Pages

Showing posts with label roleplay. Show all posts
Showing posts with label roleplay. Show all posts

Friday, April 3, 2026

1890s Creede, Colorado

 
By Netera Landar


Let’s head into 1890 Creede, Colorado, a role-playing community loosely based on a real town in the Upper Rio Grande Valley in southwestern Colorado, near the headwaters of the Rio Grande River.

First, you should learn about the original town. Henri McKeenan provides the history lesson. She, along with Robby Lock, established 1890 Creede, Colorado, in Second Life. 


“In the mid-1800s, an influx of settlers from New Mexico and homesteaders from the East drove out many of the native, nomadic Ute people. By the 1870s, the area became a tourist destination. Stage services and the Denver & Rio Grande Railway provided a way for eager tourists to enjoy fishing, hot springs, and mining opportunities,” explained McKeenan. 


“In 1890, Nicholas Creede discovered a high-grade silver deposit in the Willow Creek area. Thus, the rush was on. The town’s population quickly swelled to 10,000 – compared to just 850 full-time residents in Mineral County today,” added McKeenan. “Just as Creede was booming, the city of Denver was experiencing legal reform against gambling houses and saloons. As such, many of Denver’s gambling establishments relocated to the central business district of Creede. This vibe has been reproduced in 1890s Creede, Colorado, with the Soiled Dove Saloon and the Silver Mine Hotel.”

Lock and McKeenan created their Moderate/Mature Second Life sim in 2015. Henri said they were discouraged by other Western role-play experiences that involved a hearty helping of drama. They decided to turn their existing sim into a western role-play experience with a no-tolerance policy for drama. They just wanted to have fun. The sim offers the vibe of a booming mining town without gun battles and crime.


Henri said that in February 2024, a Homestead Sim was annexed to the sim in order to create a mining district where residents could explore. 

“The project included a major overhaul of the original sim, which included improvements, such as additional or improved buildings, creation of more immersive experiences, and a touch of whimsy,” she said, adding that mesh has allowed them to do more with less impact.

The Holy Moses Mine is named after the Creede, Colorado, mine during its heyday. Near the mine, you’ll find a mining office, a tent city, and homes. Henri said that tent cities were the first homes for miners until permanent houses could be built.

“Also, there is a mineral water operation, Ute Chief Bottling Company, named after an establishment in Manitou Springs, CO, just west of Colorado Springs. The mineral water is said to cure biliousness,” said Henri.

Next came the Creede Opera House, a newspaper office, an upgraded hotel, and other building upgrades. 


The population increased, as well, and people began attending their weekly dance hall night at the Soiled Dove Saloon, Tuesdays, 6 to 8 p.m. They came to the annual rodeo and the 2-day Fall Festival in an outdoor circus setting with live music, DJs, games, photo opportunities, dancing, and a freak show.

Creede has three real businesses and several for roleplay. Henri said that “real” shopping is across the road from Town Hall. Amori dei Fiori sells household and garden items. Tangerine Studios sells period household items, cabins, and photographs. The Violet Rose is a wedding planning service that also sells wedding jewelry.


As for roleplaying businesses, you’ll find: a general store, barber shop, blacksmith and stable, bath house, Soiled Dove Saloon, Silver Mine Hotel, Post Office, Fancy a Nibble Bakery, The Creede Courier Newspaper Office, Assayer Office, Joe’s Feed & Seed, Chinatown Store & Laundry, Chinatown Opium Den (disguised as a Chinese laundry), Gunsmith (with a Western hat vendor inside), Silver Spur Restaurant and Bar, Medical Clinic, Apothecary Shop and Creede Opera House.


There are no specific storylines at this time. Here’s a glimpse at Creede’s main characters. 

1. Robby Lock - Sheriff of Creede. Originally from Illinois, the son of a Union Colonel. Instead of going to medical school, Sheriff Lock traveled, found his calling after winning a fight in Creede, and was immediately chosen as sheriff by the locals.
 
 2. Henri McKeenan (aka Rev. Henri) is the daughter of French immigrants. She runs the saloon/brothel and is also the minister of the town church. Henri has a unique philosophy: you must take care of a man's physical needs before you can take care of his spiritual needs. She is married to Wylie McKeenan, whom she met when she and her horse and buggy got caught in a sudden snowstorm. He travels between Creede and the Denver area, where he helps on the family ranch near the Wyoming border.

3. Cindy Wellerman - resident of Creede, working under cover for a secret company. Her job is to keep an eye on someone who may or may not have committed a crime. We know she may be from Boston, but we're not sure. 

4. Dr. Raven DuPre' - town physician and veterinarian. Hails from Chicago and was educated in Boston. There she met Henri, who was studying theology. They became fast friends and traveled to Creede together. 


5. White Flower (named "Elizabeth" or "Betty" by her white, adopted family) - White missionaries snatched her from her native home and brought her into Colorado City for "education." Longing for her Ute family, she stole a horse and escaped back up to her village. Knowing the authorities would charge her with stealing a horse, the elders helped her to escape to Denver, where she caught a train to Creede. She participates in the ceremonies of the Ute people, who live peacefully in Creede.

6. Maggie/Mags - a homesteader from out east, Mags was married to a wealthy tyrant known for a cruel temper. He died under mysterious circumstances, and after the legal proceedings, she became a wealthy woman. Mags escaped to Creede, where she's now discovering she’s not the only one hiding secrets!

7. Miss Lindee - also hides a secret or two, mostly about a certain barn that blew up due to one of her steam-engine "experiments." Her father's money and power were used to hush the whole affair, but because of her carelessness, he put Lindee on a train to Denver. She ended up in Creede, where she could work and hide her past. 

8. Caron Parnall - escaped Detroit from a cruel father and cold-hearted mother. With only a carpet bag in hand, she ended up in Creede, CO, where work for young girls was scarce. She became one of the saloon "doves," but then met Joseph "Joe" Parnall, the town's blacksmith. Joseph looked past her employment situation and accepted her as the sweet young woman inside the outer shell. They became husband and wife at a great celebration that included the entire townsfolk. 


An interesting fact is that Henri came up with the idea of Creede Radio. Henri said that music streams come and go, and it’s always hit or miss whether they are active. 

“Robby did some research, and we formed Creede Radio. It is now up to about two weeks of non-stop music, streaming 24/7. Three DJ’s participated in building 2-hour sets of various genres: DJ Caron, DJ Henri, and DJ Una. Each DJ has her own unique style that makes the station rich with diverse genres and sounds,” said Henri.

Follow the station here:

·      In World – http://radio.shoutcheap.com:8320

·      VLC: http://radio.shoutcheap.com: 8320

·      iTunes: http://radio.shoutcheap.com:8320
 
SURL: http://maps.secondlife.com/secondlife/xFire/89/60/21
 
Netera Landar 
 

Friday, January 16, 2026

The Harmony Hills Community

 
By Netera Landar
 
“Harmony Hills is a place where happiness and serene nature exist in harmony, where the promise of a bright future beckons from beyond. It will be our pleasure to welcome you home.”  ---Harmony Hills organizers

Harmony Hills was founded in July 2024 with a single region. It recently introduced its fifth. All photos courtesy of the Harmony Hills' owner.

A city bus stops in downtown Harmony Hills and then drives down the road. It’s quiet on a Saturday morning. I glance at the Second Life clock and see it’s only 8 a.m. Walking down the sidewalk in this roleplay community, I gaze at the store signs to see which businesses are here. Bloomberry Dolls is the first store on the street. A blue neon light flashes, drawing my attention to the local Video Games hot spot. 
 
Harmony Hills Hospital, where the doctors and nurses are prepared for any emergency.
 
Harmony Hills Hospital is conveniently located in the center of town. Down the street, I see a familiar pancake house. There’s a coffee shop, welcome center, town hall, bowling alley, yoga studio, and fast-food restaurants. That’s only a sample of what’s there.

Riverwalk Coffee House is just one of the many businesses in Harmony Hills.
 
This place feels like home. 
 
Angeliana Claro, the owner of Harmony Hills, founded the community in July 2024 with a single region that included both a residential neighborhood and a commercial district to support local businesses and encourage social interaction. She was responsible for its layout and vision, and a close-knit group of founding residents helped shape the town’s early identity. Town gatherings and seasonal events were hosted, and roleplay moments brought residents together.

Businesses and a new outdoor cafe area in the new region.

The most recent expansion is the addition of a fifth region. Included are horse stables, more town entertainment, commercial buildings, and a suburban living neighborhood.

“My goal was to create a town that felt alive, not just as a collection of rentals, but a place where stories unfold naturally, connections form easily, and residents feel like they belong. We don’t discriminate against anyone, and all are welcome,” Angeliana explained.

She recalled that in the beginning, the team was small. Four months after its development, the first general manager was hired. As Harmony Hills grew, departments and leadership roles were added to support the expanding community.

“Now we proudly have over 30 staff members, several department heads, and managers. All being rockstars to keep operations in Harmony Hills running smoothly,” said Angeliana.

Formal dining is offered at Chateau Noir.

Asked how the community has evolved, she replied that it’s grown significantly in size, structure, and depth. More regions have been added, more homes and businesses, and a wider range of roleplay opportunities, while still keeping the small-town feel. A number of residents play specific roles, such as police, fire, business owners, or town staff. They can participate whenever they want. New residents introduce fresh narratives.

She stated that interaction and connection are the core goals. Friendships grow naturally from shared experiences, but the focus is on meaningful engagement, storytelling, and community involvement.

“Today, Harmony Hills is home to a thriving and active population. We have roughly 200 residents. Many residents have stayed long-term, while others have moved on, often leaving lasting stories and memories behind,” she said.

A recent Paint & Sip Event.

Regular events are hosted 4 to 5 times a week, including town gatherings, department-based roleplay, seasonal celebrations, and natural story-driven events. Past events have included a classic car show, town hall meetings, a bowling tournament, trick or trivia, Oktoberfest, Fall Fair, Fall Masquerade Ball, Harvest Fest, Paint & Sip Event, Valentine’s Day Prom, Mother’s Day Brunch, and the grand opening of Old Dublin Pub.

Harmony Hills even has a newspaper. Jewels Munro and Tay O’Malley-Munro both report on what’s happening so residents can keep informed. 

Harmony Hills Town Hall.

In terms of real estate, Harmony Hills offers a variety of homes, from modest residences to larger family properties. Angeliana said that prices are fair and the town offers something for everyone. 
 
 
Netera Landar 
 

Wednesday, January 26, 2022

The Tenebris Falls Roleplay Community

 
By Bixyl Shuftan

Solista (Mistressbubbles Bondar) recently told me about a new roleplay sim and group: Tenebris Falls. It is located in the Nava sim. There was a grand opening party on Saturday January 22. She described it as a dark modern fantasy roleplay, adding they wanted a sim for it they could protect, and the RP itself "open to as broad a player base as possible. We are furry-friendly. Not many role play sim's like ours are."

"The Admin team here are all players that met on various Role Play Sim's that were great up till they weren't and shut down for various reasons. Well we got tired of losing story lines that we had dedicated ourselves to. So many of us carried our characters over and adapted them to each new sim." She pointed out Samasue, "Sam over there put forward the desire to own our own sim. He's the owner of this place. The other admins are also financial backers to keep the place going. This way we are not reliant on rentals to keep up open."

Samasue was happy to talk about the place, "We are a unique approach, the setting itself allows for almost every kind of race, and most "realistic" furry types....yes we are happy to accept Furry character for RP...but the lore and character creation guidelines allow for the most diverse character population possible, without the restraint of a masquerade.  And the roleplay here can be anything from slice of life, to dark RP (if you know you know) and everything in between.  its set to modern times, with current tech, and realistic expectations.  Magic is also here.

In the background lore of the story world (link), creatures from the four pillars of creation, Aether (order), Void (disorder), Veil (life and growth), and Pale (death and enthropy), had been subtly manipulating the human world, held in check only by magic-using humans and hunters. For millenia, the truth was kept away from the masses of ordinary humans. But with advancing technology it became more and more difficult to preserve the secret. So recently after secret meetings between magic-users, supernaturals, and world leaders, the Masquerade was dropped. Legally, supernaturals could live alongside humans with the same rights and responsibilities. But not all humans and demihumans were satisfied with this arrangement, the biggest problem being human vigilantes who were going after known supernaturals.

Samasue described the area, Tenebris Falls, as a city on an island off the mainland, "the city is a city in North America set aside after the break of the masquerade, where there could be some freedom from racism with humans. There are humans here, and there are some tensions. But for the most part, there is no requirement to 'hide' there is currently no governmental control. But there are local laws. Anything can happen, you can open a business....you can just life your life.....develop a crime syndicate, run with a werewolf pack, work a normal job....what ever..."

Samasue would say besides previous roleplay sims closing down for various reasons, there was also a problem with a few not paying attention to what most of the players desired, "we saw too much martial law out there trying to make people role play the way the minority wanted. Well, with our entire build, we had the community in mind.  We really really try not to say no.  There has to be /SOME/ limitations, has to be. Some people just don't know when enough is enough.  But we're not going to fence in anyone's creativity.  The Lore and RP was designed the same way, how could we give the community the widest possible choices for character creation, and still have a lore that would support it.  It was tough, but our team pulled it off. The main lore writer Kaiya Otelier put in so many hours of work refining and working, and came up with a master piece.  And its community based, for as many possible builds as we could think of.  The City build, same thing. We have aquatics, caves, forests, city, rural, parks, slums, we really wanted an open canvas for the community."

Samasue stated there was an effort to be open-minded, "myself and my staff, are all diverse long time role players, we are friendly and welcoming to any. The community is a SAFE place for anyone, LGBTQ, BDSM, what ever, there is no hate. And if we find hate in our community its dealt with swiftly, with a zero tolerance system."

Of how many were in the roleplay, Samasue told me, "The active community on sim is small, but active, and we're always looking for more....anyone from the 15-20 year veteran RPer (like me) to the first timer, everyone is welcome. But the number is like 10-15 active currently."

Of future plans, there will be monthly concerts at the sim, and most likely some in-character events as the community grows. Samasue also mentioned, "we have a couple projects that we didn't get to add into this build," but they may be done in the future. 

Looking around later, I ran into one of the locals. While he asked to be anonymous, he did say, "As a regular joe player, and I've been playing in Second Life for a long time. Many sims have come and gone. You get nostalgic and looking for a home for old characters. Even if you've got to modify it to theme for whatever sim you've landed in. People are just looking for a home for some version of their beloved characters, to invest and grow stories in again, chance to explore a different aspect or change things up, dare to go a new direction with an old favorite. Sims like Tenebris Falls, fit that bill. Allowing creative freedom within the common sense balance of strengths and weaknesses and consent based paragraph roleplay.

He would then get me in tough with the lore writer and Kaiya Otelier (Hotarru Resident). Of how Tenebris Falls has been doing, "Well we've gotten a few people who rp here regularly, and a few shop owners who've already set up. But the official opening was technically today. I wasn't expecting anything to big because the idea of the sim was basically a place for all of us to RP and be friends, and.. we just wanted to open it to everyone else who would want to join. So, we made it so anyone could be whatever they liked, and.. we had a surprisingly high turn out for opening. I wasn't expecting us to get as many as we did so quick given we weren't trying to hard to advertise."

When I asked if there was a favorite type among the characters here, "Hm. (We) got some unique ones, honestly. I think because we don't use predetermined races and racials, we get quite a wide variety from normal people hosting Eldritch Horrors, to Kumihos people continue to mistake as Kitsune. Some typical fae, but I think that Fae are always so popular because of their varieties. Could have a group of ten fae and not one of them look anything like any of the others. But given all of the admins but one have at least 1 fae character, I'd say they are fairly popular. Fae and witches. People always love magic. Surprised I've only seen two or three demons, so far honestly.

"We are furry friendly, as long as they match their character up with the lore and setting.  I don't see why that needs to be stated.. As if furries shouldn't be allowed for some reason? But yeah, we let in anyone as long as they abide the roleplay etiquette, and character creation rules."

I pointed out the variety of buildings, "Yup. Tried to add a lot of different ones so people could find things that suit them. And I think we got a few different kinds, modern to old style, homey to run down.. people like a variety." I then asked what was the most unusual place made into a home, "That would undoubtedly be April Jean. During the build, (she) requested we give her a cave that she could set up a cardboard box in. (She) offered to pay rent, and Sam told her she didn't have to pay L for a 2li box. So yeah, we got her a cave. And a dumpster here in the city (chuckle). ... she's a bit of an insane and young unruly lycan.

"We want to be that place you can bring your character that doesn't fit anywhere else. (The) only thing we don't really have a spot for is scifi and cyber punk set characters. ... We are set in modern day, a place just off the coast of north west America. Separate mind you, as we try to keep politics, covid, and all that jazz out of the picture. People come here to avoid real-life, not get into it, ya know?  But yeah, you'll find a lot of people are playing characters that are either warped to present day from older time framed sims, or just grew to be a couple hundred or thousand years old. So you'll find their places fashioned up and decorated to be more old fashioned.

"I think a good idea of separation would be the confectionery shop run by a human that looks like a normal confectionery. Then if you go out to the woods, you can find a bath house run by a fae who grew up in the roman times. So it's an open roof dual sex bath house with lots of statues themed to look like it was run that time, but made to fit in with the settings."

I would look around. There was a small city area, and a housing area with a small event area in between. The houses themselves ranged from large homes fit for a wealthy man to small rustic looking ones for those with not much income. The town area had some businesses from manufacturing to local ones such as the coffee shop and the confectionery. There was a movie theater and what looked like a disco. And there was the clinic and police station. There was also a Japanese garden and a church with a cemetery. A tunnel led to the countryside (located on another level), with an asphalt road leading to a biker bar, and dirt paths that went into the woods. I found one abandoned building.

For those looking for more information about the roleplay community, check out the website at https://tenebris-falls.wixsite.com/tenebris-falls . You can also find a little information as well as ways to contact the admins at http://maps.secondlife.com/secondlife/Nava/97/152/2501

Bixyl Shuftan


Wednesday, February 22, 2017

Ranchan Weidman and the Robotech Roleplay


By Bixyl Shuftan

High above the HV Community sim is a space carrier which Ranchan Weidman made her home in Second Life, and the hangout of many of her friends. The carrier, and a few other places high above the sim, are the settings for a Robotech Roleplay. The roleplay is not a new one, but has been going on for close to a decade, since 2008. The game has players from both the early days, and some more recent ones. It is not a "combat rolepay" like New Bastogne, but instead the various settings help put the players in the mood, as well as the uniforms the players often wear. The game is played out much like a real life roleplaying game, with Ranchan acting as the gamemaster and the players various characters helping to defend Earth, Ranchan occasionally calling on the players to make dice rolls when making an action or responding to one.

"For the last nine years, players have participated in my blended version of Robotech / Albedo," Ranchan told me, "It's a Sci-fi space drama which incorporates a large part of the history of the original Robotech Universe mixed with The Albedo Universe. The players have enjoyed a mix of settings within the theme of Science Fiction /Fantasy from being in space, to the cold of Alaska and down in the nice islands of Hawaii."

Although the game is often called "Robotech" out of convenience, the title Ranchan gave it is "Robotech: The Albedo Alliance." For those who don't know, "Robotech" is the American version of Japanese anime TV shows and movies in which human pilots fly space fighters that can fold into robots in combat against giant aliens called Zentraedi, whom are a warrior culture that finds a number of aspects of human society, such as music and love, hard to understand and sometimes frightening. "Albedo" is a less well-known science fiction tale, Ranchan stating, "Albedo is the shortened version of Albedo : Anthropomorphics. Artist Steven A Gallacci Art Featured here http://www.furaffinity.net/user/stevegallacci , and here http://www.stevegallacci.com , in where he created a universe of anthropomorphic animals in a slightly futuristic setting but dealing with an in depth look of political , social and military values ideals and repercussions. I would highly recommend reading the story. It's well written and thought through."

The plot of the roleplay's story universe diverged from that of cannon Robotech from the very start, "There are lots of things I remember, and I fondly remember how things got started for this roleplay. One of the things I stress to any new player, and as of late, older ones, I will not be following the cannon story line of Robotech. The story itself opened up with a bit of background history for the universe I was going to create, and the players were going to live in and help shape. ... Robotech fans ... would recall the day the SDF 1 crashed onto Earth. And that's about as much original cannon material I relied on to start with. Everything after that point is unique to the universe. When the SDF-1 crashed, it opened a tear in the space - time continuum . This space - time tear, pulled a cruise ship from the Albedo Universe, over, thus forever introducing anthropomorphics to humans

"From there, after 10 years of strife and working together. we introduce the players characters to the world. This being abbreviated from what the players actually read in the note card. But when it first started, our players were just arriving at boot camp, at an island nearby Macross Island. The SDF was three months out of being completed, when our first set of players started their training. The first set of trainees were, Miya Cross, Nydia Tungsten, L'sai Aeon, Icebolt Aeon, Umbra Gardenvale, Tanya Ayoob, Kit Repine, and Squick. "

Besides the plotlines of the roleplay, what's been going on with the place it's been held is a story in itself, Ranchan explaining, "Things were slow at first for the roleplay as I was still holding my own, running Club Afterburner, putting together the military training base the trainees were studying at and building a 100 m diameter labyrinth under the RDF CVN Aegwei I for a treasure hunt. It was only after Linden Lab changed the rules on void sims, changing them to Homesteads, and bumping up the cost that we had to abandon Pacific Waters and took up residence on Sunweaver Air, which later became HV Community sim, and not having the duties of the club things started to pace faster for the role play. The void sim offered the size of a full sim but a quarter of the prims , script allowance and avatars that could be on it. After moving over from there. we were squished into roughly less than a quarter size sim. I had to trim down further when my real life situation drastically changed and I couldn't support the parcels I had. so we became pretty small in size. It was around that time that we moved from the northeast corner of HV community to where we are now, about center east to just off center of the sim that I dedicated some of the land to a worthwhile cause.

"I've built at least 20 versions of the ARMD platform to fit each parcel. We're currently on a decent sized parcel, about 108m by 64. maybe 80 meters. ... My builders that have helped me with some of the zones. really deserve a good portion of the credit too. A special thanks to them 'cause my landscaping skills suck compared to building things .Kinya Resident and Matoazma 'Mato Foxy.' "

I asked about the ship's many different versions over time. Ranchan answered, "Four of the versions were for prim (and) land size. Everything else was overhaul. Like spring cleaning, only more frequent."

I asked about how often does the roleplay have sessions, asking if it had one a week. Ranchan answered, "We've started to do two. One of our long time members schedule at work changed and the goal was to include her more so a second day had been brought in. Been running a second day for over eight months now. The eventual goal is to have something going each day, with some parts being live interactions, as if you and I were walking through the hallways, and stopped to have a chat, then moved past that, one heads to a different location, while say I headed to the bridge of the ship etc. But that's going to require a bit more game assistants staff, and a lot more players."

I asked about the various plots over time. Ranchan answered, "Every player has a sub plot that they are involved with some how. Sometimes the sub plots become larger side plots and main plots as because of not strictly following the main story, but the players following an untold story of the combined universe has allowed for a lot of flexibility. A lot of 'who cares what Rick Hunter did, or Toki did, but what Nydia Tungsten did, or Miya Cross has done. Mato's achievements, and what our new players Christine ( played by Skylark 'Snowy' ) and Puella ( played by Kiwi ) are doing.' Unfortunately, with time and how it is (with) Second Life, for some players real life has stolen their time, not letting them come on and participate. Tanya Ayoob, our ship 'Gunbunny' Special Forces specialist hasn't been on in at least a few years."

"For me, I dwell in an abyss of plots and sub plots. I love to end sessions at times, with cliffhangers. A sample set of plots that I believe the players have enjoyed are as follows. One adventure led the players to take part in a ball at a ski lodge in Alaska. They had to detour an assassin plot against one of the delegates which were attending a meeting being held there. That one turned into a ski chase down hill. Another one took place at a roller rink. the players were going in to rescue the squadron commander, Shelly 'Kit' Sintol. She had been abducted while on vacation by a former friend of Umbra Gardenvale, who was leading an anti military group. One of the first plots during the training phase was surviving the wilderness after being shot down on a routine helo repelling lesson."

Asking more about the ski chase, Ranchan described, "After the team uncovered who the assassins were, some of the group that were involved attempted to get away from the players. One of them had managed to get onto a pair of skis and were rushing away down a non trail path. But they were captured still in the end. After the three sessions of the players arriving at the base in Alaska, they headed to a hotel, individually, although there were some that arrived in pairs. got dressed up for the night at the lodge, and eventually made it to attendance of the party they were able to uncover the who and neutralize the threats fairly swiftly. Although the one that got away on skis did make it down hill to a set of private cabins which was where he was taken down as well. that part only took one session to wrap up. I had built a small small not to scale model of the lodge up in the mountain, and a few of the cabins down below. After that, is when Mato started to take part as well."

The current plot  involves the team having been assigned their own ship, of which Matoazma captains, but Ranchan couldn't go too much in detail of the subplots, "Those are still in the progress of rolling out."

Of the roleplay's future, Ranchan told me, "Well, I would love to add more players, and bump some current players to staff that still play so that eventually this can be a more interactive roleplay with bells and whistles and running 24/7, and I hope that I can continue providing material for the players so they don't get bored."

"I would love to thank all of my players, past, present, and hopefully future for taking part in helping to shape the history of the universe that I started. Every one's contribution with their character into the story lines means a great deal to me. I enjoy watching players relax, characters develop and mature and hope that they have enjoyed it as much as I have, and continue to do."

The Newser may do articles in the future about the roleplay, such as in depth articles about the players and their characters.

Bixyl Shuftan

Thursday, July 2, 2015

Roleplay Etiquette

 
By Syndra

Dear Bunnies,

   Normally I am your fashionista expert, although now I am feeling the need to write about something near and dear to my heart. As we all know, Secondlife is full of amazing sims and Roleplay opportunities. I personally love Roleplay, especially that of the Gorean variety.

Now, we all have had the experience I am sure of as soon as you land on a sim, someone harping in your IMs about this rule or that rule and that is an immediate turnoff. However, what is more of a turnoff is if it is something minor that really doesn't matter in the instance.

Now, we all know that it is frowned upon to teleport into active roleplay; but we also know that we all do it and we all teleport people in for whatever reason suits us at the time. A simple (incoming) or (im tping someone in) in OOC brackets usually suffice.

Now personally I avoid doing this in a large crowd but if it is myself and one other person, it does not matter. Especially if we are the only two people on the entire sim. Yes, that happens; sometimes sims are empty but you and one other person can enjoy roleplay together.
This morning a very close friend of mine teleported me in to roleplay with him. He and one other person were on the entire sim. She just happened to be a slave character in roleplay with him and he wanted me to join in the 'breakfast scene' so in he brought me.

Instead of just going with it, and mind you; I posted a proper entrance to explain my sudden appearance:
 Syndra steps out of the shadows and looks to Saxon. "I could have killed you and you would not have even seen me." She glances to the girl before settling into a seat. "You rang Saxon?"

The girl involved immediately began to jump into my ims in a most unsavory fashion. For those of you who don't know, this is an immediate turn off and honestly looks bad on you as a person and the sim as a whole.

If a serious rule is broken, that is one thing. And even then it should be a mod or the sim owner in another player's private messages. Not every Tom, Dick and Harry with a complaint about a situation that is acceptable to ninety nine percent of players. Come on now....really? You have nothing better to do than to harp on for twenty minutes about such a small thing as me being telported into a roleplay by the main character because he wanted me there?

And after I asked her if it was truly that big of a deal she rolled her eyes at me. Well...all I have to say is, with players like that no wonder some sims die.

The moral of all of this is, can we not all just play together and get along. Leave the little things alone and stop trying to be the center of attention all of the time. Secondlife is a wonderful place. Let's play, and the more the merrier.

-Love Syn

Friday, May 8, 2015

Commentary: The Interstellar Alliance Roleplay


By Foxythejamie

A group with simple beginnings, as the Interstellar Alliance (ISA), the fleet has a lot to live up to. However in most categories, it fell short of that goal, quite a bit. From bad administrators, to not so good role plays, among others.

The story starts quite a bit ago, with the ISA 1.0. In ISA 1.0, if you could fit a back story to your character, it was approved. The group was small, but amazing. The sim design was something to stare in awe at as well. However things started going south after a bit of trouble.

After a few griefer attacks which left the sim completely empty, and void of items, the group's owner decided to move sims. However, little did everyone know, his plan was to also move away from ISA 1.0. He turned it into a Star Trek roleplay, with 3 ships. Thus, the ISA 2.0 was born.

That is where most of the problems had started. To start off, the group owner removed his second in command, and replaced her with someone else, who proved to be a bad choice of an administrator. He then started liquidating whole groups within his now growing group, which pretty much ended up with quite a few people leaving the role plays. After a few more weeks the groups were made entirely up of people who had never even heard of the ISA 1.0.

Well then after he and his XO (Executive Officer, or second in command) scrapped that roleplay as well. They started a new roleplay, named The 12th Expeditionary Fleet. The name might suggest that everyone on the ship will be exploring far off places, and getting into loads of trouble. Well the second of that is true. There is loads of trouble. However the trouble doesn't lie within the storyline. The trouble lies within the roleplay itself.

Let's start with my first roleplay on the sim. It started out less than well. With me being a marine, trying to keep the culture of ISA 1.0 alive, there was no seat for me. So I had asked the Captain where he wanted me to be, and he responded by simply saying "I do not care." Well that got me a bit perturbed, however I stayed for the roleplay. I am now wishing I hadn't. For in the time of 1 hr and 30 minutes, we endured a Captain who thought meta gaming, god modding, and power playing were a great way to run a story line.

For non role players, meta gaming means you use things you found out, out of character, in an in character story line. For example, if someone IMs you information, and you use that information in a roleplay. Power playing means you are not letting anyone else respond to what you are doing. This means if you just walk over to someone, punch them, and walk away. God modding is the worst one yet. This one means you are role playing with someone else's character using an rp tool.

Well the meta gaming we had to endure through that first roleplay was the Captain seeming to know exactly where the asteroids were, even when they were not on screen. He seemed to know that a ship, which had not been heard from in over 50 years, was floating in the middle of space, as well as knowing exactly where the ship was. Also seeming to know exactly which way a planet, which was over 200 Light years away, was from the abandoned ship.

The power playing we endured was the captain getting mad at a lot of characters and biting their tails, or slapping them. Then he would simply return to his seat without even waiting for a response. Of course that could have been easily overlooked.

However the worst thing being done by the captain, was an rp tool being used by him, to roleplay as other characters. He role played as my character as well as a few other, prompting some to leave mid rp.

The second roleplay I was in, was with a different Captain, this one being the owner of the group, but had pretty much the same outcome. This captain was also role playing as if he had never even seen a full episode of the great series. During the roleplay we encountered a ship with a weapon that was apparently powerful enough to pierce the shields, and then burn a hole straight through our saucer section. Yet somehow, this extremely powerful ship took one hit from a Quantum Torpedo, and was not only destroyed, it was vaporized. I am no expert in the show, but for one, I know for a fact that if something were to pierce the shields, then we'd have no shields left. Also, if something really was that powerful, it would be able to withstand an entire barrage of torpedoes. In Star Trek, ships with powerful guns are themselves powerful, and able to withstand a multitude of attacks.

All in all, I was pretty disappointed with this roleplay. In my mind they took a great theme and just soiled it.

Jamie

Wednesday, April 1, 2015

Star Fleet Galactic: Adventures of the USS Ironhorse


By Foxythejamie

"Star Trek" roleplay is not new to Second Life. In fact one of the first roleplay groups here was in fact a Trek group. However different groups have different ways of roleplaying, and that is not just one of the unique things about the Star Fleet Galactic, or SFG. From a dedicated group, to multiple bridges, and multiple captains. This group is one for the history books.

SFG is the child of the ingenious thinking of a man named Steve Atlanta. He alone builds bridges, and even worlds for his group. He himself is one of the two Admirals of the group. The other Admiral being Kitty. Together, these two have helped this small group thrive, and grow into what it is today...A multi bridged, multi crewed rp group, with a passion for having fun.

To whoever said you can't make a parcel roleplay work well, you need to come here, because not only do they have a parcel, they also have over 80 different, unique planets, all built by Steve himself. SFG is literally a small roleplay that can do, has done, and will do great things.

Another aspect that makes this group one of the best, is the sheer will of the roleplayers. The players, are given an outline of what the mission is, however they are free to choose what happens during the roleplay, whether it's the ship being boarded, or them boarding an enemy ship, you never know what way the RP will go, which adds to the suspense.

All in all, this is truly worth looking at, if you want a star trek roleplay that allows you to be who you are.

Images from Steve Atlanta

Jamie

Friday, July 25, 2014

The Hanging Trial



By Gemma Cleanslate
Some of you may recall that I have written about the roleplay town of Tombstone Arizona several times and my friend did a story about her time there ( though she is no longer there at this time)
http://slnewserplaces.blogspot.com/2013/01/reader-submitted-tombstone-roleplay-in.html. Breezes Babii also did many articles about things she experienced in the towns and she is still happily living there. I went over for the trial of one of my fishing friends who lives in Tombstone. 

The Courthouse was packed when I arrived (late from being lost in the wrong town on the way. ) to witness the hanging trial of Angi Spires. Before the trial started it was necessary to remind all to remove their weapons since one idiot had not parked it at the door. The jury was seated already when I arrived.  Angi was seated at the table looking terrible. Her eye was healing from being blackened, rope burns around her neck,  and her face was scratched. She was eating a taco handed to her by a compassionate member of the  audience. Her eyes looked confused. Angi is on trial for shooting Garth 'Dead Eye' Mcleary (gamloth), a self proclaimed territory bad guy.  and this may lead to a hanging.  There is more to the story it seems and I am hoping it will come out in the testimony.

 You must realize that in the late 1800‘s the court became more like a theater with many allowances , eating , drinking , smoking allowed by the members of the audience.  So in this wonderful roleplay sim many of them also made comments to each other and expressed their thoughts in role play mode. This added to the theater of the moment. 

The decorum of the trial  however was well controlled despite the asides  and the lawyers well prepared, both prosecution and defense. Jimmi Ruble, the Judge, instructed the jury on conduct , gave us a little history of the court conduct of that era and the trial began. 

There was not much of an opening statement and the first witness was called The Marshall, Kristoff Jamison , was sworn in, sat and the prosecutor, Nimbrel Sassoon began to question him. Marshall Kris witnessed the whole event. It seems that he was in the process of arresting the man who had wronged her when Angi took out a carrot and tried to shoot him. Well, since that did not work she grabbed a gun from a bystander and  finished the job.
The next witness called , Julielynn Slade staggered to the chair leaving an alcoholic haze  behind her. However, her testimony was consistent with the Marshals.  A statement was read and submitted to the court that clearly describes what happened the day of the incident read by the prosecutor,  Nimbrel Sassoon
Territory of Arizona
Dated: 7/17/1899
Name of Witness: Ben Stolen

DESCRIPTION OF CRIME: I was enjoying the fresh air on Allen street ,talking to a few friends, Miss Angi being among the crowed, she was cleanly not in her right mind, when along come Mister Garth...In a split second Miss Angi just seemed to start shouting accusing Mister Garth of being half dead, most folks were to assume at that point that Mister Garth were the one that had near beating Miss Angi half to death , I ain't never seen Mister Garth to be that sort of man and still find it hard to believe if it was to be truth, anyways, before I knew it, Miss Angi had pulled my colt from my holster and blasted the poor SOB in the knee...she then dropped my colt in the middle of dusty ol Allen street..I was more mad about that seeing how I spent the morning cleaning the dang thing, she did apologies to me for it a bit later..but none the less..I couldn't react fast enough to have prevented any of it from happening....”
The Doctor, Jessicajewells. took the stand next  to recount her treatment of Angi’s injuries when she was returned after being kidnapped and beaten leading to a complete mental breakdown. Next Paisley Nelson was sworn in and confirmed that her behaviour before the shooting was disoriented. After she left the stand a young girl , Nora ... was called by the defending lawyer, and testified to Angi’s behaviour since she returned from her kidnapping had been completely opposite to her organized previous self. Angi is the Matron of the orphanage and Nora is a helper there. Many of her charges were in the seats witnessing the trial looking sorrowful and frightened when they were not throwing candy at each other. Angi was called to the stand finally and after telling of her tribulation at the hands of Garth and her action in the street, in her confused way threw herself on the mercy of the court by accepting her actions as completely wrong. 

The trial progressed to its closing statements. The Judge instructed the jury and they retired to the jury room to reach a verdict . There was much discussion in the room with sudden shouts and  hollering amidst many comments from the people waiting in the courtroom while they were out. 

Finally they emerged to the waiting crowd with a verdict of not guilty! The court erupted in applause and relief. Angi was free! The doctor was ordered to treat her and help her recover from all the events . Happy to be released from this long trial( when I arrived the judge said most trials last about an hour but it was now over 2 hours. I was about to leave when shots were heard from outside the court. A man marched in and began to berate the Judge for corruption . Time to leave before getting involved in a new episode. Tomorrow the trial of Angi’s abuser will begin . She left with Nora and the children to go cook chicken. 

So ends the trial of Angi Spires. I will be visiting Tombstone again soon to see what is going on. If you are interested in learning more about Tombstone which still exists in Arizona today ,  and its adjacent sims and roleplay you can visit the greeting area. http://maps.secondlife.com/secondlife/Broken%20Rose/177/174/704



Gemma Cleanslate

Wednesday, December 11, 2013

Roma's New Senator


The Roma area in Second Life is an interesting place. The sims are well done, with buildings giving the feel you're in a Roman city. But it's not just buildings. The place is home to a community of roleplayers. There are at least a couple activities a week, including a public dance, and most likely a number of unofficial roleplays. About the time of Thanksgiving, they held a big party followed by a four ship Roman Era sea battle. More recently, the roleplay community made an event out of the promotion of one member to the status of Senator.


Today, the Emperor will induct a new brother to the Senate at 12:00 pm in the throne room. After this induction, we will make our way to the Curia for our assembly.


As Noon SL time approached, people gathered at the palace. Most were in local dress, though there were a few that weren't. But all were greeted in a friendly manner, "Salve (name)." Among the roleplayers, the majority were in togas, but there were also soldiers with armor, sword, and spear. Julian Augustus, the Emperor of Roma, had his own special armor, plus a cape.

When it was time to start, Julian addressed the crowd, "Friends.... The august body of the Senate originated in the very founding of the city of Rome. As the great historian Livy wrote, 'Having now adequate numbers, Romulus turned his attention to social organization.' He brought together the leading citizens of his settlement and encouraged their powers of deliberation, fellowship, and debate. He called them Senators, from 'Senex' the Latin word for 'Elderly,' since in the harsh eighth century BCE those who were able to survive to old age presumably possessed more wisdom and knowledge than everyone else.

"We have followed this path in the social organization of ROMA. And it is now time to induct a new member. Gaius Tiberius Curio please step forward and stand." Gaius (guillaume.mistwalker), whom stood out from the crowd with a hooded toga, stepped forward. The Emperor continued, "As Senator of ROMA you will be looked upon by the other Citizens as the foremost example of a ROMA Patrician, and your behavior will be scrutinized by friend and foe alike. Today you embark upon a position of ethical responsibility and sibling-hood. Do you pledge to uphold the constitution of the Senate and all of its codes, and conduct yourselves with honor so long as you wear the mantle of a Senator? ... "

"Iuro!" Gaius answered, the Roman phrase meaning "I swear."

"The Princeps will give you items now. May that ring and those robes be a reminder of your position and the oath you take today. May your meetings be lively and your discussions fruitful. And may you enjoy your tenure as a Senator of ROMA!"

The new Senator bowed in respect.

Julian smiled, "Congratulations!" The audience then erupted in applause, and welcomed the new senator, "Welcome to Senate, Gaius." "Congratulations Gaius Tiberius."Congrats!" Gaius smiled, "Ave Caesar! Ave ROMA!"

The Emperor then adjourned the ceremony, "You may now all follow the consuls to the Curia for the Curiate meeting. Go in peace, brothers and sisters!" And so the people began walking from the palace to the public assembly building. The guards had no problems with visitors entering the building, though one asked another about a "metal golem," possibly meaning the Viewer2 starter robot avatar that briefly appeared. Both the senators and the public, residents and visitors sat in the seats. Looking over them was a horse in senatorial robes, presumably a reference to an equine appointed by a less than stable emperor to show his contempt.

"Let's begin!" Senator Maali Beck announced, "Welcome to this auspicious occasion as we welcome our newest Senator Gaius. Welcome also to our honoured returning senators, our group offices and our wonderful citizens of ROMA. We can all feel safely protected by our brave Praetorian guards," there were several people applauding at the words, then Maali gestured towards the horse, "and our four-legged honoured guest."

The senators then discussed community business. There was a problem with the Subura, due to a number of unrented plots. The good news was a few residents dug into their pockets to get one more apiece. One resident built a replica of a Roman station near his home, with plans to build a similar structure soon. It was also announced Melanippe of Themiscyra (melanippe.karas), "has stepped forward to do honor to the goddess Diana and take over curatorship of her grove and temple in the Subura, and will be updating and improving that parcel so Diana will stay in the Subura."

There was also a weather report, "a snowstorm is forecasted to roll through ROMA tonight. So Suburans should be advised to pull their snow shovels out of storage." This got a mixed reaction, some looking sour, "urgh," others smiling, "Snowmen!" "... I can start Saturnalia builds!"

Other news included the library in the forum being updated, "Many thanks to Peter and Nina. ... We have big plans for the improved space." The Theatrum Romanum group met and built a new theater at the edge of the Suburba, "And the Theatrum will be having regular meetings. So if you are interested in roleplay, and also if you are interested in joining one of the roleplay families in ROMA, watch out for those meetings and join the Theatrum." It was announced the Roma newsletter would be publishing sometime that day, "It will go out to the Citizens group, but can also be found in the kiosks around the estate." Last week was the fourth anniversary of the Ludus group, "who organizes our chariot races and gladiator fights here in ROMA! It was a fantastic celebration on Friday and we look forward to many more anniversaries (and races and ludi!)" One lady grinned, "especially liked the sweaty gladiators." The day before was also the seventh anniversary of the founding of the Thirteenth Legion. There would be a lecture on Roman Medicine the following Wednesday (today) at 1PM SL time. There was also a proposal for a new statue in the Julian Plaza, which would be donated by one resident. It was approved unanimously.

Then they got to discussing the upcoming holidays, "The collegia will tell us shortly about the Saturnalia events. And this New Years we will again ring in the new year in our ROMA Basilica with fireworks, one time zone at a time." Their Saturnalia events were scheduled for Dec 28 and 29. The events on the 28th included a Ritual & Tavern Celebration at 10AM, Skating & Snowball Fights at Noon, and Sleigh Races at 1PM. On the 29th would be the Ornament Building Contest, the Grand Feast at Noon, and the Snowball Harpastum at 1PM. The festivities were on these particular dates as to allow people to celebrate Christmas at home and for those overseas Boxing Day at the stores.

The Senate concluded the meeting, save for one activity, "Senators, join us outside, please." There had been a few red pyramids set up on the street. The senators were instructed to get on them, then they all began bobbing up and down, doing what looked like the "Badger Dance" from several years ago. The senators, soldiers, and others all chuckled, "We should make this a myth." "No, it's a fact!" "er... I mean.... Apollo himself decreed it thus!" One lady giggled, "Hey, if we can't be fools for ROMA, what *is* worth being a fool for?"

And thus concluded the new Roma Senator's introduction to his new job. By the looks of things, it will be an interestingly pleasant one.

Bixyl Shuftan

Thursday, December 5, 2013

Commentary: Gender in Second Life - Take Two


By Bixyl Shuftan

Written in response to "Gender in SL."

Besides Second Life, I also play World of Warcraft. There, I came up with a number of characters. The majority are male, but there are a couple female characters. For the recent "Mists of Pandaria" expansion, I came up with a female monk "Weynli" (Wen-Li). I kept playing the character, and still spent quite a bit of time on the pudgy but still cute fem fighter.

While a character's gender is fixed in WoW (unless you pay a fee to change it), in Second Life one's appearance is quite maleable. One can go into "Appearance" mode at any time and alter it. And not only are there no shortage of female skins and avatars to purchase, some come in both male and female.

So how often does yours truly take advantage of this ability to swap genders? Very seldom. It's not that I never change appearances. I do so quite a bit, on occasion taking on the appearance of a dragon, griffin, black human, an anthro skunk, squirrel, rabbit, and recently for much of the Halloween season a six-foot vampire bat. But while having no problems changing species or color, it's rare that I take on a female appearance.

On occasion I'll see a girl thinking about getting a female version of an avatar I have that comes in both female and male, and if no one else is around I'll switch for a minute. And there has been a time or two I switched over for a moment as part of a joke on a close friend in private. But just up and doing a gender-bender in broad daylight out in public? That's something I've never done.

So why the difference? Well, World of Warcraft is much more of a "game" then Second Life is. If a guy does a female character, or a girl a guy, I don't usually hear many jokes about it. In some ways, I see it as much like an interactive story, with the player taking on the role of the heroine.

Second Life, well, it isn't exactly a "game," although we call it one sometimes for the sake of simplicity. It's a lot more freeform with many more options for what one can do, including building, selling, and even dating and intimacy. And it's been my observation doing a gender-bender isn't always seen so lightly. Sometimes it usually is. If a comedian has on the appearance of a cute blonde in a dress, yet makes wisecracks on stage in an obvious male voice, people laugh and see it as part of the "joke." But if someone known to be male in real life takes the same kind of avatar and poledances on stage, reactions can differ. While some see it as the equivalent of a guy sharing girlie pics, others will take it as strange, even perverse.

Looking at old time cartoons and movies, one sometimes sees things that one doesn't see in those of today, at least not in G-rated fare. There were times a character would disguise himself as a girl, a wig and dress and sometimes make-up, as part as some ruse. While such chuckles were routine for Bugs Bunny fifty years ago, how often to they appear in today's cartoons, or family-friendly TV programs and movies? Not often.

What happened? My guess is fifty years ago, people weren't quite as mindful of jokes and scenes being taken the wrong way, that it was fine for a subtle joke in a cartoon that would go over the heads of kids and get chuckles from the grown-ups. These days, you have talk shows discussing a gay group's claims that a cartoon character is "in the closet" because of a cross-dressing joke in old cartoons. Not exactly publicity an animation company wants.

Since the 60s, people have been a bit more aware of the naughty side of human nature, as well as aware not everyone's idea of intimate companionship involves the opposite sex. If a guy tries cross-dressing as part of a Halloween costume, unless he's a football player or someone else with an ironclad image of masculinity, the result is getting joked and kidded about being gay and weak. And the consequences can be more than just jokes. Some onetime friends will become more distant, and imagine applying for a job and the prospective employer sees such pictures on "Facebook." And if the guy ends up in divorce court, imagine the judge's reaction to pictures of cross dressing, or kissing a guy after having one too many at the bar?

Some people in Second Life don't particularly care what people think or say about them, that the virtual world allows them to be free, and they can look like whatever they want, or do what they want, short of outright hostile action to others. Others don't feel quite as free. Perhaps they make no secret to real life friends and coworkers about being in Second Life, and worry certain things might somehow get found out. Maybe they have problems getting a date for whatever reason, "Gee, you're a nice guy, but ...", and are especially mindful of behavior that could be seen as deviant and ending any chance of a real life date, even in Second Life under a virtual identity.

On the other hand, many here are avid roleplayers. No one has a problem with a guy writing a story about a girl as the hero, or rather heroine as it's spelled. Video games are full of heroines either using their wits, their guns, or both, to take care of situations. And when Massive Multiplayer Online Games came on the scene, they allowed players the option to play either male or female characters.

My real-life roleplaying group, there were a few cases of a guy playing a female character. One guy pulled it off flawlessly. Another however did a scantily-clad "chick" that just didn't work. However the first had a reputation as a "munchkin" whom would take on any advantage he could, while the second was a bit of an awkward player.

I imagine some guys also see a female appearance as a kind of roleplaying, that they are "writing" the story of their heroine. While they may join a roleplaying group and sim and change over to the fem look only there, they don't always. They see the appearance as a character living her life, doing things and interacting with friends.

On the other hand, there are a few whom just "like the view from behind." Even if it's not so much, they turn people's expectations of men being naughty-minded and successfully use it as an excuse, saying, "Hey, if I'm going to be staring at a butt for the next three hours, it might as well be a nice one."

In any event, while I may take on all kinds of looks in the virtual world, I'll be sticking with being a male for all of them.

And here, my backside is covered by a tail.

Middle image from Geo Meek.

Bixyll Shuftan