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Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Monday, April 28, 2025

Exploring Creativity and Scientific Inquiry Through the Metaverse: Our Journey in the Student Building Challenge

 
By: Marcel Mosswood

As an educator deeply committed to integrating immersive technologies in learning, I had the privilege of guiding a group of students through a transformative experience in the metaverse. Together, we participated in the Student Challenge held by VWEC (Virtual World Education Consortium), a competition that encourages learners to design and build creative, research-based virtual environments. We joined with three dedicated teams under the collective name Ice BeAm Team, each of them bringing unique perspectives and thoughtful designs into the metaverse.

The first team, Blue, developed a project titled The Rise of H2O, which explores the profound impact of global warming on water systems. What made this team’s building especially compelling was their use of extensive literature-based research to inform the entire virtual experience. Their environment provided a comprehensive narrative—from rising sea levels and melting glaciers to disrupted water cycles—presented in an engaging, visually informative format that invited users to explore and reflect.

Blue Team building: The Rise of H2O

The second group, Orange, chose a more futuristic theme with their project, Moon Life: Dream or Reality?. Their virtual space simulated conditions on the moon, examining how lunar phases and environmental factors would affect the possibility of human habitation. The highlight of this project was the Lunar Cycle Interactive Ride, an experiential attraction where avatars could ride through the different phases of the moon while absorbing key facts and scientific insights. This interactive component turned abstract concepts into tangible experiences, making learning both fun and memorable.

Orange Team building: Moon Life: Dream or Reality

Our third team, Red, focused on the very real and pressing issue of natural disaster preparedness. Their project, Earthquake Resistance House, modeled how Japanese architectural strategies are applied to build earthquake-resilient homes. Their virtual environment featured a simulation video of an earthquake, utilizing assets from our metaverse school, Suluh Bangsa Mulia. This simulation provided users with an understanding of how specific structural elements help reduce damage during seismic events—a vital topic for students living in earthquake-prone regions.

Red Team building: Earthquake Resistance Building

Behind each of these projects was a rigorous research process. The students built upon lessons they had previously studied in school, applying them in meaningful ways that demonstrated both comprehension and creativity. We encouraged them to investigate beyond the classroom, seek credible sources, and collaborate intensively as part of their project development.

Participating in the VWEC Student Challenge was more than just a competition for us—it was a milestone in experiential learning. It showed how virtual environments can serve as powerful platforms for scientific exploration, critical thinking, and teamwork. Through the lens of the metaverse, our students not only learned new content but also developed skills that will be essential for their future academic and personal growth.
 
Marcel Mosswood
 
 
 
people

Tuesday, March 23, 2021

2021 VWBPE Thinkerer Award Goes to Wisdomseeker (Lissena Resident)

 
By Bixyl Shuftan

Last weeked was the Virtual Worlds Best Practices in Education conference. There were a number of talks and other events, including a few discussions by the Lindens. Near the end they gave out their Thinkerer Award. This was at the closing ceremony in which a number of people such as Pooky Amsterdam, Lorraine Mockford, Elli Pinion, iSkye Silverweb, Olivetree Lighthouse, Beth Ghostraven, Heike Philp, Serena Offcourse, and others were given thanks (and the Newser was also thanked as well for it's coverage). 

Then came the award, which is given to "for outstanding contribution in the promotion of learning, community, and educational practices, and who exemplifies the spirit of cooperative development within immersive environments." And this year, it went to Wisdomseeker aka Lissena Resident (Lynne Berrett in real life). 

Elli Pinion described the reasons, "Lynne began her educational career with an MA in English and doctoral fellowships in the Humanities. She was an English instructor at universities in New York and Michigan. She joined Manhattanville College in the New York City area as Director of the H.E.O.P. College Skills Center for at-risk students and held many other positions there for almost 30 years. Concurrently, she established a private psychotherapy practice for adults and couples after getting an MSW in Clinical Social Work at New York University.

"In semi-retirement Lynne trained as a coach with MentorCoach, a program based in positive psychology. She was on the leadership  team of the Alliance for Positive Psychology there for almost 10 years. 

"She says that her experiences as a caregiver, with her husband, first for her mother and again for her brother in law and his wife, led her to search out new ways to help others.  Because both women had developed dementia, she began to study brain health in depth to learn how to delay and even prevent the onset of dementia.

"Lynne first encountered Second Life at a Positive Aging Conference and was immediately attracted to the imaginative power of Virtual Worlds.  She recognized the potential for learning through virtual experiences (turning theory into action) -- learning that could transfer to a person’s life beyond SL.

"In 2013 she founded the Whole Brain Health Group in Second Life.  She established Inspiration Island, which now has 4 full levels of activities, as official home of Whole Brain Health. It is a 'public' region where over 40 volunteers, members of the island Collective, are given free parcels to create self-guided activities and offer hosted programs. Everything is designed to help visitors learn by doing.

"Over the years she has presented her work in Second Life at many conferences around the country. When she presented at the National Center for Creative Aging Conference in Washington D.C., Joyce Bettencourt (Rhiannon Chatnoir in SL) came along to stream Second Life into the event so they could be joined live by Thinkerer Selby and members of the Collective.

"Lynne is active in many virtual worlds educational and nonprofit groups such as Virtual Worlds Education Roundtable, VWBPE, AvaCon, OSCC conferences, and she was a founding board member of Nonprofit Commons. She also developed a course for SL entitled ‘New Frontiers in Brain Training,’ which uses activities on Inspiration Island to guide students to design personalized action plans for well-being.

"Her latest accomplishment is building Virtual Learning Village, a grid in OpenSim specifically made for lifelong learning and professional development. She and her group of volunteers have created a beautiful environment with many innovative tools for teaching and learning.

"To find out more about Lynne’s work, she has multiple websites:
https://agelessmindproject.org
https://virtualinspirationisland.org
https://virtual-learning-village.org
https://www.facebook.com/VirtualInspirationIsland

"It is for all these reasons, and more, that the VWBPE Organizational Committee proudly confirms Lynne Berrett, our Wisdomseeker, as the VWBPE 2021 Thinkerer Award recipient."

After much applause, Wisdomseeker went forward from her place on the stage to speak, "I want you all to know you have saved my marriage. My husband is watching this and has promised never to ask me again what I am doing in Second Life." She paused as a few chuckled, then resumed, "I am so honored to accept the 2021 Thinkerer Award -- not just for myself but also on behalf of the Whole Brain Health Team and the Inspiration Island Collective. I could not have done any of this work without their dedication and expertise and imagination over many years. There are so many people to thank! 

"First of all, the award winners who came before me. Every one of you has contributed to the success of our learning projects in Second Life and OpenSim through your example, advice, encouragement, and concrete help. I plan to thank people privately, so I won’t subject you all to a long list of names tonight. But of course the members of the Inspiration Island Collective are at the top of the list. Every year since 2014 we have taken a group photo of the Collective. Most of the original members are still with us—which is a source of great joy to me. Each year we have added new members to the photo. You can see the latest one in the Lotus – which is a miniature Inspiration Island – at our Exhibit here at VWBPE. It was made with loving care by Katsii Tennen (Catseye), Fran, and Tooyaa.

"If you attended our presentation this morning, you can guess whom I DO want to thank publicly. From the very beginning, Thuja Hynes (Tooyaa) and Francisco Koolhoven (Fran) have been essential partners in producing the rich experiences Whole Brain Health offers. Our long, fruitful collaboration has been absolutely central to WBH’s development and my own growth as a virtual worlds educator -- and as a leader. Their creativity, technical skill, and willingness to try anything I come up with have repeatedly made the impossible possible for us. 

 "I also want to shout out to Maximillian Merlin, my chief creative and technical partner in a newer venture, Virtual Learning Village. After creating our drone security system and a lot for Inspiration Island, Max brought his Buildwerk team of volunteers to OpenSim, where we have built a beautiful grid for adult learning of all kinds. 

"Our Whole Brain Health logo is a manifesto for all this work: it’s a simple circle with the three words INTERACT  INSPIRE  INNOVATE embracing the central word, CHANGE.  The more we can INTERACT and INSPIRE each other through our collaborations, the more we can truly INNOVATE – creating new forms of learning in virtual worlds and beyond, for people of all ages... because well-being is directly related to flexibility – the ability to CHANGE. 

"As one of my role models, Seth Godin, just wrote on his blog: “The world is going to change and resilience is our best response. 'Resilience is a commitment to design, an attitude and a system that works even when things don’t turn out the way we planned. Especially then.   … Flexibility, community, and a sense of possibility can go a long way. That doesn’t make it easier, but it’s our best path forward.”

"So my last thank you tonight goes to the VISION of Best Practices in Education that is illustrated year after year in this conference. And most of all, thank you VWBPE, this year, for illuminating the value of lifelong learning for adults in virtual worlds with this award. "

The award itself, which resembled the classic statue "The Thinker," when presented was very large, almost twice her height. Someone joked "The real test is if Liss can carry the trophy 20 meters." Another commented, "That award is going to take a heck of an anti-grav trolley to be taken away."

Following Wisdomseeker's speech, people started to head out to the last official event, the farewell party. She and several others would engage in a group hug, then depart.

Past recipients include Renne Brock / Zinnia Zauber, Barbara Truman / Delightful Doowangle, Valerie Hill / Valibrarian, Cynthia Calogne / Lyr Lobo, Andrew Wheelock / Spiff Whitfield, Alice Kreuger / Gentle Heron, and Selby Evans.

Bixyl Shuftan

Friday, January 18, 2019

Wisdomseeker and Whole Brain Health


By Bixyl Shuftan

When it comes to keeping one's mind healthy, the people to go to are Whole Brain Health at Inspiration Island. I recently interviewed the head of the group,  Wisdomseeker (Lissena Resident). We met in a skybox with a few pannels and chairs over the sim. "We hold our staff meetings here," Wisdomseeker explained.

"World Brain Health really began in 2013.," she told me, "I came into Second Life fascinated by the imaginative aspect of it, but not really sure what I would do here. Then I met Gentle heron of Virtual Ability Island. She encouraged me to do a presentation on brain health for her spring 2013 conference. I did that, and also set up what is called a brain Health Fair in real-life. In real-life, it takes place in a gym and allows seniors to try out many of the activities that promote brain health. I brought it into Second Life. That is my background and training, holistic evidence-based approach to brain health and well being. So everything here comes from that beginning."

I asked about the sim's name, Inspiration Island. Wisdomseeker pointed out, "The name comes from our logo." She pointed it out in the nearby wall: Inspire, Interact, Innovate - Change. "These are the things we focus on--educating through fun and thought provoking activities." I asked about the activities. She answered, "The idea is that people can learn what they can do to have greater well being, and we give them ways to actually try out those things. We work from five pillars of well being, activities that encourage self care--good diet, sleep, exercise and stress reduction, encourage social interaction that iis positive, encourage cognitive challenge, encourage creative self expression of all kinds, and help people develop a sense of purpose. Those five based on the research. So if you look around, you can find parcels that focus on them."

"We have for example a Multiple Intelligences Experience parcel to explore your greatest kinds of abilities--have you seen it?" I answered that I had noticed it from a distance. Wisdomseeker continued, "We hold our jazz concerts Wednesdays on the music stage there. Music is one kind of intelligence. My husband is a musician (smile). We have a number of music programs. (The) 50s sock hop for instance hosted by Curei on her Floating Gallery here. The map on the welcome board--which is all over the sim--is a good way to see what we offer. A great 'Relationships in SL and Beyond' program led by Pet Karu, who is a professional counselor. We have about 30 people who create programs and activities here, island members. Darth Vondran teaches chess here as a brain game. ... We take a group photo every year. It keeps getting bigger."

"I am on the board of Nonprofit Commons here in SL, and this region is part of Rockcliffe University Estate. I have a staff that is made up of gems. Thuja Hynes is Associate Director here. Francisco Koolhoven is Media Director. His is a scripter, made the Welcome Board behind us. And Katsii Tennen is our Music Organizaer. So the four of us work closely and others participate through their programs, like Osangar and her amazing brain! I never in a million years thought I would be doing this, it just sort of grew (smile)."

Wisdomseeker went on, "We are the virtual arm of a real-life nonprofit called 'Ageless Mind Project.' ... You see, I strongly believe that virtual lives enrich our other lives. AMP has the goal of educating the public about lifestyle choices that improve brain health and well being. In real life my husband and I give workshops, often using music as brain food as the theme. Music can contribute a lot to well being, a lot of research on this. One thing we are doing now is setting up a series of challenges/quests on the sim, a structured way for people to explore. So many tell us we have so much here, they don't know where to start. We will give people badges for completing challenges. Our staff is working on that now."

Wisdomseeker mentioned one could find their calendar of events at https://virtualinspirationisland.org/calwbh/ . She went on to say they try to have events every day, "we keep adding new ones--we also try to collaborate with other groups. For instance we are hosting a tea ceremony presented by another group, a special event next week. ... One thing, everyone who comes here and likes it, tells me. We are a friendly bunch.  People feel safe here. They like the feel of the place."

I asked her, "One question coming to mind, would someone in their 40s approach brain health a little differently than someone in their 20s? What if the person was in their 60s?" Wisdomseeker answered, "One way to look at it is this:  everything you do from the time you are born to protect your brain is important - at any age what we teach here is valuable - no matter how early or late you start - having this knowledge and practicing it is the key. The underlying concepts are universal. I say this as someone who turned 80 this year. I got into this because we took care of close family members who developed dementia. Once I realized there are things people can do to have a better chance - look at the football players, for instance, I wanted people to know about it. Now if they would just requie helmets on scooters."

Another question of mine to Wisdomseeker was, "Would you say on the whole, brain health is being taken more seriously?" She answered, "Very much so now. I keep up with the research so I can see how much more there is. Especially now that we know more about the brain itself, about neuroplasticity and neurogenesis, how what you do can change your brain for the better, grow new neurons, improve memory, lots of good stuff. It's worth learning about and developing good habits around it. Second Life is important in one great way. I believe it has the power to reduce loneliness. Loneliness is connected to depression and is generally bad for brain and well being. That's why having positive relationships here is so important too, something we focus on."

I asked if they were planning anything this year that stands out. Wisdomseeker answered, "Our major focus is on giving visitors a clearer pathway to well being through our sim - so when they come here they will know more easily where to explore, according to their needs and interests. Many of our members also are planning new activities here. We are very open to having new people join us both as visitors and members, and to suggest additions and improvements."

Wisdomseeker and I parted ways. But I would return later to look around the island. And there was a lot to see, both on the ground and higher up. There are a number of places one can go to read information. But there are also games areas, such as the 3D Maze at (224/51/22) and those at Games Park at (203/55/701). One can get a list of locations here.

https://virtualinspirationisland.org/

http://maps.secondlife.com/secondlife/Inspiration%20Island/151/234/39



Addition: Whole Brain Health made this video in 2016 of the activities on Inspiration Island.

Bixyl Shuftan

Wednesday, August 31, 2016

The Philosophy Class: Looking for Spinoza


By Gemma Cleanslate


I went over to Wainscot to register for the new year of classes at Professor Bergson’s lecture hall. I have been attending classes here for nine years. Sigh. I just can’t seem to graduate. There have been 614 lectures since the institution of the classes each year in Second Life and there have been 14 projects since the class began in 2009, September. The past lectures can all be found on line if you would like to see all the themes we have completed and talked about. http://thephilosophyclass.blogspot.com/
 I have not attended all the classes but they are held on Tuesdays and Thursdays like clockwork, with the exception of holidays . All are invited to check out the classes and join in on the lectures. Professor presents and then we discuss, sometimes vigorously and sometimes wandering off the subject but are quickly drawn back.
This year the professor, as usual, has a new and intriguing theme for us to delve into.
“In 2003 the famous neuroscientist Antonio Damasio published a book with the title: 'Looking for Spinoza - Joy, Sorrow and the Feeling Brain' The Dutch translation of the book got a rather more ambitious title:
"'Het Gelijk van Spinoza - Vreugde, Verdriet en het voelend brein' which could be translated as 'Spinoza was right - Joy, Sorrow and the Feeling Brain.'
"In this project we'll investigate what Damasio meant and how a philosopher, born in 1632, can contribute to our modern neuroscientific insights.
"But first we'll learn how the philosophical ideas of someone who lived more than 380 years ago are still controversial and closely related to our present situation. “
We will hope to see you in the lecture hall on the opening day, the first of September, Thursday at 1:00 http://maps.secondlife.com/secondlife/Wainscot/204/195/38

Gemma Cleanslate

Friday, March 27, 2015

Holocaust Survivor Speaks at the VWBPE Conference


By Bixyl Shuftan



On March 21, The Virtual Worlds Best Practices in Education Conference had an unusual guest speaker: FannyStarr Hilltop. In real life Fanny Starr is a survivor of the Nazi Holocaust of  WW2, in which they murdered a total of eleven million civillians, the majority in concentration camps. Explorer Dastardly, FannyStarr's real life daughter (Helen Starr), was there with her near the podium as she spoke. LoriVonne Lustre typed what she spoke via voice and posted it through announcement chat.

Under the Nazi regieme, about 20,000 concentration camps, ghettos, and similar locations were set up, used for various purposes from slave labor, temporary way stations for transit, and extermination camps built for mass murder. The places FannyStar had been stationed at were the Lodz Ghetto, where people faced starvation and disease, Auschwitz where those imprisoned faced the gas chamber and crematorium, Mauthausen which killed by working people to death, Ravensbruck, which had women only, which provided slave labor for Siemens Electric Co., and Bergen Belsen which also killed through diseases and starvation.

FannyStarr described her experiences to the audience. She had been born in the city of Lodz Poland, home to Europe's largest Jewish community, and lived an ordinary life until September 1939, when Hitler ordered German forces to invade the country, which was overrun in less than a month, "In 1939, The Nazi’s came and took control of the Jewish population, 230,000 Jews, and established, the Litzmannstadt (Litzman’s City) or the Lodz Ghetto and locked-up all the Jews. I was made to work in a tailor shop, making uniforms. I did not know how to sew.  We did not know, we were youngsters."

Life in the ghetto was brutal as the Nazis crowded large numbers of people in tiny sections of town, with the threat of death if they tried to leave. For food and medicine, they had to rely on smuggling and what were essentially starvation rations provided by the Germans. These combined with the breakdown of sanitation led to thousands dying from starvation and disease. Explorer Dastardly spoke, "There was no food or a place to grow food. People started to die and the bodies started to pile up." FannyStar added, "We did not have a hearse or a way to being bodies to the cemetery."

There were also acts of unbelievable cruelty, "In The Lodz Ghetto, my mom got sick with pneumonia, and we took her to the hospital. The Nazis did not have complete control of the hospital. We heard the Nazis where going to the hospital, and I ran with my sister to the hospital to get our mother. We heard loud noises in the corridors; the Nazis were shouting, 'get out,' and  they took all the patients out of the hospital.  The Nazis took the mothers who just gave birth to newborns and shot them dead. The Nazis went to the nursery, and took the babies. The Nazis laughed as they smashed the babies smashed into the walls. They took the legs of the babies, and tore them into two pieces. We rescued our Mom, somehow." She paused, "This is so hard to talk about, even after 70 years. Why did this happen?"


Eventually, the Nazis made the decision to deport the Ghetto's Jews, Explorer saying, "When the ghetto was closed, everyone was sent to concetration camps." FannyStar spoke, "We did not know why we were being sent to one direction or the other. We were marched to a big hall and stripped, our heads were shaved. I was with my younger sister, we could not recognize each other. We were marched again, and sat there for 3 days, naked. When we got off the train, my Mom and my brother were thrown on a truck, sent straight to the gas chambers. That was the last time I saw them. My father was sent to Dachau. My sister died in Teblinka."

Explorer pointed to a certain image on the screen, "In this image you see the SS symbol, Irma Gresse." FannyStar commented through voice the symbol still made her shiver with fear after all those years, "Irma Gresse would go around and hurt people for no reason. My sister and I were picked to go to Ravensbruck. There was no food or water.  People died. I was lucky.  I cut myself and was told that I had a disease, so I had to go to the gas chamber. My sister came with me and she talked them into saving me. She is my lucky charm."

FannyStarr was asked, "What would you tell people who are Holocaust deniers?" She described once overhearing a priest saying that it was a good thing that the Holocaust had taken place, "Hitler did a good job." She was taken aback, especially since that it was someone from the clergy saying that, "I stood up and said 'you should be shamed,' and I walked away."

A chart placed on the display screen showed a survey (taken by ADL Global 100) in which about a third of those surveyed think either the numbers of civilians murdered in the Holocaust was either greatly exaggerated, or never even happened. In the United States, it is the Klu Klux Klan and other extremist groups with anti-Jewish attitudes that are responsible for the holocaust denial movement. Around the world, over a billion harbor anti-Semitic attitudes.

Why the resurgence of anti-semitism and Holocaust deniers? Explorer Dastardly felt, "The Internet has brought out the deniers and empowered anti-semitic movements through radical extremism. Web 2.0 empowers bullying and hatred by encouraging sometimes anonymous acts of violence to promote their beliefs. In Italy last year, there was a group of neo-nazis who published all the personal information about Jews in Italy." But technology could also help stop the anti-semites, "but also, the Internet and this technology allows us to speak and educate as well. People need to know and the more they will prevent such things happening again."

Both Fanny Starr and her late spouse began to educate people about the holocaust, "My husband and I talked to schools and colleges, but we were not invited to speak to our synagogue. This is such a shame that Jewish children do not know." Someone asked how could these kinds of atrocities be prevented. Explorer answered, "Not prevented, but fighting back through education is a powerful tool. Education through awareness, and that awareness includes Holocaust education. We learned the power of one young girl Malala Yousafzai who defied hate, and anti-Education by speaking-up for her human rights as a woman. Malala, won the Nobel Peace Prize, for education, read her story. Nobel Peace Price - Malala Yousafzai. What an incredible role model. We can not prevent natural disasters, but we can help through awareness to stand up to governments and other groups, like Malala -- the youngest ever to win a Nobel Peace Prize. Last week they celebrated this in Afghanistan -- 'you cannot take away my education.'

Explorer then spoke, "What we can learn from Holocaust education? Holocaust education engages the mind to think about: Discrimination, Genocide, Hate, Racisms, Religious Oppressions, Survival. To preserve the truths we must listen the last speaking survivors. Once the survivors are gone the Holocaust becomes a myth, and people will ask, Did the Holocaust ever happen? What about education the whole world?  Are we doing a good job in letting people know that they can survive?"

FannyStarr commented, "We were all tortured and murdered without mercy. We fought for thousands of years to have our country. Thank God we got our country back. Halleuah we got our country back! I do not know WHY? Why were we cursed? AFter the war I became an atheist, asking God why I lived to see what was done. I would like to know if any one in the audience has answer?" The answer was moments of silence, followed by someone saying, "There IS such a thing as evil, and it hates the people that bear the name of G_d."

FannyStarr spoke, "When we  started going to the schools, we were often asked why don't you change your denomination? No I said, I was born a Jew and I will die a Jew." Someone asked why she was an atheist for a time. She answered, "Because initially I could not cope.  We were the chosen people. ... When I had children, we decided we needed to show them what it is to be a Jew. It is important to go on with your lives and tell the stories so others know."

Someone asked how they felt about the Germans today. FannyStarr answered, "The chancellor made them provide the information in schools." Explorer added, "In  Europe it is mandatory to teach about the Holocaust. In the US we try to teach it, and ask that this become mandatory. It is taught in a limited way in some schools / states."

There were questions about Nazis who fled to Argentina, and the current government in Greece bringing up German actions in the country during World War 2. Could Genocide happen again? FannyStar thought it was possible, "Yes. Why can it happen? People are being praised for attacking Jews."

Explorer told the crowd, "If you can't teach in one way, you can teach in other ways. Think about how we are using this platform to talk to Fanny, the survivors." When asked about if they came across any non-Jewish survivors the of Holocaust, Explorer answered, "Many do not want to talk.  They are shamed.  They are still in shock because the could not stop what happened to them. One of my mothers friends was orphaned, and she felt shamed."

FannyStarr mentioned, "One thing my husband and I felt was important.  As we knew what hunger was, we feed homeless people. We deliver food the homeless and the mentally ill, sandwiches and water that we distribute downtown." Someone asked how she felt about laws in some states making feeding the homeless illegal. She answered, "I feel good when I can feed a homeless person.  The government is against it.  A policeman told me it was against the law.  I told him, I am a holocaust survivor.  He left me alone."

Someone asked "Why didn't everyone run?" FannyStarr answered, "Why? How could you? we were too scared." Someone asked if they had any hint as to what was about to happen. FannyStar answered, "No, we had no idea. In the ghetto, we were told by Romkowski that we were going to a paradise. It was bitter herbs, not paradise. I still remember when the Nazis took my father and interrogated him. He was beaten so badly and thrown on our steps. Mom tried to bandage his poor head. There are so many stories about the brutality of the Nazis.  They were despicable. When there was the trial, they all denied. How could they kill young people like my brother.... he was a beautiful singer. He could have had a wonderful career."

Someone was asked how they felt about the issue of an independent Palestinian state. FannyStar answered, "If this will bring peace, I am not against it.  But people need to work together to have this." Explorer remarked, "we want a state but Hamas has to go. We all saw what Bibi said about not supporting the Palestinian state.  however, he has backtracked.  He acknowledges that there must be peace with all Israel's neighbours. We all agree that Hamas has to go.  They have ties to ISIS."

Someone asked, "My family were Polish Jews, and no one spoke about it. We must have had family members who died.  How do we find their stories?" Explorer answered, "I would recommend going to the list of sources on the slides I shared.  There is a lineage site, genealogist and family historians. Yad Vashem - http://www.yadvashem.org Write to them and give them all the information that you can, and they will help you."

Someone asked if they came across non-Jewish in the camps. FannyStarr answered, "No, were were restricted." Explorer explained, "Jews were separated. The way that the Nazis treated the Jews was like they were a disease, like the plague." Another asked, "How did the Nazis keep the ghettos and the Holocaust a secret?  I would notice if my Jewish neighbour disappeared." Explorer answered, "The towns were asked, did you not notice the smell from the concentration camps? They did not have an answer." Another asked, "The movie 'Schindler's List' was horrific.  Was it understated?" FannyStarr answered, "It is understated.  It does not even begin to show the horror we experienced. I met Mr. Spielberg.  Perhaps it was because we were ahead of him in telling these stories." Explorer commented, "My movie that I recommend is 'The Odessa File.' "

Another asked, "Auschwitz is recently being restored.  There is a proposal to make this space a home for indigents, rather than preserving it as is for future generations." FannyStarr hadn't heard about it. Explorer thought, "This should be brought up to the Jewish community."

Someone asked, "What would people be willing to do to make peace with Palestine?" FannyStarr answered, "I don't know.  It is up to the people." Explorer added, "I think it would take recognition of Israel as a Jewish state, that the Jews are  a people.  If we can get past that, we can have peace."

Explorer spoke, "We can never forget that the Holocaust happened. Stop blaming the Jews. Wat is funny about burning a person alive?  Nothing. Keep sharing, and thank you." FannyStarr concluded, "It is a different perspective when you see the faces in the screen than in person. Believe that such a thing happened.  History repeats.  We must stop it."

The crowd reacted positively to FannyStarr and Explorer, "I want to apologize personally to this lady, I am sorry, I didn't realize you went through so much." "You and my mother lived so that you can tell your stories." "You sound like a great lady, and a wonderful lady to talk to." "We Love Mommy Fanny." "She stepped into her past for 1 and 1/2 hours - impressive. She needs to know how brave and courageous she is." "FannyStarr I want to tell you that you are great person and I am really sorry for what you experienced in your life. It's really sad." "Thank you Fanny for your words, it means a LOT to ME." "Remember all the victims of genocide and pray for peace." "We love you Fanny." "Thank you for sharing your experience."

Explorer Dastardly is in a number of art groups, plus a Volunteer for the Relay for Life. Fanny Starr has been speaking about the Holocaust for 30 years.

*Addition* Later on Explorer had a video of the event uploaded.

Genocide Survivor Fanny Starr Speaks March, 2015 from Petlove on Vimeo.

(click here if the video fails to play)

Sources: ADL Global 100BBC Holocaust Deniers, Jewish Virtual Library, The Malala Organization, Nobel Peace Prize - Malala Yousafzai, Pew Research Center - Hostilities in Europe, USC - Shoah Foundation, United States Holocaust Memorial Museum, Yad Vashem  

Bixyl Shuftan

Wednesday, March 6, 2013

One Billion Still Rising


By Gemma Cleanslate


 Saffia Widdershins sent out a call for a  meeting to discuss how to keep the One Billion Rising event on February 14 in SL to continue and not just be a one time 24 hour recognition of violence against women in the world. The event itself was a way to recognize the real life event taking place all over the world. There were demonstrations in many counties from one side of the world to the other .http://onebillionrising.org/ some were marches, some were singings, some were sudden dances. In my own state in the USA there was a hearing going on at the state capital and a group showed up there and broke into the song and dance.  
 
The way it was done here, in SL, in this little part of the universe, was to have magnificent art builds dedicated to the issue,  surrounding a party stage  where people gathered from midnight to midnight at this place in a universe that is open to people all over the world, men, women and children as avatars and they came! Every minute of the day there were four sims full of avatars who came to recognize, affirm that there is a problem against girl children  teens and adult women in this 21st century in the world. 

The discussion led by Saffia at the meetings Friday March 1 and Saturday March 2,  were held at the Virtual Ability sim and were well attended by those who had some contribution to the original event in some way during or before the OBR in SL. There were numerous suggestions and ideas presentedduring the meeting that went on for well over an hour . It is the first of many such meetings I think.
 
Education in SL is a wonderful idea, but that education is not always sitting in a classroom listening to lectures. How well does that go over in SL? (although I do it in philosophy, lol)  It can be as easy as being invited by a friend to participate in a party, where you say “what is this about“ and are suddenly educated to an issue you had no idea existed and become a student of it or more, a  part of it all. This IS education. This is to the betterment of life here and outside of SL for you. 
 
As a Customer Relations Officer at the SL event I saw wonderful discussion going on around me during the “party”  and at the art pieces and at the greeting points. If you attended and liked it all you may be interested in getting more involved . If so contact Saffia ... with a notecard with your ideas or suggestions how to continue this in SL. This is a universal issue and an easy way to get involved. Thanks to Gentle Heron, a “volunteer”  as she calls herself,  the heart of Virtual Ability, took notes and allowed us to use the site for a meeting. 
 
 
Gemma Cleanslate

Thursday, October 28, 2010

Teachers Rock Second Life!

Education's cutting edge technologies are vigorously debated by some of the most vibrant groups in Second Life: Real Life Teachers! This meeting of Virtual Worlds Education Roundtable (http://www.vwer.org) was totally unplanned and yet tremendously interesting and informative free-form discussion. SL founder of VWER, AJ Brooks (SL), shares, "The most important thing to know about the VWER is that it is nothing without the community... most of our meetings take place with everyone sitting around a big roundtable and anyone has a chance to share... all are welcome – there is always a seat open."

The group I received notice of the VWER meeting is ISTE: Educational Technology Association. In real life (RL), ISTE is the International Society for Technology in Education. ISTE and VWER are independent groups, but their active membership highly overlap and cross-advertise their events. ISTE is a a Real Life (RL) professional association, but in Second Life (SL) ISTE becomes a thriving global forum with multiple daily events for all teachers, preschool through post-secondary education, to network and learn the latest teaching and technology innovations. You can participate too! Every Thursday at 5pm SL time (US Pacific) ISTE hosts their Newcomers' Social at ISTE Island (221, 126, 23)

I attended a totally free form discussion at Montclair State CHSSSouth region. With no agenda at all, most SL groups would founder at such a totally unplanned event. With a thousand enthusiastic SL members, it's not a problem for VWER. Their online community is so strong that a simple announcement can gather large groups of enthusiastic discussants, ready to pave their own way toward educational excellence and group synergies.

This discussion was wide ranging and, I thought, a very refreshing view of upcoming SL changes. For example the ending of educational discounts for land in SL did not seem to concern these educators much. For example, Marc Rexen commented: "Our first contract with WebCT was for just short of $500,000 or $15 bucks per head...most site-contracts are down at $1 to $2 per head, or much more (Campus Agreements with MS). Depending on usage, what LL wants for a sim is peanuts."

Surprisingly, Second Life use for teaching is often questioned by students, and getting tech support for "the SL game" in schools is well nigh impossible. Those were major topics of discussion. You would think that children and young adults would "get" SL in a heartbeat, but not so, says educator Sheila Yoshikawa, "I still find it interesting that at the moment I'm having to give very clear accounts to my students about why we are using SL (they ask me, why) when they don't ask 'Why are we using blackboard?' "

What I found most encouraging is the educators' deep reverence for the SL platform. With so many other technologies and metaverses available now, the discussion sounded like SL was the only game in town, so to speak! SL (See iReport SecondLife is Not a Game!» ) Marc Rexen shares: "Distance Education, discussions, language training, trust and presence building, can really only be done here [in Second Life]...very few other venues, even video-conferencing, are as good."

VWER founder AJ Brooks shared more: "We meet each week on Thursday at 2:30pm SL Time (US Pacific). Meetings have a variety of themes, different each week, usually more focused. We do actively explore non SL alternatives. VWER is an outlet for people to express their ideas and learn. Views of individual members do not reflect the official views of VWER." VWER meetings at Montclair State CHSSSouth region are in their Ampitheather: Montclair State CHSSSouth (128, 128, 2).

One VWER member was concerned that quoting from SL public chat might be an ethical problem for the members. Perhaps inhibiting members views at future meetings. In general, public chat in SL, on sims open to all, is fair game (on the record) for quotations, with respect to the SL Terms of Service. I took a conservative approach, as I would with any private IM interviews and requested prior permission for members' quotes in this story.

Any1 Gynoid

Originally posted on CNN.