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Showing posts with label air. Show all posts
Showing posts with label air. Show all posts

Wednesday, January 11, 2017

Phoenix Squadron


By Bixyl Shuftan

Last month, I was told about a group of pilots performing for a charity event in Second Life, the KT Festival raising funds for Worldwish.org. This was the Phoenix Squadron. Unfortunetly, I couldn't make the event. But I did meet up with one of the fliers shortly afterward, May Silvercloud. Meeting up at the museum area at Baitoushan International Airport (164, 180, 3001), she showed me three planes of theirs, a WW2 torpedo bomber, a 1940s "Shooting Star" jet, and a Vietnam War-era fighter-bomber, all painted crimson red, "This is our display. We are the group of the month for December."

I asked about the name, and May answered, "Well, some of the team were members of another, called the Moths. And when that team disbanded, we rose like a Phoenix, and formed Team Phoenix." She stated the team has three Americans, two Britishers, and one Brazilian for the pilots, as well as a DJ and announcer, "We train twice a week when we don't have a show, and the week of a show we will train everyday beforehand." There was no association with the Firestorm Development Team, which used to be called the Phoenix Development Team in it's earlier days, though there was a Phoenix airport that they later based at.

Besides the KT Festival, they had taken part in other events. Probably the most memorable, "would have to be one we did for Willow Spring Horse Auction place.They were having an event for Relay for Life. The sim was packed and the lag was really bad. But we stuck to our plan, and it turned out great." But as they had taken part in larger air shows and times with other teams, others might have a different idea. Of Second Life's flight squadron's she called Phoenix, "one of the most varied of all the teams ...  the variety of maneuvers we fly (and) we fly very close, and also keep formation. Other teams spread themselves more, which (in our opinion) distracts the viewer from the team, focuses on individuals rather than the team. And Phoenix is all about the team."

She told me the team would be meeting up on Sunday, and some days later I dropped by where they were at the SecondLife International Airport at the Antilaghi (244/189/24). The four others besides May were Mr. Pilot Sinn (Aviator747), whom was the only male in the group, Destiny Bellarose (Destiny0000), Diana266, and Mila Kowalski. They were seated at the moment, and invited me to sit with them. May described her introduction to Second Life aircraft , "I was introduced to it by a friend, and then trained by Diana and Pilot in a group called NAS (Naval Air Squadron)." Pilot stated, "I am a real-life pilot, so I enjoy anything to do with aviation." Destiny told, "I stumbled upon it all by accident and trained myself by trial and error until joining an aerobatic team about 3 years ago, and then really learning how to fly. My husband is an air show pilot in real life." Diana commented, "Dest is an airshow groupie." Destiny giggled, "Yes, I've been to them all over North America." Mila informed, "I am part from that group called NAS that May talked before." May mentioned the pilot who was absent, "We do have another pilot called Melody. She is away in real life for a while."

Destiny went on, "I have partied with and flown next to the real-life Blue Angels. ... love flying in both worlds. I think it took me about a year of flying everyday to learn how to land and airplane on a runway. It is harder than it looks." Mila added, "Same here Des." May stated of the group's purpose, "We do this to promote flying in Second Life, and because we love doing it. As Pilot says, it's amazing how many people don't know you can fly in Second Life. And when they see it, they are amazed." My response was, "That seems a bit odd to me, considering one of the first things one learns around here is pressing the 'fly' button." May answered me, "Yes, but not in planes. Most people never get to experience it as they are in clubs or on sims without flying." Pilot added, "I have talked to some people in sl that have been here a long time,and they had no idea you could fly a plane in Second Life."

Eventually May suggested, "Ok, shall we take Bix for a flight?" The group went to five jets parked just outside the hangar. May invited me to get into the back seat of her jet, and they started the engines, "hold on to your hat." The planes then went down the runway, picking up speed, then taking off, raising the landing gear. To see around, I had to expand my draw distance, but lower the quality of what could be seen. We were out over ocean, so that helped things rezz faster. Among the things I saw in the water was Ahab's Haunt, an island with a huge creature's skeleton that Gemma Cleanslate had written about years ago. I also saw that we weren't along in the air. Someone else was flying around these skies at the moment. The squadron flew about, doing manuvers and going about in formation. They would loopin formation, fly stright up and seperate and reform, and other manuveres. It was quite a ride.

Eventually, it was time to head back. So the squadron made a return course to the airport, made their approach to the runway, and touched down. Despite all of those sim crosings, no one had crashed. Thr group did feel one thing gave them some trouble, May saying, "That boat caused me a lot of problems with lag spikes." Diana explained, "Many of the older boats have lots of scripts and are high prims." Destiny felt the problem was something else, "I had too much eggnog last night. I thought my left hand was my right hand." I asked about boats and buildings in combat areas that are scripted to fall apart when having taken enough damage. May told me, "They can be bad if they fall apart when we are near them. But not so bad normally."

Commenting about the variety of planes around, I asked if they had any favorite planes in aviation history. May answered, "Mine is definitely the Spitfire." Pilot added, "Mine is the P-51."Destiny spoke, " My favorite is the Spitfire as well. Love their manuverability and the sound of that engine as the plane roars by you." Mila commented, "Mine is (the) Hell Diver I think." Of the planes' mechanics, Destiny commented, "We have a great fly script thanks to our plane's builder, Shana." Mila added, "Yes Shana is the best!" "She builds a great product for what we do."

I asked about occasions in which things went hilariously wrong. May answered, "Well, we did a display, or tried to. But when we entered the sim, all but I crashed." Destiny chuckled, "Sometimes we get crazy and crash into each other and giggle to death. I had to edit out of a creek (on) the day May speaks of......I was soooooooooo embarrassed. The lag was insane that day." May stated, "Although we are serious fliers, we don't take ourselves seriously." Destiny added, "We are here to have fun, but, we have that professional side that requires commitment."

May commented, "There would be a lot more shows if there wasn't so much rivalry amongst creators. ... Certain designers won't go to the same sim as others. A friend of ours tried to organize a huge show, and it got canceled because of (rivalry)." Destiny spoke, "I think that rivalries and egos are everywhere." May went on, "If designers would just accept that customers don't all want the same thing. It would be much easier. Some want realistic flight capabilities, and some don't." "Diversity is so necessary," Destiny commented. The talk returned to Shana again, May saying, "We publicly support her, and she has helped us as a group enormously." Destiny added, "Yes....and she tries to come to our shows and various events."

It was about this time Pilot had to leave, before I had another question to ask, "With him being the only guy, I take it there's been some minor ribbing on occasion?" "No, not minor," May answered, "major." Destiny giggled, "He puts up with lots of girlie talk." May added, "but gives as good as he gets." I asked, "Any stories, or are the readers just asked to use their imaginations?" May stated, "I take the fifth on that." Destiny joked, "Well .... as an example, as we were taxing out today, he made some sound in his mic. And I simply asked him, 'Hey, Pi, get a hair caught in your zipper?' " The group chuckled. Destiny continued, "I harrass him like that all the time. He takes it all in fun." May stated, "We have all been friends for about two years now. So we know each other inside and out." 'We don't take ourselves too seriously," Destiny added, "and, we can be brutily honest when called upon." I did half-seriously ask if with the red coats of paint on the planes, were there any jokes about diving with the sun behind them. That led to a conversation about combat sims, and they reminding of their start in the NAS.

It was about this time we went our seperate ways. May reminded, "We are here to entertain and hopefully raise money for the various charities." Destiny offered to answer any questions readers of the article might have.

So if you're interested in Second Life aviation, this is one group of people who know plenty about it. And if you want an air group to perform at a charity event, they'll be more than happy to help.


http://maps.secondlife.com/secondlife/Antilaghi/244/189/24

Bixyl Shuftan.

Monday, June 25, 2012

The SL Ninety-Nines


    While exploring SL9B recently, I found the SL Ninety-nines exhibit, located at  Hoedown (217, 230, 21).   The exhibit featured photographs of Amelia Earhart and a couple of awesome planes.    No pilots were there at the time, but I pocketed a LM to their site, New Amelia’s Airfield, located at Allalinhorn (42, 71, 50).  Later I took a trip to their airfield, got an intro flight with Fortnight Baxton, and ended up joining the group.    
 
      As many of you know, the real-life 99’s is an organization that was founded by Amelia Earhart in the early days of aviation.  Its goal is to support and promote flying for women pilots.  The SL 99’s was founded by Judy Dressler, a SL woman pilot and the creative owner of Clear Skies Aviation.   In the photo she is standing beside her CSA Dolphin II, the  trainer gear version.    The group is non-profit, with the goal of recreating the early years of women in aviation as well as advancing SL aviation.  There is also a blog for the group at http://sl-ninetynines.net.

     When I first arrived at New Amelia’s Airfield, SL 99’s pilot Fortnight Baxton was getting ready to fly her seaplane. Fortnight flies regularly and also builds planes.  She offered me a ride in her SL99 Tereschkova Seaplane, and I quickly accepted.  One of the perks of membership, she told me, is a gift of a couple of planes to help new members start flying right away.

     We taxied to the lift elevator that connects to the runway located at the New Horizons Airport.   Along the way, Fortnight gave me a Mark 1 Arline Inflatable Personal Flotation Device to wear.  Since we were going to be flying in a seaplane, we needed to be prepared for any emergency. 

       After a quick run-up to check the engines, we were cleared for take-off.   Fortnight flew us to a marina owned by one of her friends and fellow 99er.   There, she expertly landed the plane in the marina and water-taxied us to the dock.   After a few minutes we took off again, flying over palm trees and picturesque islands.    

      We flew to the airport at Honah Lee Surf, located at Honah Lee Surf (185, 86, 23).  I took a few pictures along the way, and was greatly enjoying the tour when suddenly flames shot out of her Number 3 Engine!    I snapped quick pix of it while Fortnight took immediate action.  Luckily I didn’t have to use the PFD she had given me, and we landed safely.

      The airport at Honah Lee Surf was active with both military and civilian planes.   Fortnight, who specializes in seaplanes, also flies an F-22.   She brings that one out she said “when I'm feeling the urge to go fast”. 

     After the flight, I teleported back to New Amelia’s Airfield to get a better look at the planes and the facilities.   The hangars are spacious and decorated with photographs of RL women pilots.  Most of the photos are of Amelia Earhart, but Bessie Coleman, Harriet Quimby, and others are also honored. 

     I later talked with Judy Dressler, whose nickname is Purple.  She incorporates a bit of history will all of her planes.  “It all began with me making the Harriet plane”, Dressler said, which she named in honor of Harriet Quimby,   “Not many know she was the model for Amelia when she was a child,” she said.    She also includes non-U.S. aviatrix.  She named the Nancy Bird biplane after a famous Australian woman pilot, Nancy Bird Walton.

      Upstairs they have a club built by 99s Events Manager, Brandi Whittenton.  I had a drink at the bar while enjoying the aviation photos that lined the walls.    In addition to socializing, the group flies powerpuff races and supports RFL.   They try to fly as a group at least once a week.   Scheduling and time zones are a challenge as the group is comprised of international members. 

     Membership is open to all SL women who support the aviation goals of the 99s.  There is a one-time fee of $200L that helps support New Amelia’s Airfield.   Sales from Clear Skies Aviation, Dressler’s company, helps fund the SL 99s, too.  CSA is located near the hangar, with both planes and flying clothes for sale.  Demos of planes can be rezzed above the shop, too, on a carrier runway. 

     After I joined, I met up with instructor Emillie “Emily” Placebo.   She went over a lot of the basics of SL flying and gave me a lot of helpful tips and aids.   Afterward I went off to practice.   Emily and Fortnight Baxton both made flying looks so easy.   I have a lot of practicing to do, but I’m looking forward to it.  

Grey Lupindo

Thursday, January 13, 2011

Xymbers Slade: Second Life Fortune Teller and Online Writer

Xymbers Slade is a resident with an interesting past and present. He was with the Second Life Mentor Volunteer group, until Linden Lab shut them down in November 2009. Another thing he did then, and still does today, is fortune telling.

Xymbers “office,” accessible from his dragon’s lair on Sunweaver Air, has a feeling of Medieval and the arcane about it, with the dragons, pentagrams and other mystical symbols, and more. He describes his business as “off and on,” getting a few clients a week.

He offered me a reading, inviting me to his place, “Have a seat... I'll go right into shuffling and we'll see what comes up here... one sec... “

After a few minutes of waiting, “I don't like the locations of some of these cards, they are not painting a pretty picture for 2011. A lot of this seems to want to focus on your own work and your own paper, too. I want to say some of these cards are more general, but a lot of them seem to be painting you with a pretty big target.”

“Six things stand out here. The first is that I got an upside down 4 of Cups (Apathy) as the ‘ best outcome.’ This is basically saying no one is paying attention to what is printed, or no one cares enough to take action if something ‘bad’ is brought up. Very tempted to say if Linden Labs wanted to pull something shady, this'd be the time to do it, and they'd get away with it.”

“The second thing that stands out here seems to be you. I drew you in three separate locations (yourself as the upside down King of Wands as ‘ next influence,’ you as the Emperor in the Past, coming off of a ‘ spilled milk loss ‘ and you as an upside down King of Swords ... someone up in arms here about something but completely lacking the resources to affect the situation). Have you recently come off of a time where you had to issue a retraction or a series of corrections that left your credibility stained? That 5 of Cups in the Past next to you would suggest so... a black eye that affected harder than it was supposed to.” To this I answered no, “All right, then I don't know what that ‘ crying over spilled milk moment ‘ would have been. Fortunately it's in the past and it hit you when you were strongest anyway, so it's a minor blip at this point.”

“The third thing that stands out here is that it looks like people's resources and dreams are far fewer in availability --- overall situation card is an upside down 7 of Cups (big dreams staying dreams) and we have an upside down Ace of Pentacles as the Emotions card (no profit in emotions/effort, or a lack of needed emotional resources to see projects through). Combined with that apathy card as the best outcome, this is looking ugly.”

“The fourth thing that stands out is that we have two rivals trying to discredit each other. There will be no peace, and if God put the peace branch out, they'd both set fire to it before turning back on each other. That could be a big problem. It will be something you need to stay out of, else they'll turn their viciousness on you. My guess is a possible story that hits about people being jerks to each other. This is Hatfield/McCoy fight levels here. Effort put trying to make things right or bring it to the attention of people is just going to turn a spotlight on you.”

“The fifth thing to stand out is just another ‘ lack of resources ‘ situation. Though this one seems to be pointed at you specifically. It's saying ‘ Ok, there's a lack of potential here. It's all said and done. No one cares anymore.’ And I think revelations are going to be had that put you on a horse off of SL in time. The center three cards on the right there --- 8 of Cups upside down showing lack of potential (combined with the big dreams staying dreams and lack of emotional resources to make things done right from earlier) Then the Moon showing secrets revealed... And then you as a very weak Knight of Cups... you go out on a good note, but off to where is the question. It all stretches back to that apathy. Less and less people are caring about SL in some form or another. It's an underlying current. After 6-7 years, even new twists on old novelties grow old and faded. So I would not be surprised if the paper or even SL ended by the end of the year. These cards want to suggest that if there's any time for it to collapse under its own weight or (given the presence of the Moon), more likely they'll shoot themselves in the foot and wind up having the bullet ricochet and hit them in between the eyes.”

“The final thing that stands out here is the final three cards. I have no idea what context these are for. Upside down Ace of Wands, suggesting growth but in the wrong direction... and right next to that is the Ace of Swords, the Excalibur of victory. So even though everyone goes in the wrong direction, their goals are still achieved pretty solidly. Justice, the card of Karma and of ‘ you get what you deserve ‘ is not liking this one bit and wants to make those victories moot. So I think while goals are achieved, they're like the pixels making up the program. They go away the moment you log off or turn away to look at something else. They're not worth anything if they're not looked at. If that makes any sense.”

“Other than that, that's what's standing out here in the cards. I would not be surprised if you were either out of a SL job or just off SL period at the end of December of 2011 or January of 2012.”

I asked if he meant superficial victories, “I think the word I'd use is that they're all mirages. They're not even superficial victories. Even superficial ones linger. These do not. Everything works well in that one specific moment in which it happens, but the moment it is put down it is forgotten. And no one cares to go back to it.” So he foresaw troubled times for the paper and Second Life? “In a nutshell, yeah. It's like you produce your material, people ‘buy’ it, but it either is not read, or not ‘absorbed’ or something. The stuff doesn't stick. At least according to these cards, anyway. ... Something needs to galvanize the people of SL into a collection of individuals, rather than the mess of things it is now. I -want- to say no organization. Not enough to get -all- involved, which is what I think is to happen. It's not even about ‘ toppling the 800 pound gorilla ’ even. Some grid wide mega event needs to happen free of Linden Lab’s mismanagement.”

“Anyway, those are the cards. Too bad they were not any better; this is one of the more negative reads I've had in the last few weeks.” Xymbers did admit he was wrong on a couple recent readings, “Things like that come and go though. The first couple months of a year are always slow and unfocused as the year gets underway.”

And when someone else did a reading on him, it turned out wrong, “It was mostly warnings about people doing power plays and how people have entered certain businesses only to lord over others, so ‘ watch yourself. ‘ A few things that were almost certain to happen didn't, which was a surprise to both of us. Now I have to go back towards the end of this month because one of the power plays was a few weeks ‘ late ‘ and I have to see if things have changed from its previous incarnation. ... Yeah, always more readings. But at least we act on the knowledge. The reading I got for you suggested no one cared enough to react about anything written or whatnot.”

Besides his fortune telling, Xymbers has also been developing a story for self-publication on the Internet. “People will get to decide how the story progresses at points,” he explained, “The viewers will have a say as to what the heroes do. And if the viewers make the wrong decisions, it might be a ‘Total Party Kill.’ “ He went as far as to have artwork for the original set of his characters commissioned, which are set up in his dragon’s lair.

The story is around several characters in a future Earth of which humans are gone and the world is populated by “Anthro-Kin,” living in a Medieval society of which those with the talent and patience can learn magic. He originally had nine characters, some heroic, some anything but. But the more he thought about the characters, the more he realized some would have little reason to stick around with certain ones, “that adventuring troupe was going to be the focus of the story but they wanted nothing to do with each other and I knew it was bad when my ‘self insert’ wanted nothing to do with them either. ... My characters actively fought me at every step. ”

So he chose four new characters whom could stick in a group, “I finally gave up and asked ‘who wants to come forward,’ and got four volunteers. I'm still banging things out around them though, so I don't have much more than that for now. ... it starts on the 1st and I'm aiming for a twice a week schedule.” Later on, he told me of a fifth character coming to mind.

Of the five characters, the first is Ameris the “bovine bladesinger” whom despite dressing up as a Valkyrie and carrying a long axe insists she’s no warrior, "I'm not a barbarian, I'm a mercenary!" Then there is Target, an obnoxious thin and wry wolf whom dresses in second hand leather outfits, "I'm either in trouble, getting in it, getting out of it, or taking credit for it." There is Soyal the sorceress, a white cougar whose real name is a mystery and dresses all in pink, and woe to those who laugh at her outfit. Fourth is Thrana, a quiet snowshoe hare whose oversize feet can do serious damage, "Actions speak louder. I'll let my paws do the talking for me." Last but not least is Zelda, a blue eyed vixen water sorceress.

Xymber’s story, currently with no working title, is on his Livejournal. More on his fortune telling can be read from the article on him at Second Life Newspaper, and he also does business from a website. His place, Wyvernhome, is at Sunweaver Air at (184, 87, 26).

Bixyl Shuftan

Wednesday, September 15, 2010

Interview with WW2 RP JG 2 Commander Vickster “Baroness” Kuhn

Vickster Kuhn is the Commander of the Luftwaffe group in the World War 2 RP area . Besides leading JG 2, the “Richthofens,” she has titles in several other groups, and her profile states she’s considered an ace in five flight groups on the Grid. Recently, she agreed to an interview with Second Life Newspaper.

Vickster Kuhn: Have a seat. This is one of the hangars I keep in Second Life. This one is dedicated to the Richthofen Squadron.

Bixyl Shuftan: Thank you. So Vickster, when did you first come across flying in Second Life?

Vickster Kuhn: Well I (first) flew helicopters, because I couldn't handle planes. But I had a good friend. She was into WW2. She had these great planes, and I wanted to do it too. So I started hanging around Wilders. I joined the RCAF and started flying regularly. Tthat was more than two years ago.

Bixyl Shuftan: When did you first hear of the RP at New Bastogne?

Vickster Kuhn: Well, I own New Bastogne.

Bixyl Shuftan: Oops, excuse me. How did the World War Two Roleplay get started?

Vickster Kuhn: Well it started a long time ago, at least a long time ago in Second Life (laugh). It all really started in a sim called Sanctuary. It’s gone now. But they made this sim for Vice combat, WW2. Mostly flying. That is where most of the WW2 sims we have now were inspired. It was sort of the first inception of the Bastogne project, where we tried to integrate Vice combat and RP.

Vice combat was unique in SL because you can mix personal combat and vehicular combat with different weapons and everything. Before Vice no systems did that. Now there are several, but that's another story (laughter). VICE will ever be part of the history of SL combat, especially for aviation. But the best part is the mixture of ground and air elements.

Bixyl Shuftan: the bombs and anti-aircraft guns?

Vickster Kuhn: Sure, and personal weapons, tanks, ships, everything.

Bixyl Shuftan: when did the Bastogne project begin?

Vickster Kuhn: About Bastogne (smile), After Sanctuary closed, as sims do, they made a partnership with the Flying Tigers, that’s the SL group, and opened two sims, Legends of WW2 and Fallout. Later they opened a third sim, called Bastogne. All three for WW2 Vice combat and RP. Saffron Giano owned Fallout and Bastogne and G of the Flying Tigers owned Legends. That was what I like to call the golden age of WWII RP in Second Life.

Bixyl Shuftan: Sounds like there was quite a bit of activity.

Vickster Kuhn: There was so much activity i still have a hard time processing it all in my own mind. I really came of age as an aviator in those days, and leaned how to organize. I was the Axis coordinator of Bastogne. And I successfully repelled the D-Day invasion of Normandy, which is one of my proudest moments in SL.

Bixyl Shuftan: Sounds like you made a number of kills that day.

Vickster Kuhn: Actually, I was in charge of the air defense, but I planned the defense of the beach to the letter, with the leaders of the ground forces, and it was planning that won the day. But it's ancient history now.

Bixyl Shuftan: What are some more recent accomplishments?

Vickster Kuhn: I’ve been very lucky in Second Life. My area of interest is combat aviation with an emphasis on WWII, and I have had a pretty successful career. I'm lucky to enjoy a good reputation as a flyer. And I ave extended this with my squadron JG 2 'Richthofen.' But my fame really comes from my career as a Flying Tiger. I’m not saying I’m famous, but a lot of people do seem to know me.

Bixyl Shuftan: Any future plans for the RP?

Vickster Kuhn: We are experimenting with a new combat system. For my sim we want to add more RP opportunities for civilians and medical people, and support people, and make more engaging contests. RP is the part that is the most wide open, because you can roleplay anything.

In real-life, I'm an office girl. In Second Life, I'm one of the most feared pilots (around). (laughter) You can see why I'm an SL junky. Bastogne is my gift to my friends. I missed old Bastogne so much. We had air and ground. And when it closed it was so terrible, that is why I did New Bastogne. It’s not like the old sime. My helpers and I redid it completely. We keep changing things. You have to in Second Life.

And we have had many hard times. Not just in Bastogne but in Second Life. People like us who make sims, it’s hard, because it takes a lot of people. Anybody can open a sim. But people like G, they are my inspiration. Not just land, but people and groups. We don't get many chances like this to play in Second Life. And they are fewer than they were in the old days. It's hard to coordinate and the least thing can ruin it.

Bixyl Shuftan: I heard something about membership in the RP climbing back to over 400.

Vickster Kuhn: We have a strong base group that's nearly two years old. That was the base group of old Bastogne.

Bixyl Shuftan: Anything else that you'd like to mention?

Vickster Kuhn: I would like to say that I have two loves in Second Life: the Flying Tigers and The Richtofen Squadron. And that I plan to have Bastogne for a very long time. And that I thank all my fellow WW2 RPers for all the great times and memories. (smile)

And with that, the interview was over. Before leaving, she did tell me of a Youtube she had done for the group. Having seen it, it makes for a fitting close.



Bixyl Shuftan