Showing posts with label virtual. Show all posts
Showing posts with label virtual. Show all posts
Monday, November 25, 2019
Commentary: Twelve Years of Reporting SL News
By Bixyl Shuftan
It was twelve years ago this month that yours truly started writing the news about Second Life. The actual anniversary was a few weeks ago. But as so often, have been busy with both keeping up the Newser, as well as other activities in Second Life.
I'd been in Second Life for a little less than a year, and logging in regularly for the past few months, hanging out at Luskwood and the now-vanished STA. I was browsing newsletters and blogs, and in October 2007 came across an invitation by the Second Life Newspaper for reader submissions. After sending in a few, in early November 2007 owner JamesT Juno and editor Dana Vanmoer offered me a position as a reporter.
And so for two and a half years, I would write articles once or twice a week for SL Newspaper, writing on a variety of subjects about the people, places, events, and things around this virtual world. I was part of something that kept readers new and established in the know about Second Life.
In June 2010, my mission here would change as the Second Life Newspaper closed it's doors, and a new newsletter, the Second Life Newser, opened with Gemma Cleanslate, Grey Lupindo, Shelie Sands, and myself as it's writers, with me as the editor. So it was up to me to go through the articles of the others and post them in addition to putting up my own. Most weeks, I only have two good-sized articles up. The Newser being a team effort, the rest are done by other reporters.
Over time, I've written many stories about Second Life. This includes some annual events such as the Second Life Birthday and Relay Weekend done again year after year. The latter is one example of the good that virtual worlds are capable of. I've also written about some interesting new places, people continuing to find inventive ways to express themselves in an online landscape that's gone on for over sixteen years.
And then there are the people. Some are well off in real-life, successful on both sides of the computer. Others have physical or mental disabilities, and Second Life allows them to accomplish what they couldn't in real life. I've had to write about some great places closing down, though happily a few have come back. Sadly though, I've had to write about a few people here passing away, including a few I had personally talked to. While I do feel some sense of pride in helping that they will not be forgotten and people will know more of the good they did, it's still a sad feeling that I won't be talking to them again, at least not for a few decades.
"So how do you find the time?" and "How do you keep it up?" some might ask. Over time, I have ended up with additional inworld responsibilities, such as helping a friend with her club. And I do enjoy some gaming, a little time to relax, often with friends. But I've always liked writing, and have almost always found some time to do so. Occasionally, there's so many things going on that catch my attention, I need to pick and choose what gets written about now, and which gets put to the back burner. There have been a few subjects I haven't been able to write about in detail, or at all, due to so much happening at once.
The reaction I've had in real-life to my writing has been mainly positive, especially when it concerns topics like the Relay or Veterans. I have had a few people tell me it's time to move on, such as writing for a "red meat" political blog for some quick cash. But I'd rather not alienate half my audience. I am writing a science-fiction novel on the side. But the Newser has been my best audience as a writer, as well as the means as a writer I've done the most good. I am not giving it up any time soon.
As for the future, how long I keep writing about Second Life depends on how long Linden Lab will keep it going. For years, there's been predictions that the virtual world is on the verge of dying. Over time, the Lab has made no shortage of decisions that looked like they were going for a quick buck and not thinking of the long term, or made no sense to anyone but themselves. But unless there's some great calamity such as a worldwide depression, it's a safe bet to assume the virtual world will be around for many more years. Eventually, someone will make a better product, and Linden Lab will be bought up or close it's doors, taking Second Life with it. But until then, or I end up in a real-life accident I don't walk away from, I have no plans to quit writing.
Happy to keep you informed about Second Life for twelve years, and here's to many more.
Bixyl Shuftan
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Friday, July 1, 2016
Virtual Hippies
By Becky Shamen
Well friends, after 55 days of producing a video about the Sunweaver Community, here I am getting back to writing. Is it any wonder, why my first topic is communities?
I chanced to spot a destination called Free Spirit Farms, Hippy/Boho Community and my eyes lit up. Back in '69, I lived in a real one, called Drop City, Colorado. If anybody were qualified to compare the virtual versus real experience. this reporter could reply to Jimi Hendrix, "Yes, I AM EXPERIENCED". Learning of my latest adventure, Bixyl informed of some individuals that claimed to...err...have access to...had a connection to a virtual pill, said to be like a psychotropic "trip" experience. Since, as Bix said, sex, drugs and rock and roll was before his time, perhaps this old white rabbit could research it deeper, We'll include that experiment, later in the article.
The photo, to the left, is of Drop City, at the time I lived there. As we head to Free Spirit Farms, the kid in the back seat of my mind asks, "what can I expect to find there" to which the driver responds, "expect nothing in advance and you will find everything." We know, in advance, that it will not look the same as places we have seen, but a trained mind can see corresponding similarities and differences. Our inner art critic will study the sim as the collective form of the imaginations of the inhabitants.
The landing point of the sim is a large open building, which also serves for gatherings with DJs. There are signs to click for rules, info and joining the group. Large doors open in every direction. All the views look great, so we head towards the center of the sim, to establish a central landmark, from which other points can be referenced. Oddly enough, not far from the middle of the sims "ground zero", we found a drum circle.
We know about drum circles and the benefits of using them. When you join
one of these circles, even if just to clap hands and tap your toes,
you, automatically receive several joyful benefits. The individuals are
now members of a greater, synthetic life form, with synergistic energy
and power, greater than the sum of their individual powers. Oneness is
like having a backstage pass, that shows the doorman, "I'm with the
Band". From decades in the music biz, we can guaranty, EVERYBODY likes
getting a backstage pass. Next, because we all play to the same beat,
our individual bodies begin to synchronize. As the drumbeats impact our
solar plexus, we all share the same feelings and emotions. Within
minutes, all the heartbeats become synchronized and beat as one. With a
little more practice, even the minds begin to link up. A telepathic
connection turns the circle into a living being, which has the power to
be a conductor of it's individual members, turning a simple beat into a
complex, orchestrated song.OK, enough science, but does this have anything to do with the sim residents being "real hippies?" Looking back, the vast majority of hippies did not join the movement for their own scientific, mental reasons. They were drawn in by a handful of thinkers, writers, poets and musicians. That small group was like a drum circle, that continues to grow, even into the virtual world. If there's a drum circle, in the middle of the island where you live, yeah, YOU MIGHT BE A HIPPY. Another advantage to sitting at the circle, we could see, on radar, near-by blips approaching. We met and befriended several people, learned about the community and even heard of their experiences in real-life hippy communes.
As a new group member, Sha gets a notice that a DJ is playing and gets
there in time to meet some more locals and the DJ, Feather Fride.
Feather sent a private IM and at one point, wrote a poem, dedicated to
Sha's unique eyes. If you have ever zoomed in on Sha, when in human
form, you know she does, in fact, have very unique eyes. We thanked him
for the compliment. He asked forgiveness for being so intrusive with his
cam, to which we replied, no prob, it shows you have the "seeker"
quality.On this visit, we were also checking out details of a rent house that became available. We found it a bit small and expensive for this old hippy's spare change budget, but members can also set home to the sim and there is a campground. Hippies don't mind if you change clothes outside.
Before becoming a member, there was a corner of the sim, with a barrier. As a member, we were now allowed in. This area is a hill, with a path winding to the top. From the objects (props) around the top, we see this is meant to be a spiritual place.
Near the top, there is a small devotional shrine and cushions. Top
center, there is a large bondfire, surrounded by enough cushions for a
large group meditation. Near by, up to 10 can practice Tai Chi, in sync.
We found several other gathering spots on the sim. The ruins of an old
building has a stage and seating, for music and theater performances. At
the central pond, there is a dock, with lots of seats, where you can
sit on the dock, so they say, watching time slip away.
There is some hierarchy within the membership, with a Ma and Pa at the
top. This is a good form of government, for people that call themselves a
family. Our visits have been peaceful filled with residents, who like
the hippies of yore, doing their job to usher in the Aquarian Age of
peace and enlightenment.
A psychotropic "trip" experience
The Editor, Bixyl, gave us two names to search and talk to, regarding a
wearable object, called "Nip", which would cause your perceptions to be
altered in the way that psychotropic substances effect them. In our
reckless youth, we called this "experimenting". As a veteran Lab Rat, I
contacted one, whom I'll call here, Silver. We explained that our
interest was not in it's use as an entertaining, fun buzz, but rather,
we wanted to see if there was any usable science. In real-life, a chemical can
have an effect on your thinking and lifestyle choices. The question is,
can virtual world experiences have a lasting effect on your brain,
especially since they arrive by the same nerve passages as real-life
experiences follow? Picture this; a doctor tests you and, instead of
pills, he gives you the URL of a product on the Marketplace. It is a
healing ball, that you put in your SL home. Set the ball, using the
doctors instructions and spend 15 minutes each day, as it fills your
senses in delightful ways.
I asked Silver where a snoopy Newser Reporter could get a "Nip", to
test...for science. My luck, he just gave me a free one. Said, if I
needed more, he had a "connection". To give this item a fair trial, it
stayed on ice, until an optimum time and place were found.
In a real life "trip", all of the senses become amplified, including
extra-sensory ones you didn't know you had. In the virtual world, we
will be using only two of our senses, sight and sound. The experience
will vary with users, but two will be felt by all. Everything seen and
heard has a pronounced after image or echo. Motions are followed by
comet tails and sounds have reverb. Everything seen, regardless of what
it's made of, looks fluid and is breathing. Our personal favorite, we
notice that pixels are not squares and every texture displays it's own
tile geometry.
Now, late at night, on my home turf, we wear the Nip.
The device was kind enough to inform us, in chat, the trip only lasts 28
minutes. As pro lighting techs, we found the light show very enjoyable.
An additional effect broke the screen into squares of shifting size.
Instead of enhanced visions, Sha was so blind, she fell off the roof and
stayed on the front porch for the rest of the trip. We were pleased to
see, when the trip was over, all the lights returned to normal and
control returned.
Pass or fail? Fails first, squares gotta go, replace with strobe light
trails. It only used sight effects. Is there a way to add some echo or
reverb to the sound? On the plus side, I got to have fun and adventure
with a toy that very few others will get to play with. I also see it as
an art media, with potential developments and possible therapeutic uses.
To it's creator, I say, good start. I would be happy to beta test any
future upgrades.
Old hippies never die. They just go up in smoke.
"Sha"
Editor's note: the Second Life Newser does not condone or encourage the use of drugs for other than medical reasons.
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Monday, October 13, 2014
SLife and Times: Fake or Cheating
By Tiddily Winks
There are many people who come on Second life for many reasons. Some people think that if a person is having intimate dates on Second Life, then they are cheating on their real life mates. Other people think that Second Life is just fake. Inquiring minds want to know what you think. Is SL intimacy outside a marriage fake or cheating? Many people come on Second Life to be intimate with others they have met online. These people may be in a real life relationship as well. This is kept secret by some of the people who play intimately on SL but is not kept from the real life mate all the time. It is something the person needs to choose to do but may hide the fact that what they are doing may be wrong. This may be done because of a lack of intimacy in his or her real life. This may be done because of fantasy that a real life relationship does not fill. Whatever the reason, it is up to the person on Second Life to talk to his or her real-life mate. It is not something that is necessarily a good thing to hide. Still some people use SL as stress reliever. It can be relaxing to come on SL and reduce the stress that real-life causes. It is also used to live out fantasies that are not possible to live out in real life.
Some people do not have contact with others much in the real world due to different reasons. So the people like this use Second Life to meet people and have a social life. Because they are not able to for whatever reason they have in real-life, this is a way to meet some great people. SL is how some people socialize.
Some people think that everything on Second Life is fake. “All of it is if fake and pixels.” If it is so fake then why do so many people use it for different reasons? Yes, it is true that most people do not look like that avatars do in real life but SL is a way of getting away for your issues in real-life. So why would anyone want to look like themselves to come and do someone that is not real?
No matter what people use Second Life for, there is one important thing to always remember. No matter what, there is still a real person who is behind the screen that can be hurt by things that are done on SL. So don’t purposely go around hurting people just because you do not agree with what they do or how they look. If you are in a real life relationship, do not try to hide Second Life from your significant other. It may just cause trouble for you later on.
Tiddily Winks
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