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Showing posts with label flying. Show all posts
Showing posts with label flying. Show all posts

Wednesday, January 11, 2017

Phoenix Squadron


By Bixyl Shuftan

Last month, I was told about a group of pilots performing for a charity event in Second Life, the KT Festival raising funds for Worldwish.org. This was the Phoenix Squadron. Unfortunetly, I couldn't make the event. But I did meet up with one of the fliers shortly afterward, May Silvercloud. Meeting up at the museum area at Baitoushan International Airport (164, 180, 3001), she showed me three planes of theirs, a WW2 torpedo bomber, a 1940s "Shooting Star" jet, and a Vietnam War-era fighter-bomber, all painted crimson red, "This is our display. We are the group of the month for December."

I asked about the name, and May answered, "Well, some of the team were members of another, called the Moths. And when that team disbanded, we rose like a Phoenix, and formed Team Phoenix." She stated the team has three Americans, two Britishers, and one Brazilian for the pilots, as well as a DJ and announcer, "We train twice a week when we don't have a show, and the week of a show we will train everyday beforehand." There was no association with the Firestorm Development Team, which used to be called the Phoenix Development Team in it's earlier days, though there was a Phoenix airport that they later based at.

Besides the KT Festival, they had taken part in other events. Probably the most memorable, "would have to be one we did for Willow Spring Horse Auction place.They were having an event for Relay for Life. The sim was packed and the lag was really bad. But we stuck to our plan, and it turned out great." But as they had taken part in larger air shows and times with other teams, others might have a different idea. Of Second Life's flight squadron's she called Phoenix, "one of the most varied of all the teams ...  the variety of maneuvers we fly (and) we fly very close, and also keep formation. Other teams spread themselves more, which (in our opinion) distracts the viewer from the team, focuses on individuals rather than the team. And Phoenix is all about the team."

She told me the team would be meeting up on Sunday, and some days later I dropped by where they were at the SecondLife International Airport at the Antilaghi (244/189/24). The four others besides May were Mr. Pilot Sinn (Aviator747), whom was the only male in the group, Destiny Bellarose (Destiny0000), Diana266, and Mila Kowalski. They were seated at the moment, and invited me to sit with them. May described her introduction to Second Life aircraft , "I was introduced to it by a friend, and then trained by Diana and Pilot in a group called NAS (Naval Air Squadron)." Pilot stated, "I am a real-life pilot, so I enjoy anything to do with aviation." Destiny told, "I stumbled upon it all by accident and trained myself by trial and error until joining an aerobatic team about 3 years ago, and then really learning how to fly. My husband is an air show pilot in real life." Diana commented, "Dest is an airshow groupie." Destiny giggled, "Yes, I've been to them all over North America." Mila informed, "I am part from that group called NAS that May talked before." May mentioned the pilot who was absent, "We do have another pilot called Melody. She is away in real life for a while."

Destiny went on, "I have partied with and flown next to the real-life Blue Angels. ... love flying in both worlds. I think it took me about a year of flying everyday to learn how to land and airplane on a runway. It is harder than it looks." Mila added, "Same here Des." May stated of the group's purpose, "We do this to promote flying in Second Life, and because we love doing it. As Pilot says, it's amazing how many people don't know you can fly in Second Life. And when they see it, they are amazed." My response was, "That seems a bit odd to me, considering one of the first things one learns around here is pressing the 'fly' button." May answered me, "Yes, but not in planes. Most people never get to experience it as they are in clubs or on sims without flying." Pilot added, "I have talked to some people in sl that have been here a long time,and they had no idea you could fly a plane in Second Life."

Eventually May suggested, "Ok, shall we take Bix for a flight?" The group went to five jets parked just outside the hangar. May invited me to get into the back seat of her jet, and they started the engines, "hold on to your hat." The planes then went down the runway, picking up speed, then taking off, raising the landing gear. To see around, I had to expand my draw distance, but lower the quality of what could be seen. We were out over ocean, so that helped things rezz faster. Among the things I saw in the water was Ahab's Haunt, an island with a huge creature's skeleton that Gemma Cleanslate had written about years ago. I also saw that we weren't along in the air. Someone else was flying around these skies at the moment. The squadron flew about, doing manuvers and going about in formation. They would loopin formation, fly stright up and seperate and reform, and other manuveres. It was quite a ride.

Eventually, it was time to head back. So the squadron made a return course to the airport, made their approach to the runway, and touched down. Despite all of those sim crosings, no one had crashed. Thr group did feel one thing gave them some trouble, May saying, "That boat caused me a lot of problems with lag spikes." Diana explained, "Many of the older boats have lots of scripts and are high prims." Destiny felt the problem was something else, "I had too much eggnog last night. I thought my left hand was my right hand." I asked about boats and buildings in combat areas that are scripted to fall apart when having taken enough damage. May told me, "They can be bad if they fall apart when we are near them. But not so bad normally."

Commenting about the variety of planes around, I asked if they had any favorite planes in aviation history. May answered, "Mine is definitely the Spitfire." Pilot added, "Mine is the P-51."Destiny spoke, " My favorite is the Spitfire as well. Love their manuverability and the sound of that engine as the plane roars by you." Mila commented, "Mine is (the) Hell Diver I think." Of the planes' mechanics, Destiny commented, "We have a great fly script thanks to our plane's builder, Shana." Mila added, "Yes Shana is the best!" "She builds a great product for what we do."

I asked about occasions in which things went hilariously wrong. May answered, "Well, we did a display, or tried to. But when we entered the sim, all but I crashed." Destiny chuckled, "Sometimes we get crazy and crash into each other and giggle to death. I had to edit out of a creek (on) the day May speaks of......I was soooooooooo embarrassed. The lag was insane that day." May stated, "Although we are serious fliers, we don't take ourselves seriously." Destiny added, "We are here to have fun, but, we have that professional side that requires commitment."

May commented, "There would be a lot more shows if there wasn't so much rivalry amongst creators. ... Certain designers won't go to the same sim as others. A friend of ours tried to organize a huge show, and it got canceled because of (rivalry)." Destiny spoke, "I think that rivalries and egos are everywhere." May went on, "If designers would just accept that customers don't all want the same thing. It would be much easier. Some want realistic flight capabilities, and some don't." "Diversity is so necessary," Destiny commented. The talk returned to Shana again, May saying, "We publicly support her, and she has helped us as a group enormously." Destiny added, "Yes....and she tries to come to our shows and various events."

It was about this time Pilot had to leave, before I had another question to ask, "With him being the only guy, I take it there's been some minor ribbing on occasion?" "No, not minor," May answered, "major." Destiny giggled, "He puts up with lots of girlie talk." May added, "but gives as good as he gets." I asked, "Any stories, or are the readers just asked to use their imaginations?" May stated, "I take the fifth on that." Destiny joked, "Well .... as an example, as we were taxing out today, he made some sound in his mic. And I simply asked him, 'Hey, Pi, get a hair caught in your zipper?' " The group chuckled. Destiny continued, "I harrass him like that all the time. He takes it all in fun." May stated, "We have all been friends for about two years now. So we know each other inside and out." 'We don't take ourselves too seriously," Destiny added, "and, we can be brutily honest when called upon." I did half-seriously ask if with the red coats of paint on the planes, were there any jokes about diving with the sun behind them. That led to a conversation about combat sims, and they reminding of their start in the NAS.

It was about this time we went our seperate ways. May reminded, "We are here to entertain and hopefully raise money for the various charities." Destiny offered to answer any questions readers of the article might have.

So if you're interested in Second Life aviation, this is one group of people who know plenty about it. And if you want an air group to perform at a charity event, they'll be more than happy to help.


http://maps.secondlife.com/secondlife/Antilaghi/244/189/24

Bixyl Shuftan.

Wednesday, September 15, 2010

Interview with WW2 RP JG 2 Commander Vickster “Baroness” Kuhn

Vickster Kuhn is the Commander of the Luftwaffe group in the World War 2 RP area . Besides leading JG 2, the “Richthofens,” she has titles in several other groups, and her profile states she’s considered an ace in five flight groups on the Grid. Recently, she agreed to an interview with Second Life Newspaper.

Vickster Kuhn: Have a seat. This is one of the hangars I keep in Second Life. This one is dedicated to the Richthofen Squadron.

Bixyl Shuftan: Thank you. So Vickster, when did you first come across flying in Second Life?

Vickster Kuhn: Well I (first) flew helicopters, because I couldn't handle planes. But I had a good friend. She was into WW2. She had these great planes, and I wanted to do it too. So I started hanging around Wilders. I joined the RCAF and started flying regularly. Tthat was more than two years ago.

Bixyl Shuftan: When did you first hear of the RP at New Bastogne?

Vickster Kuhn: Well, I own New Bastogne.

Bixyl Shuftan: Oops, excuse me. How did the World War Two Roleplay get started?

Vickster Kuhn: Well it started a long time ago, at least a long time ago in Second Life (laugh). It all really started in a sim called Sanctuary. It’s gone now. But they made this sim for Vice combat, WW2. Mostly flying. That is where most of the WW2 sims we have now were inspired. It was sort of the first inception of the Bastogne project, where we tried to integrate Vice combat and RP.

Vice combat was unique in SL because you can mix personal combat and vehicular combat with different weapons and everything. Before Vice no systems did that. Now there are several, but that's another story (laughter). VICE will ever be part of the history of SL combat, especially for aviation. But the best part is the mixture of ground and air elements.

Bixyl Shuftan: the bombs and anti-aircraft guns?

Vickster Kuhn: Sure, and personal weapons, tanks, ships, everything.

Bixyl Shuftan: when did the Bastogne project begin?

Vickster Kuhn: About Bastogne (smile), After Sanctuary closed, as sims do, they made a partnership with the Flying Tigers, that’s the SL group, and opened two sims, Legends of WW2 and Fallout. Later they opened a third sim, called Bastogne. All three for WW2 Vice combat and RP. Saffron Giano owned Fallout and Bastogne and G of the Flying Tigers owned Legends. That was what I like to call the golden age of WWII RP in Second Life.

Bixyl Shuftan: Sounds like there was quite a bit of activity.

Vickster Kuhn: There was so much activity i still have a hard time processing it all in my own mind. I really came of age as an aviator in those days, and leaned how to organize. I was the Axis coordinator of Bastogne. And I successfully repelled the D-Day invasion of Normandy, which is one of my proudest moments in SL.

Bixyl Shuftan: Sounds like you made a number of kills that day.

Vickster Kuhn: Actually, I was in charge of the air defense, but I planned the defense of the beach to the letter, with the leaders of the ground forces, and it was planning that won the day. But it's ancient history now.

Bixyl Shuftan: What are some more recent accomplishments?

Vickster Kuhn: I’ve been very lucky in Second Life. My area of interest is combat aviation with an emphasis on WWII, and I have had a pretty successful career. I'm lucky to enjoy a good reputation as a flyer. And I ave extended this with my squadron JG 2 'Richthofen.' But my fame really comes from my career as a Flying Tiger. I’m not saying I’m famous, but a lot of people do seem to know me.

Bixyl Shuftan: Any future plans for the RP?

Vickster Kuhn: We are experimenting with a new combat system. For my sim we want to add more RP opportunities for civilians and medical people, and support people, and make more engaging contests. RP is the part that is the most wide open, because you can roleplay anything.

In real-life, I'm an office girl. In Second Life, I'm one of the most feared pilots (around). (laughter) You can see why I'm an SL junky. Bastogne is my gift to my friends. I missed old Bastogne so much. We had air and ground. And when it closed it was so terrible, that is why I did New Bastogne. It’s not like the old sime. My helpers and I redid it completely. We keep changing things. You have to in Second Life.

And we have had many hard times. Not just in Bastogne but in Second Life. People like us who make sims, it’s hard, because it takes a lot of people. Anybody can open a sim. But people like G, they are my inspiration. Not just land, but people and groups. We don't get many chances like this to play in Second Life. And they are fewer than they were in the old days. It's hard to coordinate and the least thing can ruin it.

Bixyl Shuftan: I heard something about membership in the RP climbing back to over 400.

Vickster Kuhn: We have a strong base group that's nearly two years old. That was the base group of old Bastogne.

Bixyl Shuftan: Anything else that you'd like to mention?

Vickster Kuhn: I would like to say that I have two loves in Second Life: the Flying Tigers and The Richtofen Squadron. And that I plan to have Bastogne for a very long time. And that I thank all my fellow WW2 RPers for all the great times and memories. (smile)

And with that, the interview was over. Before leaving, she did tell me of a Youtube she had done for the group. Having seen it, it makes for a fitting close.



Bixyl Shuftan

Friday, July 16, 2010

Master Shipwright SimplyAmy Iwish

Living in the moment might be good psychology, but it can be very limiting. So I decided to take a step back in time, to the Victorian era at Caledon Victoria City (174,29,45). While there I met up with Master Shipwright SimplyAmy Iwish, who owns Wicked Kitty Industries (W.K.I.) We talked about her latest projects, the Steamrunner Full Mark 1.0 and the soon-to-be released Leviathan.

We started at the office shared by Black Kat Studios, W.K.I., and Dragentek, located at Caledon Victoria City (153,30,22). But don’t be surprised if you get teleported to the gazebo in the town square. Just walk through the Shopkeepers Association, through Goode Garden Books and Art, and turn left. You can’t miss the Steamrunner moored at the building’s rooftop.

Iwish began building her airships shortly after coming to SL, nearly three years ago. A fan of Jules Vern and H.G. Wells, it was natural for her to build in a Victorian steampunk theme. Both the Steamrunner Full Mark and the Leviathan are fully flying airships, and they have the engine sounds to prove it.

First we looked at the Steamrunner, which is 246 prims and can be flown or used as a skybox home. This one is owned by resident Kat Burger, who owns Black Kat Industries. She made the Steamrunner’s furniture, too. The ship is roomy and comfortable, with a fireplace in the lounge. The bed and couches have pose sets, the windows have privacy options, and the boarding ramp raises and lowers. It can even go into hyper jump/warp!

Iwish’s newest project is the Leviathan, the first of a new line she has planned. Iwish described it as “a 35x35x70m, 256 prim one link set non-physical fully flyable ship”. I appreciated the size better when we viewed it from outside. Someone who is standing in the front part of the ship will be out of chat range from anyone at back of ship. An evolution of her earlier work, the Leviathan is incredibly detailed. The furniture is by Kat Alderson, and nearly everything is scripted. There is even a telescope that views the sky when you sit down!

Graphics and animation have always been Iwish’s hobbies, and she puts them to good use here in SL. She has made many of the components on the Leviathan look like they contain even more prims than they do. Laughing, Iwish said, “Bending prims in SL is stress relief!”

As we toured the airship, I was impressed by the detail and spaciousness. In addition to the large lounge, there are bedrooms for guests, crew or labs. In the Captain’s quarters, along with the usual bedroom furniture, there is also a writing desk and working chest of drawers. The writing desk even has a sculpted pencil and an envelope closed with a sealing wax!

The engine, which is visible from a viewing window as well as the engine room, is robust, with plenty of steampunk flavor. Stairs lead from the main area down to the engine room and pass through the hangar bay where a smaller plane will be stored.

The specific release date of the Leviathan has not yet been announced, but it will be soon. Iwish has already test flown it. Now she is putting in the finishing touches. I have already added it to my wish list.

Grey Lupindo