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Showing posts with label anniversary. Show all posts
Showing posts with label anniversary. Show all posts

Wednesday, November 9, 2022

Fiftteen Years of Writing Second Life News

 
By Bixyl Shuftan 

Where to begin ...

By late summer 2007, I was just starting to find my way in Second Life. Although my journey here started in December 2006, shortly after I got high-speed Internet, for months I didn't log on much as the lady who invited me over was suddenly given more responsibility. Then in July 2007 she told me about the Relay Weekend and suggested I check out the area. So I did, and my interest in the virtual world was rekindled. I began dropping by more often, eventually finding Luskwood and making some friends there, and getting my first paid-for avatar, the red Luskwood fox. I girl I met at Luskwood told me about another place, the STA, and there I met more friends and found another hangout. 

I wanted to find out still more about Second Life, what events were going on and what interesting places were around. So I started checking out blogs and newsletters about this virtual world. Among them was the "Herald," which stared off as a Sims Online newsletter, which while occasionally informative was basically a tabloid. There was "New World Notes," a newsblog by Hamlet Au. Informative, but as Linden Lab's "embedded reporter," he was obviously limited in his ability to criticize them. And then there was the Second Life Newspaper, owned by JamesT Juno with Dana Vanmoer as the editor. It had a number of reporters and several sections, reporting on various people, places, and events around the virtual world, plus the latest on what the Lab was up to. Something else that got my attention, they occasionally called for submitted articles and pictures from the readers. So I decided to send in a few pictures plus a couple personal stories of mine at the time. I guess I impressed them, as James and Dana invited me in for a job interview. After some talk, they told me I had the job, and offered me the use of one of the office spaces.

In real life, I had been keeping up with the news on a daily basis since I was a teenager after hearing about a mob taking over our embassy in a foreign country and the government there siding with the hostage takers. And now, I had the chance to be a news reporter myself. I would use the payment for my first official article to get a fedora and leather overcoat, the classic reporter's look. Along with my fox avatar, it became my trademark appearance, one that continued as my main look with only minor alterations for over a decade. And of course there was the "Fox News" pun.

I did feel a bit of uncertainly in the first few weeks. I was the "new guy" and finding my footing. But I soon got the hang of things and was writing about various people, places, and events in this virtual world. With my sense of humor, I also ended up becoming the main source of the SL Newspaper's cartoons. Sometimes I would write about larger events, such as the Second Life Birthday and the Relay for Life and more noteable sims. Other times, I would describe more out of the way places and smaller events, such as of the STA, Woodlin Community, and Bahama Beach Club that I was a part of. After some prodding by James, I would also do one article about one of the more adult places and it's manager: ZZ Studios and it's owner Cindy "Zig-Zag" Babi. 
 
Sadly, not all of the articles were happy ones. I would end up writing about the closing of the STA just a few months after I joined the paper, and later on the sunset of Woodlin and the BBC. And the paper itself would soon run into some trouble in fall 2009 with the high-profile bankruptcy of our sponsor BNT, and James having to step away due to real life. I was made the office manager of SL Newspaper, which meant updating things when Dana couldn't. And in 2010, this was happening more and more. Finally in April 2010, Dana told the staff due to real-life she would have to step away from running the paper, and as she didn't have the authority to turn over the paper to anyone made the decision to close. So I talked to Gemma Cleanslate and two others, and as the Second Life Newspaper closed in June 2010, a new newsletter began, the Second Life Newser. And my role changed from just another reporter to the head of a team. We hit the ground running as our first big story was a week after our start, Linden Lab laying off a third of it's staff. It was a very interesting year newswise, and we were there to cover it.

So week after week, month after month, year after year, I've been continuing to write about this virtual world and what it has to offer. There have been numerous stories about how this world helps people, such as fundraisers like the Relay for Life and Veterans Isle concerts, and help groups such as the Survivors of Suicide. I have written about controversy on occasion, but it's never been for it's own sake. Occasionally I've written about Linden Lab's goofing up, which was more common early in our history. Perhaps I've gotten a softer edge over time, but there's been less spectacular goof-ups over time such as the closing of the SS Galaxy due to a Linden telling a longtime owner of the sims he wouldn't get any more rollbacks due to damage by griefers. An incident like that hasn't happened in a long time. More recently are the stories of Linden Lab getting new owners and it's place in the Waterfield Network. And as always the occasional story of my home area: the Sunweaver community.

Sometimes real life gets reflected into Second Life. One example is politics. In 2008, there were numerous political groups and locations for the candidates and discussion. But as time went on, the groups and locations became less common as political discussion in real life got more and more toxic and confrontational. One talk show held here would be canceled as the host felt no desire to keep repeating what had become an "echo chamber." Another would be the Coronovirus Pandemic that hit in 2020 and with people in quarantine were spending more time online, and here. 

Sadly among the things I've had to report on are the closings of some well done sims. Even sadder, I've had to report on the passing of a number of residents. Last year, this would include two friends of mine who were noteable members of the community I became part of. They would join the ranks of those who made great content for others, and then there would be no more. While it was an honor to write about them, these were some of the saddest articles I've had to write.

So what does the future hold? Over time there's been no shortage of "the end is near" comments about Second Life. With the virtual world currently in healthy shape, unless there's some kind of global calamity, it's a safe bet it will be around for several more years at least. For yours truly, I've also been doing some writing other than news stories. I have been doing a novel on the side, "The Corsean Encounter." It's mostly finished, just needing some editing, then I need to figure out how to publish it on Amazon. 

While there may be occasional disruptions, as long as there's a team to back me up, I'll be writing about the people, places, and events of Second Life for some time to come.

"And that's the way it is." Good day from Second Life Newser.

Bixyl Shuftan

Wednesday, February 2, 2022

The BBB Anniversary Concludes

 
By Gemma Cleanslate



The last days of the BBB event were full and busy. The staff hung around the fairgrounds greeting those who were still gathering stamps for their visas. Some gatherings were planned and on the events calendar. Some were impromtu, so I did miss a few. But everyone who visited the fairgrounds had a marvelous time just exploring , riding the train and meeting the staff who were there.

A pop party where DJ FAR (fwdfwd Farslider) provided the entertaining tunes. Great attendance as usual!


Ambassador Yukiko Yeshto led another of her fun tours on Saturday to other regions of the Bellisseria continent. One amazing part of the tour was by bus. We entered a tunnel under the waterway on a region . Everyone was shocked to see the tunnel and then more surprised to enter another tunnel for the next stop. Then we transferred to the train to get us to the next stops. At each stop we picked up another visa stamp that was especially for event. Yuki advised us there would be another tour Sunday and we could hardly wait!


The start of the tour Sunday was by minicopter! That was an experience . I started flying my mini and following the course that was charted for us. Everything was fine until I wandered off the coast line and too close to a security orb I think. Next thing I know I was in the water with no copter. Thank goodness I was able to get into a passing copter and continue as a passenger.


After collecting the stamp at Fishtail Point we continued over to Molehenge that was the site of the next stamp and also a magical stone. Touching the stone was enough to take each one of us off to the next stop, Fantasseria. This is where Kalia and Riot were married a while back. We tried out the beautiful flying luna moths around the lovely community center. I missed the end of the tour but know it ended at Rigamarole pier.


Later the final planned event party took place at the fairgrounds again. DJ Stephanie spun some lovely tunes as staff and many members of the group and friends enjoyed the fireworks overhead. What a week! It was a jam packed week and it will take a while for attendees, and I am sure the staff , to recover and slow down. Thanks to Boo and all the staff for the great event! The beautiful venue at the Fairgrounds will be gone but will be replaced ty another for the next event. We will see what will come.

In the middle of all this I went over to Burn2 Winter event to do Ranger work. I took some photos of the cute gingerbread houses and the parties going on . Here is a look at some of the builds and party if you did not make it. 


Gemma Cleanslate
 

Monday, November 25, 2019

Commentary: Twelve Years of Reporting SL News


By Bixyl Shuftan

It was twelve years ago this month that yours truly started writing the news about Second Life. The actual anniversary was a few weeks ago. But as so often, have been busy with both keeping up the Newser, as well as other activities in Second Life.

I'd been in Second Life for a little less than a year, and logging in regularly for the past few months, hanging out at Luskwood and the now-vanished STA. I was browsing newsletters and blogs, and in October 2007 came across an invitation by the Second Life Newspaper for reader submissions. After sending in a few, in early November 2007 owner JamesT Juno and editor Dana Vanmoer offered me a position as a reporter.

And so for two and a half years, I would write articles once or twice a week for SL Newspaper, writing on a variety of subjects about the people, places, events, and things around this virtual world. I was part of something that kept readers new and established in the know about Second Life.

In June 2010, my mission here would change as the Second Life Newspaper closed it's doors, and a new newsletter, the Second Life Newser, opened with Gemma Cleanslate, Grey Lupindo, Shelie Sands, and myself as it's writers, with me as the editor. So it was up to me to go through the articles of the others and post them in addition to putting up my own. Most weeks, I only have two good-sized articles up. The Newser being a team effort, the rest are done by other reporters.

Over time, I've written many stories about Second Life. This includes some annual events such as the Second Life Birthday and Relay Weekend done again year after year. The latter is one example of the good that virtual worlds are capable of. I've also written about some interesting new places, people continuing to find inventive ways to express themselves in an online landscape that's gone on for over sixteen years.

And then there are the people. Some are well off in real-life, successful on both sides of the computer. Others have physical or mental disabilities, and Second Life allows them to accomplish what they couldn't in real life. I've had to write about some great places closing down, though happily a few have come back. Sadly though, I've had to write about a few people here passing away, including a few I had personally talked to. While I do feel some sense of pride in helping that they will not be forgotten and people will know more of the good they did, it's still a sad feeling that I won't be talking to them again, at least not for a few decades.

"So how do you find the time?" and "How do you keep it up?" some might ask.  Over time, I have ended up with additional inworld responsibilities, such as helping a friend with her club. And I do enjoy some gaming, a little time to relax, often with friends. But I've always liked writing, and have almost always found some time to do so. Occasionally, there's so many things going on that catch my attention, I need to pick and choose what gets written about now, and which gets put to the back burner. There have been a few subjects I haven't been able to write about in detail, or at all, due to so much happening at once.

The reaction I've had in real-life to my writing has been mainly positive, especially when it concerns topics like the Relay or Veterans. I have had a few people tell me it's time to move on, such as writing for a "red meat" political blog for some quick cash. But I'd rather not alienate half my audience. I am writing a science-fiction novel on the side. But the Newser has been my best audience as a writer, as well as the means as a writer I've done the most good. I am not giving it up any time soon.

As for the future, how long I keep writing about Second Life depends on how long Linden Lab will keep it going. For years, there's been predictions that the virtual world is on the verge of dying. Over time, the Lab has made no shortage of decisions that looked like they were going for a quick buck and not thinking of the long term, or made no sense to anyone but themselves. But unless there's some great calamity such as a worldwide depression, it's a safe bet to assume the virtual world will be around for many more years. Eventually, someone will make a better product, and Linden Lab will be bought up or close it's doors, taking Second Life with it. But until then, or I end up in a real-life accident I don't walk away from, I have no plans to quit writing.

Happy to keep you informed about Second Life for twelve years, and here's to many more.

Bixyl Shuftan

Monday, August 31, 2015

Interview with Tuna Oddfellow


By Bixyl Shuftan

On Saturday August 15, one of Second Life's most unique entertainers celebrated his tenth anniversary, or rezzday, in Second Life: Tuna Oddfellow. A magician in real life, known as "Fish the Magish," he has distinguished himself in the past with winning "America's Got Talent" competition in Second Life, and over the past several years to today with his "Odd Ball" performances. which remain a one of a kind performance that has yet to be duplicated by anyone else. Recently I had a chance to interview him at the Odd Ball's location in the Dragonhenge sim. Tuna was speaking in Voice, so not every single word was written down.

"What's happened in Second Life?" Tuna spoke, "{I'd like to say my life is stranger than fiction, and that my Second Life is stranger than real life." He mentioned his partner Shava Suntzu as active with fundrasing and cross-training. He also expressed sadness for not being able to do his real-life magic performances due to health issues ( https://www.youtube.com/watch?v=dnRVNNL-xI4 ) , "My magic is something that I haven't done in a long time."

Tuna stated in real life, he lived in the town of Salem Massachussets, before that in Sommervile, one of Greater Boston's suburbs. "Salem was the great fort for coming to American when it was colonial times." he stated pirates figured into the town's history, as well as the witch trials.

Tuna also went on to say he had been a Freemason for five years, signing up during his "Second Life tenure." He had been friends with one, who showed him a lodge on the grid. Freemasonry, like so many other organizations, had made it's way here. He had met the person at the Second Life Convention in San Francisco, "It's funny how my Second Life, real life, and Freemasonry combined."

Of his newcomer days, Tuna remarked, "I was trying to figure out my place in Second Life. In real life, I was a magician. I did not see myself as an artist." But like others, he learned. He directed my attention to the set-up around me, "Everything you see here, I created. I've really come a long way in ten years." He had been doing the Odd Ball in some form since 2007, "What can I do to create a magical experience in Second Life."

His early days would sadly experience a tragedy. He had been dating a girl early on, and in October 2005, he was approached by her real life son whom had some bad news. She had complained of a headache, then passed out. It turned out to be an anerysm, and she died. Tuna ended up conducting her memorial service online. One of the people there was so impressed with how he did, Tuna was asked to do the person's wedding. So Tuna did the part of a rabbi, as in real life he was Jewish. He then set up a wedding business, "Magic Touch Wedding Makers." Many people called on him to help with their weddings. Tuna advertised his business as covering the wedding from proposal to the honeymoon. He worked on special Valentines Day experiences, one on one virtual light shows with his client and their love.

Tuna described the Odd Ball as coming from a tribute show, "The Residents." They were a performance art group going around, and they would pass around pens each with a giant eyeball on the top with a top hat. "Google yourself and see." (https://en.wikipedia.org/wiki/The_Residents) Tuna described them as being a band for forty years, "really, really weird." He found them a creative band whom combined their music with visual art displays. When he first began planning what would be the Odd Ball, he had the intention to create their kind of experience.

Talking about Shave SunTzu, he described her as among "one of the most transparent advocates of Internet aynomymity." Of his presence on the Internet, "As much as I'm well known here (as) Tuna Oddfellow," he's also known on a number of Internet pages as his magician name, "Fish the Magish."

Tuna's big break came when the NBC TV network did a show in Second Life. This was when they were running "America's Got Talent," and decided to do a Second Life version. They did a "cattle call" for entertainers, and ended up with different types of Second Life talent showing up (https://www.youtube.com/watch?v=jTqAILJvxj0), which they narrowed down to ten residents, including Tuna. The inworld audience of the show was about 300 residents, "as packed as you can get." The celeberty judges watching the show did so from a sim apart from them. Tuna was among the five finalsts whom in addition to the 300 residents inworld was seen by the nationwide TV audience of "America's Got Talent," about 70 million people, who then voted as to who would be the winner. And it was Tuna whom won the title of the Most Talented Avatar in Second Life, with one million Lindens as the prize, or about four thousand US dollars (https://www.youtube.com/watch?v=OAvFsYPNCYo). Tuna called it "one of the most wild experiences one can hope for virtual worlds."

Tuna then brought up his tenth rezzday shows. There would be two that day, one at 6PM SL time and the other at 12 Noon. The one at Noon would have the music done by Beth Odets, "The crazy violin player. Petlove Petshop would be at the 6PM one. He would be in another a few days later on Tuesday, with Jana Kyomoon as the musician. Tuna stated that his Rezzday Oddballs might go on for a while, "This is my rezzday celebration until I say it's over."

The only problem he forsaw for his rezzday performances was whether or not Shava would be there. She was not feeling very well. He noted she had not logged onto Second Life since leaving the Grid in October 2013 due to the controversy surrounding their change of the terms of service in regards to content creator rights (http://slnewser.blogspot.com/2013/09/the-odd-ball-closes-in-second-life-due.html ), soon followed by Tuna and the Odd ball, they taking their performance to the InWorldz grid.

Despite the Lab under Ebbe Linden changing the lines of the ToS in question, Tuna felt the issue still was not completely resolved. Tuna commented that he saw himself more as an enterpenur than an activist when he started the Odd Ball. But he felt Linden Lab's changing of the Terms of Service at the expense of the rights of content creators was a violation of what he called the "Oddball Principle."

Tuna stated information about the Odd ball could be found by all at http://www.oddfellowstudios.com/ . He mentioned science jounrals he came across seemed to be lacking about what they've found about how his kind of performances affect the human mind, Shava being especially keen in pointing things out. People had been telling him that the Odd Ball left them feeling relaxed. Tuna felt the special effects of his performance had an effect on human brain waves. He also felt there was a "Cathedral effect" of the huge space the Odd Ball was in, "For a moment, the brain just goes Woosh!" People seeing it for the first time would say things like "This is incredible, this is amazing." It made him happy to hear that those with Post-Tramatic Stress Disorder issues were getting some relief at his shows.

Of his accomplishments in real life, the one he was the most proud of was being the father of a 23 year old girl. He also considered himself an activist of a few causes. He had campained for gay rights despite getting ill in the middle of it, "part of who I am." He expressed pride at living in Massachusettes where the people were more inclined to side with such causes, "We fought City Hall, and we won." He told me he was transparent about who he was, seeing no need to hide his Second Life from his real life, and vice versa. He talked about what he saw as the "Theory of obscurity ... look at the art, look at the person ... Madonna, Michael Jackson ... part of the understanding is who that person was. .... When you understand the artist, you live the art more, or dislike ..."

"When people experience my art, The Tunaverse," he told, "When you first come and you see it ... " he described it as the "loss of the Odd ball virginity, 'Oh my God, this is unlike anything I've ever seen before.'" Tuna told he had yet to see or hear of anything like it in Second Life, InWorldz, or Opensim." He described himself as having "diversified" his virtual experience, having avatars in different places, as well as having his show outside Second Life. One of his more unique performances was at the Second Life Convention in 2010, when he did the show in both Second Life and in real life at the con, "I guess I could go on and on."

In creating the Odd Ball, Tuna says one of the challenges was that he saw himself as a performer and not a visual artist, "There were a lot of challenges." When he came to Second Life in August 2003, the virtual world had only been around for two years and had a total signup of about 30,000 people. It was a time when it was experiencing "exponential growth." By November three months later, the total number of accounts had doubled to 60,000. He was learning through tutorials, "I wouldn't call myself a programer, but I learned how to tweak the code." Pointing to the center of the Odd Ball set, "we call this device the 'hypercube.' " Tuna compared it to the holodeck in Star Trek, "being able to take a group of objects age get them in one prom." He credited its creation to another builder, getting permission to do his performances on it in Second Life and other places.

Another challenge was less about design than endurance. Tuna described himself as having, "fought from the begining for this art to be permanent." He wanted for the Odd Ball to "be able to be used in grids that don't exist yet." Also, he felt it should always be a live performance, "Perhaps it would be scripted, but that's not the direction I wanted ... it should be organic, live theater." One challenge was imposed by Linden Lab, the prohibition of megaprims, "can't create prims larger than 64 meters." The megaprims that can occasionally be seen on the very oldest structure were done through an exploit.

"Virtual worlds are a fantastic place," Tuna spoke, "being able to go beyond the limits. If you had told me ten years ago when I was a street magician that I would carry the same tricks to virtual reality ... How do you create an experience of wonder in a place where one of the first things you do is learn how to fly?" When he started, he didn't do all the scripts himself, and eventually had to learn how to do those. Another thing he had to do was learn how to promote himself. He had found it easier to promote the works of others instead of his own. But eventually he did, promoting the Odd ball

"I love what I do," Tuna told, "I love doing magic. It kills me that I can't do the magic I used to in real life. But I can so the virtual experiences.

When I had a chance, I asked Tuna about his white-skinned avatar. He explained when he first came to Second Life, a friend of his from New Orleans had opened up a vampire club. It had a reputation for being an avant-garde place for strange things. Tuna thought it had a "Dark Shadows" influence. It was in Collinwood, which Tuna called a great estate with a castle. The avatar itself, while inspired by it, really came from his imagination. For the face, he wrote to a content creator for help, purchasing the original rights to it. It's design was original, down to the testure. Eventually, Tuna replaced parts of it. Of the shape, pointy ears, and the white skin, "it just felt right."

Tuna really didn't like the idea of looking like anyone else, "not a cookie-cutter." He remarked that some Second Life anthro fans considered him an "honorary furry" with his desire to be unique. Of the top hat, that was from him being a musician in real life, "became one of my symbols here." His tip jar was also a top hat, designed by Alessia Stella, whom had created a line of tip jars, "she deliberately created this tip jar so it could be changed and personalized.

It was about this time Tuna had to take care of other matters. And we went our seperate ways.

A few days later, Tuna's tenth anniversary event took place. To his relief, Shava was able to attend the second one. It was quite an event, the two Odd Balls, attended by some dozens of avatars.

The Odd Balls continue in Second Life, IM Tuna or Shave SunTzu about being notified when they take place.

Bixyl Shuftan

Friday, July 17, 2015

Jaycatt Nico and Frogg Marlowe


By Bixyl Shuftan

This week marks the tenth anniversary of the first performance of a well-known musical duo in Second Life: Jaycatt Nico and Frogg Marlowe. Also known as Jaycatt and Frogg, or "Effnjay," they have played at a number of venues across the grid, including the Live stage at the Second Life Birthday. I recently had a chance to talk to them at their home venue in Aphibicatt Gardens in Lingmell. We greeted each other, then got to the interview

Bixyl Shuftan: "To begin with, did you both meet before or after you came to Second Life?"

Jaycatt Nico: "Before, probably when we were 6 years old?"

Frogg Marlowe: "Heh, we met in first grade, grew up down the street from each other."

Jaycatt Nico: "Was that about 6?"

Frogg Marlowe: "Yeah- kindergarten's at 5, so probably when we were 6. (We) went to the same school as well!"

Jaycatt Nico: "Elementary, that is."

Bixyl Shuftan: "Interesting. So you're known each other most of your lives."

Frogg Marlowe: "Yup- he's more my brother than my brother. (big grin)"

Jaycatt Nico: "Oh yes, there was a brief stretch when Frogg lived up farther north about an hour, but otherwise we've pretty much been nearby since we met."

Frogg Marlowe: "I was also travelling for about 6 months in '99."

Bixyl Shuftan: "When did you first become interested in music?"

Frogg Marlowe: "Mrs. Williams taught us both in elementary school, and we were both in a children's choir together, called 'The Leprechauns.' "

Jaycatt Nico: "My folks had my sister and I learn an instrument, and I picked piano. But yes, it was a while before our musical paths crossed more regularly like they do now.  Frogg and I haven't been playing music together until Second Life."

Frogg Marlowe: "Heh, yeah, we didn't actually play music *together* until SL. And I didn't pick up (a) guitar 'til after I was 30."

Bixyl Shuftan: "And how did you both find out about Second Life?"

Jaycatt Nico: "I learned about it from Slashdot."

Frogg Marlowe: "And I learned about it from over Jay's shoulder, while he watched MST3K at the 'Elbow Room' in SL."

Jaycatt Nico: "Such a great shared experience... Never knew that sort of thing was possible... I was hooked on SL."
[
Bixyl Shuftan: "So your first days here went very well?"

Jaycatt Nico: "Oh yes, at that time, it was just a three day trial, and on the second day I signed up."

Frogg Marlowe: :(laughter) Your weekend was a three day weekend - the trial was a week long."

Jaycatt Nico: "Ah okay (big grin)."

Frogg Marlowe: "It was 10 bucks to join, back then, but if you cancelled before the week was up, you got it refunded."

Bixyl Shuftan: "So the MST3K Theater was your most memorable expereince in your early days?"

Jaycatt Nico: "That, and just being able to be in a visual chat room. At the time that's about all I did online; chat and visit with folks."

Frogg Marlowe: "It was actually a tiny club called 'The Elbow Room.' They showed the show on the roof - not sure when the MST3K Theater opened up."

Jaycatt Nico: "Yeah, and below, people would just hang out and listen to the radio, talking or dancing. The small space made for a nice atmosphere."

Frogg Marlowe: "And kept everybody in chat range. (laughter)"

Jaycatt Nico: "It was the sort of experience I'd been looking for all my life, really."

Bixyl Shuftan: "At what point did you think of playing music of your own?"

Jaycatt Nico: "In Second Life you mean?  Or in general?"

Bixyl Shuftan: "In Second Life."

Jaycatt Nico: "For me it was all I knew how to play."

Frogg Marlowe: "I met a guy, and later showed him a video of me playing a song. He helped us get set up to play shows in SL, as before that, there were only about four people who'd ever played live music in SL (other than in the beta days, but that's a different story). He and his business partner built the 'lillypad lounge' for our first shows."

Jaycatt Nico: "They even got us our first mixer."

Bixyl Shuftan: "Those were the two people who helped you get started?"

Jaycatt Nico: "They really are, yeah, I can't think of any more instrumental in it."

Frogg Marlowe: "Yeah - though cua swore me to never mention his name again, (laughter) - (he just didn't want anybody else asking him for help - he likes his lazy-time)."

Jaycatt Nico: "Frogg started playing, and I played his breaks (so he wouldn't have to put on the radio for background music while he was away)."

Frogg Marlowe: "(and it was only because Jay noodled around a bit on his piano for a sound check that they even knew he played - the orginal plan was for radio in set-breaks) It wasn't until months later that we actually started playing a few songs together, which grew into more songs, which grew into what we do today (smile)."

Bixyl Shuftan: "Perhaps I should ask about how your names and appearances came about?"

Jaycatt Nico: "My first name is Jon, and my father gave me the name Jon Cat at a very young age.  Not sure why, but I think it was because of the Johnny Cat cat litter brand, and it was a sort of joke.  It was shortened to J Cat, and I wrote it out Jaycatt.  As for the siamese, my cat back in 2005 was a tortoiseshell, and I wanted to match that color scheme, but this was the closest I could get. I grew into it, and now I don't look right without it after all this time."

"Oh, and I picked 'Nico' because I thought it sounded like 'Neko.' (grin)"

Bixyl Shuftan: "Sounds appropriate."

Frogg Marlowe: "I'd had the nickname 'Frogg' from around the time I first started writing songs - (my first song came from a voice I got after coughing for 6 months and had the chorus 'listen to my voice, I'm a man named Frogg') - The avatar was something I pieced together after a month of looking for a frog avatar in SL, and not finding anything that wasn't extremely cartoonish (took the head from one of Extrovirtual's tiny frog avatars, and the feet from an old free Linden 'frog prince' avatar) - and I picked the last name cuz I thought it was one of the names that's brought up when people talk about who *really* wrote Shakespeare's plays."

Bixyl Shuftan: "Interesting inspirations."

Jaycatt Nico: "It really is coincidence that both our names end in two letter pairs (big grin)."

Frogg Marlowe: "Heh- I started over-pronouncing the 'g' at the end, cuz people were mis-

hearing me when I introduced myself as frog... That's when I added the extra 'g.' "

Bixyl Shuftan: "Sounds interesting."

Frogg Marlowe: "(laughter), purely trivial."

Bixyl Shuftan: "How long before you were preforming at another venue?"

Frogg Marlowe: "I think I played my first 'away' gig within a couple weeks - we'd started with playing every Friday at 7pm at the Lillypad lounge, and have kept the timeslot going

for nearly the full decade. I think it was a place called 'Breathe,' but like most places from those days, it's long gone."

Bixyl Shuftan: "I take it the crowd enjoyed your music?"

Jaycatt Nico: "Quite a few wonderful comments, and we'd usually fill the sim, lots of times, hence why this venue is split across two of them."

Frogg Marlowe: "We were consistently filling sims to capacity for a good while, but there wasn't much competition at all in those days."

Jaycatt Nico: "Lately, it doesn't get that full, but I like to chalk it up to there always being a good 10 shows running at any given time, sometimes more. Simply amazing how live music here has exploded since '05."

Frogg Marlowe: "Also, we don't do any promotion, other than group announcements. It was a slow trickle of the musicians from paltalk, after the first group of them came over - Mel Cheeky, Russel Eponym, Cylindrian Rutabaga, and 4 or 5 others that didn't stick around very long."

Bixyl Shuftan: "What have been some of your most memorable performances over time?"

Jaycatt Nico: We've played a few official shows that I liked.  One was a mock tree-lighting ceremony, I think it was for CBS..? And another for a promotional sim made for Evan Almighty."

Frogg Marlowe: "Opening for Jonathan Coulton was a big thrill - and yeah, the tree lighting ceremony for the major network - NBC or CBS - that was when I managed to add Philip Linden as a friend (big grin). Also, the Relay stream show we did with the harmonica player in Japan was pretty cool."

Bixyl Shuftan: "Nice. Did he see any other performances of yours?"

Jaycatt Nico: "Philip?  We would occasionally see him at shows.  Not Coulton though, I don't know if I heard of him again in Second Life."

"We went to a couple of SLCCs, as well, for music,"

Frogg Marlowe: "There was a 'log-a-thon' in our first month or two, where LL tried to get as many users to log in at the same time as possible, and that was one of the first times we saw Philip. They only managed to get a little less than 5000 logged in that time."

Jaycatt Nico: "Playing at the Second Life convention was fun, and great to meet the other musicians."

Frogg Marlowe: "Heh, I remember Philip said hi to my mom, who we'd managed to teach how to log into SL. (her pc hasn't kept up with SL, though)."

Bixyl Shuftan: "Sounds like fun, Frogg."

Frogg Marlowe: "And yeah, the two SLCC's we went to were pretty cool, though I slept through most of the one in 2007. Which was why I missed the group photo (big grin)."

Frogg Marlowe: "They were still trying to figure out how to incorporate live music, though, so some of the aspects of the shows there were kinda... odd."

Bixyl Shuftan: "So your mother was in Second Life (Frogg)? What have your families thought of your singing in Second Life?"

Jaycatt Nico: "My sister thought it was pretty cool, but it's not her style of music."

Frogg Marlowe: "Heh, yeah- that too - our style of music doesn't really interest most of the people we know outside of SL, (laughter). My mom really enjoyed it, when she could (smile)."

Jaycatt Nico: "Although it's true we rarely play in real-life."

Bixyl Shuftan: "You mentioned seeing more musicians after 2005. Were there any other trends in music in Second Life that you've noticed?"

Jaycatt Nico: "It's always been pretty simple to do a show: Set up a microphone and feed it into a computer.  But people experimented with relay streaming, where they can put two musicians together.  That happens more frequently.  I think there's even a group of four or more. It's a difficult thing to do, however, because who ever starts the relay doesn't hear any of the other people."

"There has been some video streaming as well, but it's never a pretty sight to see a musician all decked out in headphones and wires (grin)."

Frogg Marlowe: "I see more ebb and flow than trends. Every so often, I hear people bemoan that the scene is dying, but from my perspective, it just grows, cools, then grows again. The quality has definitely been improving. I was really impressed with what I heard when we had a bunch of us all together to play one song each, for the auditions for the offical Linden Labs 12th birthday show."

Jaycatt Nico: "It's incredible what there is out there.  All kinds of music, all kinds of instruments."

Frogg Marlowe: "styles... genres... the scene's definitely been maturing (smile)."

It was at this point near the end of our interview that we were interrupted by events in real life. When I contacted Jaycatt and Frogg, asking them if they had anything else to add, Jaycatt responded, " We plan to try and play more shows, and learn more material, but music and songs are an ever-changing thing, so we evolve along with it.  No two shows are the same, and practice is the best teacher!  Frogg hopes to learn more of the technical side of audio engineering, which should help our quality and diversity as well."

"As for other things to mention:  We are having our tenth anniversary 'party' on July 18th, Saturday, featuring a few musicians we have known over the years, playing before us.  At the event we will also be releasing a few new songs as well as some t-shirts and other merchandise featuring a new logo designed by Eo Fenstalker, a very talented artist from Second Life."

Frogg's response was short, "his answers were as good as any I could come up with (grin)."

This week, Jaycatt and Frogg have four shows over four days from Wednesday to Saturday, with Saturday being their tenth anniversary show.

Bixyl Shuftan

Friday, November 28, 2014

Commentary: Seven Years of Virtual Journalism


By Bixyl Shuftan


The majority of Second Life residents look back upon their Rezzday to celebrate their virtual experiences. Myself, I tend to look back on what might be called the start of my career here as a journalist.

When I first logged on in Dec 2006, it was just after I'd gotten high speed Internet and Second Life was one of two places my online friends had been urging me to check out, the other being "World of Warcraft." But when the girl who talked me into coming here was distracted by new responsibilities, I ended up spending more time with my other friends whom were free to show me around Azeroth. So my experiences here were few and spotty until Summer 2007 when it was suggested I check out the builds in the Relay, and my interests were kindled once again. I came across Luskwood, began finding other friends here, ditching the starter ringtail for a Luskwood Red Fox avatar, and starting to explore.

Curious to know more, I began looking for blogs and newsletters about Second Life. Among the more interesting ones was "Second Life Newspaper," owned by JamesT Juno and edited by Dana Vanmoer. While perhaps not as flashy as some of the more tabloidish webpages about the Grid, I found it more informative about what one could see and do in Second Life. After some time reading it, there was an announcement for reader submissions, either articles or interesting pictures. so I sent in a few, thinking at least it would get my name noticed. It did as James and Dana soon asked me over for a job interview!

And so ended what I considered my beginning period in Second Life, and the start of my virtual career here as a journalist of the Grid. With my first payment, I got a fedora hat and overcoat for a classic reporter's outfit. That also gave me the nickname "Fox News," which got chuckles from both fans and critics alike of the real life news network. I would go searching across the Grid for news. But would also occasionally report on interesting goings-on among my friends and hangouts, my first of the latter being the STA sim (Student Travel Association).

I wrote about all kinds of things about Second Life, it's People, Places, and events, from popular places and it's noted personalities, to out of the way places and residents whom had made something great and had yet to recieve recognition. I would write about various holidays, and a community or place deciding to celebrate an event or milestone. There was always something to write about. And of course there were the cartoons. I had a knack for finding humor in all kinds of scenes. I was part of an accomplished team of writers that covered the Grid. And eventually, my efforts were recognized by being made "Office Manager," which meant updating the paper when Dana couldn't.

Sadly my first hangout after Luskwood, the STA, would soon fold. And over the next few months many of my first group of friends would loose heart and drop off the Grid as well. Over time, I would be invited to be a part of other places, the Fortunas Club and Fortunas Estates, Woodlin and the Star Tails Club, Foxworth and the Blue Parrot Club. Sadly these would all eventually fade, with nothing left behind but memories and whatever screenshots I took. It wasn't until I became a part of the Sunweavers and Angels that finally something outside the paper I joined up with endured.

But by this time, Second Life Newspaper was in trouble. Real-life events with both James and Dana were demanding their time, and eventually they would no longer be able to run the newsletter. In Spring 2010, the staff was told ahead of time the paper would be shutting down in June. We were shocked. For many of us, the paper had been a part of our SL experience to the point we couldn't imagine it without. But what could be done? What could be done was for me to step forward, and start a new paper for the team.

And so my role changed from being just one of the reporters to the Editor, and Second Life Newser was born with most of the remaining SLN team under it. The Sunweavers/Angels right away offered a place for us, and we soon had an inworld location: the SL Newser Office building. Once again, we were covering the People, Places, and Events across Second Life, but with one whom they once knew as a coworker now calling the shots. I would run the paper with my experience under James and Dana as a guide, notably the paper's style. Probably the biggest difference would be no separate "Adult" section. Such articles could be edited to the point they were workplace safe.

Second Life has changed much in the time I've been around. I came in about the time it was the most popular and it was mentioned in the mainstream media. Within a few years though, it was no longer new, and the public's attention had moved on to things it could easier understand such as "Facebook." Many areas have come and gone. The media has changed as well. Treet.tv used to do live programing across the Grid on SL TV sets. Today, live programing is a rarity, reserved for a few events such as the Relay for Life. Shows like "Tonight Live" and "The 1st Question" that went on for years have also folded as they people there felt it was time to "move on."

But while some things have been lost over time, there have also been gains. New people have come to the Grid, and have made their own contributions. New places and new builds have sprung up, giving existing residents new places to see and explore. There's always something new, one just needs to know where to look.

Then there's "The Lab." When I came on, some of the staff interacted more or less freely with the residents. But over time this changed as Linden Lab became more distant, and seemed to drift from the residents. It didn't help that they invested in projects that just didn't work over time, such as sims separate from the Grid aimed at businessmen to hold virtual meetings when they could just get a couple video cameras for a teleconference. Over time, longtime residents have had a love/hate relationship with the Lab, groaning at it's blunders and policies that made no sense except to the more conspiracy minded, but praising it for fixing the bugs such as the infamous "all attachments up the butt" glitch from when I was new. Since it's current CEO took charge several months ago, things seem to be going better, though old-time residents don't easily forget past mistakes.

For me personally, there also have been losses and gains. Old friends have faded off the Grid when some event in real life demands their full attention or cuts off their ability to come here. This includes the Newser staff, of which we've had to say goodbye to some talented hands. But new ones have come in to bring in their talents. My adopted home of the Sunweaver/Angels has seen some changes, sims coming then going as residents moved in then left due to real life. Clubs have come and gone, some more than once. When Nydia Tungsten was handed the longtime running Club Zero Gravity, she kept it going for four years until finances forced it to close. But Perri Prinz still had her classic rock club, now called "The Vinyl," which the locals have kept going even when it's owner couldn't show up for a few days.

So what's ahead? For Second Life the big question is the upcoming virtual world by Linden Lab, which so far they have yet to name. What will it be like and will longtime residents still be able to enjoy the Grid we've known for so long? The Lab promises "We'll make it so good, you'll want to leave your stuff behind and go there." Longtime residents, with memories of past Linden blunders, are skeptical. While some wonder if the Lab will "turn out the lights" in Second Life to force the residents here, that's unlikely as the Lab would be making a gamble it could easily lose. Others see a tightly controlled place with lots of flashy graphics but limited options for creative building. It may be that the new Grid becomes the place for new residents and those who want a safe predictable world, while Second Life becomes the place for the experienced and creative, the virtual world to go to once those from the new one go through their "newbie phase."

Personally, seven years is a long time. Long enough to see a friend's baby grow to a child in public school. Long enough to see one US President spend the twilight of his term, transition to another, and see him entering the twilight of his years in office. I became a virtual journalist having just recently turned 40, with college and my early adulthood years still fresh in my mind. Now, I'm being reminded by real life friends 50 isn't far away, on my way to becoming an old man.

The kid who grew up playing Atari video games now spends time in middle age behind a computer screen writing stories about places he once could only imagine.

And as long as you keep reading, as long as I have a team by my side, I'll keep writing as long as I can.

Bixyl Shuftan

Thursday, May 22, 2014

Mystery Sim Celebrates Eight Years



Last week, the romance-themed Mystery sim celebrated its eighth anniversary in Second Life. People were invited to explore the sim, and enjoy the events at the "Queen of Hearts" riverboat club.


Saturday was their big day, with six hours of events. The last event was the formal ball from 2 to 4PM. Everyone was asked to wear their best outfits, and hop on over.


Amythe Moonlight, the manager of the sim and club, danced with a friend. DJ Breck provided the tunes with the wolfess hostess Aislinp welcoming newcomers and inviting them to take one of the plate of cupcakes, a glass of champagne, and a plate of sandwiches. When someone took a sandwich, it was a random variety of two foodstuffs. Someone ended up with a "snail and sardine" sandwich.

The 1000 Linden prize was split among five winners: a rare event at the riverboat club.


The following day, Sunday 18th, at Noon, Debi Latte sung live at the top deck of the club. It was an "Alice In Wonderland" themed event, with people in Wonderland style outfits. Debi looked the part of the Mad Hatter's tea party.

It was the close of a week of special anniversary events.

"Thank you everyone for joining us here at the Queen of Hearts for our eighth Anniversary!"

Bixyl Shuftan

Wednesday, May 18, 2011

Mystery Celebrates Fifth Anniversary with Week of Events

For week after week, month after month, Mystery has been one of the most active romantic-themed sims in Second Life. Every week, it’s Queen of Hearts riverboat club has held events on most days, sometimes two or more a day, both DJs and live singers. And the rest of the sim offers much to see from it’s mountain and waterfall, to it’s balloon ride, to it’s village shops and mystery manor, and much more.

On Sunday May 15th, following a few days of preparation, Mystery launched it’s Fifth Anniversary Celebration. A week of special events and the unveiling of new attractions. Sunday’s event began at 12 Noon SL time, with the ever-popular Debi Latte appearing on the deck of the Queen of Hearts to a large crowd both on the deck and on the dock below.

Also there were Mystery’s owner Tygeria Mirabeau, dressed in a revealing white gown, and manager Amythe Moonlight, in a classy black dress. Several other staff were also there. They helped liven things up with a few jokes and comments. So did Tygeria with a few playful flirty remarks to Debi, which occasionally interrupted her songs with a few giggles. Debi sung a number of songs, including the one adopted by the club as it’s signature: “Queen of Hearts.”


Playin with the Queen of Hearts,
you know it ain’t really smart.

The joker ain’t the only fool,
who’ll do anything for you.



In the middle of the songs, the fireworks went off, and the dark skies over the club were showered with colorful lights. Late in the hour, someone appeared on the ship whom hadn’t been seen in a while: Jazzz Hermit. He was greeted with smiles and a warm welcome.

Debi was scheduled to play until 1 PM, but played one more song. She then turned the stream over to Jazzz. Some of the crowd left, but a number stayed to hear Jazz sing songs such as "What Have I Got to Do to Make You Love Me?" He wondered if he was a little rusty, not having sung in a while, but everyone enjoyed the music. Peoples' attention were also drawn to a little bear magician, "The Great Teddini," behind the singer.

Following Jazzz, those attending were invited to see the sights of the sim. This included some new builds, notably the roller coaster a little distance east of the riverboat. And many did.

There would be more events as the week went on, DJs, live music, and some 7Seas fishing contests. But Sunday was a wonderful start to the anniversary celebrations.

Playin with the Queen of Hearts,
Dancin on the Queen of Hearts,
Five years of the Queen of Hearts,

Bixyl Shuftan

Wednesday, June 30, 2010

Paisley Bebbe’s “Tonight Live” holds Third Anniversary Show

Sunday June 27 2010, marked three years since Paisley Bebbe began her “Tonight Live” show on Second Life. Her third anniversary show, marked by a giant “3” on her set, had some noteable guests. There was Troy McLuhan, whom at the time of the first show worked at the International Space Museum in Second Life. Guest number two was Astrin Few, whom according to Paisley was the first musician to play live in Second Life. Last but hardly least was Wiz Norberg, the head of Treet.tv.

For the most part, the show went as more or less as planned. The most obvious “glitch” was when Paisley had to move her cat off her lap, not the prim cat on her virtual seat, but her real life kitty, “Me-ROWWWL!!” A few in the audience at first thought that was a sound effect from the prim pet. After that, the show more or less went smoothly. Troy and Paisley talked about space and Second Life’s Sci-lands. Austin Few talked about a number of things in Second Life’s music scene, and discussed a little about when he threatened to leave second life due to “frustration with the platform.”

Wiz Nordberg’s interview was the most lively of the three. His “The Beatles” t-shirt was not what one expected a CEO to wear. Talk turned to Paisley’s first show, which was broadcast on the screen for the audience to see. Wiz had built the outside of the studio, but the less than experience Paisley built the inside, “poseballs everywhere.” She was also told her appearance at the time was a problem for the show as her skin seemed too dark, the Australian being told her avatar looked to Polynesian.

Wiz also talked a little about Paisley’s guests, “RacerX was the only one who left you speechless ... I loved it.” Paisley also asked Wiz some questions about Treet.tv. When she asked Wiz what was the craziest idea pitched at him, he responded they almost did a show titled “The Ponygirls.” “One of those Second Life counter-cultures,” Wiz explained, before he, and some of the audience in text, went into detail about them. “Maybe we need an adult channel,” Wiz joked.

Once the cameras were cut, the mayhem began. Delinda Dyrssen, whom is usually behind the scenes making sure things run smoothly, this time she came on stage with something in her hand. She then pointed it at Paisley and her guests, and began firing little yellow rubber duckies at them. The host and her guests laughed, one muttering, “Where would Second Life be without griefing.” It wasn’t long before Wiz brought one out, and the duckies started to fly. Paisley then brought up a shield. Then someone flung a “fat man” at her, which took some time to rez, but her voice reflected her surprise. Then someone rezzed a *really* fat man that took up most of the inside. By the time it dissipated, the majority of the audience had left, and someone had tossed Paisley some “Paparazzi,” that when worn looked like a bunch of noobs with cameras were taking her pictures.

Darn, our competition managed to sneak in on us.

It was one of those "off camera" moments to remember, and a reminder Paisley and her staff do not forget to have a little fun.

Happy Third Anniversary, Paisley Beebe.

Bixyl Shuftan