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Showing posts with label Oldbie. Show all posts
Showing posts with label Oldbie. Show all posts

Monday, July 21, 2014

The Oldbie Project – Kim Anubis "Making Lemonade Out of Lemons" Part One


By DrFran Babcock

I can’t even remember how I ended up interviewing Kim Anubis, but without a doubt she was amongst the few oldbies I interviewed who are not only still in Second Life, but are still just as enthusiastic about it. As you will see, I didn’t have to work very hard at this interview. Thanks, Kim!

Interview Preparation

I am usually quite well prepared for my interviews with the oldbies. If I know I am going to meet with someone, I do my homework, and find out all I can about them. I had planned to do the same thing before interviewing Kim, but I had entered the meeting into my calendar using my time zone instead of that of Second Life, and ended up losing three hours of preparation. Although I would never do this again in an intentional way, I ended up learning about the remarkable Kim Anubis spontaneously.

Kim teleported me into the snow lands, where she has lived for most of her ten years. We spent time in front of a simple shack she had built, close to a road, and across the creek from more of the land. This land had remained pretty mountainous and rugged until Michael Linden and the moles came and placed a few bridges on it, thereby improving the accessibility.

The Questions

I like to ask all of the oldbies the same few questions, and then go on from there. Kim said so many interesting things, I kept having follow up questions:

SL Newser: How did you find out about Second Life™?

Kim Anubis:I did a Google search for online communities that might be hiring.  I was especially interested in Virtual Worlds. Search turned up There and SL. There was hiring, so I went and worked in house there for a while.  I came back to SL the next year.

SL Newser: What even made you think to look for that?

Kim Anubis: I had worked in online community management for a long time—I moderated big special events for a partner of AOL, that sort of thing.

Sl Newser: What are your earliest memories of Second Life™?

Kim Anubis: I logged in the first time and arrived at an island where there were tutorials and an actual live Linden, who was handing out useful notecards and offering assistance.  The customer service was stellar.

SL Newser: You come from a social or community network background, what were your thoughts on the SL experience.

Kim Anubis: I actually also worked on educational software back in the day, which added to my perspective, I think.Back then, Linden attention to customers and community was absolutely remarkable.  They used to collaborate with Residents like mad. I recall, before I joined, writing in to make a suggestion about the last names on offer—back when we had last names. I said that I didn't really like the names available, but my friends and I were interested in joining if we weren't going to be stuck with names we didn't like.  I made suggestions, including something Egyptian. As you can see (Anubis being the name of an Egyptian god), they jumped right on the suggestion.  They added three Egyptian-inspired last names right away. That was how it was back in 2004—very eager to work with anyone interested in SL.

Last names were really important back in the day. It was a great conversational icebreaker. Occasionally, someone would throw a party for everyone with their shared last name.

SL Newser: What kept you logging back in during the early days?

Kim Anubis: Bill Mysterio. I met him when we were both “power loitering” at the Sage market.  Back then,  there were these big open air flea markets for shopping, very different from the malls and boutiques that came later. Power loitering was a term I made up that day, I guess, when Bill first walked up and asked what I was doing.

Sage market, the big Show and Tell competitions, and the White Star Casino were the hot spots at the time -- most grouped dots on the map, at least at my usual time of day. At the top of the hour a Linden would announce events in a blue popup, and Show and Tell was one that happened every day. I won a prize at one of those my first week. With my thrilling three-prim build. It was my first build. Everyone was very kind to newbies back then. Bill had shown me how to stick a couple of prims together. He taught me a bit about scripts, and how all the parts of a build go together. He built many fine temples to Bill Mysterio. Pretty soon, he introduced me to Mae Best (Ed note: The avatar upon whose land RacerX first ran his snail races). Maesie dressed me up in some decent clothes; gave me sooo many pairs of shoes. She ran a trivia event at Montmartre just about every day.  That was fun, fun, fun.

Somewhere along the line, I ran into Racer. I think we met at a build contest. That was my first big SL romance. I even have pics of him as a human; I mean his AVATAR as a human. He was SO sweet. We would both spend all day off getting new clothes—shopping, building. Then he would pick me up for our date. He built a flying carriage pulled by a giant snail for dates. We would go to a wedding or a dance club, all dressed up in our fancy duds, making an entrance in the carriage, etc. Then we would sneak-build during the event. Like, w’d be dancing away, but you would notice a line of particles to the nearest parcel where we could rez. So, you know, we'd be knocking together a new chair or whatever during a wedding. We could not stop building. 

SL Newser: Are you still building?

Kim Anubis: Yep, I went on to start a company called The Magicians ( http://themagicians.us/ ), which serves educators, nonprofits, government agencies, and enterprises. I also wrote two "official guides,” how-to books about SL. http://www.amazon.com/Second-Life-Grid-Communication-Collaboration/dp/0470412917/ref=sr_1_2?ie=UTF8&qid=1405362063&sr=8-2&keywords=Kimberly+Rufer-Bach and http://www.amazon.com/Creating-Your-World-Official-Advanced/dp/0470171146/ref=sr_1_1?ie=UTF8&qid=1405362106&sr=8-1&keywords=Kimberly+Rufer-Bach

It all goes back to Bill showing me how to modify a freebie Linden slot machine, and RacerX showing me how to add animations to an object, etc.

I did take a building class for a while, too, in world. I came here, I came from another Virtual World: There. Some of my friends in There came from Habbo UK, and some of us went to Habbo from Sissyfight.com. We migrated from world to world. When I first came to SL, I brought a bunch of friends, and we bought land together It’s part of the Forest of Kahruvel now.
We had a village in There, and we recreated our old village banner in SL—it’s hanging in front of my old cabin across the river here.

SL Newser: What are your funniest memories of the early days?

Kim Anubis: When Lordfly (Digeridoo) released the scripted “zombies” on the grid and my friends and I got dressed in our most badass outfits and armed ourselves heavily and coded up a Zombie Finder, and then we went hunting.

Oh, one time a real-life friend of mine came in to try SL and we went to one of the many Snow Crash themed clubs. He picked up a free object called Snow Crash, and it was a scroll attached to his hand.  He couldn't take it off.  He panicked, was logging in and out, we contacted Linden.  It was a couple weeks before it was removed.  For a while there, he thought he had been infected by Snow Crash, that it was part of the SL “game.”

I came to SL from There, where we had branded content, like Levi’s jeans and Nike shoes. There had a licensing deal of some sort; wasn't my area. I was in community management, moderating the forums etc. Anyway, I figured if SL was really the metaverse, and they wanted everyone using it, that would include corporations and universities, etc. I asked about it at a Town Hall once, when there was discussion of changing the permissions system; asked about something like how the corporations would take it if they had branded content in world, etc. I don’t recall anyone ever asking a question like that about SL before then, but I always assumed it.

Of course, a few months later, I was hired to build a bunch of objects for UC Davis Medical Center. That was my first client that paid US dollars for a build.  Before that, it was mostly stuff like custom waterfalls.  I built a lot of big waterfalls.

My first custom build, I stayed up all night to make a waterfall for a friend, who paid me a couple hundred Linden dollars, because I really, really wanted a pair of boots with—oh, the innovation—prim heels!

The Next Question

I have found that when I ask the following question, most of the time I get a short “yes” or “no” answer, but not much elaboration. I have come to accept that. However, Kim is not just like any other resident.

SL Newser: Did you fall in love in Second Life™?

Kim Anubis: Yes! A few times. I moved most of the way across the US once, to be with a man I met in world. It was so romantic.

SL Newser:  Who was your favorite Linden?

Kim Anubis: My favorite Linden was Glenn Linden! Yay Glenn! Glenn was in charge of the Solution Provider Program, and the Gold Solution Provider Program, and he was an editor of my second SL book. He was a good guy, hardworking guy, and funny.

SL Newser: What is the Solution Provider Program?

Kim Anubis: The Solution Provider program is something that no longer exists. Back when I and a few others were first working with Real Life organizations on projects in world, Linden Lab hired Glenn. Previously, he had worked at Apple as part of their developer program. The Lab wanted to offer official channels of communication and resources for people and companies doing projects for real-world organizations. The needs of a huge, complicated project are not quite the same as those of someone making consumer goods for sale in world. It was connected to the programs they had for educators, and fine Lindens like Pathfinder and Claudia who worked with them.

SL Newser: Why do you think the Lindens pulled their support away from education?

Kim Anubis: I have to tread really carefully when we talk about things in this area, because of nondisclosure agreements with the Lab. However, around the time they cut the programs, and cut the Lindens who ran them, they cut a lot of other things: shut down offices, let go a lot of staff. I think it was part of that. I think they were trying to tighten things up in a lot of ways.

SL Newser: What keeps you coming back to SL?

Kim Anubis: Well, business, of course, however. For example, the other day when I popped in and replied to your note, I was in world because my Real Life mom's avatar needed me to send a couple of copies of items. You know, a new Tiny hot tub, some more flappy wings.

My mom has been in SL since around…heck, 2005, I think. Both of my parents have accounts, and so do my brother and his wife.  In fact, my mom and sister in law are both, you will see, on the Magicians (Kim’s company) roster. My sister in law is a programmer.  My mom does events, Human Resources, and software testing.

When I started out in SL, I was living in a spare room at my brother and his wife's house. I was really, really ill at the time, and There had a massive layoff, me included. I would sit around online every waking hour. I couldn’t do much else.

SL Newser: Did you get teased by your family because of SL?

Kim Anubis: It was “that game” to my brother and his wife for a while, until I won a contest, a garden contest. Racer and I put together an entry. Anyway, they came up to my room and looked at the build, and then a day or two later came home with presents: Photoshop and. Poser. No more teasing after that. Well, you know, most of my family is pretty tired of hearing about SL.

My mom and I are the regular users, and well, there we are, talking about places and people that the rest of the family doesn't know. My Mom is not just a Tiny.  She is the Queen of Second Life Warthogs. She keeps me busy building her new toys and outfits. I mean, like, scuba gear and a mummy costume.  You can’t just buy those on Marketplace or anything, so Mom gets all her stuff custom.

Tinies ... I remember when Wynx (Whiplash) first came out with those. I was a bunny, and still am, sometimes. I would be working away on my UC Davis project—my first one—and I would have to turn back into a human to check scale on things.That was when I made my Tiny sneakers, and other Tiny clothes, furniture, flying teacup, etc. Which led to meeting Wynx!nWynx and I have worked together a lot since then.  She is so fun!

The Teen Grid

I asked Kim about Open Sim, and that triggered a memory:

Kim Anubis: It sort of reminds me of when my company was doing projects in the now departed SL Teen Grid. It was sort of like being stranded on a desert island with your few friends and whatever you packed in your inventory before you got stranded. You couldn't just transfer an animation or whatever when your work avatar needed it, and the region would usually be closed to the public while we were working. So there we would be, just us and occasionally the client would stop by with prims and prims and prims to use up, and whole regions to build on and it had to be entirely from scratch. You couldn't buy stuff in a shop, you know? I mean, as an adult avatar, cleared to work in TSL, I could not exchange inventory with normal teen grid avatars. So, everything from scratch, which was good preparation for working in a client’s closed OpenSim grid. We did needed special clearance to work in Teen SL. There was a formal background check by an outside company. There were a lot of rules and restrictions, made it quite a challenge.  But the Lab was very helpful. They went above and beyond to make sure things worked. Blue Linden saved our butts a few times.

SL Newser: Do you know any teens who made a successful transfer to the regular grid?

Kim Anubis: Daniel Voyager. There are others, too, but he’s most prominent, I think.


SL Newser: This is the last of the standard questions: What would you like the world to know about Second Life™?
Kim Anubis: It's still here. The media buzz died down, but things are still chugging along in SL.

SL2.0

Now there is another question that I have added to the questions I ask the oldbies, because of events that have taken place since SL11B.

SL Newser: What are your thoughts on SL 2.0?

Kim Anubis: They haven't told us much about it so far, so it’s really hard to predict what will happen. I mean, “…just like SL, but better,” okay? Is that going to come with LSL?  Probably not?  What language, then?  If they tell me, I can go learn it, or hire someone who does. I do suspect that SL2 might be stuffed full of HiFi DNA. Like, I could see Philip working away there as a Lab again, and then licensing the tech to LL…a tech company instead of a Virtual World company, for a while.

Well, when they announced the last big TOS change, I thought it meant they felt they needed the ability to take our stuff somewhere new, and I thought: HiFi—way too early. Maybe some of our stuff will be importable. They said they are not making all of our stuff backwards compatible. However, I think some things will still probably work; or could. I mean, probably no reason they couldn’t bring snapshots and textures over, for example. Anyway, at this point, there is so little information out of the Lab about what they are up to that it's difficult to speculate.

It does mean SL’s days are probably numbered. If a company introduces a new product that directly competes with their existing product, and even plans a nice easy migration path where you can bring your name and your friends list it’s pretty clear what will happen.

If SL 2.0 doesn't turn out to be vaporware (not likely, but not unheard of in tech, right?), and if it takes off they will offer incentives to get everyone to go.  Oh yah, I believe they plan to move L$ over, too? Anyway, eventually, if the new world takes off, I imagine reduced support for SL, until the new world eats up the people. Of course, there could be a curve thrown in, another world from somewhere else, etc.

Since the Oculus started getting buzz, VR is ‘sexy” again. It has been fun to watch everyone and their cat jumping on the bandwagon there, using it as an excuse to send out a press release.
“My number two pencil will eventually support Oculus!  Give me some press!”

I laughed, and thanked Kim for sharing so much of her time with me. I knew I would have to save all of the post-interview tour for the next article.

A remarkable person, who seems to roll with things, anticipate things, and make the very best out of whatever life hands her. I am glad she found Second Life™ during her explorations.

Kim Anubis’ Links:


DrFran Babcock

Friday, February 28, 2014

The Oldbie Project: Caliandris Pendragon


By DrFran Babcock
For months I have been sending out notecards to individuals on various lists of Beta and early users, without any responses. This scattershot technique has not resulted in a single hit. Luckily, I happen to be in Second Life™ enough for serendipity to take effect. I was dancing at the Second Life Universe 10th anniversary party, when I started looking at profiles, and following the chat. I asked innocently (hehe) who the oldest person was at the party, and Caliandris Pendragon said she was one of the oldest, so I passed her my notecard with the oldbie questions on it. I was staggered when I received back her answers while I was still at the party. Cali is no stranger to the press, and just recently figured in a story about Second Life™ that was on The Verge (http://www.theverge.com/2013/9/24/4698382/second-lifes-strange-second-life ), detailing the persistence of the SL community, despite the belief that it had disappeared. In this article I learned that Caliandris had been Misty Mole! In addition, what really comes across is her undying love for and admiration of this virtual world.
Caliandris has a blog (http://caliinsecondlife.blogspot.com), and I loved what she said on one of her earliest posts: "In the end, you have to tell the truth, I think, for people to respect your integrity and to take notice of what you say. So that's what I plan to do." Lovely. I won’t spend any time writing about Cali’s First Life, because you can read the article in The Verge. The purpose of The Oldbie Project is to share the lived experience of being an avatar in a new world. So, here are Caliandris Pendragon’s answers to the usual questions:

SL Newser: How did you find out about Second Life™?
Caliandris Pendragon: I’d been in the closed Beta and then the open Beta for Uru (an MMO).  When it closed one of my friends told me about There and SL..

SL Newser:   What are your earliest memories of Second Life™?
Caliandris Pendragon: I remember being confused by the leader boards, and they fooled me into thinking this was a game— having been used to challenges and games in Uru, I took the suggestion that I find Ben's Auto as an instruction.  I spent my lindens on a motorbike I didn't want because I wanted to win.
I found it necessary to explore from the hub in Ahern and easily got disorientated.  I worried about being lost and unable to find my way.  People hanging out in Ahern in those days were more benign and helpful.
There were only about 100 sims when I joined, and about 1,000 accounts, although I kept bumping into the same group of 20 or 30 people over and over at events.  The Lindens announced all events just before they happened when I first arrived, then at the top of the hour and gradually they abandoned that.
I saw quite a lot of the Lindens.  Partly that was because I was making an entry for the game development contest, but also because they used to run training and mentor events.  I became a mentor fairly early in my SL career and feeling that I was helping people kept me coming.

SL Newser:  What kept you logging back in during the early days?
Caliandris Pendragon: Initially I had been seeking to replicate the community I found in Uru Live, and even for a way to remake the places I had known there.  I quickly recognized how much more was possible in SL, and I wanted to make my own stuff and build. I could see the enormous potential for creation and it absorbed me with the limitless opportunities to make things.

SL Newser: What are your fondest memories of the early days?
Caliandris Pendragon: I entered the Game Development contest within a week of joining SL, and won a place in the contest, having first checked I could use as many helpers as I could find.  The team that developed on that project was much more than the sum of its parts and they achieved amazing things.

SL Newser: What are your funniest memories of the early days?
Caliandris Pendragon:  Oh, really hard to choose!  I bought myself a vagina and then found that the box was stuck tight to my head when I'd TPd to the most interesting party (and most of my friends hadn't got into the sim).  I made the box transparent as I couldn't take it off, but I spent the party sure that the Lindens at the party were seeing what the box on my head was!
Some friends and I made a party for Ratt Foo, the scripter who did most of the work on our game.  I made a giant rat, and then my friend put remote control scripts into them.  He spent ages making numbered tabards for everyone and writing out instructions and made a race track with a bridge for the players to stand on. He tried REALLY HARD to get everyone to get set up, but we weren't very adept at the remote control thing—rats went shooting off everywhere.  Then one of them realised you could sit on the rat and not lose it that way, and it was chaos... rats with people going in all directions. 
I tried really hard to do what we were supposed to, but in getting on to the bridge I knocked a group of people off again.  I’ve never laughed so much in my life—it hurt!

SL Newser: Did you fall in love in Second Life™?
Caliandris Pendragon: Yes.  We are still together and have spent a lot of time in real life too.

SL Newser: Who was your favorite Linden?
Caliandris Pendragon: Ekim. (ED NOTE: Ekim was one of the managers of the Moles and the Department of Public Works, thus Cali’s boss when she was a mole from 2008-2013.)

SL Newser: What were your favorite activities?
Caliandris Pendragon: Building.  Building games. 

Caliandris Pendragon: Do you still log in? If not, why not? If yes, what keeps you coming?
Caliandris Pendragon: Yes, to meet friends, to build.

SL Newser: What would you like the world to know about Second Life™?
Caliandris Pendragon: It has the amazing ability to make you feel you are in the same space at the same time with people who are in very different places in Real Life.

Nautilis, some Linden Homes, Pyrii Peaks, Cape Ekim, parts of Linden Realms, The Sea of Fables, and those fabulous SL10B fireworks I have—all are the work of Cali as Misty Mole. Sometimes she did the builds, sometimes the music, but always a valuable contribution to the feel of Second Life™. If you have not seen or visited these builds, please make an effort to do so. While you are looking, try to imagine what SL was like before flexis, sculpts, and mesh. That was the original world of Caliandris Pendragon, and she has grown with it.
 Image Credit: last two pictures by Marianne McCann
DrFran Babcock

Monday, January 20, 2014

The Oldbie Project – Stroker Serpentine


By DrFran Babcock

I know what you’re thinking, but you are wrong. This is The Oldbie Project, and not an exposé tabloid article.

If you remember, the purpose of the Oldbie Project is to explore the lived experience of being a newbie in Second Life™, and Stroker’s rez day is November 8th, 2003. I would have never asked for an interview, except that my few encounters with “the man who brought sex to Second Life™” were always pleasant.

On July 27th of this year I came upon an interesting stream in the Second Life Universe forums. (http://www.sluniverse.com/php/vb/general-sl-discussion/85577-will-real-slim-shady.html ) Poster eku Zhong tantalized the forum regulars by asking: Guess who’s back? The answer, of course, was Stroker Serpentine. If you are unaware of the history of all that preceded this return, you can read the links at the end of this interview, but I will not go into those now, as they do not pertain to The Oldbie Project. 

What was striking, was that Stroker was back, and he had gotten four sims to create his Strokerz Toyz.  The sims opened with a rez day party I attended, during which Stroker was afk when I visited. Following that, there was a hunt and opening on the sims. Regardless of your feelings about sex in Second Life™ a visit to Strokerz Toyz is a must, if only to see the fascinating build that Stroker has created. Stroker was always a believer in the creative force of Second Life™, and the power we all have to make the world we want. Therefore, the sims are a joy to behold, and it is evident that a lot of work and planning went into their construction.

Enough procrastination, here are Stroker’s very short responses to my questions. You do not have to be a rocket scientist to see that he was being reticent, but there is still value in his answers, and they repeat themes that have been stated previously in this series:

SL Newser:  How did you find out about Second Life™?

Stroker:  All my friends in an adult 2-D world called "Seducity" were migrating one by one. The thought of creating my own content intrigued me.

SL Newser:  What are your earliest memories of Second Life™?

Stroker:  Naked people arbitrarily falling from their sky platforms.

SL Newser:  What kept you logging back in during the early days?

Stroker:  Naked people arbitrarily falling from their sky platforms!

SL Newser:  What are your fondest memories of the early days?

SL Newser:  Naked people arbitrarily falling from their sky platforms!

SL Newser:  What are your funniest memories of the early days?

Stroker:  How embarrassed the people were that fell from their sky platforms...naked.
SL Newser:  Did you fall in love in Second Life™?

Stroker:  I fell in love with the people of Second Life. Their diversity, nationalities and creativity.

Stroker:  Who was your favorite Linden?

Stroker:  Bub Linden. He was a riot!

SL Newser:  What were your favorite activities?

Stroker:  Creating and selling content and using the proceeds to buy sex slaves! Muahaha!

SL Newser:  Do you still log in? If not, why not? If yes, what keeps you coming?

Stroker:  I log on most everyday. My partner SensualMami is the sun on my face. She is my muse. 

SL Newser:  What would you like the world to know about Second Life™?

Stroker:  It’s not *all* about sex. There's also art, games, clubs and amazing residents from all corners of the world.

The take-away from all this is that Stroker is back, and we can all wait and watch and see what unfolds.

Links:


New World Notes – legal stuff

Second Life Wikia:

DrFran Babcock

Monday, November 25, 2013

The Oldbie Project - Hikaru Yamamoto (Kamui)


By DrFran Babcock

Thus far, the Oldbie Project has been challenging and exciting experiment. I have had a few conversations with residents from 2003, and all have agreed to provide me with interviews. However, none of them have been as accommodating and cooperative as Hikaru Yamamoto, whom I will call Kamui from now on, as that is her current display name. I am glad she is current, because she had a lot to share with me, and provided me with insights into some of the earliest events and trends in Second Life™. I have been blessed with photos and history that really speak to the aim of this project—to get at the lived experience of being a member of SL back in the days when everything was new.  

Kamui was rezzed on February 28th, 2003! She did not know how to teleport or how to make money. There was no economy yet, and the hair was pretty awful. This video from 2003 can give one an idea of what things were like back then: http://www.youtube.com/watch?v=KHH2CAE9Y6o  

Join me in a visit with a remarkable woman: 

SL Newser:   How did you find out about Second Life™? 
  
 Kamui: Well, one day I was sitting in my room feeling bored and wanting to do something. I thought about searching for a game in beta to play so I went on gamespot (http://www.gamespot.com/ ) and checked out the beta section. I saw Second Life there and read the description. It said you could build anything you want. I remember thinking it must be too good to be true, so I signed up for it. I remember having to write down my computer specs and a paragraph on why I wanted to be a beta tester. I was going to be named Sakura Yamamoto on my first attempt. I waited for about a month to get in. I kept daydreaming about it all day every day, thinking about all the things I wanted to create. I read many articles on people already in SL and things they had created. I finally got a notice that I had been rejected because my computer wasnt good enough. So I signed up for a second time and lied about my computer specs, and I got in almost immediately. 
 
SL Newser: What are your earliest memories of Second Life™? 
 
Kamui: I first arrived in a sim called Prelude. It was a bit similar to Orientation Island. Pretty much the same items but a different layout. I arrived inside a white gazebo and had a look around at my surroundings. I remember thinking the graphics were decent enough to keep my interest so I had a walk around. The first thing on my mind was wanting to change my appearance. I also wanted some privacy so I wandered down into the water and quickly found the appearance mode button. I started changing my avatar into the anime character I had planned to be. I changed my hair and basic clothing and then suddenly I got a message pop up. It was asking if I would accept a calling card from someone. I dont remember who exactly except that it was a Linden. I didnt know what a calling card was so I just clicked the decline button and went on changing my appearance. 

Pretty soon that Linden approached me underwater and asked if I needed any help. I said no thank you and he walked off. When I was finished changing my appearance I wandered off back on land and started following the path. At the end of it was a gazebo and a large gap in between. I couldn't cross over by walking. But then I spotted that Linden on the other side in the gazebo. He told me I needed to learn to fly to get across. So I just took a giant leap instead and I fell all the way down the gap into the water. I looked up and around and saw some words on the side telling me to hold up to fly. So I followed the instructions and flew upwards. I flew over to the Linden and he told me how to exit into the mainland.  

    When I arrived at the mainland I was at yet another gazebo. This one was a bit different and there were people around me and there was a sign showing a schedule of events. I remember following another path that went over a small bridge and then just stopping. I was used to games showing me where to go but this was different. It was just open for me to go anywhere I wanted.   
 
SL NewserWhat kept you logging back in during the early days? 
 
KamuiEverything. The people, creating things, the events, the games, and our group. 
 
SL Newser: What are your fondest memories of the early days? 
 
KamuiSo many memories to choose from. One of my top memories was when I had found Philip Linden (aka Philip Rosedale) sitting alone on top of the highest mountain in SL back in 2003, right after the new sims were launched. I didn't know they could create new sims before that. So I asked him how many sims he could create. He replied to me infiniteand my real life jaw dropped. I told him that I thought SL was going to be big in the future, and he said he thought so too. 
 
SL Newser:  What are your funniest memories of the early days? 
 
SL NewserThere was a rumor going around sometime in early 2003 about an alien in SL abducting people. Then one day I was just walking along and I saw my avatar lift up into the air all of a sudden with no warning and found myself inside a spaceship. A green alien by the name of Ope Rand approached me and informed I had been abducted, but instead of the probe I was given a tee shirt that read: I was abducted by aliens... and all I got was this stupid shirt. 
 
SL Newser:  Did you fall in love in Second Life™? 
 
KamuiThat I cant really go into... Ill just say no. (ED NOTE: I am finding this to be a question that many people evade. However, I will leave it in the list of questions I ask, because, well, I am nosey.) 
 
SL NewserWho was your favorite Linden? 
 
KamuiSo many... all of the early Lindens... Philip, Char, Dan, David, Ian, Tanya, Hamlet, Lee, Michael, Haney, Andrew, Bub—to name a few. I had already known Torley before he became a Linden. It still says Torley Torgeson in my inventory, but when opened reads Linden.  
 
SL Newser: What were your favorite activities? 
 
KamuiI mostly built things, designed my avatar, and created anime items.  
 
SL NewserDo you still log in? If not, why not? If yes, what keeps you coming? 
 
KamuiOf course I do. I will always be around SL as much as I can. I feel like this world was built for me. I love being able to create what I want, its something I had dreamed about when I was a child for a very long time and now I have it! 
 
SL NewserWhat would you like the world to know about Second Life™? 
 
KamuiI want them to know about how wonderful it is. A lot of people dont really know much based on reviews or advertisements. They assume its just another sims game or an IMVU type game, or that its all about sex. But SL is much more than most of them can imagine. The diversitythere are some things you can only see in SL. 
 
Imagine spending your days with Lindens all around! By the time that I joined Second Life the Lindens only showed themselves during office hours, and seasonal special events such as the annual holiday snowball fights. Now, I only see Lindens during office hours. Thanks, Hikaru, for an enlightening and enjoyable interview. 
 
NOTES: 
 
Darwin Appleby, a good friend of Kamui’s in 2003, was known for many things in SL. He started the legend of the hippo in SL, and his short-running talk show, Late Night with Darwin Appleby ( http://secondlife.wikia.com/wiki/Late_Night_With_Darwin_Appleby ) , was popular with the early beta members. Although it only ran a few times, it was attended by Philip Linden, and others. What most people never knew, but Kamui told me, is that at the time of the shows Darwin was only 12 years old! I hope he’s running some big tech company now. 

Kamui kindly shared event schedule notes from the early days. My inspection of the notecard showed that it was created by Char Linden in 2003. It seems you had to pay to teleport, and good hosts would reimburse you for attendance at their events! Here it is (greatly edited for space by me):  

*  *  *  *  *
 
Welcome to todays schedule! You will find all of todays events, times locations and more! Events are a GREAT way to meet people. Host your own event too! 
 
To copy a landmark double-click on the thumbtack. It will ask if you want to copy to your inventory. This landmark will help you to find the location of the event! Click on the landmark now that has been copied to your inventory and next choose to fly (free) or teleport! Have Fun! 
 
3:00pm PST     Virtual Basket Weaving 
 
Virtual Basket Weaving. Join Candie Apple to learn how quick & easy it is to make baskets for decorating your home or store, or to give as gifts. Make as many as you like, and then enter them in a contest for Best Baskets. $500 total Cash prizes will be awarded.   
 
Hosted by: Candie Apple  
Date: Thursday, June 19, 2003  
Time (PST): 3:00pm-4:00pm  
Duration: 60 minutes  
Category: Fun & Games  
Cover Charge: No  
Location (simulator name): Native American Village on Oak Grove  
___________________________________________________ 
4:45pm PST     Tour New Sims! 
 
Come to the Guided Tour start in Ahern and lets see what new exciting sims have been added. Take this opportunity to teleport for free (reimbursement) and meet some new people!  
 
Hosted by: Char Linden  
Date: Thursday, June 19, 2003  
Time (PST): 5:00pm-6:00pm  
Duration: 60 minutes  
Category: Fun & Games  
Cover Charge?: No