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Showing posts with label community. Show all posts
Showing posts with label community. Show all posts

Wednesday, January 26, 2022

The Tenebris Falls Roleplay Community

 
By Bixyl Shuftan

Solista (Mistressbubbles Bondar) recently told me about a new roleplay sim and group: Tenebris Falls. It is located in the Nava sim. There was a grand opening party on Saturday January 22. She described it as a dark modern fantasy roleplay, adding they wanted a sim for it they could protect, and the RP itself "open to as broad a player base as possible. We are furry-friendly. Not many role play sim's like ours are."

"The Admin team here are all players that met on various Role Play Sim's that were great up till they weren't and shut down for various reasons. Well we got tired of losing story lines that we had dedicated ourselves to. So many of us carried our characters over and adapted them to each new sim." She pointed out Samasue, "Sam over there put forward the desire to own our own sim. He's the owner of this place. The other admins are also financial backers to keep the place going. This way we are not reliant on rentals to keep up open."

Samasue was happy to talk about the place, "We are a unique approach, the setting itself allows for almost every kind of race, and most "realistic" furry types....yes we are happy to accept Furry character for RP...but the lore and character creation guidelines allow for the most diverse character population possible, without the restraint of a masquerade.  And the roleplay here can be anything from slice of life, to dark RP (if you know you know) and everything in between.  its set to modern times, with current tech, and realistic expectations.  Magic is also here.

In the background lore of the story world (link), creatures from the four pillars of creation, Aether (order), Void (disorder), Veil (life and growth), and Pale (death and enthropy), had been subtly manipulating the human world, held in check only by magic-using humans and hunters. For millenia, the truth was kept away from the masses of ordinary humans. But with advancing technology it became more and more difficult to preserve the secret. So recently after secret meetings between magic-users, supernaturals, and world leaders, the Masquerade was dropped. Legally, supernaturals could live alongside humans with the same rights and responsibilities. But not all humans and demihumans were satisfied with this arrangement, the biggest problem being human vigilantes who were going after known supernaturals.

Samasue described the area, Tenebris Falls, as a city on an island off the mainland, "the city is a city in North America set aside after the break of the masquerade, where there could be some freedom from racism with humans. There are humans here, and there are some tensions. But for the most part, there is no requirement to 'hide' there is currently no governmental control. But there are local laws. Anything can happen, you can open a business....you can just life your life.....develop a crime syndicate, run with a werewolf pack, work a normal job....what ever..."

Samasue would say besides previous roleplay sims closing down for various reasons, there was also a problem with a few not paying attention to what most of the players desired, "we saw too much martial law out there trying to make people role play the way the minority wanted. Well, with our entire build, we had the community in mind.  We really really try not to say no.  There has to be /SOME/ limitations, has to be. Some people just don't know when enough is enough.  But we're not going to fence in anyone's creativity.  The Lore and RP was designed the same way, how could we give the community the widest possible choices for character creation, and still have a lore that would support it.  It was tough, but our team pulled it off. The main lore writer Kaiya Otelier put in so many hours of work refining and working, and came up with a master piece.  And its community based, for as many possible builds as we could think of.  The City build, same thing. We have aquatics, caves, forests, city, rural, parks, slums, we really wanted an open canvas for the community."

Samasue stated there was an effort to be open-minded, "myself and my staff, are all diverse long time role players, we are friendly and welcoming to any. The community is a SAFE place for anyone, LGBTQ, BDSM, what ever, there is no hate. And if we find hate in our community its dealt with swiftly, with a zero tolerance system."

Of how many were in the roleplay, Samasue told me, "The active community on sim is small, but active, and we're always looking for more....anyone from the 15-20 year veteran RPer (like me) to the first timer, everyone is welcome. But the number is like 10-15 active currently."

Of future plans, there will be monthly concerts at the sim, and most likely some in-character events as the community grows. Samasue also mentioned, "we have a couple projects that we didn't get to add into this build," but they may be done in the future. 

Looking around later, I ran into one of the locals. While he asked to be anonymous, he did say, "As a regular joe player, and I've been playing in Second Life for a long time. Many sims have come and gone. You get nostalgic and looking for a home for old characters. Even if you've got to modify it to theme for whatever sim you've landed in. People are just looking for a home for some version of their beloved characters, to invest and grow stories in again, chance to explore a different aspect or change things up, dare to go a new direction with an old favorite. Sims like Tenebris Falls, fit that bill. Allowing creative freedom within the common sense balance of strengths and weaknesses and consent based paragraph roleplay.

He would then get me in tough with the lore writer and Kaiya Otelier (Hotarru Resident). Of how Tenebris Falls has been doing, "Well we've gotten a few people who rp here regularly, and a few shop owners who've already set up. But the official opening was technically today. I wasn't expecting anything to big because the idea of the sim was basically a place for all of us to RP and be friends, and.. we just wanted to open it to everyone else who would want to join. So, we made it so anyone could be whatever they liked, and.. we had a surprisingly high turn out for opening. I wasn't expecting us to get as many as we did so quick given we weren't trying to hard to advertise."

When I asked if there was a favorite type among the characters here, "Hm. (We) got some unique ones, honestly. I think because we don't use predetermined races and racials, we get quite a wide variety from normal people hosting Eldritch Horrors, to Kumihos people continue to mistake as Kitsune. Some typical fae, but I think that Fae are always so popular because of their varieties. Could have a group of ten fae and not one of them look anything like any of the others. But given all of the admins but one have at least 1 fae character, I'd say they are fairly popular. Fae and witches. People always love magic. Surprised I've only seen two or three demons, so far honestly.

"We are furry friendly, as long as they match their character up with the lore and setting.  I don't see why that needs to be stated.. As if furries shouldn't be allowed for some reason? But yeah, we let in anyone as long as they abide the roleplay etiquette, and character creation rules."

I pointed out the variety of buildings, "Yup. Tried to add a lot of different ones so people could find things that suit them. And I think we got a few different kinds, modern to old style, homey to run down.. people like a variety." I then asked what was the most unusual place made into a home, "That would undoubtedly be April Jean. During the build, (she) requested we give her a cave that she could set up a cardboard box in. (She) offered to pay rent, and Sam told her she didn't have to pay L for a 2li box. So yeah, we got her a cave. And a dumpster here in the city (chuckle). ... she's a bit of an insane and young unruly lycan.

"We want to be that place you can bring your character that doesn't fit anywhere else. (The) only thing we don't really have a spot for is scifi and cyber punk set characters. ... We are set in modern day, a place just off the coast of north west America. Separate mind you, as we try to keep politics, covid, and all that jazz out of the picture. People come here to avoid real-life, not get into it, ya know?  But yeah, you'll find a lot of people are playing characters that are either warped to present day from older time framed sims, or just grew to be a couple hundred or thousand years old. So you'll find their places fashioned up and decorated to be more old fashioned.

"I think a good idea of separation would be the confectionery shop run by a human that looks like a normal confectionery. Then if you go out to the woods, you can find a bath house run by a fae who grew up in the roman times. So it's an open roof dual sex bath house with lots of statues themed to look like it was run that time, but made to fit in with the settings."

I would look around. There was a small city area, and a housing area with a small event area in between. The houses themselves ranged from large homes fit for a wealthy man to small rustic looking ones for those with not much income. The town area had some businesses from manufacturing to local ones such as the coffee shop and the confectionery. There was a movie theater and what looked like a disco. And there was the clinic and police station. There was also a Japanese garden and a church with a cemetery. A tunnel led to the countryside (located on another level), with an asphalt road leading to a biker bar, and dirt paths that went into the woods. I found one abandoned building.

For those looking for more information about the roleplay community, check out the website at https://tenebris-falls.wixsite.com/tenebris-falls . You can also find a little information as well as ways to contact the admins at http://maps.secondlife.com/secondlife/Nava/97/152/2501

Bixyl Shuftan


Thursday, December 30, 2021

Interview With Sunnweaver Leader Rita Mariner

 
By Penny Shuftan

I was lucky enough to be able to get together with Rita Mariner, the leader of the Sunweaver community.  

My first question was if she owns Sunweaver and other lands. "I own 10 sims, four full, 6 homesteads," said Rita,  "About 10 years, I started out with Sunweaver Isle and expanded from there, as demand grew." According to Rita, the best thing about rental people would be people.

Rita not only has these sims, she also have two clubs; Club Cutlass, and Club Zero Gravity.  "I had them, when we lived in Pockwock," Rita replied, "on the mainland, just moved them, when he had the room here."  I also asked Rita what's the best part about owning the clubs.  She said, "The
people again, I don't run either club for profit. I Just wanted a fun place to hangout with friends."

Rita is also with the Relay For Life in Second Life.  "Yes, I've started with the Passionate Redheads, until they broke up," said Rita, "I then started the Sunbeamers, and been going with them, ever since. I created the team, so I am the boss bunny." The best part of working with the Sunbeamer team would be her team members, and thinking up crazy stuff to do each year with the teams and its members.

One game created for the Sunbeamers' Relay events is the Demolition Derby, which Shockwave created based on her idea.  "It has audience participation, they get to fire cannons at the drivers," said
Rita, after saying that they all have a blast there.

Rita's goal for 2022 is to keep in doing what she has been doing, running the Sunweavers and Sunbeamer team and enjoy the company of her friends while doing so, "It's fun to hangout with my friends, some of them I know in real-life," said Rita, "I used to attend furry conventions as an artist/dealer.  There would be Sunweavers there, we would all get together for dinner one night at the conventions."

Rita's original avatar was a rat, who she named after a female rat in "Flushed Away." She later settled on the Kani Bunny as her main avatar, although she has dozens topick from. 

As we ended the interview, Rita had one more thing to say, "I just follow The Golden Rule, treat others, as you wish to be treated." 

Rita is a hard worker, who cares a lot about the others in many ways.  She is very successful at running the sims, and the clubs.  As we ended the interviews, I did so with a smile because Rita is truly a remarkable person.

Penny

Editor's Note: Just after the interview, Rita gave her renters a month's free rent.
 

Monday, December 21, 2020

Looking Back at Dax Loon and Woodlin

 
By Bixyl Shuftan

I recently found out from a friend the other day that Second Life resident Dax Loon had passed away. And looking at her profile, it stated that she had. For me, it was a reminder of earlier times in Second Life, several months of happy occasions followed by a sad parting.

Early in my time in Second Life, I didn't really have a home. It wasn't until Summer 2007 I began coming on regularly, and while there were places I hung around, notably the Student Travel Association and Heaven's Sky Garden Village. At the latter, I was given a room to stay for several weeks without being asked to pay for it. Sadly both places would close, and my home area would be the private office I was given at Second Life Newspaper.

Sometime in Summer 2008, a human friend I'd met through another human friend I made at Luskwood told me about an interesting club called 6th Circle. Dropping it, the place was a hell club with flames and lava all around, and in the middle of the place was a red-eyed skunkgirl named Dax Loon, with red streaks in her hair and sporting heavy leather boots, whooping and cheering. She was the owner of the club, and cheering everyone on to have a good time.

The second time I went there, I came across a few more friends of hers, and ended up going to ground level of the community: Woodlin. The place was made up of two sims, Dreamers Cove being the main one and Hopefull Shores being the smaller one in terms of content and capacity. The first thing I noticed was the trees. There were a large number of them of various sizes. There were one or two that were especially high, a few hundred meters I think, with plenty of apartments. Most were smaller, such as medium-sized trees with two or three, and small trees with just one. The sim also had a number of hills, caves, and streams, looking much like a forest when looked at from some angles.

And this wasn't all. There was a shopping mall where people could get new clothes, accessories, avatars, and more. The sim also have a movie theater, and for a time people could see movies in their own homes as well. They didn't clash with the natural landscape as the way they were build and looked from the outside blended in. The largest of the caves had a temple for anyone to meditate at.

6th Circle would close soon after my arrival. But Dax soon opened up a space club: Star Tails. She would later start building a space station next to it, and had plans for a space combat game at one point. Later on was the Margaritaville beach club. One of my regrets is not taking more pictures of the place, though I did take a few.

And there were the people. Dax had a close friend named Staticminded Waco whom went about in a husky avatar. Others I knew there were Mistressbubbles Bondar the pandagirl, Marai the snow leopardess, Jessicabelle the skunkgirl, Isegrim the wolf, Miki the demoness, Megathearon the neko, Ekedo the young fox, Rory Langdon the blue skunk, Galvenized Hammerer whom went about in a freebie purple feline, and a number of others. We'd party at Star Tails, "Enjoy the Silence" by Depeche Mode being played almost every night there, and when the space station started going up play a few games of "Una" and spend half the time laughing in Voice mixed with chat. We'd watch a few movies together, once watching "The Hulk" and I changing to a green Wingless fox in the middle of it and at the end we all had a good chuckle. There were also gatherings in the social area of the larger treehouse that turned into improvised parties. I had some of my best times in my early Second Life days there.

And of Dax Loon herself, she was Japanese-American in real life, a small woman whom was a survivor. She had overcome a difficult childhood, made a living for a while as a waitress in Hooters, and eventually came here to Second Life, becoming one of the personalities at a club called DV8. Then came trouble. She developed cancer, and the treatments to save her life ended up costing her voice. She would tell me only one person in Second Life ever heard her speak. And the medications she was still on could cause trouble. She once told me a heavy television ended up breaking her arm when it fell on her, the bones a bit weakened by her prescriptions. Still, she refused to let that get her down, and was determined to make a happy place for herself and her friends. She once commented she imagined Woodlin as the place she would like to be after she passed away.

The happy times continued for months. Then Dax went on a trip to Japan. She had been adopted, and the only blood relative she knew was a brother she'd gotten in contact with a few years earlier. The brother finally talked her into going over to meet her biological parents. But, it did not go well. And it showed in her reactions with others. The once happy skunkgirl was often withdrawn and depressed. There were times I found her at the temple area, sitting there, alone. And not sure what to say, I could only sit with her as a show of unspoken support.

Plenty happened in these few months, some that's probably best left unspoken and unwritten about. During this time, one close friend of mine did a prank on someone. But he reacted badly, and as he was now the manager of the place ordered her to leave. This was followed by others leaving. But the big incident was when Dax's account was supposedly hacked and whomever it was was shouting a string of profanities while deleting or returning everything. We wouldn't hear from her for hours, eventually the sim manager calling the Lab and getting the place rolled back. Dax would eventually contact us, saying she had logged in through an alt, and seeing everything happening fell off her chair and knocked herself out. But talking to one friend of hers, the person wasn't so sure she was hacked as Dax had up and lost it in the past.

I'd hoped Dax and those friends of mine who left would patch up their differences and all would be well again. I didn't want to pressure Dax as her high hopes for a happy family in real life had been dashed. She would soon return to America. But the problems continued. After one more incident, the details which are best left unwritten, more friends of mine left. And I myself came to the sad conclusion it was time to leave. I gathered everything of mine that was non-copyable in my apartment, and left, never to live there again. I would make one more trip to the sim a few weeks later. Much of the place was a mess, many of the trees gone, and various items scattered about like some sandboxes. The smaller sim was offline and gone. Perhaps it was a reflection on Dax's state at the time. Soon after in late March 2009, the sim closed down. The community that had been my happy home for months was gone.

With Woodlin gone, Galvenized I never would see again, him having left Second Life. Bubbles went to a fantasy sim. I would join several others including Jessicabelle and Marai whom made a new community, Foxworth. It might not have been as exciting as Woodlin was, but it was home. The owner left the clubbing to Rory Langdon, whom had the Bahama Beach Club in another sim and invited us over a few times a week for events. But about a year later, the sim owner couldn't keep things going due to one big renter moving out and the Lab discontinuing another big source of his Second Life income due to a technicality. So in March 2010, the Foxworth community closed. Rory would have to take a break from Second Life due to real life not long after he retired the beach club after several months. A few of us moved to one small corner in another place, but there wasn't enough room for me.

By this time, I had been going regularly to Club Cutlass for a while, and when I mentioned I was looking for a new place to stay, Rita Mariner invited me to rent a spot in the Sunweaver community. As it turned out, it was cheaper than either Woodlin or Foxworth. Still, I missed my former home. And when someone told me that there was a treehouse in the style that was around Woodlin, I got it and used it. This would be my home for years, until I finally got a mesh treehouse with a ladder, and no need to fly up or fall down.

I would come across Dax only once more. Someone told me about another sim, and to my surprise I saw Dax DJing to the crowd, dancing with Static. We had a few words, and we parted once again. That was the last time I ever saw either one of them, and would hear nothing more until being told she had passed away. Supposedly she had gone on a trip on foot through Europe. While the cause of her death was unlisted, as she was a cancer survivor it's probable she had a relapse she couldn't recover from.

If there's a lesson in what happened at Woodlin, perhaps it's that happy times don't always last forever, and sometimes neither do friendships. Second Life being a virtual world, places come and go and I've heard of many nice places soon having faded away after being around just a short time. The real-life circumstances of the people who make them can change, and without help they can easily fade away. Friendships can last for years, even decades sometimes. But sometimes when people change, end up having disagreements, or both, friendships can be tested. And when two friends of someone end up fighting, it can be quite a mess for the person caught in the middle and a dilemma. And sometimes too much has happened for a friendship to keep going.

But while I was sad at the place closing, there were also many happy memories. So it's best to remember Dax as the high-energy enthusiastic skunk girl whom for a short time held together a community of friends in a fun place. Of her wondering if Woodlin was the kind of place where she'd end up after she passed away, perhaps she has.

Rest in peace, Dax.

Bixyl Shuftan

Friday, December 4, 2020

Moonlit Night Shores

 
By Bixyl Shuftan

One of my friends recently told me about a new pony-themed community: Moonlit Night Shores in the Coral Outlet sim. Among the first things I saw there was a huge pony statue in the public circle in the middle of the grounds. Different areas of the place have different functions. The shops are in one area. The local houses are in another. There's also a dance area, a beach area, a sandbox area, a theme park, and a manor for the owner and the community staff. The area looked a bit winterized at the time with snow in places, and the housing area had a Christmas tree in the middle.

While going about the area, I came across RosieDrop Honeydew (RosieStarfield Resident). "Sorry if I seem busy," she told me, "I'm just trying to edit the windows so people cant see into others' homes." She asked to change to voice, as she was more used to chatting that way, "This is a pony related sim, but it allows all species, humans, furries, ponies, nekos ... we do have some rules that we are in the process of making. ... certain things allowed, certain things not allowed." 

When I asked where did the idea of the place come from, she told me she'd been working on the idea for over a year, "I just haven't been able to accomplish it." She tried with a friend, but failed. So she was trying things again, this time with a staff to help her out. She introduced me to Barcode, the "co-owner," whom helped out with rules in addition to his theme park and other things in the area. There was also Evra Nolan (VioletBogues Resident), the superviser. Six String (RolePlayismylife Resident), whom was there was one of the staff, one of the music performers. Not there but mentioned by Rosie was Janus, whom along with Barcode "are putting in the major help of funding the sim," and another officer named Whale94 aka Captain Whale, whom Rosie had known since the first sim.

Of the Sandbox, "Or as the kitties call it, the Moonlit Litterbox," Six mused, it was built by Evra. "Don't get messy," she laughed. It was set up so people in the community group could rezz and build things there, though a few items were there for good such as the posing platforms and seats, "I set up seating with the plush tigers too to chill if anyone wants." Barcodeland was the name of the theme park, which had walls and a floor with white and balck lines resembling the maker's namesake: barcodes. It had a ferris wheel, merry-go-round, "Duck Hunt" shooting game, a funhouse, and more attractions.

Next to the homes was the tallest structure of the community, the watertower. "... straight out of Animaniacs, but with a Moonlit twist" Six commented, it having the logo of the community. Of the houses, Six commented, "There are homes for rent here for a more than reasonable amount. rent costs so low, it's practically criminal." Of the shops, none of the buildings were occupied yet, though they had high hopes they would soon be filled. The beach area was a strip of sand, a few beach towels, a lifeguard stand, and shallow water. Next to that was the stage and dance area, where a DJ or live performer could entertain a crowd.

I was invited to take a tour of the staff residence, the manor. It was usually off-limits to others, but this time they made an exception. It was the place for monthly meetings, in the staff meeting room. Each of the people also had their own rooms. Barcode's place was a "drug trip of a room." Of Evra's room, "I honestly just wanted to go a little ham on decor, thank barcode for some of the ideas ... the room is basically very horror themed." Of Rosie's "We went kinda crazy and made it Picasso."

Once the tour was over, Rosie talked a little more about the backstory, "I just wanted a nice calm relaxing place ... where people could relax with their friends, add to the pony community, make the pony community better." She had been at other places with drama issues, so she thought about how it could be handled better, wanting "A place where people can be themselves so as long as they're no drama. We act like ourselves .. sometimes there's some ...  tease each other, but we do it to be funny, not being actual trolls. ... we don't want to p*ss people off." Evra commented, "We know when to be serious and mature but we like to be good and fun." The staff were serious about their rules. But when it was just them around, they felt free to horse around.

Rosie made the snow textures, as well as the textures on the water. "I consider myself an artistic person ... drawings, cutie marks. Of her pony avatar, blue with honey-colored swirly stripes, she told me it was inspired by her original pony, and took pride on it being unique. In pony roleplay, she had a magical ability that could be chaotic. She considered the character not unlike a fallen angel, comparable to Discord, that liked to cause chaos and make everything look silly. Once she got to know someone, she might get a bit flirty. She was easily angered, but her stunts were mostly limited to pranks like covering things or the one angering her in honey, or games.

Of the sim, they planned something for Christmas, possibly a secret Santa. There also were plans for kareoke events, as well as something for the Chinese New Year, the Year of the Ox. Rosie hoped that the place would be around for many years.

Dropping by some time later, the look of the place had changed some. There were plenty of houses around, but instead of the manor was a castle, and instead of shops there were stalls. There was plenty of empty space around this area, though I did see the beach area further away, along with an ocean liner and a couple other places. Messaging Rosie, she told me they had gotten some more of the sim's land and were in the middle of expanding. So it seems my tour was done just before a rebuilding that would result in a bigger and better Moonlit Night Shores. So what will it look like when it's done? We'll have to wait some time to find out. In any event, feel free to drop by and relax, just pardon the dust.

Bixyl Shuftan.

Saturday, November 28, 2020

Caledon Newcomers Ball

 
By Bixyl Shuftan

On Saturday November 21, the Caledon Newcomers Ball took place. The event took place at the Governor's Mansion at Caledon Oxbridge Village from about 7 to 9 SL time. The party is to celebrate recent arrivals in the community. "Welcome to Caledon and Second Life! To anyone here who is new-ish," one local spoke after my alt Rezzdammit arrived. Stero Nacht would comment, "We take all kinds! The only prerequisite is not to be bothered by the madness of their neighbours! (grin)"

There were a few seats available for those who didn't want to dance, as well as animesh butlers and maids offering drinks. On the wall were old maps of Caledon, one from just after it's founding, and another from a few years ago when it had a few more sims. The music was a mixture of pop tunes, classic rock, and some steampunkish songs.

People talked about a few things. One was a pumpkin carving contest, of which the results would be the next day. Also the following day was an airship race. Someone commented, "I'm a refugee, I needed airspace to relocate my big airship to." Beth Ghostraven spoke, "At this year's Harvest Festival I'm exhibiting some pictures of a long ago airship race." Stereo would say, "I expect it will take an hour or so. The course is quite short. If even I can do it in less than a minute, we should have time enough for a few laps, even if we have to split the contestants in a few groups."

Of new members, Cynthia Farshore stated, "We had quite a few new citizens this year." Stero remarked, "We have a couple of 'not-quite newcomers' whose information had been lost in the mail at previous installments." He added the new members "did not *all* send me info. But I got a decent crop nonetheless!" A KayCooper spoke, "I'm not technically new, but was never properly introduced, so I'm up there too. ... I sort of snuck in while no one was looking and then I was just here all the time." Shockwave Yareach noted one name, "I swear I know the name Soup Johnson from someplace." Stereo chuckled, "But when I checked, he was never featured, so I *slightly* pressured him to provide some info. (grin)"

There was no tip jar, though there was a donation jar in the shape of a rotating Caledon coin for the upkeep of the Caledon Oxbridge University for newcomers. At one point, a number of people were dropping in amounts. Beth commented, "Heavens, that coin appears to be catching fire!" Stereo commented, "It *was* on fire; it is cooling down, now." Major General Badger (halesuhtem Resident) remarked, "I hope the fire systems have been tested recently." Shockwave suggested, "When the machine is on fire, turn it down a little." Stero added, "Pretty much everything is either highly flammable or flame-proof in Caledon. Since the mansion is still standing, I'd say it's the second case. (big grin)" Badger commented, "Flammable or inflammable - I keep getting those two mixed up." "Both mean the same, General!" "Really? Ha, no wonder my insurance company didn't payout."

When the song "White Rabbit" was played, Badger commented, "I'm chasing rabbits - damn things are digging up my garden!" Magda Kamenev (Magdalena Kamenev) responded, "I thought rabbits rightfully feared badgers." Shockwave suggested, "Build a steampowered fox." "Oh, that's a good idea." Cynthia commented, "And to think they were imported for sport." "I read recently that a Japanese village with a rabbit problem built a bunch of mechanical wolves." Badger told them, "I'm thinking of putting motions sensors out there hooked to a speaker." Cynthia mused, "What's it going to say General - 'Damn rabbits get off my lawn.'? Magda suggested, "YouTube loop of fox and wolf sounds? Maybe some cougars for variety?" To that, Badger answered, "I just googled cougar sounds - all I got was the clinking of champagne glasses." "Different type of Cougar, I'm afraid," someone responded. KayCooper suggested, "Train the bandicoots to team up and chase them away." Badger responded, "The rabbits and bandicoots just nose kiss each other." Cynthia then mused, "Then cops come in with siren from all the neighbors reporting a bunch of wolves, cougars, and God knows what else are running rampant all over the place."

Other songs got more conversation. When one Voltaire song played, Shockwave chuckled, "When you're eeeevillll ...." KayCooper added, "This song is so catchy." Badger misheard one line, "I'm the pea in your soup." Magdaresponded, "Um, don't most people like pea soup?" Badger grinned, "I misspelled pea," Shockwave chuckled, "Urine trouble now." KayCooper joked, "Don't let the bandicoots near your soup." Badger commented, "They have gourmet tastes." Magda commented, "I'm trying to think of a response that wouldn't get me thrown out of Caledon, and I'm failing." Badger then handed her a 'get-out-of-trouble card.' She then tucked it into her pocket, intending to use it "for the next time she gets near the Guvnah."

There were some other lines of conversations. And near the end, there were a few fireworks from outside the building. The dance was pretty much a fun event for all.

Bixyl Shuftan

Wednesday, August 12, 2020

Commentary: Why The Furry Fandom Isn't A Community


By Cyfiremmerich

The furry fandom, in both real life and Second Life, can be a protective bunch. It’s perfectly natural to protect something that you’re a part of; especially when that something hasn’t necessarily been portrayed in a positive light in many cases. However, sometimes things need to be put into perspective. Those who have been part of the fandom for a while have no doubt heard about groups of furs with mob mentality going after someone for doing something perceived as going against what everyone has been working towards in the “community;” that being respect and acceptance from the outside world. This is not something that only happens in the fandom, but it’s very prevalent within it.

Let’s put things into perspective, though. The furry community isn’t a community in and of itself. Having a common interest doesn’t mean that you’re part of the same group and that other groups who have the same interest are going to like your group or want to look out for the interests of other people with the same interest. Being a furry is an interest and has nothing to do with being part of a group, family, club, community, etc. I’ve seen many people who have viewed the furry fandom as a whole as one big extended family get disheartened and burned out, myself included. However, I’ve come to realize that you don’t have to worry about others that you don’t know, and letting go of that weight can greatly improve your well being.

There are many pockets of communities, groups, etc. within the furry fandom. That doesn’t mean that any one person or group speaks for the fandom as a whole. There is no president or committee of the furry fandom. This applies not just to real life, but Second Life as well which has a number of different furry communities and hangouts independent of one another.

Relax. Enjoy your day. Failing that, there’s plenty of other things to worry about in 2020.

Cyfir

Wednesday, June 3, 2020

How To Maintain a Community in Second Life


By Cyfir

Over the course of my time in Second Life, I got the opportunity to lead and maintain a couple of communities that I was a part of as a sim co-owner and sim manager. I never actually wanted these positions, but at the time I believed in the community's efforts so much and put so much time and energy into them that the main owners gave me the positions. However, I learned a lot from the experience about what to do and what not to do in these positions. I hope to pass on what I’ve learned here so that others won’t make mistakes I’ve made or have seen time and time again from others.

Know Your Community       

Don’t treat the position like you’re above and removed from everyone. You are just as much a part of the community as anyone else. Get to know everyone. Be friendly. Be compassionate. Make friends. Only then will you truly understand everyone and get to know your community’s needs.

Don’t Fall Into The Tribe Mentality

It’s perfectly natural for humans to group up and become an “in group.” Before there was the Internet; and modern electronics for that matter, humans grouped up in tribes for safety and security. However, this can keep your community from growing. If others walk in and find that it’s hard to break into the group, they’ll go elsewhere. Welcome everyone. Invite them into your conversations. Make them feel like they belong.

Don’t Talk Behind Others Backs In Private Staff Chats

Unless it’s an obvious troll, talking negatively about other people in the group will eventually get out; even if it’s in private chats that the person isn’t in. This can cause massive amounts of drama that will make your community look bad. It may be tempting to blow off steam about someone with friends, but do that elsewhere.

Don’t Go Beyond What The Whole Of Your Community Wants

I’ve seen sim owners introduce things randomly that just end up making community members upset. For instance, one sim owner introduced a parcel area just for a group that liked to role play as children. This did not go over well with a large majority of the community, and the sim disbanded within a week. The sim owners just saw this as a way to make a certain group happy, but ended up causing drama for themselves.

Be Transparent

It’s natural for people to be apprehensive of those in power from time to time. A way to deter this, aside from being down to earth and friendly, is to be open about why you’re doing the things that you’re doing.

Don’t Treat Staff Like Employees

This isn’t real life. People have real jobs and don’t want to come home to another. Staff are volunteers and real life comes first. You will find that you will have a constant rotation of staff if you treat things like a real business, even if you pay your staff in Linden Dollars.

Have Fun

Life, especially now, is too stressful to worry about Second Life as a make or break project. Have fun. Make friends. Be yourself. People will come if it’s a cool place to hang out and the people are nice. This will never be a permanent gig. Enjoy it while it lasts.

Cyfir

Monday, January 6, 2020

Dorie Bernstein And The Dreams Sims


By Marcel Mosswood

Good and evil do exist everywhere including Second Life, there are good avatars and evil ones. Dorie Bernstein is one of the many good-hearted avatars I know in Second Life. She manages Dreams sims along with several of her teams to present a safe and comfortable sim for the visitors in community and practice building in Second Life.

“Golda Stein is the rat behind the scenes," Dorie explained, "making sure the finances are in order as well as being the head boss for everything. Kely is a co-manager and ably manages the weekly Texture Contest and Speed Build, as well as many other duties behind the scenes. We have many who contribute time, support and L$ to keep our group thriving. Everyone makes this happen.

Dorie went on, “We have support groups that meet regularly for ShockProof, Brigadoon Explorers, and ADHD. ShockProof is the group for stroke and TBI survivors and their loved ones. Those meetings happen once or twice a month. Brigadoon Explorers is our group for those on the autism spectrum as well as their loved ones. They meet once a week. The ADHD group meets once a week as well.

"Building and texturing contests happen on a weekly, monthly and semi-weekly basis. Speed Build and Texturing Contests happen once a week on the same days and times used since the beginning. A monthly contest for building centers around a theme, often tied to the time of year. Until fairly recently, that contest was a pure building contest. Now, the rules allow for folks to create their vision using objects made by anyone at any time. This change was necessary to maintain engagement in events as mesh hit the grid and changed the relationship between builders and content creation. A semi-weekly building challenge (WBC) maintains a pure build focus, for those who want the challenge of creating something entirely new to meet the theme and particular challenge. Each week, we have our own version of 'Primtionary' for those liking to do quick-draw builds for others to guess the given word.

"Art has always been celebrated at Dreams, with various events through the years focused on different forms of artwork possible in Second Life. Huntress Catteneo rents our third sim, and has created a haven for artists of all sorts. She runs an art festival each year to raise money for charities. One of our members, FionaFei, created a marvelous art installation and gallery 2,000 meters high in Dreams. It has become the site of Friday night concerts with live music each week.

"The Dream Creations store offers a spot for group members to sell their creations. It also is where we have a yard sale and gacha resale area to help bring funds into the sims for paying the tier.”

Dreams are made to help people with disability to explore Second Life. But Dreams also is a safe place for normal people. Have you ever had a problem when protecting the interests of people with disability when they are in the midst of normal people in Second Life?

“While we do have a focus on helping those with disabilities find a safe place to be in Second Life, we don't make that the most visible part of our programming," Dorie answered, "We never require folks to identify if they have any particular disability, or what it is if they have one. Our rules and culture is designed to create the safe place and allow people to choose whether to share what they're dealing with behind the keyboard. Sometimes it helps to let that all go and have a sense of escaping the normal realities. We do expect all of our visitors and members to behave in a respectful and kind manner, regardless of what disability they may or may not have. The health of the whole group is important, and won't be sacrificed to 'save' someone who is causing massive disruptions. When handling difficult situations, I do try to be aware of where someone is coming from in order to figure out the best path forward. I'm only human, of course, and will fall down on that from time to time.” 

You have maintain the Dreams tradition and programs for many years, this is not easy. Do you have tips to stay consistent with these programs?

Dorie answered, “The main thing is to know just what is important about the traditions and programming. Find the essence, and work to maintain that. Embrace the changes that come to the grid and see how they can be worked into the old. I know that our group's founder would have embraced the new and found ways to use it. Trying to stop time doesn't honor the past. We do have nods to tradition sprinkled around the sims. A set of 'drama frogs' made by the founder sit by a pond. A stray micro prim from jewelry a past member is enshrined in the wall of the store. There is always a wall of some sort in the sandbox, as a reminder of our early wall-sitting sessions. We'd gather in the sandbox to chat, play with prims, work on projects, and bond over crazy fun.”

I had two questions about Dorie as a person:

With your very limited time in Second Life and real-life, how can you manage Dreams?

“We have a good team at Dreams," Dorie explained, "Each member runs their part, and that makes life so much easier for all of us. On my own side of it, I am learning how to use the word 'no' better. I do try to determine where I can save time without sacrificing quality. Engagement and participation are more valued in our events than attempting to maintain traditions simply for the sake of tradition.”

You have a unique way of thinking, including when building with basic prims. And I admire your ability to arrange SL's basic prims into new, very symmetrical shapes. What is the basis of your creative thinking?

“I like to challenge myself and see if I can do something different with prims," spoke Dorie, "I've played with them enough to know that there are a lot of shapes hiding with sufficient prim torture. With the new mesh Land Impact accounting system that can be applied to the 'traditional' prims, I'm having fun adding in the details that once were just cost-prohibitive in terms of prim counts. Some builds, I am trying to mimic something from real life. Other times, I am looking for ways to add an off-beat touch to things. This is Second Life, after all. Why stick to 'normal' all the time?”

I’m so in agreement with the last sentence.

Visit Dreams: http://maps.secondlife.com/secondlife/Dreams/108/150/25

Marcel

Wednesday, November 27, 2019

Interview With Emilia Dagostino, New CDS Chancellor


By Bixyl Shuftan

A few days ago, the Confederation of Democratic Simulators had it's biannual election. There was only one candidate for the office of Chancellor: Emilia Dagostino (Emilia Avindar). I recently met with her at her art-filled building at the community, the Bauhaus. She called it, "a labor of love that I haven't changed much since a year ago." It was a rebuild of a building of the same name in Germany, "Bauhaus was a revolution in life style and aesthetics, which found itself marching to a different drum. It was truly a portable lifestyle; an array of objects and styles that were portable to other places and other schools of art. Still a basis for contemporary art, a sense of freedom of style but strengthened by utility. Art is so much a part of our CDS sims. I hope to update a gallery listing soon; as you can see, even my next door neighbor here is an artist. (smile)"

When asked how she first found out about Second Life, Emilia answered, "Honestly, I found it mentioned in a tech article back in the founding period, and I signed up. But I must not have been successful because I hesitated to use a credit card to pay the ten doller fee, but I had never put a credit card online back in those dark ages, hahahah. So I must not have made an account. I never found where I had later to try to reclaim it.

"So, in 2009, I wanted to find something fun and went back. Still could not get in, but tried a third time a few months later, and landed in Helfel and flew with elephants and butterflies and became hooked that day, never looking back. (smile) I even remember the first people i met, to this day. I soon searched for Al Andalus, because of a personal interest at the time, and that led me to CDS."

And how were her first few days at the CDS? Emilia told me, "Hmm, tentative. I was shy, and avoided people ... mistake! Everyone was friendly, of course. Pip had poetry readings, which I discovered, and I loved those, and other small social get togethers, which were a great way to actually meet people. We still do these things, but we need more poets and lonely hearts to attend. ..nice place to live and coexist here. (smile) When the lake freezes, we'll ice skate and drink hot cocoa.
Horseback riding, snowmobiles, snowy owls.... all sorts of amusements, thanks to our very own citizens."

When asked how long she had the Bauhaus, Emilia answered, "About a year actually, almost exactly. I was about to give it up last summer, and Kyoko said she'd included it in an arts announcement so I quickly reclaimed it and had to rebuild it in a few days, (laughter). The windows have the feeling of the early Bauhaus school, and I even have the radiator in the hallway, just as Gropius did."

Emilia has been involved in other places in Second Life, ".... SL Birthdays, since my first one in 2007, Burning Man (Burn2) and (New Bastogne) WW2 roleplay, where I was Captain Avindar eventually, but not forever, (smile). I battled there and walked the lonely streets, buying fashions from a seamstress, Sunshine Juneberry, yes. (smile). We flew combat in real skirmishes then."

Things are a bit different in the CDS, "Here we wrangle with self governance and land management, enjoy casual and formal events, but no role play. When I returned, I became interested in the elections that were underway at the time. I became the PIO for Kyoko, who was elected Chancellor, and got to know the group at a much deeper level of detail. I bought a little fachwerk house and got to know all of these CDS sims, each with its own natural flavor, Bavaria, Alpine, Tuscan, Roman, Greek fishing village. So much has been added in only the past year."

When I asked Emilia about what gave her the idea of running for Chancellor, she answered, "Friends persuaded me." She smiled, "Thankful to have good support and people are willing to help and mentor. This group is amazing in being so good at this for 15 years. We have a Constitution, a Code of Law, Land & Covenant, a regulatory body, The Representative Assembly, the Judicial body, 'Scientific Council' and the Executive body, in the Chair of the Chancellor, but also in the Estate Management."

I brought up the election, which seemed pretty quiet. Emilia told me, "I was unopposed, and we had six stand for five seats on the Representative Assembly, and they posted signs which gave Notecards, and there were some spontaneous questions sessions and group chat. I look forward to making some appointments that will reward folks for their daily efforts. Living here is its own reward, but friendships continue to grow, and thus the history of the group will continue to flourish, hopefully, for many more years." Of her plans as Chancellor, "To be available for anyone, and to not hurt any feelings."

Emilia had to go and take her real life daughter to a movie. She reminded that anyone could look up information about the CDS at https://cdsdemocracy.org .

Bixyl Shuftan

Wednesday, November 14, 2018

CDS Election Campaigning: 恭子 Kyoko (Samara Barzane)


By Bixyl Shuftan

Different communities have different ways of how things are run. For the Confederation of Democratic Simulators, the community has elections twice a year in which local citizens (those who own land in the community) chose who will be in the Representative Assembly and who will be their leader: the Chancellor. This election, two people are running for Chancellor. They are Drewski Northman, and 恭子 Kyoko (Samara Barzane). The part of Kyoko's display name written in Japanese kanji also spells "Kyoko."

Sunday November 11 saw two events in which both candidates had a chance to explain themselves to the voters. Drewski had his at 11 AM. Kyoko's was the second one, taking place at 2:30 PM SL time.

I'd like to invite  you to join me for an informal discussion of my platform (attached) and listen to what YOU want to see (and help make happen) in C.D.S. Ask away, but I want to hear from you too!

Kyoko has also put her case for being elected, as well as her goals, on notecard. Her campaign could be summed up as "Respect, Responsibility, and Resourcefulness."

I am running for the honor of serving you as the Chancellor of C.D..S. for the 30th Term.

I have been a citizen of the C.D.S. since 2015 and am currently serving as PIO Head and as a member of the Land Use Commission. Last March’s successful Celebrating SL Women 2018 was planned by Brooke Brandenburg and myself. I have owned and managed The Art Cafe in Locus Amoenus since 2015 and was recently made an Estate Manager

An SL member since 2007, I have worked at a number of SL jobs, which included customer relations as well as store and sim management, marketing, public relations and events. Employers have included store Elikapeka Tiramisu of ETD (now [e]), Roslin Petion of Fleur and designer Mills Michinaga. I owned and managed Park Galleries from 2008 to 2011 and continue to exhibit my own artwork in C.D.S. and elsewhere.

I also owned and operated a translation agency, and served as sim manager for a shopping sim taking care of rentals, marketing, public relations and events. Active in Relay for Life of Second Life since 2008, I was sponsorship chair in 2011.

In that role I raised $11,000 US for Relay for Life of Second Life. These experiences have included the development of program and marketing strategies suited to Second Life. Throughout these work experiences I have interacted with diverse SL individuals and groups.

What I stand for:

RESPECT
As Chancellor I pledge to respect each citizen, as well as the history and structures of C.D.S

RESPONSIBILITY
I pledge to take responsibility for my assigned duties in a timely manner and for any mistakes that I make.

RESOURCEFULNESS
Finally, I pledge to be resourceful in problem-solving, in the judicious use of C.D.S. assets and in seeking out citizen skills to support the C.D.S. vision.

SPECIFICALLY
- Work with key members of the executive and citizenry to develop and execute a marketing strategy for Land Sales and Citizen Retention
- Encourage the Land Use Commission to continue its creative vigilance with regard to our simulators.
- Continue a program of varied events that appeal to our citizens, as well as promoting C.D.S. to others. I will also encourage citizen participation in creating new events.
- Meet with citizens for both social and discussion purposes on a regular as well as ad hoc basis.



The event was held at the CDS Amphitheatre in Colonia Nova. Earlier in the day, Kyoko had held a Maiko dance event, "Odori No Aki,: there. Now, the place was the site of a political event. Rosie Gray, whom was Chancellor earlier this year, told her, "Thanks for organizing the Maiko dance event, I thought it was really interesting, and something totally different for here." "You are welcome," Kyoko told her, "They are good people."

More people arrived, and they sat on a circle of chairs on stage, "Rosie, if we need more chairs can you move us around?"Kyoko waited a few extra minutes for more to arrive, then "OK, why don't we get started? First thank you for coming and welcome. I have a few remarks prepared, (what candidate doesn't *laughter*) But I thought I would start with a couple of stories.

"My poster slogan is Respectful, Responsible, Resourceful. You, of course, will be the just of whether I treat others with respect. It is my intent. But there are other things to respect here at CDS, our vision of democracy in a virtual world, the integrity and functioning of our political structures, as well as our traditions that pull us together.


"Okay, responsibility.  A story. I was recently made an Estate Manager. One of my first acts was to turn this amphitheatre into a water parcel." That statement got a few chuckles from some of the others around, "ha-ha." Kyoko continued, "I was so embarrassed, flattened all the land to the water (laughter). I contacted Rosie and Sudane Erato and confessed, pleading for help, and offered to resign. Their response? They said, 'don't worry. We've done worse.' That told me a lot about the quality of the people caring for our sims. And I will always take responsibility when I goof." Rosie remarked, "None of us is perfect." Kyoko responded, "Rosie while true, that was a lovely goof I made (laughter)."

It was about this moment Han Held (Hannah Marie Tempestwolf), the current Chancellor, arrived. She remarked, "they said they've done worse and I TP in, 'Speak of the devil and you see her horns.' ... I can vouch that you've got the skills, temperment and education and background to do very, very well."

Kyoko continued, "OK, resourcefulness. We don't always have a lot of money lying around for events. As a result two of our Oktoberfest events, The Pub Crawl and Friedsee by horseback were citizen-generated, a load of fun and, free. There are so many ways to to make that happen again and again. And that's one way we can be resourceful. For those of you who attends this afternoon's event, Odori No Aki, remember the last folktale about the frogs. The moral  there was that it is people who make a community thrive. And we have the people, I know."

"I had more prepared," Kyoko spoke, "But I'm happy for questions, suggestions ideas. The floor is yours." Keila Forager had the first question, about getting buyers for vacant land, "Thank you.  What are your plans to reduce the 'yellow' on the map?" After a few comments about a new keyboard, Kyoko answered, "Not my favorite color. One of the main tasks of the incoming chancellor will be to turn those to green or later snow. My three prongs if you will are Marketing and citizen retention. It takes a community to build a community. While it's the chancellor's task, it is also the task for all of us. What do we value about CDS? What might need to change?" She glanced at her papers for a moment, "Let me look at my notes a sec. ...The three prongs are marketing, outreach, and events. They are all connected. In marketing we need to refresh and refocus our advertising. I have some ideas, but the more the merrier. As for outreach, as I mentioned we should encourage citizen generated events.

"Outreach, develop ways to cooperate with other communities on items of mutual interest. Whether it's events of project we both support, that's a gain for both communities in life and vitality. Cooperating with other communities should not involve poaching, but a reputation as a good community to work with helps drive interest and hopefully more green and less yellow. I've already talked about events as a community project under resourcefulness. Marketing involves selling us, obviously. But outreach and events help sell us also. As the frogs (in the play) said, a community is it's people. We all need to step up. If I am not elected I will not disappear. I will keep working for the well-being of (the) CDS.

While she spoke, others had questions. Keila wondered about if the CDS was in the Linden Destinations Guide, and Rosie told her they were, showing them the link to the Neufreistadt sim. But Lyubov remarked, "I've never found us in the Guide." Then in response to cooperating with other communities she asked, "Do you have come communities in mind, that may share interests?  Steampunk? Victorian roleplay? ... What would be a measurable goal, or achievement, after your six month term?" Keila asked, "I think retention should be an issue also.  Once you get new citizens, how you plan to keep them.   Aside from Rosie here, I've just recently met everyone else and have been a citizen since June this time.   I've been part of CDS off and on since 2007."

Kyoko went on, "Yes, I'm a retired university professor, and student retention is a big worry. A place to start is why we each are here, what makes us stay, what makes us come back? For me it is a community that works together." "And what makes us leave?" Keila threw in. Kyoko responded, "Oh yes that one too Keila. Why do people leave? We need to understand that. ... As for metrics, I'm a philosopher, not a statistician (wink). I would hope that we make a lot of progress on banishing the yellow, that we work together as a community. I will aim for as much non-yellow as possible. If the RA were to want to see a measuring metric that is fine. But often when we seek a number we miss options to  reach the same goal by a different route."

Kyoko them commented, "Can you tell I've been on too many assessment committees? Did I miss a question?" Lyubov commented, "I'm speaking only for myself, not for the RA (smile), but thank you." Kyoko continued, "Of course my job as chancellor is to keep a sharp eye on fiances and other matters. I will do that  to the best of my abilities. But we need the citizens to work together to help us grow, not just in numbers and (money), but in community. I'm not naive. I've been in many communities both real and virtual. The important thing is not to get bogged down in the past, but to look forward. We have amazing sims and that's one of our biggest selling points. I will be as available and consistent as is humanly possible. But I will be working with you to find the energy we need to be even better than we are."

Keila remarked, "Nor could I find a list of places to visit while here, do we still have that too?" Kyoko answered, "The Land Use Commission is working on that right now, and I am hoping we'll have a working list by the next term. Rosie and I will also accept suggestions for places to list." Kyoko apologized for any typos made, "I just get excited about the projects."

Kyoko then brought up, "Do you want to know why I decided to run?" There were answers of "Yes." The candidate then began to explain, " I've been in CDS since mid-2015 as a gallery owner and resident, with absolutely no intention of running for office. I mean absolutely no intention. Rosie knows how absolute (wink). So what changed my mind? A sense of duty and a higher calling?" Lyubov grinned, "You were drafted." Kyoko answered, "Not that simple really, although my arm is still untwisting." Lyubov kept grinning, "Rosie, keep it twisted tight! don't let her go!" The former Chancellor chuckled, "Haha, no I didn't twist her arm at all." Kyoko responded, "You darn near broke it off." There were more snickers from the others.

The candidate continued, "Over time I came to appreciate the democratic ideal that drives C.D.S., and began to notice the citizens who were working for the well-being of our community. Art Cafe was part of my hoping to provide a resource for C.D.S., its citizens and our visitors. As Public Information Officer for the 29th term I attended most of the Resident Assembly meetings and was overwhelmed by the quality of our elected representatives and the care they were taking with the welfare of C.D.S. Additional experience on the Land Use Commission has only reinforced that realization. Our representatives really care. My 'vision' for C.D.S. comes from these experiences; that we need to find ways to keep the C.D.S. project fresh and vital, and that we ought to explore future options together. The fact is, the bulk of the Chancellor's job is paperwork and details, all important, in keeping the engine humming, but not glamorous. I mean no one in their right mind would run for Chancellor (laughter). The opportunity for the chancellor to effect much change in 6 months is smaller than you may think. But the avenues that ARE open are ones we can travel together and get some things done. "

"OK here we circle back to where we started. The areas we can affect most easily are marketing, outreach and events. All three are inter-connected. Of course I have some ideas and dreams for C.D.S., but my biggest hope is that we will work TOGETHER to develop these new approaches. Working together we can be more than the sum of our parts. Our major resources are the belief that democracy is possible here and the outstanding beauty of our sims. The Land Use Commission works hard to keep our sims fresh and functional. I've had a wonderful time wandering the sims lately, finding many amazing locations to enjoy, AND list for your enjoyment (wink). If elected Chancellor I promise to be accessible and responsive to your concerns and ideas, especially for marketing, outreach and events, because those are the most accessible means we have to grow as a community."

The meetup would go a little longer. But eventually it was time for it to end. So people went their separate ways.

The polls open on Saturday November 10 at Noon SL time, and will close a week later, on November 17. The election results will be announced on November 24.

Bixyl Shuftan

Wednesday, May 2, 2018

The CDS Election Process, Part One


By Bixyl Shuftan

Communities in Second Life are run in different ways. Some are run only by the estate manager who does things only his or her way and won't listen to feedback. Others take on one or more managers and make an effort to listen to the local residents. But the Confederation of Democratic Simulators has an actual government and a set of rules in which it's citizens have a say in how things are run in the community. While the CDS stands out in other ways among regions in Second Life, such as it's hilly landscape, it is the democratic process there that it's known by.

I had a few words with two of the region's prominent residents, Museum curator Hannah Marie Bloodtempestwolf (Han Held), and the CDS Chancellor Rosie Gray. I met up with Hannah first. "We're self-governed," she told me, "We have a representative assembly that makes and oversees our policies, a chancellor who assists with that, works to publicize the CDS and sets policies in a more autonomous way, and the "scientific council" which is our judiciary which makes sure the other two branches act within our constitution, basically settling disputes. Right now we're setting up for the 29th election of the RA and Chancellor. Folks will be campaigning for office from may 5th until the 12th. Then the polls open on the 12th and close on the 19th, and  the next term (the 29th) begins on May 19th. The cool thing is that anyone can walk in, become a citizen and end up in the government. Heck, I did."

What are the requirements for citizenship in the CDS? "That's easy. Citizenship is based on property ownership," Hannah told me, "We have different sizes of parcels for sale, all of them give the benefit of granting citizenship. One becomes a citizen by renting a parcel with us (smile). Election qualifications are a little more complicated; but not much more. Basically if you became a citizen before the election deadline, you can run for office. If not, you have to wait for the next election. That's all.. The Scientific Council also handles our elections, and the dean hands out a notecard with the dates and qualification requirements on it."

She handed me a copy of the card, which had information for the next Representative Assembly election, the 29th, and the election of the Chancellor. The qualifications for who could run for office and vote were determined on April 2nd and April 12th by a census of the landowners at the time. The deadline to declare running for office was May 2. The date for posting the official list of candidates by the dean was listed as May 4, though inworld group notice and on their Internet forum, with the stast of the campaign on May 5. The election campaign will last a week, and the polls open at Noon SL time on May 12. To give time for the citizens to vote, the polls will be open for a week when they finally close at Noon SL time on May 19. On May 26, the dean will announce the names of the new Representative Assembly and Chancellor.

"As you can see from that," Hannah told me, "there's a period **before** campaigning where folks can declare themselves to the SC. It's after May 5th that the debating, etc., starts up." I asked what were the issues for this election. She answered, "At this point we've hashed out a lot of issues, and we're going over some of the old laws and trying to make things run more efficiently. We have a couple of bills before the RA that address how we handle buying and selling regions, for instance. ... basically seeing if we need to change things. There's some ambiguity about dates and things like that. It's all kinda arcane. There isn't huge over-arching issues at the moment, though there have been historically. At this point, citizens have their pet concerns that they run on. We won't know until the campaigning starts and people say 'I'm Joe Candidate, vote for me because X.'"

I asked what issues there were in the recent past. Hannah answered, "Things like establishing a commission, starting a history group that talks about the history of the CDS. There was the history group. There was the replacement of the historic Rathaus with a new, more efficient and prettier Rathaus. Before that there was the decison to buy Friedsee, our latest region. Then on the first RA I was on, we had to decide what theme the region would have and how it would be laid out. Other issues are things like starting a marketing campaign. I wanted ads on SLU (a popular SL forum), so I ran on that. I was elected and we put some on there. And I retired. *laughs*" "A lot of our issues are local;" Hanna told me, "though one representative has pushed for us to have Pride marches and marches against prejudice. We also had a celebration of Women in virtual worlds a couple of months ago." I asked if gay pride and prejudice were issues in the representative's home area. "No, it was more of a reaction to the rise of the Alt-Right, I think," she answered, "It was about the same time as Trump's election, a couple months later, the march against hate, I mean."

I then brought up that US elections in recent years have gotten a bad reputation, and asked how well-mannered elections in the CDS were. Hanna answered, "Well, before I got here in 2015 there were elections that were very combative. They reflected things that were going on at the time. I'm thinking of circa 2010 or so when we were considering a merge with another estate. There was a culture clash, both of literal cultures but also management styles as well.  That's history, though. In my time the elections have been a lot, lot more quiet and nearly uneventful." I asked more about the culture clash, and she told me, "The estate we were considering merging with was Al Andus, which was set up more in the style of an Islamic caliphate, or so I understand. I don't think there was religious differences per se as much as 'this is what we consider a quorum' kind of diffences. Of course, that was like, five or six years before I joined the CDS. In the end, the CDS and the citizens of Al Andalus voted against merging. There was a lot of heat about it at the time, from what I understand. Long story short, two groups that 'have always done it that way' didn't want to budge on how things were ran."

Asking about more recent elections, Hannah told me they weren't nearly as heated, "Not since Feb 2015. *grins* At this point, most of us have known each other several years and most things have been hashed out. We have differences of opinion, but nothing terribly radical, as far as I can see."

That was about all Hannah had to say, wanting to give Chancellor Rosie Gray a chance to speak. The three of us would meet later, the details in the next article.

To be continued,

Bixyl Shuftan

Correction: Al Andalus, which was named after the Muslim kingdom in what is now Spain, was originally misspelled as Al Andus.