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Monday, October 13, 2014

SLife and Times: Fake or Cheating


By Tiddily Winks

    There are many people who come on Second life for many reasons.  Some people think that if a person is having intimate dates on Second Life, then they are cheating on their real life mates.  Other people think that Second Life is just fake. Inquiring minds want to know what you think.  Is SL intimacy outside a marriage fake or cheating? 

    Many people come on Second Life to be intimate with others they have met online.  These people may be in a real life relationship as well.  This is kept secret by some of the people who play intimately on SL but is not kept from the real life mate all the time.  It is something the person needs to choose to do but may hide the fact that what they are doing may be wrong.  This may be done because of a lack of intimacy in his or her real life.  This may be done because of fantasy that a real life relationship does not fill.  Whatever the reason, it is up to the person on Second Life to talk to his or her real-life mate.  It is not something that is necessarily a good thing to hide.   Still some people use SL as stress reliever.  It can be relaxing to come on SL and reduce the stress that real-life causes.  It is also used to live out fantasies that are not possible to live out in real life. 

    Some people do not have contact with others much in the real world due to different reasons.  So the people like this use Second Life to meet people and have a social life.  Because they are not able to for whatever reason they have in real-life, this is a way to meet some great people.  SL is how some people socialize. 

    Some people think that everything on Second Life is fake.  “All of it is if fake and pixels.”  If it is so fake then why do so many people use it for different reasons?  Yes, it is true that most people do not look like that avatars do in real life but SL is a way of getting away for your issues in real-life.  So why would anyone want to look like themselves to come and do someone that is not real?

    No matter what people use Second Life for, there is one important thing to always remember.  No matter what, there is still a real person who is behind the screen that can be hurt by things that are done on SL.  So don’t purposely go around hurting people just because you do not agree with what they do or how they look.  If you are in a real life relationship, do not try to hide Second Life from your significant other.  It may just cause trouble for you later on.

Tiddily Winks

Tuesday, October 7, 2014

A Question of Uniqueness


I recently had a conversation with a close friend in Second Life about what makes one unique in Second Life. This got me wondering. How do others see the issue. So I posed the following question on Facebook: "How important to you is being unique, and what defines it? Your avatar? Your clothing? Your land and builds? Your occupation? Your personality? Some other quality?"

There were a number of responses:

 Muertos Okawa (muertos.ashbourne): I am who I am. It's kinda nice to know that Second Life offers so many choices that I can truly make my avatar unique and can setup my little corner of the SL world the way I want to.

Gina Gracemount: I think its personality too. We are all unique and I think that's important; in real life and Second Life. Being true to yourself and to others no matter what role you choose to play inworld.









Kazumi Hikaru Kohaku (jamestkirk2323) : I am who I am, but it's how I dress and hold myself. My land is just a part of me, and my Second Life family and friends are the big thing that makes me unique.
Willow Leafstorm (zoelass): I think for me it's the whole enchilada. I am Willow Leafstorm and fairly well recognized in Steelhead. Some people have said it just isn't Willow without the wings. There are a lot of components that set me apart such as owning the Green Fairy Cabaret, being part of Steelhead as one of its Council Members and of course being a DJ for Krypton Radio plays a big part. Clothing has very little to do with it since I am always changing out my outfits for different shows and dances.


Charlotte Williams: Everyone is unique in their own way. I think the saying 'beauty is in the eye of the beholder' rings so true in Second Life as everyone finds different looks to be attractive to them. I think even if you had an identical avatar to someone else, like others said, it's your personality that sets you apart, as well as your background, nationality etc. The things that make you unique in real life are what makes you unique in SL.

Beryl Strifeclaw: I like playing characters which is what got me into Second Life, but I've found places to just be me too and that was really nice.  So those two polar opposites are why I'm in SL. 







Bain Finch: I'm with Zoe, "the whole enchilada." I would like to add since my avatar skin that was tweaked for me and a shape reflect the real-life me, that SHOULD make me unique. 









Wesley Regenbogen: Well, my avatar is made like the real life me, so ... Also, I like being a virtual journalist for SL Newser and like to write. Since I have a virtual home near the SL Newser building, I feel at home, virtually, of course, there. By the way, my Second Life name is : Wesley Regenbogen and in real life my name is Wesley Rouwoos, so it all is connected to real life, I guess.




So what do you the readers think? What do you think makes one's identity in Second Life?

Bixyl Shuftan

Monday, September 22, 2014

Interview with Winston Ackland


By Fritter Enzyme



I first came across Winston Ackland when someone posted the Post-Fact video on Facebook.  I have gone to many of this performances in Second Life.  He is a real life musician of over 20 years, having his music featured in two movies, “Lithuim” from Marley and Me.  “Psycho Killer" in Oliver Stone’s Savages.  He plays music from “the old days,” as he puts it, with an acoustic guitar. He adds in his own interesting composition to the mix from time to time.  I’m walking home is one of my favorites from him.  I had the pleasure to chat with him the other day about music, art and Second Life itself. 

Fritter Enzyme, "I was going to ask why you always end with the little fishies song, but you kind of got into that today, someone you used to dedicate it to."

Winston Ackland,"Yes, to my partner, Sesi. She and I did a lot together in Second Life in the past. And, it's true, she was swallowed whole by a pack of hungry alts.  Tried ending shows with some other song, but it didn't feel right, so fishies."

Fritter Enzyme, "How old were you when you began preforming in real-life?"

Winston Ackland, "I know that i got interested in it when I saw the Beatles on Ed Sullivan. I took piano lessons and my father eventually bought me a guitar. I started playing music for people as soon as I could get through a song."

Fritter Enzyme, "In Post-Fact you mention the north woods, did you grow up in the north?"

Winston Ackland, "Ummm. Relatively north.  That song is actually about Sarah Palin, the American political crackpot."

Fritter Enzyme, "Tell me about the source for 'I'm Walking Home.' ”

Winston Ackland, "Have you heard of the RPM challenge?  Their thing is to write and record an album's worth of songs (at least 10 songs or 35 minutes of material) during the month of February.  It’s like the national novel writing thing.  I’m walking home was from the first of the two of those that I did.  I was working at a place and felt that I was not long for that place, so this song came out.  When I first started playing it inworld, there was someone in the audience who had just lost her job *that very day*.

Fritter Enzyme, "How long have you been making art? I went to the gallery and saw it yesterday."

Winston Ackland, "Thank you for going to see that!  I made those images with blender, which is a very powerful, free 3d modeling program.  I wanted to make sculpties for inworld.  In fact, Sesi and I used to have a store called little boxes.  It took me a very, very long time to just get bad at blender.  At some point, however, I had a eureka moment, and it got easier.  What do they say? It takes 10,000 hours of working with something to really master it."

Fritter Enzyme, "When it becomes like a language I hear anything is liquid in thought."

Winston Ackland, "Liquid in thought, good way to put it.  It’s like singing a song remembering the words rather than reading them off a page.  Two different parts of your brain at work.  You make deeper associations with the words when you sing them from memory."

Fritter Enzyme, "Live music has taken over quite a bit in Second Life."

Winston Ackland, "There is an awful lot of it, isn't there?  I’ve been to a few live mixed DJ sets.  I find those fascinating.  They do it a lot of good, I know there must be other places too."

Fritter Enzyme, "I have always loved animation, hence my love for Second Life."

Winston Ackland, "I love Second Life.  I’ve learned so much being here."

Fritter Enzyme, "Nothing else like it."

Winston Ackland, "I’m going to go have some dinner. Take good care, Fritter (smile)."

Fritter Enzyme



(Click here if the video fails to play)

Tuesday, September 16, 2014

Cyberbullying and Linden Lab


By Tiddily Winks

    Cyberbullying is something that is becoming an increasing problem.  It is happening all over the Social Media.  This has happened to people on Facebook.  Because of the bullying some people on Facebook were experiencing, they committed suicide.  The bully(s) have since been arrested.  It is something that any social network should be aware of and do something about.  So why did it take Linden Labs being threatened with a lawsuit before they would act? 

    A good friend of mine was being bullied on Second Life.  He reported the person to Linden Lab (LL).  All LL would say is it was against their Terms of Service, TOS, and Abuse Policy to do anything.  The person who was bullying my friend was spreading lies about him and telling everyone not to trust him.  The bully would also spread half truths about my friend.  This caused my friend some issues. He once again contacted LL and again they would not do anything about it.

    The bully would insult my friend in different groups for a period of over three weeks.  She would tell any group she was in.  The friend had to defend himself against the bully during this time.  He also posted several complaints about the bully.  He filed over 60 AR’s on the bully and others who had seen her lies also filed AR’s against her.  Linden labs still refused to do anything about this bully.


    My friend soon found out about the cyber harassment and cyber bullying laws for the social media.  Since Second Life is a social media, the friend contacted LL about these laws and that the laws set aside the TOS and Abuse Policies that LL had set.  LL still refused to do anything.  The friend turned to lawyers in California.  He sent out emails to 10 large lawyer firms in California.  He also sent the email to Linden Labs Corp Office and their legal division.  He presented his evidence and the notes about LL refusing to anything about the bullying because of the TOS and abuse policy.  He also cited the legal statutes.  Two days after sending out these emails, my friend received an email that the bully had been suspended for a period of time and was warned that if they did anymore bullying they would be banned from SL permanently.

    It took threatening legal action before LL would do anything.  This sounds like they do not care about their users as long as they can make money off of them.  LL should not see themselves above the Federal Laws just because they do not fit their TOS and Abuse Policy.  This bully has now lost all of her friends because she disgraced herself to everyone.

    My question to you is: Should it have gone this far or should LL just change their TOS and Abuse policy to fit the federal laws?

Tiddily Winks

Thursday, September 4, 2014

Philosophy Class: "Why Science is Right"


By Gemma Cleanslate


Tuesday the 2nd of September the Philosophy Class of Professor Herman Bergson gathered for the first time this semester. However, this is Lecture 534. With all the past themes we have completed over the years, Prof  Herman always comes up with a new one to keep us all from graduating. 

This semester will be devoted to the theme "Why Science is Right." The introduction on Tuesday was enticing and evoked a lively discussion as usual. We looked at the facts of where the Sciences developed through the ages. “This project is meant to investigate, whether these are big words indeed or not. What is really science? How should we look at science? How relates science to reality? Is science describing THE reality? What position does science take in our society?” Herman postulated in his lecture. 

Will we all agree that Science was right or will we come to our own conclusions at the end? I know each session , held every Tuesday and Thursday at 1:00PM SL time will be most interesting. Already our discussion is open and thoughtful among the participants. As usual, most of us veterans believe at the end of the term we will have more questions then we began with, but the journey will be fun. Some of us have been here a long time, some come and go, some are new.

If you would like to see the past topics and discussions you can visit the blog page which goes back to class One.  http://thephilosophyclass.blogspot.com/. You are invited to visit the class and join the Philosophy Class Group by touching the Thinker statue in the front yard of the building. Visitors and new members are most welcome. This is Professor’s home and classroom. http://maps.secondlife.com/secondlife/Wainscot/217/199/38

Gemma Cleanslate

Wednesday, September 3, 2014

Interview with Brace Coral, Founder of New Citizens Incorporated


By Wesley Regenbogen

This summer, Wesley wrote about New Citizens Incorporated. Recently, he had a chance to interview it's founder, Brace Coral.

Wesley Regenbogen: Hi Brace. You are a NCI Helper. What does a Helper do in NCI?
 
Brace Coral: A Helper at the New Citizens Inc/NCI is usually a staff person. They greet Newbies who come by our main campus. They answer questions and help New Folks with things like avatar appearance, UI basics and so on.

Wesley Regenbogen: oh, you are the Founder. So change of the question: When did you create NCI?

Brace Coral: Well I had some pretty basic ideas when I started NCI. There was a void in the "official" helper situation set up by Linden Lab, and I wanted to make sure that Newbies didn't fall through the crack because of it.

The official start date is somewhere in 2005, but the real skinny is I started in 2004, within my first year of being in Second Life.

Wesley Regenbogen: So you basic task is to help newbies. That's a noble cause. How do you help them?

Brace Coral: That's a big question! There are so many ways you can help a new person. The most important thing is to LISTEN. Most new folks will tell you what they want and need. What they want to do, why they've come into Second Life.

You help them attain their goals, and at the very least, you've given them a detailed crash course in the basics of SL.

Wesley Regenbogen: NCI also has different locations. Does each area have a owner or manager. Or is there only one person that manages all the areas of NCI?

Brace Coral: We have three campuses, each has a Coordinator who oversees things in each area. Makes sure the everything is up to spec, and all the information presented is up to date for example. They also help with making sure the Instructors have what they need at each location, and are there to help out in general.

Wesley Regenbogen: So, you give the newbie all the information he needs to adapt to the Second Life environment?

Brace Coral: Yes! For example. Someone might come in wanting to be a vampire. But they don't know how to make their avatar look like a vampire, or know where the vampires hang out, and all the different kinds from hardcore roleplay to more casual types. And we help them with that. From learning how to walk, sit, fly, manipulate their avatar appearance and clothing. Everything they need to help them achieve their goals.

Wesley Regenbogen: how many NCI Helpers are there?

Brace Coral: a lot :) I'd say 25-50 active helpers, but I don't have exact numbers. Instructors/Event Hosts/Helpers - there is a lot of overlap in the staff personnel. Many people have multiple roles. And they are all volunteers. We all are.

Wesley Regenbogen: So, all volunteers are doing it free without getting virtual payment. How is NCI getting virtual money to stay alive then?

Brace Coral: The NCI, and indeed most Helper organizations and groups, survive on resident donations. There are sponsorships via people buying ads at our campuses, donating lindens, donating land tier, buying items at our newly set up NCI Store and so on. I hold a weekly fundraiser event every Saturday evening 5pm SLT. Its a fun time for people to come meet, mix and mingle and donate & dance! Every little bit helps.

The honest truth is that many have had to also rely on their own real life money to keep things going. We had more support in the past from Linden Lab, but times have changed. So we rely on each other and donations from residents to keep on truckin(smile).

Wesley Regenbogen: Is the NCI places created by residents or is there someone that created all this?

Brace Coral: The NCI used to be just me, my SL family and some friends. We would help out at the main landing area for New Folks, that used to be Ahern. Then I created a group and got more people involved. The core of the NCI is the main New Citizens Inc group. I then rented a small plot of land, that grew into the huge NCI Main Plaza at Kuula sim. With multiple sandboxes and a bigger area for freebies. It was during Carl Metropolitan's tenure running the NCI that it really took off and became something more firmly established. Those who have been at the helm since and now have also contributed to make it what you see today. Amazing!

Those are residents who stepped up and used their skills to make the NCI something beyond my wildest dreams. I just wanted to help folks, but never thought it would become something so huge and varied as it is now.

Wesley Regenbogen: Is following classes with NCI really free and do you need to be part of a group before joining a class?

Brace Coral: All classes and events at NCI are free. You don't need to be in the group to participate. Just come as you are, have fun learning and be sure to ask lots of questions (smile).

Wesley Regenbogen: I'll surely will do. Thank you for this little interview. And I wish you all the luck with future of NCI in general!

Wesley Regenbogen

Monday, September 1, 2014

Meeting Furs For the First Time


By Tiddily Winks

Being new to the Newser group, I thought I would take the time to give you some information about myself.  I am a neko kitty who has a wonderful darkling Mistress and a wonderful pet/wife who is a purple wolfess. 

But when I first came to Second Life, I did not know much about furries.  Truth is I did not know about them, except for what I have seen in shows that I watch which did not prove to me that they existed.

 I came to Second Life by request of my wonderful darkling Mistress.  At first I found furries creepy (sorry to all furries who read this).  They made me think of what little I knew about them from the television shows.  It took some time and I slowly got used to seeing furries since they are everywhere.  I mean I could not go shopping without running into at least one furry. 

    The very first furry I met, I did not meet in a good way. Let’s just say it was a very uncomfortable situation.  Later, this same furry contacted me and asked if there had been something wrong.  I told her about my discomfort with furries and she apologized for it.  If she had known she would not have had me there at the time.  I have since gotten to know this same furry and she is now my Second Life wife.  She has introduced to me to many other furries and now they do not bother me at all.  I have even gone to Club Cutlass and met a large number of great furries.

Some people still bother me because of their attitudes, but I have found that furries are great people.  I started out as human but now have a furry avatar that I sometimes wear myself.  

The moral of this story is, do not judge a person by their looks take the time to get to know them.  Another moral is, do not believe everything you see on television which I am sure all of you know that already.

Tiddily Winks

Friday, August 29, 2014

Interview With a Wrestler: Crazysam Sorrowsong


Due to questions about the accuracy of the information of the person interviewed, this article has been taken down until further notice.

Monday, August 25, 2014

Curt Bombastic Speaks About The Ice Bucket Challenge


For the past several weeks, the "Ice Bucket Challenge" has been going on in real life. In this unusual fundraiser for ALS (Lou Gerigh's Disease), people record themselves announcing they're taking up the challenge and nominate three others to either take it or donate an amount to ALS research, then dump a bucket of ice water on top of their heads. Started on television, it soon went to social media and quickly went viral, inspiring a long list of personalities from politicians to businessmen to musicians and more to record themselves getting the cold water treatment. The event is not without it's critics, calling it gimmicky or a frivolous use of water. But the result has been the ALS Association receiving much more in donations.

It was just a matter of time before the Ice Bucket Challenge came to Second Life. One place where one can take it is the SL Wrestling Community Building in the Alpha Centauri sim. Dropping by on Saturday August 23, Lilian Bombastic (lilian.stoneshield) was there, telling me, "you need to get the bucket near the sign but to be recorded we need to have out staff with the programs here to do it." A few moments later, Curt Bombastic appeared, "Hi Bixyl. Good to see you Again. Welcome to the SL Wrestling Community HQ."

"So the Ice Bucket Challenge has come to Second Life?" I asked. Curt answered, "Yep. Debora Stine Creator of MUSCHI Fashions Created The Bucket and was good enough to put one here at the HQ. So far we've had people from all over come by, from the wrestling community, to the roleplay community, even members of the CFL."

I asked, "About how many would you say have taken part?" Curt replied, "Oh ... lets see ... I'd say a good 50 to 70 people have come by so far and grabbed it and donated. We've even had some people come by and get recorded by Wildfire Productions in getting "iced" and issuing out challenges too. We put this up yesterday afternoon and already we've raised almost $7,000L as you can see. I think Its Great ... and I can't thank Debora Stine enough for coming over here and putting one out (laughter)."

I mentioned the video by Tahisha Fairplay that I found (and would go up on the Newser the following day). Curt laughed, "Oh yes, I recall her. I thought that was cool and she had fun with hers. (laughter) We also added the 'I'm Freezing' animation that people can grab after they ice themselves. But all proceeds go directly to www.alsa.org, so it's been pretty good."

I then asked Curt about any jokes about the event. He answered, "Oh there's been a few ... One person will be coming by later and putting on FRAZZLED hair after she ice's herself. One did it from the Titanic and got thrown into the water. Horses Morriesy instead of getting iced punt-kicked her mascot teddy bear into the sea. There's been some creative ones. As a community, we challenged the CFL Community and so far they've seem to respond in kind .... Its been fun so far."

I then asked, "At this rate, how much do you expect to have raised?" Curt answered, "Good question ... I'm surprised at its only been up for a day and a half so far and we've raised the amount we have. We intend to keep this up for all of September and maybe even October and see where we go from here. But I heard that in real life, they reached the $50 million mark and I think Thats AMAZING ... This time last year they reached something like over 1 million and they've more than tripled obviously cuz of this .... It's pretty cool."

"This has taken a life of its own. But the SL Wrestling community, oh hell, the SL community in general has really come out for this, so I think that its great. Next Month there are plans to host an ALS Charity Wrestling Event, maybe at APW Arena, or maybe here, still up for debate ... but it'll be a multi fed joint Super Event for ALS."



I asked Curt how fast word seemed to be getting around. He answered, "Definitely. We've had people from the CFL, roleplaying communities, club goers, I saw a Linden here earlier as well ... Word is getting out there."

"Oh? Which Linden was this?" I asked.

"I don't know," Curt answered, "(I saw him) as I was logging out but the dot on the mini map was blue, so I knew it was a Linden. I never caught the name.  I've been trying to find out."

Curt then turned his attention to a lady who has written about wrestling a number of times, " By the way, tell Charlotte I'd LOVE to see her come on down and give the Ice Bucket Challenge a try too. She's MORE than welcome." He then laughed out loud, " ... The more the merrier I say. I recently challenged Zarrakan Productions as well. She has an office set up here.  And I'd LOVE to see how Camera Kitty (as we call her) responds (laughter) ..... I challenged her last night at a VWE wrestling show ... so we'll see how she does this," he laughed again, "No doubt it'll be pretty good."


"But yeah, this has been a lot of fun so far. We've been advertising outside of the Wrestling community and lots of people have shown up and tried or grabbed the bucket and donated which is GREAT.  We Just opened the SL Pro Wrestling Community Headquarters two weeks ago, which I find is a great place here .... a place where we can promote the ENTIRE community to ALL of SL .... and this just helps I admit."


"It certainly draws attention," I commented,

Curt continued, "But its GREAT that the community has come together For a GREAT cause and its been a LOT of fun to do as well."

"Anything else you want to mention about the challenge?" I asked.

Curt thought for a moment, "Ummm ... other than we challenge the SL community to come on down, take the challenge. You can contact Lyra Phoenix on our staff board out front to get it recorded and donate. Let's spread awareness of this and hopefully find a cure for ALS."

Curt told me he might have some more information on the charity event soon. He then told me he had to go, and we told each other goodbye and we went our separate ways.



One can find the SL Wrestling Ice Bucket Challenge at Alpha Centauri (164/173/28).



Bixyl Shuftan

Thursday, August 21, 2014

Interview with Hope Dreamscape and Kammie of The Full Circle Club



By Wesley Regenbogen

Earlier this month, the Full Circle Club hosted one of the last events of the Relay for Life's fundraising season, which officially closes this Sunday August 24. 

Wesley Regenbogen: Hi Kammie and Hope.
  σpє Đяєαмѕcape (hope4ever43): Hi there.
Kammie (kamaniya): Hello.
Wesley Regenbogen: So, you are hosting an event today for the Relay For Life in your club called The Full Circle Club. How did you decide to host this event ?
σpє Đяєαмѕcape (hope4ever43): Well, see, the other owner as well as I have cancer and we truly believe in this event. And I have been battling it for five years.
Kammie (kamaniya): I have family that has had cancer as well.
Wesley Regenbogen: Ah, that's sad to hear. So, it's a personal thing to host this event here in your club in Second Life. Have you raised much by hosting this event yet ?

Kammie (kamaniya): So far (with) our other owner, who is afk at the momen.t we have raised a total of 234,696 L$ so far.
σpє Đяєαмѕcape (hope4ever43): And after today we are hoping for the Gold.
 
Wesley Regenbogen: Linden dollars, right?
Kammie (kamaniya): Yes.
σpє Đяєαмѕcape (hope4ever43): Yes.
Wesley Regenbogen: Is the ammount given to the Relay For Life directly?
Kammie (kamaniya): Yes
  σpє Đяєαмѕcape (hope4ever43): Yes
Wesley Regenbogen: That's quite a lot for an single event. What other things have you done for the Relay For Life?
σpє Đяєαмѕcape (hope4ever43): We have had bands play here.
Wesley Regenbogen: Which bands have played here so far?
σpє Đяєαмѕcape (hope4ever43): Oh, that is not for a single event.
Kammie (kamaniya): It's not for a single event, sorry. We just started this event.  We had other events at a previous club we worked for.
Wesley Regenbogen: Ah, okay.
σpє Đяєαмѕcape (hope4ever43): Yes and the dj put some of their tips in there.
Kammie (kamaniya): We just had our grand opening for club last night, and this is the first Relay For Life event for us.
Wesley Regenbogen: That's cool. Are there other events during the next days in the club?
Kammie (kamaniya): Yes till the end of August.
Wesley Regenbogen: Cool, so the club has just opened and you host an event, that's nice. Who created this club?
Kammie (kamaniya): We all did together.
Wesley Regenbogen: cool. This club is nicely decorated. I must admit this is a nice club to visit, it's the first time I've visited it.
σpє Đяєαмѕcape (hope4ever43): Thank you so much, we have worked very hard. Please tell all your friends.
Wesley Regenbogen: I will soon. Just one more question. You mentioned there are other events for the Relay For Life in this club. Can you tell me what events are on the calendar?

Kammie (kamaniya): We leave that to our other owner, Christopher410. He's our event coordinator.
σpє Đяєαмѕcape (hope4ever43): And dj and host. (He) put part of (his) tips in there as well.

Wesley Regenbogen: Cool. It's nice to see that so many people are donating for the Relay For Life events. I wish you all the best for your events and also wish you luck with your health and hopefully you will get better soon.
  σpє Đяєαмѕcape (hope4ever43): Thank you very much.
Kammie (kamaniya): Thank you (smile).

 Wesley Regenbogen

Monday, August 18, 2014

Interview with Prokofy Neva, Part Two


By Bixyl Shuftan

This is the second part of an interview with Prokofy Neva, a longtime resident in Second Life whom is best known for being a sometimes controversial commentator on his "Second Thoughts" blog and various Second Life related forums. In the first part of the interview, he discussed his earlier days on the Grid and his opinions on how conflict and debate shaped it's evolution over time. In the second part, he had a few comments about more recent issues in Second Life, such as content creator rights, the temporary ban of third party currency exchange services, and the announcement of a new grid in development. He also talked some about his idea of "virtuality," and why Second Life truly hasn't succeeded in appealing to the masses with it's version of it.

To read the first part of the interview: Click Here.

To one of Prokofy's earlier comments about Linden Lab, I asked, "You thought they were trying to wreck businesses rather than a case of 'It seemed like a good idea?' "

Prokofy's answer was, "With Ebbe Linden's announcement of a new world, we are going to be dealing with a larger whack than we've ever been given. This is like telehubs, island discounts, homesteads, VAT -- all those scandals -- copybot -- all rolled into one. The Lindens have only one goal: how to make money from land long enough to get rid of land as a business model so that they can move to content fees and currency fees instead. It's also about power-sharing in my view, as I said about the thread on SL Universe (forums)."

"Yes," I responded, "many, including my old boss, wondered just what the Lindens are up to."

Prokofy continued, "Instead of saying to their customers with rental communities, 'Advertise in our welcome areas, help us with our new customers,' or saying to clubs and live music venues 'Advertise in our welcome areas and our splash screen, help us with our customers,' they do completely different things to serve their interests which are short-sighted for the world itself. They create special builder and scripter dev groups and throw them out-world business, they put in Linden Homes and give special contracts to certain designers to build for them, so their business is helped even as ours is screwed, because they really don't believe in the user community outside their own very special and trusted friends who are coders/designers. They can't share power with a class alien to them in values. There isn't a parliament or a constitutional court to solve these things through law. There is only warfare."

"So they put in the Linden homes to try to drive people to buy premium accounts which languished, and to guide newbies toward content purchases. In the end, they couldn't completely ruin the low cost newbies rentals business, or I wouldn't be here or others wouldn't be here."

I brought up, "Two controversies in the past year were the third party linden exchanges, and the Terms of Service change in reguards to content creators. Anything to say about those?" (Note, SL Newser is partialy sponsored by the Podex Exchange)

Prokofy answered, "Well to take it backwards, the content creator stuff is in a way standard Silicon Valley legal boilerplate in Instagram or anywhere, and done deliberately so that the platform can retain the ability to first display your content as a technical matter but then also reserve the right to grab it for advertising or ultimately any reason or no reason. And it's about failure to share power even with their own FIC. Qarl nailed it on the forums although he sounds like a whiner."

"But here's how they will solve it, and I don't think it will be pretty. They will create a privileged class that has license to create, but must supply SS number and ID, or passport number let's say. They have a huge problem on their hands of liability themselves. The world is filled with content swiped from the Internet, textures and pictures and ideas." He drew my attention to the floor, "say, look at this rug here I make and sell! It comes from Malevich's painting for example, which is public domain. But not every thing is. So the Lindens already got some lawsuits from real-life furniture makers. They can't share power and give rights to people who may themselves have violated other rights."

"Now to the third party exchanges. My own view is that this was an evil and vile move, and it significantly depressed my interest, involvement, and purchases of content and land in SL. Why? because I couldn't cash out instantly. In the past, I could do business and instantly pay a bill that came up in real-life, instantly buy groceries for my family if my real-life contractors were slow in payments. Now, I have to set it up to wait 5-7 or more business days. So I really mourn that loss. It was also a huge boon to my customers. I don't think any fraud vulnerability justified it because they had given out essentially licenses or risk APIs to people. I don't know what your take on it is."

I mentioned two opinions I kept hearing, "Some thought it was Linden Lab's legal department overracting to the Treasury Department's sudden interest in virtual currency. Others thought it was a simple power grab."

Prokofy answered, "I think the latter quite frankly, because the reality is that the Treasury Dept never defined the currency inworld as taxable. It's a game point, a limited license to use inworld game currency, if you will, like a Mycokerewards.com bottle cap, not true currency. So they can't tax my bucket of Mycokerewards.com bottle caps I turned into a coupon for Olive Restaurant yet. If I turned that into $5 real money, they could tax it if it built up. And everything cashed out of SL they should tax. I personally and other business people have put SL revenue as revenue in my tax return. It's not much after costs but it's something. So maybe they were gun-shy, but I think they just hated the idea that people were getting a revenue stream they didn't have. Any money cashed out through those other services paid THOSE people currency fees, not Lindens.  Lindens need a non-land revenue stream model. Their hope was currency exchange fees, subscriptions, and content charges would carry it. But it's like all media that can't live by subscriptions or classified ads alone. All media needs advertising, and buying sims is the equivalent of big advertising revenue for any media property."

I brought up, "After their initial decision, there was a particuarly large outcry from overseas residents. I heard of one entire German community talking about up and leaving."

"Well that's just it," Prokofy told me, "I used to use that European company myself, can't recall its name. It had the option to buy Euros and even bitcoins. I thought it would be a place I could put Euros that I earn in Europe from my RL business which lose so much on transfers here. But it was not to be as they had to close, or rather, I think they sell Lindens but they can't cash them out now or something. No one can provide the cash-out service, correct? That's just it, it hugely retards business progress."

"The Lindens are not here to help your business. They are not here to promote the inworld economy. They are here to run their own business. Their interests and ours do not harmonize. They clash. That is the harsh reality that no one has solved, and won't solve as long as you have those with either a techocommunist view about mass culture or mass free economies in charge, or technolibertarians that only care about their own business and not how their customers make a living."

"Google with its Google buses taking over cities, driving up rents, and not caring how the non-Google people will live. I understand Ebbe is now saying something about making the transition to the new world smooth with regard to land. But sorry, that's not specific. I call for 1:1 transfers of sims or compensation of X pennies on the dollar, to be negotiated. But we don't even know if there will *BE* sims in this new world, sims as we know them."

"so -- right click, SELL LAND for Prokofy, while that lack of clarity and that self-interest on the part of (the) Lindens prevails. And remember, I'm just a tiny self-aware unit in this economy who thinks and blogs, there are hundreds more who don't blog and maybe even don't think about this issue, but they have thousands of dollars at stake not tens or hundreds, and they will act, and that action will influence the outcome."

I followed his comment about the Linden Lab CEO, "Yes, at the third party viewer developer meeting the other day, Ebbe Linden mentioned the development of a next generation virtual world."

"Yes, and it was immediately bruited about as good news that it was closed source," Prokovy commented, "but bad news because no backwards compatibility. None of the things in this room could come with me. Pr let's say I could get their builders to re-rez them as mesh. But what about my outfit? It's made by Osprey Therein, who died in real life. Now there's no way to port it," he frowned, "Sure, I could possibly copybot it or something. But it's not the same."

I sadly nodded, having attended and written about Osprey's funeral.

"Or my Moth King staff Osprey made. Let me show you." Prokovy got it from his inventory, "See the staff?"

"Yes," I answered, "When did she make those clothes?"

"These are very old school clothes," Prokofy told me, "made on that original avatar outfit maker, which is why I like them. Look at what she did with this. Even fur-lined boots, Russian style, all on that old thing. I tend to like the old things better and I only have recently started putting in prim or mesh hair. I think this is prim hair."

"It does look unique," I told him about the outfit.

Prokofy went on, "I don't like mesh. Occasionally I'll find a good house made out of mesh my customers have. I haven't bought them because I can't *see* them half the time-- they don't rez right, even with my computer and new FIOS blazing Internet."

"That's something I've heard from many content creators," I spoke of his dislike of mesh, "and more than one who aren't buying it."

"Well again, to speak of classes," Prokovy commented, "and mind you, I'm certainly not a Marxist and not a European, I'm American and for a more democratic and classless society and upward mobility. But there are classes in SL, and there are those who can see mesh and those who can't. There are entire groups of people living still only with prims not even sculpties, like aboriginals. It's hard to make the world develop uniformly, the 'future is here, only unevenly distributed.' This new world of Ebbe's is definitely one of those futures arriving unevenly distributed. We don't know if we will have graphic cards to view it. We don't know if we will have to buy Oculus Rift headsets to view it, etc."

"So basically, 'It's being developed, that's all we know?' " I asked.

"Well read the latest," Prokofy suggested, "lots of happy speak shy of details. But here's the thing, the model for the economy, which tends to then dictate governance and new user experience is 'the customer is the creator.' The creator class (is) what is top and most important, NOT the consumer class or amateur creator. So what that means, tools for high-end creativity are featured. Which means I can't rez a prim, or edit a prim. Those things are important to rental agents who adjust everything constantly, for customers, ordinary people."

"So basically, it means we are mere spectators at the Renaissance Faire. We're to buy some of the guilds' expensive items and  put them in our homes which are under limited control. That is incredibly dull for me. I could watch TV if that were my purpose. I don't want to watch, I want to interact, as an amateur."

"So what I see then is that once again, they can't conceive of how to make a world mass-user friendly, except by their very old formula, which is 'have a privileged class of people or the game devs themselves make content, bring in the rubes.'"

"And when I talk about compensating those of us who were not in that class and still made the world what it is. Lordfly says 'Game designers don't give you free stuff in the next sequel.' To which I can say, this isn't a game, it's a platform. I can also point out what is coming then for those fancy creators, which they themselves don't seem to realize, which is the other Silicon Valley model that goes with the prosumer model: HUGE FEES, like Amazon, where I sell my e-book."

"Sure, I sell my ebook for $2.99 a pop and buy my family groceries. It actually sells everyday, it's about Snowden. But Amazon takes out 30%-70% of every sale, huge cuts."

"Oh, What's the title?" I asked.

" 'Privacy for Me and Not for Thee' -  http://www.amazon.com/Privacy-Not-Thee-Invincible-Transparency-ebook/dp/B00I2CJKI6 . So sure, be a seller on Amazon or be a merchant on Third Life -- but pay huge fees then, guys"

"Snowden's certainly sparked no shortage of conversation," I commented.

"Yes, well I know a lot about the Snowden story as Russia is my field of expertise," Prokofy told me. "So I have unique materials there translated from the Russian press. But more importantly, I write about hacker culture, which I learned about in SL. And I have two chapters just on SL in that book. So it might be interesting to you."

"I'm sure it would," I thought out loud.

"What I hope is that there will be an outcry and a debate about how the new world is made," Prokvy expressed, "so that it is not all decided by LL itself. But I see little opportunity for that frankly. If it were Philip doing it, there would be. But it's not. I have a whole theory about virtual worlds in general I've written about."

My next question, "I was going to ask if you felt today's Linden Lab was less interested in
the residents' opinions than the early one."

"Oh no question," Prokofy answered, "Philip was integrated into the world, he did Town Halls, walkabouts, he answered mail. M Linden was more removed, he started by making his name impossible to pull up in search. Then the one before Ebbe, he was completely incommunicado. He didn't have a tweet or a blog hardly the entire time. I honestly don't know what he did all day with this world. He developed LL's OTHER products to be sure, so they could say now they are a game company with multiple products. I don't think those products do terribly well, but then, I don't have a tablet. Like most people, a computer and a phone in the family for each member already strains the budget. (A) tablet -- just too expensive."

"Anyway, Ebbe makes a show of communicating with the swells on Sluniverse.com. Call me when he holds an inworld town meeting with the top land barons. Of course, I may be in the dark, they may have already had secret meetings. Who the hell knows? But let him have meetings with furry or Gor or elves or fairies or whatever communities. All of these people sink money into SL, they pay his bills, what do they think? They aren't on sluniverse.com as creators necessarily, although some of the key power brokers are. In any event, I have tried to write to Ebbe multiple times, no answer, no bear, no nothing. And I am busy in real-life so I can't chase him as I used to other Lindens."

"But here's my concept of virtuality in a nutshell: Virtual worlds as a destination is an obsolete concept and will fail as a new project. The direction of the future is virtualization of reality itself, not destination worlds. Destination worlds will remain niches of course for half a million or 500 million. But not billions like Facebook or Twitter. People don't avatarize and immerse well and the learning curve and technology is too hard. We don't realize that, we're acclimated. Most people can't acclimate. They can't live in the mountains with less oxygen."

"In my real-life jobs, I use Twitter, Facebook, Skype, Google Maps, and other various chat clients. And I live in a virtual world that is the sum total of those tools, it's the virtual world called 'The War in Ukraine.' With the tools, in that virtualized space, I can ... watch the tragedy of the Odessa fire live. I can interview people with Skye standing at a demonstration in Kharkiv. I can chat with my colleagues and translate the news. I can watch Twitter and see a citizen journalist has uploaded a picture of a Russian tank not in Russia, but Ukraine, where it should not be, and find experts who can confirm, yes, that's a Russian tank. I can geolocate that tank using Google Street View even for little towns in Ukraine."

"This *is* the virtual world, not a destination called "Second Life" with a sim called 'Ukraine.' So eventually 3D will enter that space by Facebook or by somebody, Google or Yahoo or whoever, so that we can manage those tools, those images, those chats, those experiences. And not as a destination but as a kind of rolling layer over things. Does that make sense?"

I nodded, "It does."

Prokofy went on, "Somebody in Ukraine can't log on to SL because either Internet is spotty or graphics poor on their laptop, but they can use their cell phone and call on Skype. They can set up a stream, so eventually less heavy virtualization where you can avatarize or project yourself into the interstices of these outworld tools will create worlds of sorts. That's how I see it."


"Also I've written about how the Internet of Things will play out as a virtualized world you control with a console. This is the analogy I think of from my father's business. He was a ceramic engineer. He used to explain that bricks are very heavy, very old fashioned, too expensive to move, to build, to maintain. So going into the brick business was a very heavy, expensive old fashioned thing to do. But if you worked on carrier beads in Xerox machines, they weren't heavy. And people were motivated to buy and move the Xerox machines themselves. So I realize that those of us who made bricks are obsolete in a world that wants carrier beads which have ceramic components for Xerox toner. You may not have realized that what happens with a Xerox copy, ceramic pieces of toner are fused to paper, i.e. toner is a kind of ceramics, if you will."

"But even Xeroxes are going out of style in a world of mobile phones with pictures. On the other hand, the metaphor works both ways. People who make destination worlds are in a sense obsolete too, because people need much more portability. And frankly I don't mean having open source and free content, which is how everyone understands this issue. I think permissions systems can and should be built into every world and every virtuality -- it could have been built into Instagram but wasn't for ideological reasons."

"What I mean by portability is usability in everyday life across various platforms and settings. Google Street view is easy to port, Twitter is easy to port, Skype too. Second Life isn't, even if on a phone. It's about culture and about settings and expectations and not just technology. It's about user control. People join things on mass that have two features, 1) devs provide enough of the bare bones so you don't have to fight the platform to use it, 2) but you can easily generate your user content.  Twitter really hits that sweet spot and so does Facebook. SL doesn't."

"Anyway," Prokofy relaxed a bit, "I've bored you with my theories quite a bit, I should get back to work."

"Well, you mentioned where the outfit came from," I brought up, "But one other question about what you're wearing," I directed my attention to an ornimentation he had with a number of country's flags in small cicular disks, "What kind of necklace is that?"

"Oh this is my Peace on Earth hunt necklace found a few years ago," Prokofy informed, "I like it because it has all the countries on it, their flags. It's part of my International Bazaar, which is a project I have where you can get notecards to go to all real-life foreign country sims. It's what I had set up in the infohub for years and years, which sadly I just had to remove because of ridiculous buggy Land Impact issues. But I will get it back. I still maintain the main hall for it with the notecards, so you can go to Russia, China, France, etc. My hope was to encourage exploration. I used to have a discussion group called Council on Virtual Relations to discuss foreign affairs and those sims. But like all things in SL it got griefed, had problems, etc so I had to suspend it."

"Oh, sorry," I told him.

"Well as I noted to you," he went on, "I used to spend a lot more hours on SL. I would average say 4 hours a day. I would make things, explore, think up ways to improve my business, etc. I made a tutorial for new businesses. I would help people in various ways. But since various real-life challenges occured, I had to suspend this and limit myself now to pure customer service, and perhaps occasionally some card updating. I can't say when I will be back to normal as I have a rare illness now and the treatment is worse than the disease. And all my energy has to go into my real-life work to make a living. But I'm sure it will get better in a few months. I certainly understand better now what Osprey went through, what a brave brave and creative soul."

"Sounds like you were both good friends," I expressed.

"No," Prokofy corrected, "I wouldn't say we were such close friends or anything like that. It was more like this, she was a very kind person and even though she was among the oldbies who hated me, she was very kind to me personally. And we got together around the Moth Temple years ago. I was the one who thought up the idea of the Moth Swarms. She then immediately picked it up and made the moth feelers, moth wings, and this kind outfit. Yes I thought it up actually, although people think she did, but we were creative partners, I had the idea, she made it work. So she was a creative partner. We did those moth swarms and other moth things, including the moth lanterns that she made to replace the Linden ones that mysteriously disappeared."

"Then the other area where we collaborated was the Resident Developed Infohubs. I ran two of them and she ran one of them. We made a group of like 10-12 of us doing that, tried to make some uniform content for them like newbie help, and tried to lobby Lindens on their issues. So we did that for several years. Hers was Ambat. I hope they didn't take it down, it's probably still there."

"What I like about SL is that you don't have to be friends with someone, they don't have to be your best buddy, you don't have to share real-life news, etc. But you can meet as minds and souls and make something and share a deep connection and then move on. They could be your enemies, politically or lifestyle wise, but they are shared collaborators in the business of making the world. So I have furry or BDSM tenants, or neighbours who may be antithetical to my world views, let's say. But in SL we could collaborate on some shared interest like 'let's keep the view nice,' 'let's make nice builds,' 'let's help newbies,'  'let's have live music.' And those things can be done without having to even know that person votes Republican or Democrat or whatever, which real life does not enable."

"I don't mean to idealize that shared creative existence as it is frail and can rip and be in tatters soon enough. But it's an interesting basis for community. And that's why I liked the foreign sims idea, or 'international sims' as foreign implies they are foreign to us, but they aren't foreign to themselves. So when the London terrorist attack happened, I could TP and say 'I'm sorry,' Or the Poles lost an entire planeload of leaders -- I could say 'I'm sorry,' or the Egyptians were killed in demonstrations, I could say 'I'm sorry' with a translator. Or just show up to light a candle or buy something or whatever. The virtual world enables things like that which are interesting, not part of real life, but to make them work better."

"Lindens have to establish better governance tools. The thing they care about the least is managing the world as a world society. They do not want to be in the governance business. They want a customer service state and that's it. And you can't blame them. World governance is endless as a proposition, especially with open source cult ideals."

Prokofy chuckled, "Anyway I've babbled on quite a bit. Hope that was interesting."

"It was," I told him, "Thank you for your time."

"Sure," Prokofy bade farewell, "nice to talk to you."

I tipped my hat, and we went our separate ways.

To check up on the latest from Prokovy, he continues to post in his blog "Second Thoughts" (http://3dblogger.typepad.com/second_thoughts/) under the avatar's real-life identity Catherine Fitzpatrick, occasionally a long commentary, sometimes just a picture. He also has a Twitter account: https://twitter.com/Prokofy .

Bixyl Shuftan