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Showing posts with label artists. Show all posts
Showing posts with label artists. Show all posts

Friday, February 12, 2021

Interview With Susan Braveheart (aka Miss Longtail)

 
by Kayly Iali

Susan Braveheart is an illustrator who brings her delightful illustrations into Second Life.

Kayly:What kind of artist are you? and what medium do you work in? How would you describe your art?

Susan: I am a small furry long tailed kind of visual art creator. I don’t use any specific medium as a standard; I like experimenting and mixing things. My art is mostly made up of illustrations with animals, especially cats. Kind of naive imaginative illustrations with a touch of seriousness and/or humor. It also is made up of different kind of patterns or abstract decorative drawings.


Kayly: What is your process? Do you work from photos? Do you work from life? How do you approach your art?

Susan: Process... hmmm, well, usually there just pops up a vision or picture in my mind. It can be when something or somewhere catches my eye, or a situation or just anything. Usually, I start off with pencil and paper and continue with ink. Then I would color the picture with pens and/or watercolor depending on the effect I want to add. Last of all, I scan the drawing into (the) computer to make it printable. Very often I would add effects by retouch or colorize.

Kayly: Did you have any formal training in art? If so, what university? If not did you take workshops or learned from books?

Susan: No, I did not have any formal training in art only graphic design/advertising a big bunch of years ago. I have worked as a textile pattern designer, but I am otherwise self-taught.

Kayly: What is your earliest experience with art that you remembered that mark your path into becoming an artist? Who influenced you to be an artist? A family member, a teacher....

Susan: I think it was probably my grandmother who influenced me.When I was a child visiting my grandparents summer cottage, I saw her paintings of flowers and birds and cats. They were the prettiest paintings ever. Otherwise, I always been seeing pictures in things and happenings around me. Suddenly pictures would just popup for an idea/vision. 

Kayly: What artists in real-life and Second Life have affected you?

Susan: There are way too many for me to put a finger to name.

Kayly: What is your reason to exhibit in Second Life? and what is your experience had been? Any positive or negative. And has exhibiting in SL affected your real-life art?

Susan: I just like to share what I do. If people like my art and it brings bring a smile or two,then I am happy. Someone buying my art is just an extra bonus, but most of all I am always honored I have affected someone that much with my work that they want a share of it as their own. 


Kayly: Do you have your own galleries? Do you exhibit in other galleries? What art related projects do you usually do in Second Life?

Susan: I share my work on and off in different galleries, and not that long ago I put up my own little art building at my main store location, where I have put up some of my work together with some fashion with my artwork printed on them. As I have my art for sale printed on various items in real-life online stores. So I thought well why not put such items up in Second Life also.


Kayly:What real-life online stores are you in?

Susan: My art is currently up for sale as prints on various items on redbubble.com, society6.com, and zazzle.com. They are under MissLongtail - https://www.redbubble.com/people/misslongtail/shop

Kayly:Do you find that your Second Life customers visit your real-life online stores?

Susan: Some have actually gone to my real-life stores after seeing stuff here. Yes,items I have sold on my real-life sites have been abroad from people all over the world. But mostly in Europe.

 

Kayly:What advice would you give to artists who is interested in exhibiting in Second Life?

Susan: Do what you are passionate about show it to the world!

Kayly: So besides being an artist you are also a musician. When did you start becoming a musician?

Susan: Oh, that was way back in 2009, I just happened to end up at the O-Lounge, a karaoke lounge.I believe it was the first and only one back then. A good friend, Canipanic, talked me over to get on stage. I only knew one song to sing and I was super nervous. And so that’s how I got started and learned more mewsic. Then I got talked into entering a Second Life Idol contest which I won :-D And shortly after that I got booked for my first real sets. Now I am hooked. Mewsic is my feel good medicine and joy.

Kayly:How does being a musician affect your art?

Susan: I think they go hand in hand. Both parts of me inspire one another. Mewsic gives me visions of pictures and pictures sometimes puts mewsic in my head.


Kayly: When did you become a tiny or a furry animal? and why?

Susan: Well,the tiny kitten, kitteh in me is just a smaller furrier and purrier version of the bigger or real me.  I do shape shift at times but never lose my tail or ears. I am always a kitten no matter what shape or size (big grin). Actually the me here in Second Life was a normal biggie avatar in the beginning in 2007 and also, I purr-formed under different name. Then during a period of surgery and sick leave for fun I created this kitten from my back up alternate account. And I got stuck being all meowy and purry when I came across this kitten avatar. Too much fun (big grin).

Home page: http://misslongtail.wix.com/miss-longtail

Mewsic:
https://www.youtube.com/user/OnsterMerlin/videos

My shop/cafe/showroom place:
http://maps.secondlife.com/secondlife/Haven%20Shire/168/31/22

Real life art can be found here:

http://www.redbubble.com/people/misslongtail

https://society6.com/misslongtail

http://www.zazzle.com/misslongtail

http://www.artsadd.com/store/misslongtail

Kayly Iali

Friday, December 12, 2014

Interview With Graine Macbain


By Fritter Enzyme

Graine Macbain is one of the best supporters of live music and the arts in Second life.  For close to five years she has had clubs giving newcomers a chance to get up for open mic night and test the waters.  Bringing live music, poetry readings, live comedy and particle shows to fans in many venues, starting with the Azure.  Now the owner and operator of two venues and galleries:  The Riverside Café and Galleries, and The Avian Retreat.  A third location is often rented just for special events, seasonal music festivals like the Holiday Festival coming on December 12 – 14.  She is definitely in it for the love of doing, as, with most club owners, there is no profits being made. 

Fritter Enzyme: Was the Azure your first club?

Graine Macbain: Yes, it was. I sort of adopted it off the previous owner.  Dem Uriza  I was at a point in SL where I had grown tired of just wandering around and exploring, or hanging out at other people's clubs, so I thought I would try running a club. I couldn't script or build or sing so it seemed the only thing to try.   I also must admit I thought I might make so small profit, but that was a dream,(laughter).

Fritter Enzyme: Hehe, a dream many have had. Many of the same artists that came there come to your two venues.

Graine Macbain: Yes, I have kept in touch with most of my former Azure performers, although some have left SL or otherwise become too big for my small place.

Fritter Enzyme: You have always supported the arts in a big way, do you make art in real life?

Graine Macbain: I went to art school, and I realized there that I was just another mediocre artist, so I never pursued art in real life except for my own amusement. I tried to do it here in SL as well, but no one ever seemed impressed with my work, other than a few SL photos.

Fritter Enzyme: Do you know how many people have you given a SL career start to?

Graine Macbain: Well, that is hard to say, but I only know of one who claims I enabled her to have an SL career, and unfortunately she no longer sings in SL. I think Smilemaker Mathy gave more people a start in SL through the Open MIc Nights she used to host at the Azure every Sunday night.  I still see many of those names in SL playing.  So I provided the space but Smile did the work.

Fritter Enzyme: Most venues are not there because there is money to make this way, what are the other benefits to the time and love you put into a club in SL?

Graine Macbain: Well, I heard a lot of great music I would never have had the opportunity to hear otherwise and made a lot of friends who I wouldn't have had much interaction with had I not hired them. I hope I helped many people have a good time on their computer for a few hours that they might otherwise have spent watching TV or something else totally passive. I learned a lot and I a lot realized that running a club in SL was almost as much work as doing one in real life. Almost...

Fritter Enzyme: You have always brought in the new and unique things, live comedy, poetry readings, and the annual festivals, like this coming Christmas one.  Are there any new plans on the horizon for The Riverside Café?

Graine Macbain: Well, not at this point. After the Holiday Festival we will host another ambient/classical festival after the New Year, and of course, as you know, trivia continues every Thursday night from 5.30-7 PM SLT. I was thinking of having more activity at Avian Retreat again, but right now I am just trying to survive the holiday season in both SL and real-life.

Fritter Enzyme: You have preserved some of the Apollo sim at your sky gallery, and award winning photographs have been taken there.  Are you interested in keeping pieces of SL for a museum with that basis?

Graine Macbain: I have thought of that but it is beyond one person's ability to do that and do the effort justice. It is something the Lindens should have been doing for years now.  There was a fellow who passed away about a year ago, whose name escapes me now. He was mostly a fox furry, one of the first in SL, He used to do a blog dedicated to preserving SL. He would visit the earliest sims and give their histories with data and photos. He should have made a book about the subject, but even he found it too time consuming. He eventually moved to InWorldz, but then came back to SL. He died not long after that.

Fritter Enzyme: I would love to see that blog.  With the festivals and the booking for the club there are many times when things don’t go right, what keeps you going? 

Graine Macbain: Well, I just have a sort of inability to give up. I feel obligated to honor a commitment and not just give up once I start something. Not that I've never cursed myself for being a fool and taking on too much work. And I've known a few moments of panic as well, but ultimately, no one has died yet at one of my events, so I keep my fingers crossed and keep plugging.  If you try to control things too tightly they get even more out of control, oddly. Its best just to relax and let things go their course.

Fritter Enzyme: It is very nice that you have a gallery for Edward Vintner here.

Graine Macbain: Yes, I wanted to ensure that his name was not forgotten, and his art as well.  The nature of SL is ephemeral, so it takes some effort to make sure people don't forget.  And many new people will who never have heard of him.  I couldn't stand the idea that his art would disappear after his death. And I knew that Skye Gravois wanted to preserve his memory. It means so much to her.

Fritter Enzyme: Thank you for the interview, and thanks for the friendship.

Graine Macbain: You are most welcome, and thank you for yours, not to mention the great bartending (smile).

Graine has a blog at http://grainemac.blog.com/

Fritter Enzyme

Friday, September 27, 2013

Interview With Tuna Oddfellow and Shava Suntzu


By Bixyl Shuftan

For those not familiar with "The Odd Ball," it was one of Second Life's more unique shows (youtube link), run by Tuna Oddfellow and Shava Suntzu. Tuna himself described it as, "nothing you can ever expect. It is like no show in the metaverse. I have been called the Peter Max of virtual worlds. It is like the 60s but with much better graphics. The show is trippy. Some people consider it to be there tome to relax.  It is a mix of psychedelic graphics and experimental music. The audience is encouraged to be wild and dress crazy."

For several years the show ran performances in Second Life. Then earlier this week, Tuna and Shava closed the Odd Ball. The reason: Linden Lab had changed it's Terms of Service so that they claimed all rights to all content loaded onto the Grid. They made the decision to move their performance to the virtual world of Inworldz. Second Life Newser contacted Tuna, and a meeting in Inworldz was arranged. I met up with Tuna and Shava at their new club. Tuna's appearance was much as it was in Second Life, top hat and psychedelic collared suit with a mohawk hairstyle and pointed ears. The only difference in his appearance was his skin was less pale. Shava was all in black except for the whites of her eyes and a few places on her outfit, "(giggle) I'm all dressed in freebies!" Yours truly was without his characteristic "fox news" appearance, looking like a newcomer with only a few days experience.

"So this is home now," Tuna told me, "I have had an InWorldz presence since 2010, but my virtual life was tied to SL. I just purchased this club today from Maximillian Svarovski. It's going to take a little bit to get those crowds regular here I suspect. I will be starting events in phases. I will be rebuilding the new Odd Ball here and I don't want to perform before it is up to standards. So I am going to be doing my particle show here at my smaller club in Dolphin Bay. … I am putting together a collection of special effects - lights shows and sometimes fireworks. It's never the same show twice."

Of the smaller club, Tuna remarked, "I see this smaller space being used as a coffee house where anything is possible. When I did shows at my castle sometime the ceiling would open for an out door light show. - I have big plans for this place too. You need to wait and see but creatively I see this move as an opportunity to try new things. There actually three club locations that I am working with to get the show going in different directions. The Odd Ball that is."

It was at this point, we were joined by a friend of theirs, Madog Garsztka, "Hi Guys. Shava, its like I haven't seen you in forever." "Madog! Heya!" Shava told him, "Yes I haven't been haunting virtual space much." "I hope to get Shava haunting InWorldz," Tuna commented, "We have a lot of ideas to hash out." Turning back to me, "Madog is a member of the Tunaverse who came back to InWorldz following us for the show." "You Bet," Madog spoke enthusiastically, "Odd Ball is the best! Theraputic value too (smile)." "The community is slowly pulling together to make this transition easier. The land we use for this club is sponsored by Quadrapop Tree." "This is such a story of community," Shava told.

"… the virtual world community is long since broken out of SL," Shava commented, "it's in twitter, G+, Facebook, it's on blogs and has it's own metagame media, and it's own set of grids. It's time we broke free and started liberating ourselves of the mindset of the mothership. We have a multiverse, a whole Internet. Part of it is 3d, and all of it is us." "From the angle of some Second Lifers it is only there though.," Tuna added, "This needs to change."

"Ultimately we are the people behind the keyboards," Shava continued, "if it's our world, our imagination -- that world is the world we create where ever we go. It just takes a little more work. If you were in SL long enough ago, you remember how much work it was. We all started with a cube at some point. We're starting with a whole lot more than a cube here." "And we were all told what we did with that cube we owned," Tuna commented. Shava added, "And now we're told we don't own it --  someone else can sell it, re-sell it, and never tell you?"

"This is what the original vision was at Burning Man, right?" Shava asked. "That creators would be coming in and creating things that the Lindens never imagined, and the Lindens would not lay claim to, and that would enrichen the entire community. What happened to that? I think they left it on Linden Avenue. Maybe it left with Governor Linden and Pathfinder. So that vision gets to find a home elsewhere. If people want to stay in SL that's their choice."

So why did Tuna come to Inworldz and not somewhere else like the OSGrid? "I came to InWorldz in 2010 because I am a metaversalist," he answered, "I believe in the bigger picture of the metaverse beyond SL, and many of the former Lindens wanted to be bridges to the metaverse. And it never happened. (The) OS grid is something I am on, but it is less secure with content than SL. It has a huge learning curve to get it done. And if you hypercube well they have not gotten a way to secure assets owned by the avatar yet."

Of the new terms of service, Shava felt legally the Lab had covered its bases, "the law will support that TOS and the TOS says 'All your cubes are belong to us.' By the time anyone straightens it out, in the case of a bankruptcy, unless you do your own free legal work and don't value your time -- you will be very deep into buying a new boat for an attorney. And it won't be made out of prims." Tuna added, "I am friends with some of the owners of InWorldz there is no TOS here that is taking your work away from you and you are safer with your IP in InWorldz right now than any other grid. Sure that can change." "But this is what artists face all the time." Shava completed.

I mentioned the debate among Second Life residents about the new ToS, some saying this was no big deal. If Linden Lab abused it's authority, they'd be shooting itself in the foot. Tuna responded, "If Linden Lab was to go under tomorrow would they be shooting themselves in the foot to cash in on the assets we signed away Bixyl? If bad TOS happen in a virtual most of us wont read the TOS and then many will just follow as sheep. It's the way these things work. Shava and I are leading a movement to educate creators we have been doing things like this in SL our entire career." Shava added "If you don't stand up in numbers, they will smile and tell you 'Of course, we won't do anything to harm you. It's just a contract.' In my professional life, I'm the member of a writer's union. And I actually do sign contracts all the time that sign away perpetual rights to work I do on contract. But they PAY me!"

So did Linden Lab enact this change as a desire for greater control of Second Life? Shava commented, "Even if they aren't, you don't have to assume they are malicious. If they aren't they need to change it. But if they don't, if they don't change it, WHY NOT?? It's like I said on g+, they are either lazy, dumb, or malicious. They said to Hamlet that they wanted the same template for all their businesses. Sounds lazy. They wouldn't use the same policies for a trucking business and an airline would they? I'm pointing out a good case for why even if they have good intentions, it's not safe for them to leave it as is. If the company goes bankrupt, it's just not safe. So they need to change it to a limited license for SL for this one business. If they don't, then, we go from lazy, stupid or malicious to stupid or malicious. Because it's not just lazy, we've informed them that it's not just slack."

Of Hamlet Au asking Linden Lab about the issue behind closed doors, Shava commented, "So, we have Hamlet asking them, what about this case of going into receivership? Now, I like Hamlet but he tends to love the one he's with, do you understand what I'm saying? (a reference to his special relationship to the Lab following his time as their embedded journalist) So let's see what they say to him and what he comes back with. (smile) But I have a perhaps vain hope that Hamlet goes in, and we come out with a revised TOS. It could happen.  And then, I ride off into the sunset and say, 'My work here is done!' (grin) And maybe put out a tip hat... (smile) How do you do that for something like this…?"

Shava wasn't feeling that great, "Man, my stomach has hurt for days … This sort of thing used to be my main line of work back in the day... it stresses me out more than it used to. This sort of thing used to be bread and butter, Bixyl. This isn't exactly the NSA or the Arab Spring, heh." "It has been so hard watching things happen." Tuna commented, "This all came to a head for us a couple days before my 45th birthday, which is September 24th. 'Happy birthday you need to rebuild your show and dismantle your inventory.' " "Tuna handed me the TOS -- whose article was it, Jo Yardley? And I just said, 'Oh, no...oh, we have to pack out…' And then wrote the G+ piece, and told him, 'Don't mourn, organize -- well, ok, mourn, and organize…' And told him, 'You do the technical stuff, and I'll write and all.' " "We are struggling," Tuna commented, "and I had just gained momentum at doing multiple shows per week to pay the bills."

Of the issue, Tuna informed, "I am also doing a lot of community outreach and education." "I looked at it," Shava added, "and thought, they've already smoothed over one wave of panic. It's going to be hard to get people to understand that, no, this really is a problem. I have EFF, Berkman, LiberationTech, Ben Noble and other folks watching, but none of them are interested in getting involved, they are all watching it like a lab experiment. There's no case, nothing's happened. No one's brought a suit."

Shava commented, "We're an example of a virtual 'life, liberty, property' colonial rule situation in a virtual world. Essentially, the people are observing what we're doing, because no law has been broken. No case has been brought before a judge." Tuna spoke, "Many watch just to see if the community can convince the corporation to make the change." "Right, well, I don't think LL anticipated a former VP of Marketing from an Inc1000 entertainment marketing company with LIMA membership calling out 'WAIT! We don't all have to be SHEEP!' I mean the whole legal situation in SL is a little loosy-goosey at best anyway, it would give most real licensing lawyers hives. But this is just totally over the top. No one really understands the virtual goods market very well anyway."

"We are looking for more of us Bixyl," Tuna told me, "I spoke to Roxy Gellar who runs a music venue in Second Life. She was considering doing a blackout demonstration if she could get 5 other venue owners to do it with her." Shava asked, "ow do people take goods and achievements and whatnot from one game or one network or through a social network contextually by license or whatever mechanism without the lawyers killing each other or making the microtransactions not be worth the business itself? it's a bunch of hard questions. A lot of these issues in SL have been solved with the shakespearean gordian knot: First we shoot all the lawyers. That worked when the lab was small. So now, someone noticed and freaked out, and applied the gordian noose, which is now, we choke all the creators. Or hang them out to dry I guess."

I asked how many would join them, or at least take a break in making content. Tuna answered, "Too many creators are not going to notice and go about their lives. I met someone here today. Purchased the club we are now in. Gave him the article from SLNewser. After reviewing who I was, he said he was pulling his stuff out of SL. Another person who read my most a music who I know by his real life but not his SL name, he is pulling his media out of SL. People have short memories though." "But these things start somewhere," Shava reminded, "and where we are having an impact is on merchant forums, blogs -- the metagame forums, twitter, your article, Hamlet's article, buzz …"

Shava commented if the Lab changed it's Terms of Service back because of her efforts, "that's a good bit of influence right there. I have a lifelong ambition, Bixyl. I would rather be influential than famous. If I could fix this without getting any exposure or whatever at all, I'm fine with that." Tuna retorted, "I would rather be famous and influential." "Yeah, Tuna likes fame. Not me." "I am the brand." "I never saw fame make anyone happy when I was growing up. I think he's nuts." "Or odd?" I mused. Shava grinned, "DEFINITELY Odd!"

"But if we could fix this with minimal disruption that's fine too," Shava spoke, "What it does is it makes people think, well, some people, about what the future might look like. Even if this time this gets fixed, do I need a second grid home?" Tuna commented, "I can not imagine not playing in InWorldz too even if SL fixes tomorrow." "Exactly," Shava affirmed, "We're not going to get caught like this again. We're not going to think about the metaverse the same way even if LL fixes the TOS tomorrow. And I don't think anyone else should either." "II have had a place to keep as home in InWorldz since 2010 I knew I would need it some day for something."

Tuna stated he would still be on Second Life some, "I am guild leader of a Tiny Empires 3000 guild in SL, Tunaverse Immortals. I need to spend time in SL for my people." Shava commented, "I've always thought that the people who played games within SL were working extra hard -- it's not a graceful environment for 'MMO' style gaming. But the people who do it do it because of the community. If we had something that was more like Steam for SL chat and community to base out of so the community could become more multi-game, We might diversify more freely. I see more of people I know from SL on twitter and G+ and maybe even Steam on a daily basis than in SL. But I'm not as active in SL as I used to be for a lot of reasons. We are a tribe that is distributed across the net. I used to game with folks in various MMOs I knew from SL (that I) never met in real-life. But they seemed more like real life friends because I knew them from SL, than people who I just knew from gaming." Tuna added, "I share this experience in my MMO gaming. I have even brought people from SL to the MMO I was playing at the time. (City of Steam) Virtual worlds are something you just have to be part of to GET."

I asked Tuna how soon it might be before the Odd Ball gets to what it was in Second Life. He answered, "Once I have the rezzing device coded here I will be able to do a show that no one would recogize as anything but the best Odd Ball." "Depends on the code porting gods," Shava commented. Tuna then began to express some doubts, and Shava would hear none of it, "He's always like that -- he feels like that about most shows in SL anyway. Don't let him make you think that would be new here. He'd just have a new reason for it. He cusses at the screen all the time and everyone is jumping up and down and telling him how awesome the show is. And he's talking about how everything is going wrong. It's hilarious." "My cursing is your entertainment - humpff!" "When he's doing real life magic, he'll drop the cards sometimes, and pick them up and just say, 'This is part of the show I didn't plan folks -- the floor show!' And sometimes people will really think he did it on purpose."

Of their relationship in real life, Tuna remarked, "We are like an old married couple. Even if we are now best friends with me demoted to annoying little brother." Shava told, "Oh, we still live together but we aren't a 'couple any more. But we are still family. It confuses the hell out of people." "We were engaged in real life and married in Second Life. Our SL wedding made business week." "Most people can't see how we do it. But we love each other we just aren't in a lover-type relationship. It's platonic. We have another roommate, we just are best friends. And I tell people I demoted him to annoying little brother, because we are so obviously family." The reaction of most in real life has mostly been confusion, mostly.

Shava informed, "He has a girlfriend, and I think she's awesome and we get along great. And it confuses the hell out of his parents that we still are housemates. I guess I'm supposed to hate him because we 'broke up.'" "She saw the Odd Ball for the first time over my shoulder last week," Tuna told. "And our other housemate is in SL now, or I guess I should say in virtual worlds. She's more of a tablet sort of person than a 3D type." "She has a Mac though, she plays Minecraft." "I didn't know that. … That's right I forgot she has a Mac." Of Minecraft, Shava told, "My son's got a server and I got a license, but I haven't done anything with it."

It was about this time that Tuna and Shava needed to leave. So we went our separate ways, and me soon back in Second Life and my familiar foxy form.

Since the interview, Tuna informed me he should have a show of some kind in Inworldz by Saturday Sept 28. If all goes very well, it will be the Odd Ball reopened. But this time in a new home.

Bixyl Shuftan

Monday, February 18, 2013

The ZeroG Skydancers – Staying Power for a Reason


By DrFran Babcock

Namedrops

I was minding my own business, just listening to Crap Mariner read 100 Word Stories. It was nice that Lauren Weyland had shown up because she has been so busy in First Life that she’s not been around much. I could hardly keep from jumping up and down when she Instant Messaged me and asked me if I wanted to go see the Skydancers after Crap was done. I remembered reading about the ZeroG SkyDancers back in 2006 on Hamlet Au’s blog: New World Notes (http://nwn.blogs.com/nwn/2006/12/your_tube_your_.html ), but had never had the fortune to score a ticket to one of their events. She told me that I had to have a ticket to be admitted, but she was speaking to the staff, and one would be sent my way. The notecard ticket arrived, along with a HUD, and some instructions on setting my viewer to midnight and draw distance to 512 meters.

DanCoyote Antonelli

After a short stop at Curio to look at skins (that Lauren!), we teleported into the Linden Endowment of the Arts sim that currently houses the SkyDancers. Without a ticket you cannot get into the sim. We were cordially greeted, and took seats. The HUD is a bit of a job to attach to your screen, but once that was accomplished, Lauren and I chatted happily with the assembled audience, which (no more name-dropping) contained some of Second Life’s luminaries.

DanCoyote is an imposing figure, all black with a huge Mohawk. He spoke to us in voice about what to expect, and briefed us on the story we were about to see unfold before us on the 3000 meter stage. DanCoyote has been performing in Second Life with the SkyDancers since 2006, and while these performances have often been covered, they bear repeating. Mr. Antonelli has coined the term “hyperformalisn” to describe the art he makes. His definition is long and very intellectual and philosophical. My definition of this immersive, artistic expression is: “Wow!”

The Story

The stories presented change over the years, and for this show DanCoyote introduced us to a world in which the colorful Sufollo, beings of another world, peacefully play in complete joy and freedom. Their whole world changes when the horrible Gopus Bülie—red, spiney and growling—enters their world and tears them apart. The only hope for the Sufullo is Hereau, a Sufollo who is changed to fight the Gopus Bülie. I won’t have to give you a spoiler here, because the show ends differently each time, and like a Heisenberg Uncertainty Principle is completely affected by the audience observing the performance.

The Show

There is no adequate replacement for being at the show. Immersed in the slow dance of the Sufullo, I melted into the kaleidoscope of colors that passed before me. The music, specially written for the show by Josh Zamo, was ethereal and evocative; a perfect complement to the floaty Sufullo. The intensity of the look, the feel, the multi-sensory experience was enough for me to forget I was staring at a computer screen. I don’t want to ruin if for you, if you can get tickets, so I won’t tell you more of the story.

The Players

The stars of the ZeroG Skydance are the dancers who commit many hours to the practice of their flying and dance moves Kudos go to: Anhinga Chaika, Tatiana Kurri, Angelique Menoptra, Buffy Beale, Pielady Smalls, Talulah Bancroft, Wytchwhisper Sadofsky, Juji Kumsung, Neena Botanical and Dot Pellazi for their aerial skills, and to DC Spensley for the out-of-this-world costumes. The sets were constructed by Selavy Oh and Oberon Onmura.


How To See The Show

I cannot recommend this endeavor more. Second Life has always been to me a place where individuals and groups can create the world they want to live in. The grand experiment comes to fruition when I witness the ZeroG Skydancers, and know the work and passion that went into this production. Come early, chat with the audience, and get ready to immerse yourself in the world of the innocent Sufollo. Thanks, Lauren for sharing this experience with me.

Seats are limited for the Wednesday evening at 6:45PM, Second Life time shows. You can contact SkyBank Alter in Second Life by Instant Message or via email at skybank@dancoyote.com, noting the date you wish to attend and how many seats you would like to reserve.  

DrFran Babcock

Wednesday, July 25, 2012

Medora Chevalier and Trill Zapatero's Dance Queens Festival

 Late last week I caught up with a few dancers from the Dance Queens dance festival, currently underway here in SL. There are several acts over two weekends, showcasing various acts and dances, that (while not my thing in particular) should be quite the spectacle to visit, given the sheer amount of effort put into putting on such a thing. I caught up with Medora Chevalier and Trill Zapatero, and sat down for a little interview when they had some free time in their schedules.


Medora Chevalier: "Hi Xymbers"
Xymbers Slade waits for things to rez in...
Medora Chevalier: "This is the staging made by Trill Zapatero, based on her split screen and SL9B build - the Apocalypse will not be televised."
Xymbers Slade: "Not bad (smile)."
Medora Chevalier: "It's beautiful (smile)."
Xymbers Slade: "So this is where the dancing's going to be then? (smile)"
Medora Chevalier: "Call this a staging! No - it is over on the sim for the Dance Queens Festival... different acts are at different places over this weekend and next."
Xymbers Slade: "Well, that answers my next question then, I was going to ask when it was being held. Is it all interpretative dance, or just a simple social gathering?"
Medora Chevalier: https://docs.google.com/spreadsheet/ccc?key=0AohZI4XRY-bwdDRldi1sMkhTVl9wOTJfQlQ3NEZIdHc&pli=1#gid=0 , "Interpretive."
Xymbers Slade leafs through the schedule ... "Neat stuff, for sure. How long have you been doing this sort of thing?"
Medora Chevalier: "Well as dancers this is sheer luxury working with an artist of Trill's stature, and the wonderful collaborative music of Jana Kyomoon & Junivers Stockholm. I've been doing dance choreography for shows since the Rings with Carp in 2008."
Trill Zapatero: "And the WALL, and Alien Bolero 2 years ago, that was a major big time extravanganza!" ( blushes) , "we've been friends since forever!"
Medora Chevalier: "Trill is a huge inspiration!"
Trill Zapatero: "Medora is a huge inspiration!"
Xymbers Slade: "Dance was always lost on me, I'll admit, I take it Trill's far more well known then, or is a big name in this? Color me ignorant."
Trill Zapatero: "I brag about her to everyone."
Medora Chevalier: "Well, Trill has been a well known artist for ever in SL."
Trill Zapatero: "Trill spends too much time online."
Xymbers Slade: "I think we all spend too much time online. (grin)"
Medora Chevalier: "Well I didn't really choreograph it, but I did perform... and Follow the Light - big live music and particle show with dancing with Junivers again."
Trill Zapatero: "That was probably one of the most amazing happenings ever in SL."
Medora Chevalier: "We like extravaganzas (smile)."
Trill Zapatero: "Yesss, with all kinds of spectacle and particles."
Xymbers Slade: "How much work goes in to putting on one of these productions?"
Medora Chevalier: "Well, Trill has been building for a long time for split screen - how long did it take you Trill?"
Trill Zapatero: "This is a modified part of that build, that took me about 2 months and some."
Medora Chevalier: "Jana and Juni have been building up their collection of collaborative music over the last year."
Trill Zapatero: "But modifying this didn't take that long."
Medora Chevalier: "And I choreographed over about 3 weeks."
Xymbers Slade nods, "Always nice to 'build on the shoulders of giants'... or at least stuff already established... (smile)."
Medora Chevalier: "But Bolero - Ravel arranged Stockholm - that took me about 3 weeks to choreograph originally."
Trill Zapatero: "Well the theme really fit what Medora had in mind."
Xymbers Slade: "So what are you currently up to? I did hear something about this Dance Queens thing. And what's next after this? Do you have something in mind?"
Medora Chevalier: "Well it's a dance festival."
Medora Chevalier: "But all of us like work that has a message."
Xymbers Slade: "Aha, so something with morals then? (smile)"
Medora Chevalier: "And the message for this is, that when civilization collapses under the weight of the banking and ecological and injustice crises, there will still be beauty, humanity and love."
Xymbers Slade: "There's an 'Occupy' joke in there somewhere but I'm not going to be the one to make it."
Medora Chevalier: "The important things are not those we buy but those we give."
Trill Zapatero: "And make!"
Medora Chevalier: "It goes beyond any single campaign and to the heart of what it is to be human."
Xymbers Slade: "Are you expecting large turnout for this?"
Medora Chevalier: "Well I guess we would like to have a full audience."
Trill Zapatero: "A show for friends."
Medora Chevalier: "Though the time is quite early for our usual fans."
Trill Zapatero: "40 is our capacity."
Xymbers Slade nods...
Medora Chevalier: "They know that we always dance and create for change. The show is called Dance for Change. We believe that the connections between people of different nations, ages, races, languages in this space is how we build positive connections... a web of light."
Xymbers Slade: "What's the toughest part of doing it all? The one necessary part that needs to be done but makes you go 'we could do without this if we cut corners' ?" ... Although I get the sense you don't cut corners at all, with the amount of work I'm seeing here in the background."
Medora Chevalier: "Well - I guess getting everything blended together in harmony."
Trill Zapatero: "Are we any where near 'minimalists' ?"
Medora Chevalier: Choosing the dances well - there are over 100 for 45 minutes... and making sure the dancers place themselves where they complement the build."
Trill Zapatero: "Minimalism is so last week."
Xymbers Slade: "Do you program your own dances in or do you hire other help to work with that?"
Xymbers Slade: Xymbers Slade doesn't know the first thing about dances/animations.
Medora Chevalier: "We use dances from the mocap studios in SL, but I choreograph them all and I always include some sky dancing and particles... part of the magic of special SL art - not just a copy of real life."
Xymbers Slade nods
Medora Chevalier: "Of course there's always some fingers crossed that the tech gremlins leave us in peace!"
Xymbers Slade: "Are you planning on doing anything bigger, like going more than one sim and broadcasting from sim to sim? Maybe for the future?"
Medora Chevalier: "Well yes I'd like to..."
Trill Zapatero: "How many sims did you guys use for the WALL?"
Medora Chevalier: "In the past for the Wall and the Rings we were loaned 4 sims as the audience was big enough. But that was when the education institutes had more in-world sims. 40 is small."
Xymbers Slade: "Oh wow, that was what, 2008, 2009?"
Medora Chevalier: "Yes, 2008, but then it was revived and we have a new rock opera that will launch in September, so this is like a nice refresher before that."
Xymbers Slade: "A rock opera? Can't say I've heard of a blending of rock and opera as a genre. Maybe I'll slip by and take a look, then."
Medora Chevalier: "Well like Tommy, it tells a story using songs as a narrative."
Xymbers Slade: "Ok, last question on my little list, what do you hope people bring home from all these dances? (smile)"
Medora Chevalier: "Hope. Hope that even in the depths of the worst crisis our planet and people have ever faced we can use our creativity and our love across the world to pull through and live a better life in harmony."
Xymbers Slade: "In these times, hope is something in short supply, I've noticed. Given the time and amount of energy expended into building this, I bet you'll be more than successful (smile)."
Medora Chevalier: "We hope so - Trill, Jana, Juni - and all the dancers, We all believe in that and we represent an internationalism: Trill from Canada, Szavanna from South Africa, Sofia from Portugal, me in the UK, Dove and Angelique in the USA, Juni in Sweden. But all in all its our gift to those who come along, given with love and hope. So many countries, and we have to plan around time zones, languages, chat lag and typos, etc."
Xymbers Slade: "Rare that I see that kind of co-op anymore, in SL or real life, honestly. It's a nice little 'global effort' you have here (smile)."

The schedule can be found at https://docs.google.com/spreadsheet/ccc?key=0AohZI4XRY-bwdDRldi1sMkhTVl9wOTJfQlQ3NEZIdHc&pli=1#gid=0. If you wish to see what kind of dances and things are being put on. Go show them your support and tell 'em I sent you (smile). Dancing isn't my thing personally, so I'm not going to give it a dragon hoard rating, it'd just go right over my head.

Xymbers Slade