It all began an few years ago when I was in Second Life looking for an job and stumbled upon DJ Uncle Pedro and the club he was DJing in. Since it was an while back, I don't remember much about how I found it. But I do remember the things we did.
I had fun in hosting and made an good income (tips only), traveled club to club with Pedro and sent loads of VIP notices and cheerfully met a lot of people. I even remember Pedro loved me so much, he asked a band to make me a song. I listened to it it, and it was so beutiful and kind. He really was a gentleman and an amazing Blues DJ. It only ended when I left Second Life for another grid called OSGrid.
After two years, I returned to Second Life. I tried making Lindens through scripting, but my scripts wouldn't sell. So I was searching for a new job. I went and searched for job groups, found one and then joined Friendlys. I chatted an bit with one of the staff and filled my application, which got accepted. I will have my first shift this Friday. I talked to an few people like Debbie, Tabs, and some others. It was amazing and I hope to have fun and can't wait to hype up people, make friends, party, chill, and hope to earn some lindens with tips.
What do hosts do?
A club host's job is to send notices, entertain the users, have fun, advertise the club, send notifications, and thank people for tips and such in group chat. It's an amazing way to meet people and earn some hard cash if they like you and the club is full enough.
So I wanna become an host, how does one become an host?
If you go to clubs, ask them for the application format and if your lucky, you get accepted. Be sure to ask them if they train hosts.
Bixyl Shuftan had been a reporter covering Second Life for 12 years now. He worked with the SL Newspaper from November 2007 until June 2010, which then closed because at that time the owner, JamesTJuno, was leaving Second Life. The editor, Dana Vanmoer, didn't feel she had the authority to just up and grab ownership without his permission. Dana gave the news to the crew in April 2010. After their initial shock, Bixyl started talking to the others on what they should do. Gemma Cleanslate, Shelie Sands and Grey Lupindo agreed to form a new paper. "Since I was the 'office manager' of Second Life Newspaper, taking care of it when Dana couldn't," they felt Bixyl should be the editor of it.
Because Dana didn't want Second Life Newspaper to end with just a simple and sad goodbye article, instead she wanted to have a party as a tribute to their time and work together. SL Newser was officially announced at the closing party of the old one, on June 5, 2010. In SL Newspaper's final article, Dana credited Bixyl in keeping the old paper regularly updated. "The paper's front page was 'closed' with a link to the Newser at the bottom," said Bixyl.
Bixyl helps out with the Relay For Life, both as a news reporter and a volunteer. He gets the news about Relay For Life out through the Newser by Press Releases and news stories of events. But he's also a member of the Sunbeamer team. According to Bixyl, the Relay for Life is the largest fundraiser for the American Cancer Society. "There are chapters all over the United States, and presumably in Canada and elsewhere." replied Bixyl. "The Second Life chapter, last I heard, we were the 17th largest." Bixyl believe that the Relay has been going on in Second Life in some form since 2006. Bixyl covered some of their events for the Second Life Newsppaer, and under the Second Life Newser, it remained a priority.
The Sunbeamers are the team of the community of where Bixyl make his home in Second Life, the Sunweaver/Angels. Covering their events gives Bix a chance to both highlight the good Second Life does, and putting his community in the spotlight. Rita Mariner is the team captain. Every year, they have gotten an award for fundraising. The first year, it was silver. Last year, it was Jade. "A couple times we've gotten one for the campsite, which Cynthia Farshore and Shockwave Yareach deserve the bulk of the credit." said Bixyl.
He writes on more than just news stories. At the moment, Bixyl is working on a novel. "The working title for it is 'The Corsean Encounter,'" he explained, "While science-fiction, it's not your standard space opera with spaceships shooting lasers at one another. In a sense, it turns the scenario of the evil alien invader upside down with the invaders being human. The hero of the story, a human who came to the world to help out, has to help his new friends deal with them."
I asked him about who his inspiration is, and he said, "I guess you can say the rest of the Newser crew is one inspiration." Bixyl also liked to read and have kept up with the news in real life. "I guess it's fitting. Here in Second Life, I help keep residents posted about it." When we talked about a single high point when it comes to the Newser, he said that it was interesting coming face to face with Ebbe Linden.
"Covering the Relay and Second Life Birthday has always been nice, even if it does make me busy." Bixyl went on to say that he often calls May and June his "busy time," between the SL Birthday and Relay Weekend. Though that could also apply to October and December, with Halloween and Christmas. "I've written about many people, places, and events over the years. "I guess it can be a challenge keeping it up." replied Bixyl. "But the compliments and people saying 'thank you' have been another inspiration. I asked Bixyl what he thinks when someone like me says that he is an inspiration. "I feel happy, proud," said Bix with a smile. Bixyl added that he has very intention of continuing the Newser to its' tenth anniversary, and beyond. "Probably until that one day Linden Lab makes the decision to close this world, whenever that is. Probably not for several years though," commented Bix.
On the same night I was working on the article, Bixyl got a "thank you" from the Veterans Tribute team. Keep up the good work, Bixyl.
Fearless Nation is a group and sim in Second Life with the purpose of helping people with Post-Tramautic Stress Disorder, or PTSD. Their description is, "Fearless Nation PTSD Support is an RL 501c3 Nonprofit Organization for people with PTSD, their families, partners, children and communities: We provide education, support and advocacy. Since 2009 we've had a virtual, online community that spans distance, with a small carbon footprint bringing people together in a common goal: Trauma Recovery."
I recently had a talk with Anya Ibor the director of the group, at the main building at the sim. "This is Main Library," she told me, "where there is lots of education/info about PTSD and an art gallery upstairs." After I asked how the group got started, she told me, "We started in 2009, on parcels I pulled together. There are many misconceptions, and lots of stigma about PTSD. We had a Library there, a small house, and meetings. I started to play around with virtual environments for people with PTSD, like a couple of nice meeting places, a Remembrance Place for loss and grieving, companion animals, Yoga Nidra (a mind/sleeping yoga), information on nutrition and bodycare for PTSD, creative arts and art therapy. The idea is: Engage with your avatar, and then take it to RL for PTSD symptoms."
I asked about the misconceptions. Anya answered, "Misconceptions about PTSD include: Thinking that we are 'ticking time bombs,' that we pose a threat to others, that we are weak and unreliable, that we are psychotic. Not true, unless there is a co-morbid psycholigical condition that includes psychosis or voilence. That is rare. Also, veterans and military make up only a minority of PTSD sufferers, most of use are victims of crime, and all abuse (psychological, physical, sexual). Our group includes military in real life, but mostly police personnel, trauma therapists, EMTs, survivors of abuse--and we have people engaged here who are trauma therapists and friends and family who have what is known as 'secondary' or vicarious PTSD."
And when did Anya think the public was starting to take PTSD seriously? "In the late 70s/early 80s," she told me, "through the work of Dr. Bessel van der Kolk and Judith Herman, working with Viet Nam vets and crime victims -- I can send you more detailed information about the pioneers of PTSD. Now it is more widely accepted however, there is still a great deal of misinformation out there. After 9/11 and all the wars of the last 20 years PTSD has gained much more ground in research and simply 'being believed.' The psychiatric/psychological community has made great strides in PTSD understanding. For example, the DSM-5 (2013) separated PTSD from anxiety disorders and put it in its own trauma-centered category. Because there are different types of PTSD, C-PTSD, Combat PTSD, etc. and PTSD is the only condition caused by external forces. For example, some ppl with PTSD have a 'before trauma' and after trauma" view, and some never knew anything but trauma from childhood. But the symptoms remain the same across the spectrum of PTSD.
"So far we have gotten strongly positive feedback. So because I have been getting my Ph.D. in psychology, I focused in doing my Dissertation research on the lived experiences of ppl with PTSD who engae in SL (virtual worlds). The formal name of the study, conducted under Walden University's Institutional Review Board is named: 'The Experiences of PTSD Sufferers Who Participate in Internet-Based Virtual World Activities in Desktop Virtual Reality Environments (DVREs).' ”
I brought up the study, mentioning she was looking for volunteers. Anya answered, "Yes. I need 5 more people with PTSD who are active in SL/virtual worlds to answer a ten item questionnaire about how their lived experiences in SL might affect, or not, ther PTSD. The study is completely confidential and private per APA Ethics Code and Walden University standards. All identifying information will be coded and hidden. So no one has to worry that their real-life identification will be revealed."
And where did the idea for the study come from? The idea came from, well, me," she answered, "I have PTSD and back in 2009 when through work for IEEE Standards Association in RL I was introduced to SL/Virtual Worlds. I started noticing all the potential to work out PTSD issues in-world, and take that knowledge and lived experience into RL. Then I met other residents who were doing the same thing with their trauma, and we just banded together and, well, started growing.
"I have 15 responses now. I need at least 20 participants. Sounds small, but this is Qualitative (QUAL) research project, where the participants provide rich, robust information about their experience inworld in light of their PTSD. I will collect all the Questionnaire answers - which are meant to be easy, engaging, creative, fun - and 'code' the responses to detect patterns of meaning.
"The responses HAVE been rich and robust as well! There have been responses that have surprised me, but they will be included certainly as areas for further future research. For example, sometimes in-world, personal relationships can be as heartbreaking or upsetting as any real-life relationship. That begs a question as to whether SL might be a triggering or exacerbating influence on a person's PTSD."
When I asked how many were in the group, Anya answered, "There are currently about 275 members across two groups (because in the beginning, 2009, I didn't know what I was doing, ha-ha). We have had some terrific events, from 2009-2013 we would have 24-hour events with music (live performers and DJs), lots of art installations, and of course, information. Let me get the YouTube channel link because we had these events filmed in-world. Great videos.
"We've had outstanding support from the music and arts community in SL. Really amazing support. And Linden Labs has been understanding and supportive too, of course. (laughter) Not as financial as I'd like, but understanding and tolerance of us doing something different with the technology in here."
I asked about how much can art heal someone. She answered, "As for the power of art to heal: It can help immensely! Using creativity to express the confusion and anguish of trauma (survivor guilt, anxiety, etc) can sooth the wounded soul. In fact when trauma occurs, memories become divided into verbal and _non-verbal_ memories because the brain hunkers down into 'fight or flight' mode. Using art in-world, such as building, making art, muisc - even how one designs their avatar - are ways to express trauma, verbal and nonverbal. It helps one process the traumatic event, and work on living easy with the trauma memories."
"I am hoping that this research study might show that the engaging and creative activities in-world may prove a legitimate approach to easing PTSD symptoms. But we will wait and see what the data tells us. It is very interesting and exciting to be able to conduct this study. On these sims, I have used research in environmental design, color theory, art to create moods, curiosity,etc. Even the windlight settings are to calm and encourage relaxation and calm. This approach to the sims design has been a work in progress for over 10 years now.
"Unlike other VR sites that use VR for 'exposure therapy' we absolutely do not re-create war zones or trauma events. Exposure therapy was developed for phobias--PTSD is not a phobia. Far from it."
And what were Anya's future plans? "Well, I would love to work for Linden Labs or another VR company," she answered, "and I want to continue to explore the use of VR for trauma reconciliation. I will certainly continue working to help all people with PTSD learn to live in peace with their trauma. ... for anyone who would like to participate, or simply view the questions for the study and think it over, contact me via my Walden University email: colleen.crary@waldenu.edu.
Good and evil do exist everywhere including Second Life, there are good avatars and evil ones. Dorie Bernstein is one of the many good-hearted avatars I know in Second Life. She manages Dreams sims along with several of her teams to present a safe and comfortable sim for the visitors in community and practice building in Second Life.
“Golda Stein is the rat behind the scenes," Dorie explained, "making sure the finances are in order as well as being the head boss for everything. Kely is a co-manager and ably manages the weekly Texture Contest and Speed Build, as well as many other duties behind the scenes. We have many who contribute time, support and L$ to keep our group thriving. Everyone makes this happen.
Dorie went on, “We have support groups that meet regularly for ShockProof, Brigadoon Explorers, and ADHD. ShockProof is the group for stroke and TBI survivors and their loved ones. Those meetings happen once or twice a month. Brigadoon Explorers is our group for those on the autism spectrum as well as their loved ones. They meet once a week. The ADHD group meets once a week as well.
"Building and texturing contests happen on a weekly, monthly and semi-weekly basis. Speed Build and Texturing Contests happen once a week on the same days and times used since the beginning. A monthly contest for building centers around a theme, often tied to the time of year. Until fairly recently, that contest was a pure building contest. Now, the rules allow for folks to create their vision using objects made by anyone at any time. This change was necessary to maintain engagement in events as mesh hit the grid and changed the relationship between builders and content creation. A semi-weekly building challenge (WBC) maintains a pure build focus, for those who want the challenge of creating something entirely new to meet the theme and particular challenge. Each week, we have our own version of 'Primtionary' for those liking to do quick-draw builds for others to guess the given word.
"Art has always been celebrated at Dreams, with various events through the years focused on different forms of artwork possible in Second Life. Huntress Catteneo rents our third sim, and has created a haven for artists of all sorts. She runs an art festival each year to raise money for charities. One of our members, FionaFei, created a marvelous art installation and gallery 2,000 meters high in Dreams. It has become the site of Friday night concerts with live music each week.
"The Dream Creations store offers a spot for group members to sell their creations. It also is where we have a yard sale and gacha resale area to help bring funds into the sims for paying the tier.”
Dreams are made to help people with disability to explore Second Life. But Dreams also is a safe place for normal people. Have you ever had a problem when protecting the interests of people with disability when they are in the midst of normal people in Second Life?
“While we do have a focus on helping those with disabilities find a safe place to be in Second Life, we don't make that the most visible part of our programming," Dorie answered, "We never require folks to identify if they have any particular disability, or what it is if they have one. Our rules and culture is designed to create the safe place and allow people to choose whether to share what they're dealing with behind the keyboard. Sometimes it helps to let that all go and have a sense of escaping the normal realities. We do expect all of our visitors and members to behave in a respectful and kind manner, regardless of what disability they may or may not have. The health of the whole group is important, and won't be sacrificed to 'save' someone who is causing massive disruptions. When handling difficult situations, I do try to be aware of where someone is coming from in order to figure out the best path forward. I'm only human, of course, and will fall down on that from time to time.”
You have maintain the Dreams tradition and programs for many years, this is not easy. Do you have tips to stay consistent with these programs?
Dorie answered, “The main thing is to know just what is important about the traditions and programming. Find the essence, and work to maintain that. Embrace the changes that come to the grid and see how they can be worked into the old. I know that our group's founder would have embraced the new and found ways to use it. Trying to stop time doesn't honor the past. We do have nods to tradition sprinkled around the sims. A set of 'drama frogs' made by the founder sit by a pond. A stray micro prim from jewelry a past member is enshrined in the wall of the store. There is always a wall of some sort in the sandbox, as a reminder of our early wall-sitting sessions. We'd gather in the sandbox to chat, play with prims, work on projects, and bond over crazy fun.”
I had two questions about Dorie as a person:
With your very limited time in Second Life and real-life, how can you manage Dreams?
“We have a good team at Dreams," Dorie explained, "Each member runs their part, and that makes life so much easier for all of us. On my own side of it, I am learning how to use the word 'no' better. I do try to determine where I can save time without sacrificing quality. Engagement and participation are more valued in our events than attempting to maintain traditions simply for the sake of tradition.”
You have a unique way of thinking, including when building with basic prims. And I admire your ability to arrange SL's basic prims into new, very symmetrical shapes. What is the basis of your creative thinking?
“I like to challenge myself and see if I can do something different with prims," spoke Dorie, "I've played with them enough to know that there are a lot of shapes hiding with sufficient prim torture. With the new mesh Land Impact accounting system that can be applied to the 'traditional' prims, I'm having fun adding in the details that once were just cost-prohibitive in terms of prim counts. Some builds, I am trying to mimic something from real life. Other times, I am looking for ways to add an off-beat touch to things. This is Second Life, after all. Why stick to 'normal' all the time?”
1. What were you doing before time with Linden Lab?
I worked on social games, heading up the community and support teams for a popular Facebook game - but creator communities were always something I wanted to have the chance to get to be a part of as my job. Second Life was a perfect fit.
2. How did you first find out about Second Life?
I had a friend from Live Journal who introduced me to Second Life, and I was so intrigued. I loved hanging out with these people I'd met online in Live Journal, MySpace, and other text-based social platforms. Suddenly we could run around in cool avatars, dance together, explore together, talk and have fun. We'd all chatted via Yahoo! Messenger, but suddenly it was just a more authentic and 'real' experience. More immersive, before immersive was cool kind of thing.
3. How was your time here as a resident?
As a Resident, it has been amazing. I talk a lot about wanting to find a sense of tribe. Second Life was that for me. As someone who struggles with anxiety and depression, Second Life was an opportunity for me to socialize more comfortably then I could do in the atomic world, at the time. The chance to build friendships that have lasted 13-plus years, with people who would let me crash at their place anytime, even though we might not have ever been in the same town, country, physical space - that's something you can not get in a lot of places. I will be very honest - the world can be a very scary place sometimes. It's also beautiful, but to be able to construct a world to my liking within Second Life is a way for me to imagine doing the same in the physical world. Moving through the chaos and focusing on something so specific as putting together 'a look' or taking a picture, or texturing and building or making something, or flying around visiting and exploring so many exciting and unknown places - that is therapeutic and magical. I look forward to continuing to enjoy all the things that Second Life has come to mean to me, even though I will not be doing so as a Linden. For me, that part -just being a Resident and loving what that is like - that has never changed. And it won't.
4. How did you end up joining Linden Lab?
After my friend had introduced me to Second Life, I was obsessed - so, I started watching the career page. It took about 5 years for the perfect job to come up. I applied and joined the Lab in November of 2011. I will never forget - when I came to interview, I'd been told by the recruiter that the office was a short walk from the train station. It's not. While it's just under a mile, I thought it was more like a few blocks - so I was actually five minutes late! I thought, for sure, that would cost me the job. Luckily it didn't!
5. What has been your biggest surprise working at Linden Lab?
I like to crack jokes that after working on Second Life, that my surprise/shock radar is broken. But really, it's that something that has over 16 years of history is still so magical. The community is unparalleled. I understand why it means so much to so many people; that part isn't surprising at all. But that it exists in the first place, how much hard work has gone into it and continues to go into it both from the product side and from the community, that is surprising in the best possible way.
6. What do you have to say to those who think the Lab cares nothing about the residents, aside from how to get their money?
I've always tried to find the middle ground in situations. Even before I worked at the Lab, I was always playing the part of the mediator, bringing people to common ground, searching for the compromise. I have this overwhelming desire for everyone to get along and for everyone to be taken care of. Customers, or in our case Residents, may not have access to the conversations and planning sessions, and development process that take place internally. Let's be honest, companies have to make a profit to continue to develop their product. No one is bathing in champagne or buying new cars every month (maybe inworld!) What they are doing is working very hard to make a product that is profitable and that continues to be profitable for a long time to come. They can not always get into the specifics about why many of the decisions are made (which I find frustrating too, but understand), but it really is about continuing to provide this incredible platform to people for as long as possible.
One thing I have come to learn (and not just in this community but others) is that when people feel so connected to something, even the smallest changes can seem impossibly major. I, on a personal level, am a creature of habit, and it is tough for me to adjust to changes sometimes. I think this community has such a strong connection to Second Life, that it can make smaller changes seem and feel much more drastic than they are. Conversely, I think there is always room to grow internally, to not just get better at communicating these changes, or admitting when a change needs to be revisited and fixed, but to also be more cautious about how those changes might emotionally impact the community. My personal philosophy has always been that I am here for you, not that you are here for me. The Linden 'SLebrity' thing has always been strange to me. What is special about Second Life and should be celebrated is the community. I've spent some of my time here trying to continue that message, and I hope that idea remains. I hope, in return, that the community might better understand that changes come from a desire to keep Second Life vibrant and vivacious for a long time to come. Keeping it that way is good for all of us!
Additionally, I think it is unfair to say the Lab does not care about Residents. It's simply not true. Caring for someone or something does not mean that you can always give them everything they want, or keep them happy 100% of the time. That's not caring, that isn't love. Caring is providing. It also does not always feel like it - I can think of all the times I told my parents that they didn't care about me when I was growing up. I was wrong, but at the time it felt like the case. I hope that anyone who feels that they are not cared for comes to understand the incredible amount of care that goes into developing this platform. Does it mean that mistakes aren't made? Absolutely not - but there is so much care and love that goes into this platform. That's part of how it continues to be amazing after 16.5 years.
7. What would you say your biggest accomplishment in Second Life has been?
Coming into the Lab, at the time that I did, there was a lot of conflict because, frankly, the Lab had stopped communicating. It had moved from one extreme to another. I spent a good part of my early days trying to change that, to find a good middle ground. I made a lot of progress, but there was still some resistance. Fortunately, when Ebbe came to join, he really helped unblock some of the legacy ideas about being able to interact with our Residents more. It is an ongoing process. Like any relationship, it takes work to continue to move forward. I hope that I've contributed to this strive towards ongoing engagement with the community. To be told your first week on the job that you can't log in to talk to the community - when you're the community manager? I wasn't going to be having any of that.
Also, I am really proud of some of the events I've brought into the mix. And I hope they continue. Music Fest, the Shop and Hops, Lab Gab, Creepy Crawl. I hope to see those continue after I depart.
8. Can you say why you're leaving Linden Lab?
As I mentioned on Lab Gab, this has been my dream job. Because I am a creature of habit, it is very easy for me to settle into something familiar and I'd honestly have stayed here forever if I could. But, I needed a chance to grow and challenge myself in new ways. As I said, I needed to dream a new dream. It has been one of the hardest decisions I've ever made. I want the community to know that I spent sleepless nights thinking about this. I am very protective of you (the community). You were the one part of this decision that made it the most difficult to make. You are the reason that I still stay up and wonder if I've made the right decision. I need to explore what's next for me in my career path. I will still be working with a creative community, and I will still be able to enjoy the Second Life community from a Residents perspective. Believe me, though, I will still have a lot of thoughts to share with my friends on the inside of the Lab.
9. What do you think you'll be doing as a resident, or is it too soon to say?
Nothing about that will change. As a Resident, I will continue to do what I've been doing all along on my non-Linden account. Maybe even more of it too since I will not be having it as both my job and my hobby. One thing my alt and Xiola share is a love of shopping. So of course, I'll be doing that. Hanging out, making stuff. I'd still love to learn how to mesh. I made one mesh thing with a TON of help from a friend and never made anything again after that. It is so hard! I have so much respect for those who not only take the time to learn it, but continue to better their skills and put out such great stuff. I would love to be able to visualize a look that I wanted in SL, and then have the skills to make it a reality. So maybe I will have time to try again at that. But really, just returning to enjoying SL as a Resident full time, all of the time - that is the part of this that makes my decision to move on a little less painful. Everything I love about Second Life is still there and I will still be able to enjoy all of it.
I didn’t start regularly using Second Life until 2012, but I’ve spent the majority of the decade being a part of the furry community in Second Life. I actually first logged in to Second Life a year or two before but I couldn’t quite grasp how it worked at the time and ended up forgetting my username and password so I had to start over with a new account and this has been the account that I stuck with. I mainly was pulled back in to Second Life at the time by one of my exes. I spent most of my time with him on his little parcel at first, but I started meeting other people and I eventually met someone that introduced me to Fox Haven after my relationship went south.
I started out there renting a little house and hanging out with my new friends. It wasn’t like before I felt like I belonged there, which is honestly something that I had never felt before. I had always felt out of place anywhere I was and this got me hooked to the platform. I began to believe in the potential of the platform to do the same thing for others and I wanted to help anywhere I could. I began by volunteering my time as a “sim checker.” Since the sim was also rented out by others, many residents would lose their objects around the sim and it was my job to find them and return them. Many objects would get captured by the bottom corner of the sim, and I always thought that this was a weird bug.
I slowly became friends with the sim owner and took on more roles to help the sim grow. I learned how to DJ from real life DJs at the time. I managed the club, did security, and eventually became a sim co-owner. I went to the main sim-owner’s house in real life a few times to hang out. I was there when he purchased a new sim and I got to learn how that works and what the initial processes are.
Unfortunately, Fox Haven closed, and I had to find a new community. I ended up applying at Furry Fashion as a DJ and got the job. I met new friends there as well as my current boyfriend. However, I originally got to know the sim owner first and we ended up clicking and dating for over a year. In that time I was given opportunities to manage their club and sim and I helped turn some things around for them even while the sim owner was away on medical leave. I felt really accomplished in regards to this. But unfortunately my relationship with the sim owner started becoming less and less healthy for me. And after we broke up I started to be treated differently and by that point my mental health had deteriorated to the point where I realized that I needed to make an exit because I could not effectively make improvements that I thought were needed. We’re all human and stuff happens. I wish things would have turned out differently, but there’s nothing I can do to go back.
For the past year I’ve mainly used Second Life to be with my boyfriend on our parcels, which is oddly how I started out. I have not found another community that I’ve really meshed with and aside from maintaining my store, for the most part I don’t really pay attention to it and just have the browser open in the background most of the time. I reverted back to real life hobbies to fill my spare time, and since writing was one of those hobbies I started writing for the Second Life Newser. If there’s one thing that I’ve learned from Second Life it’s that it’s not real life. I spent so much wasted time in Second Life worrying about it like a career and dealing with trolls and politics when in retrospect the only thing that’s real on the platform are the relationships you foster with others. The only thing that separates a sim owner from anyone else is that they’re willing to pay Linden Labs a stack of money. The only thing that ever separated me from anyone else was that I was on friendly terms with the sim owners. It doesn’t work that way in real life. Second Life is not worth losing sight of what’s really important because in the end it doesn’t last and your real life will still be there.
What’s next for me on the platform? I don’t know. If an opportunity came to maybe help out another sim I don’t know if I would take it. I might if the situation was right. I’m focusing more on my real life. I’ve racked up plenty of experience to manage a whole sim and create something fun for others if I had the money but I don’t. At this point, I’m assuming that once my long distance relationship is no longer long distance, I may end up abandoning Second Life as there would be no reason for me to be there. That might sound like I’m being negative and dramatic, but it just means that it’s possibly run its course in my life and real life will go on when my Second Life ends. I really don't know where to go from here, it's been a year since I've been involved in the Second Life community beyond writing articles.
Nydia Tungsten has been around in Second Life for over 10 years. In fact, her 11th rez day is coming up, so I thought that this would be a perfect opportunity to meet up with her and ask her 11 questions regarding her time in Second Life as well as her other projects.
Cyfir: How did you get started in Second Life?
Nydia: Someone I met randomly gave me the downloader. I forgot I even had it for over a year. Then I found it, BARELY remembered that it was supposedly a game, and tried it.
Cyfir: What initially drew you in to Second Life and why did you stay?
Nydia: I can't say anything drew me here but luck. I almost deleted the installer. What made me stay is I had found furry art on the internet, as well as furry comics such as "Sabrina Online." That kind of drew me to the furry fandom and I didn't even know it. Hell, I didn't even know there was a fandom until I came here and I met some many wonderful furs. THEY are why I stay.
Cyfir: What were your first few years on the platform like?
Nydia: I was shy, unsure of what to do, where to go. But that was only a few days. My first friends in Second Life were Skylark, Treminari, Limly, Rita, Lomgren, just to name a few. They took me under their wings and helped me to grow here. They taught me about land, clubs, and tried to teach me building and scripting but, I don't have the mind for it. But they helped to mold me and helped me to grow here and to be honest I have grown a lot.
Cyfir : I understand that you are a sim owner. As I am a previous sim owner, I understand that there are many challenges involved. Can you give any aspiring sim owners any pointers for running a sim?
Nydia : Friends! Hee-hee. They are always a good thing, and are your best renters. I have known a few of my renters since they started Second Life and a few others since 'they have started SL. And don't be greedy. Be fair to everyone. Sometimes that’s difficult because it might be a dispute between your friends, but you HAVE to remain neutral or it could ruin everything. And each time has a good reason, and have people you trust completely as admins. Another trick is to create "Bank" accounts. That way if anything DOES happen to the AVI that owns the sim, you still have the money to take care of business, and have a "Sim owner" account as well. Again, to save your main account from Linden Lab.
Cyfir: What do you feel is most rewarding about being a sim owner?
Nydia: Helping people. Making sure they have a SAFE home, not just a parcel but a HOME they can enjoy and feel safe.
Cyfir: What have been your favorite memories thus far in Second Life?
Nydia: There are so many… Mostly, having fun with my friends. Sometimes making a fool of myself, *laughs* and yeah, I have done that a LOT. Oh, I have some doosies. *laughs* Like... I logged into a convo in the Hidden Vally chat, which is one of the groups I am in "Tiny Empires" and someone asked about watersports, and I piped up with “I LOVE water sports!" and the chat DIED and someone asked "YOU like water sports?" and I told them hell yeah! I LOVE swimming and fishing and the chat exploded in laughter. I had no idea why until someone explained what type of "Water sports" they meant. ... There have been others, but lets just say I was very, naive. And when people talk about "Scat" here, it is NOT the music genre.
Cyfir: How long do you think that Second Life will continue to stick around?
Nydia: I think it has a long life ahead of it. I know they were trying to get people to the other world they made. I went ONCE and I was shocked at how primitive it was. You could not interact with 99% of the stuff there. You had no volume control, no way of controlling where you could go reliably. It was just a new form of IMVU I think it is? So nothing new was done. They tried to reinvent the wheel and failed. So Second Life is going to be here for a good long while.
Cyfir: If Second Life shut down, where do you think that you would go?
Nydia: I am not sure, to be honest. I have plenty of ways to keep in touch with a lot of my friends here in Second Life, mostly my Angels.
Cyfir: You mention in your about section that you run a radio station in Second Life. Can you tell our readers about that?
Nydia: KVXN Internet Radio. It started as a kind of joke. I DJ'd for almost twelve hours just on a whim, and Rita said I should start a station in Second Life. So I did. *laughs* We are now a licensed Internet radio station.
Cyfir: You previously did Second Life music videos on YouTube. Do you plan to make any more in the future?
Cyfir: I understand that you’re also a novelist. Can you tell us about your previous novels and where to find them and are there any future novels on the way?
Nydia: Yes. I am waiting on my daughter to finish a family chart. Then I will be releasing the second book. Book two, "Switched Destinies: Kevin's Return," continues with Kevin's adventures in his new world. (The synopsis of the story is) "Two souls, viewed by many of their kinds’ as eccentric lunatics, suddenly find themselves switched within their parallel universes. Now in strange new lands, each is having to learn about the other side of the mirror. In the all new Switched Destiny's.”
You can visit Nydia’s radio station “KVXN” here, and you can check out her latest novel “Switched Destinies” here.
Among the people whom make the sim and community of Montecito Bay run, Emorald Resident is one of them. Often mentioned in the same sentence as her partner Lem Aiko (LemonPledge) as "Lem and Em," she has been around since the start of the place. Recently, we met up at the sim's Magnum Opus and I had a few questions for her.
When we found a place to sit down, we attracted some attention from a few others nearby, including Emorald. When he was told what was going on, he chuckled a little, "It's kinda funny. Ya get an interview with one of us, and you get all of us at the same time. But we all family here." He smiled and let
When asked to describe what her role was here, Emorald answered, "Well, I am the head of Parks and Recreation (smile). Pretty much, I do the hiring of DJs and hosts." When asked how she found out about Second Life, she responded, "I had heard about it a few times. Never though much on it till .... oh .... I would say 2015. Then decided 'What the heck, might as well check it out.' And well, been on here ever since.
"It's a rather nice way to stretch my creative side," Emorald went on, "I was never a good painter or anything like that. But many people told me I have a decent eye for photography. So I have been using Second Life to take pics of the avatars I fix up." It didn't come about right away, "I had taken pictures in SL (early on) a few times and thought nothing of it. But I had shown some people what I took and some liked it. So as time went on, I began trying to get better at it. I do use photoshop to make them look a bit better (smile)."
Emorald does get other ways to stretch her creativity, "Little bits of role playing when I get a chance, but mostly in photography. Getting my AV pose just right, getting the perfect lighting, It's always fun (smile). I do a little building from time to timem but, nothing really amazing."
I went and asked Emorald just how early on did she hear about the planning of Montecito Bay. She answered, "I want to say I had heard Moff talking about doing it after he left Furry Fashion. He had always wanted to make something really nice. So Monticeto Bay came about. It's been through a few changes, and next year there is gonna be another change (smile)." I of course asked what the change was, but she just giggled, "Hehehe.... That my friend is kept under lock and key (smile). But I can say it should prove to be pretty awesome. Hopefully the upcoming change will bring about more and more people."
So what did she think was Montecito Bay's most noteworthy event? Emorald told me, "Oh man, the Alien Invasion was pretty crazy, and a lot of fun (smile). The NuYu that is coming up in December should prove to be a lot of fun as well. ... This entire month this sim has been busy setting up for (it). ... I really enjoy this place."
Emorald besides being in charge of hiring DJs does some DJing herself, "I do a bit of everything, to be honest. If I can find it, I will usually play it. I never try and stick to just one type of music. I enjoy pretty much everything. Today i did a Disco set (smile)." I asked which of Montecito Bay's several venues did she like the most. "Always did like Studio 86 and Envy Nightlife," she answered, "two of my faves, guess 'cause of the neon and such." She thought for a moment, "Really though Bix, I love ALL the clubs we have here a MB. I know this place here is Moff's baby (smiles)."
I went back to her earlier saying she liked taking pictures of avatars, and asked Emorald what inspired her particular avatar and outfit? She giggled, "Heheh, that is a story in itself. When i started Second Life, my first av was a dragon. I think I still have it set up, I forget. But as time went on, I just got more and more avatars 'till I ran across this otter av.
"This is technically one of Brae's old avs. But the more I worked with it, the more it spoke to me. It's been through a few changes. But this latest version has a bento head (smile). It used to have the old PAWS otter head, which *is* a nice head. But, I don't think it has the, expression, this head seems to have. With this head she looks more sophisticated, and, just as cute and sexy (smile). The head I have now is the Happy Paws Lionet head. I paid Brae to fix up the otter head texture to it, and I played around with the sliders 'till it looked right. The tattoos, I fixed them up to be on the skin and not just a layer on the Maitreya body."
So what are her future plans besides the NuYu and next year's "surprise?" Emorald answered, "To be honest I dunno yet. I just live life one day at a time. I do play on continuing to take pics in Second Life. Hopefully I can get more stuff to help me get better and better at it." The last thing she mentioned was the NuYu, "I hope to see a lot of people (there) ... gonna be several shows, plenty of vendors selling things, should be an awesome time (smile)."
It was about then we parted and went our seperate ways. For those looking for Emorald, she can usually be found at one of Montecito Bay's events, often with her partner Lem.
A few days ago, the Confederation of Democratic Simulators had it's biannual election. There was only one candidate for the office of Chancellor: Emilia Dagostino (Emilia Avindar). I recently met with her at her art-filled building at the community, the Bauhaus. She called it, "a labor of love that I haven't changed much since a year ago." It was a rebuild of a building of the same name in Germany, "Bauhaus was a revolution in life style and aesthetics, which found itself marching to a different drum. It was truly a portable lifestyle; an array of objects and styles that were portable to other places and other schools of art. Still a basis for contemporary art, a sense of freedom of style but strengthened by utility. Art is so much a part of our CDS sims. I hope to update a gallery listing soon; as you can see, even my next door neighbor here is an artist. (smile)"
When asked how she first found out about Second Life, Emilia answered, "Honestly, I found it mentioned in a tech article back in the founding period, and I signed up. But I must not have been successful because I hesitated to use a credit card to pay the ten doller fee, but I had never put a credit card online back in those dark ages, hahahah. So I must not have made an account. I never found where I had later to try to reclaim it.
"So, in 2009, I wanted to find something fun and went back. Still could not get in, but tried a third time a few months later, and landed in Helfel and flew with elephants and butterflies and became hooked that day, never looking back. (smile) I even remember the first people i met, to this day. I soon searched for Al Andalus, because of a personal interest at the time, and that led me to CDS."
And how were her first few days at the CDS? Emilia told me, "Hmm, tentative. I was shy, and avoided people ... mistake! Everyone was friendly, of course. Pip had poetry readings, which I discovered, and I loved those, and other small social get togethers, which were a great way to actually meet people. We still do these things, but we need more poets and lonely hearts to attend. ..nice place to live and coexist here. (smile) When the lake freezes, we'll ice skate and drink hot cocoa.
Horseback riding, snowmobiles, snowy owls.... all sorts of amusements, thanks to our very own citizens."
When asked how long she had the Bauhaus, Emilia answered, "About a year actually, almost exactly. I was about to give it up last summer, and Kyoko said she'd included it in an arts announcement so I quickly reclaimed it and had to rebuild it in a few days, (laughter). The windows have the feeling of the early Bauhaus school, and I even have the radiator in the hallway, just as Gropius did."
Emilia has been involved in other places in Second Life, ".... SL Birthdays, since my first one in 2007, Burning Man (Burn2) and (New Bastogne) WW2 roleplay, where I was Captain Avindar eventually, but not forever, (smile). I battled there and walked the lonely streets, buying fashions from a seamstress, Sunshine Juneberry, yes. (smile). We flew combat in real skirmishes then."
Things are a bit different in the CDS, "Here we wrangle with self governance and land management, enjoy casual and formal events, but no role play. When I returned, I became interested in the elections that were underway at the time. I became the PIO for Kyoko, who was elected Chancellor, and got to know the group at a much deeper level of detail. I bought a little fachwerk house and got to know all of these CDS sims, each with its own natural flavor, Bavaria, Alpine, Tuscan, Roman, Greek fishing village. So much has been added in only the past year."
When I asked Emilia about what gave her the idea of running for Chancellor, she answered, "Friends persuaded me." She smiled, "Thankful to have good support and people are willing to help and mentor. This group is amazing in being so good at this for 15 years. We have a Constitution, a Code of Law, Land & Covenant, a regulatory body, The Representative Assembly, the Judicial body, 'Scientific Council' and the Executive body, in the Chair of the Chancellor, but also in the Estate Management."
I brought up the election, which seemed pretty quiet. Emilia told me, "I was unopposed, and we had six stand for five seats on the Representative Assembly, and they posted signs which gave Notecards, and there were some spontaneous questions sessions and group chat. I look forward to making some appointments that will reward folks for their daily efforts. Living here is its own reward, but friendships continue to grow, and thus the history of the group will continue to flourish, hopefully, for many more years." Of her plans as Chancellor, "To be available for anyone, and to not hurt any feelings."
Emilia had to go and take her real life daughter to a movie. She reminded that anyone could look up information about the CDS at https://cdsdemocracy.org .
It was twelve years ago this month that yours truly started writing
the news about Second Life. The actual anniversary was a few weeks ago.
But as so often, have been busy with both keeping up the Newser, as well
as other activities in Second Life.
I'd been in Second
Life for a little less than a year, and logging in regularly for the
past few months, hanging out at Luskwood and the now-vanished STA. I was
browsing newsletters and blogs, and in October 2007 came across an
invitation by the Second Life Newspaper for reader submissions. After
sending in a few, in early November 2007 owner JamesT Juno and editor
Dana Vanmoer offered me a position as a reporter.
And
so for two and a half years, I would write articles once or twice a week
for SL Newspaper, writing on a variety of subjects about the people,
places, events, and things around this virtual world. I was part of
something that kept readers new and established in the know about Second
Life.
In June 2010, my mission here would change as
the Second Life Newspaper closed it's doors, and a new newsletter, the
Second Life Newser, opened with Gemma Cleanslate, Grey Lupindo, Shelie
Sands, and myself as it's writers, with me as the editor. So it was up
to me to go through the articles of the others and post them in addition
to putting up my own. Most weeks, I only have two good-sized articles
up. The Newser being a team effort, the rest are done by other
reporters.
Over time, I've written many stories about
Second Life. This includes some annual events such as the Second Life
Birthday and Relay Weekend done again year after year. The latter is one
example of the good that virtual worlds are capable of. I've also
written about some interesting new places, people continuing to find
inventive ways to express themselves in an online landscape that's gone
on for over sixteen years.
And then there are the people.
Some are well off in real-life, successful on both sides of the
computer. Others have physical or mental disabilities, and Second Life
allows them to accomplish what they couldn't in real life. I've had to
write about some great places closing down, though happily a few have
come back. Sadly though, I've had to write about a few people here
passing away, including a few I had personally talked to. While I do
feel some sense of pride in helping that they will not be forgotten and
people will know more of the good they did, it's still a sad feeling
that I won't be talking to them again, at least not for a few decades.
"So how do you find the time?" and "How do you keep it up?" some might
ask. Over time, I have ended up with additional inworld
responsibilities, such as helping a friend with her club. And I do enjoy
some gaming, a little time to relax, often with friends. But I've
always liked writing, and have almost always found some time to do so.
Occasionally, there's so many things going on that catch my attention, I
need to pick and choose what gets written about now, and which gets put
to the back burner. There have been a few subjects I haven't been able
to write about in detail, or at all, due to so much happening at once.
The reaction I've had in real-life to my writing has been mainly positive, especially when it concerns topics like the Relay or Veterans. I have had a few people tell me it's time to move on, such as writing for a "red meat" political blog for some quick cash. But I'd rather not alienate half my audience. I am writing a science-fiction novel on the side. But the Newser has been my best audience as a writer, as well as the means as a writer I've done the most good. I am not giving it up any time soon.
As for the future, how long I keep writing about Second Life depends on how long Linden Lab will keep it going. For years, there's been predictions that the virtual world is on the verge of dying. Over time, the Lab has made no shortage of decisions that looked like they were going for a quick buck and not thinking of the long term, or made no sense to anyone but themselves. But unless there's some great calamity such as a worldwide depression, it's a safe bet to assume the virtual world will be around for many more years. Eventually, someone will make a better product, and Linden Lab will be bought up or close it's doors, taking Second Life with it. But until then, or I end up in a real-life accident I don't walk away from, I have no plans to quit writing.
Happy to keep you informed about Second Life for twelve years, and here's to many more.
When I was contacted about the Veterans Tribute, it was suggested that I talk to Flattop Ewing. Flattop I was told had returned after an absence to help organize the Tribute and it's music events. So I contacted him, and we arranged a time to meet up for an interview. We soon met up at the Tribute grounds, with his partner Sarah Ewing (SexySarah Svenska). "It has been amazing this year," Sarah spoke about the event. Flattop mused, "is my tie straight for the interview? ... I used the good deodorant."
I asked Flattop how the Tribute got started. He answered, "I started it 13 yrs ago in a club as just a two day event (with) two hours each day. There were no memorials, there was no wall at that time. I was just a DJ that wanted to do something regarding veterans. I was truly unprepared for the response it would receive. The first day was a good response for the two hour gig. The second day we nearly crashed the sim with people trying to come in."
The club, Rockstar, would since close down. But Flattop was in position to repeat the tribute a second time in 2007, "By then Sarah and I had opened up our own club and bought a sim. We picked up the club and put the tribute together. We sought out various creators all over Second Life that we had seen create various memorials." "And the wall was born," Sarah added.
Flattop went on, "That's also when we realized what we felt the tribute was to become, was bringing together different people and showcasing their talents and their desires to honor veterans in their own way. That second year we actually had DJs and live entertainers come to us asking to be a part of it. I honestly don't remember the number of events, but we had I think four days of events." I asked more about the wall. Flattop answered, "Initially the wall was just representing those that were assisting to coordinate the tribute and our friends. Then we (had) visitors that would start asking to add their real-life loved ones to the wall to honor them." And how many bricks had names put on them? "There were a lot," Flattop answered, "I remember logging in each morning and having a lot of them to make. I think we ended with something around fifty blocks compared to the ten we started with of coordinators and friends. Wildroses Pevensey does them now and she does an amazing job.
The tribute became larger, "The next couple years we had some other close friends, some of them veterans themselves, become part of the tribute staff. We received such a response still even more than we imagined. We had a Second Life flight squadron do an air show and give helicopter rides to those visiting the tribute. Again, the wall (was) growing and becoming the focal point of the entire tribute. The venue always a place for those within Second Life to come reflect and remember those that have served or are serving."
The 2010 Tribute would be the last Flattop and Sara would manage, "In 2011 Wildroses Pevensey, another coordinator took over when real-life called us out of game until recently." Sara would comment, "She and Sabre, another officer, built this SIM up this year, too. It is beautiful and reflective." Flattop went on, "We felt that it was part of the tribute taking on a life of it's own, to honor all veterans around the world."
Of the wall right now, Flattop would say, "currently on the wall are about 900 names. I'm not sure how many have been added so far this year." Of the conflicts the veterans were in, "Names range from WWI through current, including WWII, Vietnam, Korea, Afghanistan, Somalia, Desert Storm, and some that were submitted for other country's conflicts, and of course those that are currently serving as well."
And of the smaller events, which did Flattop find the most memorable? He answered, "My personal favorite was when we had an air show." Sarah commented, "It isn't so much an event, for me, it is the wall and the stories people have of their own, or a loved one's, they have to tell. So many amazing stories of so many lives, we have been honored to hear through the years."
I asked about this year's smaller music events. Flattop told me, "We have a handful of DJs that have offered their time this year for around Veterans Day weekend. As Sarah had mentioned, real-life had pulled us out of Second Life for some time. We only came back a few months ago, and unfortunately we weren't able to get more events like we hoped." One event they planed would be held on the Veterans Isle sim instead, an anniversary party for the US Marines. "The US Military Veterans group was gracious to offer to host the Marine Corps Birthday Ball this year," Flattop told me, "I will be DJing the ball on Nov. 9th at 6pm, The day before the actual Marine Birthday."
While I was there, several people dropped by the Tribute. Sarah and Flattop would greet them, answer any questions, and the people would go on to look around.
Of their future plans, Sarah told me, "We have tossed around the idea of having a traditional USO show, if we could get it together. We are also looking for more interactive content that people can walk through, etc, to have." Flattop added, "We would also like to bring back an air show at some point as well. The first and foremost has always been about the Veterans and the wall. As Second Life continues to grow and change, we never know what might be available to do in future years."
It was soon time to part, and I asked them if they had anything else to mention. Flattop answered, "We are continuing to look for more content from around the world. We would also like to have a little bit of a learning aspect for those that may not know some of the historical aspects of Veterans Day/Armistice Day."
Be sure to drop by the Veterans Tribute at Northern Lights (129/32/38). Music events are being planned there for Saturday November 9 to Monday November 11.
It was a few days ago that my attention was drawn to the Historical Hunts group. The reason for the announcment was that group founder Perryn Peterson had made a certain announcement.
I regret to inform you that Miss Tai' (Tai'lahr Winnikow) has passed away in RL. This is the message I received from her RL husband:
"Tai'lahr left us this day without ever realizing how many people she touched and how much she was appreciated."
Please keep them in your thoughts. A suitable exhibit will be established at the Mieville Memorial Gardens for Miss Tai'.
Checking the place at Mieville Lakes (127/203/22), I noticed a picture of a lady with a candle nearby, "In memory of Tai'lahr Winnikow, creative, clever genius." Asking around, Oldesoul Eldemar of the Relay for Life told me, "She was awesome and so helpful in (the) Fantasy Faire and Fallen Gods groups. She helped us moderate Fantasy Faire backstage and fans. She did the hunts for Mieville."
Oldesoul recommended I contact with Wyvern Dryke, also known as Wyvvy. "I was glad to call her one of my friends," he told me, saying she was here for eleven and a half years, "I knew her about five years of that." When I asked what she did, Wyvern answered, "Many things. She helped a great deal with the events in Mieville, including checking that the merchants were all ready for the hunts, helping hunters who needed assistance in the hunts, and creating games for the events." She had been doing so for about four years, "She was so giving, she said once she'd rather give things away then sell them. ... She also helped others create their own products. She taught them scripts, among other things. She was very giving and generous. ... She is missed by all of the Mieville community. Her absence leaves a massive hole which will not be easily filled."
Wyvern suggested I talk to Kerryth Tarantal for more information. As it turned out, she was a longtime friend who knew her before they both came to Second Life, "I must have met her in 2006 or 2007. We were in the version of Myst Online - Uru Live that was carried by GameTap at the time. We shared some of the same activities in that game. Like SL it had a lot of free form social qualities." They came here about the same time, "In February of 2008, GameTap announced that Myst Online, or MOUL, would close in two months. By that time, we had a close engaged community of several hundred people. We 'emigrated' kind of in a body. Some went to games like Eve Online or Lord of the Rings. But most came to Second Life who were old enough, beginning of April, 2008. Tai and I have rez days one day apart."
Of their first days, "I don't think we had a lot of contact in the early days. It was a large community. I was going crazy becoming a shoppaholic and going on hunts, and she was already building and inventing. There were a lot of parties. Hers were the most fun. Because there were so many of us from Uru, we all kind of cocooned in our group for quite a while. And we had a lot going on. The best memory I have is when she helped organize a box-bot themed party that was hysterically funny and almost the most fun I ever had in SL. She made costumes and cereal box bumper cars and playground equipment and rides and toys. This must have been late 2008 or 2009. I wasn't building then, and I was amazed at the creativity of it. People still talk about it. Someone brought it up today."
Kerryth told me Tai' was a source of her encouragement, "I started a little fractal art gallery around that time and started making clothes in 2009. She was the person who encouraged me the most. In fact, she got behind and pushed! (She) helped me organize a fashion show - right before I had surgery and couldn't use a keyboard for weeks. We got it done. The thing about Tai was that she was always like that. Encouraging, helping other people. It didn't always sit right with everyone. (smile) She was always creating and inventing, and it was all pretty much outside the commercial world of SL. She gave things away. She was embarrassed to sell things. She just wanted to give, so people could have fun. There was a spirit of exploration and discovery in those early years of SL that's kind of hard to find now. She was whole heartily into that."
While Tai' did a lot, she preferred to work quietly behind the scenes with no one else besides a few friends in the know. Kerryth told me she "Never wanted to be the center of attention. She hated it in fact. Very private." She then went on about her, "Excellent scripter. We used to brainstorm silly ideas. So much fun. I'm going to miss that very much." And what kind of ideas did they brainstorm? "Things I could make for my store. Or for Burn2 or events like that. I would create the objects, do the texturing, run the business. She was all about 'What can we make this thing DO?' That spirit has changed the direction of what I do. In the direction of what gives me joy and less concern about 'marketing.' Or she would make a mock up out of prims and I would make a mesh to do what she envisioned. But she was getting to be fairly good at making mesh herself these last couple of years."
So what next? Kerryth told me, "I'm going to bring some of her creations out for a retrospective, probably next month. Toys and gadgets. There are a lot of things around my store that we worked on together. Everywhere you look, in fact. But her greatest contributions were hunts and games for Mieville events. I have a gallery space at my store." She felt her best quality was, "Her generosity - I think I mentioned that. She was always popping up to offer help in hunts. She was passionate about Fantasy Faire, though she avoided any kind of limelight. I think Fantasy Faire appealed to her exploring, discovering side. It's like two weeks in a theme park for those of us who are involved! Her absence leaves a huge empty space in my work and in the communities she was part of." Of the attention now on her, Kerryth told me, "It would have made her terribly uncomfortable. We were reflecting today on how all this attention would probably have sent her offline. (smile) That's how she was."
Remaining in the Historical Hunts group, I would hear occasional talk about Tai', "Hope everyone is out crunching bones. There won't be any more of Tai's amazing fair games unless she passed the setup to someone else. (frown) Just one of the superb creations we have enjoyed over the years and won't have around any more." Only now is how much this woman meant is becoming more widely known, and it is clear she will be very much missed.