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Showing posts with label Becky Shamen. Show all posts
Showing posts with label Becky Shamen. Show all posts

Wednesday, July 6, 2016

Spontaneous Gatherings


By Becky "Sha" Shamen

The topic of this report is one that this writer has observed, participated in and encouraged, many times during our years of adventures in Second Life. To the uninitiated and the newbie, SL may seem like  an alternative life, an escape from the real world, just another form of addiction, an interactive boob-tube. As we mature, with age, our attention evolves from self interest to finding useful ways to be of service to all. To be of service to others, we need a connection with groups of others. This "urge to merge" could be called the Gathering Principle and can be seen at all levels of nature, from sub-atomic particles to whole galaxies. After being on SL a number of years, your reasons for staying evolved from "what fun is in it for me" to "How can I make this fun for everybody". What started as an addiction evolved into devotion to an altruistic ideal. Creating gatherings in SL is a means of computer modeling different formulas, used to gather, to find that which best complies with the universal laws of nature,a.k.a., divine will.


Second Life answers nature's call to gather with countless venues for gathering. Most are based on real life examples, like arenas, Dance Clubs and recreational areas. Second Life also seems to be big on little gathering locations and furniture, such as gazebos, campfires and our favorite, cuddle baskets. The larger gatherings require advanced preparations and notices sent out, to get large crowds at their events. The clubs enjoy large groups, because it raises their position in search engines of best places to visit in SL. Gatherings, like all things in the worlds of form, contain a mix of yin/yang (male/female) energies. Because larger gatherings contain elements of pre-planning and competition (best in theme, best avatar mods, best jokes and puns, etc.), the energy leans toward the male, electric, radiant energies, like those of the central sun in a solar system. On the other hand, small gatherings lean more to the female, magnetic, absorbent energies and are like the planets in a solar system. Competition is replaced by a cooperative spirit. Instead of trying to be the best individual of the group, those in small, spontaneous gatherings tend to assist the others to become more group oriented, more skilled at modding and more light-hearted and joyful, all of which makes them better, more useful members of the whole, larger community.

Our interest in small, spontaneous gatherings is not new. We have been planning to write about them for years, in the hope that understanding and using them  would benefit residents in both SL and real life. The impetus to sit down and begin writing about them was sparked by a spontaneous gathering, that took place about a week ago.

Before describing the unplanned gathering, let's rewind a bit and examine the thinking that led up to it. To do this, we will need to break with convention and introduce Sha's real life player, a Moonchild called Rick. As a design engineer, creating 3D parts for machines that test circuit boards, the Moonchild's dream was to develop the ability to use 3D animations that would enlighten the minds of viewers. Sha broke from her usual routine, for 55 days, to create a 35 minute HD video about her favorite community. Pretty awesome build, for a first timer. The Moonchild had dreamed of this for decades.

Getting back to our gathering story, it seemed that the finished video got no views or comments. We begin to feel like a sun with no planets, a lonely falling star. It was hard to begin writing again, not knowing if we had an audience. At this point, Sha logs in, late night, with little question marks buzzing around her head. Who am I, why are we here and should I pay my rent now? Some house cleaning finished, we seek a little company and notice some friends are at Cutlass. Flying up, we talk with Rita about the local "cum see cum saws" [Fr. this and that], and mention some space junk, floating above the castle, that needs removal. Rita and Sha fly up and clear the junk, then hover and continue chatting. We were soon joined by Felina and, around these parts, "three's a party". The party moved to Felina's new back yard deck, with fire pit and surround seating. Within minutes, others arrived, one by one and joined us around the fire, until there were ten gathered, including Bixyl. Because this gathering was late night and on a private sim, there is a feeling of inner circle sanctity. Everybody enjoyed the topics of conversation and Elders Rita and Sha each gave short lectures on handy ways of storing mods and outfits in inventory. The spontaneous gathering lasted to the wee hours of the morning. We left with feelings of being uplifted and connected to a community of caring individuals. For us, it cured our writer's block. We've got a big box of words here. Stay tuned to see which ones we pull out after our next gathering adventure.

"Sha"

Friday, July 1, 2016

Virtual Hippies


By Becky Shamen

Well friends, after 55 days of producing a video about the Sunweaver Community, here I am getting back to writing. Is it any wonder, why my first topic is communities?

I chanced to spot a destination called Free Spirit Farms, Hippy/Boho Community and my eyes lit up. Back in '69, I lived in a real one, called Drop City, Colorado. If anybody were qualified to compare the virtual versus real experience. this reporter could reply to Jimi Hendrix, "Yes, I AM EXPERIENCED". Learning of my latest adventure, Bixyl informed of some individuals that claimed to...err...have access to...had a connection to a virtual pill, said to be like a psychotropic "trip" experience. Since, as Bix said, sex, drugs and rock and roll was before his time, perhaps this old white rabbit could research it deeper, We'll include that experiment, later in the article.


The photo, to the left, is of Drop City, at the time I lived there. As we head to Free Spirit Farms, the kid in the back seat of my mind asks, "what can I expect to find there" to which the driver responds, "expect nothing in advance and you will find everything." We know, in advance, that it will not look the same as places we have seen, but a trained mind can see corresponding similarities and differences. Our inner art critic will study the sim as the collective form of the imaginations of the inhabitants.

The landing point of the sim is a large open building, which also serves for gatherings with DJs. There are signs to click for rules, info and joining the group. Large doors open in every direction. All the views look great, so we head towards the center of the sim, to establish a central landmark, from which other points can be referenced. Oddly enough, not far from the middle of the sims "ground zero", we found a drum circle.

 We know about drum circles and the benefits of using them. When you join one of these circles, even if just to clap hands and tap your toes, you, automatically receive several joyful benefits. The individuals are now members of a greater, synthetic life form, with synergistic energy and power, greater than the sum of their individual powers. Oneness is like having a backstage pass, that shows the doorman, "I'm with the Band". From decades in the music biz, we can guaranty, EVERYBODY likes getting a backstage pass. Next, because we all play to the same beat, our individual bodies begin to synchronize. As the drumbeats impact our solar plexus, we all share the same feelings and emotions. Within minutes, all the heartbeats become synchronized and beat as one. With a little more practice, even the minds begin to link up. A telepathic connection turns the circle into a living being, which has the power to be a conductor of it's individual members, turning a simple beat into a complex, orchestrated song.

OK, enough science, but does this have anything to do with the sim residents being "real hippies?"  Looking back, the vast majority of hippies did not join the movement for their own scientific, mental reasons. They were drawn in by a handful of thinkers, writers, poets and musicians. That small group was like a drum circle, that continues to grow, even into the virtual world. If there's a drum circle, in the middle of the island where you live, yeah, YOU MIGHT BE A HIPPY. Another advantage to sitting at the circle, we could see, on radar, near-by blips approaching. We met and befriended several people, learned about the community and even heard of their experiences in real-life hippy communes.

As a new group member, Sha gets a notice that a DJ is playing and gets there in time to meet some more locals and the DJ, Feather Fride. Feather sent a private IM and at one point, wrote a poem, dedicated to Sha's unique eyes. If you have ever zoomed in on Sha, when in human form, you know she does, in fact, have very unique eyes. We thanked him for the compliment. He asked forgiveness for being so intrusive with his cam, to which we replied, no prob, it shows you have the "seeker" quality.

On this visit, we were also checking out details of a rent house that became available. We found it a bit small and expensive for this old hippy's spare change budget, but members can also set home to the sim and there is a campground. Hippies don't mind if you change clothes outside.

Before becoming a member, there was a corner of the sim, with a barrier. As a member, we were now allowed in. This area is a hill, with a path winding to the top. From the objects (props) around the top, we see this is meant to be a spiritual place.

Near the top, there is a small devotional shrine and cushions. Top center, there is a large bondfire, surrounded by enough cushions for a large group meditation. Near by, up to 10 can practice Tai Chi, in sync. We found several other gathering spots on the sim. The ruins of an old building has a stage and seating, for music and theater performances. At the central pond, there is a dock, with lots of seats, where you can sit on the dock, so they say, watching time slip away.
 
There is some hierarchy within the membership, with a Ma and Pa at the top. This is a good form of government, for people that call themselves a family. Our visits have been peaceful filled with residents, who like the hippies of yore, doing their job to usher in the Aquarian Age of peace and enlightenment.

A psychotropic "trip" experience
 
The Editor, Bixyl, gave us two names to search and talk to, regarding a wearable object, called "Nip", which would cause your perceptions to be altered in the way that psychotropic substances effect them.  In our reckless youth, we called this "experimenting". As a veteran Lab Rat, I contacted one, whom I'll call here, Silver. We explained that our interest was not in it's use as an entertaining, fun buzz, but rather, we wanted to see if there was any usable science. In real-life, a chemical can have an effect on your thinking and lifestyle choices. The question is, can virtual world experiences have a lasting effect on your brain, especially since they arrive by the same nerve passages as real-life experiences follow? Picture this; a doctor tests you and, instead of pills, he gives you the URL of a product on the Marketplace. It is a healing ball, that you put in your SL home. Set the ball, using the doctors instructions and spend 15 minutes each day, as it fills your senses in delightful ways.
 
I asked Silver where a snoopy Newser Reporter could get a "Nip", to test...for science. My luck, he just gave me a free one. Said, if I needed more, he had a "connection".  To give this item a fair trial, it stayed on ice, until an optimum time and place were found. 
 
In a real life "trip", all of the senses become amplified, including extra-sensory ones you didn't know you had. In the virtual world, we will be using only two of our senses, sight and sound. The experience will vary with users, but two will be felt by all. Everything seen and heard has a pronounced after image or echo. Motions are followed by comet tails and sounds have reverb. Everything seen, regardless of what it's made of, looks fluid and is breathing. Our personal favorite, we notice that pixels are not squares and every texture displays it's own tile geometry.
 
Now, late at night, on my home turf, we wear the Nip.

The device was kind enough to inform us, in chat, the trip only lasts 28 minutes. As pro lighting techs, we found the light show very enjoyable. An additional effect broke the screen into squares of shifting size. Instead of enhanced visions, Sha was so blind, she fell off the roof and stayed on the front porch for the rest of the trip. We were pleased to see, when the trip was over, all the lights returned to normal and control returned.
 
Pass or fail? Fails first, squares gotta go, replace with strobe light trails. It only used sight effects. Is there a way to add some echo or reverb to the sound?  On the plus side, I got to have fun and adventure with a toy that very few others will get to play with. I also see it as an art media, with potential developments and possible therapeutic uses. To it's creator, I say, good start. I would be happy to beta test any future upgrades.
Old hippies never die. They just go up in smoke.
 
"Sha"

Editor's note: the Second Life Newser does not condone or encourage the use of drugs for other than medical reasons. 

Friday, April 29, 2016

Sunnny Awards Night at Cutlass


By Bixyl Shuftan (and Becky Shamen)

On the night of April 22, the Sunweaver community held an event to honor several individuals whom have distinguished themselves for their efforts to help out the community. The ceremony took place in the middle of the usual Friday night dance, DJed by Cynthia Farshore, which was briefly put on hold.

"People can I have your attention, please?!" Rita spoke up, then began reading from some notes, "Dearly Beloved, we are gathered here to join this man and this women........wait a minute....oops .....wrong ceremony. We are gathered here to award to some very deserving individuals the very first ever SUNNY Awards." After a couple chuckles from the audience, the white bunnygirl continued, "This award was inspired by the deeds of a certain individual who went way above the Call of Duty, to others and in the opinion of many of us deserves this award and more! Our own Sha, Becky Shamen designed it, so kudos to her for her work, on this and much, much more."

"Since we only set aside 15 minutes for this, let's get rolling. Perri Prinz, please step forward and stand beside the box and the center column, please." Perri moved, but was having a little trouble with lag, "Perri? Behind the column, please. Center one. Thank you." Perri would be receiving the first award on behalf of her partner RECoyote Mines, whom sadly wasn't there at the ceremony, but busy with his trucking job in real life.

"RECoyote is the inspiration for the SUNNY Award, it has been his over the top generosity, too so many, that it has to be recognized and honored. The wonderful part is he did it without being asked, he just saw the need and helped! That is a rare quality in today's world and so that needs to be appreciated and nurtured. The Sunweavers are like that, we are family! Now while most of us can't be as helpful as RECoyote was, many of us have stepped up in the past and done what we can, when we could, with what we had. Really no one can ask for more.

"So RECoyote from ALL of US to you we present you with the very first SUNNY Award and to top it off, we also present you with a statue of your mangy coyote self, so pigeons can poop on you daily! We do this cause WE LOVE YOU!" There were a number of cheers and claps and a "huzzaaaaaaaaaaahhhhh" animation, "Thanks for your deeds REC."

Perri spoke, "Since REC couldn't be here for unavoidable reasons, it's my honor to accept this award on his behalf. I'm sure he'll appreciate it and be long reminded of the love that comes to those who do good." Becky commented, "REC is the reason I made the award. It is designed to radiate JOY. The statue was a co-build with Rita." Shockwave spoke, "One of the nicest folks I've known. ... was worried about Perri and Ny.  A class act all the way."

"Thanks to him, living here just got a little easier for all of us. Those fees (to Linden Lab) weren't cheap. Neither were those tablets." "And he is helping with my transmission." "He also paid my family out of a ... debt. ... Pretty much saved our lives." "And he is helping with my transmission." "A very very generous soul." "There's a place in heaven for him." "Not soon I hope." "We bring heaven to earth by helping others."

After a few more comments, Rita continued, "Next up, Shockwave Yareach and Cynthia Farshore, please step forward and stand next to your awards, please." Sockwave pretended to be worried, "I didn't do anything! The tape lies!" Once they were at their places, the white rabbitgirl continued, "Shockwave has been with me since Day One, he has been my right hand Wolf, also pissing on my foot and chewing on the furniture, never totally housebroken." After a pause for chuckles, she continued, "Still if you need some building done, something sripted, a renter's temper soothed, a glitch in the club's media system, or running the Sunday Night Movies, Shockwave is right there. I don't think SL would be half as much fun without him. The greatest compliment I can give him is to call him my friend both here and in RL. So you deserve this Sunny award Shockwave. Enjoy it!" There were then a number of cheers, followed by Shockwave saying, "Thank you very much."

Rita then turned her attention to Cynthia, "Cynthia Farshore, I don't know you as well as Shockwave, but Shockwave likes you and since you keep a smile on his face and keep him out of the gutter, that has to account for something. On a more serious note, Cynthia has repeatedly, let us use her SIM to host Air shows for the RFL, she is also half of our dynamic duo build team for the Sunbeamer campsites. She has put out alot of her own money to get things done. She also loves to DJ. She is a valued member of our community, so you are deserving of this award Cynthia, Enjoy!" There were more cheers.

Rita then looked to Becky, "Becky your turn, park your tushie next to your award." Becky did, then Rita resumed, "The fourth person is our own Sha, Becky Shamen, the bouncing Bunny, who decorates the dance pole,here at Cutlass,during our dances. She also designs and makes all the clothes for the Sunbeamer RFL team. Sha also runs things here on Sunweaver Bay for me, taking in strays, mentoring new people, building stuff, ...  Sha is like my own bunny clone on the sim. She keeps things running smoothly here so I can goof off. Supreme Bunny is LAZY! Becky enjoy your award you earned it!" There were more cheers and congratulations."

Rita was a bit hesitant in speaking about the fifth award winner, "The last person on the list to get an award is me, but I am not going to blow my own horn, as they say, I'll leave that to others. If they wish." Shockwave spoke first, "Rita started this mad house.  Paid for it with her own money for years and years.  Kept us together when many other groups had fallen apart." Becky added, "Being a useful member of this community is one of my greatest joys. I am thankful and I insisted that our beloved Big Moma should also receive this award. She is the core of Sunweavers." Cynthia spoke, "I was still rather shy when I found this place but Rita and Shocky here help me to be more open."

Becky told Rita, "Take your place on stage, Chief." The white rabbitgirl did, "It has been a real pleasure to lead ths freak show, I LOVE YOU ALL!" Shockwave smiled, "We love you too, chief freak." Cynthia mused, "So for our chief freak I bring you ..." and the music resumed, then so did the dancing as the people on stage got down.

The coyote statue made in honor of RECoyote Mines would later be placed in the Sunweaver Estates, somewhere in Sunweaver Bay.

Pictures by Becky Shamen, Story by Bixyl Shuftan

Bixyl Shuftan

Thursday, April 21, 2016

Sunny Award


By Becky "Sha" Shamen

 By now, the word is out that local resident, RECoyote Mindes, has been helping out some members of the community. This story has grown on me and even made me a part of it. When I first began hearing of it, my friend and co-artist, Valkrye, announced that the coyote was sending her a powerful computer and a Wacom cintiq display/drawing board. Lucky Val! In my dreams, thought I, knowing how such a set up would aid my own art. After a week, I got an IM from REC, saying that he was also sending me the same equipment. I was stunned. Was this some kind of April Fools joke? Since I was now in the group of people that were being assisted, I began hearing details of how much and who was being helped. We were all being helped in real life, but the effects directly ripple through our SL community.

I contemplated that since he was helping Second Life residents, one could estimate the amount of Linden Dollars that would equal. Mind you, at the time I did the math, I only knew of a handful of cases, but it was adding up to over twelve million Linden Dollars. Now it was beginning to look like a news story that folks need to see. In a conversation with Rita Mariner, I half jokingly said' Maybe we should put up a coyote statue in the town square. She adopted the idea and we've played with building one. I think she wants to add pigeons to poop on it.


I have always been a big supporter of building healthy communities. If there are punishments for bad behavior, there should also be rewards for good behavior. Perhaps, like Oscars and Emmies, we could create an award for those that have given generously of their services to the community. I told Rita I was thinking of making such a reward and giving it to her to give out as she and or a committee decided. I made a walnut base and made the top design of translucent woven gold, which glows and gives off light. The gold forms a symbol, which is based on the universal thought-form that joy creates. The shape can be found in a smiley face, the SL hand logo and there is a hint of an all seeing eye, in the center. When the build was completed, I was delighted to discover that it seems to radiate joy, when you come near it.  I call it the "Sunny" award.

 So now I'm writing a story about a community hero, an award and a statue. Good heroes tend to be humble, so I think it best to go ask the yote if it's OK to write a story about him. I found him, relaxing at home with Perri. As I meandered up, shuffling my feet and clearing my throat, I made my request. His initial response was a heroic please no, but Perri quickly pointed out that, with the wide reaching benefits to community, having a "hero" will lift their eyes to the behaviors that lead to building a better world. With that in mind, he decided this article would be OK and I could ask him more questions.

   I began with my favorite question, "Was there a "spirit" or inspiration that led to his actions?". He just said, "I like to help". What does he do in RL? He drives a tank truck, hauling blood.  He said, "I drive truck. I love to drive, but hate driving". Driving is hard on the body and he's getting where he can't handle some equipment and climbing up in the cab is painful. Asked about the source of this new wealth, I learned it came with the sale of some land that had been passed down in his family.

   As we talked, we were joined by Niko and Erik. When I told REC that my artistic service would be freely given to him, the group began talking about how a coop of local artists would benefit them and the community. Pooling our talents, we could produce illustrated and or animated stories, with a potential attention and even income to the artists. I mentioned that Erik had also shown interest in creating graphic stories and could use Sunny Beach for "location" backgrounds for pictures and movies, a mini Hollywood.
 
   This is the ripple effect, which started with REC's help. Community members, joining to make a better world. I hope readers will join in honoring RECoyote, for his humble services to the community that loves him.
"Sha"

Wednesday, January 6, 2016

Interview With Dr. Philly


By Becky "Sha" Shamen

Just as in the real world, Second Life has it's share of faux pas and social blunders, which take away from a community's maximum enjoyment via social interactions. In the real world, through print and broadcast media, we have a host of behavioral gurus, helping us improve our manners. Perhaps it is time for Second Life to have a hero of it's own. As they say in the East, when the patient is ready, the doctor will come. Learning of the arrival of a new sage, in the neighborhood, we sent out an invitation to an interview at Sha's place.

Join us now and meet the new, been there, done that, go-to guy and find out how things work and how to make your world a little better, ......

Dr. Philly

Sha: Welcome to my home, Dr. Philly.
Dr: Thank you, Miss Shamen,...or should I call you "Sha"
Sha: Most just call me Sha. What should we call you?
Dr: Young lady, you can call me anything, as long as it's not late to dinner.
Sha: I understand, Doc, that you will be offering your services to the SL community, free of charge. 
Dr: Yes, indeed. In fact, I've already spoken to your Editor, Bixyl, about a regular column, called "Ask Dr. Philly", or something along those lines. Readers are being asked to submit their questions, regarding social behaviors to the Newser and it's staff. When we get enough questions, we'll produce the column.
Sha: We'll look forward to reading it. Dealing with social behaviors sounds pretty complex. What kind of skill can one horse introduce at the trough, to make this a better zoo?
Dr:  I am, what some would call, a Scientist/Philosopher and the whole universe is my laboratory, filled with endless experiments. Over half a century of careful observations has taken my perceptions into the 4th dimension, that of Scale. Regardless of whether we zoom down to the smallest sub-atomic particle or out to the edge of the universe itself, we note that the difference between chaos and order follows the same plan, at every zoom level. The whole universe is made and controlled by a simple set of rules or principles. As above, so below. Any one or thing, that does not play by the rules, is out of the universe game. Some make errors, because they don't know the rules of the game. The rules are very simple, but how they apply to every situation would fill many volumes. We often get compliments to our explanations like, "Why didn't they just say it that way in the first place".  If you write in to "ask Dr. Philly", the replies will offer readers a whole new dimension of answers and different ways of seeing things.
 
[Sha leads Dr. Philly to her slide show of community affairs]
 
Sha: That sounds like a very useful service, Dr. Philly. I'll assist you in any way I can. Doing service to one's community is always a joy.
Dr: That it is, Sha, and from your past articles, I'm sure we're on the same horse path.
Sha: It's been a pleasure, introducing you Doctor. I'm sure we will all be hearing more from you.
Faithfully submitted,
"Sha"

Friday, November 13, 2015

The Furry Wrestling Federation


By Becky Shamen

At my home, on Sunweaver Bay, I often have house guests and teach them to build things and become good members of the community. Two of these guests were involved in Second Life wrestling. Back in high school, I was very good in that sport, but don't have much interest now. In thinking of new adventure to experience and write about, I thought wrestling might be interesting, so looked for places to see it. There are many listed, but the one that caught my eye was FWF, the Furry Wrestling Federation.

I TPed to the sim to have a look around. The first thing I see there is a sign, announcing that matches are held every Friday, at 1pm SLT. I scheduled myself to go see it, in action, the very next Friday. The night before, I went to the sim, to see if I could figure out how they worked things at the arena.  While nosing about, back stage, I noticed an av was approaching, on my radar, so I went to introduce myself and see if he knew anything about FWF. It turns out, his name is Tim Vanes and he is the usual announcer, at the wrestling matches. Learning that I was a Newser Reporter, he was happy to explain it and answer any of my questions.

Tim explained, FWF has been around about three years. The owner and one of the wrestling stars is Rocco Racclown. He also pointed out that the wrestlers each developed as characters, good guys and bad guys, like in TV professional wrestling. The westling moves are done by each having a HUD which has all the animations required. Wrestlers go through a training period, to learn to co-ordinate moves and develop their own characters. Naturally, for any given match, the combatants must work with a script, to make coordinated animations, but I promised Tim I would not reveal if the winner was known in advance.

In addition to furry wrestling, they were also connected to GCW, Global Championship West, which features European style human wrestlers, from different countries. The head of GCW is Josh Poffo-Yoshie55 and we'll get back to him in a bit. GCW will begin a regular schedule of Wednesdays at 3pm SLT, beginning November 25th. Both GCW and FWF are always hiring and looking for both men and women wrestlers. They both want more sponsors to get on board.

You can watch FWF matches at the arena and they also can be seen on SL TV. They also do roadshows at other sims. Matches are typically one to one and a half hours and have 3 matches, sometimes as many as 5, with the last match being for the title. I asked Tim if there was special seating for the press and he indicated a place near the TV camera. I thanked him for all his help and promised to see him at the next match.

On Friday, I took my seat, before the show began and looked around to see how many were in the audience. There were only a handfull, so I knew there wouldn't be any lag to deal with. To my delight, I noticed the tag, on the guy sitting behind me, was non other than Josh Poffo, the head of GCW. Learning that I was preparing an article about wrestling, for the Newser and that GCW would also be mentioned, he was happy to answer my questions, between matches.

One of the things I questioned is, if one wanted to hire on, what expense was involved, regarding clothing and HUDs. The cost is very low and for employees, practically nil. Naturally, the next question was, "Do they get paid for each match and how much". turns out, unless they get into "lucky" positions, they aren't paid, though some promoters do pay one or two hundred in "kick-backs". Probably based on how many sponsors the venue has. Josh said, they are not in it for the money, it's a love of being in the show.

At 1pm, the show begins with fireworks on stage and video playing on big screen TVs, around the arena (make sure you have Media and Voice turned on). A man, wearing a referee shirt, gets up from the announcers table and enters the ring, Using Voice, he tells us that the regular announcer was called away on business in real life, so he would be today's announcer and Ref.

The first match was Vidiot vs/ Alleycat. To my surprise, Alleycat was played by Brad, who had been my house guest and he was wearing the trunks that I had custom made for his character. My very first match and I already had somebody to cheer for. The arena gives free gesture collections, so I was able to cheer, when Alleycat won.

The second match was Cam vs/ Fritz. Since I didn't know either of them, my attention turned to their technique. Because they each use a HUD and those are not synchronized and the players are likely a great distance apart in real life, the action had some uncomfortable pauses. Understanding this, the show was still very entertaining.

Last, we have the title match, Rocco Racclown vs/ Crowley the Bat. This is better coordinated, but I notice the Ref stops announcing and his tag says he's AFK. While the Ref is out of action, Rocco leaves Crowley laying on the floor and walks to the ropes. A mangy looking character, called Sandy Bytch, sneaks in, from backstage and throws a pie in Rocco's face. Blinded by pie in the eye, Rocco stumbles around the ring, Crowley gets up and knocks him down, just as the Ref comes back on and does a 3 count. Crowley wins the match.

I found this all very entertaining. It matters little if you are into this kind of show. It is always a pleasure to watch a team work together to produce any show in real life and all the better, given the nature of technical limitations, in a virtual world, to see them pull it off in Second Life. I recommend this adventure to my readers and feel it is also a good place for sponsors to get more recognition of their products and services.

Sha

Thursday, October 3, 2013

Gender in SL


By Becky Shamen

One of the coolest things about Second Life is, if you can think it, they probably have an avatar for it. In real life, we only get one body and are stuck with it until it wears out. Your body in SL is a winged vehicle of your imagination and is shaped by it. Take full advantage of SL and let it help to stretch your imagination. We are not limited to just one either. Face it, Ironman isn't going to feel very welcome in a MLP sim. Some people don't mind always looking the same and doing the same things, week after week, If you like new adventures and things to learn, like me, you'll soon have almost as many avatars as LMs.

Another important selection, you get to make in how you present yourself, is gender. In many cases, with a few clicks of the mouse, you can change from male to female. Do men play as women in SL? Yes, a lot. There are also many cases of women playing as men. It is impossible to find exact numbers, but I've heard guesses of over 50%. I've also heard of many clever attempts to determine true gender by speach patterns or sign up name, One girl told us, girls don't have numbers after their name, like "Susie2013". Only boys would be lazy enough to take the next name in line. Recently, I heard that boys write "LOL," in chat, way more than girls. One guess is as good as another.

Why do they do it? No doubt, there are as many reasons as there are people doing it. In the first place, it is like a Prime Directive of SL. You can, and should become, anything you can become. Perhaps, because, by default, the camera always follows behind the avatar, if a guy is going to have his nose hauled behind a butt, it may as well be one he likes to watch jiggle. There are many cases of ye ol' "woman trapped inside a man's body" players that can live out the change in SL, when it may be too painful and expensive in real life. Whatever the reason, it is your right, given by our Linden, who art in heaven.

Should they tell us the truth? The rules state that our real life self is off limit to others, unless you are willing to share it. Some wear tags, boldly announcing their status. Others only answer when asked by good friends. Pitty those that won't let anyone know. It is said, a cloak that hides you from your friends will also hide your soul from you. Getting to know the real life people, behind your avatar friends, allows you to see through each other's eyes, increasing the Love and Oneness shared. Where there is Oneness, there is no duallity, hence, no gender.

To female or not to female, aye, that's the question. Now, go have fun, finding the answers.

Becky "Sha" Shamen