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Showing posts with label RP. Show all posts
Showing posts with label RP. Show all posts

Thursday, July 2, 2015

Roleplay Etiquette

 
By Syndra

Dear Bunnies,

   Normally I am your fashionista expert, although now I am feeling the need to write about something near and dear to my heart. As we all know, Secondlife is full of amazing sims and Roleplay opportunities. I personally love Roleplay, especially that of the Gorean variety.

Now, we all have had the experience I am sure of as soon as you land on a sim, someone harping in your IMs about this rule or that rule and that is an immediate turnoff. However, what is more of a turnoff is if it is something minor that really doesn't matter in the instance.

Now, we all know that it is frowned upon to teleport into active roleplay; but we also know that we all do it and we all teleport people in for whatever reason suits us at the time. A simple (incoming) or (im tping someone in) in OOC brackets usually suffice.

Now personally I avoid doing this in a large crowd but if it is myself and one other person, it does not matter. Especially if we are the only two people on the entire sim. Yes, that happens; sometimes sims are empty but you and one other person can enjoy roleplay together.
This morning a very close friend of mine teleported me in to roleplay with him. He and one other person were on the entire sim. She just happened to be a slave character in roleplay with him and he wanted me to join in the 'breakfast scene' so in he brought me.

Instead of just going with it, and mind you; I posted a proper entrance to explain my sudden appearance:
 Syndra steps out of the shadows and looks to Saxon. "I could have killed you and you would not have even seen me." She glances to the girl before settling into a seat. "You rang Saxon?"

The girl involved immediately began to jump into my ims in a most unsavory fashion. For those of you who don't know, this is an immediate turn off and honestly looks bad on you as a person and the sim as a whole.

If a serious rule is broken, that is one thing. And even then it should be a mod or the sim owner in another player's private messages. Not every Tom, Dick and Harry with a complaint about a situation that is acceptable to ninety nine percent of players. Come on now....really? You have nothing better to do than to harp on for twenty minutes about such a small thing as me being telported into a roleplay by the main character because he wanted me there?

And after I asked her if it was truly that big of a deal she rolled her eyes at me. Well...all I have to say is, with players like that no wonder some sims die.

The moral of all of this is, can we not all just play together and get along. Leave the little things alone and stop trying to be the center of attention all of the time. Secondlife is a wonderful place. Let's play, and the more the merrier.

-Love Syn

Friday, May 8, 2015

Commentary: The Interstellar Alliance Roleplay


By Foxythejamie

A group with simple beginnings, as the Interstellar Alliance (ISA), the fleet has a lot to live up to. However in most categories, it fell short of that goal, quite a bit. From bad administrators, to not so good role plays, among others.

The story starts quite a bit ago, with the ISA 1.0. In ISA 1.0, if you could fit a back story to your character, it was approved. The group was small, but amazing. The sim design was something to stare in awe at as well. However things started going south after a bit of trouble.

After a few griefer attacks which left the sim completely empty, and void of items, the group's owner decided to move sims. However, little did everyone know, his plan was to also move away from ISA 1.0. He turned it into a Star Trek roleplay, with 3 ships. Thus, the ISA 2.0 was born.

That is where most of the problems had started. To start off, the group owner removed his second in command, and replaced her with someone else, who proved to be a bad choice of an administrator. He then started liquidating whole groups within his now growing group, which pretty much ended up with quite a few people leaving the role plays. After a few more weeks the groups were made entirely up of people who had never even heard of the ISA 1.0.

Well then after he and his XO (Executive Officer, or second in command) scrapped that roleplay as well. They started a new roleplay, named The 12th Expeditionary Fleet. The name might suggest that everyone on the ship will be exploring far off places, and getting into loads of trouble. Well the second of that is true. There is loads of trouble. However the trouble doesn't lie within the storyline. The trouble lies within the roleplay itself.

Let's start with my first roleplay on the sim. It started out less than well. With me being a marine, trying to keep the culture of ISA 1.0 alive, there was no seat for me. So I had asked the Captain where he wanted me to be, and he responded by simply saying "I do not care." Well that got me a bit perturbed, however I stayed for the roleplay. I am now wishing I hadn't. For in the time of 1 hr and 30 minutes, we endured a Captain who thought meta gaming, god modding, and power playing were a great way to run a story line.

For non role players, meta gaming means you use things you found out, out of character, in an in character story line. For example, if someone IMs you information, and you use that information in a roleplay. Power playing means you are not letting anyone else respond to what you are doing. This means if you just walk over to someone, punch them, and walk away. God modding is the worst one yet. This one means you are role playing with someone else's character using an rp tool.

Well the meta gaming we had to endure through that first roleplay was the Captain seeming to know exactly where the asteroids were, even when they were not on screen. He seemed to know that a ship, which had not been heard from in over 50 years, was floating in the middle of space, as well as knowing exactly where the ship was. Also seeming to know exactly which way a planet, which was over 200 Light years away, was from the abandoned ship.

The power playing we endured was the captain getting mad at a lot of characters and biting their tails, or slapping them. Then he would simply return to his seat without even waiting for a response. Of course that could have been easily overlooked.

However the worst thing being done by the captain, was an rp tool being used by him, to roleplay as other characters. He role played as my character as well as a few other, prompting some to leave mid rp.

The second roleplay I was in, was with a different Captain, this one being the owner of the group, but had pretty much the same outcome. This captain was also role playing as if he had never even seen a full episode of the great series. During the roleplay we encountered a ship with a weapon that was apparently powerful enough to pierce the shields, and then burn a hole straight through our saucer section. Yet somehow, this extremely powerful ship took one hit from a Quantum Torpedo, and was not only destroyed, it was vaporized. I am no expert in the show, but for one, I know for a fact that if something were to pierce the shields, then we'd have no shields left. Also, if something really was that powerful, it would be able to withstand an entire barrage of torpedoes. In Star Trek, ships with powerful guns are themselves powerful, and able to withstand a multitude of attacks.

All in all, I was pretty disappointed with this roleplay. In my mind they took a great theme and just soiled it.

Jamie

Friday, July 25, 2014

The Hanging Trial



By Gemma Cleanslate
Some of you may recall that I have written about the roleplay town of Tombstone Arizona several times and my friend did a story about her time there ( though she is no longer there at this time)
http://slnewserplaces.blogspot.com/2013/01/reader-submitted-tombstone-roleplay-in.html. Breezes Babii also did many articles about things she experienced in the towns and she is still happily living there. I went over for the trial of one of my fishing friends who lives in Tombstone. 

The Courthouse was packed when I arrived (late from being lost in the wrong town on the way. ) to witness the hanging trial of Angi Spires. Before the trial started it was necessary to remind all to remove their weapons since one idiot had not parked it at the door. The jury was seated already when I arrived.  Angi was seated at the table looking terrible. Her eye was healing from being blackened, rope burns around her neck,  and her face was scratched. She was eating a taco handed to her by a compassionate member of the  audience. Her eyes looked confused. Angi is on trial for shooting Garth 'Dead Eye' Mcleary (gamloth), a self proclaimed territory bad guy.  and this may lead to a hanging.  There is more to the story it seems and I am hoping it will come out in the testimony.

 You must realize that in the late 1800‘s the court became more like a theater with many allowances , eating , drinking , smoking allowed by the members of the audience.  So in this wonderful roleplay sim many of them also made comments to each other and expressed their thoughts in role play mode. This added to the theater of the moment. 

The decorum of the trial  however was well controlled despite the asides  and the lawyers well prepared, both prosecution and defense. Jimmi Ruble, the Judge, instructed the jury on conduct , gave us a little history of the court conduct of that era and the trial began. 

There was not much of an opening statement and the first witness was called The Marshall, Kristoff Jamison , was sworn in, sat and the prosecutor, Nimbrel Sassoon began to question him. Marshall Kris witnessed the whole event. It seems that he was in the process of arresting the man who had wronged her when Angi took out a carrot and tried to shoot him. Well, since that did not work she grabbed a gun from a bystander and  finished the job.
The next witness called , Julielynn Slade staggered to the chair leaving an alcoholic haze  behind her. However, her testimony was consistent with the Marshals.  A statement was read and submitted to the court that clearly describes what happened the day of the incident read by the prosecutor,  Nimbrel Sassoon
Territory of Arizona
Dated: 7/17/1899
Name of Witness: Ben Stolen

DESCRIPTION OF CRIME: I was enjoying the fresh air on Allen street ,talking to a few friends, Miss Angi being among the crowed, she was cleanly not in her right mind, when along come Mister Garth...In a split second Miss Angi just seemed to start shouting accusing Mister Garth of being half dead, most folks were to assume at that point that Mister Garth were the one that had near beating Miss Angi half to death , I ain't never seen Mister Garth to be that sort of man and still find it hard to believe if it was to be truth, anyways, before I knew it, Miss Angi had pulled my colt from my holster and blasted the poor SOB in the knee...she then dropped my colt in the middle of dusty ol Allen street..I was more mad about that seeing how I spent the morning cleaning the dang thing, she did apologies to me for it a bit later..but none the less..I couldn't react fast enough to have prevented any of it from happening....”
The Doctor, Jessicajewells. took the stand next  to recount her treatment of Angi’s injuries when she was returned after being kidnapped and beaten leading to a complete mental breakdown. Next Paisley Nelson was sworn in and confirmed that her behaviour before the shooting was disoriented. After she left the stand a young girl , Nora ... was called by the defending lawyer, and testified to Angi’s behaviour since she returned from her kidnapping had been completely opposite to her organized previous self. Angi is the Matron of the orphanage and Nora is a helper there. Many of her charges were in the seats witnessing the trial looking sorrowful and frightened when they were not throwing candy at each other. Angi was called to the stand finally and after telling of her tribulation at the hands of Garth and her action in the street, in her confused way threw herself on the mercy of the court by accepting her actions as completely wrong. 

The trial progressed to its closing statements. The Judge instructed the jury and they retired to the jury room to reach a verdict . There was much discussion in the room with sudden shouts and  hollering amidst many comments from the people waiting in the courtroom while they were out. 

Finally they emerged to the waiting crowd with a verdict of not guilty! The court erupted in applause and relief. Angi was free! The doctor was ordered to treat her and help her recover from all the events . Happy to be released from this long trial( when I arrived the judge said most trials last about an hour but it was now over 2 hours. I was about to leave when shots were heard from outside the court. A man marched in and began to berate the Judge for corruption . Time to leave before getting involved in a new episode. Tomorrow the trial of Angi’s abuser will begin . She left with Nora and the children to go cook chicken. 

So ends the trial of Angi Spires. I will be visiting Tombstone again soon to see what is going on. If you are interested in learning more about Tombstone which still exists in Arizona today ,  and its adjacent sims and roleplay you can visit the greeting area. http://maps.secondlife.com/secondlife/Broken%20Rose/177/174/704



Gemma Cleanslate

Monday, May 12, 2014

Roleplaying Basics


By Theonlyjohnny Resident

Role playing, to some people, is a waste of time. However, to people like me, role playing is not a waste of time, in fact, we love to role play, and a lot of us role play on different sims, and even on different websites.

However, role playing can be a bit demanding, if you're not prepared. That is why I made this guide to role playing, to make sure you're prepared for role playing.

Let's start off at the beginning. The first thing you do, before you even make a character, is find out the story of the roleplay, and what has been going on recently. Just knowing the role play's back story is not enough. You must know what has happened, in the story, recently, so you don't jump on in, and become confused right away.

To find out the story, see if there are any info boards near the welcome area. If there are none, then go ahead and see if any of the sim's admins are online. If you do find one online, then ask them about the story.

Once you've found out about the story, you think you're ready to begin making your character right? Wrong. You still have to find out the rules. Most people would argue about this, and say that the rules are the first thing you look at. Why look at the rules, if you're not sure you're going to role play there yet?

To find out the rules, use the same method you did, to find out the story. Don't just look at the sim rules, look at the race rules and all that too.

Now that you've read the story, and the rules, it is finally time to make your character right? Well, technically yes and no. It is time to make your character, using clothes, and parts. A lot of times, the Character card will ask what your character wears, so this is a crucial part of making your character, so that you don't have to keep going back, and changing things, on your character sheet.

Go into the Marketplace, and look for the right genre of clothing, for your character, that fits the sim. If the sim is dark and gloomy, don't get bright colored clothing, get clothing that is dark colored. If it's a medieval sim, don't have your character wearing silk, unless they are of royalty. If it is a cyber themed roleplay, then it's probably not a good idea to be walking around, in a loin cloth (You'd be surprised how many times I've seen it happen.).

Well once you have your character's skin, clothing, shape, and attachments picked out, it's finally time to make your character.

Using the same method you did, for the story, and rules, get the character sheet, and start by filling out the basics.

Name, Age, Gender, Species, Clothing.

Those are simple, and easy to come up with.

When you have those finished, it's time to start on the major parts of it. These include the back story, strengths, weaknesses, disabilities, and other items like that.

Back story, while it may seem to come to some people easily, is the hardest part of making your character. However, it can be easy, if you just follow this design,

Where were they born? = What planet, city, that kind of thing. If the story is based in space, then planet or planet and city, if it's not, then you don't need planet.

Who were their parents? = Not their names. Just put their wealth (poor, middle class, wealthy), and what their jobs were.

Number of Siblings. = If your character had siblings, then put how many, if they were the youngest of say 3 then say that. If they were the oldest, then put that.

Did anything tragic happen to them? = If your character lost a friend, or a family member, then you put it in their back story, and put how they lost them.

How did they get here? = If the story is not based on your character's home, then how did they get there?

Why are they here? = What are their goals? What do they plan to accomplish?

And that will wrap up your back story nice and neat.

Strengths and weaknesses, are some of the easiest to come up with, yet they seem hard. Just think of it this way, what are their skills? What are they good at? Those are their strengths. Weaknesses would include their fears, allergies, and what would cause them to give up.

Some people consider disabilities a weakness, but that is not true. Look at how many disabled people can do things that everyone else can do. Disabilities include born without a part of their body, or a weak part of their body. Blindness would be considered a disability as well, same with deafness, and being mute (you can't talk).

Well once you have that finished, it's time to read over your character sheet. If there is something you don't like, then now is the time to change it. Some sims allow characters to be built as the story goes on, in which case after a while, your character will change more and more. In sims like that, you don't have to get your character the way you want the, to begin with, since you can just change them as the story goes on.

Once you've read over your character sheet, it's time to turn it in. However, once you turn it in, wait a few days, and go back to the sim, every so often, till your character has been accepted. If it has not been accepted, then simply ask them why, and change it accordingly.

Johnny

Monday, February 13, 2012

Return to Bronytown

So a while back I reported on Bronyville falling apart as breaking news. Twinkie got banned as a "ban evasion alt", although with the fact that it is -waaaaaaaaaay- too easy to just make another alt and come back on. I wouldn't be surprised if he came back and was around but kept his former life completely secret. I did a little bit of searching and found that not only was Bronyville back (as BronyTown), but that it is THRIVING, with about six sims. I do not know if the sims are all owned by the same person, but the fact that the place is about three times larger than it was as Bronyville shows how interested people are in the fandom of My Little Pony.

There's an underground cave with a bunch of small shops, several areas where one can go and watch the episodes, a sandbox for building, and many many freebie pony-related things, such as cutie marks and basic avatars. The two avatars most often used seem to be a freebie (which is well done) and one you pay for (about 450 $L, which is slightly smaller but more fluid moving than the freebie one).

I saw that there was a small little roleplaying area, decked out as Ponyville. Complete with places like Rarity's Boutique and Sugarcube Corner, it was enough to get me to set up a separate alt ("harmonylongbow resident", AKA Ampersand the Pony) and I took part in one or two RPs myself for a couple of days. After having a bit of fun as Ampersand, I decided it would be nice to track down some of the "official Mane 6" roleplayers for a bit of an interview for the Newser. I tracked down Annabelle Baar (AKA Rarity) and Okami Brokken (Applejack) in Rarity's Boutique.



Ampersand: Ok, let's start with the basics... the first question on my list is how long have you been RPing in Bronytown? What made you decide to take on the role of Rarity and Applejack?

Rarity: Hmm. Perhaps a month in BronyTown and a month as Rarity. I didn't really start RPing here until I had Rarity.

Applejack: Well I've been roleplaying MLP in SL for about 9 months now. The original roleplay started in Bronyville and was organized by myself. I was drawn towards Applejack, because I was born and raised in the country and could just relate to the character closely. She has a lot of wisdom to her that I don't think alot of people give her credit for and its very appealing to me.

Rarity: Rarity is my favorite of the Mane Six, I started looking on the sims to specifically play her. When I saw the canon list here and Rarity was the only Mane not taken, it seemed perfect.

Ampersand: Bah! Derpy and Applejack are best ponies. (chuckle) What do you think is the toughest thing for RPs these days? Have you run into a lot of "god moders" or other "difficulties"?

Rarity: The toughest thing is probably people who don't speak English very well. And I don't run into godmodders as much as I run into people who use one liners when posting. The problem with that is it doesn't give the other RPers much to go off of, and makes the whole session lacking.

Applejack: Well thats a difficult question to answer. Honestly recently it has been about getting people involved. Often times people come to the sim for roleplay, but want to be dragged into a RP in progress by standing in the background and hoping someone takes notice of them even if they say nothing in IC and the characters involved are heavily distracted by events taking place. We have run into our fair share of god modders and difficulties. We are often considered uptight for an RP group because we have a set of rules that tries to keep characters and events feasible in the Equestrian universe.

We want players to have the ability to create their own unique character, but not everyone can be an Alicorn. We have turned a lot of applications down due to character wanting to play crossover characters that don't mesh well with the Equestrian universe in our opinion ( Green lantern, Dragon ball Z, Sonic, Animes, ect. ) but also because everyone wishes to be special but goes about it in unusual, canon breaking ways. Such as many many alicorns, Celestia's personal assassin, etc. Things we can't rule as being -impossible- in a canon sense, but it just makes things difficult from an RP standpoint.

Ampersand: That's what we get for having such a famous fandom, as it were, but it could be worse, everyone could be Pinkie Pie. Are there mini-RPs if not enough people show up to a featured "event," or does the group have backup players of the Mane 6 if say, you can't make it?

Rarity: There are mini RPs all the time! If there are ponies on, there are RPs happening. The events are just RPs that incorperate everyone on, and sometimes use NPC ponies, like Princess Luna in the latest event.

Applejack: Well, we encourage more player created interaction then anything else. We do host the events in an effort to provide RP to those who are timid or would just like to RP larger scale things. Though due to our resources those large events can only happen maybe 2 times a week, so we really depend on players to make their own story. That is what role-playing is all about after all. We do have alternates of our main cast, but have almost never needed to use them. Our mane 6 is carefully selected on their RP ability, avatar appearance, and attendance. Many players come just wanting to interact with the canon characters, so it is very important to us to maintain these players be available AND accurate to the role.

Ampersand: Have the storylines gone in totally weird directions that no one was expecting (both event and regular RP)?

Rarity: Yes! The great thing about the event is that only certain points are planned, and the ponies participating will determine how it ends. There were five possible endings for the last event.

Applejack: Of course storylines have taken weird turns! Completely scripting events can be dramatic, but often is a less fun experience for everyone but the scripter. We prefer that the characters direct the roleplays based on what their character; and their own imaginations can come up with.We have a staff of coordinators to referee a lot of RPs so that god modding and completely RP breaking events do not take place.

Ampersand: Do you know if anyone is planning on Discord making an appearance?

Rarity: I do not know. As far as I know there is no new story planned right now. Though I'm technically not a Mod, despite me being a Mane character, so they don't need to tell me. Haha.

Applejack: Well I can't rule it out, but we did have a Discord RP back when the second season started. All of our mane 6 recolored their avies to be corrupted and everything. We may bring Discord back to Ponyville one day, but for now we our creating our own villains so that the players can write a whole new chapter to the MLP storyline here in SL.

Ampersand: If someone's got an idea for a storyline, who do they contact?

Rarity: Nessia Fizzle or Niles Cournoyer.

Ampersand: And finally, what do you expect for Bronytown's RP in the future? Besides hopefully more ponies :)

Rarity: More ponies would be wonderful. I'd also like to see ponies participating in the events, they're there so ponies can have fun! It's also a great way to meet the Mane cast, and spark future RPs with them that aren't events.

Applejack: Well we would like to expand the parcel to include at least an entire sim containing all of the shows key areas. The real benefit of role playing in SL over a forum or through standard text is the eye candy. Whole RP is based almost entirely off of a players imagination it is nice to be able to see the town of Ponyville and its surrounding areas AND being able to interact with them. Honestly I feel the actual RP here is pretty firm. We get a good amount of casual character interaction as well as the more intense and emotional events. Both allow characters to grow. Getting new ponies interested and keeping them here is the our primary goal right now.

Ampersand: The more the merrier. As long as they're not Pinkie Pie clones. One of her is *enough.* (grin)

Rarity: Agreed.


Xymbers Slade

Wednesday, September 15, 2010

Interview with WW2 RP JG 2 Commander Vickster “Baroness” Kuhn

Vickster Kuhn is the Commander of the Luftwaffe group in the World War 2 RP area . Besides leading JG 2, the “Richthofens,” she has titles in several other groups, and her profile states she’s considered an ace in five flight groups on the Grid. Recently, she agreed to an interview with Second Life Newspaper.

Vickster Kuhn: Have a seat. This is one of the hangars I keep in Second Life. This one is dedicated to the Richthofen Squadron.

Bixyl Shuftan: Thank you. So Vickster, when did you first come across flying in Second Life?

Vickster Kuhn: Well I (first) flew helicopters, because I couldn't handle planes. But I had a good friend. She was into WW2. She had these great planes, and I wanted to do it too. So I started hanging around Wilders. I joined the RCAF and started flying regularly. Tthat was more than two years ago.

Bixyl Shuftan: When did you first hear of the RP at New Bastogne?

Vickster Kuhn: Well, I own New Bastogne.

Bixyl Shuftan: Oops, excuse me. How did the World War Two Roleplay get started?

Vickster Kuhn: Well it started a long time ago, at least a long time ago in Second Life (laugh). It all really started in a sim called Sanctuary. It’s gone now. But they made this sim for Vice combat, WW2. Mostly flying. That is where most of the WW2 sims we have now were inspired. It was sort of the first inception of the Bastogne project, where we tried to integrate Vice combat and RP.

Vice combat was unique in SL because you can mix personal combat and vehicular combat with different weapons and everything. Before Vice no systems did that. Now there are several, but that's another story (laughter). VICE will ever be part of the history of SL combat, especially for aviation. But the best part is the mixture of ground and air elements.

Bixyl Shuftan: the bombs and anti-aircraft guns?

Vickster Kuhn: Sure, and personal weapons, tanks, ships, everything.

Bixyl Shuftan: when did the Bastogne project begin?

Vickster Kuhn: About Bastogne (smile), After Sanctuary closed, as sims do, they made a partnership with the Flying Tigers, that’s the SL group, and opened two sims, Legends of WW2 and Fallout. Later they opened a third sim, called Bastogne. All three for WW2 Vice combat and RP. Saffron Giano owned Fallout and Bastogne and G of the Flying Tigers owned Legends. That was what I like to call the golden age of WWII RP in Second Life.

Bixyl Shuftan: Sounds like there was quite a bit of activity.

Vickster Kuhn: There was so much activity i still have a hard time processing it all in my own mind. I really came of age as an aviator in those days, and leaned how to organize. I was the Axis coordinator of Bastogne. And I successfully repelled the D-Day invasion of Normandy, which is one of my proudest moments in SL.

Bixyl Shuftan: Sounds like you made a number of kills that day.

Vickster Kuhn: Actually, I was in charge of the air defense, but I planned the defense of the beach to the letter, with the leaders of the ground forces, and it was planning that won the day. But it's ancient history now.

Bixyl Shuftan: What are some more recent accomplishments?

Vickster Kuhn: I’ve been very lucky in Second Life. My area of interest is combat aviation with an emphasis on WWII, and I have had a pretty successful career. I'm lucky to enjoy a good reputation as a flyer. And I ave extended this with my squadron JG 2 'Richthofen.' But my fame really comes from my career as a Flying Tiger. I’m not saying I’m famous, but a lot of people do seem to know me.

Bixyl Shuftan: Any future plans for the RP?

Vickster Kuhn: We are experimenting with a new combat system. For my sim we want to add more RP opportunities for civilians and medical people, and support people, and make more engaging contests. RP is the part that is the most wide open, because you can roleplay anything.

In real-life, I'm an office girl. In Second Life, I'm one of the most feared pilots (around). (laughter) You can see why I'm an SL junky. Bastogne is my gift to my friends. I missed old Bastogne so much. We had air and ground. And when it closed it was so terrible, that is why I did New Bastogne. It’s not like the old sime. My helpers and I redid it completely. We keep changing things. You have to in Second Life.

And we have had many hard times. Not just in Bastogne but in Second Life. People like us who make sims, it’s hard, because it takes a lot of people. Anybody can open a sim. But people like G, they are my inspiration. Not just land, but people and groups. We don't get many chances like this to play in Second Life. And they are fewer than they were in the old days. It's hard to coordinate and the least thing can ruin it.

Bixyl Shuftan: I heard something about membership in the RP climbing back to over 400.

Vickster Kuhn: We have a strong base group that's nearly two years old. That was the base group of old Bastogne.

Bixyl Shuftan: Anything else that you'd like to mention?

Vickster Kuhn: I would like to say that I have two loves in Second Life: the Flying Tigers and The Richtofen Squadron. And that I plan to have Bastogne for a very long time. And that I thank all my fellow WW2 RPers for all the great times and memories. (smile)

And with that, the interview was over. Before leaving, she did tell me of a Youtube she had done for the group. Having seen it, it makes for a fitting close.



Bixyl Shuftan