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Showing posts with label Second Life Newspaper. Show all posts
Showing posts with label Second Life Newspaper. Show all posts

Monday, November 29, 2021

Commentary: Fourteen Years of Writing About Second Life

 
By Bixyl Shuftan

In real life, I take pride in a number of things. One is keeping up with current events. I recall as a child, hearing a foreign country had up and stormed our embassy, taking our people there hostage. So I kept up with the story by watching the news. Eventually, the hostage crisis was resolved, but I continued watching, learning about daily events in the wilder world around me beyond that of school and the video arcade. Another thing was writing, a lifelong hobby of mine. I enjoyed writing stories in school, and would sometimes write for fun, occasionally sharing them with friends. This included a few that were background stories for roleplaying game characters. While my studies in community college were for a degree in natural sciences, there were a couple creative writing classes. When I finally got access to the World Wide Web, eventually I would start my own website, one with some science-fiction stories of mine (and updated most every weekday with a new joke).

While I first came to Second Life in December 2006, shortly after I got high speed Internet, it wouldn't be for a number of months that my story here truly began when I started logging on here on a regular basis. By this time, the FTP for my website updating had broken, and I decided to take a short break from writing. Instead, I went about exploring Second Life, and coming across some fascinating places and things, as well as events. Wanting to learn more, I started looking up blogs to read about the virtual world, and came across magazines and newsletters too. One such newsletter was the Second Life Newspaper, founded by JamesT Juno, and managed by Dana Vanmoer. It would have stories about the people, places, and events around Second Life, and regularly checked up on it.

One day, I noticed a request for reader submissions, either articles or pictures. So I sent in a story of a couple personal accounts and a few pictures. It seems I did something right, because I was invited to the office to talk to the editor and owner about a job. The meeting was in voice, but fairly short. I was given an office, and was now a reporter. And after turning in my next story, I used the payment to get a fedora and overcoat, which along with the fox avatar became my trademark look.

It did take me a little while to get the hang of things. But before too long, I was coming out with stories of all kinds. I would write about various people, places, events and things across the grid. Sometimes these were big events like the Second Life Birthday and Relay for Life and better know sims. Other times these were smaller events and out of the way places. Two of my high points were the second anniversary party, which was also the high point of the newspaper. The second was when I was made the office manager, which was updating the paper when Dana couldn't. But not all of the stories were happy ones. Sadly some were reports of the troubles and closings of hangouts and communities I was a part of.

In 2010, my time as a journalist here would change. Due to events in real life, James and Dana made the decision to close down the Second Life Newspaper and leave Second Life. So I, Gemma Cleanslate, Shellie Sands, and Grey Lupindo would form a new paper with me as the editor: the Second Life Newser. We hit the ground running as our first big story was a week after our start, Linden Lab laying off a third of it's staff. I was still reporting about the people, places, and events across Second Life. But it would be as the leader of a team.

Fourteen years later, I've written plenty about what I've come across and seen. Some of it is about the community I've become a part of, the Sunweavers. There's also yearly events such as Burn 2 and the Relay that provide plenty of story material. But I still come across new people, places, and events that are noteworthy. The Newser continues to be in solid shape, with sponsors providing ad revenue. .

Second Life itself has seen many changes. I came on during it's Golden Age when it seemed to some this was the future of the Internet and some big companies such as Circuit City and IBM were putting big money here. But many were confused by the lack of clear goals, "how do you win?", dissappointed by the quirks, crashes, and the ever-present lag, had bad first impressions such as running into griefers. So it stopped growing, and the Lab was trying to figure out how to continue the growth, then trying to figure out how to stay profitable. The Lab has gone through a few CEOs over time, and being acquired by an investment team. There have also been efforts to technically improve it from Mesh to moving the data to cloud servers. A number of Lindens have also left, including some popular ones such as Torley, Xiola, and April.

While some of my competition in the past liked to focus on drama, such as the Herald, for the most part I've avoided that. It's better to focus on what and who makes Second Life a fun place. And then there is showing the good this virtual world can do good. The Relay for Life is one prime example, raising thousands every year for the American Cancer Society. Then there are the veterans benefits. There are the science and health discussions. There's the mental health group therapy. There are the writers' groups for aspiring writers.

Sometimes real life gets reflected onto Second Life. In 2007 and 2008, one could keep a political discussion civil between opposing sides and there were a number of groups around the US Presidential Election. But things would soon sour, and became full of drama. More recently, the Coronavirus Panemic has had an impact on Second Life through increasing it's numbers, at least temporarily, as more were looking for things to do online.

Sadly, with change comes loss. I've had to write about the closing of some good places. And unfortunately about the deaths of some people, including a few friends. While sometimes what they made could be continued to be enjoyed, there would be nothing new. While I consider it an honor to help make a record of them, obituary articles are sad ones to write.

So what does the future hold? There's been no shortage of "the end is near" proclamations for Second Life since I was new. And while the new owners of the Lab haven't been perfect, it would appear they would prefer to keep the virtual world running and make money over the long term. So it's a safe bet that there's at least a few more years of Second Life news for me to write about.

But that isn't all that I've been writing about. I have a blog "Food on the Table," in which I write about something other than Second Life every few months or so. There's the occasional short story. And I've been writing a science-fiction novel on the side: "The Corsean Encounter." This tale is about First Contact between a couple humans in the 1920s who come across a portal and find a planet of beings Medieval to Colonial Age in technology. In order to get a chance at returning home, they'll need the help of friends and allies, as well as having to deal with those who see them as monsters to keep in a cage, or worse. It ultimately will be a series of novels as the first is finished and I've been going between editing the first (someone I was going to ask has been busy lately) and writing on the second. Hopefully I'll soon be done with the editing.

That's all for now. See you in the virtual world.

Bixyl Shuftan
 

Friday, June 5, 2015

A Couple Humorous Stories (2007)


By Bixyl Shuftan

This was my very first article about Second Life, sent as a Reader Submission to Second Life Newspaper in October 2007. The picture is from September 17, 2007, possibly from New York City Block. The stories are a rather amusing incident just after I got my red Luskwood Fox avatar, and another when I dropped in on the New York area.

*  *  *  *  *


Second Life has been full of funny moments. Here's a couple that stick out.


The first relates to my avie. I had started out with the ringtail foxfolk, partly to stand out, and partly as a reflection of my love of science-fiction. A friend gave me some cash to upgrade, but I postponed it for a while, giving some thought on what to upgrade to.

While in a store looking over options, I got the attention of a couple others, "I don't see too many still in their original skin," spoke one. I explained I was thinking over my options. "Well, I'd make a decision soon. The way you are now, people are going to think you're new. With a new avatar, it's going to change how people look at you."


A friend of mine had recently joined Second Life, so the next day I made my decision. I decided to stay a foxfolk, but with my family part redneck, and one of the online sci-fi comics I read it's red foxfolk were traditionally laborers, I got a Luskwood Red Fox avatar.

So did the way people saw me change? Well, the next day while exploring around, a woman walked up to me, and propositioned me! She was a cyberhooker looking for a few bucks.

I've never "paid for it" in real life, sour love life or no, so I politely declined. I guess since I was out of my "baby coat," she assumed I had cash.

A couple coworkers of mine had plenty of tattoos, piercings, odd hair, filed teeth, etc., and managed to find women to marry them. So perhaps it's not hard to imagine that some girls would go for a "foxy guy." ;-)
 

*****

 My second story had something of a somber beginning. It was Tuesday, September 11, the sixth year anniversary of that dreadful day. In SL, I stopped by a memorial to pay my respects. I was going to teleport out for the evening, but recalled a recreation of the Twin Towers next to the "New York City Block" area. So I teleported there to see if there was any memorial there, and landed in the middle of a conversation between two ladies, "Hey, there's a fox on your head." ;-)
 

I greeted them, and they welcomed me into the conversation. It turned out they were both New Yorkers, from Brooklin, and they were in on the design of the place, basing it on their home turf. We discussed 9-11, the ceremonies that day, and a third lady soon joined in.

In the middle of the talk, a guy ported in, and walked up to a couple of the girls. It took a few moments for him to rez, so we thought nothing of it at first. Then below his belt, a certain obviously male extremity appeared.

I wasn't sure what was going on. Was this guy last at a nude beach or somewhere and he forgot? So I typed the first think that came to mind:

"Excuse me, your fly is down."

And the girls burst out laughing. I wasn't sure how the guy would react. He reacted by porting away almost immediately. One girl spoke, "What happened? I didn't see (him fully rez)." We explained to her, and concluded it was some creep who was trying to get his jollies by shocking the girls. But instead got humiliated by my one-liner.

One of the girls and I exchanged friendships, and we've continued to keep in touch.

Guess my cheesy puns are good for something after all.

Bixyl


* * * * *

The first story I continued to look back with chuckles. As it turns out, lots of girls in human avs don't mind a little hair on the chest when it comes to dating. Of the second, It was the owner of New York City Block Cheri Bing I became friends with. And we kept in touch for years until real life would force her off Second Life. As for me, this would be the first of many, many articles I would be writing about Second Life.

Sunday, May 24, 2015

Remembering Kat2Kit


By Bixyl Shuftan

On Thursday May 21, it was announced over Facebook that Mathew Shapoff, known there as Matt Cyanotype Shapoff and in Second Life as Kat2 Kit, had passed away. This took me by surprise as I'd only talked to him a few weeks ago, and he seemed happy, talking about future plans. His last Facebook post was only one day before, with no hints of trouble, so whatever happened must have been sudden. Kat was 42, and survived by his real-life wife.

To begin with, I'd known Kat for some time. He was part of Pooky Amsterdam's "The 1st Question" game show staff as one of the tinies in the opening act to entertain the audience before the cameras rolled for the game show. In real life, he was an artist who specialized in a kind of blue art called cyanotype. Besides selling it in real life, he also sold pictures of in Second Life. In late December 2009, I stopped by his store, and a few days later in early January 2010, an article about it appeared in Second Life Newspaper, "Kat2 Kit’’s Cyanotype Artwork for Sale in Second Life."

 *  *  *  *  *

Residents in Second Life whom have been to Pooky Amsterdam’s “The 1st Question” game show, or seen the episodes online (http://www.the1stquestion.com/) have seen a tiny panda doing the opening acts. He’s also among the tinies in Pooky’s Second Life Machinima “I’m Too Busy to Date Your Avatar” (http://www.youtube.com/watch?v=e-MVwwl2jjw ). Kat2 Kit is his name here in the Metaverse.

As it turns out, Kat is also a talented artist in real life, Matt Shapoff of New York City. He works on a kind of artwork called “cyanotype,” and makes some money selling the pictures. A notecard described his work as, “combining 19th Century printmaking techniques with 21st Century digital photography and design.” Besides in real life and on the Internet, digital pictures of his art can be purchased at the LlSound New York sim.

Kat has been doing artwork, “Officially after dropping out of collage for aerospace. ... I got into NYU photo undergrad after discovering this,  on a portfolio I made in high school under my stairs. (I) took one class in "non-silver" where i learned several processes,  but cyanotype was my favorite. In the early 1990's I was doing this. The process is a contact process so I need a negative the size of the print. Usually people do this with BIG cameras. I used a laserwriter and overhead slides. The department chair will now admit I àwas the first to do digital in the department.” Kat says they didn’t act impressed at first, but, “Now the department is Photo and *Imaging*!”

The idea of selling artwork never really came until about fifteen years later. “A dozen or so,” pictures were sold on his first try, Kat described, “It was a jewelry sale for my wife, and we put a few out to see.” What surprised Kat the most was, “I offhandedly set a price, and they paid it! Well, it was what I guess I would part with them at. Pretty high I thought, $75 for an unformed one of a kind 6" wide by 30" long print of local botanicals.” Kat used the plants themselves in the pictures, saying they worked, “but they somewhat expensive in commercial terms. My cards are created in much larger, more repeatable, volume via offset or inkjet.  I have cyanotype cards, but they are a bit pricer.”

Kat first began advertising his commercial art online in 2005, “First with etsy ( http://supermarkethq.com/designer/8511/products ) and then with supermarket ( http://www.etsy.com/shop/handmadeonpeconicbay ). He got the idea of selling them in Second Life, “pretty quickly, as I started making film again, but this time using SL as the camera.” Kat had been a part of Pooky Amsterdam’s “The 1st Question” from the beginning, “I was doing my bike tricks at ‘Brooklyn is Watching’ and she asked me if I would be the opening act for her show.” He also did the filming, “If SL years are like dog or cat’s years, it feels like 10 years.”

Kat went on to say, “We will be on real-life public access on the 31st 3 PM, in New York City. I made the tape. (For) over year I have trying to get the files. I have worked in broadcast media both at S howtime networks, and BBDO. Finally we got enough short together for 1 hour special. Pooky submitted it, and we feel honored to have been chosen for December 31st. We will stream it in-world, and have a part in-sync with real-life. We are considering a weekly show for the Dating Casino ... a real-life slot on MNN TV ... public access.”

Kat’s personal blog is at - http://handmadeonpeconicbay.com. He pointed out a short webfilm on cyanotypes at (http://blip.tv/file/341745?filename=Mattlabs-DigitalCyanotype664.flv). Kat is sometimes seen in Second Life operating a printing press with the tiny panda. He pointed out another short webfilm “Using the Pearl” at - (http://mattlabs.blip.tv/file/1884211/)

*  *  *  *  *
Just a few months later, Kat2 Kit would ask me to write about something else he was involved with. This wasn't about commercial art, but instead a charity. So I wrote "The Great Panda Heist" for Second Life Newspaper, which went up March 25 2010.

*  *  *  *  *

Among the shopping hunts out there in Second Life, there’s one in particular for nature lovers, and those whom simply like fuzzy critters, “The Great Panda Heist.”

Spooky Mistwallow is the organizer of the hunt. In real life, she is a finance analyst, whom writes novels as a hobby. In Second Life, she is a part of Pandas International. In setting up the hunt, she has had the help of Kat2 Kit, whom has been making a name for himself in his tiny panda avatar for his work with Pooky Amsterdam’s “The 1st Question” and other media.

“(The hunt) was Spooky’s idea,” Kat told SL Newspaper at his panda center in Silver Bog, “I was looking for a traveling fundraiser, and this is both fun and traveling.” He brought to attention the Wolong Panda Center, which was severely damaged during the earthquake in China in May 2008. A number of workers and pandas at the center died. Among them, one named Mao Mao, whom was memorialized outside the Pandas International hut in a sculpted statue.

Of how Kat got interested, “I originally had a miniature panda av. ... As I started to talk around, Ling Ling passed. So Cheen Pitney made me a sculpture. The one out here. Little did Cheen know I would wear him. I did a series of photos around the grid. And people started tipping me. Then after the earthquake, Elnora Newel made me a sculpty Ma Mao and baby, this one here. And now for this hunt, Bald made the greater panda up front.” “Baldtraveller,” Spooky corrected, mentioning Baldtraveller Shan.

“I have worked with Kat many times doing fundraisers for Pandas International in the past,” Spooky told, “and I have organized gridwide hunts in my store, so I thought why not combine the two. In this hunt, while every store hides a small panda with a gift inside. Most also have a donation box in the store as well. Even if donations aren’t received from every hunter, they are definitely made aware that pandas are in need, and the existence of this organization.”

Asked about what kinds of stores are in the hunt and what kinds of goods can people expect to find, “Well, I know most of the stores have panda-themed gifts made special for the hunt. Others, include bamboo or are Asian in nature. The items will range from furniture, jewelry, clothing, and anything else you can think of. The stores we hand-picked and are almost all good merchants with whom we have worked with in the past. Again, from every level of merchandise.”

“For example, we are giving out this lovely panda-framed image to visitors here,” Kat spoke as he pointed to a picture.” Spooky continued, “Kastle Rock Couture, my store, for example, is giving out a special color of my fundraiser panda gown, a panda necklace, and an Asian-themed table. I have seen some panda art, a bamboo leaf dress, and a set of ginger jars. There are a few sample pictures on the official hunt blog as well.”

“(There) was an unspoken theme,” Kat informed, “everything had to be cute to ‘ holy s*** that’s cute!’ “ He then rezzed a panda bot, a small cub holding a balloon that began floating around, making grunting cries those around found adorable, Spooky commenting, “that has to be the cutest thing I’ve seen besides Kat. (laughter). .... It’s cute like a baby.”

Spooky has been involved in other charity hunts, “My store participated as a vendor in the AIDS hunt and also provided donation items for Breast Cancer. I also sell year-round three special gowns and give the pandas fifty percent.” Spooky herself was sporting a panda necklace and a panda tattoo, “the tattoo I’m wearing is a hunt gift one of the vendors sent to me. It’s from Suzy Martinek of Love Tattoos. It’s so cute."

Spooky talked about doing a “Party for Pandas” event in the future, “what we do is schedule time at one club after another, an hour usually. We rezz donation boxes that give information about pandas and why they need support. Last time how much did we raise, Kat?”

“Over 20,000 L," Kat answered, "We were verrrry happy. I take the Lindens, cash them out to Paypal, and then make the donation to Pandas International.”

The website for the Panda Heist is at http://greatpandahunt.blogspot.com . A video Kat thought was important was Pennies for Pandas . For a takeoff on the “Roaming Gnome," here is "Ling Ling around the Grid."

Pandas International accepts donations at P.O. Box 620335 Littleton, CO, 80123. It’s website is located at http://pandasinternational.org . They also have a Facebook page.

"The Great Panda Heist” lasts from March 21 to April 30th.

“I am very excited and thankful for all this support. I an starting to find one of the keys to social media, is volunteerism.”

*  *  *  *  *

Kat2 Kit was also a regular at the broadcasting of "Science Friday" in Second Life. He would keep on being part of "The 1st Question" crew for a while. Eventually, he would come on Second Life less frequently, concentrating more on his real-life activities such as his artwork. But we did chat with one another once in a while.

The last time we would meet was March 29, 2015. He teleported me to where he was building a new art shop on a skybox, describing some future plans for selling his work online.

But of course, he would be unable to carry out these plans, at least on his own. One day after his last Facebook post, it was announced he has passed away

A small memorial has been set of for Kat2 Kit at his store in Montauk New York (128/157/24). On Facebook, many have left comments on his page. While in Second Life he might have been small in stature, he had a big following of friends.

Bixyl Shuftan

*Addition* The Jan 2010 article I did was also reprinted in skullenblog (link).

Friday, November 28, 2014

Commentary: Seven Years of Virtual Journalism


By Bixyl Shuftan


The majority of Second Life residents look back upon their Rezzday to celebrate their virtual experiences. Myself, I tend to look back on what might be called the start of my career here as a journalist.

When I first logged on in Dec 2006, it was just after I'd gotten high speed Internet and Second Life was one of two places my online friends had been urging me to check out, the other being "World of Warcraft." But when the girl who talked me into coming here was distracted by new responsibilities, I ended up spending more time with my other friends whom were free to show me around Azeroth. So my experiences here were few and spotty until Summer 2007 when it was suggested I check out the builds in the Relay, and my interests were kindled once again. I came across Luskwood, began finding other friends here, ditching the starter ringtail for a Luskwood Red Fox avatar, and starting to explore.

Curious to know more, I began looking for blogs and newsletters about Second Life. Among the more interesting ones was "Second Life Newspaper," owned by JamesT Juno and edited by Dana Vanmoer. While perhaps not as flashy as some of the more tabloidish webpages about the Grid, I found it more informative about what one could see and do in Second Life. After some time reading it, there was an announcement for reader submissions, either articles or interesting pictures. so I sent in a few, thinking at least it would get my name noticed. It did as James and Dana soon asked me over for a job interview!

And so ended what I considered my beginning period in Second Life, and the start of my virtual career here as a journalist of the Grid. With my first payment, I got a fedora hat and overcoat for a classic reporter's outfit. That also gave me the nickname "Fox News," which got chuckles from both fans and critics alike of the real life news network. I would go searching across the Grid for news. But would also occasionally report on interesting goings-on among my friends and hangouts, my first of the latter being the STA sim (Student Travel Association).

I wrote about all kinds of things about Second Life, it's People, Places, and events, from popular places and it's noted personalities, to out of the way places and residents whom had made something great and had yet to recieve recognition. I would write about various holidays, and a community or place deciding to celebrate an event or milestone. There was always something to write about. And of course there were the cartoons. I had a knack for finding humor in all kinds of scenes. I was part of an accomplished team of writers that covered the Grid. And eventually, my efforts were recognized by being made "Office Manager," which meant updating the paper when Dana couldn't.

Sadly my first hangout after Luskwood, the STA, would soon fold. And over the next few months many of my first group of friends would loose heart and drop off the Grid as well. Over time, I would be invited to be a part of other places, the Fortunas Club and Fortunas Estates, Woodlin and the Star Tails Club, Foxworth and the Blue Parrot Club. Sadly these would all eventually fade, with nothing left behind but memories and whatever screenshots I took. It wasn't until I became a part of the Sunweavers and Angels that finally something outside the paper I joined up with endured.

But by this time, Second Life Newspaper was in trouble. Real-life events with both James and Dana were demanding their time, and eventually they would no longer be able to run the newsletter. In Spring 2010, the staff was told ahead of time the paper would be shutting down in June. We were shocked. For many of us, the paper had been a part of our SL experience to the point we couldn't imagine it without. But what could be done? What could be done was for me to step forward, and start a new paper for the team.

And so my role changed from being just one of the reporters to the Editor, and Second Life Newser was born with most of the remaining SLN team under it. The Sunweavers/Angels right away offered a place for us, and we soon had an inworld location: the SL Newser Office building. Once again, we were covering the People, Places, and Events across Second Life, but with one whom they once knew as a coworker now calling the shots. I would run the paper with my experience under James and Dana as a guide, notably the paper's style. Probably the biggest difference would be no separate "Adult" section. Such articles could be edited to the point they were workplace safe.

Second Life has changed much in the time I've been around. I came in about the time it was the most popular and it was mentioned in the mainstream media. Within a few years though, it was no longer new, and the public's attention had moved on to things it could easier understand such as "Facebook." Many areas have come and gone. The media has changed as well. Treet.tv used to do live programing across the Grid on SL TV sets. Today, live programing is a rarity, reserved for a few events such as the Relay for Life. Shows like "Tonight Live" and "The 1st Question" that went on for years have also folded as they people there felt it was time to "move on."

But while some things have been lost over time, there have also been gains. New people have come to the Grid, and have made their own contributions. New places and new builds have sprung up, giving existing residents new places to see and explore. There's always something new, one just needs to know where to look.

Then there's "The Lab." When I came on, some of the staff interacted more or less freely with the residents. But over time this changed as Linden Lab became more distant, and seemed to drift from the residents. It didn't help that they invested in projects that just didn't work over time, such as sims separate from the Grid aimed at businessmen to hold virtual meetings when they could just get a couple video cameras for a teleconference. Over time, longtime residents have had a love/hate relationship with the Lab, groaning at it's blunders and policies that made no sense except to the more conspiracy minded, but praising it for fixing the bugs such as the infamous "all attachments up the butt" glitch from when I was new. Since it's current CEO took charge several months ago, things seem to be going better, though old-time residents don't easily forget past mistakes.

For me personally, there also have been losses and gains. Old friends have faded off the Grid when some event in real life demands their full attention or cuts off their ability to come here. This includes the Newser staff, of which we've had to say goodbye to some talented hands. But new ones have come in to bring in their talents. My adopted home of the Sunweaver/Angels has seen some changes, sims coming then going as residents moved in then left due to real life. Clubs have come and gone, some more than once. When Nydia Tungsten was handed the longtime running Club Zero Gravity, she kept it going for four years until finances forced it to close. But Perri Prinz still had her classic rock club, now called "The Vinyl," which the locals have kept going even when it's owner couldn't show up for a few days.

So what's ahead? For Second Life the big question is the upcoming virtual world by Linden Lab, which so far they have yet to name. What will it be like and will longtime residents still be able to enjoy the Grid we've known for so long? The Lab promises "We'll make it so good, you'll want to leave your stuff behind and go there." Longtime residents, with memories of past Linden blunders, are skeptical. While some wonder if the Lab will "turn out the lights" in Second Life to force the residents here, that's unlikely as the Lab would be making a gamble it could easily lose. Others see a tightly controlled place with lots of flashy graphics but limited options for creative building. It may be that the new Grid becomes the place for new residents and those who want a safe predictable world, while Second Life becomes the place for the experienced and creative, the virtual world to go to once those from the new one go through their "newbie phase."

Personally, seven years is a long time. Long enough to see a friend's baby grow to a child in public school. Long enough to see one US President spend the twilight of his term, transition to another, and see him entering the twilight of his years in office. I became a virtual journalist having just recently turned 40, with college and my early adulthood years still fresh in my mind. Now, I'm being reminded by real life friends 50 isn't far away, on my way to becoming an old man.

The kid who grew up playing Atari video games now spends time in middle age behind a computer screen writing stories about places he once could only imagine.

And as long as you keep reading, as long as I have a team by my side, I'll keep writing as long as I can.

Bixyl Shuftan

Thursday, June 12, 2014

Commentary: “We Don’t Allow YOUR Kind Here!” (March 2009)


(The following article was originally published in Second Life Newspaper in March 10, 2009)


By Bixyl Shuftan

A few days ago, one of my foxfolk friends was exploring around, and wanting to rezz some items came across a sandbox at an Italian beach villiage. Like the majority of places he had seen, all were in normal human avies, “mature content and a nude beach.” Just after getting there, “I was approached by a resident and told that I had to reove my ‘ mask.’ I was polite and said that I wasn't wearing a mask that this was my persona.” But the local persisted, so my friend left. Not long afterwards, he told the story to another fox friend of his whom got irritated and insisted he take him and some others online at the time over, most furred but one neko joined in, “We were pretty civil, except for **** calling them racists. ... they bounced us out and banned us from the area."

When a couple others from the incident arrived, they told me a little more, one saying she took on the appearance of a naked hermaphrodite with a huge appendage and didn’t get banned until changing back to a clean furry. They asked me to see the scene for myself, and ported me to a spot next to the beach village. I walked in, the scene rezzing more slowly than normal. Just across the bridge was a sign, and one resident nearby. So I stood on the bridge for a while, waited for the sign to fully rez, and sure enough it stated “No Furry” alongside “No monsters” and the usual behaviors against intimate activity in the open and gunfire. The resident did nothing, though might have been away from the keyboard, so I turned around and left. Porting to a tavern, we had a long talk about the place.

It’s my experience that incidents like this are very rare in Second Life. Most places are happy to have anyone whom is not bothering anyone, especially if they’re spending money. But considering how treatment one sees as unfair sticks in one’s mind, when someone does end up booted from a place because of his looks, it is certainly remembered.

Why do some places limit what avatars can come in? Some are roleplay sims that have rules against certain avatars, but will also boot anyone not following the dress code. I have heard no real complaints about them.

Then there was the one single place in the more than two years I was asked to leave because of my avatar’s appearance. Someone from a charity group sent me a complaint about a formal dress nightclub only allowing in human avatars. I decided to check things out for myself, put on my Dana Delight’s tuxedo, and ported over. Seeing a lady by the door, I chatted with her for a few minutes, and she clearly welcomed me. Going in, no one bothered me at first, but the place was laggy as heck. I was about to conclude the place was a false alarm and port out, when a lady approached me and IMed me, “Excuse me ... could you please change to a human avatar?” My response, “The lady at the door didn’t have a problem with me. And in the year and a half I’ve been here, not a single place I’ve been to has had a problem with my appearance.” “I’m truly sorry, but we have a dress code, and we still need you to change.” I was irritated, no sign of a problem at the door and now this. But how much was a place too laggy to stay worth making a fuss over? So I ported out. Most likely the lag would keep away more people than anything I could do or say.

So why did they have a problem? It may be they saw avatars as an extension on the dress code, since people in Second Life can change their appearance. Trouble is, many people, both furry and normal people, dislike changing their avatar’s look. “I  have this nagging fear that I might not be able to change back,” one person told me. In any event, no other place before, or after, had a problem with my foxfolk look. It’s notable that a few weeks later, I was invited to a live classical music performance in a place that was *really* high class and elegant. No one had a problem with my avatar’s look.

Then there’s the scenario that my furred freinds think of most often, getting tossed out “just because” by someone being a real jerk about it. I was a semi-witness to one example. I once joined a group for a pirate club an event organizer I knew liked to go to. One day, one of the pirates started a group chat, “Don’t go to *****. I went there, and they refused to sell me anything, telling me ‘We don’t allow YOUR kind here!’ .“ The immediate response was, “WHOAH! They’re gonna get it now!” This was followed by cries of righteous indignation, and calls for going to the sim to protest or teach them a lesson.

I didn’t get to the scene until later. According to the group chat, the furry pirates began porting over to the place, and before long the local ones threw up a “No admittance” barrier. With no way to get in, the furry pirates cursed for a while, then gave up. The guy who started this then told everyone he might as well shop elsewhere. He soon told the group, “Hey guys, I finally found a place. They even have a furry among them.” And so ended the fight between what one guy called “the tail pirates versus the butt pirates.”

Why do some people have problems with a guy or girl in a furball avatar? The subject can be an article on itself. Penance Sautereau did a two-part article. But what do do about the few whom take things to the point of banning them from sims? That was the subject of a lengthy discussion between me and other furballs.

Second Life’s Community Standards (http://secondlife.com/corporate/cs.php ) began with this statement, “The goals of the Community Standards are simple: treat each other with respect and without harassment, adhere to local standards as indicated by simulator ratings, and refrain from any hate activity which slurs a real-world individual or real-world community.” Even if the banning of people because of their avatars is not against the letter of the rules, it certainly goes against the spirit, in my opinion.

By all means, this kind of problem is not limited to furred avies. I have heard stories of players with normal human appearances being subject to harassment in sims populated by furred residents. One former friend of mine told me via instant message about going to a place recommended by me, and treated harshly by some local furballs, “I had no idea furries could be so cruel!” She would then have nothing to do with furs again. A couple of my friends who prefer to appear normal human told me they themselves had gone through some of this kind of harassment.

The antics of the “human-haters” I find to be just as silly as their anti-furball counterparts, if not moreso. Aren’t we all human behind our keyboards? I’ve had a couple mild-mannered furballs say normal human avatars look unnatural and zombielike, but I’ve never gotten much of an answer from the few haters I’ve come across.

These rare but annoying incidents make me think a little of one bit of movie trivia I came across. Fans of the “Planet of the Apes” movie recall one of the themes was it’s anti-racism message - the gorillas could only be soldiers, the orangutans were limited to sciences and study, etc. Just how well the message reached the actors was brought into question one day. The time it took to put on the makeup was so long, actors would eat lunch still in costume, and did so in a designated lunch area. Once, one of the “apes” happened to look around, and noticed that the place had segregated itself. The gorillas were in one area, the orangutans in another, and the chimpanzees in a third. Even though everyone was human underneath, they had broken up into groups based on their costumes!

With this in mind, maybe it’s a little less surprising some are reluctant to explore places populated by another type of avatar. But it doesn’t excuse a few monkeying around with our freedom of movement.

Have any of you the readers experienced this kind of treatment? Feel free to tell your story in the comment section below.

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This article drew more than a dozen responses. The first condemned all those with furred avatars as sex maniacs that ought to be barred from the Grid. Editor Dana Vanmoer's response was to comment she could have deleted the ugly remark, but was leaving it up there as an example of why some furs complained about discrimination. The majority of those commenting after sided with those wishing for freedom of harassment about their looks. One criticized both, saying those tossing out residents for wearing nonhuman appearances was nutty, but they needed to quit complaining so much about it.

In the five years since I wrote this article, there have been a few complaints about avatar discrimination. Most notably was a club written about by Grease Coakes. One other place was accused of not allowing nonhuman avs, though its webpage had a neko among the DJs, and an investigation came to the conclusion it was the misunderstanding of the hostess.

In May 2011, someone I knew was banned from a small store in Zindra, "get out of my sim." "What the hell is your problem? … What have I done to deserve this harassment?" "you are a furry that is enough to suspect you are a griefer and a copybot and other bad things too … furrys are annoying malicious griefer copybots."

One pirate combat roleplay sim didn't seem to have a problem with furs at first, a rule about allowing only humans and mermaids seemingly ignored. But when they got the attention of Second Life media, they began calling themselves "humans only." Granted roleplay sims have the right to "historical accuracy," but this seemed a bit like a case of "bait and switch" in my opinion.

Then there was one case of anti-human harassment when a human DJ for a furry club was repeatedly insulted by one of the vulpines, called a "hairless ape." He was thrown out of the club and the infuriated vixen who owned the place banned him for a several weeks. But the damage was done. A few weeks later, the DJ told the staff she would no longer perform there, or any other furry club.

One other complaint I hear about is not outright hostility, but silence. A few furs have told me when they go to a human club, few people, or only the staff, will say hello to them. This isn't necessarily a sign of contempt as even clubs where everyone's a friend have their quiet moments when everyone's in IMs, or simply trying to relax and enjoy the music. And the stories of hostility aren't limited to human vs nonhuman, but also between different types of nonhuman avatar.

Still, the tales of harassment, true or not, have given some the impression most of Second Life is a hostile environment. Only in places where there are others like themselves do they feel welcome, or at least a sign that says their type is welcome, such as "Furry Friendly," or "Human Friendly" if the club caters mainly to nonhuman avatars. People come to Second Life to escape real-life troubles, and run into the expectation of one: discrimination based on appearance. A sad observation about life on the Grid.

On the other hand (or paw), there's no shortage of people who ignore these tales, if they've heard them at all. I've seen furry avatars just about everywhere where there's sizeable number of residents. I've visited who-knows-how many places, and only two asked me to leave based on my fox avatar in the seven years I've been around. The furry clubs I've gone to often get visitors in human avs, sometimes several or over a dozen at once. And sometimes residents whom prefer different types of avatars will also date, and partner.

In my opinion, don't worry about getting harrassed because of your looks. This kind of event is rare, and not worth worrying about. So go on an enjoy your Second Life with  your friends, no matter what their appearance.

Bixyl Shuftan.

Sunday, May 25, 2014

Interview with Lomgren Smalls (May 2009)


The following was originally printed in Second Life Newspaper in May 2009.

*  *  *  *  *


If you’ve ever been at Luskwood (or the Cutlass Club), you may have noticed a resident so small, it’s hard to find him without looking for his nametag. This would be Lomgren Smalls. Having long been known for his six-inch high avie, and to a lesser extend occasional custom work on micro (and mega) avatars, he has made a little real-life news recently. I recently had a chance to talk with him.

Bixyl Shuftan: Where did you first hear about Second Life?

Lomgren Smalls: Well, I had heard about it several years ago, back when I hadn't even thought of joining. Probably a good three, four years, maybe more than that. I think it was probably during 2006, because that was my first year being at the El Goonish Shive forums at Keenspot (El Goonish Shive is an online comic).

Bixyl Shuftan: So what got you to take a look?

Lomgren Smalls: Well, I joined the Trillian Astra alpha back in early Jan 2007, or maybe Dec 2006. Trillian Astra is the next version of Trillian, which is an IM client aggregator of sorts. It allows you to connect to multiple IM Networks. AIM, ICQ, Yahoo, etc. One of the first people to add me as a friend on the Astra network was a furry on here already, and finally convinced me to go ahead and try Second Life.

Thus, my born date is late January 2007 ... but when I tried it ... it was so laggy that my avatar never loaded. So I gave up on it again. I finally decided to try again on March 3rd, 2007. Made it in, things loaded, and from there, met new friends, etc, and haven't left.

Bixyl Shuftan: Sounds like things went well once you started.

Lomgren Smalls: *chuckles* As well as can be expected with SL.

Bixyl Shuftan: When did you first start building, and how did it lead to your work on avatars?

Lomgren Smalls: Heh. I started building and learning right from the start. My very first stop was Luskwood, on the recommendation of my friend from Trillian Astra. After a couple of days, I visited the Ivory Tower of Prims to learn about building. I remember thinking at the time that it'd be cool if I could build, but I never expected to be able to do this well at the time. I was building silly, simple little things at first for practice, like tables, chairs, the usual. And then I got it into my head to build something steampunk. So, me being the crazy kitty I am, I started on it as a major project, building in Perry. This actually took only a week for me to do, even back then ... and my first actual month in SL hadn't quite finished yet. Here's a pic, just check the date

Bixyl Shuftan: Thanks.

Lomgren Smalls: The picture was after it had been refined a bit and I was trying to package it for possible sale. But the last part of the original that I have was built and finished on Apr 1, 2007. I have tweaked it since then.

Bixyl Shuftan: Looks good

Lomgren Smalls: So, I was building from the very beginning. It took me about 6 months in SL to learn enough to make the original base of this av. But the main thing about me and building ... I love a challenge, and seeing just what I can do.

Bixyl Shuftan: Yes, looking at you, it's obvious someone did quite a bit of work on how small one could make an avatar. How did this begin?

Lomgren Smalls: Well, back to the El Goonish Shive forums, it was there that my online persona became a 6 inch tall male anthrofeline, if you want to describe it formally. So, naturally, one of the things I wanted to try and do in SL was make myself, well, myself. One of the first things I got was the original NorthStar micro, with help, as a kit. It was actually twice my current height, about a foot tall. But I customized it and eventually learned enough to make it move. I then took what I learned with that and made my own. Including my own animation and such to get it to work.

Bixyl Shuftan: How long did it take before it was fully ready?

Lomgren Smalls: Well, probably 20 hours at least, but I keep tweaking it and such. That was figuring out the scripting and figuring out how to shrink the head and tail down properly. The rest was me using the NorthStar micro as a pattern and trying to figure out how to improve upon it.

Bixyl Shuftan: I take it your micro was a hit with everyone on first sight?

Lomgren Smalls whispers: Hehe. A lot of people liked it, and I still get questions on "where did you get that?" and "how did you get so small?"

Bixyl Shuftan: *chuckles* What have been some of the more unusual reactions to your micro?

Lomgren Smalls: *chuckles* Well, they've ranged from the innocent to the adult... so... I've seen a lot

Bixyl Shuftan: Those who've read the paper for a while will recall you've also done work on macro avatars, super-large ones.

Lomgren Smalls: Yes, I've done some work on megas before, mainly to see just what was possible. Most people were saying even a 30 meter av was impossible. But, me being a builder, I knew what link limits and root prims were, and how they affected things. So, I was able to design and piece together a statue-style mega avatar that was ... a lot larger than anyone expected was possible.

Bixyl Shuftan: If I recall corectly, you built a mega-vixen about 224 feet tall

Lomgren Smalls: It was actually for Halloween, because I was becoming known as a micro ... and I built the vixen for a friend, and I made a mega version of my own regular av, around 65.5 and 68 meters tall, respectively.

Bixyl Shuftan: Did the work take about as long as your micro?

Lomgren Smalls: The vixen was built over the weekend before Halloween 2007, quite literally. My avatar was finished the Monday before. I recall Halloween being on that Tuesday

Bixyl Shuftan: Yes, I remember seeing her a few days later at Luskwood. Needless to say, she left quite an impression. ;-)

Lomgren Smalls: *grins*

Bixyl Shuftan: How easy is it to move in the megas?

Lomgren Smalls: Not easy. You literally have to fly them around. And hover, making them appear to stand on the ground.

Bixyl Shuftan: Do they lag a lot?

Lomgren Smalls: Not really. They are made of normal prims.

Bixyl Shuftan: So what other work have you done since then?

Lomgren Smalls: I do all sorts of work. I build stuff other than avatars. Everything here on my property, for instance. I've also built stuff for friends, castles ... let's see. I've done commissions, for micros, other avs... one of them was for The Phantom Creeps robot used by Rob Zombie in a few of his videos. So, just in general, a little of everything. Most recently, I've been finishing up some work on a couple of micros that I can actually sell, Relay for Life.

Bixyl Shuftan: What can you tell the readers about those?

Lomgren Smalls: Well, they're going to be based a lot on my current outfit ... because this is my "Relay for Life" outfit. The main difference is that the head actually is built by me, instead of being a shrunken version of the Luskwood Cat. I also have a female version of the av in progress, just needs a little more work.

Bixyl Shuftan: I've seen another micro done by you. About how many macros and micros have you made for others?

Lomgren Smalls: Macros ...  let's see ...  maybe 2-3, if that. Micros ...  closer to 8-10.

Bixyl Shuftan: Changing the subject, you recenly got a real life job through SL. How did you hear about it?

Lomgren Smalls: Well, I had been looking for a better job for a while. And my friends here in SL knew about it. So, through a couple of the online Second Life papers, they learned of an on-SL job fair being held by the state of Missouri. And they told me about it

Bixyl Shuftan: Yes, and your getting the job made a little real-life news as well. The articles stated your micro made quite an impression.

Lomgren Smalls: Yes. I know people probably think I'm crazy for going to a job fair as a micro, but to me, it makes sense. 1: it's who I am. 2: It shows what I am capable of doing. Of course, I was dressed for the occasion, wearing a dark gray tux.

Bixyl Shuftan: Have your new fellow employees spoken much about Second Life, considering how you got the job?

Lomgren Smalls: A bit, yes, as I've talked to them about it. They're happy with me working there, I'm happy working there, my boss/etc are happy with me.

Bixyl Shuftan: Great ... As I recall, you were also on local TV news.

Lomgren Smalls: Yes, a couple of times. Never expected to be on TV at all. *chuckles*

Bixyl Shuftan: Besides the RFL avatars, any future plans that you'd like to share?

Lomgren Smalls: Well, I plan on making non-RFL versions (of the avatar), and hopefully making a version 2.0 of the av someday in the future.

To those who haven’t come across them, articles about Lomgren getting his state government IT job can be found here: http://assignmentfuture.blogspot.com/2008/09/finding-real-work-in-virtual-worlds.html .

*  *  *  *  *

Lomgren would go on to put his "Lomtech" micro feline avatar up on the market. He also worked on an improved version of his existing avatar with more fluid movements, but whenever it danced, it would float a couple feet in the air. He never did find a way around that bug.

Lomgren remained a devoted member of the Passionate Redheads Relay for Life team. It's folding in 2013 was undoubtedly a bitter blow. He would go on to found another team, but shortly afterward, he took an indefinite hiatus from Second Life. I occasionally come across him in Facebook, Minecraft, and various Steam games. In the meantime, his neighbors in the Sunweaver community continue to talk about him, and wait for his return.


Bixyl Shuftan

Friday, March 21, 2014

Where Are They Now? Covadonga Writer


In the days before Second Life Newser, some of the staff worked at JamesT Juno and Dana Vanmoer's Second Life Newspaper. Among the other writers there was Covadonga Writer. Covadonga, known to friends as simply "Cova," had the distinction of writing for a real life newspaper in Argentina, and besides her journalistic articles did some Second Life-inspired fiction, notably her series in which her avatar has somehow made it to real life and taken an identity of it's own.

Unlike many former writers, Covadonga has made an effort to stay in contact with her former coworkers, as well as their new teammates, hosting staff parties at her beach "Cova's Cove." Recently, I met up with her there to talk about her time in Second Life since her days at SLN. 

Covadonaga described herself as doing, "Very well, indeed. This is, truly, very much like real life. I've lost some friends that left SL, because they had a broken heart or just got bored, and I still miss them. But I have found new wonderful friends. It's very important to have good friends here to share the experience. Its sad otherwise. Plus, they tell me me and my partner are a strange kind of couple here.... we have been together for 7 years now."

 Asking about her partner Ruffian Offcourse, Cova answered, "He is great, thanks. Couples don't tend to last that long here. Time seems to run faster than in real life." "Do they ask how you stay together?" "Oh yes, we get that a lot. People ask, but there's no formula. Like in real lfie. I think it has to do with learning to balance real life and SL properly. And having been lucky enough to find someone that is a good match."

Cova went on, "I also enjoy having learned a lot about building. Well, enough for what I want. Just for us, I don't mean to start a business or anything , but I have come a long way from when I wore the boxes. Hahahah!" She momentarily paused, "I also wish I had more spare time to do more stuff here. But for now I don't." She described her real life as "Hectic. My (real) life always has been like this. But at first this was so exciting, I used sleeping time to stay awake in SL. But now I can't so much. I get tired, hahaha!  I was hoping to find time to dedicate to learning how to do machinima in here."

I brought up her Second Life fiction. Cova answered, "That was the Real Life Raider saga, hahaha! That came out quite well, if I may say so, yes? I would love to bring her back. Today she would be trying to discover what happened to the missing airplane (link)." I asked if there was any chance of that being written anytime soon. Cova answered, "Well, in the end, before managing to get back into SL, she met ME, in real life (grin). The ending was open so I could pick it up sometime. I think sometime I will."

I asked how her real-life journalism job was. She answered right now she was writing,  "for a magazine, ... but freelance. Mostly I am teaching scriptwriting and writing for TV. That's why I am interested in making videos here. ... I almost got started, I met a couple of people who did very interesting stuff." One of the two was, "Stampshady Grimm. He was the best one, Very nice serious guy." Stampshady had done a number of short stories, "they even hosted a festival I attended."

Cova and I chatted for a while about both Second Life Newser, as well as certain events. She had not read up much on the new CEO, and asked about him. She did say she would write for the Newser if events in real life permitted.

Eventually, she had to take care of some matters in real life, "Please, tell the readers I said you are my favorite managing editor ever."

Covadonga Writer invited the Newser staff to hold another party at her beach. It may not be long before we have another there.

Bixyl Shuftan

Tuesday, April 30, 2013

Looking Back: The End of Second Life Newspaper


By Bixyl Shuftan

Three years ago this month was when my writing career in Second Life faced it's moment of decision.  At the time, I was working at Second Life Newspaper, with Grey Lupindo, Gemma Cleanslate, Shellie Sands, and Breezes Babii as coworkers. Our boss was Dana Vanmoer, the longtime editor, and recently the owner of the paper.


The past several months had not been easy ones for Dana, or the paper. One of our major sponsors, BNT landholdings, had suddenly went bankrupt. Besides the significant loss of revenue and a private island, Dana had to put up with a lot of grief from people who sent her angry messages due to our advertising of them. She had to deal with them by herself as the founder of SLN, JamesT Juno, had left Second Life due to real life troubles. He and Dana had grown closer and partnered, so his leaving was doubly painful for her. Also, over time several writers had dropped out due to real-life situations, leaving us a smaller paper than when I came aboard.

As the office manager, I would update the paper when Dana couldn't. This didn't happen often for most of the time I had the job. But in 2010, it fell to me more and more often. It wasn't a big matter to me as I wrote a lot anyway. Whatever was bugging her, I felt would soon pass.

It was in April in which our Editor called for a staff meeting. I was still looking back at our "April Fool" article with chuckles, so I went in with fairly light spirits. Little did I realize what was ahead. After her greeting, Dana dropped a bombshell. She couldn't keep up the paper any more due to real life problems. Despite that James had made her the CEO, she didn't feel it was really "her" paper to give to someone else. So not only would she be resigning, but the paper would be closing as well, in June.

Our reaction was stunned disbelief. We urged her not to call it quits for good, but to take a break. Her response was that she didn't see her problems going away for a long, long time. Gemma urged her if she had to go to hand the paper over to me, or even a merger with another SL media company. But Dana's decision was final. The paper would continue on until June to finish off our sponsorships. Some would be getting a little extra time for free. We were also asked not to tell anyone else about this, not even our sponsors.

With the paper's fate sealed, we did the only thing we could, keep writing. Well, almost the only thing. We chatted among ourselves about options, and came the idea of forming another paper. It would not be an easy task. We would be in effect starting over. But there just was no other option on the table.

One complication was when I got a complaint about an article I did for an adult media company by a competitor, insisting they were dishonest. As I couldn't talk about the paper's closing, I told him I'd be in a better position to do an advert for them later on. I also got a job offer from one of our medium sponsors: Mystery. I told them I could start in early June.

Dana did feel we should at least throw one final bash for our friends and supporters. So in a press release she announced some "big news" would be forthcoming at a party on Saturday June 5th. James would be able to make it that day fortunately. We looked to the day with a mix of anticipation and dread.

Finally the day came, and the staff gathered early. We greeted James, happy to meet the old boss, at least for today. The party started off well enough, with others happy to see James as well. I think someone thought the "big news" was James' return. But it was not to be. Eventually, James himself called everyone into chat range.

"It is with pain in our heart that we salute you tonight. It is with pain in our heart we leave this place. It is with pain in our heart we allow the final curtain to fall. For us as avatar, and for our beloved newspaper, its time to end it."

"The sl-newspaper will end."

It must've been a true shock to the audience. A number expressed their sadness in sad sighs and tears. I did announce a few minutes later the rest of us would be setting up another paper. But as expected, it did little to ease the sting. Instead of the new paper, people kept IMing me asking why the paper was closing down. It was an outwardly happy party, but on the inside, we were sad that this would be the last we'd be all together.

Eventually, James and Dana had to go. And their avatars faded away. And the staff and I stood there, knowing that the end of SL Newspaper had finally come, and what lay ahead was an uncertain future.

Dana's final article went up shortly there after. She explained that with their real life problems becoming too much to handle, or "our real lives taking over" as she put it, she and James just couldn't run the paper any more. She thanked the staff and her friends, such as 10 Goosson and the Skybeam community, for their support. She also gave a parting warning, "One thing I would hope for the future for SL is that the Lindens go back and realize what they are destroying with their policies. The sheer creativity, communication, and … impact … is being eaten away by the Lindens stupidly ignoring the content creators with their ill thought out policies, which help no one, except their own pockets." There was a small irony here as days later, the Lab laid off a third of their staff.

Soon afterwards, the front page of the paper changed, announcing it was closed. there were a couple banners up for Skybeam and M and M Creations, in addition to a link to the archives, at least for the front page. But most of the other sections were closed down, for reasons known only to Dana. Fortunetly, we found the "People" section was still up.

Dana had also left a link to the new newsletter, so readers could find it. One last favor.

Over the next few days, I continued to get messages, asking why SLN had folded. Some expressed their sympathies, but I also got a couple angry responses from sponsors, "Why didn't you tell us?!" I never heard a word about the free month of time some got. The porn director who complained earlier about an article was also upset. Among other SL media outlets, the "Herald," the tabloid that Dana joked was our arch rival, made a brief announcement that was an overall complement to her.

Over time, I would see JamesT Juno a couple more times. He was happy with how me and the staff were continuing with the news. Dana I would see inworld only once more. She came online once in November 2010 while Breezes was in the hospital. We met and talked for a while. It was a meeting unlike what we had before. No longer was it as her the editor and me her top reporter. Instead, it was me as the editor of the paper that had taken the place of hers. Talking with her, she explained she hadn't kept up with reading up about Second Life, and was surprised to hear about the layoffs at Linden Lab and the Emeraldgate mess. This would be the last time we chatted.

As the weeks and months went by, I heard more about Dana's real life situation. While I can't disclose what it is, I can say it was about to make running the paper impossible. I can only assume she continues to communicate with her SL family in some way, but her days of running a media outlet are behind her.

Perhaps someday, hopefully someday soon, she and James can be happy together again.

In the meantime, we at the Newser in June prefer to look back at June as not so much the end of our old newspaper, but the founding of our new one. As the original Second Life Newspaper began as one man's dream, others who shared the dream would carry on with Second Life Newser.

But that, is another story.

Bixyl Shuftan