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Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Friday, December 9, 2022

Interview With Talia Sunsong

 
By Bixyl Shuftan
 
Recently the Newser wrote about an art exhibit by Talia Sunsong. Not long after, I had a chance to interview her.

Dropping by, I noted the gallery, and Talia smiled, "Netty (Netera Landar) did a great job creating this gallery. We had a grand opening with Helena singing live. Sandy made a stage out of one of my paintings. Sandy liked the colorful stream painting and picked that for the stage. I titled the exhibit "Fire and Water" because it's about that sea of brilliant color at sunset or sunrise, or the flash of lightning in the sky. I wanted to make paintings that you can almost hear the sizzle as the sun descends into the water." I asked if sunrises and sunsets are a frequent theme with her, and she told me, "Yes,  I love to play with color. Color is like a vitamin. It gives you a burst of energy."

She went on, "Years ago, I lost everything in a firestorm, including a hundred of my paintings. I didn't paint for years after that.  Then I decided to paint at least one painting a day. I did that for over a year. I take photographs to help me with my painting, and I keep hundreds of ideas on a spreadsheet." I asked how long she had been painting and taking photographs. Talia answered, "I won a drawing contest as a teenager, and tried my hand at painting then. I could control drawing more easily than painting, and it was years later before I felt more satisfied with my painting, enough to show to the public.  I did photography later on, and did some serious reporter photography, including ending up in court testifying in a police brutality case." Asking what happened there, she answered, "The man who was injured did not win in court."

I asked Talia what where her favorite subjects to draw and paint. She told me, "I like to paint nature, including animals, like birds, whales and dolphins. I also like to do landscapes and seascapes. Sometimes I play around with painting mermaids. I am passionate about creating a mood or telling a story in my creations, including painting, drawing, writing, 3D computer models or immersive virtual worlds. I have also worked in filmmaking and was a crew member for two Sundance Film Festival picks. I hope my artwork uplifts and brings smiles to people's faces."

I noted she had created her account in 2011 and asked Talia how she found out about Second Life. She answered, "I had heard on and off about Second Life on the web for about 2 years. I wanted to visit. When I came, I found out about all the classes offered. I loved taking classes in Second life. I also was welcomed into a fun roleplaying group, when I played an Elf that could shapeshift into a dragon. In those classes I learned about free resources, like GiMP (2D graphics program) and Blender (3D graphics program). I still use those programs today. I'm also learning about creating vector art in Inkscape, which is good for digital art. I have looked into some AI (Artificial intelligence) art programs.

"These paintings here in the exhibit are hand-painted in real life. I put my artwork onto RedBubble, a print on demand site for physical, real life paintings, t-shirts, mugs, bags, stickers, cell phone covers, and more. I named my store Aryxaba: https://www.redbubble.com/people/Aryxaba/shop ." I asked where the name came from. Talia answered, " I wanted a name that no one else had, so I made the name "Aryxaba" up, starting with the word "Oryx" which is a big antelope.

"I have a mug from my RedBubble store with the 'Ship in a Storm' painting. That is probably my most popular painting." She walked over to one, "This one." I asked what inspired that particular painting. Talia answered, "There's something about the energy, the lightning, the wind in the sails, the choppy water, yet I know that ship will safely weather the storm. I like energy, a mood, or a story in a painting. Each thing is almost a character in itself, the lightning is a character, the ship is a character, even the water is a character. They interact to create a plot." 

I asked Talia about her more memorable exhibits in the past. She told me, "Myself, along with others, did a 3D exhibit for the University of Australia. It was picked to be photographed and put into a real life book. The exhibit was of a woman with wings, escaping a confining home, by going into virtual worlds like Second Life. I think people really understand that feeling, after the quarantines." I asked if she meant about virtual worlds being a way to figuratively get out of the house during those time. "Yes, exactly," she answered, "Free to fly around in virtual space, meet friends, dance, take a class, explore, play golf and more."

I noted the location of the exhibit, next to Netera's Coffee Lounge, and asked how this came about.  Talia answered, "Netera and I both work with a live singer, Austin Moores for about 5 years now. We go onstage with him during his shows. It's a lot of fun and I really enjoy hearing him sing. Netera and I like to write also. She set up the coffeehouse for a peaceful place to write and to exhibit art."

I asked Talia what stories she wrote about. She answered, "I wrote a time travel fantasy novel, about ancient Egypt and Crete called 'The Missing Princes of Egypt.'  I also wrote a comedic fantasy novel of magic gone wrong, 'Risky Magic.' ... Writing humor does lighten my day. Sometimes if I'm tired, I write humor. It makes me smile. I've been writing humorous slogans for t-shirts that I will eventually put into my RedBubble store." I asked for an example, and she told me, "I made up one yesterday for the holidays 'On the Naughty List, And Had Fun Doing It.'"

I asked about the exhibit opening's singer. Talia answered, "We had this wonderful live singer, Helena Navarita. Austin Moores had to cancel at the last moment and Helena stepped in to sing. I was so lucky that Netera could get her at short notice." I pointed out to Talia that with her on stage, some might have have mistaken her for the singer. She laughed, "I would not be able to sing as well as Helena."

So what does Talia have planned for her next exhibition? Her answer was, "Good question, I might go with an animal theme, either birds, or sea creatures, perhaps swimming in beautiful blue waters. Maybe a mermaid will join them." Pointing out the shoulder pet dragon on her shoulder, I asked if any pictures to be done soon will include dragons. She told me, "I want to refine my dragon drawings more before going public with them. I took a short class with a woman who was known for her dragon illustrations at Renaissance Fair. I liked the fluidity of her dragons, and have experimented with that in my work.

The artist's last words in the interview were, "I wanted to thank the people that helped me on my way in this art exhibit, Netera Landar for the exhibit space, Helena Navarita for the singing at the opening, Sandy Hauster for the stage, all the people that come to see the exhibit and you Bixyl for this interview."

Talia's "Fire and Water" exhibit is at Snug Harbor (115/94/25) and will run until December 23.
 
Bixyl Shuftan
 

Thursday, April 8, 2021

Interview With Kyoko Furse-Barzane (Samara Barzane) About The Arts

 
By Kayly Iali

Kyoko Furse-Barzane is a real life/second life artist as well as a curator for the Museum of Contemporary Art (MoCA). She actively participates in Second Life once working in the business and now in the art arena. Kyoko is also the Chancellor for CDS (Confederation of Democratic Sims) for the 34th Term.


I first met “Samara,” as she was called then, back in 2010. She was then the gallery owner of Park Galleries and her gallery was my very first exhibit in Second Life. As an artist, I had always been intrigued with her digital photomontages. They are full of complexity like memories with so many different layers. Kyoko herself, is full of complexity. She had many roles in real life as well as in Second Life. She is also known as Kyoko Furse-Barzane for her interest in Japanese culture.


Kayly: How would you describe your art?

Kyoko: I have been an artist in real life and my medium was serigraph. But in Second Life I showed some of my travel photographs. Then, hmmm, it's hard to remember when I started creating "Memory Layers” to exhibit in Second Life. They were what I called digital photomontages. I manipulated a photo or usually parts of several photos to create a composition that seemed to work. Just like with our memory, each layer affected the next one. Sort of a metaphor for how memory works. Memory on memory which each memory changing those before in some way. I probably started this method about 7-8 years ago.

I then had a drought. I seemed to have gone as far as that could go for me. I did a few works in 2016, and then really tailed off. But during the pandemic and sheltering in place, my art changed. I still used my travel photos as the base layer but just only outlines, either dark or light. I eventually "got" why I was doing it. And since I haven't traveled in a year and a half, what I have left are the outlines. Pandemic does do strange things to one's mind for sure.


Kayly: Did you have any training in art?

Kyoko: I did take a drawing class my senior year in college. I actually ended up with a master's in dance education. Movement has always been my first love. I ended up with a bad knee injury when I landed from a jump and my knee kept going. But the creative spirit needs an outlet. So, I started taking painting, printmaking and design classes at The Philadelphia Museum of Art, but printmaking and design were the most influential for me. They both related to movement for me. I also took classes in the evening at The Pennsylvania Academy of Art for three years. I did exhibit my prints and won few minor prizes at various art center shows. But dance was always my first love. When I went back to dance to get the degree; I was a better choreographer for my work in design and serigraph.

Kayly: What did you do in Second Life?

Kyoko: When I retired in real life, I also retired in Second Life from the various jobs I had held with various fashion creators. I was a Customer Service Representative then the head representative and also, a shopping sim manager. Then probably 2012 or so the memory layers happened.


Kayly: What is your reason to exhibit in Second Life? and what is your experience had been?

Kyoko: This is my real life art. I just happen to show it in Second Life. In real life, I'd had enough as an artist and as a choreographer doing the politics and arranging and applying for shows and grants. In Second Life, I am more in control of what happens to my work, I guess.


Kayly: Do you have your own galleries?

Kyoko: I have owned and run many galleries, not just for myself, but to share the work of others. I took over Park Galleries after Artistic Fimicoloud, the gallery owner, passed in 2008. At CDS, I had managed the Art Café. It had a long run. I started that in 2015. Then I became curator of our Museum of Contemporary Art (MoCA). So, I closed down the Art Café. The reason I closed the Art Café was that it just didn't feel right to promote artists at my art café as well as curating at the MoCA shows. As a professor, one course I taught Intro to Ethics. I always checking my moral compass.

Kayly: What advice would you give to artists who is interested in exhibiting in SL?

Kyoko: Look around. See where the important galleries are. Notice the sims they are in. Second Life for me and what makes me happy, other than doing my own work, is showing and promoting the work of others. While I owned and operated Park Galleries, I gave a number of artists their first exposure. I enjoyed supporting good art and really like helping people make connections.

Some of Kyoto Furse-Barzane landmarks to visit

MoCA, Museum of Contemporary Art in Neufreistadt, Curator
http://maps.secondlife.com/secondlife/Neufreistadt/188/135/181

Second Life Galleries:
The Grove Gallery, http://maps.secondlife.com/secondlife/Arcata/149/183/57
Current Digital Photomontage
New England Estate, Marblehead, http://maps.secondlife.com/secondlife/Marblehead/116/95/22
Digital Photomontage
Star Journey
http://maps.secondlife.com/secondlife/Star%20Journey/76/222/445
Digital Photomontage

Kayly Iali
 


Friday, February 12, 2021

Interview With Susan Braveheart (aka Miss Longtail)

 
by Kayly Iali

Susan Braveheart is an illustrator who brings her delightful illustrations into Second Life.

Kayly:What kind of artist are you? and what medium do you work in? How would you describe your art?

Susan: I am a small furry long tailed kind of visual art creator. I don’t use any specific medium as a standard; I like experimenting and mixing things. My art is mostly made up of illustrations with animals, especially cats. Kind of naive imaginative illustrations with a touch of seriousness and/or humor. It also is made up of different kind of patterns or abstract decorative drawings.


Kayly: What is your process? Do you work from photos? Do you work from life? How do you approach your art?

Susan: Process... hmmm, well, usually there just pops up a vision or picture in my mind. It can be when something or somewhere catches my eye, or a situation or just anything. Usually, I start off with pencil and paper and continue with ink. Then I would color the picture with pens and/or watercolor depending on the effect I want to add. Last of all, I scan the drawing into (the) computer to make it printable. Very often I would add effects by retouch or colorize.

Kayly: Did you have any formal training in art? If so, what university? If not did you take workshops or learned from books?

Susan: No, I did not have any formal training in art only graphic design/advertising a big bunch of years ago. I have worked as a textile pattern designer, but I am otherwise self-taught.

Kayly: What is your earliest experience with art that you remembered that mark your path into becoming an artist? Who influenced you to be an artist? A family member, a teacher....

Susan: I think it was probably my grandmother who influenced me.When I was a child visiting my grandparents summer cottage, I saw her paintings of flowers and birds and cats. They were the prettiest paintings ever. Otherwise, I always been seeing pictures in things and happenings around me. Suddenly pictures would just popup for an idea/vision. 

Kayly: What artists in real-life and Second Life have affected you?

Susan: There are way too many for me to put a finger to name.

Kayly: What is your reason to exhibit in Second Life? and what is your experience had been? Any positive or negative. And has exhibiting in SL affected your real-life art?

Susan: I just like to share what I do. If people like my art and it brings bring a smile or two,then I am happy. Someone buying my art is just an extra bonus, but most of all I am always honored I have affected someone that much with my work that they want a share of it as their own. 


Kayly: Do you have your own galleries? Do you exhibit in other galleries? What art related projects do you usually do in Second Life?

Susan: I share my work on and off in different galleries, and not that long ago I put up my own little art building at my main store location, where I have put up some of my work together with some fashion with my artwork printed on them. As I have my art for sale printed on various items in real-life online stores. So I thought well why not put such items up in Second Life also.


Kayly:What real-life online stores are you in?

Susan: My art is currently up for sale as prints on various items on redbubble.com, society6.com, and zazzle.com. They are under MissLongtail - https://www.redbubble.com/people/misslongtail/shop

Kayly:Do you find that your Second Life customers visit your real-life online stores?

Susan: Some have actually gone to my real-life stores after seeing stuff here. Yes,items I have sold on my real-life sites have been abroad from people all over the world. But mostly in Europe.

 

Kayly:What advice would you give to artists who is interested in exhibiting in Second Life?

Susan: Do what you are passionate about show it to the world!

Kayly: So besides being an artist you are also a musician. When did you start becoming a musician?

Susan: Oh, that was way back in 2009, I just happened to end up at the O-Lounge, a karaoke lounge.I believe it was the first and only one back then. A good friend, Canipanic, talked me over to get on stage. I only knew one song to sing and I was super nervous. And so that’s how I got started and learned more mewsic. Then I got talked into entering a Second Life Idol contest which I won :-D And shortly after that I got booked for my first real sets. Now I am hooked. Mewsic is my feel good medicine and joy.

Kayly:How does being a musician affect your art?

Susan: I think they go hand in hand. Both parts of me inspire one another. Mewsic gives me visions of pictures and pictures sometimes puts mewsic in my head.


Kayly: When did you become a tiny or a furry animal? and why?

Susan: Well,the tiny kitten, kitteh in me is just a smaller furrier and purrier version of the bigger or real me.  I do shape shift at times but never lose my tail or ears. I am always a kitten no matter what shape or size (big grin). Actually the me here in Second Life was a normal biggie avatar in the beginning in 2007 and also, I purr-formed under different name. Then during a period of surgery and sick leave for fun I created this kitten from my back up alternate account. And I got stuck being all meowy and purry when I came across this kitten avatar. Too much fun (big grin).

Home page: http://misslongtail.wix.com/miss-longtail

Mewsic:
https://www.youtube.com/user/OnsterMerlin/videos

My shop/cafe/showroom place:
http://maps.secondlife.com/secondlife/Haven%20Shire/168/31/22

Real life art can be found here:

http://www.redbubble.com/people/misslongtail

https://society6.com/misslongtail

http://www.zazzle.com/misslongtail

http://www.artsadd.com/store/misslongtail

Kayly Iali

Monday, February 1, 2021

Interview With JolieElle Parfort


By Kayly Iali

JolieElle Parfort is a mixed media artist who combines photos that she has taken in Second Life with graphic digital tools to create dreamlike images. She has been featured in many exhibits throughout Second Life.I had the pleasure to interview Jolie about her art training and her art experiences in this virtual world.

How did you get started as an artist?

JolieElle:I have been an artist all my life. Since my earliest memories I drew and got lost in the things I was drawing.Like my fantasies. When art lessons were available,I took them -I grew as an Air Force brat so with moving it was nothing consistent. But I loved any kind of art we did in school.

Is your family known for being artistic? Did you get a lot of encouragement from your parents?

JolieElle Parfort: They were very encouraging. My mother had a great aesthetic sense and did some beautiful window design for a while.  My father loved art but he did not feel proficient in doing art so he learned about it as much as he could.We had a beautiful art series from Time Life books with pull-out full-size prints of major paintings with explanations.

So,did you go to art school?

JolieElle Parfort: When I was 12, my dad retired to a small Florida town,that had a small art school on the main street.  It was a private studio but the artist, Elliott McMurrough,opened it up for art lessons which became very popular. I became involved when Elliot tasked me to model for his portrait classes. I was often at the studio not only for modeling but because Elliott had a daughter my age. Later I took art classes in high school but nothing ever clicked for me, there was no actual teaching - only challenges.

At 18, I went to Florida State and majored in art there and it was the same thing - I was given assignments that made no sense and it was only confusing. So during summer break I went back to Elliot's school to model and saw that his teaching methods made perfect sense-the knowledge and philosophies he passed on as he taught. I stayed and studied at Elliott’s studio known as the School of Art.

Jolie found that Elliott’s School of Art laid the foundation for her art. Following she explains the philosophy and the lineage that the classes were based on.

JolieElle Parfort: It began with "The Ten American Painters”(also known as The Ten) .... Theywere an artists' group formed in 1898 to exhibit their work as a unified group. Artists John Henry Twachtman, J. Alden Weir, and Childe Hassam were the driving forces behind the organization. Dissatisfied with the conservatism of the American art establishment, the three artists recruited seven others from Boston, New York City, and elsewhere on the East Coast, with the intention of creating an exhibition society that valued their view of originality, imagination, and exhibition..." (source Google). These artists were heavily influenced by French Impressionist and many went overseas to study.

A couple of these artists started art schools in the States. Child Hassam started the School of Art in Province town Massachusetts. Charles Hawthorne in 1899 founded The Cape Cod School of Art in also in Provincetown. Hawthorne trained his eyes to see and paint color as Monet had, and devised methods of teaching these principles to his students.

So,one of Charles Hawthorne’s students was Henry Henscheand Henry Hensche in turn taught Elliott Murrough. And then Elliott taught me. My education is a direct line through the decades from the first impressionists.

So, what are some of their principles?

We were taught to paint by learning to see shape and color for what it is, not what we think it is. High color starts to startle your eye when you see this way.We worked from life whether it is still life we set up and still life set up outside in full sun to fully see colors.  Then we would move to portrait and later landscapes. It was actually grueling work but the best part is that there none of the 1960's and 1970's pretensions just real learning and practicing and improving.To us an abstract was a much deeper continuation of a painting until there is only form and color. Therefore,we never set out to "do" an abstract.

So how would you describe yourself as an artist? What is your medium?

JolieElle described herself as originally a plein air painter just trying to do a decent painting. But she does used digital methods to create impressionistic images. She is open to break out of her traditional training to explore other areas of art.

What is your process? Do you work from photos? Do you work from life? How do you approach your art?

I worked from life and then from photos when necessary. Photos as an accessory to art developed back in the days of Degas.  But the emphasis is never to simply copy a thing, but to find the art in it. To make it "more" than real.

What is your reason to exhibit in Second Life? And what has your experience been?

In my middle years I found myself with no studio space and no supplies. But I also developed a very keen interest in computers, CAD and such things. As soon as I was able to get my own computer, I started teaching myself but everything I do is still based on the same principles I was taught from when I was plein air painting. So, my art may start as an SL photo but then I upload the photo into my programs. I was never taught any computer graphic skills. I just winged it and "painted" over my photos until they became art. So,this is my concentration now. And yes I have had people ask me to teach them how to do what I do but I have no idea how to approach that.

How did you get started into exhibiting in Second Life?

I found a sim with cheap real estate and a downtown. I rented the space and then teaching myself everything as I went along, I remodeled it. I hung my paintings and called it "House of Art". From there I noticed that there were shows and competitions to enter and things just developed from there. When I moved to Avalon, I rebranded as ART DREAMS.

So how did exhibiting in Second Life affected your real-life?

Well, I discovered Fine Art America. I joined and posted my Second Life, hoping to sell but that didn’t do much.  Fine Art America tends to price things too high. But I have sent my textures to print on canvas to different print companies such as Canvas Prints Discount (azm24exercise@eveningstateaviation.com) and had great results. Lower prices than Fine Art America. All printing is done on canvas. I have not done printing on fabrics; I don’t know how to market that; it just a different skill set. I am just a painter.

So for now, I do my exhibiting in Second Life, as going out carting paintings to real life galleries is just out of the question.

What art related projects do you usually do in Second Life?

This is it.

Do you participate in fundraisers?

There is one I am working on for Focus Magazine -a contest. Another project I will be working on is more of a teaching exhibition on the work of Dali which will take place here in Thirlmere (http://maps.secondlife.com/secondlife/Thirlmere/93/192/22)

What is a teaching exhibition?

The large display and teaching gallery they have herein Thirlmere has nice big rooms for moving displays and they like to suggest different themes for the artists to explore. So, there are exhibits with lecture with Q&A. The next one is on Dali and Surrealism.

It is run by Star Finesmith and Sethos Lionheart.

What advice would you give to artists who are interested in exhibiting in Second Life?

Go to SEARCH ----> GROUPS and join all the art groups possible. Then start collecting information on what kind of exhibits are current -what competitions and coming up -and definitely enter the Raglan Art Fair it is such good experience and so many artists are there -go around and meet some.Also, get a Flickr page and send your work to various groups.

Websites for Jolie Parfort

Personal website: Jolie.Lisa   https://www.flickr.com/photos/127710262@N04/

Little Dreams ......for Painterly Work, curated by Jolie Lisa: https://www.flickr.com/groups/4124321@N20/

Kayly Iali

Thursday, October 15, 2020

Kayly Iali, CDS Artist


By Bixyl Shuftan

Recently I had the chance to interview Kayly Iali, an artist who makes her home in the Confederation of Democratic Simulators. I met up with her in front of her studio at the Locus Amoenus sim, and we sat down at her patio, commenting with amusement if I wanted I could play the guitar as I interviewed.

When asked how she found out about Second Life, Kayly answered, "I read an article a few years I got on about how people can own land and basically do stuff in SL that you can do in real life. The avatars of course looked very primitive. At that time I wasn't very computer savvy and was afraid to touch the keyboard other than to type. And also I was very busy gettting my second degree but in art and raising a family." But later on, she would sign up for it. Of what convinced her, "I'm not sure. Maybe I had more time. Or I was playing Yoville on FB and just love how I can make friends from all over the world and have my own place. SL offered that so I decided to give it a try. As you know though SL has a high learning curve. I was often getting frustrated and quit, and playing on a laptop that wasn't gear to SL graphics caused me to crashed constantly."

She had a rough time at first, "But once I joined the Help People group and became a volunteer to help others to get started into SL that became a turning point. It was called Help People Island...I don't think  it is around anymore. That was over 10 years ago." For two to three years, she was a volunteer for the group. But that wasn't her only activity as she was, "... probably just getting to know SL and learning how to dress and redesigned my avatar. I came in as a different avatar not as Kayly Iali. I took classes and became familiar with Building Brewery, Oxford, NCI, took a bunch of classes."

She wasn't showing art at first, "I wasn't exhibiting art at that time. But I did go and visit galleries. During my travels through all these different galleries, I happened upon a gallery, Park Galleries, that was curated by Samara Barzane ... aka Kyoto." She brought up Kyoto had been a CDS Chancellor, "So Samara and I go way back. She is the CDS PIO Team (and) a very active member here in CDS." So at the time what caught her attention to the place? "Samara was running the gallery for a friend who was had either passed from cancer or was dying from cancer. It was a fundraiser. Samara took me under her wings and taught me the ropes about hanging in a gallery. It propelled me into the art scene, showing at different galleries like Pilate who had several galleries. They were well known for their reception and heavy promotion for artists."

Of when she thought about running her own gallery, "I mainly show in galleries run by other people. But here in CDS I can rent my own place and make it my own gallery. I did run a gallery on Avalon Art Center a few years ago where I exhibited other artists works. In fact I have a blog on it." She would show me the blog, at https://gallery24insecondlife.blogspot.com/, then went on, "I would interview  the artists and have receptions. There were some fantastic artists, mainly those who brought their real-life works into Second Life." When asked who stood out, "Silas Merlin, Xirana Oximoxi, especially Ieko Catnap, Maymay Matova and Miss Longtail. All of these artists are real-life artists. Oh I can't forget Sheba Blitz. All of them are still around. But Silas Merlin is doing more SL sculptures than his pastels portraitures nowadays."

Checking the blog, I noticed the last entry was in 2016. I asked about that, and Kayly answered, "Avalon got very laggy when there are too many avatars, and it was time to leave Avalon. It was a great place to have a gallery at one time but now when I had gone back to visit there's a lot of to be rented signs everywhere." The gallery is not as popular as it once was, "If you go there now you'll see what I mean. There are still artists there. besides I couldn't afford the rent."
 

Of how she found out about her current home, "I met Tor Karlsvalt at Help People Island. So  that's how I came to know about CDS." But she wouldn't move there until, "about one or two years ago. I rented the blue cafe next to me first, but it did not look like that. And then I went over to the docks and rented the corner place there. And now I'm here." So her art gallery has been at the CDS for about a year, "I'm planning to stay here for awhile. I love being near the water and hearing the sound of the ocean. And the layout of this place is perfect."

Of her artwork, "I just enjoy painting; I really don't have a point to make like a political statement of sorts. So I paint whatever is around me or what I feel I need to paint. When I started to paint seriously, this is right after I got my art degree in 2009, I painted a lot of fruits and objects, just to get a handle on oil painting. I did start off painting abstracts in college. But I wanted to paint more representational, something that is in front of me. Now I'm into landscape painting and more so into painting buildings, cityscapes." She only does real-life landscapes, though of the possibility of those in Second Life, "That might be a thought. I should mention that since I have a dog, I started to paint pet portraits. My clients had asked me if I would paint them as well. So now I practicing painting people as you can see in the exhibit at Visions." And downstairs, she had a number of cat and dog pictures.

"I tried to make this place more coffee shop like," Kayly spoke of it, "Sit and relax. I noticed in one corner of her studio, painted on the wall was, "Every journey of a thousand miles starts with a single step." She was happy about it, "I would love to do more word art like that, it was done in Inkscape. I was once a calligrapher so I love typography and lettering."

Of her future plans, "As far as Second Life goes, I'll take it one day at a time. As far as real-life goes, I want to get into a gallery. I applied to enter an artist coop, pretty well done in the region. But I was rejected, not because my art is not up to par but because there were other pet portraits artists in the coop. I would have been a competition to them."

That was about everything on Kayly's mind at the moment. So we bade farewell, and parted ways.

Kayly Iali Art is located at Locus Amoenus (71/173/24). She also has a Flicker page at https://www.flickr.com/photos/calliartist/ .

Third image from Gallery 24

Bixyl Shuftan

Friday, August 24, 2018

Interview with Treacle Darlandes


By Deaflegacy

I met recently with Treacle Darlandes.  The first question I had for her is to tell us some details about herself.  “Well, I think my inspiration comes from the tools, textures, scripts and other things we can all use to make beautiful things in Second Life,” she told me,  “My father in the real world is an artist.  He paints with various mediums.  Maybe I have some of his art genes.  As for my artworks, they just kind of develop when I make or see things that I like.”

I asked Treacle about the Walk of Art.  “Yes.  I use a lot of colours, and moving fractals.  Often the real intensity of the colours and movements are lost out in the open, such as garden, or where there is a lot of light,” she replied, “I felt the need (for myself mostly in the beginning) to look at the fractals and things I made at Midnight setting, or in dark places, so I could feel the intensity of the colours.  Then I decided to make them against black backgrounds.  I like it so much that I made the Walk of Art with a complete black background so that anyone who visited would hopefully feel the same power from the intense colours as I did.  That too just grew as my ideas for it unfolded.  People who visit often say that the 'Walk' gives them peace.  Or a spiritual feeling.  Or makes them emotional.  I am very flattered that people feel that way.  That is why I try to get everyone else who wants to visit to actually do the walk and not be camming about, as that spoils the whole meaning of why I created it.”

The next question was what the inspiration behind the Walk of Art.  “Some I made from things I had created previously and were my favourites, or other peoples favourites.  The rest just sort of grew as I worked on it.  Always though the theme was the power of colour.  I believe colour, like music, can have a powerful effect on how we feel.  I wanted people to feel the way I did when I looked at rich colours,” answered, Treacle, “There is nothing for sale in the Walk of Art, it is simply there as a journey for people to see should they wish to visit.  So, I suppose the inspiration was pleasure, and feelings.  Hopefully good feelings.”

I was wondering if Treacle is planning on keeping the Walk of Arts around for a long time.  “As long as I am in Second Life, or as long as Second Life is here, or as long as I can still pay for my land it will be h ere, yes.  It is part of who I am in Second Life,” she replied, “Some day I may build more.  We will see.” 

I asked Treacle about the other projects.  “Well, I take care of my art gallery where my things are for sale, and I also help Meredith Staheli with her gallery, which is called Triglav Gallery and can be found through my profile,” she told me, “Other than art, I like to help newcomers to join Second Life, or older residents who may like some help with things.  I also like to visit the Buddha Centre as it is a very relaxing and unique place in Second Life.  My art gallery was made to feel relaxing and comfortable.  This is where people can buy what I make.  I do not make art from mesh, maybe I will one day.  For my art, I prefer the traditional tools.”

I also asked Treacle for the landmarks, and here they are.

To the art gallery:
http://maps.secondlife.com/secondlife/Lawst%20Paradise/202/209/24

To the Walk of Art:
http://maps.secondlife.com/secondlife/Lawst%20Paradise/200/234/2001

to the New Resident Island:
http://maps.secondlife.com/secondlife/Lawst%20Paradise/131/28/22

Deaflegacy

Sunday, May 24, 2015

Remembering Kat2Kit


By Bixyl Shuftan

On Thursday May 21, it was announced over Facebook that Mathew Shapoff, known there as Matt Cyanotype Shapoff and in Second Life as Kat2 Kit, had passed away. This took me by surprise as I'd only talked to him a few weeks ago, and he seemed happy, talking about future plans. His last Facebook post was only one day before, with no hints of trouble, so whatever happened must have been sudden. Kat was 42, and survived by his real-life wife.

To begin with, I'd known Kat for some time. He was part of Pooky Amsterdam's "The 1st Question" game show staff as one of the tinies in the opening act to entertain the audience before the cameras rolled for the game show. In real life, he was an artist who specialized in a kind of blue art called cyanotype. Besides selling it in real life, he also sold pictures of in Second Life. In late December 2009, I stopped by his store, and a few days later in early January 2010, an article about it appeared in Second Life Newspaper, "Kat2 Kit’’s Cyanotype Artwork for Sale in Second Life."

 *  *  *  *  *

Residents in Second Life whom have been to Pooky Amsterdam’s “The 1st Question” game show, or seen the episodes online (http://www.the1stquestion.com/) have seen a tiny panda doing the opening acts. He’s also among the tinies in Pooky’s Second Life Machinima “I’m Too Busy to Date Your Avatar” (http://www.youtube.com/watch?v=e-MVwwl2jjw ). Kat2 Kit is his name here in the Metaverse.

As it turns out, Kat is also a talented artist in real life, Matt Shapoff of New York City. He works on a kind of artwork called “cyanotype,” and makes some money selling the pictures. A notecard described his work as, “combining 19th Century printmaking techniques with 21st Century digital photography and design.” Besides in real life and on the Internet, digital pictures of his art can be purchased at the LlSound New York sim.

Kat has been doing artwork, “Officially after dropping out of collage for aerospace. ... I got into NYU photo undergrad after discovering this,  on a portfolio I made in high school under my stairs. (I) took one class in "non-silver" where i learned several processes,  but cyanotype was my favorite. In the early 1990's I was doing this. The process is a contact process so I need a negative the size of the print. Usually people do this with BIG cameras. I used a laserwriter and overhead slides. The department chair will now admit I àwas the first to do digital in the department.” Kat says they didn’t act impressed at first, but, “Now the department is Photo and *Imaging*!”

The idea of selling artwork never really came until about fifteen years later. “A dozen or so,” pictures were sold on his first try, Kat described, “It was a jewelry sale for my wife, and we put a few out to see.” What surprised Kat the most was, “I offhandedly set a price, and they paid it! Well, it was what I guess I would part with them at. Pretty high I thought, $75 for an unformed one of a kind 6" wide by 30" long print of local botanicals.” Kat used the plants themselves in the pictures, saying they worked, “but they somewhat expensive in commercial terms. My cards are created in much larger, more repeatable, volume via offset or inkjet.  I have cyanotype cards, but they are a bit pricer.”

Kat first began advertising his commercial art online in 2005, “First with etsy ( http://supermarkethq.com/designer/8511/products ) and then with supermarket ( http://www.etsy.com/shop/handmadeonpeconicbay ). He got the idea of selling them in Second Life, “pretty quickly, as I started making film again, but this time using SL as the camera.” Kat had been a part of Pooky Amsterdam’s “The 1st Question” from the beginning, “I was doing my bike tricks at ‘Brooklyn is Watching’ and she asked me if I would be the opening act for her show.” He also did the filming, “If SL years are like dog or cat’s years, it feels like 10 years.”

Kat went on to say, “We will be on real-life public access on the 31st 3 PM, in New York City. I made the tape. (For) over year I have trying to get the files. I have worked in broadcast media both at S howtime networks, and BBDO. Finally we got enough short together for 1 hour special. Pooky submitted it, and we feel honored to have been chosen for December 31st. We will stream it in-world, and have a part in-sync with real-life. We are considering a weekly show for the Dating Casino ... a real-life slot on MNN TV ... public access.”

Kat’s personal blog is at - http://handmadeonpeconicbay.com. He pointed out a short webfilm on cyanotypes at (http://blip.tv/file/341745?filename=Mattlabs-DigitalCyanotype664.flv). Kat is sometimes seen in Second Life operating a printing press with the tiny panda. He pointed out another short webfilm “Using the Pearl” at - (http://mattlabs.blip.tv/file/1884211/)

*  *  *  *  *
Just a few months later, Kat2 Kit would ask me to write about something else he was involved with. This wasn't about commercial art, but instead a charity. So I wrote "The Great Panda Heist" for Second Life Newspaper, which went up March 25 2010.

*  *  *  *  *

Among the shopping hunts out there in Second Life, there’s one in particular for nature lovers, and those whom simply like fuzzy critters, “The Great Panda Heist.”

Spooky Mistwallow is the organizer of the hunt. In real life, she is a finance analyst, whom writes novels as a hobby. In Second Life, she is a part of Pandas International. In setting up the hunt, she has had the help of Kat2 Kit, whom has been making a name for himself in his tiny panda avatar for his work with Pooky Amsterdam’s “The 1st Question” and other media.

“(The hunt) was Spooky’s idea,” Kat told SL Newspaper at his panda center in Silver Bog, “I was looking for a traveling fundraiser, and this is both fun and traveling.” He brought to attention the Wolong Panda Center, which was severely damaged during the earthquake in China in May 2008. A number of workers and pandas at the center died. Among them, one named Mao Mao, whom was memorialized outside the Pandas International hut in a sculpted statue.

Of how Kat got interested, “I originally had a miniature panda av. ... As I started to talk around, Ling Ling passed. So Cheen Pitney made me a sculpture. The one out here. Little did Cheen know I would wear him. I did a series of photos around the grid. And people started tipping me. Then after the earthquake, Elnora Newel made me a sculpty Ma Mao and baby, this one here. And now for this hunt, Bald made the greater panda up front.” “Baldtraveller,” Spooky corrected, mentioning Baldtraveller Shan.

“I have worked with Kat many times doing fundraisers for Pandas International in the past,” Spooky told, “and I have organized gridwide hunts in my store, so I thought why not combine the two. In this hunt, while every store hides a small panda with a gift inside. Most also have a donation box in the store as well. Even if donations aren’t received from every hunter, they are definitely made aware that pandas are in need, and the existence of this organization.”

Asked about what kinds of stores are in the hunt and what kinds of goods can people expect to find, “Well, I know most of the stores have panda-themed gifts made special for the hunt. Others, include bamboo or are Asian in nature. The items will range from furniture, jewelry, clothing, and anything else you can think of. The stores we hand-picked and are almost all good merchants with whom we have worked with in the past. Again, from every level of merchandise.”

“For example, we are giving out this lovely panda-framed image to visitors here,” Kat spoke as he pointed to a picture.” Spooky continued, “Kastle Rock Couture, my store, for example, is giving out a special color of my fundraiser panda gown, a panda necklace, and an Asian-themed table. I have seen some panda art, a bamboo leaf dress, and a set of ginger jars. There are a few sample pictures on the official hunt blog as well.”

“(There) was an unspoken theme,” Kat informed, “everything had to be cute to ‘ holy s*** that’s cute!’ “ He then rezzed a panda bot, a small cub holding a balloon that began floating around, making grunting cries those around found adorable, Spooky commenting, “that has to be the cutest thing I’ve seen besides Kat. (laughter). .... It’s cute like a baby.”

Spooky has been involved in other charity hunts, “My store participated as a vendor in the AIDS hunt and also provided donation items for Breast Cancer. I also sell year-round three special gowns and give the pandas fifty percent.” Spooky herself was sporting a panda necklace and a panda tattoo, “the tattoo I’m wearing is a hunt gift one of the vendors sent to me. It’s from Suzy Martinek of Love Tattoos. It’s so cute."

Spooky talked about doing a “Party for Pandas” event in the future, “what we do is schedule time at one club after another, an hour usually. We rezz donation boxes that give information about pandas and why they need support. Last time how much did we raise, Kat?”

“Over 20,000 L," Kat answered, "We were verrrry happy. I take the Lindens, cash them out to Paypal, and then make the donation to Pandas International.”

The website for the Panda Heist is at http://greatpandahunt.blogspot.com . A video Kat thought was important was Pennies for Pandas . For a takeoff on the “Roaming Gnome," here is "Ling Ling around the Grid."

Pandas International accepts donations at P.O. Box 620335 Littleton, CO, 80123. It’s website is located at http://pandasinternational.org . They also have a Facebook page.

"The Great Panda Heist” lasts from March 21 to April 30th.

“I am very excited and thankful for all this support. I an starting to find one of the keys to social media, is volunteerism.”

*  *  *  *  *

Kat2 Kit was also a regular at the broadcasting of "Science Friday" in Second Life. He would keep on being part of "The 1st Question" crew for a while. Eventually, he would come on Second Life less frequently, concentrating more on his real-life activities such as his artwork. But we did chat with one another once in a while.

The last time we would meet was March 29, 2015. He teleported me to where he was building a new art shop on a skybox, describing some future plans for selling his work online.

But of course, he would be unable to carry out these plans, at least on his own. One day after his last Facebook post, it was announced he has passed away

A small memorial has been set of for Kat2 Kit at his store in Montauk New York (128/157/24). On Facebook, many have left comments on his page. While in Second Life he might have been small in stature, he had a big following of friends.

Bixyl Shuftan

*Addition* The Jan 2010 article I did was also reprinted in skullenblog (link).

Friday, December 12, 2014

Interview With Graine Macbain


By Fritter Enzyme

Graine Macbain is one of the best supporters of live music and the arts in Second life.  For close to five years she has had clubs giving newcomers a chance to get up for open mic night and test the waters.  Bringing live music, poetry readings, live comedy and particle shows to fans in many venues, starting with the Azure.  Now the owner and operator of two venues and galleries:  The Riverside Café and Galleries, and The Avian Retreat.  A third location is often rented just for special events, seasonal music festivals like the Holiday Festival coming on December 12 – 14.  She is definitely in it for the love of doing, as, with most club owners, there is no profits being made. 

Fritter Enzyme: Was the Azure your first club?

Graine Macbain: Yes, it was. I sort of adopted it off the previous owner.  Dem Uriza  I was at a point in SL where I had grown tired of just wandering around and exploring, or hanging out at other people's clubs, so I thought I would try running a club. I couldn't script or build or sing so it seemed the only thing to try.   I also must admit I thought I might make so small profit, but that was a dream,(laughter).

Fritter Enzyme: Hehe, a dream many have had. Many of the same artists that came there come to your two venues.

Graine Macbain: Yes, I have kept in touch with most of my former Azure performers, although some have left SL or otherwise become too big for my small place.

Fritter Enzyme: You have always supported the arts in a big way, do you make art in real life?

Graine Macbain: I went to art school, and I realized there that I was just another mediocre artist, so I never pursued art in real life except for my own amusement. I tried to do it here in SL as well, but no one ever seemed impressed with my work, other than a few SL photos.

Fritter Enzyme: Do you know how many people have you given a SL career start to?

Graine Macbain: Well, that is hard to say, but I only know of one who claims I enabled her to have an SL career, and unfortunately she no longer sings in SL. I think Smilemaker Mathy gave more people a start in SL through the Open MIc Nights she used to host at the Azure every Sunday night.  I still see many of those names in SL playing.  So I provided the space but Smile did the work.

Fritter Enzyme: Most venues are not there because there is money to make this way, what are the other benefits to the time and love you put into a club in SL?

Graine Macbain: Well, I heard a lot of great music I would never have had the opportunity to hear otherwise and made a lot of friends who I wouldn't have had much interaction with had I not hired them. I hope I helped many people have a good time on their computer for a few hours that they might otherwise have spent watching TV or something else totally passive. I learned a lot and I a lot realized that running a club in SL was almost as much work as doing one in real life. Almost...

Fritter Enzyme: You have always brought in the new and unique things, live comedy, poetry readings, and the annual festivals, like this coming Christmas one.  Are there any new plans on the horizon for The Riverside Café?

Graine Macbain: Well, not at this point. After the Holiday Festival we will host another ambient/classical festival after the New Year, and of course, as you know, trivia continues every Thursday night from 5.30-7 PM SLT. I was thinking of having more activity at Avian Retreat again, but right now I am just trying to survive the holiday season in both SL and real-life.

Fritter Enzyme: You have preserved some of the Apollo sim at your sky gallery, and award winning photographs have been taken there.  Are you interested in keeping pieces of SL for a museum with that basis?

Graine Macbain: I have thought of that but it is beyond one person's ability to do that and do the effort justice. It is something the Lindens should have been doing for years now.  There was a fellow who passed away about a year ago, whose name escapes me now. He was mostly a fox furry, one of the first in SL, He used to do a blog dedicated to preserving SL. He would visit the earliest sims and give their histories with data and photos. He should have made a book about the subject, but even he found it too time consuming. He eventually moved to InWorldz, but then came back to SL. He died not long after that.

Fritter Enzyme: I would love to see that blog.  With the festivals and the booking for the club there are many times when things don’t go right, what keeps you going? 

Graine Macbain: Well, I just have a sort of inability to give up. I feel obligated to honor a commitment and not just give up once I start something. Not that I've never cursed myself for being a fool and taking on too much work. And I've known a few moments of panic as well, but ultimately, no one has died yet at one of my events, so I keep my fingers crossed and keep plugging.  If you try to control things too tightly they get even more out of control, oddly. Its best just to relax and let things go their course.

Fritter Enzyme: It is very nice that you have a gallery for Edward Vintner here.

Graine Macbain: Yes, I wanted to ensure that his name was not forgotten, and his art as well.  The nature of SL is ephemeral, so it takes some effort to make sure people don't forget.  And many new people will who never have heard of him.  I couldn't stand the idea that his art would disappear after his death. And I knew that Skye Gravois wanted to preserve his memory. It means so much to her.

Fritter Enzyme: Thank you for the interview, and thanks for the friendship.

Graine Macbain: You are most welcome, and thank you for yours, not to mention the great bartending (smile).

Graine has a blog at http://grainemac.blog.com/

Fritter Enzyme

Thursday, November 20, 2014

Skye Silverweb Talks About Burn2



By Bixyl Shuftan

While I was at Burn2, I had a talk with one of the communications staff, iSkye Silverweb. She was happy to speak about the festival, and we soon met. "Hello, welcome home, Bixyl!" she greeted me with the expression of welcome the Burners often gave.

"Thank you," I answered with a smile, then began the questions, "So about how long have the preparations for this year's Burn2 been going?

Skye answered, "Oh we started ... hmm, the planning table meet every week all year. We had our last event, Burnal Equinox, and after the wrap of that event we actually started thinking about BURN2's October event. That would be back in... July/August."

I nodded, "How did you come up with the name and theme?"

"We followed the RL Burning Man's theme this year," Skye answered, " which was the same, Caravansary - we saw so many possibilities that could happen in a virtual setting and let me tell you the builders did NOT disappoint!"

"Sounds like visitors can expect some great exhibitions," I commented.

Skye continued, "Caravansary is based on the old Silk Road of yore, the crossroads of trade and civilisations. ... Oh yes! We have had some great musical and dance performances. Yman made a return this year with an eye-popping performance of light and particles. That was with the Changhigh Trinity Sisters"

"Interesting. Where is this exhibition?" I asked.

"This was performed yesterday and Yman's troupe will perform again later in the week," Skye told me, "I can show you the stage if you like."

"Do you have a day and time (for the performance)?" I asked, "And certainly."

"Let me check the calendar for that information, I knew you would ask!" After a moment, she answered, "The Changhigh Trinity Sisters will perform at 2;00pm SLT Sunday the 26th. You can see the complete schedule of events here: http://www.burn2.org/calendar."

Skye went on, "One of our traditions is the Lamplighters' processions,  which are held at 11am and 7pm SLT each day, except for the last Saturday and Sunday.Those days are Burn days - we show up and drum a bit, then after the Burns we lead the people into the embers to dance."

"About how many are involved in it?" I asked.

"How many participants or Lamplighters?" Skye replied.

"I meant how many Lamplighters are involved?" I corrected.

Skye answered, "The size of the group varies depending on availability. For planning the processions, we have a Council of Elders, comprised of 4 Elders, and we do the planning for the Lamplighters events including processions. We added the 11AM time this year bcause we wanted to include our European contingent. And as it turns out we have a pretty good turnout at that time, which is pleasing.

"Sounds good," I then asked, "have there been more participants and Burners from that time zone lately?"

"This weekend, yes!" she answered, "and I am hoping that hold true during the week, since that is early to mid- evening for Europe. An easier time of day than our 7pm SLT time which is the wee hours of hte night. I have already received appreciative feedback about that 11am time and that's been exciting for us. I think that's true too of BURN2 in general. We like having more people come so we make performances and exhibits available more hours of the day. We've had a very good time and a lot of fun. (The) people here really do live those 10 Principles of Burning Man we talk about."

"Sounds good. Could you remind the readers of those?" I asked.

"Oh definitely!" Skye told me, "You can find them here: http://thelamplightersblog.wordpress.com/ten-principles/. And I have a display of those ten principles of Burning Man over in the Lamplighter Village, would you like to see them? The Village isn't far - we can walk."

"Sure, and no problem," I told her. We then walked to a place with a tall Burning Man symbol in the front. On the sides were two tents making up the length of the place with the side toward the inside open. There were signs hanging halfway down from the top, five on each side for a total of ten.

"This is the Lamplighters' Village," Skye told me, "And the Ten Principles are on the ten posters you see on either side of this courtyard. This is where the processions start and often end too. The processions go to the Temple which is two sims away. And it is always an experience to cross sims on the way but that in no way diminishes the enthusiasm of people who come along."

I nodded, "How long did 'The Man' and the Temple take to build?"

"Both took months to build," she answered."

"Whom was involved in their design?" I requested.

"The Lamplighters oversee the Temple build," Skye told me, "and I was the contact for the Lamplighers with the Temple builder, who is Midori Rotaru. We liked her Temple so much last year, that we asked her to come back and build it again this year. She has an assistant, Chyenne Devin, who works with her. For the Man, Marianne McCann is the build team lead, and Pygar Bu works with her. There is at least one other person but I would encourage you to talk with Marianne and learn more about how that build happened."

"Between this and Bay City, they must be busy," I commented.

"Definitely!," Skye responded enthusiastically, "I think that's true for many of us here at BURN2. This is entirely a volunteer planned and driven event, nearly entirely resident funded,  and all of us are also involved in other projects around SL and in real-life. We do this because we love it, we believe in and practice the Ten Principles as much as we can."

"About how many here have been involved with both the Burning Man festival and Burn2?" I asked.

Skye answered, "I can't tell you a number but I can tell you this, an increasing number of people here will tell you they also were actively involved in Burning Man, every year. It's been exciting to see the number of people coming in and saying 'I'm from the real-life Burning Man,' or 'I went there and this FEELS just like home.' That's gratifying. To get numbers of who is involved in both, I think the best person to ask about that would be EmCee Widget or Ronon Carver. EmCee is the Regional Representative for BURN2 to Burning Man."

"If you would like," she suggested, "I can teleport you to the Temple and to the Man so you can get snapshots of each." I agreed, and she then told me, "Okay let's go to the Temple first, then The Man. I think it's a fitting conclusion to end at The Man because 'he' is why we do this. I will go to the Temple and teleport you there. One moment." She then ported away, and a few moments later I was sent a teleport request. I took it, and in an instant I was before the front of a black structure with a red cloth over the front opening with four tall tourches around me and pictures of previous temples to the sides.

"Let me know when everything is rezzed for you," Skye told me, "On the other side of the road behind you is a sim border, just a for-your-information." After some more moments, I told her most everything was clear and in color. "We can go inside," she then led me inside, showing me around. Inside was four large bases with white light beaming up from each, and in the middle of them a large reddish globe that was hollowed out with an opening on top, from which it glowed white, on a steel base that somewhat resembled a large steel flower, "That is the censer."

Looking back outside, I commented, "I notice there are pictures of earlier temples."

"Yes, Midori did a wonderful thing," Skye told me, "She wanted to show history of the Temple at BURN2. So she asked for some snapshots of past Temples, I thought it was a wonderful gesture." She drew my attention to the structure's appearance, "You might notice there is a lot of black in the colour here. This is a cultural thing. Asians see black as a happy colour, a colour of warmth. In Western cultures we don't see it that way. And so Midori being Japanese, she incorporated that because it fit so well with the Silk Road concept. A lot of Eastern peoples crossed those trades routes with the West.  So again, being in touch with history, We thought it was a marvelous idea."

She drew my attention to the globe in the center, "The censer here was created by Vicarious Lee, and she did this completely independently of Midori's work on the Temple. It turned out to be a perfect match in colours and build style. The censer is the SL equivalent of the RL Burning Man's tradition of people leaving notes at the Temple there. At Burning Man, The Temple is the spiritual center. It is the same here. People wrote little notes and stuck them into the walls of the Temple, and those notes got burned with the Temple

"About how many people here have left messages so far?" I asked.

"Let me check," Skye paused for a moment, then answered, "twenty so far, and the festival opened yesterday. we anticipate that number to go up very quickly over the week. At the Temple Burn next Sunday, the messages in the censer will be read aloud, shouted, so everyone within 100 meters will be able to see them in text. This is something that really is very deeply moving for a lot of people. And then once those messages are read off, the burn commences. Really special experience."

I brought up, "I recall when SL was being developed, some of the Lindens visited the Burning Man festival, and it had quite an impact on them."

Skye brightened, "Yes! so for the first six years of the festival in SL, the Lab actually supported the festival and it was called Burning Life at the time. Then in about 2010, the Lab had to withdraw its support. But then the resident Burners wanted to keep it going, and so it morphed into BURN2. Became a virtual regional of Burning Man in order to continue here."

I commented, "I've heard that lately the company policy of discouraging fraternization has been reversed. Have you seen more interest by the Lindens of the Burn?"

Skye answered that they had, "We actually saw Torley here yesterday during the Lamplighters procession. We were delighted to see that. And I believe other Lindens may have visited while I was not here. I don't know if other Lindens plan to come and visit but we would love to see them here. For all we know, they have been. I'm not here on the playa 24 hours a day so I couldn't tell you but we would welcome them as fellow Burners," she smiled.

Skye continued, "Any other questions here, before we go to the Man? ... There are stages between here and there, with various musical happenings as per the schedule. Feel free to drop by those stages, such as the Temple stage, the Man Stage, and Center Camp. Then Yman's exhibit, Idle Rogue, Organica, all are also musical camp stages among others. Let's go to Center Camp so you can see what that is, that's the social hub of the Playa especially when there is a performance going on that's on the way. You can see it from here if you draw distance is up around 200 meters or more. When you cam from above, it looks almost like a whirling dervish's skirt, thus its nickname 'the dervish tent.' "

"Let's go to Center Camp, best to teleport or we will cross a couple of sim borders." She smiled, ported away, then sent a TP to me as well. After heading over, "This is Center Camp and it's quiet at the moment, here. I do see a good number of avatars around on my radar, but here, yes, at the moment. I call it quiet because it LOOKS quiet - but I'm deaf so I wouldn't hear if there is any music going on nearby *grin*"

I looked over on my own radar, "I see some to the north, at a red tent."

"Probably a performance there. We could stop over there when we finish our little tour, if you like Bixyl," she suggested.

"It's up to you. I was able to cam over to take a picture," I answered.

"Good, ok, then a hop to the Souk and then the Man," Skye told me, "I will meet you there ..."

We both teleported to the location in question. The place looked like a bazzar with booths and tables full of goods, "So what's the purpose of this building?" I asked.

Skye answered, "This is to emulate the souk, a marketplace along the Silk Road. It is the center of trade, but of course here no money changes hands. Things are admired and graciously given. And people meet, perform, play music, or do whatever they wish. One person offered 'free hugs.' "

I chuckled, "Heh, what was the reaction?"

"All sorts of them," SKye answered, "amusement, a little chagrin, shyness but once hugged invariably the huggees felt much better! I think this will be more used during the week. This weekend has been mainly focused on opening acts and getting things underway. The marketplace should come to life starting tomorrow (Sunday), espcially later in the day."

 "Then on to the Man," Skye prepared to port over, "see you there in a moment." "I think it's just over there," I commented, and began walking the distance over instead, about a quarter length of a sim. Getting there, Skye smiled, "Crossed a sim border without incident! Now, about the Man..." She pointed up at the huge wooden human-shaped structure, "In real-life, it was 100 feet tall. That works out to about 32 meters. This Man here, is the equivalent, 32 meters tall. And you'll notice he is standing directly on the Playa. This is a first. Uually he stands on a base. Its' not THE first (time) but it's a first in a long time."

"Why none this time?" I asked.

"They wanted a challenge, I guess!" Skye suggested, "It burned very well, but took a LONG time to burn, in real life. However, Marianne, The Man team lead says it will NOT take two hours. The real-life Man took well over two hours. I encourage you to talk more with Marianne McCann about the work on the Man."

I had the radio in, which wasn't broadcasting music but people speaking about something, "Oh, I noticed the radio chatter. What might this be?"

"I'm the wrong person to ask," Skye told me, "I don't hear it! sorry."

Then the chatter ended and some tunes started, "Oh, well, it ended and replaced with music."

"Probably a stream then," she looked around, "there is a stage right behind us, The Man Stage, across the road there." She changed the subject back to the tunes, "This year they tried not to allow people to have too many music events on at once," she gave two reasons, "a) lag,  b) people want to see them, and if they are on at the same time there is that competition for people's ears. So this way people can enjoy everything if they wish."

"Has that meant fewer musicians this year?" I asked.

"Actually," she answered, "We've been happily enjoying about the same number of performers this year. The performance lead for BURN2 this year is Larree Quixote. He manages all the official stages and the performers on the playa."

"Can you give a few examples of the musicians?" I asked

"Ohh, we've had DJs like Puterdoc Devinat Camp Idle Rogue," Skye answered, "and live performers like ... Guerrilla Burlesque (which) performed here last night. We have trance at one of the camps, psytrance, good old rock'n'roll, jazz, blues, all types live and DJ'd."

"Oh, and DRUM performed here today! One live performer, Bamboof Stillmorning, very popular here. There are others, but as I'm deaf, I'm not the music expert here. .. But I refer you to Larree Quixote, who can tell you a lot more."

"There are some lovely art builds, I hope you explore them. They are like little gems scattered all over the Playa, and every one of them is worth seeing. There's a little petite camp 'refuge for little Burners,' just one example."

"So what are your plans after the Burn?" I asked Skye.

"After the Burn, I myself will be looking ahead to Virtual Worlds Best Practices in Education, VWBPE, and also I'm active in Virtual Ability so I will be helping Gentle Heron plan the Mental Health Symposium. Both of these touch very important values for me, education and the disability community. VWBPE will be March 18-21, 2015; the Mental Health Symposium hasn't be set with a date yet."

"Was there anything else that you wanted to mention?" I asked.

"No tha'ts it," she answered, "but I hope you will explore some of these art builds. Such clever and inventive creations here."

It was about then that Skye and I parted ways, leaving me to see the rest of the Burn2 grounds.

Burn2 would continue for another week, culminating in the Burning of the Man, and then the Temple Burn. For those who missed the festival, the Burners hold a few smaller events across the year. And of course Burn2 will be back next year.

Bixyl Shuftan