By Bixyl Shuftan
"The Admin team here are all players that met on various Role Play Sim's that were great up till they weren't and shut down for various reasons. Well we got tired of losing story lines that we had dedicated ourselves to. So many of us carried our characters over and adapted them to each new sim." She pointed out Samasue, "Sam over there put forward the desire to own our own sim. He's the owner of this place. The other admins are also financial backers to keep the place going. This way we are not reliant on rentals to keep up open."
Samasue was happy to talk about the place, "We are a unique approach, the setting itself allows for almost every kind of race, and most "realistic" furry types....yes we are happy to accept Furry character for RP...but the lore and character creation guidelines allow for the most diverse character population possible, without the restraint of a masquerade. And the roleplay here can be anything from slice of life, to dark RP (if you know you know) and everything in between. its set to modern times, with current tech, and realistic expectations. Magic is also here.
In the background lore of the story world (link), creatures from the four pillars of creation, Aether (order), Void (disorder), Veil (life and growth), and Pale (death and enthropy), had been subtly manipulating the human world, held in check only by magic-using humans and hunters. For millenia, the truth was kept away from the masses of ordinary humans. But with advancing technology it became more and more difficult to preserve the secret. So recently after secret meetings between magic-users, supernaturals, and world leaders, the Masquerade was dropped. Legally, supernaturals could live alongside humans with the same rights and responsibilities. But not all humans and demihumans were satisfied with this arrangement, the biggest problem being human vigilantes who were going after known supernaturals.
Samasue described the area, Tenebris Falls, as a city on an island off the mainland, "the city is a city in North America set aside after the break of the masquerade, where there could be some freedom from racism with humans. There are humans here, and there are some tensions. But for the most part, there is no requirement to 'hide' there is currently no governmental control. But there are local laws. Anything can happen, you can open a business....you can just life your life.....develop a crime syndicate, run with a werewolf pack, work a normal job....what ever..."
Samasue would say besides previous roleplay sims closing down for various reasons, there was also a problem with a few not paying attention to what most of the players desired, "we saw too much martial law out there trying to make people role play the way the minority wanted. Well, with our entire build, we had the community in mind. We really really try not to say no. There has to be /SOME/ limitations, has to be. Some people just don't know when enough is enough. But we're not going to fence in anyone's creativity. The Lore and RP was designed the same way, how could we give the community the widest possible choices for character creation, and still have a lore that would support it. It was tough, but our team pulled it off. The main lore writer Kaiya Otelier put in so many hours of work refining and working, and came up with a master piece. And its community based, for as many possible builds as we could think of. The City build, same thing. We have aquatics, caves, forests, city, rural, parks, slums, we really wanted an open canvas for the community."Samasue stated there was an effort to be open-minded, "myself and my staff, are all diverse long time role players, we are friendly and welcoming to any. The community is a SAFE place for anyone, LGBTQ, BDSM, what ever, there is no hate. And if we find hate in our community its dealt with swiftly, with a zero tolerance system."
Of how many were in the roleplay, Samasue told me, "The active community on sim is small, but active, and we're always looking for more....anyone from the 15-20 year veteran RPer (like me) to the first timer, everyone is welcome. But the number is like 10-15 active currently."
Of future plans, there will be monthly concerts at the sim, and most likely some in-character events as the community grows. Samasue also mentioned, "we have a couple projects that we didn't get to add into this build," but they may be done in the future.
Looking around later, I ran into one of the locals. While he asked to be
anonymous, he did say, "As a regular joe player, and I've been playing
in Second Life for a long time. Many sims have come and gone. You get nostalgic
and looking for a home for old characters. Even if you've got to modify
it to theme for whatever sim you've landed in. People are just looking
for a home for some version of their beloved characters, to invest and
grow stories in again, chance to explore a different aspect or change
things up, dare to go a new direction with an old favorite. Sims like
Tenebris Falls, fit that bill. Allowing creative freedom within the
common sense balance of strengths and weaknesses and consent based
paragraph roleplay.
He would then get me in tough with the lore writer and Kaiya Otelier (Hotarru Resident). Of how Tenebris Falls has been doing, "Well we've gotten a few people who rp here regularly, and a few shop owners who've already set up. But the official opening was technically today. I wasn't expecting anything to big because the idea of the sim was basically a place for all of us to RP and be friends, and.. we just wanted to open it to everyone else who would want to join. So, we made it so anyone could be whatever they liked, and.. we had a surprisingly high turn out for opening. I wasn't expecting us to get as many as we did so quick given we weren't trying to hard to advertise."
When I asked if there was a favorite type among the characters here, "Hm. (We) got some unique ones, honestly. I think because we don't use predetermined races and racials, we get quite a wide variety from normal people hosting Eldritch Horrors, to Kumihos people continue to mistake as Kitsune. Some typical fae, but I think that Fae are always so popular because of their varieties. Could have a group of ten fae and not one of them look anything like any of the others. But given all of the admins but one have at least 1 fae character, I'd say they are fairly popular. Fae and witches. People always love magic. Surprised I've only seen two or three demons, so far honestly.
"We are furry friendly, as long as they match their character up with the lore and setting. I don't see why that needs to be stated.. As if furries shouldn't be allowed for some reason? But yeah, we let in anyone as long as they abide the roleplay etiquette, and character creation rules."
"We want to be that place you can bring your character that doesn't fit anywhere else. (The) only thing we don't really have a spot for is scifi and cyber punk set characters. ... We are set in modern day, a place just off the coast of north west America. Separate mind you, as we try to keep politics, covid, and all that jazz out of the picture. People come here to avoid real-life, not get into it, ya know? But yeah, you'll find a lot of people are playing characters that are either warped to present day from older time framed sims, or just grew to be a couple hundred or thousand years old. So you'll find their places fashioned up and decorated to be more old fashioned.
"I think a good idea of separation would be the confectionery shop run by a human that looks like a normal confectionery. Then if you go out to the woods, you can find a bath house run by a fae who grew up in the roman times. So it's an open roof dual sex bath house with lots of statues themed to look like it was run that time, but made to fit in with the settings."
I would look around. There was a small city area, and a housing area with a small event area in between. The houses themselves ranged from large homes fit for a wealthy man to small rustic looking ones for those with not much income. The town area had some businesses from manufacturing to local ones such as the coffee shop and the confectionery. There was a movie theater and what looked like a disco. And there was the clinic and police station. There was also a Japanese garden and a church with a cemetery. A tunnel led to the countryside (located on another level), with an asphalt road leading to a biker bar, and dirt paths that went into the woods. I found one abandoned building.For those looking for more information about the roleplay community, check out the website at https://tenebris-falls.wixsite.com/tenebris-falls . You can also find a little information as well as ways to contact the admins at http://maps.secondlife.com/secondlife/Nava/97/152/2501 .
Bixyl Shuftan