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Showing posts with label Marianne McCann. Show all posts
Showing posts with label Marianne McCann. Show all posts

Friday, April 30, 2021

Robin Sojourner's Memorial Service

     *
By Bixyl Shuftan

It was Monday April 19 in which it was announced that Robin Sojourner, Robin Wood in real life, had passed away. She was 67 years old. She had been suffering from cancer, and in the last entry on her blog about a week earlier made by her brother, it was stated she was realizing the end was near.

Robin had been in Second Life for sixteen years, and had accomplished much. She was noted as a content creator and an instructor. Her Texture Tutorial became part of the Ivory Tower of Prims, and she was an instructor at the Builder's Brewery. She also helped set up the Wiccan Learning Center, and a Relay group. She was once listed among "Ten Women Who Made A Difference" in Second Life.

On Sunday April 25, people gathered at the Livingtree sim to pay their respects, more than fifty avatars showing up. People gathered at the amphitheater near the middle of the land, one lady commenting, "I remember when y'all were building this place, and I was told this would be an amphitheater.  I think this is the first time I've seen it used.  Wish it was for a better reason." There were a numer of noted personalities there from Marianne McCann, Pygar Bu, Tuna Oddfellow, Saffia Widdershins, DrFran Babcock, GoSpeed Racer, Holocluck Henly, Avi Arrow, and others. A few had not logged onto Second Life for months, even years. Wendi Linden was also among those who attended.

"I will have few comments I'll want to start off with," Marianne spoke, "then I will welcome you ll to speak if you wish. I'm not gonna make all y'll wade up here if you don't want to, especially with this many people on the region. I assume we're all within the range of my text?" She waited some moments, then someone asked about Voice. Marianne answered, "You may use voice if you wish. I will be typing. It's, uh, going to be easier to get through tonight."

"It is very nice to see all of you. I know for some of you, you've not been on (Second Life) for a while. Thank you for being here. Thank you all for coming tonight to honor Robin (Sojourner) Wood. McCann: For some time, Robin had been struggling with cancer, in particular phyllodes tumors. McCann: She had successfully dealt with them initially, only to see them recur. She left us on the 19th of April, 2021, just past 3 in the morning. When she passed, she was asleep, and smiling. It was as she had hoped she might go.

"We remember her for her artwork, ranging from work done for TSR, the creators of Dungeons and Dragons, her People of Pern artwork, the Robin Wood Tarot, and many other pieces completed over the years. After fibromyalgia interfered with her ability to manipulate traditional art tools, she focused on her digital work, having a long history with Adobe Photoshop and other programs. It was this depth of talent that she brought of Second Life. Here, she ran several stores, as well as creating the Wiccan Learning Center and the Texture Tutorial and Library. A generation of Second Life users started their own building careers through her tutorials, her UV maps, and her T-Shirt template. Not content with just this, she was an accomplished quilter and knitter. She also wrote and published three books.

"Today, I would like to encourage those who can to come up and share their experiences with Robin, in either life. You may type or use voice, whichever you prefer. Robin may have transcended us, but will live on in all of our collective memories. I first heard of Robin in 1985, with her first cover for Dragon magazine. The piece of art is one of her best known, titled 'Music Lover.' It features a dragon watching a harpist play a tune. You can view it at... https://www.robinwood.com/Catalog/Prints/PrintPages/MusicLover.html  As much as I have long loved that piece, I would often rib Robin over the editor’s note from that issue, where the editor noted Robin apologizing for being late with the art, saying 'but, you see, there were all these scales.' (several chuckles from the crowd) The piece is, of course, incredibly detailed, featuring reflections up and down the body of the dragon — even reflections of Robin, at the easel, painting the scene. This was who Robin was. She was never content with the merely good, but wanted to feature every detail she could. If you look at her work here in Second Life, you will note that that a candle can light multiple ways. And that every nut and bolt is presented in the most efficient fashion.

"After seeing that Dragon cover, I would see her works come up from time to time. I remember seeing her show up on the covers of School Cunningham’s books on Wicca, for example, then later on the beautiful Robin Wood Tarot. In the early years of the Internet, I came across RobinWood.com, where she would sometimes share icons for the Macintosh. She also shared essays of her own there, one of which I finally got up the gumption to reach out, just to thank her. This was when we discovered that we had mutual friends between us, and we first got to know each other. In 2006, I joined Second Life. In my earliest days inworld, I found a store called Practical Magic. While there, I found someone selling Robin Wood’s artwork. Incensed, I wrote to Robin Wood, to let her know someone was profiting off her art. This was how I discovered that Robin Sojourner and Robin Wood was one in the same.

"Some months later, she introduced a line of skins. I had been looking for something to replace my old system skin and reached out as I, as a child avatar, needed a skinthat lacked adult features. She agreed to take on the task, developing the first line of kid-specific skins in Second Life. More than this, she decided that an alt of hers, Robin Howe, should become a child themselves. Within a short time, that avatar became the inworld sister of both me and my inworld brother, Pygar Bu.

"Second Life mirrored reality. Our friendship grew deep after hours upon hours of phone calls, chats in Second Life, and even a week-long visit out our way. She was a very big part of my chosen family beyond Second Life. In May of 2007, she opened Livingtree as both a store an educational space., inviting Pygar and I to be a part of it. McCann: Before she passed, she asked that Pygar and I continue the island, which we shall. Please feel free to continue to enjoy this space going forward, and to remember  Robin when you visit."

Marianne got applause for her words, Saffia Widdershins saying, "Beautiful, Mari. And a living memorial you create." Shirley Márquez Dúlcey (Shirley Marquez) would say of Robin's art, "I had some of that artwork. Somehow I lost my pieces during a house rebuild, and alas she had stopped selling them by then so I couldn't replace them (frown)."

Shirley would speak next, "My first significant memory of Robin was from the Arisia science fiction convention in 1992. That was the third year the convention was held. She was the artist guest of honor. I had been tapped a few weeks before con to step in and deal with selling the convention merchandise. That included a T-shirt that Robin designed. I managed to find a place that could get them done just in time -- the shirts were actually still warm from the curing oven when they arrived at the con! I saw Robin at the convention regularly for years. She was there to sell her art and to do panels about art. She was always generous with her time and knowledge. The 1992 convention book had one of her works on the cover that you can see here: https://corp.arisia.org/sites/corp.arisia.org/files/covers/A92-25.html "

Minerva Breda was next, saying, "Apologies for the Letters that may wobble out of place. When I was thirteen years old at my first Philcon, overwhelmed with all people who like me loved reading and art I was lost me. robin Wood helped me get whelmed. Teaching me things along the way over the years.  She always teaches. It’s like breathing to her. Second Life is a place you can be anything.  In a place she could have been a werewolf playing cards against humanity, she choose to teach. SL offered her the ability to create when fibromyalgia made painting too much. I wanted to visit her in first life and tell her how much she influenced me over the years. It’s not possible for a few reasons. I mentioned as much to Daimon. So we teleported to her place. I sat here feeling lost and overwhelmed again.  Daimon listened to me prattle. But as I looked around here I began to feel better. The Teaching was all around me. It feels good to refocus on what is important to her, rather then the lost.

"Robin, I wish you gentle sleep and thank you for being a mentor. As for us who were honored to know her.  The best we can do live justly, be kind, teaching others. Like she does. Even now. Thank yuo Mari for the opportunity to speka and you all for listening."

Madi Perth (Madi Melodious) had her turn to speak, "I didn't know Robin like so many of you here did.  I wish, I wish I had.  She made a huge impact on my real life and Second Life. When I first encountered her art work in a place called Lion and Uncorn. I saw that very Dragon issue and from the moment I was hooked on her art.  Latter I found out she had made a Tarrot deck.  I found it in the store and it called to me.  I carried that deck every where I went.  it was apart of me. I found out she was active in SL and came to Livingtree a number of items.  I never worked up the courage to say hi to her.   I will regret that forever. Shade and sweet water to you Robin."

Kat Medici was next, "The very first time I met Robin was at her first Second Life event.  As I understand it, a real-life friend who was already in world brought her in.  I was fangirling.  Seriously walking around the event and whispering to a Second Life friend that Robin was RIGHT THERE! Of course Robin 'heard' me and said, 'You can come up and say 'Hello'.  I don't bite.'  I was shy because I am in real-life but ended up speaking with her, still mentally 'SQUEEING' the entire time because it was ROBIN WOOD.

"Over the course of years, through numerous avatars (me, not really her), she became a dear friend, someone whom brought laughter, wisdom, kindness, and sometimes a much needed honesty in Second Life and real life.  She helped me (as yet another alt) create and open Practical Magic along side with CrystalShard Foo, and others.  She was my teacher in copyright laws, my mentor in so many ways, a friend and part of my heart, then, now, and always.

"Last night my real-life sister, whom also knew Robin from Second Life, said that Robin brought the essence of home to Second Life, through her items, through her sim, through her presence.  This is a True Thing. Our worlds, all of them, are changed and better because of her. Blessed Be Robin."

Carrie Talaj then spoke, "Thanks for being here, everyone. While I initially had heard of Robin, it was from a tarot reading I got in the early 2000s from a friend.  I remember the cards being super vibrant and 'spoke' to me.  That was a good sign that I should get that set myself. However, I'm not really into the world of fantasy art/literature/gaming, so I really first met Robin through Mari and Pygar.  Mari had given me access to Livingtree early, but I had yet to meet Robin.  That happened when I snuck in late one night without Mari.  I saw Robin, kinda thought 'Oh, I shouldn't be here.' She merrily said 'Hi,' and went about her business.  She had just kind of accepted me here since I was here, and I loved her for that.

"Over time and more interloping, we became friends, and was often on the receiving end of a lot of kindness. If I bought something, I'd often find my inventory stuffed with every variation of what I'd just bought, and every variation of 'Oh, and this will go great with that.' Eventually I got to watch her create.  I'd complimented her on the level of detail on some china she'd made and I mentioned 'I'm always amazed at the level of detail in other's art. I don't really get that detailed when drawing' and mentioned some of the tarot cards I'd drawn based on her tarot book. She immediately turned it around on me, telling me 'I admire the art you do, Carrie.' She'd seen the cards I made, and never told me. 'When you draw, you know exactly what level of detail you need to make your point. When I paint, I'm not always sure what all needs to go into a piece. I paint everything. I'm not sure what I should leave out. I love that you can leave detail out but still make your point.' She didn't have to turn it around, but she did.  She always did.  And it was always kind.  And I loved her for that.

"As an aside, she also taught me why Chef's clothes were white, and how to get a good credit score (which I do!).  She wasn't just an artist and a creator, but a heckuva lotta fun to talk to. Talking with her was like talking to sunshine. I cannot say this enough: She was a very kind soul.  After my troubles in Second Life, I didn't see her (or my other friends) for a very very very long time. But when we were both on at the same time, it was like no time had passed. Thankfully, we talked for a good while and caught up a few months ago, one of the last times she was on Second Life."

"I'm going to miss her. I can't just log on anymore, and hope she's still there. But my other friends are.  And her passing has made my time with them feel more special.  Please tell your friends you love them.  You may never know when the last time you speak to to them will be. I love you, Robin.  Just as I love everyone here."

Next to speak was ᴀᴅᴅɪsᴏɴ ··ᴄᴀᴋᴇ·· ᴍᴏɴʀᴏᴇ (October Blackwood), "Before I start crying any harder, I just want to say, while I did not know Robin personallym in many ways she was monumental in my growth in Second Life. I joined when I was 17, almost 13 years ago. Within a year, I wanted to try my hand at skins and clothing and was linked to her free resources. Fast forward I came across her store, with metaphysical supplies, this took me back as I had never thought to bring my spirituality to the metaverse. A year ago when I decided to open a pagan hangout, I knew I needed to use some of the detailed beautiful work of Robin.

"A couple months ago I had finally got some down time, and wanted to reach out to Robin to ask her to be apart of our community as we have affiliates and such we work with. However unfortunately I got busy in real life, and other things came up. I finally had some downtime, and that when I saw the article that shattered my heart on facebook. It was then I realized the impact that Robin had on myself and my community, and to be here with you all and to hear more of how this amazing woman touched our lives, it's just really beautiful. We have a memorial altar in our landing area, and a memorial bench that will be a permanent feature at Nox. My community, the community that Robin helped pioneer in the metaverse, will never forget her. Robin, though I never was able to meet you, through your videos, and work in Second Life, you still feel like an old friend. May we always remember you, and your contributions to this little virtual world. You inspired so many of us."

Then spoke Shanna (Sushanna Rosenfeld), who stated she was, "from Gianfar, a roleplay sim here in Second Life, set in Anne McCaffrey’s ‘Dragonriders of Pern’ universe. Several fine artists have depicted our friendly dragons, but Robin chose to be different – she painted portraits of the People of Pern. The result was a book of that name, produced with Anne’s approval and text. Her people were and will remain our images of the characters we love. Along with Karen Fonstad’s Atlas and Tania and Mike’s albums of Anne’s harper songs, she brought another dimension to Pern.

Next, one man, Tompta Olfson, spoke not in text, but Voice. He talked about having met Robin at a con, not knowing who she was, and noticed she had a sword. He went up to her, and told her the rules required that it be sheathed at all times, and eventually something was worked out. He met up with her later, they started going out, and eventually married. "Thank you all for being here," he told the crowd, "Thank you all so very much."

CrystalShard Foo then told the crowd, "So, I'm not very good at speeches. I met Robin when a friend introduced us, very soon after she came to Second Life. Unlike many people here I've never heard of her before or knew her in any way - she was just another newbie to me. So I helped her with some questions and when I realized her artistic leaning, gave her some L$ to fund her uploads. I quickly moved on and forgot about it. We did keep in touch though. And over time we became casual friends, not really talking that often, but I did enjoy talking with her when I did. At one point she heard that I was interested in learning Tarot, so she mentioned that she makes Tarot decks. I was surprised since I didn't know anything about her real life artwork. When she offered to send me a deck, I said sure.  When the deck arrived and I opened it one of the cards had a dedication for me - thanking me for helping her when she was new. I was pleasantly surprised - and kind of confused, this wasn't something I was used to. I didn't even remember helping her. She had to remind me. That deck is still with me and it's very special to me. That's all I have to say I guess. My head is kind of fuzzy."

Calla Cela spoke next, "I met Robin right after she came to Livingtree. I was so in awe, my fingers could only type gibberish. She was very kind to me. I was here to read her books. This inspired me, when I started teaching, to put out my books at my place and I still do so. When I started teaching how to make mesh clothing in GIMP, students would ask why that had to be 1024x1024's. I just said, 'Robin says it. I believe it. And that settles it. I am grateful for all she has done to make Second Life a better place.

Then came John Sheppard-Mckay (Jon Nielsen), "I first knew of Robin through her People of Pern illustrations for Anne McCaffrey. I read my first Anne McCaffrey DragonRiders of Pern book in junior high and I was hooked. And Like Shanna, I'm a member of Gianfar Peaks of Pern here. The next time I encountered Robin's art was Scott Cunningham's books on Wicca. The next time I encountered Robin was her clothing templates which i use to this day and treasure. I've been coming to Livingtree occasionally. I have to admit when I found out she was sick, I came and got a lot of her items that for whatever reason I hadn't gotten before. The last time I talked to Robin, I was dealing with my mother-in-law's effects and I had one of Scott's books that was autographed... well signed. We exchanged emails about it. Now, every time I log in, we have her pentacle rug on the floor in our home along with her very colorful quilt stool. Enjoy the Summerland, Robin and say hello to Scott!"

Next was Pygar Bu, "Robin was one of my sisters. She even made a kid avie for it. Little Robin was an important part of our family, being the practical one. She was never satisfied with partway. From her projects here, to building and maintaining the Texture Tutorial and Library, to creating quilts in first life, and then recreating them for Second Life, everything had to be complete. She also made sure that those around her had all the tools and instruction for doing whatever they wanted to do. I was struggling with mesh in Blender, and she encouraged and coached me through shapes and textures. She was everyone’s number one fan and teacher.

"She could be completely silly as well. I was going through early pics of Livingtree, trying to find the opening day image over there, and came across one by her called 'Skating Break.' She had managed to balance herself, on roller skates, on top of one of the displays in the Tutorial building! (some chuckles in the crowd) This island is definitively Robin. It is open for all, has areas dedicated to learning, exploring, fun, relaxation, and is beautiful as well. If you haven’t already, please do look around. Her touch is everywhere here. Thank you."

Tuna Oddfellow commented, "I had Robin's Tarot Card deck long before we had a Second Life, My ex wife was telling me about the year Robin was the artist guest of honor at Arisia Science Fiction convention the shirt had a drawing painted by Robin with a cute girl on it, my ex wife wanted a cute guy. So Robin painted over the shirt design for her." Marianne responded, "That sounds like Robin, Tuna." He answered, "She told me she wished she still had the shirt."

Star Finesmith (MorningStar Finesmith) then added, "Robin came indirectly into my life some years ago. A friend of hers and of mine instroduced me to her tarot cards in Second Life and her. I'm not sure you'd say website, but some information to learn outside SL. Last fall, I reaced out to Robin herself and she happened to be on SL. We chatted. She was so warm and caring! She mae me feel completely at ease. I invited her to be part of our budding art community.. She said that she wished she could, but then she shared with me the battle she was having with cancer. I'm touched and amazed at how much she touched my soul in one conversation. She was an amazing woman, a full soul. Blessings to you Robin."

Zidders Roofurry (Zidaya Zenovka) then asked everyone, "Would it be OK if I shared the poem I wrote for her? It's not long." He was told he could, "'d like to preface this by saying that while I didn't know Robin well or for all that long she was one of the first people I met when I first came to SL. I was struggling with both the learning curve and with a lot of personal issues at the time. She was very kind to me and helped give me a reason to smile at a time when I didn't feel I had a lot to smile about. I'll always appreciate her compassion."

Sojourner
by Zid

Ink and paint by dragons soul.
Tall elves behind both tree and knoll.
Forest paths and storming thunder-
her work a spell we all are under.

Mystic Pagan blessings be.
Bright faeiries floating fast and free.
All not just imagination.
From Robin's hand became creation.

Heart's hearth bright-a warming glow.
Her kindness to all she did know.
With grateful spirit we honor her.
Our dear Robin, Sojourner.

Phrynne had this to say, "I met Robin at Darkovercon in the mid-90s, where she was Art Guest of Honor.  She was friendly and fun.  Someone was asking her about the Music Lover, and she said, "Don't you know, I paint from life?  It  took a while for the dragon to hold still."  And all of us around the Guest of Honor table laughed.

"But I also learned something else about her work -- she created drawings and paintings at the size they were to be printed.  All the artwork on the Robin Wood Tarot was painted and drawn at that size, not done larger and reduced.  I have her deck, well worn and well loved.

"I am glad to have had to chance to meet her then, and to find her kind teaching and the beauty she created here, in Second Life, as well as in offline life.  Robin, may you walk in beauty."

Maggie Hawksby had another poem.

When Earth's last picture is painted
And the tubes are twisted and dried
When the oldest colors have faded
And the youngest critic has died
We shall rest, and faith, we shall need it
Lie down for an aeon or two
'Till the Master of all good workmen
Shall put us to work anew
And those that were good shall be happy
They'll sit in a golden chair
They'll splash at a ten league canvas
With brushes of comet's hair
They'll find real saints to draw from
Magdalene, Peter, and Paul
They'll work for an age at a sitting
And never be tired at all.
And only the Master shall praise us.
And only the Master shall blame.
And no one will work for the money.
No one will work for the fame.
But each for the joy of the working,
And each, in his separate star,
Will draw the thing as he sees it.
For the God of things as they are!

Ilianexsi Sojourner had a third

Gone From My Sight
I am standing upon the seashore. A ship, at my side,
spreads her white sails to the moving breeze and starts
for the blue ocean. She is an object of beauty and strength.
I stand and watch her until, at length, she hangs like a speck
of white cloud just where the sea and sky come to mingle with each other.

Then, someone at my side says, "There, she is gone."

Gone where?

Gone from my sight. That is all. She is just as large in mast,
hull and spar as she was when she left my side.
And, she is just as able to bear her load of living freight to her destined port.

Her diminished size is in me -- not in her.

And, just at the moment when someone says, "There, she is gone,"
there are other eyes watching her coming, and other voices
ready to take up the glad shout, "Here she comes!"

And that is dying...

Wendi Linden would say, "If not for Robin, I don't think I wuld have the honor of doing my work here. She was a good friend."

It was about this point the event was ending. Addison added, "We will be honoring her at our full moon gathering tomorrow, I've already bought large packs of her vigil candles and will be handing those out and Mari, or Tompta can you guys advise me on any songs she liked that we can play at the gathering?" Crystalshard stated, "I mentioned how the deck is important for me so I made a little tribute and cloned it here in SL for myself. But hearing how many of you have her deck in real life and how its important to you - apparently it's available in her store, or should be." Marianne invited everyone, "please feel free to explore the island."

And most everyone went their seperate ways, some remaining to chat for a while.

And so, those who knew Robin had given her their goodbyes. But what she did, both here in Second Life and real life, will continue.

Bixyl Shuftan
   

Monday, February 4, 2019

Marianne McCann and Mole Day


By Deaflegacy

On Saturday February 2, Bay City held it's annual Mole Day event. It was organized by Marianne McCann. She and I met at the site of the Mole Day party. We were talking about the celebration and how it got started.“Well, it's always an honor to put on Mole Day," replied Marianne, "Bay City was one of the very first projects of the Linden Department of Public Works, so we have a special kinship to the Moles. Mole day was started by me and BlueGin Yifu, as a way of honoring their good works. all the stuff the Moles make and do to help keep Second Life fun and all.”

I asked Marianne where she gets the idea for the Mole Day. “Well, it was last January about eight years ago," said Marianne, "and BlueGin and I were thinking about Groundhog Day, which was upcoming. We thought 'heck with groundhogs, we got moles!' This led to us thinking, about all the work the Moles did in Bay City and elsewhere, and that we should honor them for it. That first year, all we did was issue a proclamation in their honor, By the next year, we decided to hold a public concert in their honor.”

I wanted to know how the Lindens and the Moles feel about the Mole Day. “They've always seemed to appreciate it," replied Marianne, "They don't get a great deal of praise, after all. I mean, Lindens are usually vilified - rightly or wrongly - but moles tend to be, well, under the radar.” I was curious to see who shows up the most often. “Garden is here most times, Ancient, Abnor, and others often show too.” said Marianne. “The weather may be causing issues this year.”

I was wondering if the event had changed in any way. “Yes, a bit," replied Marianne, "Like I said, it was at first not even an event itself, but the thing I've noticed is how it's gone from simply a Bay City event to more of a grid-wise thing. People from elsewhere on the grid come here to partake.”

My last question was which one of Lindens or Moles have been the most fun. “Oh gosh, that's a hard hard question. There's been so many! I don't think I could even pick one.” said Marianne.

I stayed at the party for as long as I could, but with so many people coming to the party, due to the lag, I have to leave. But I sure hope that the others had lots of fun at the Mole Day party.

Deaflegacy

Friday, March 23, 2018

Celebrating Ten Women Who Made a Difference in Second Life


By Bixyl Shuftan

Since it's beginning, various women have had an impact on Second Life. Many businesses inworld have been run by them, such as Dana Vanmoer who was the editor of the Second Life Newspaper. Communities have been run by them. They have also made up many of our artists. And of course a number of the Lindens have been women. On Sunday March 18, there was a ceremony to "celebrating ten Second Life women who have, through their work" made a difference for the virtual world.

The women being honored were:

Bryn Oh, a prominent artist noted for her storytelling through 3-D art exhibitions.
Nuala Marcus, a noted member of the Relay for Life who has raised funds to fight cancer for years.
Strawberry Singh, a noted blogger whom has won many awards.
Caryl Meredith, the director of the Spirit Light Dance Company.
Kikuyu/Kikutsuru, two women who run a geisha school and house.
Marianne McCann, the lead resident of Bay City and a volunteer in events such as Burn2.
Rosie Gray, the Chancellor of the Confederation of Democratic Simulators.
Sudane Erato, an estate owner at both the CDS and SL New England Islands Estate, and a noted member of Second Life Mers.
Robin Sojourner Wood, who made the Texture Tutorial at the Ivory Tower, and has taught residents at the Builders Brewery.
Treacle Darlandes, an artist who does sculpture and fractal art, and has been mentoring newcomers.

Before the event, I talked to one of it's organizers, Kyoko (Samara Barzane). She told me she was one of the Public Information team of the Confederation of Democratic Simulators, "... one thing I do is help organize events. (The) CDS usually has an event at least once a month. This is the March event. We wanted to do something celebrating SL women who have helped make SL a better place." With Brooke Brandenburg as the other person involved in the planning, they chose the Art Cafe in the Locus Amoenus sim, which Kyoko owns, "The Art Cafe is a space that belongs to me in CDS. We do exhibits, performances etc. So we decided this would be a good space for this event."

Kyoko told me the idea of the event came to her on International Woman's Day, "We wanted to do something a bit more than just a celebration so we came up with the idea of honoring ten Second Life women. And that's what we are doing. We just ran a little late (smile). In the US this is also Women's History Month." She told me it took about a week to go through the names of those nominated, "Brooke and I came up with a basic list, looking for some balance across SL. We also asked the citizens of CDS for nominations and included some of those also. So it's a CDS event, but we tried for a breadth of honorees."

Besides their accomplishments, nominees were selected based on if they were still active in Second Life. So women whom were deceased or simply not coming on any more were not chosen, "most of the ones who were not included were just for those reasons. ... The criteria emerged as we explored each candidate. The space we had dictated to some extent the number we could honor and the criteria emerged as we went over each one."

I dropped by as the event started at 10AM, and Kyoko and Brooke were there to greet me and the others arriving, "Welcome to Celebrating SL Women 2018!" The place was decorated, with ten posters of the honored women and a little information about them. "There some amazing stories connected with our honorees," Kyoko told the crowd. There was also a lady playing a transparent piano, Brook saying, "Our music is by the amazing Sandia Beaumont. Classically trained, she ranges to jazz and improv without missing a beat! ... In addition to the piano, she is playing other instruments LIVE on a second keyboard."

The event had a number of people over, "Hard to see all the nametags." Some of the women being honored were there, such as Treacle Darlandes, Marianne McCann, Nuala Marcas, Caryl Meredith, and Rose Gray. "It's an illustrious crowd!" Rosie remarked. "This shows how varied our community is," Nuala's partner Trader Whiplash spoke, "how borderless and inclusive as well."

Later, Kikutsuru (Miehina Resident) showed up, "Thank you for the invite (smile)." She brought with her a few from her school and house. They were all in traditional geisha dress, with white makeup, kimonos, and wooden shoes.

At one point, I noticed a flash of light and smoke. It was coming from Sandia's piano. "Sandia wants me to thank you all for the generous tips!" Alem (Alem Theas) spoke, "At the rate at which she destroys pianos, she is barely breaking even (grin)." She then texted the lyrics of the next song she was playing the piano to:

If there were no dreams
And there were no dreamers
And how could I dream you up
You're still a mystery to me
The way that we love
The life that we're leading
I don't want to give you up
Whatever I'll have to do, I'll do
Put a mountain there and I'll tear it down
If it's much too high then I'll go around
I won't stop for anyone or anything
And I'd love you even if there were no dreams
If there were no dreams
How could we be lovers
And how could I need you so
The reason's clear to even me


The event went well with those attending, " I want to congratulate all the amazing women who so much deserve this honoring .  ... WONDERFUL JOB all of you!!  BIG CONGRATULATIONS!!" Teracle spoke of the others honored, "I want to congratulate all ladies in SL who do whatever they do to make it a companionship and nicer online living experience for others. There are many ladies who do that I'm sure." "Yes, congratulations to all the women! I feel lucky to call many of them friends." Kikutsuru spoke before heading out, "Kyyoko san thank you for the invite, an dputting this together, and to everyone here, congratulation I will be bringing my sisters back home now for the evening, I hope everyone will have a wonderful day and evening (big smile)."

Before heading out, I checked out the other room in the Art Cafe. There were a number of artworks there. Among them, a painting by Artistic Fimicloud, the noted artist and Relayer whose struggle in the face of cancer inspired many, including her neighbors the Sunweavers whom would join the Passionate Redheads Relay team, and carry on when it folded as the Sunbeamer RFL team. While the event this day was for the living, one woman no longer with us was also being honored.

The Art Cafe is located at Locus Amoenus (122/187/26)

Bixyl Shuftan

Wednesday, December 28, 2016

Interview With Marianne McCann


By Deaflegacy

Marianne McCann would say that Bay City is a themed Mainland city, created by Linden Lab back in 2008. Since then, it's Residents, with some help from the Lab and their moles, have helped see the city grow into a virtual community.  That was exactly what Marianne said about Bay City.

"Oh yes," Marianne told me, "Well, the way Bay City was described by Linden Lab before it opened was 'the American urban experience, between 1940 and 1965, perhaps best typified by Chicago circa 1950 and marked by a distinct deco influence."'

There is more city feel to Bay City, from skyscrapers to other city environments. Bay City consists of 24 Residential regions, with an additional 24+ owned by Linden Lab. Each of the Residential regions has a bit more than half the land owned by Linden Lab as well, which allows for the residential parcels to have a double prim allowance.

When asked if Bay City has a council, Marianne said, "Informally. There is a community group, called the Bay City Alliance, that meets every Tuesday. I run the meetings, but everyone who attends has a voice."

Marianne joined Second Life back in early 2006 after a couple of her friends recommended it.  For Bay City, back in 2008, Linden Lab was promoting it on their official blog.  She was already interested in "city land" and had been eyeing parcels in the Nova Albion city area, but the mid-century theme of Bay City was right up Marianne's alley.   She was one one of the early land owners in the city, winning her first Bay City parcel in the initial land auction.

I also asked her about what inspired her in her choice of avatar. Marianne said, "I started to play a kid avatar about a month after joining, in part inspired by other friends who were kid avatars. It's a way to let my more childlike self - what one might call their "inner child" or what not - out to play and have fun and be silly."

I asked her about a controversy that happened several years ago involving child avatars.  Marianne said, "Well, that's a complex question. I'd say there were a couple times child avatars have been viewed as a controversy. The biggest of these was back in 2007 after Report Mainz, in Germany, did a piece on the trading of real life child pornography on Second Life's servers, as well as simulated child abuse between an adult and a child avatar. This was, essentially, resolved by Linden Lab putting restrictions on the type of content that child avatars can use, and the actions they can do."

I also asked her about her involvement in Burn2 and Second Life birthday.  Marianne said that she has a "bad habit" of volunteerism.  With Burn2, she ran Inner Child Camp, which led to further involvement with the event.  Nowadays Marianne and her inworld brother have been called on three times to build and script "The Man" and the "Man Burn."  As for the SL birthday, she first displayed back at the 3rd birthday event, and have been a part of many years.  "Back around SL9B, when the Lab had pulled their direct involvement with the event, I and a coalition of other residents worked to put on our own birthday event. We have since kept at it to this day." said Marianne.

When Marianne was asked about Bay City's position, Marianne said, "Well, I think everyone wants the best and the most for their hometown, regardless, and I know I've very proud of Bay City and want to see it continue to flourish. I think we have gotten a fair amount of attention over time, but I'm always willing to see it get more!"

I asked her as well about Luskwood and Bay City, the two communities being a few sims apart.  She said that she think that Luskwood and Bay City get along pretty well.  Some of the folks from Luskwood have came over to Bay City for some of the big events, like the anniversary event.  Bay City is pretty easy going. 

Finally, I asked Marianne about her plans for the future. She answered, "As far as Bay City goes, we're in the midst of finishing up a project we've been working on for a long time, which is Enter Bay City, our Community Gateway for new SL users. Beyond that, I hope to see all of us, including myself, continue to flourish and grow."

After that, I told Marianne goodbye and wished her well. As one of Bay City's most visible residents, Marianne sets a fine example.

Deaflegacy

Wednesday, July 1, 2015

SL12B : Marianne McCann, Revisited




By DrFran Babcock



 Tricked!



I received an offline message from the famous Doc Gascoigne telling me that Marianne McCann wanted me to interview her. This didn’t seem too unusual, because my last Second Life Birthday interview with her was my favorite interview since I had started work at SL Newser (http://slnewserpeople.blogspot.com/2013/06/sl10b-interview-marianne-mccann.html),. I put it all together: Doc, Mari, SL12B all the components seemed to be in place, so I thought all was in place. I contacted Marianne, and she informed me that Doc had told her I wanted to interview her! Well, you have to love Mr. Gascoigne for his cleverness. Marianne and I laughed about this prank, and agreed to talk about SL12B.



Unfortunately for us, we were both so busy with (me) Relay for Life, High Fidelity, and First Life; and Marianne with The Arcade, SL12B, and the beginning of summer camp. As she said: “Yikes!”



The Interview



However, thanks to the wonder of notecards and Instant Messages, we present here an interview with the beloved Marianne McCann, wise beyond her young years:



SL Newser:  In my opinion, this year is a tipping point for Second Life™. Work has begun on SL2.0 (Sansar) and Philip Rosedale is in alpha with High Fidelity. Where do you see yourself positioned as things begin to shift?



Marianne: Personally, I don't see that. I do think there's a LOT of interesting things going on in Virtual Worlds, even beyond High Fidelity and Project Sansar, but I don't see that as the death knell of Second Life.



On a personal level, I have almost no interest in High Fidelity. I do have an account, but I've yet to find anything I feel enticed by there. As to Sansar, well, I need to see something before I even consider any involvement there.



So, so far, I'm still riding this wave. If something compels me, I'll go over there -- but thus far, I'm not compelled.





 SL Newser: SL12B What Dreams May Come…what does this title mean to you?



Marianne: Well, it's a little known fact that I came up with this year's theme.



Initially, I was playing off this notion that when we create in Second Life, what we create comes from our own dreams. We create this world purely from our own imaginations. At the Second Life birthday, we bring those dreams out and share them with each other. It's why I've tended to call each SL12B presentation a "dream," rather than just a "display."



There is a deeper level to it, however, and it's slightly coded into the choice of quote I used for the theme. "What Dreams May Come" is from Hamlet's "To be or not to be" soliloquy, and is very much about death, and what dreams may come in dying. The Richard Matheson book that also uses the line is similarly about death. It may seem odd for a birthday.



Yet, let's go back to your earlier question: so many want to think of Second Life has having this uncertain future in the wake of Project Sansar and other things. Heck, we have a long and storied history of declaring the death of Second Life.



So, in this time, when we seem so enamored with the death of Second Life, let us instead see what dreams may indeed come. Let's really give people a taste of what makes Second Life still the best virtual experience out there, twelve years down the line.



SL Newser: Tell me a little (lot) about your build.

        a.    How did you get the idea?

        b.    What were the special challenges in putting it together?

        c.    What is your favorite part of the build?

        d.    What thoughts/feelings you like people to take away from the exhibit?



Marianne: My main build this year is the pavilion for Bay City, titled "The Bay City Dream." I wanted to share a slice of what those of us who live there see and experience.



I've always been fond of building my displays at the birthday event in line with vintage World's Fair structures, and this year is no exception. The design itself is a scaled down version of the Ford Magic Skyway, designed by WED Enterprises for the 1964-65 New York World's Fair (ED Note: That’s exactly what I thought of when I saw it). It does deviate a lot from it, but anyone familiar with the original will see some very obvious nods.



It is also a classic "Dark Ride," which is what the original was as well. You'll board a car, built by my collaborator, ADudeNamed Anthony (ED Note: who came in third in my RFL team’s build contest) and see three vistas of the city, while a narrator - we've called him "Narrator Mole" tells you about the Bay City Dream.



It was a bit of a challenge to put together. How do you portray the whole flavor of Bay City within a limited space? I had to use a lot of visual tricks to pull it off. In the end, the vistas inside are probably my favorite element of the show.



In the end, though, I hope folks who visit it get a sense of what the Bay City mainland community is, and what makes us a special place. I also hope it entertains folks, and they enjoy the whimsy of it all.





SL Newser:  What else would you like people to know about you, about SL, about the future of virtual worlds? In other words…what dreams may come??



Marianne: In the end, I'm a dreamer. I always will be. I think there's yet a bright future in Virtual Worlds, and we've only yet scratched the surface here. There's still times to be had here, and rather than hanging funerary flowers, let's celebrate what we have here, and what will be.



Once again, Marianne has shown herself to be a literate and sane resident in a world filled with every form of humanity—just like First Life.



Notecards make it easy to conduct an interview, but I will have to track down this busy girl and do some follow up.



Meanwhile, come to SL12B and take a ride into the history of Bay City:


DrFran Babcock

Monday, February 24, 2014

A Special SL Kid: Marianne Mccann's Rezzday





By Gemma Cleanslate
 Saturday February 22 was a special day in Second Life because it was the rezz day of a special person: Marianne Mccann who was "born" in 2006. Here is a SL kid who has accomplished a lot in Second Life during her life. She has always been true to her SL inner child, but has been involved in so many things.  Marianne first entered Second Life as an adult, but became a three year old child soon after, Now she is an 8 year old, but is resting at that age. 
I went over to "The Pen" in Bay City, where she has properties, for her birthday party. Lots of kids and grown up friends were present for the festivities. Marianne herself did the DJing for the dances. People dropped by to congratulate her. I have known Mari since 2009. I believe I met here at my first visit to SLB at the kids build. Later I asked her to write an article for the SL Newser as part of a whole group of SL kids articles. You can read about Mari here  http://slnewserpeople.blogspot.com/2010/08/so-why-am-i-kid-avatar.html . I think she was SL kids age 3 then. 
I have been at many events where Mari was involved in one way or another.  One of the most exquisite things I think she ever did was the history build for the SL10B . It was a complete look at the past years in a wonderful setting. I kept going back to it over and over so I did not miss anything. It should be preserved somewhere in Second Life for posterity.  Right now Mari is getting ready for the first Second Life Winter Games which will be held at Chamonix City in mid-March. I have always admired Mari and wish her so many more years of achievement in SL. 
Drfran Babcock did an interview with her after the SL10B .
http://slnewserpeople.blogspot.com/2013/06/sl10b-interview-marianne-mccann.html
Gemma Cleanslate

Wednesday, June 5, 2013

SL10B Interview: Marianne McCann


By DrFran Babcock

Second Life’s Tenth Birthday is on June 23, 2013, and the celebration is going to be the biggest birthday bash this virtual world has ever seen. There is a lot of buzz about Marianne McCann’s full-sim build, some of which was covered in prims, and the rest of which had signs asking folks not to take pictures. Top secret builds are always a fascinating draw for the public, so I decided to see if Mari would grant me an interview prior to the opening of her history-themed sim.

I was surprised and pleased that she was willing to speak with me. We met on the SL10B build on Beguile, but you won’t see any photos of the build until press daynot really that much of a loss, because Marianne is a delight to speak with. I have always found her to be someone who both takes Second Life™ seriously as well as playfully. That’s a sophisticated feat to pull off. Here’s what she had to say:

SL Newser: Mari, you were not in Second Life™ from the beginning--you came in during the rush of 2006, as did I. However, you possess an enormous love for the history and anthropology of this virtual world.

Marianne McCann: At heart, I’ve always been an explorer, no matter the world -- and part of that means understanding the history, the background. You know, getting a sense of what a place or thing is all about, and here, it became understanding the stuff that predates me, looking at how the world had evolved before I made an account in 2006.

I found it fascinating to watch the evolution, and read the history of things that sound like almost mythical things. The tax revolt, the Jessie War... all these things that made the fabric of Second Life™.


SL Newser: This is one of the first major builds I have seen you construct that does not focus on the Child Play community. Many people who do not know you here may come to know you as someone who is a genius of history, not a pioneer in the freedom to be whatever one wants to be here. What are your feelings about this?


Marianne McCann: I’m actually okay with that, really. It’s a funny story, in a way, and one that typifies my Second Life™ I guess.

I came to Second Life after hearing about it from friends, and felt it might be a good respite from actually doing a lot of community activism in my first life. Then, quite unexpectedly, found myself doing much the same here! “No matter where you go, there you are” became a very true thing.

On the plus side, we've all come a long way since then. A lot of those battles have been won or lost.
And really, it has allowed me to show off more facets of me. Like the interest in history, or some of the builds I've done in and for Bay City. That doesn't stop me from still keeping a foot in kid stuff, and staying watchful, but it gives me a more varied palate.

SL Newser: Can you explain the process you went through in coming up with the design of the build? I really want a glimpse into your inspiration...and your perspiration. What was it like to conceive of a build this large ?


Marianne McCann: Well, I have a bad habit when doing builds at the SL Birthdays. My first stop is to look at the World’s Fairs in the US in the mid-century. See, there’s that history interest, and in this case, I knew I wanted to showcase everything year by year, and give people a place to walk around and reflect.

This build was inspired a bit by the Avenue of Flags at the 1933 Century of Progress Exhibition in Chicago, Illinois. The upright flagpoles come directly from it, I'll admit, but I opted to make it a plaza, with the pools and fountains to give it a more “park like” feel. The large arches in the back, feature the Second Life™ sun image from the old viewer as a fresco, to emphasize the passage of time. And of course the big box prims up there, a play on the old slogan: “It all started with a cube.” But ya, it winds though, with a sign or two for year to year, giving the highlights and some pictures, as well as the various items. Most everything is from its actual years, with items dating back to early 2002 and textures back to December 2001!

The first item on the walk is the remains of a slideshow that Linden Lab gave in 2001, at the Demonstration conference, talking about their upcoming Linden World project.
It's fascinating to read through and get a sense of what Philip & Co. envisioned early on, and muse about how close it may have gotten.


SL Newser: How have you been able to amass so many artifacts of the history of Second Life™ Who are your mentors, idols, etc?


Marianne McCann: Well, in some ways, it just sort of happened. An inventory in the 95k range and all...but back in 2007, I believe, I was writing for the Metaverse Messenger, an in world newspaper, doing a kids page. I started to watch for interesting happening on the grid then. I spotted a big gambling protest in Pooley, and photographed it. Also, I got a couple of their protest signs,  some of which I could not display on a General rated region! This led to me starting to collect items here and there relating to this history: protest signs, stuff from the tax revolt, then old maps, other items of note here and there, Eventually, well, you can see it all here,  I suspect.


SL Newser: Oh, and bears ? I guess the bears are too primmy?


Marianne McCann: I actually donated a few to another build here: Bear Island. I would need a full sim just for that collection; I have over 400 Linden Bears, and some of them are, um, not exactly prim savers. It was  my first collection, I suppose. I remember trawling through Ambelside hunting up bears.


And mentors:  I think that the SL History wiki, and all the work Oz Spade and Eggy Lippman put in on our history also helped fuel me, and Salazar Jack, too, and of course, Lalo Telling, who did some amazing history work. This build is actually dedicated in the memory of Lalo, who passed recently.
A number of times while doing this build, I’d come across something and think: “Lalo would love this!” or “Oh, Lalo would know this.” For example, finding evidence about what may have been the first Second Life2 road network in Tehama via old pictures of Natoma, that sort of thing. Oh yes, Daniel Voyager. He puts so much heart into everything he does.

SL Newser: What would you like folks to know about Second Life™?


Marianne McCann: I want people to think of Second Life as a place, a tangible space we can all share and can all do great things within. In my neck of the SL grid, Bay City, we’ve got this great community of people, all tending to work together and make our community great. I love that. So ya. I guess that. It’s this incredible place where we can all share, and learn, and grow. I also love to see people come together and make something greater. Being good neighbors and helping each other. I’m a hippie kid at heart
.

SL Newser: You have been quite open on your blog and elsewhere about your reasons for playing a child in Second Life™. What have been the positive and negative outcomes of this?


Marianne McCann: Well, the positives are that, first off, folks know where I and other kids come from. It’s a “light a candle versus cursing the darkness” thing. It’s made things better for kid avatars, I think. Its helped people see what it is, what we’re doing, not thinking we're all here for some deviant purpose or whatever. Otherwise, what would they learn? Not from the stuff on Report Mainz or Sky News? That’s not the kids I know.


The negative: Well, most of the negatives came out of ignorance of why I was a kid here, though I think that it has caused me to be a bit pigeonholed. People just think of me with kid stuff, or they think I’m going to be more radical, or...I dunno. I'm good with that!

I've taken some pains to try to make this build as open as I can. I mean, so it's not just “my” history. I mean, hard for it to not be through my own lens, but I have tried to be objective A lot of the photos I’ve used here are ones I’ve shot, so it is through my eyes. However, it’s not “scenes of my family life,” or what have you.


SL Newser: Pie or Cheese? (Note: This “joke” question was a standard in the old Metaverse Messenger.)

Marianne McCann: And there can be only one answer: Apple pie. With a slice of cheese.


SL Newser: Is there anything you want to say about how you came into SL, why it clicked for you, and why you love it so?


Marianne McCann: I had actually heard of SL way back. I had a first life boss who ended up being one of Linen Lab's first marketing guys. At that time there was no Mac client, and I saw no obvious value in buying into a service I could not even use, so I “filed it,” as it were. But come late 2005, early 2006 I had a couple friends who were here regularly, and raving about it all. I decided to come here for a week or two and see what the hubbub was all about. I wasn’t initially impressed. My computer was a bit slow for SL, even in those days, so the user experience was low. I could not even properly finish the tutorial on Orientation Island! The Ahern Welcome Area was a madhouse, and I quickly moved my home to the Sami Infohub.

Then I met up with the folks I knew who were here. This is the funny bit. I had three friends: One was a young mouse in a family of furs, one was a kid out on her own, and one was a kid in a family.
I thought was a bid odd but after I explored a bit what they were doing, seeing what they were up to, it seemed like quite a bit of fun. I ended up stretching those two weeks... a bit. We both grinned a lot at that statement.

SL Newser: One last question: What do you forsee in the future for Second Life™?

Marianne McCann: I’m going to tie that a bit to this display, in a way. When I started to write out all of the different things that happened in Second Life™, year by year: Gaming Open Market (GOM), Windlight, the Banking Ban, Ansche Chung, Flexiprims, etc., etc.

I realized that every innovation, every highlight, every controversy, every policy change could be written with a sentence that ended: “This was widely criticized as a bad idea, and it was said this would be the end of Second Life.” Every year, Second Life™ has been ending. Free accounts would be the end of it, or whatever, and yet, here we are, ten years on.

We have had our dark times. When the Lab laid off so many of its staff right at the end of the M Linden era; then I did worry, but we persisted, even past that. There’s some amazing stuff right now. I am a sucker for mesh stuff, and the materials stuff is amazing too.

I don’t think we’ll ever see Second Life™ like it was at the end of 2006 into 2007, the wunderkind, with all the corporations flicking about, but we’ll survive, and grow.


SL Newser: Thanks so much Marianne. What a thought-provoking interview. I can’t wait until the world can see your build.

SL10B opens June 15th, 2013. More information can be found here: http://slcommunitycelebration.com

DrFran Babcock

Credit for the Liquid Prim: RRaskolnikov Roffo of the Lollygaggers (one of my favorite objects in my inventory)

Monday, August 23, 2010

So Why Am I a Kid Avatar?

Part one of Gemma Cleanslate's "The Kids of Second Life"

Let me use a classic television analogy: in the original Twilight Zone episode, "Kick The Can," a group of nursing home octogenarians start to play the kids game in the title. In the process, they end up back in the halcyon days of their youth.

When I joined Second Life, playing a kid was not at all something I had considered doing. I did not even look at that as being an option until meeting two separate real life friends in-world, and seeing them playing kids. We talked a bit about this, and they offered some of their motivations. I liked what they had to say, and it led to me doing the same: a chance at youth and innocence regained within a virtual world.

This has led to four years of child avatar roleplay in SL. Being part of an inworld family, going to elementary school, heading out to Summer Camp, and just enjoying the wild, carefree life that comes before worrying about jobs, bills, and other commonalities of an adult's life.

So why a kid? So I can hit the playground once in a while, be cared for and nurtured by an in-world family, and have fun with my virtual peers.

I simply want to kick the can.

Marianne McCann