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Wednesday, September 15, 2010

Interview with WW2 RP JG 2 Commander Vickster “Baroness” Kuhn

Vickster Kuhn is the Commander of the Luftwaffe group in the World War 2 RP area . Besides leading JG 2, the “Richthofens,” she has titles in several other groups, and her profile states she’s considered an ace in five flight groups on the Grid. Recently, she agreed to an interview with Second Life Newspaper.

Vickster Kuhn: Have a seat. This is one of the hangars I keep in Second Life. This one is dedicated to the Richthofen Squadron.

Bixyl Shuftan: Thank you. So Vickster, when did you first come across flying in Second Life?

Vickster Kuhn: Well I (first) flew helicopters, because I couldn't handle planes. But I had a good friend. She was into WW2. She had these great planes, and I wanted to do it too. So I started hanging around Wilders. I joined the RCAF and started flying regularly. Tthat was more than two years ago.

Bixyl Shuftan: When did you first hear of the RP at New Bastogne?

Vickster Kuhn: Well, I own New Bastogne.

Bixyl Shuftan: Oops, excuse me. How did the World War Two Roleplay get started?

Vickster Kuhn: Well it started a long time ago, at least a long time ago in Second Life (laugh). It all really started in a sim called Sanctuary. It’s gone now. But they made this sim for Vice combat, WW2. Mostly flying. That is where most of the WW2 sims we have now were inspired. It was sort of the first inception of the Bastogne project, where we tried to integrate Vice combat and RP.

Vice combat was unique in SL because you can mix personal combat and vehicular combat with different weapons and everything. Before Vice no systems did that. Now there are several, but that's another story (laughter). VICE will ever be part of the history of SL combat, especially for aviation. But the best part is the mixture of ground and air elements.

Bixyl Shuftan: the bombs and anti-aircraft guns?

Vickster Kuhn: Sure, and personal weapons, tanks, ships, everything.

Bixyl Shuftan: when did the Bastogne project begin?

Vickster Kuhn: About Bastogne (smile), After Sanctuary closed, as sims do, they made a partnership with the Flying Tigers, that’s the SL group, and opened two sims, Legends of WW2 and Fallout. Later they opened a third sim, called Bastogne. All three for WW2 Vice combat and RP. Saffron Giano owned Fallout and Bastogne and G of the Flying Tigers owned Legends. That was what I like to call the golden age of WWII RP in Second Life.

Bixyl Shuftan: Sounds like there was quite a bit of activity.

Vickster Kuhn: There was so much activity i still have a hard time processing it all in my own mind. I really came of age as an aviator in those days, and leaned how to organize. I was the Axis coordinator of Bastogne. And I successfully repelled the D-Day invasion of Normandy, which is one of my proudest moments in SL.

Bixyl Shuftan: Sounds like you made a number of kills that day.

Vickster Kuhn: Actually, I was in charge of the air defense, but I planned the defense of the beach to the letter, with the leaders of the ground forces, and it was planning that won the day. But it's ancient history now.

Bixyl Shuftan: What are some more recent accomplishments?

Vickster Kuhn: I’ve been very lucky in Second Life. My area of interest is combat aviation with an emphasis on WWII, and I have had a pretty successful career. I'm lucky to enjoy a good reputation as a flyer. And I ave extended this with my squadron JG 2 'Richthofen.' But my fame really comes from my career as a Flying Tiger. I’m not saying I’m famous, but a lot of people do seem to know me.

Bixyl Shuftan: Any future plans for the RP?

Vickster Kuhn: We are experimenting with a new combat system. For my sim we want to add more RP opportunities for civilians and medical people, and support people, and make more engaging contests. RP is the part that is the most wide open, because you can roleplay anything.

In real-life, I'm an office girl. In Second Life, I'm one of the most feared pilots (around). (laughter) You can see why I'm an SL junky. Bastogne is my gift to my friends. I missed old Bastogne so much. We had air and ground. And when it closed it was so terrible, that is why I did New Bastogne. It’s not like the old sime. My helpers and I redid it completely. We keep changing things. You have to in Second Life.

And we have had many hard times. Not just in Bastogne but in Second Life. People like us who make sims, it’s hard, because it takes a lot of people. Anybody can open a sim. But people like G, they are my inspiration. Not just land, but people and groups. We don't get many chances like this to play in Second Life. And they are fewer than they were in the old days. It's hard to coordinate and the least thing can ruin it.

Bixyl Shuftan: I heard something about membership in the RP climbing back to over 400.

Vickster Kuhn: We have a strong base group that's nearly two years old. That was the base group of old Bastogne.

Bixyl Shuftan: Anything else that you'd like to mention?

Vickster Kuhn: I would like to say that I have two loves in Second Life: the Flying Tigers and The Richtofen Squadron. And that I plan to have Bastogne for a very long time. And that I thank all my fellow WW2 RPers for all the great times and memories. (smile)

And with that, the interview was over. Before leaving, she did tell me of a Youtube she had done for the group. Having seen it, it makes for a fitting close.



Bixyl Shuftan

Monday, September 13, 2010

More New York City Block 9-11 Pictures

The 9-11 ceremonies at the New York City Block, the NYC sim, had a number of pictures taken of them. Here are several of them to help better show the events of the day.

A view of the permanent Twin Towers Memorial and the seating from above before the event.


A closer look at the memorial to the fallen policemen.

NYC owner, and native Brookliner, Cheri Bing and SLFRD firefighter Naxos Loon.

Taking the hook and ladder out for a test drive before the parade.

Another view of the hook and ladder.

Fireman Nick Pritchett gives a short speech after Chief JayFizzle McGinnis

Remembering the Departed

A bird's eye view of the commemoration.

The parade of fire trucks passes the corner.


Several firefighters gather after the parade to share stories.

Following the end of the commemoration, people continued to come over and pay their respects.

Bixyl Shuftan

Friday, September 10, 2010

What Not to Say to the Chronicaly Ill

I remember reading somewhere more than twenty percent of Second Life Residents have some kind of disability. Some keep quiet about it. Others mention it to friends after a while. And some are open about it to friends and strangers alike.

One such friend, a Christian and mother of two, had the misfortune to be stricken with fibromyalgia, a painful disorder that is thought to affect between two and four percent of people. She has encountered a number of people in Second Life, many sympathetic and offering well-wishes and prayers. But a few seemed insensitive, or were clueless in what to say.

So on her public garden, she posted a list of “Things NOT to say to someone with a disabling chronic illness.” She tells me she had heard them at least once.

“But you don’t look sick.”

“Everybody gets tired.”

“Everybody has a bad day.”

“If you’d get more exercise”

“You’ll just have to tough it out.”

“You just need a positive attitude.”

“It must be nice not having to work.”

“There are people worse off than you.”

“It can’t be that bad.”

“It’s all in your head.”

“You’re just depressed.:

“You’re getting old.”

“If you’d get out more often.”

“This too, shall pass.”

And what she thought hurt the worst, “You don’t have enough faith.”

“I wouldn’t wish that on anyone, but unless you get it, you just don’t get it.”

She tells me she had heard each of them at least once. So eventually, she felt the need to make the poster and put it up as a reminder that for the chronically ill, words truly can hurt.

“Have a Blessed Day”

Bixyl Shuftan

Tuesday, August 31, 2010

Meet Afsaneh Metaluna: Artist, Filmmaker, and Storyteller

I recently met resident Afsaneh Metaluna, a story-teller and award-winning filmmaker in both SL and RL. Freed from real world limitations, Afsaneh is able to create and perform her art in SL in ways that would never have been possible otherwise. She currently resides and performs in Falathrim in Elf Circle. http://slurl.com/secondlife/Falathrim/66/222/46. On September 18 at 11 AM SL, she will present a workshop there on storytelling techniques.

Falathrim is owned by Fleure Homewood, her friend and a patron of the arts who hosts many music performances and also has an art gallery there. As you can see in the photo, it is a colorful and imaginative site. Afsaneh is also a member of Myth Systerhood & Company, a group dedicated to providing opportunities for storytelling to flourish in SL.

Afsaneh has been a storyteller since she was in primary school. She earned an M.A. and Ph.D in Folklore, but it was an informal storytelling event that changed her life. That evening, as she listened to the storyteller perform an Irish tale, "The Golden Fly," Afsaneh said she “felt that I sojourned in Ildathach -- the "Land of the Bright Shadow". Prior to that night Afsaneh had been drifting away from storytelling due to academic and other commitments, but that experience revitalized her. “The story was very moving and gave me a deep longing to return to the art as a performer. For the next several years, I told stories at every opportunity. I gave numerous paid performances, attended festivals, told stories for radio and was a featured performer in libraries, schools and museums in the Maritimes.”

When a disability that limits her mobility caused her to limit her RL performances, Afsaneh came to SL. Now, without those constraints, she is free to concentrate on her art. She estimates that she has given over 150 storytelling performances in SL since 2009.

Her real-life husband initially suggested that she come into SL, and together they created their own “Ildathach”, a sim and group dedicated to storytelling. After about a year, however, she decided to close it because it required so much time and resources that her ability to be creative in other ways was hampered. She has since transitioned to the storytelling group, “Myth Systerhood & Co.” This is her main performance group, and it also provides opportunities for residents to participate in the stories she tells.

When I asked Afsaneh about the origin of her name, her sense of humor sparked. “It may be derived from a Persian word for ‘fairy tale’,” she said, but then she explained that since she doesn’t speak Farsi it could mean ‘lamb kebab.' But it had a fairy-tale sound to it, and she liked the way it went with the Linden last name she chose. “The surname is cool,” she said, “because I can offer group members the alternative tag of "Metalunatic."

In addition to her stories, the RL Afsaneh (Dr. Seana Kozar) has been a full-time filmmaker since 2002. Her transition to filmmaking came about when her storytelling was limited by RL issues of bad weather, budget cuts, and mobility. Her first work, “Almost Normal: Stories From the Well Within”, is about women with invisible disabilities. Produced in 2003, it combined video, experimental animation and oral storytelling and was broadcast in Canada in 2004. Her latest film, “Nothing Like Her” was produced in 2009 and has screened in 23 festivals worldwide and has received two awards to date. However, she missed being able to interact with a live audience. Now, through SL, she is able to do both. She has screened some of her films in Second Life and says she will do so again when she completes her latest work.

In addition, she will be returning to storytelling on a regular basis this fall with “1001 Storied Sunday Nights", beginning on September 12 at 6 PM SLT. Each story will be between 30 and 45 minutes long, and after that she will play music that ranges from Eastern and World techno to medieval. But she promised that it will all be suitable for dancing. Additionally, on alternate Saturdays starting Oct. 2, she plans to host "Elevensies with Afs", which will be broadcasts of her previously recorded live performances with chat transcriptions for those residents who like or need text support.

Grey Lupindo

Friday, August 27, 2010

Why I Became a Child Avatar by Pygar Bu

Part Five of Gemma Cleanslate's "The Kids of Second Life"

I decided when I joined Second Life, that I wanted two things for my avatar: to be an angel named Pygar, and to be a kid. My name and appearance are directly influenced by the movie Barbarella, but the kid part is more of an ideal way of being in the world for me.

I love using my imagination to do everything I can, and I try to keep a very fresh outlook on life and learn something from any and all experiences I have. I can express these qualities best by being a kid! :-D

I started out in 2006 as an eight-year-old, and have "aged" to nearly twelve. I will likely stick to twelve when I get there in July on my rezdate. One of the activities I do with other kids in SL is attending Camp Hardknock, and the upper age limit there is twelve. I enjoy my camp experiences so much that I don't want to grow up! (laughs)
I also have a family here. My sisters Mari and Robin are very special to me, and we are Real-Life friends as well. Our parents also became friends of ours through our shared experiences in SL, though we have never met them in person.

My imagination has led me to building objects in SL. I make toys to sell in my store, and have built some other things for Livingtree island, Burning Life, and just for fun. I made some of the things in this exhibit!

Well, hopefully that gives you some insight into my childhood here. Thanks for reading!

Py

Thursday, August 26, 2010

Why I Too Became a Child Avatar

Part Four of Gemma Cleanslate's "The Kids of Second Life"

My whole decision to get a second life began, when I read a Wikipedia article about the Otherland Books by Tad Williams. There was a reference to a Second Life (TM) article on Wikipedia and I am always curious, so I looked at it and got amazed.

Since I listened to the audio-play of the books I imagined how it would be to be one of the kids living inside the "Old Mill". When I noticed that there is a possibility to be a kid and to relive a childhood I didnt really have, I used my chance and registered. The first day I logged in i felt pretty much left alone - there weren't any SL-Mentors at that time, that programme started later on.

So I roamed over SL to find what I actually was looking for, a place where SL-Kids would meet. The first place I finally met any SL-Kid at was at Auburn Hills Nature Preserve - a beautiful place on about a Quarter-Sim, that was lead by Phoenix Ripley. He was a funny guy who always had an open ear and a cheer up for everyone who needed it. Sadly phoenix died in October 2007 and the place is gone meanwhile, but that's another story. The first SL-Kid I ever met was Verena, a German girl and we could sit at Auburn Hills for hours and talk about all silly things. One day she asked me if I wanted to come to the Vortex Kids Club to dance and I agreed.

When we got there, I simply was amazed. Bunches of Kids and many I friended at that day.

It was not much later after that day, when someone told me to try one or two adoption agencies to find some parents. So i started a search and found B&R, a small agency which had a nice atmosphere and which I really liked. There, I experienced my first miracle in SL. I was just done with my Kid Application form and sent it to the staff, when she said that she would have just the parents I imagined. 5 minutes later I left the adoption agency at the hand of a beautiful woman - Connie, my SL-mum now already for over 3 years!

In the following time I met a lot of SL Children, became a Child Recruiter for SLC,started my own business, got involved in the Hogwarts Reborn RP community, started fishing (thanks to Arianna Pinkerton, whom I freinded at my first day at the Vortex as well), built up my RC Racing Circuits, got more involved by DJing etc.

A year and a half later I had the honour to become a manager for one of the greatest vehicle creators in SL, Apolon Obscure. I didn't ask for it, but I annoyed him so much about customer requests, that he told me to come over to his workshop and do it myself. When i was done with my first Helicopter, he told me that I did better than he expected me to and asked me to become his custom manager. I felt really honoured about that and agreed. Since then we were making a lot of things and I more than once drove him up the wall with my ideas, but I love the job a lot and in the following year I learned even more to texture, save prims, sculpting etc.

Another honour I had was to DJ at SL6B and Burning Life 2008/09. While BL08 and SL6B were pretty cool and I DJed for Marianne Mccann's Inner Child Camp solely. Burning Life 09 was an experience of a much greater dimension. I DJed about a dozen sets (including fill-ins for the Vortex) within 10 days and shot a lot of pictures. It was awesome to ride all over the sims and to see all the awesome builds creators did.

In January 2010 I had the honour to meet the first SL-Children and SL-Friends in RL while i was in the UK. Gemini, Myrtil, PJ and Matt! It only added to our friendship, at least in my eyes, although I wouldn't mind to have more time for them, but that will come. I am sure of that.

In May 2010 I got involved in 2 new Projects - the Virtual Railroad Consortium (VRC) and the United Aeronautic Republic (UAR). While in the VRC i will try to help to smoothen trafficking Problems on the SL railroads - I am an apprenticed railroad worker RL so i know a bit about that stuff (grin), in the UAR I will try to fulfill a dream I had since my earliest days in SL - to fly without borders or limitations.

So I am now looking forward of what the future may bring. One thing I am planning is to build at BL10. If you want to help me about it, you are welcome to IM me anytime.

Everest Pike

Wednesday, August 25, 2010

Why I Became a Child Avatar

Part Three of Gemma Cleanslate's "The Kids of Second Life"

Hello, My name is Lil’ Patty Wylie and I’m six years old. I live in a sky house over a mall with my mommy, Sister and cousins. I go to School at Hardknock Elementary and I help Mommy with the mall when I can. I am very lucky and have lots of friends and we love to explore the safe places in Second life.

When my player (my adult side) came to Second life it was to be able to play with a doll again, even though it was a virtual doll. My player was introduced to SL with a demonstration from a friend and thought it would be fun to have an animated doll.

What became a totally unexpected experience is that the animated doll took on a life of its own. I Patty here in second life am real (sorta) and am able to live or relive the experiences of a child. Now I Patty have brought out the inner child of my player and now we get to grow within this world called Second Life.

Here I like school where in first life I did not. Here I love playing games with my friends where in first life I was really bad at it. I’m pretty bad here too, but it does not bother me like it did in first life. In some ways being a kid in SL is an opportunity to reshape a childhood experience and make it better.

Me thinks the reason I am a child avatar in second life is the opportunity for me to share with friends of like mind, the joys of just being a kid again. To just leave the real world behind for a while and enjoy a fun filled worry free world along side others doing the same thing.

Patty Wylie

Tuesday, August 24, 2010

Sage Kostenbaum

Part Two of Gemma Cleanslate's "The Kids of Second Life"

How did I become a child avatar? Well… When a man avatar and a woman avatar fall in love… *laughs, falling back a bit* Just kidding!

Seriously, let’s start to before SAGE KOSTENBAUM even existed. Prior to Second Life, my player - player?! This isn’t a game; this is MY life we’re talkin’ about here! - used to hang out in a so-called world called Zwinky. But, compared to SL, Zwinky is a practically a comic strip. She got burned out with that and upon hearing about Second Life on an episode of CSI: NYC, and from a fellow Zwinkster, she decided to check it out.

At first, like everyone else, I started out as an adult avatar - a harajuku noobie. I left Orientation Island, explored around a bit, saw some of the sites, and even thought about getting a job at Sweethearts Jazz Lounge as a hostess. I thought that would be so much fun! I love interacting with people.

After doing some traveling, I stumbled upon an island owned by a member of the church I belong to. I was very impressed with the landscaping and his buildings that I wanted to meet him. A few day later I finally met him. And, I was shocked by what I saw. Initially, I didn’t believe my eyes. He was… a child! I had NEVER encountered any child avatars before in Second Life. I thought it was a world solely resided by adults. It wasn't until AFTER I became one myself did I see anymore. Unlike now, in May of 2008, child avatars were few. We usually were only found in the Kids' Communities. The first time I saw another child running arounds the streets of SL outside sims I normally hung out in, I was so excited. It was like, I HAFTA be your friend! But, now in 2010, if I see a fellow child I don't know, I think, where have you been hiding? LOL

So, back to my conversion story. After meeting this boy, I decided I'd like to live in Second Life as a child also. At first, I did some messing with my appearance. Made my adult shape shorter, fattened some areas and ended up looking more like a teen. While talking with this new found friend of mine, he shared with me a scripture that explains: you should become as a little child. And, I thought, yes, of course, full of innocence and forgiving. We talked some more and he asked if I was planning on being a child avatar most of the time. Hmmmm… I thought. Yeah, I think so! ^.^ He invited me to join a local SL child group called Second Life Children and I did some more research on becoming a REAL child avatar.

When I found my first child shape and skin, I thought, I had no idea you could buy already made child shapes and skins! I was estatic. At first, I decided I would be eleven years old, but since then, I have become eight years old. Some kids get older as years pass, I got younger. :P I no longer wear that first skin, but my shape is the first shape I found; a free one. I've just done a lot of molding over the past 2 years.

So, in a nut- shell, that’s how the adult Sage Kostenbaum became the child Sage Kostenbaum. And, I LOVE it! The child avatar community is so tight. We look out for each other, and help each other out. And, I have met so many friends. Friends who have become some of my best friends, not only in this world, but in the world beyond the World Wide Web. I have a family - 3 mothers and a sister. I go to school. I made Valedictorian! I am the female co-host of a kid avatar radio broadcast show called Milk n Kookies.

Being a child avatar is the best. We explore lands, go to dances, hang out, go shopping... but most of all, we don’t have a care in the world. It’s fantastic! We’re not a bunch of perverts; in fact the MAJORITY of us aren’t even looking for sexual encounters. We’re all fairly the same, deep down inside, just a group of kids trying to have fun and reliving a second childhood.

Sage Kostenbaum

Monday, August 23, 2010

So Why Am I a Kid Avatar?

Part one of Gemma Cleanslate's "The Kids of Second Life"

Let me use a classic television analogy: in the original Twilight Zone episode, "Kick The Can," a group of nursing home octogenarians start to play the kids game in the title. In the process, they end up back in the halcyon days of their youth.

When I joined Second Life, playing a kid was not at all something I had considered doing. I did not even look at that as being an option until meeting two separate real life friends in-world, and seeing them playing kids. We talked a bit about this, and they offered some of their motivations. I liked what they had to say, and it led to me doing the same: a chance at youth and innocence regained within a virtual world.

This has led to four years of child avatar roleplay in SL. Being part of an inworld family, going to elementary school, heading out to Summer Camp, and just enjoying the wild, carefree life that comes before worrying about jobs, bills, and other commonalities of an adult's life.

So why a kid? So I can hit the playground once in a while, be cared for and nurtured by an in-world family, and have fun with my virtual peers.

I simply want to kick the can.

Marianne McCann

Tuesday, August 3, 2010

Fishing Boring? Not So

Fishing in Second Life can be so much fun. If you have not tried it you should. You can get a demo rod to find out what it is all about at any 7Seas vendor.

I have been fishing for over a year now. When I started I kept every fish I caught. I suddenly saw my inventory bulging, and then put some away in a container. Slowly I began to realize how silly this was . The fish are always there and so many fish to catch! I began to be selective in my haul, giving many away to non-fishing friends. Then I began attending contests. What fun!

There is a cadre of fisher people in SL who travel from contest to contest keeping in touch with each other in the 7seas social chat. Announcements are sent out in that chat with details of the prizes, type of contest and time . Most places have rods and custom fish to be caught, some very extravagant. I now host contests myself at Relaxation sim and Thorstar. The in-between announcements in group chat are the funniest and some of the most enjoyable I have come across in any group! A true chat group!

Most fishers are always ready to help out anyone who asks. Contests can be very quiet, with the fishers attending to who-knows-what off line, or sometimes raucous as the speakers tease the others and themselves. Many types of avatars love to fish, tinies, furries, vampires, skeletons, birds, kids and who knows what else you might meet. You will hear many languages so you know it is a universal hobby. Almost all contests are baited so you have to save money to buy the bait. You have a chance of winning lindens at the contest and sometimes you will get bait for standings on the fishing board.

Once you gather xpoints for every fish you catch you find yourself in the Hall of Fame. ( I’m there!) Breeding is the next thing! With a mama and a papa and some food called luv-n-flakes, you can make babies. Of course now that you have babies it is time to snuggle them, everyday, to get baby xpoints. With these points you will be in the Breeding Hall of Fame! (I am there too).

Well, if I have not enthused you yet, I guess you will not be a fisher. Too bad. It is so much fun! I admire the creators of 7seas fishing for keeping it going and inventing new interest with fish and xpoints. It is amazing how such a "boring" thing can become so magical.

Gemma Cleanslate

Saturday, July 31, 2010

Last Call for Fun at the 2010 RFL Track

Just before the sims for the 2009 Relay for Life Walk were taken down, the teams held a “teardown party.” I never found out if it was planned, or came about spontaneously, but it was quite a sight, with everyone whooping it up, builders, team captains and officers, and bystanders such as a certain reporter.

I expected something similar this year. But it didn’t quite happen like last year. After the Walk was over, many of the officers in the Passionate Redheads group either dropped out of sight or were on little. As it turned out, the Redheads had to deal with a number of problems this year, many of the people getting sick, having to help family, or otherwise had to deal with real-life problems. Combined with the “Great Recession” as the current economy is sometimes labeled as having, the Redheads endured what one called “a perfect storm” of trouble that could easily stall a fundraiser in its tracks. And still, the team managed to raise thousands in US dollars.

Maybe the other big teams were having similar trouble. I didn’t hear of one big last party, though did notice a number of small gatherings on the map on Tuesday July 20th, the last day before the builds were to be torn down. Deciding to drop in on one, I found a gathering of people at a beach scene, with plastic pails and kiddie shovels, sand mounds one could bury themselves in to their necks, with a huge sand castle in the middle. It turned out that the DJ here was also broadcasting into the radio stream over the RFL track area. Redhead builder Shockwave Yarearch also dropped by, joining in the dancing for a while.

As the party went on, the DJ gave an announcement. One of the track sim managers had raised the water level by ten meters, flooding the place. A little later, he described people going over to party over there, and more and more of the people at the beach party headed over. I was among them, teleporting over to the sim, and indeed it was all wet, trees with water up to their leaves and buildings with water halfway up the walls. Unlike a real-life flood, no damage done here, though.

Someone began passing around ducky inner tubes. They really couldn’t keep you afloat without a swimmer AO, but fortunately I remembered I had one. More began appearing, a few others probably using some kind of AO to help them float. Others deployed umbrellas and floated around like Mary Poppins. Then a boat showed up, captained by someone looking like a pirate, and someone else in a tiny duck avatar on board. It was certainly weather for ducks at one point when rain began coming down. Rain is pretty rare in Second Life, and for some it was the first they had seen it.

People were having a great time, laughing and joking, and then came the fish puns, “Oh my cod!” “I did it for the halibut.” “I’m calling the carps.” People even talked about doing a water sim next Relay, selling mermaid/merman avatars and swimmer AOs for charity.

More recently, I did hear of a party the Redheads will be having to celebrate their success at the Relay, on Saturday August 14th at 10 AM. Enough time for those most involved to take a well-deserved rest.

But it’s that spur of the moment party at the flooded sim that to me represents the final bash of the 2010 Relay for Life track.

Bixyl Shuftan

Thursday, July 29, 2010

Update on Tuna Oddfellow of the Odd Ball

Tuna Oddfellow, known as “Fish the Magish” in real life, runs the Odd Ball with the help of his partner Shava Suntzu. The Odd Ball show is a one of a kind place in Second Life in which the area are surrounded by dazzling colors and patterns described by some as like a psychedelic experience without the drugs, described by others as dancing in a kaleidoscope.

When I interviewed Tuna and Shava in May 2010, their situation was a troubled one. Shava did most of the speaking, describing Tuna as disabled due to medical problems and the pain that came with them.

Tuna Oddfellow: ... I'm not in pain for most of my day, which is better than it was. But I don't go through a day generally without hours of it in really bad pain.

Shava Suntzu: And he can't predict when. It makes it impossible to plan things. Sometimes he can muscle through it. He was in pain for most of every day until we started the new medication in January. But it seems to be plateau-ing. It doesn't cure anything, it just reduces the symptoms. ... There's nothing that fixes this -- it's a nervous system disorder that's recognized, but they don't know why it happens. And you can't use most pain meds for it because all the opiates mess with the function of the gut, and the disorder is already messing with nerves in the gut. So they just chock it up as "neuropathic pain,” which even his GI specialist admits is a "garbage pail diagnosis.”

Despite their troubles, the pair did their best to be optimistic, talking about the development of the Odd Ball, how in it’s first showing the audience found themselves in a “mild euphoric” state. When a psychologist looked at it, “he thought it was inducing theta activity in the brain” and were later told it seemed “that there was alpha too. That's typical of some kinds of deep meditation. So this was pretty exciting. We kept working to refine what we did ... everyone kept saying it felt like being stoned.”

Shava worked to find out exactly how the special effects worked, and in July 2009 had pretty much done so. “And now we're filing patents. We're so close to getting to the point where things could get better.” But Tuna’s declining health and then her catching pneumonia were pushing them to the financial edge, “I missed some deadlines and some consulting stuff, and lost some work, and now we're just hosed. ... I thought I'd find more work, but I haven't yet. What we do in SL, generally pays the rent and expenses here. But we aren't like the people who pull out money every month.”

I met up with them again earlier this month. Shava told me they had been to another doctor who made some progress in finding out what was wrong, and expected to hear more news in about a week. Checking later on, Tuna had been given some new medication that was working better, Shava saying, “Tuna's adjusting to his meds, so he's actually been able to work on Odd Ball stuff, but he's not very mobile. I’ll take it though. (smile) His schedule is set by when the pain's least. ... It's *really* good for both of us when he can be engaged.”

The Social Security office was reviewing his case about his benefits, but there was some bad news, “My landlord is giving us an eviction notice next week. In Massachusetts, that gives us 6 months to figure things out. But it stings. I've been all kinds of activist and entrepreneur -- intellectually, I know I always get through these things, but that fails to make them fun to go through. It does inoculate somewhat against despair though.”

“On one level, I can't complain. I've had a very adventurous life, and I would probably be bored stiff doing the conventional run of things. ... I figure Second Life drama is usually so tawdry, we get to raise the bar by doing the classic starving artist romance? It's like La Boheme, except Tuna has a beard.” She was doing his best to keep a cheerful face, “It's a survival tactic. If you don't, you stop moving, and that's when it catches up and eats you! “

The Odd Ball’s location is at the research center sim at (133, 133, 651)

Tuna and Shava have incorporated their business in real-life, Oddfellow Studios, and have a website at http://oddfellowstudios.com .

“Come, be odd.”

Source: SL Newspaper


Bixyl Shuftan

Wednesday, July 28, 2010

Delinda Dyrssen "Taking Flight" at the Snail Races

I'm still smiling from all the fun and laughter I had while participating in a Special Edition Giant Snail Race put on by RacerX Gullwing and his crew to help raise money for Relay For Life in SL on Saturday. I have raced once before in one of the regular races which are normally giant snails but this one was with Tiny Giant Snails (about the size of a typical avatar in SL) but to be honest I had a little difficulty steering that Huge Snail Avatar around the course.

As soon as I tried on my mini snail (and promptly had a Live n Kickin Flag added by Baldi McMillan (who happens to also be my SL next door neighbor) Thank You Baldi. I was ready to race! This race turned out to be absolute chaos for me and Treet TV's Cameras which you'll see in the clip below. I would attribute it mostly to sim lag as there were way more people in the sims than the Linden Labs servers could handle gracefully.

At one point I fell off one of the rides and I guess the build was at a high altitude in SL and I found my snail/self falling from above 2000 meters below to what I believe was some kind of Music Event that was going on below us where I briefly saw Harrie Skjellerup (organizer of The Originals) in front of me before a friend teleported me back to the Snail Race..

Anyway.. this 2 min clip below shows some of the madness of the race with a priceless shot of one of the boats overloaded with snails appearing to fly through the forest and off into space.. You gotta love Second Life Sim crossings!

Watch with the Audio on this is pretty funny..



Delinda Dyrssen
Reprinted from "Brb" with permission

Friday, July 23, 2010

More Scenes From The RFL Walk

Some more scenes from the Relay for Life Walk on July 17 & 18th.

The Passionate Redheads, at least those visible through the lag, going past the Roma camp. In ancient times, surgery to remove tumors was sometimes done, though without the benefit of painkillers.

A lady from Roma, dressed to kill, making her walk.

A dwarf and a human from a Fantasy RFL group.

One of the few feral avatars on the track, this little critter hopes to "ferret" some donations.

Sim down due to lag. Too many Redheads on the track?

One of the karjia (servants) from the "Goreans for Life."

Meeting with the lioness Kamiliah Hauptman, Vicerine of Caledon, at the Caledonian camp.

A child avie makes her way down the track.

Another feral running down the track, flag in hand, or rather jaw.

With the lag, sometimes it seemed like you were the only one on the track.

One advantage of the Relay on Second Life, the only TP you had to worry was there stood for "teleport."
A lady dressing up for the "Caring & Curing" hour on Sunday morning. "Helllllooooooooo nurse!"
A cancer survivor at the Redhead base, Sunday morning.


This picture was contributed by one of the Redheads, showing the display of fireworks at the close of the Relay for Life Walk.

Bixyl Shuftan

Thursday, July 22, 2010

King Kong vs Mega-Macro Lomgren

Following The Walk for Relay for Life, for a few days until the teardown people continued to have fun at the various sims around the track. People explored around, collected freebie souvenirs, or just got together for a party. The various Relay groups would hold one, and anyone else was free to drop in.

On Monday July 19th, the Relay Rockers group were holding a bash at their camp, which looked like it was set up for a celebration, with it’s picnic tables, balloons, stuffed animals, cupcakes and cakes. Standing above it all, one giant multilayer cake, with pink icing, candles, and a slice cut out. People were partying across the camp, including a few on the giant cake.

I dropped in along with a few others from the Passionate Redheads. Among them. one of the two main builders of the Redhead camp, Lomgren Smalls. Lomgren is unique among Second Life residents as the “tiny kitty” avatar he uses almost all the time is just six inches in height. A skilled builder, a few years ago he tried pushing the limits of Second Life’s physics by seeing just how small he could make an avatar that could move more or less normally, being able to do most common actions except dance. It’s certainly been a conversation-breaker, and in a job fair in Second Life even helped him get his current real-life job.

We enjoyed the party, dancing to the music when we heard, “Big ape.” And looking up, what came into view was a big mass of muscle and hair: a macro gorilla avatar, probably King Kong size. It danced alongside the rest of us for a little while, then I saw one girl appear in it’s huge hand, as if doing one of Fae Wray's scenes, “EEEEEEEEE!! It’s got me!! Help! Heeeellllppppp!!”

Someone decided to help in his own way. “I’m going to put that gorilla in his place,” Lomgren commented, then zipped away. A minute later, something appeared, towering over the gorilla. It was Lomgren, but in a much, much, larger avatar: a mega-macro. He had also decided to try to take avatar building in the other direction, building a huge feline that put most macros to shame. I didn’t get a measure of just how tall it is, but it was probably over 100m in height.

Lomgren stuck around for some minutes. One guy teleporting in found himself between the huge avatar’s toes. The girl held by the ape soon dropped from it’s hand, and soon the gorilla was gone from the party, not wanting to look like an organ-grinder monkey next to the mega-macro. After the hairy primate was gone, Lomgren disappeared again, then came back as his usual six-inch high self, “I prefer being this height.”

The master builder had his chance to stand tall literally as well as figuratively.

Bixyl Shuftan

Wednesday, July 21, 2010

RFL: Scenes from The Walk

There were far more pictures taken of the Relay for Life Walk than could be fitted in the article on July 20. So here are a few.


A picture contributed by one of the Redheads, showing us cheering the walkers on.


Skylark had the only 'taur avatar that I noticed. Despite the lag, the back legs seemed to move okay.



A picture from Daaneth, showing him and Sabine on the Walk.


A screenshot of the map by Sabine, showing hundreds of avatars on the track.


A friend from the old newspaper, Glitter Xeltentat.

Bixyl Shuftan