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Showing posts with label newcomer. Show all posts
Showing posts with label newcomer. Show all posts

Saturday, May 27, 2023

Beverly Montgomery's Memorial Service

 
 By Bixyl Shufta

On Sunday May 21, a memorial service was held for Beverly Montgomery. She was one of the staff at NCI Kuula - New Citizens Incorporated, a newcomer help location in Second Life. She had been suffering from an illness and had passed away on April 25. She was 67 years old.

The service was at 11 AM. The sim was filled to capacity, but there was an overflow area where BLVK JVCK (Drilldo Drillon) was relaying the chatter. Among those there was Marious Bishop, "I'm Bev's son, and a very old member of NCI." Rowan Carroll would say, "You all know me. Marious is Bev's son and my RL friend and Loralie is Marious's wife and my RL friend." Someone offered extra seats for those having trouble finding one. Rowan would add, "... this is not gonna be formal. So no big speeches or anything. We are celebrating Bev, and Bev was anything but formal!" Someone commented, "True (laughter) and I think she liked it that way." It was also commented her real-life name was a mystery, at least to most, "Well, it was true, nobody knew her real name, or rather, very few did."

Paj Quan (pajobra.zessinthal) would say, "I took over beach parties when she got sick. I plan to continue them for her. I do miss her bugging me on Facebook though and all the giraffe pics she would post on my page"

Loralie Fairywren would say, " ... But I really want to express to everyone here how very much you all meant to mom.   She loved doing the beach parties, and being part of NCI.  She would talk about your community all the time. It was the weirdest conversation to have to have with the Nursing home staff.  If any cards or flowers arrive for a Beverly Montgomery, that's for mom, she has an online community that might be sending things but they may not know her real name.  The nurse looked at me like I had lost my mind." Someone responded, "You would think this day in age they would get it." Loralie added, "I thought it made perfect sense, but you would have though I was asking them to gaslight her."

Marious then made the following statement:
 
"Beverly Montgomery
11/24/55 - 4/25/23

"Beverly Montgomery, mother to Three Children, passed away on April 25th.  She had been ill and needed surgery in February and due to complications. Her health deteriorated over the following weeks. She kept high spirits through it all and her sense of humor. While we wish she could still be here to tell all the same stories to us again. We hope she is now telling them to those we, and she had lost. She is gone but that also means she is no longer in pain. Something she lived with daily.  

"Known for her giving heart, Beverly Montgomery will be dearly missed by all who knew her. Beverly Montgomery family asks that she be remembered for the joy she brought to others in life, Not the sadness of her passing.

"In her early years mom loved activities. She spent years learning how to tap dance, Even going so far as to perform her final recital on roller skates painted gold, another pastime she loved. She was an avid roller skater and would get out and show off when she was younger at skate parties with her kids. She loved to sing and instilled a love of music into her kids. She was a homebody for much of her life though she did work for a time as a waitress at Friendlys; and would tell you all about it if you would listen.  She always loved to see people having fun.  She enjoyed being the place for people to come and hang out. Hosting parties for her kids, friends so she knew they were being safe even if they were being bad. She was happy to be the home away from home for everyone. She treated everyone as her family. Even taking in people that needed a place to crash if they were without a safe place for a while. She always had a fascination and love for computers and video games. Mastering many of the early nintendo games and ruining the chance for anyone else to get a higher score. Adventure and racing games always caught her attention. Donne had a love for the Zelda series and Ridge Racer stealing her attention for many years.  And later in life she used that love to  explore the internet and make many friends on several platforms including Facebook and Second life where she hosted events and helped new people join the community through the New citizens Incorporated Group. A place she loved and cherished. Every one in the NCI family was a member of her family.  I would get weekly updates on all the things going on. All the Drama. New people, new gadgets and events. She was hard core about being home for her events. And worked hard to not miss them. Everyone here was important to her. And she loved to make people feel important.  If it was remembering a Rez day or just showing off someone's pictures.

"Let today not be a day of mourning. Not a day to be sad at what was lost or how she will be missed. Let today be a day of celebration of a woman that was everyone's mother.  Everyone's friend. A vibrant point of light in a dull gray world. That tried to shine as brightly as she could no matter how dreary the day was. She will be missed. But she will be remembered."

The people applauded, "Oh that is beautiful Marious." "Indeed." Rowan would add, "Loralie wrote it.. she's a published author!"

Corcosman Voom would say, "I'll say something. Bev and I are close in real-life age and we shared some sensibilities. In Second Life, I imitated the way she treated new Residents. She called people by and name and added, welcome. My hope now is that Bev has received as she gave, that she has been called by name and welcomed." Sophiekittycat Chemistry (sophiekittycat) commented, "At Wednesday parties , Bev always was getting her hug from me, she was always rising  the ball dance for us that Chrissy feet not be in the ground." Krystal Devonshire spoke, "She would bug me so hard for the Beach Party theme, if I wasn't on she would message my partners to find me." Mortis (HarumiMichi Resident) commented, "I only come around very little now, the last time I spoke (to her) she broke the news to me about Gramma passing. I hope her and Gramma are goofin' off and tube racin' right now." Alia Fairbrooke (Patchouli Woollahra) remarked, "They probably are, and she's probably still cheating at the last bend." "A lovely thought, hahaha!"

Loralie mused over one happening, "It was a while ago now, but I'm pretty sure I made her log onto Second Life at my house. Teleported her over, handed her the lindens and was like BUY the Maitreya body NOW."

Rowan would then say, "I saw her the Sat before she passed, and after we talked a little while, she leaned over to me and asked if everyone at NCI was ok. So she cared for ALL of you."

Eventually, the chatter went to other subjects and people started to go their separate ways, including me who's attention was needed elsewhere and logged off my alt. But no doubt Beverly will continue to be remembered

Pictures from Linn Darkwatch
 
Bixyl Shuftan 

Wednesday, December 23, 2015

Nine Years Later


Bixyl Shuftan

Normally, I pay more attention to when my virtual career as an online journalist began, though yours truly was so occupied with delivering the news, it slipped my mind this year. But I did remember one other milestone: the anniversary of when I came into Second Life, or "Rezzday." It was nine years ago when I first stepped into Second Life.

I had gotten my start into going online with America Online, and stuck with them for a long time, partially because of the easy to remember email address I had. This meant that I was stuck with dial-up. Some online friends were starting to talk about online gaming, notably "World of Warcraft." But one mentioned a place known as Second Life, a virtual world that allowed one to build all kinds of places there. And also to design one's own avatar. My friend would show me the screenshots of their avatar: an anthro lioness whom was dressed up in everything from a Victorian dress to a harem girl outfit.

Finally I signed up with a fast speed service that allowed me to keep my existing email address. I could finally check out the two places my friends were talking about so much. In World of Warcraft, I joined two friends there with Horde accounts, setting up a Tauren druid. But I also decided to give Second Life a try. So on December 17, 2006, I went to secondlife.com, downloaded the client software for the computer I had, then set up an account.

Two decisions I had were the name and the starting appearance. Thinking a bit, I remembered a favorite character from the roleplaying games I did with real-life friends: Bixyl. "Shuftan" was close to the old character's last name, so that's what I used. As for appearance, there were several styles of clothes and hair style and color among several human avatars, and one non-human avatar: the "Furry." As a science-fiction nut, I close the latter.

And with that, I turned the viewer on, pressed the button to log in, and what I saw was a sea of gray and shapes. As the seconds ticked on, the shapes gradually took form and slowly went from grey to color. My avatar took shape before me, and I saw I was on a piece of land with grass, trees, and signs and walkways. The sign near me had blurry words for a while, but after some moments they became clear, "Welcome to Orientation Island," with an arrow showing which way to proceed. Taking a look at the controls, I found those for movement, then for sound and music. The music button when pressed, I began hearing smooth gentle background music, as if in an elevator, with the occasional line, "If you open up your mind, you can build a whole new wor-ld."

Progress through the beginners course was slow. I didn't know the term "lag" at the time, though I was thinking molasses. I came across directions on avatar appearance, chatting, and others, but walking from point to point was slow, taking some minutes, and the viewer was prone to crashing. There were others on the course. Some stuck around long enough to rezz, others remained gray as they walked on ahead of me. At one point, events in real life needed my attention, and I had to turn off the viewer for a while. But I would later return to finish things. Eventually I would finish the course, but it took me a while, probably over two hours to cover the amount of territory the same place would take just five minutes to cover when I did a few days ago to take the pictures for this article. There was a teleport to Help Island at the end. But I didn't linger there for additional directions. I went out to explore a few random locations.

A couple days later, my friend and I chatted briefly in an AOL chatroom and we decided to meet up inworld. After I logged in, she Instant-messaged me there, and explaining what a teleport request was, sent me one. Meeting up, she explained a few things and showed me more pictures of scenes acrosss Second Life, the most memorable was of a prank a busty girl played on a guy whom was slouched forward from being away-from-keyboard. She also gave me a thousand Linden dollars to get another avatar later on, "It's no big deal getting a buddy a four dollar cheeseburger in real life." Among the things she herself was proud of was finding a niche in the Second Life clothing market, Victorian dresses, and being able to take full advantage of it. She was making the equivalent of several hundred real dollars a year, after virtual land rental and other expenses. Not enough to quit her day job, but a nice little bonus.

Soon after, my friend would tell me she'd gotten a position of leadership in her home community. So that meant less time for us to chat. I didn't know anyone else here, and my friends in World of Warcraft had no such distractions. So for a few months I didn't get on Second Life much, having fun with my friends in the Massive Multiplayer Online Game. The objectives there were more easily defined, and my friends there were often around to chat with and often meet up with for questing together.

So what would have better kept my attention here in these early days? More friends for one. But I wasn't sure what to do as random exploring was just showing garishly-decorated residential areas. If I had done an Internet search for Second Life websites, it hadn't resulted in anything at the time. There was no Destination Guide of interesting places. Hamlet Au would later invite readers to give their own newcomer experiences (here).

Several months later, my Second Life friend would get my attention again. The Relay for Life was having their "Relay Walk" with lots of things to see. So I went over, and was impressed with the exhibits I was seeing. I think I saw some of the enthusiasm for the event as well.

My interest once again piqued, I began to look up more about the virtual world after the Relay Weekend was over. I found out about Luskwood, and headed there. The place being a bustling area of people after many sims of little but quiet, it took me a little time to get the gist of how people interacted. But it became my first real hangout in the virtual world, hearing about other places to explore.

Although I had gotten a bushier tail, I was still wearing the starter avatar. Not having a steady income in Second Life, and not wanting to put money in yet, I felt I had to be careful, feeling what I chose would be my appearance for a long time. After a great deal of thought, I settled on the Luskwood Red Fox as my appearance, buying the avatar at Luskwood.

After having had the starter furry for months, it felt like I had finally shed my "baby fur."  It is still my everyday look, despite suggestions over the years that I get a more recently made one. I've sometimes commented, "several weeks of thought, several years of use." In October, I caught a lucky break, winning several thousand Linden dollars at a Luskwood anniversary party. With this windfall, I got a second avatar for Halloween: vampire bat. It was fun flying around, but after a while it was back to foxy.

Meeting up with people at Luskwood, I made friends as Lomgren Smalls, Caelia Bailey, Hervy, and Kara Nakamori.  Lomgren and Caelia, the latter under another name, I would stay friends with to this day.  Kara and I would become close friends for the next several months. She would introduce me to another group of friends, notably Blarion and Keli, whom hung around at a less populated, and less laggy place: the Student Travel Association sims, or STA. My adventures with Kara can be read about in their own article written in March 2011.

Looking up websites about Second Life, I eventually came across the Second Life Newspaper. They asked for Reader Submissions, and giving them a few, I was offered a job there. I was thrilled and happy. I now had a steady income doing something I liked, writing, and an office as well.

So one year later, December 2007, I was doing pretty good. I had a circle of friends, a steady income, and a couple places to hang out. Life, or in this case virtual life, was good.

Since then, quite a bit has happened. Much of it has been documented in my stories for the Second Life. Some however has been given little or no attention in my writings. My friends and family in real life did not usually share my enthusiasm for the virtual world. Some were impressed with only that I was making a little money writing about it. A few simply told me the virtual world wasn't for them, with it's lag and no set goals at the start. Others felt a grown man would there for one reason, joking I was there just for the "cyber-noogie." On the Internet, there were some who spoke against the freedom the virtual world, saying it just meant undesirables came over. And they weren't talking about griefers, but "perverts, aspies, and cripples."

It's my experience the "perverts" here, minus the few whom take it to a form of griefing, aren't a problem to those not interested in their kind of fun, no worse than my real-life  coworkers. Mental handicaps, well, to paraphrase a friend, "having asperger's does not mean being a jerk." Almost all I've met are well-meaning individuals, sometimes creative and industrious ones. And for those whom think  physical handicaps make one less of a person, well, I have nothing to say to you.

People come here for different reasons, to see the creations others have made, to roleplay in a way simple tabletop gaming doesn't allow, for music and art, to interact with other creative souls like themselves, and more. The result has been a virtual world unlike any other place online. While some individuals have had their time here and departed, others have been coming here to take their place. Perhaps the day-old newcomer you come across today will a year later be a highly successful fashionista, live musician, Relay for Life team leader, or maybe online journalist.

It's your, any my, Second Life. Let's make the most of each of ours.

"If you open up your mind, you can build a whole new wor-ld."

Bixyl Shuftan

Monday, December 22, 2014

Interview with Brace Coral, Founder of NCI


By Wesley Regenbogen

I interviewed Brace Coral a few months ago, but recently she asked me to re-interview her once again. So here is interview.
Wesley Regenbogen: Hello there Brace Coral.
Brace Coral: Hey Wes (smile).
Wesley Regenbogen: You requested a new interview in the Second Life Newser. So, I will ask you a few questions. Here we go. ... 

How is the NCI in general doing at the present?
Brace Coral: We're doing great, I think! There's been a reshuffling of some staff, and we've got a whole new education program being set up. That warms my heart, because getting New Folks learning and having fun is always my main focus.
Wesley Regenbogen: Which new classes will be held at the NCI, or what changes are you referring to?
Brace Coral: Well for one, I'm teaching again! Basic Clothing Creation. Had my first class this past Tuesday and it was a blast (smile). We're getting more Newbie focused classes on board too. Pajobra Zessinthal is our new Education Coordinator and she's doing an excellent job.

The other big change... We've started paying our Instructors and Event Hosts again! 300L/per class/event. That's one of the main things I wanted to see happen when I came back. That was the main reason behind startng my weekly fundraiser event. I'm so excited!

Wesley Regenbogen: Which fundraiser event are you referring to ?
Brace Coral: Every week on Saturday at 5pm SLT I throw a Salsa Dance event. We shake our butts and throw cash into the big Donation sign. It's a lot of fun (smile). People can come donate there, or any of the kiosks at our NCI Campuses. They can also help support the NCI by donating tier and buying stuff from the NCI Store (smile).
Wesley Regenbogen: Cool, a dance event. But how do you raise virtual money for the NCI then. Do people need to pay to participate in the event or which means of entering are available?
Brace Coral: Ginger Lorakeet runs the store, so you can ask her about donating things to be sold there as well. ... Oh the event is FREE like all our classes and events. People can donate lindens during the event if they wish. Most do (smile). But it isn't mandatory. I appreciate people donating themselves, their fun, and time to come make the event special each week.
Wesley Regenbogen: So entering the event is free or donations are required?
Brace Coral: The NCI stays afloat solely from donations from residents. Tier, fees, and rent. So a HUGE thank you to our donors!
Wesley Regenbogen: Are there changes to the NCI places as well?
Brace Coral: Well Wellington Beam who's currently heading things and running the NCI is always on the lookout for how we can make things better. We tweak each campus, clean up scripts and decorate for the holidays (smile). There's always something new, so I hope folks come visit and see what we got going on.

Wesley Regenbogen: Ok, But I didn't mean decorative wise. I meant landscape wise or something?

Brace Coral: Well our main campus at Kuula sim is mainland, so we don't have too much leeway in terms of landscaping. And the basic format that we have now works pretty well. Sandboxes, classrooms etc. The layout works. We just have to get the word out on our other campuses - NCI South and NCI Beach. They're always on my Profile Picks (smile) Happy Visiting!

Wesley Regenbogen: You mentioned changes in the staff. May I ask which changes have been due?

Brace Coral: It's just easier to give a link (giggle). the Personnel by Role list gives you the info on our campus coordinators and other staff positions: http://wiki.nci-sl.info/doku.php?id=personnel:personnel

Wesley Regenbogen: Ok, thanks for the list.

Brace Coral: Our main website/blog has the links at the top for how to donate tier and also info about the store as well: http://www.nci-sl.info/blog/ You can also follow us on Twitter! https://twitter.com/NCI_SL

Wesley Regenbogen: Are there new areas of classes that are organized ? I mean : are there new topics that can be learned or does the shedule stay unchanged ?

Brace Coral: The schedule, found here: http://nci-sl.info/education/Schedule.pdf is updated each week, with the new classes being added as they come online. We're looking for someone to teach Beginning Scripting, so contact Pajobra Zessinthal if you'd like to teach or if you have a referral (smile). Other Newbie Focused classes are welcome as well.

 Wesley Regenbogen: Ah ok. If I find someone with that field of expertise, I will let you know.

Brace Coral: Wonderful (smile).

Wesley Regenbogen: Is there anything new that we haven't mentioned ? Please explain a bit more, if so.

Brace Coral: That's it for the most part. If I've missed anything, we can talk about it the next time we meet for an interview (smile) Also our Twitter feed keeps a pretty up to date rundown of NCI goings on.

Wesley Regenbogen: Ok. I would like to thank you for this short interview and I wish you the best future for the institue NCI (big smile).
Brace Coral: Thanks so much Wes! Love your Afro by the way.

Wesley Regenbogen: (laughter)

Wesley Regenbogen 

Wednesday, September 3, 2014

Interview with Brace Coral, Founder of New Citizens Incorporated


By Wesley Regenbogen

This summer, Wesley wrote about New Citizens Incorporated. Recently, he had a chance to interview it's founder, Brace Coral.

Wesley Regenbogen: Hi Brace. You are a NCI Helper. What does a Helper do in NCI?
 
Brace Coral: A Helper at the New Citizens Inc/NCI is usually a staff person. They greet Newbies who come by our main campus. They answer questions and help New Folks with things like avatar appearance, UI basics and so on.

Wesley Regenbogen: oh, you are the Founder. So change of the question: When did you create NCI?

Brace Coral: Well I had some pretty basic ideas when I started NCI. There was a void in the "official" helper situation set up by Linden Lab, and I wanted to make sure that Newbies didn't fall through the crack because of it.

The official start date is somewhere in 2005, but the real skinny is I started in 2004, within my first year of being in Second Life.

Wesley Regenbogen: So you basic task is to help newbies. That's a noble cause. How do you help them?

Brace Coral: That's a big question! There are so many ways you can help a new person. The most important thing is to LISTEN. Most new folks will tell you what they want and need. What they want to do, why they've come into Second Life.

You help them attain their goals, and at the very least, you've given them a detailed crash course in the basics of SL.

Wesley Regenbogen: NCI also has different locations. Does each area have a owner or manager. Or is there only one person that manages all the areas of NCI?

Brace Coral: We have three campuses, each has a Coordinator who oversees things in each area. Makes sure the everything is up to spec, and all the information presented is up to date for example. They also help with making sure the Instructors have what they need at each location, and are there to help out in general.

Wesley Regenbogen: So, you give the newbie all the information he needs to adapt to the Second Life environment?

Brace Coral: Yes! For example. Someone might come in wanting to be a vampire. But they don't know how to make their avatar look like a vampire, or know where the vampires hang out, and all the different kinds from hardcore roleplay to more casual types. And we help them with that. From learning how to walk, sit, fly, manipulate their avatar appearance and clothing. Everything they need to help them achieve their goals.

Wesley Regenbogen: how many NCI Helpers are there?

Brace Coral: a lot :) I'd say 25-50 active helpers, but I don't have exact numbers. Instructors/Event Hosts/Helpers - there is a lot of overlap in the staff personnel. Many people have multiple roles. And they are all volunteers. We all are.

Wesley Regenbogen: So, all volunteers are doing it free without getting virtual payment. How is NCI getting virtual money to stay alive then?

Brace Coral: The NCI, and indeed most Helper organizations and groups, survive on resident donations. There are sponsorships via people buying ads at our campuses, donating lindens, donating land tier, buying items at our newly set up NCI Store and so on. I hold a weekly fundraiser event every Saturday evening 5pm SLT. Its a fun time for people to come meet, mix and mingle and donate & dance! Every little bit helps.

The honest truth is that many have had to also rely on their own real life money to keep things going. We had more support in the past from Linden Lab, but times have changed. So we rely on each other and donations from residents to keep on truckin(smile).

Wesley Regenbogen: Is the NCI places created by residents or is there someone that created all this?

Brace Coral: The NCI used to be just me, my SL family and some friends. We would help out at the main landing area for New Folks, that used to be Ahern. Then I created a group and got more people involved. The core of the NCI is the main New Citizens Inc group. I then rented a small plot of land, that grew into the huge NCI Main Plaza at Kuula sim. With multiple sandboxes and a bigger area for freebies. It was during Carl Metropolitan's tenure running the NCI that it really took off and became something more firmly established. Those who have been at the helm since and now have also contributed to make it what you see today. Amazing!

Those are residents who stepped up and used their skills to make the NCI something beyond my wildest dreams. I just wanted to help folks, but never thought it would become something so huge and varied as it is now.

Wesley Regenbogen: Is following classes with NCI really free and do you need to be part of a group before joining a class?

Brace Coral: All classes and events at NCI are free. You don't need to be in the group to participate. Just come as you are, have fun learning and be sure to ask lots of questions (smile).

Wesley Regenbogen: I'll surely will do. Thank you for this little interview. And I wish you all the luck with future of NCI in general!

Wesley Regenbogen

Friday, June 13, 2014

Reader Submitted: "Why Am I Here?" Notes on Getting a Second Life


By Valkyrie McGill

“Why am I here?” I asked myself for the twentieth time in the last hour.

I felt like a fool.  Why had I allowed Shasta to talk me into this?  An idle fantasy?  A chance to escape the humdrum daily grind and allow myself the freedom of just being myself?  This was crazy.  It was going to be just like all the other times.  Disappointing.

“Come to Second Life,” Shasta had said in the IM (instant-message).  “You can work for me at the bar I’m partners in.  You’ll love it here.”

I trusted her, I really did.  Despite the fact that we had never once met IRL (in real life), Shasta has always been a friend and mentor and confidant.  She has always been one of the real believers in my artistic talents, even though I have never really been a successful artist.  I had known her for ten years, and tonight I was going to meet her “face to face” for the first time.  Despite the fact we had been out of touch for two years, when she had found a link to my new internet account, and contacted me, it had been like we had talked only yesterday.

She had begged me to come, to see her new club, and to just hang out.  I had been dubious, but let her talk me into it.  I had downloaded the program, set up an account, and signed into the virtual world of Second Life.

I had been in Massively Multiplayer Online Role Playing Games before, and while I liked a few, like Ragnarok and Lineage 2, I wasn’t expecting much from Second Life.  It seemed kind of tame actually, a world with no story line, no monsters, no combat outside of a few arenas.  I expected it to be rather boring.  Indeed, just figuring out the basic interface had been confusing, and seemed rather poorly laid out compared to several other MMORPGs I had played recently.  Just figuring out how to make the Avatar of myself had taken most of the hour, it had so many customization options. It took a while, and some aspects of the Avatar really were not well done, particularly hair, but finally, here I stood on the entry platform, a tall white haired bombshell in a tight red top and black mini.

No, I didn’t look anywhere near my IRL appearance, but that was the point, no?  I was here not as the person I was stuck being in RL, but as Valkyrie Ice, Succubus.  For nearly 20 years, from the days of BBS’s and my first appearance in one of the innumerable Red Dragon Inns, Valkyrie Ice has been my online persona, and more me than the person I have to pretend to be from day to day.  In “real” life, I have to spend too much of my time being what other people want me to be, from the good little drone work wants, to behaving the way people expect me to just to keep the guys in white coats from coming to take me away.  Additionally, as a Trans-sexual, only online am I free to just be myself, free of the expectations of my RL physical appearance, social status, and gender.

But I didn’t feel right.  Sure I was roughly looking like I should, at least insofar as my human form went, but that has always been the problem with MMORPGs.  I could never get an avatar that was really “ME.”  Call it delusion, past life experience, wishful thinking, whatever, I have always had dreams of being a succubus, a real cloven hoofed, bat winged, spade tailed, and rams horned demoness with a mischievous and flirtatious streak a mile wide, but not a real gram of evil intent in my body.  SL’s Avatar could be made to match the overall form of face and body, but I was still all too human, and once more feeling like I was wearing yet another mask over my real self. I was half expecting this to be yet another teaser that ended up just being more frustration than fun in the end despite Shasta’s assurances.

And to top it off, I was a human about to walk into a virtual furry strip club.

Yeah, you heard right.  In my daily life, I am L. S. McGill, furry pinup artist without a following, once published in the American Journal of Anthropomorphics. For those of you who have no clue what Anthropomorphism is, it means giving human characteristics to non-human things, such as animating a toaster.  Generally though, it is commonly used as a classification for the millions of people like me who feel that they are not “human” at heart, and are instead part animal.  Be it anime cat girls, werewolves, humans with animal ears and tails, right down to full animal forms with human intelligence and speech capabilities, Anthros, or “Furries” make up a significant portion of the online community, and can be found almost everywhere.  Go to almost any fan convention, and you will undoubtedly find some furry costumes, furry merchandise, and of course, Furry fans.  I’ve been drawing furry art most of my life, and despite various attempts to break into the market, I’m still a failure with talent, and a life plagued with bad luck, poverty, and one setback after another.  I am a very good artist, but have difficulty getting my work out where it can be seen and sold.  Basically, I am creative, bright, intelligent, and cursed with an inability to ever get anyone to actually notice any of those things since all anyone ever seems to see is the fact that I am built like a linebacker for the NFL.

Obviously, in the “real” world, if you’re a giant, the only thing you could ever possibly be good at is sports or physical labor.  God forbid you ever want to actually use your brain to make a living.  Being an artist is even worse, since no-one who is 6’5” could possibly do anything other than smash things into the ground.  My talents and my A+ certification seem to mean less to employers than my size, so I’ve been forced to make my living most of my life as a bouncer.  My hesitation at the moment wasn’t about walking into a strip club, since I’d worked those for years, it was the fact that for the first time, I wasn’t going into a club as security.

For the first time in my life, even though it was virtual, I was going to leave the shadows at the edges of the bar and step on the stage as one of the dancers.

“This is stupid.  I’m going to make a fool of myself,” I muttered to myself as my fingers hovered over the keyboard and mouse.

Part of my hesitation was the fact that it had been obvious that the furry avatars in Second Life had been little more than an afterthought.  The stock AV was a fox-like head that looked horrible.  It was too big for the body, and looked like a cheap mascot head from Disney world, little more than a sphere with eyes included as part of its texture, and ears and a muzzle tacked on.  The human Avatars were far more complex, with moving eyes and mouths, and extremely customizable, but I had been a furry artist for too many years to think that most furries would settle for a human face, or really want to see a dancer who looked “too human”.  If I had my wings and tail and horns, I might have been a little more confidant, but I had known too many furries to who even my drawings of myself in full succubus form had been “too human.”  Now, as succubae are shape shifters, I could get around that by simply altering my appearance, and had for several years described myself as a white unicorn anthro with sapphire blue hair and mirror polished hooves, horn, and nails, named China Blue.  But I had gotten as tired of those masks as all the others and I was going to be making a real attempt to simply be myself… my real self… instead of yet another mask.  Don’t get me wrong, I like being a shapeshifter, but I was hoping for once to be able to be the me I usually hid away from everybody.

I sighed, then finally stepped off the platform and made my way down the path to the novice island.

* * * * *

If you’ve ever played any MMORPG, then you should be familiar with the concept of a Novice Area.  It’s were newbies to the game can familiarize themselves with the basics without annoying the experienced players.  Second Life was no different.  I ran through the tutorials about movement, camera controls, and how to move and use objects, taking my time and trying to memorize enough to avoid making a complete fool of myself.  By the time I was done, I had mixed impressions about the interface.  For one thing, it was complex.  I had controls for camera movements, self movement, and object use, which was pretty standard, but I also had a dozen options I could see no real use for yet.  I gave up after learning the basics, figuring I’d be unlikely to use the object creation menus, or any of the editing features anytime soon.  Once I was confident I could navigate around, I decided to look up Shasta and find out how to get to where she was.

“Hi Val,” came the return IM a few minutes later.  “I’m a little busy at the moment, but I can send you a TP.”

Yeah, I was dumb.  “Um, what’s a TP?”

“A teleport request.  It’s the most common way to get around.”

A second later, a blue sign popped up on my screen saying Shasta had asked me to join her in Hydrangea, the name of the area where she currently was in the virtual world of SL.  I clicked on the yes button and suddenly found myself falling through a grey void.

Okay, okay, so it wasn’t quite that instantaneous.  I had to wait a few seconds while a load screen appeared and so on, but my arrival in mid air was a bit of a shock.  Before I could hit the page up button to fly though, I landed, and the grey void started filling in around me.

And I suddenly started seeing what made Second Life so attractive.

Shasta filled in at first, and in a few seconds, she had gone from grey to the familiar form I had seen described, and even sketched a few times. But this wasn’t the typical furry cartoon art, This was a 3D person standing before me, with a raccoon's head that looked far more realistic than the default furry AV had, a full body fur pattern with a creamy colored belly fur, dark brown main coat, and black “socks” on her hands and feet, and, of course, the obligatory banded tail.

I blinked.  “Oh My God…”

“Welcome to Second Life, Val,” she said, a small text balloon forming over her head as my chat box duplicated her text.  Then a small blue box popped up asking me if it was okay if Shas hugged me.  Still kinda in a daze I clicked yes, and found myself suddenly animated, stepping forward to embrace Shas in a virtual hug so much more real than the typical *hug* of IMs.  “We’re setting up a stage at the moment, but if you’ll hang out for a few, we’ll take you out shopping to get your AV all spruced up.”

Without thinking, I nodded, then smiled at myself as I typed, “Sure.”  I looked around and found a stool nearby, with a funny little pink ball hovering over it.  I had learned how to use objects on the newbie island, so I tried right-clicking, and sure enough, a menu with the option to sit popped up, and my AV jumped over to the chair and sat down facing the “stage” in front of me.

That right there made me stop and think.  It’s a virtual world, my AV doesn’t get tired of standing, but I had automatically taken a seat through an unconscious reflex.  I had reacted exactly like I would have had I been there in the flesh.

Now, go to most MMORPG’s and sitting is a function often used to speed up your recovery of hit points and so on, but what I had just done hadn’t been anything like that, I had simply taken a seat out of the natural human response to seek comfort.

Immersion is a word often bandied about in video game circles, but if you really look at most games, this immersion is almost always limited.  It basically is how much the player feels like they are actually in the game, and it is the little details that truly accomplish this.  In most first person shooters, especially the Id series such as Doom and Quake, they sacrifice realism in level design for various traps, puzzles, and cubbyholes that give cover for player verses player combat.  This means that often times my feeling of immersion is disrupted by a sudden nonsensical obstacle, or by illogical architecture created simply to make it hard to go from A to B.  My favorite games have always been those where the environment around me made SENSE from a real world standpoint.

I had been in numerous bars and clubs, and their virtual counterpoints, and in most of the virtual ones, chairs might have been part of the décor, but to have a completely customized animation solely for sitting in one?  For the next few minutes I bounced around from the stool to a couple of nearby couches, smiling.  It seemed a lot of thought had gone into designing the animations used to make them as realistic and natural as possible.

Then I actually paid attention to what Shas and another employee were doing, and had to giggle.  They were fine tuning a dance ball, basically an object that contains an animation routine that can be used by anyone, much like the pink ball that hovered over the stool I was sitting on.  She and the other person were hovering in mid air, being moved back and forth as Shas adjusted their relative positions, making sure they actually looked like they were touching, but not overlapping too much, and making sure they weren’t in the floor but on it.  During this process they were frozen like mannequins, but when Shas closed the edit menu, suddenly they were doing a swing dance.

I watched, amazed as their AVs swirled and embraced, circled and swung, and began to get a glimmer of what was in store for me as a dancer at the club.  I started looking around and clicking on various items around the room I was in, noticing for the first time that many had Dance! as an option, and suddenly a lot of my nervousness eased up.  I really would be able to dance here, the way I had always dreamed of.

Except… well… I still looked a bit too much like a Barbie doll.  This being a strip club, I knew getting naked was part of the fun.  “So does this game blur out the naked AV like The Sims does?”  I asked.

I heard a laugh over the speakers as Shasta replied.  “Nope.”  Then her clothes vanished, and I discovered another thing that the default AVs lacked that could be supplied by the customizations… Anatomical correctness.  I was grinning like an idiot now.

“Oh my.  I really do hope we can find the things I need to make myself look right.”

I’ll be honest.  As a succubus, I am vain.  I knew how I wanted to look, how I had looked in my dreams for so many years, and I didn’t want to settle for good enough.  I wanted to be the star attraction, the “ZOMG she’s f**king gorgeous” babe that made tongues roll out like cartoon animations, and for once, I was starting to think that here in SL it might be possible.  It wasn’t going to be enough to just have horns and hooves and wings – I wanted to have some that looked damn good.

Shas kept reassuring me that we could probably find everything I needed someplace or another.  I heard about Skins, which are the graphics covering the 3d Avatar model, Prims, which is short for primitives - basically an item made out of simple shapes that is built up like legos into whatever the creator wants, such as Shasta’s raccoon head and tail - and clothing, which went over the basic shape and skin.

Following her adjustments to the dance ball, she showed me how to run a search and we headed to a mall, which in Second Life is pretty much the same as in Real Life, a building containing lots of smaller stores.

After 2 hours teleporting from one mall to another, I had begun to despair.  Oh there were horns, and tails, and wings and hooves galore, but nothing that really matched my desires.  I had settled for the moment for a set of wings and a tail bought from a store called appropriately enough “Devil Girls”, as well as new hair, new clothes, new shoes, and some other oddments, like a walk animation override that changed the default quick step walk into a more sexy hip swaying stride, but it was becoming obvious that I might have to find other options to match my self-image exactly.

So we teleported back to the club, along with a couple of new friends I had made when Shasta had invited them to join us shopping, Jo and Greytail.  Shas had to go, but GT and Jo stayed behind to help me get everything I had just bought fitted and adjusted.  You see, having the ability to adjust almost every aspect of your avatar also means that not everything bought off the rack fits just right, so you do have to tweak the spatial relationships relative to yourself when you wear objects.  It didn’t really take me long to figure out the controls for xyz coordinates and xyz rotations, nor did stretching objects, but had Jo and GT not shown me how to be able to adjust not only objects, but sub-objects within a larger object, I might have been screaming in frustration soon. Then GT showed me how to make objects, and in just a few minutes I had ditched the rather cheesy horns that I had bought as part of the devil girls set for a pair that actually looked like I thought they should that GT made for me on the spot.

And that’s how I learned about the uses for the object creation menu, and started realizing something vitally important about SL that made it completely unique from every other game I had ever played, and made me begin to look at it in an entirely new light.

Second Life isn’t a game in the usual sense.  It’s a simulation, an emulation of the real world, but unlike any other, it’s a simulation that is not 90% developer based.

Unlike The Sims, or all the virtual IM chat programs, or any other program I had seen in years, Second Life is almost entirely the creation of its players.

That’s right, it’s Players.  Its end users.  Not Linden Labs, the developers of Second Life, not the programmers who know how to hack and hexadecimal edit game files, not the few, the select, the elite.  Those people were all in SL to be sure, but they weren’t the people who had made SL what it was.  Linden Labs had created a framework, but even they weren’t responsible for what SL was.

No, SL was something completely new in my experience, and quite possibly everyone else’s as well.  It was a world created by the people who lived in it.  It was a reflection of their hopes, dreams and desires.  It wasn’t a product of a singular vision, or a unified set of ideas, this world was a hodgepodge collection of everything.

In the mall I had been shopping in, not only were there wings and hooves and tails, but they also had X-wing fighters, Stargates, and teleporters.  Amazon fantasy armor sold right next to the full body powered armor Hardsuits from Bubblegum Crisis.  Besides the various furry AVs for sale, there were Demons and Goths and Dark Elves.  Cyborgs-ranging from such simplicities as wrist claws and armored exoskeletons to things as intricate as the full Terminator T101 series endoskeleton-could be found for sale next to Japanese schoolgirl outfits and fairy tale princess dresses.  Be it Anime, Fantasy, Sci-Fi, or just everyday, it all had equal space.  I could have dressed in jeans by Bugleboy, or a Gorean slave girl outfit, or Stormtrooper armor, and walked through that mall and no-one would have batted an eye.  I had the absolute freedom to be exactly who I wanted to be, and the only real restrictions were social, so I would want to wear an outfit that hid the appropriate spots if I traveled to a PG rated zone, or if I was just wandering around, but I would have done that anyway.  The point wasn’t the clothes, it was my freedom to be myself that mattered.  And all around me were things that told me that that exact freedom was what mattered to everyone else as well.

Second Life was the world its residents wanted.  Not a world that they had to cope with, or survive in, it was the world they desired.  From sex animations to Space Stations to Angel wings, everything around me was something someone had made simply because they wanted too, and had decided to share with everyone else for a minimal recompense.  Regardless of status, race, social position, or interests, everyone was free to create, to dream, and to make into a kind of reality.  Everybody had an equal footing.

And that is also why I constantly use Second Life and my experiences there as examples in my writing - because Second Life is a model, a prototype if you will, for our world in twenty to thirty years.  It’s the future that we would make if there were no limits to the possible, if our every fantasy and wish could be made real, and as such, despite furries and demons and aliens everywhere, it offers an insight into the very things that make us human, stripped away of the extraneous deadweight of prejudice and preconception.  Like a non-stop fan convention, all of us in SL were role-playing characters, but unlike a fan con, the majority weren’t playing someone else’s creation, we were playing the person we really felt we were.

It took awhile, and I had to learn how to make objects on my own before I was satisfied, but I am myself in SL now.  I have the body that has been part of my dreams for all of my life, and I have the freedom to go anywhere I choose without having to hide who I am.  Unlike the “real” world, I was not forced to be someone I did not feel comfortable as simply because my genetics had dictated I look a certain way, or because society demanded I act a certain way due to that genetic accident. I could simply be myself.

And that made me think.  Based on some of the proposed technological advancements of the near future, there is an extremely high likelihood of medical technology being able to make such changes outside of a virtual world.  As a trans-sexual, I know that we can currently make a male such as myself into a passable female, but there are limitations that I find unacceptable personally.  Yet those limitations grow fewer every year, and the cost of performing such surgery has dropped as they become more commonplace.

When I look at Second Life, and how the people who populate it express their “inner selves”, I am struck by the fact that a desire to change how we look is one of the most commonplace urges shared by the majority of the human race.  Be it as simple as dieting to lose weight to the extremes of sex reassignment surgery, we all have a desire to make our outer self match our mental self image, and before much longer, we will have the technology to do so at a cost that many will be able to afford.

There are numerous possible methods through which such radical reconstruction might be achieved, such as nanotech, biotech, or cybernetics, but the simple fact that such desires exist is almost a guarantee that some sort of method for achieving such radical alterations in human form will come into being.  Like the evolution of the modern cell phone from the appeal of the concept of communicators in the original Star Trek series, Second Life is a showcase of concepts, expressing the desires of its inhabitants and allowing a virtual test drive of them, so that we can see what concepts work, and which don’t.  From such things as virtual land baronies to virtual banks to the legality and acceptability an adult playing a child like avatar while engaging in adult activities, SL is likely to set the course and policies that will eventually govern the development of “Cyberspace”, the term coined by William Gibson for the virtual reality world which co-exists and interacts with the real word in his “cyberpunk” novels.  Like the communicator/cell phone example above, I believe the simple existence of Second Life will create a demand in real life for the kind of things available in virtuality.

It’s simple supply and demand philosophy.  Demands were made that lead to the development of the supplies needed to meet the demand.  Every item made in SL by a player was created to supply a demand, be it as simple as better looking hair to such complex items as large scale virtual space craft.  Using myself as an example, my demand to look exactly as I had envisioned in my dreams lead to my creating a completely custom avatar, in which every item that I wear is my own creation.  I own the intellectual property rights for all of it, and having now met my own demand, I have a supply available to meet the demands of others who wish to look like me, or just like a particular aspect.  In a similar fashion, by the demands being met in SL, I see a demand being created in the real world for what’s available in the virtual, and that means that someone is going to be finding a way to meet that demand.

And it was this realization that first led me to begin formalizing the various observations I have been making for decades into written form. My experiences in Second Life made me begin to look far more closely and deeply into the way in which technological advance actually affect our social and political realities. Having the freedom to actually be myself showed me just how fundamentally different the world would be as that continuing advance forced us to adapt.

And that is why I am sharing that initial experience with you. Whatever you think of me, my desires to be a succubus, or my views about the radical changes we are about to undergo, I’m just a human, like you. It’s just as novel, hard to conceptualize, and even a little unnerving for me too. But I’m willing to face it without fear, and use logic, reason, and an open mind to analyze it, pick it apart, and tell you what I see.

Originaly published in acceler8or.com

Valkyrie

Wednesday, March 30, 2011

The Shelter

Xymbers Slade recently dropped by "The Shelter," a place in Second Life with the purpose of helping out newcomers. He met up with one of the staff, ChatBrat Pippita, and asked her a few questions about the location.

Xymbers Slade: How long has the Shelter been up?

ChatBrat Pippita: Six and a half years. The Shelter was started by Travis Lambert and Lars Bismark on the Fudo sim on August 20, 2004.



Xymbers Slade: How has it changed from when it first started to now?

ChatBrat Pippita: The Shelter opened on a 1024 sq.m. parcel in 2004 and is currently on a 32624 sq.m. lot.

At first, we didn't focus primarily on new residents. We started out as a place where all residents, old and new, could hang out and just have some good clean fun.

People started bringing newbies to the Shelter because it was the one place you could socialize in a convivial non-threatening atmosphere. We had several events every day, one of which was a newbie welcome party.

Less than a year later, these daily parties evolved into welcoming newbies 24/7. This has been our mission ever since: To provide new residents with a positive social environment in our overwhelming world.

Our culture has become one of friendship and helpfulness: Old residents show new residents the ropes, and as the newbies gain experience, they in turn welcome newer residents into our community.



Xymbers Slade: How many newbies do you normally get on a daily basis?

ChatBrat Pippita: Roughly 250 newbies teleport in each day.


Xymbers Slade: How many of them end up making their home in the Shelter for an extended period, say 4 or 5 months? (I assume with a name like the Shelter, it is quite the popular landing spot to stick around and stay at)

The Shelter is very welcoming. Most new residents tend to stick around or at least return often. And almost all of our Volunteers started as newbies and then stayed to give back to the community.

For example, I found the Shelter as a newbie, learned basic skills here, became a Volunteer and never left. For the past two years, I have been hosting a themed formal dance at the Shelter every Sunday evening. Like many Volunteers, I have developed other commitments and interests in SL, but I never miss my Sunday evenings in the place that will always be my SL home.


Xymbers Slade: How often does the Shelter get griefers?

ChatBrat Pippita: Not very often and they never stay long. Thanks in large part to the Shelter staff.


Xymbers Slade: How can SL change the newbie experience for the better?

ChatBrat Pippita: I don’t think there is a perfect one-size-fits-all newbie experience. We all like to learn, explore, and experience new things in our individual ways. Having a wide variety of newbie-friendly places with readily available learning tools that newcomers can use at their convenience is, I think, a good way to do things.


Xymbers Slade: Is this place one of the first stops of a newbie's journey through SL, still? Or do they need to find it in Search like everything else?

ChatBrat Pippita: The Shelter is in the Destination Guide and our landmark is one of those that new residents are offered when they first rez.


Xymbers Slade: Finally, what is your advice for new people just starting out?

ChatBrat Pippita: Explore, explore, explore! Second Life is full of exciting, fun and magical things to see and do, and is home to amazing, intriguing and creative people. Look around before you put down roots in one spot, strike up conversations with strangers and enjoy the brilliant people you meet. Second Life gives you an opportunity to create your own world and be part of other people’s creations. Enjoy it, learn from it, give to it.

Xymbers Slade

(Pictures by Bixyl Shuftan)


The Shelter is located in the Isabel sim at (26, 249, 86). On the map, it's location is quite literally spelled out with a skysign.