By DrFran Babcock
Second Life’s Tenth Birthday is on
June 23, 2013, and the
celebration is going to be the biggest birthday bash this virtual world has
ever seen. There is a lot of buzz about Marianne McCann’s full-sim build, some
of which was covered in prims, and the rest of which had signs asking folks not
to take pictures. Top secret builds are always a fascinating draw for the
public, so I decided to see if Mari would grant me an interview prior to the
opening of her history-themed sim.
I was surprised and pleased that she was willing to speak
with me. We met on the SL10B build on Beguile, but you won’t see any photos of
the build until press day
—not really that much of a loss, because
Marianne is a delight to speak with. I have always found her to be someone who
both takes Second Life™ seriously as well as playfully. That’s a sophisticated
feat to pull off. Here’s what she had to say:
SL Newser: Mari,
you were not in Second Life™ from the beginning--you came in during the rush of
2006, as did I. However, you possess an enormous love for the history and
anthropology of this virtual world.
Marianne McCann:
At heart, I’ve always been an explorer, no matter the world -- and part of that
means understanding the history, the background. You know, getting a sense of
what a place or thing is all about, and here, it became understanding the stuff
that predates me, looking at how the world had evolved before I made an account
in 2006.
I found it fascinating to watch the evolution, and read the
history of things that sound like almost mythical things. The tax revolt, the
Jessie War... all these things that made the fabric of Second Life™.
SL Newser: This
is one of the first major builds I have seen you construct that does not focus
on the Child Play community. Many people who do not know you here may come to
know you as someone who is a genius of history, not a pioneer in the freedom to
be whatever one wants to be here. What are your feelings about this?
Marianne McCann:
I’m actually okay with that, really. It’s a funny story, in a way, and one that
typifies my Second Life™ I guess.
I came to Second Life after hearing about
it from friends, and felt it might be a good respite from actually doing a lot
of community activism in my first life. Then, quite unexpectedly, found
myself doing much the same here! “No
matter where you go, there you are” became a very true thing.
On the plus
side, we've all come a long way since then. A lot of those battles have been
won or lost.
And really, it has allowed me to show off more facets of me.
Like the interest in history, or some of the builds I've done in and for Bay
City. That doesn't stop me from still keeping a foot in kid stuff, and staying
watchful, but it gives me a more varied palate.
SL Newser: Can
you explain the process you went through in coming up with the design of the
build? I really want a glimpse into your inspiration...and your perspiration.
What was it like to conceive of a build this large ?
Marianne McCann:
Well, I have a bad habit when doing builds at the SL Birthdays. My first stop
is to look at the World’s Fairs in the US in the mid-century. See, there’s that
history interest, and in this case, I knew I wanted to showcase everything year
by year, and give people a place to walk around and reflect.

This build was inspired a bit by the Avenue of Flags at the
1933 Century of Progress Exhibition in Chicago, Illinois. The upright flagpoles come directly from it, I'll admit, but
I opted to make it a plaza, with the pools and fountains to give it a more “park
like” feel. The large arches in the back, feature the Second Life™ sun
image from the old viewer as a fresco, to emphasize the passage of time. And of course the big box prims up there,
a play on the old slogan: “It all started with a cube.” But ya, it winds
though, with a sign or two for year to year, giving the highlights and some pictures,
as well as the various items. Most everything is from its actual years,
with items dating back to early 2002 and textures back to December 2001!
The first item on the walk is the remains of a slideshow
that Linden Lab gave in 2001, at the Demonstration conference, talking about
their upcoming Linden World project.
It's fascinating to read through and
get a sense of what Philip & Co. envisioned early on, and muse about how
close it may have gotten.
SL Newser: How
have you been able to amass so many artifacts of the history of Second Life™ Who
are your mentors, idols, etc?
Marianne McCann:
Well, in some ways, it just sort of happened. An inventory in the 95k range and
all...but back in 2007, I believe, I was writing for the Metaverse Messenger,
an in world newspaper, doing a kids page. I started to watch for
interesting happening on the grid then. I spotted a big gambling protest in
Pooley, and photographed it. Also, I got a couple of their protest signs, some of which I could not display on a General
rated region! This led to me starting to collect items here and there
relating to this history: protest signs, stuff from the tax revolt, then old
maps, other items of note here and there, Eventually, well, you can see it all
here, I suspect.
SL Newser: Oh,
and bears ? I guess the bears are too primmy?
Marianne McCann: I actually donated a few to another build
here: Bear Island. I would need a full sim just for that collection; I
have over 400 Linden Bears, and some of them are, um, not exactly prim
savers. It was my first collection, I
suppose. I remember trawling through Ambelside hunting up bears.
And mentors: I think
that the SL History wiki, and all the work
Oz
Spade and
Eggy Lippman put in on
our history also helped fuel me, and Salazar Jack, too, and of course, Lalo
Telling, who did some amazing history work. This build is actually dedicated in
the memory of Lalo, who passed recently.
A number of times while doing this
build, I’d come across something and think: “Lalo would love this!” or “Oh,
Lalo would know this.” For example, finding evidence about what may have
been the first Second Life2 road network in Tehama via old pictures of Natoma,
that sort of thing. Oh yes, Daniel Voyager. He puts so much heart into
everything he does.
SL Newser: What
would
you like folks to know about
Second Life™?
Marianne McCann:
I want people to think of Second Life as a place, a tangible space we can all
share and can all do great things within. In my neck of the SL grid, Bay
City, we’ve got this great community of people, all tending to work together
and make our community great. I love that. So ya. I guess that. It’s this
incredible place where we can all share, and learn, and grow. I also love
to see people come together and make something greater. Being good neighbors
and helping each other. I’m a hippie kid at heart
.
SL Newser: You
have been quite open on your blog and elsewhere about your reasons for playing
a child in Second Life™. What have been the positive and negative outcomes of
this?
Marianne McCann:
Well, the positives are that, first off, folks know where I and other kids come
from. It’s a “light a candle versus cursing the darkness” thing. It’s made
things better for kid avatars, I think. Its helped people see what it is, what
we’re doing, not thinking we're all here for some deviant purpose or whatever. Otherwise,
what would they learn? Not from the stuff on Report Mainz or Sky News? That’s
not the kids I know.
The negative: Well, most of the negatives came out of ignorance
of why I was a kid here, though I think that it has caused me to be a bit pigeonholed.
People just think of me with kid stuff, or they think I’m going to be more
radical, or...I dunno. I'm good with
that!
I've taken some pains to try to make this build as open as I can. I
mean, so it's not just “my” history. I mean, hard for it to not be through my
own lens, but I have tried to be objective A
lot of the photos I’ve used here are ones I’ve shot, so it is through my eyes. However,
it’s not “scenes of my family life,” or what have you.
SL Newser: Pie or
Cheese? (Note: This “joke” question was a standard in the old Metaverse
Messenger.)
Marianne McCann:
And there can be only one answer: Apple pie. With a slice of cheese.
SL Newser: Is
there anything you want to say about how you came into SL, why it clicked for
you, and why you love it so?
Marianne McCann:
I had actually heard of SL way back. I had a first life boss who ended up being
one of Linen Lab's first marketing guys. At that time there was no Mac
client, and I saw no obvious value in buying into a service I could not even
use, so I “filed it,” as it were. But come late 2005, early 2006 I had a
couple friends who were here regularly, and raving about it all. I decided to come here for a week or two and see what the hubbub was all about. I
wasn’t initially impressed. My computer was a bit slow for SL, even in those
days, so the user experience was low. I could not even properly finish the
tutorial on Orientation Island! The Ahern Welcome Area was a madhouse, and
I quickly moved my home to the Sami Infohub.
Then I met up with the folks I
knew who were here. This is the funny bit. I had three friends: One was a young
mouse in a family of furs, one was a kid out on her own, and one was a
kid in a family.
I thought was a bid odd but after I explored a bit
what they were doing, seeing what they were up to, it seemed like quite a bit
of fun. I ended up stretching those two weeks... a bit. We both grinned a lot at that statement.
SL Newser: One
last question: What do you forsee in the future for Second Life™?
Marianne McCann:
I’m going to tie that a bit to this display, in a way. When I started to write
out all of the different things that happened in Second Life™, year by year: Gaming
Open Market (GOM), Windlight, the Banking Ban, Ansche Chung, Flexiprims, etc.,
etc.
I realized that every innovation, every highlight, every controversy,
every policy change could be written with a sentence that ended: “This was
widely criticized as a bad idea, and it was said this would be the end of
Second Life.” Every year, Second Life™ has been ending. Free accounts would be the end of it, or whatever,
and yet, here we are, ten years on.
We have had our dark times. When the Lab laid off so
many of its staff right at the end of the M Linden era; then I did worry, but
we persisted, even past that. There’s some amazing stuff right now. I am a sucker for mesh
stuff, and the materials stuff is amazing too.
I don’t think we’ll ever see
Second Life™ like it was at the end of 2006 into 2007, the wunderkind, with all
the corporations flicking about, but we’ll survive, and grow.
SL Newser: Thanks so much Marianne. What a thought-provoking
interview. I can’t wait until the world can see your build.
SL10B opens June 15
th, 2013. More information can
be found here:
http://slcommunitycelebration.com
DrFran Babcock
Credit for the Liquid Prim: R
Raskolnikov Roffo of the Lollygaggers (one of my favorite objects in my inventory)