 Let me use a classic television analogy: in the original Twilight Zone  episode, "Kick The Can," a group of nursing home octogenarians start to play the  kids game in the title.  In the process, they end up back in the halcyon  days of their youth.
Let me use a classic television analogy: in the original Twilight Zone  episode, "Kick The Can," a group of nursing home octogenarians start to play the  kids game in the title.  In the process, they end up back in the halcyon  days of their youth.When I joined Second Life, playing a kid was not at all something I had  considered doing.  I did not even look at that as being an option until  meeting two separate real life friends in-world, and seeing them playing  kids.  We talked a bit about this, and they offered some of their  motivations.  I liked what they had to say, and it led to me doing the  same: a chance at youth and innocence regained within a virtual world.
 This has led to four years of child avatar roleplay in SL. Being part of an  inworld family, going to elementary school, heading out to Summer Camp, and just  enjoying the wild, carefree life that comes before worrying about jobs, bills,  and other commonalities of an adult's life.
 So why a kid? So I can hit the playground once in a while, be cared for and  nurtured by an in-world family, and have fun with my virtual peers.
 I simply want to kick the can.
Marianne McCann
Marianne McCann
 
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