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Showing posts with label DrFran Babcock. Show all posts
Showing posts with label DrFran Babcock. Show all posts

Tuesday, February 21, 2023

Reader Submitted: It's Only A Pixel Moon (My Time With Areal Loonie)

 
By DrFran Babcock 

It's Only A Paper Moon by Billy Rose, Harold Arlen, E. Y. Harburg

Say, it's only a paper moon
Sailing over a cardboard sea
But it wouldn't be make-believe
If you believed in me

INTRODUCTION

   Second Life has a reputation of being a sex-crazed and wild place. What is so peculiar about this is the fact that, while there is a plethora of every kind of kink that exists in this world, when you get to know people in Second Life, what you find is that it really is the place of deep and meaningful relationships. Touch, taste and smell are removed from the equation, and sight is based on how one chooses to represent. Thus, most people who go on to communicate in relationships find that the reliance on talking or typing leads to deeper connections than in meat space.  Here’s a story about all that.

SHOW & TELL

Show and Tell was one of my favorite events in Second Life. Each week Barney Boomslang and florenze Kerensky hosted residents in SL who wanted to demonstrate wild and inventive things they had built. After everyone had their time on the stage, the audience voted for the best item, and the winner got some Linden dollars. The crowd was as sharp and funny as the hosts and presenters.  

   In the second half of 2008, the weekly Show & Tell moved from the sim of Lummerland to Avaria (Home of Grendel’s).  Change is always hard, usually negative, but the diehard Show & Tell enthusiasts moved to the new sim. There were the usual grumbles; “It’s not like it used to be!” However, most of the people moved with the move, and the Show & Tell continued.

   I used to go to the event with Tiny HIckman (a giant dragon), Kumi Kuhr (not around much now), and other avatars who are gone or deceased. One day, in 2008, I was startled by the bell of an IM, and it was from a person I did not know. Areal Loonie is a funny but awful name, especially because I am a mental health professional, but their comment was intriguing. My profile, at that time, spoke about my love of canals, and Areal was asking me why I was interested in canals. We chatted about that during the show, and I thought nothing of it. Of  course I cammed over to see that his avatar was a black bat, and that was interesting and different.

   I started to realize that he—it turned out he was a he—had been coming to Show & Tell for way longer than I had, and we continued to chat. I told him about my secret build of a canal and lock that was based on the Paris Canal St. Martin. He got very excited and one thing led to another, and he visited. In the meantime, Lomgren Smalls, a teeny tiny cat from The Relay for Life Redheads team, was graciously adapting the Second Life Railroad script so it could be used for the canal.

BUILDING SIMS, BUILDING A RELATIONSHIP

Over time Areal and I chatted more and more and began to share experiences in Second Life and just talking on Skype.  From 2008 to 2014 we collaborated on three sim builds, all of them with canals on the sims of Purple, Lakeville and Campello (see photos).

We fought a lot. We had a lot of very similar ideas about what we wanted to build, but we also disagreed on a lot of things. I was much more social than Areal, and ended up having to go to a lot of events without him, but we always ended up chatting together in the end. We also fought over jealousies and other relationships. Looking back, from 2023, this was all so stupid, and we laughed at how silly we had been.

HIGH FIDELITY

In 2014, Philip Rosedale started High Fidelity, another Virtual World that relied on VR technology, and had a blockchain financial system. Philip is always ahead of his time, and Areal and I jumped from Second Life to High Fidelity and spent a number of years there until it eventually closed in 2018.  In May of 2016 High Fidelity held a Hackathon in San Francisco, and Areal and I met for the first time in first life. We had a wonderful time, and actually took a side trip to Palo Alto. I returned to San Francisco, and we spent days together.

While in High Fidelity we continued to build together and to learn about Physically Based Rendering (PBR) of objects that allowed them to respond to light like objects in the real world.  

Surprisingly, PBR is coming to Second Life eventually!

TO THE PRESENT

After High Fidelity died we went to Vircadia and Overte, and TivoliVR, three open source virtual worlds based on the High Fidelity code, but neither of these was very enticing.  

I became super angry with Areal when he refused to join Discord, so that we could communicate. Very few of the people we knew in virtual worlds were using Skype any more and his stubborness about joining Discord irked me to the point I broke off communication with him. For an entire year we did not speak to each other at all. I would see him in Overte and Vircadia, but we did not chat. The whole time this was going on I missed him so much and felt so sad.

RECONCILIATION

After about a year he spoke directly to me in voice in Overte and I answered him. I found out he was now on Discord, and he DMed me and friended me. We began to chat again and began building again in Overte. It was as if we had never stopped talking with each other. We went back to Second Life from time to time and went to Overte and VIrcadia (TivoliVR had closed). We started to collaborate on a build Areal (by this time calling himself Twa in virtual worlds) had started of downtown Paris and the subway system. I had my own build of a canal, of course, and we collaborated on that. In addition to virtual worlds we often played a sandbox zombie survival game: Seven Days to Die.  

We planned to get together again, but then COVID had other plans. However, we spoke every single day from two to six hours a day, depending on our schedules.

THE END

About six months ago Areal, a heavy smoker, went for a full-body scan and they found a mass in his lungs. By February 2nd of 2023 he had died of complications following lung surgery. Luckily, I had contact with some of his family memebers, so I was able to know of his condition.  Throughout his recovery we “spoke” on FaceTime, although he had to write on a pad, because the ventilator prevented him from speaking. It was as if we had come full circle, relying on chat again.

We had just begun to make plans to live together finally. I had retired from my job, and he was already retired. We talked about the details of merging our four cats and about me, a lifelong New Yorker, living in California. I was happy about this. Old age had softened our rough edges and we were very companiable.  

We met in Second Life and together we built a good life. Our story is not dissimilar from many others in the Metaverse. It continues to demonstrate the great power of connection between humans despite the way in which it manifests. 

Rest in Peace, Areal Loonie. 

DrFran

Wednesday, May 24, 2017

Haley Salomon's Memorial Service


By Bixyl Shuftan

On Sunday May 7 at 3PM, there was a memorial service for Haley Salomon. Information about her was hard to come by, a couple articles around 2008, notably one from Second Edition that dubbed her "The Princess of Green" as she had a love of green clothes and lived in a green castle. I was later told she was one of the founding members of the Relay for Life's Relay Wizards for Spunky team, an avid Tiny Empires player, a regular at Lauren Live and a close friend of the comedian, a big Star Trek fan who had a replica of the starship bridge, "In real life she was a casting agent and had a masters degree in theater."

While she had stayed out of the limelight, obviously she continued to make and maintain friendships. There were a number of people present, such as Tiny Empires creator Ultralite Soleil, Any1 Gynoid, Lauren Weyland, Holocluck Henly, Crap Mariner, Explorer Dastardly, and DrFran Babcock, who informed the Newser of the memorial service. There were a few pictures up of the lady in green.

Much of the service was done in Voice, so not all of it could be made into notes. While there was sadness in the air, "There is love, we have for each other," there was still an effort at humor, "First class shopper." "Yeah again someone who isn't mute with noise in their place." "Please turn off cellphones." Lauren was elbowed, "Tell a joke!" Someone responded, "I don't have to tell a joke, I AM a joke."

Someone noticed a "Team Fox" kiosk around, and was told it was for the Creations for Parkinsons group and fundraiser.DrFran Babcock was the first to speak, "Haley met her husband Sam in Boston. She gave up her career for him, although he was older than she. His world got smaller, and she stayed with him, shepherding his career. She had a Master's Degree in theater. She was a private person. "I loved her," says Orchid. I wish there was more we could do. I want to think about Haley."

Magnus Broday was next, "I should like to say something," and made a speech in voice. Someone passed around a Kaddish HUD. There was a poem read. They talked about Haley being a regular at the Lauren Live comedy show, "I would be very mean to anyone who sat in Haley's seat (laughter)," Any1 told the group, "Haley was very shocked at how aggressive I was about her territory." Buttermilk Panacek commented, "She took me to that (laughter)." Any1 went on, "Haley believed she could talk sense to anyone... I was ready to get violent with (laughter)."

White Queen (queen.bluestar) had the following poem:

Second life friendships are an ever changing stream of loves. Love
for your best girl friend….. love for your queendom and for your partner.
love for your relay team ,for your many many best friends.
the . loss…… is like a empty stage with the scenery
still there. …… as friends fall in love …..get married .
AS REAL LIFE RAMPS UP
in good and bad ways …….
they fade away and my second life is
never the same
I AM happy for them but will miss them always
.this is dedicated to the ones that stay ..they are the jewels in my
CROWN

Thank you for sharing that Queen," spoke Orchid Jameson. Several other people also complemented her. "Hounoured she asked me to read them on voice," she answered.

RandyAllways commented, "I would like to say something................ Energy can not be created or destroyed as an electronic Avatar, Haley will go on forever. Passing thru distant galaxies, Forever." Holocluck Henly commented, "The Kadish is a reminder of The Lord that he has his greater plan. And to remember and respect. There is no actual mention of death or mourning." Explorer (explorer.dastardly) commented, "It's the renewal of life." Any1 was in tears, "I am crying hard now." She described herself as having a broken heart.

Shmoo Snook commented, "I would just like to say that I'm not the most agreeable person, but the only thing I ever disagreed with Haley about was ABBA." Ivy Lane commented, "We do not have rez rights here so if anyone wants the folder with the heart or any of the frames with all her photos in them feel free to IM Phil or I." Queen responded, "Of course NOW I am still going to send her links to green hair and green skirts and tops...because I always am on the lookout for good one's as I whisk round the store" Ivy continued,

"Haley was always there. It's hard to think of her not there (sad)." DrFran added, "Haley was beloved." Lauren commented, "She traded in her Mesh skin for a Mesh soul." RandyAllways added, "Second Life as an eletronic medium makes all our Avatars immortal."

Phil Metalhead commented, "I don't have a whole lot to say, but I can say that in my 14 years here in Second Life, there has never been anyone like Haley, and I don't think there ever will be. She was a wonderful friend, and always positive and helpful." Lauren responded, "Hey.....all of Haley friends are like 'no one else'." ArminaX Saiman (arminasx.saiman) spoke, "I will certainly miss her a lot. I liked to make her laugh as often as I could, but in the past while that’s been challenging. We always had ridiculous long discussions had about things important and not, but I will always remember the laughs. That’s what I will remember the most, like if ufo's do exist."

Quarlo Quandry spoke of a Tiny Empires moment, "I can only speak for my own self -- but last time I got offered to change to someone else in TE, they offered me 20 million gold -- I turned them down -- as long as there is Green, I am in it and none other." Explorer commented, "tears we shed are golden tears of love, for every tear we shed the loved one feel the love."

Ultralite Soleil told everyone, "When I first met Haley I thought she was Shawna's little sister or something. Always together they were. I always liked to see Haley and I will miss her. Rest assured she will remain in Tiny Empires just as she is now, whether her avatar and land still exists or not."

DrFran agreed to do the Kaddish., speaking the following, "Yitgadal V'yitkadash Sh'mei Rabbah (Amen). [May His great Name grow exalted and sanctified] B'alma De'v'ra Ch'reutei Vayamlich Malchutei. [in the world He created as He willed, May He give reign to His kingship] B'chayeichon Uv'yomeichon Uv'chayei d'Chol Beit Yisrael. [In your lifetimes and in your days, and in the lifetimes of the whole House of Israel] B'agala Uv'zman Kariv V'imru Amen (Amen) [Swiftly and soon, and say Amen] Y'hei Sh'mei Rabbah M'vorach L'olam Ul'olmei Olmaya. [May His great Name be blessed forever and ever] Yitbarach V'yishtabach V'yitpa'ar V'yitnasei. [Blessed, praised, glorified, exalted, extolled] V'yit'hadar V'yit'alleh V'yit'hallal Sh'mei D'Kudsha Brich Hu (Amen). [Mighty, upraised, and lauded be the Name of the Holy One Blessed be He] L'eileh Min Kol Birchata V'shirata. [Beyond any blessing and song] Tushb'chata V'nechemata D'amiran B'olma V'imru Amen (Amen). [Praise and consolation that are uttered in the world, and say Amen] Y'hei Sh'lama Rabba Min Sh'maya V'chayyim Tovim.  [May there be abundant peace from Heaven and good life] Aleinu V'al Kol Yisrael V'imru Amen (Amen). [Upon us and upon all Israel, and say Amen] Oseh Shalom Be'm'romav, Hu Ya'aseh Shalom. [He Who makes peace in His heavens, may He make peace] Aleinu V'al Kol Yisrael V'imru Amen (Amen). [Upon us and upon all Israel, and say Amen]

Shmoo commented, "As we say in Yiddish, oif simchahs. May we gather for happy occasions." Explorer responded, "To life Haley, forever in my heart. Amen shmoo, only joys." Anh Lycia added, "She was always the fiercest fighter in your corner, no matter what." Hacker Jannings stated, "She was my oldest friend in SL - I will miss her greatly." Xo (xochitl.ninetails) spoke, "Adios amiga Haley." RandyAllways added, "Aloha, Till we meet again."

Holocluck gave the lyrics of a song.

I have a dream, a song to sing
To help me cope with anything
If you see the wonder of a fairy tale
You can take the future even if you fail
I believe in angels
Something good in everything I see
I believe in angels
When I know the time is right for me
I'll cross the stream, I have a dream

I have a dream, a fantasy
To help me through reality
And my destination makes it worth the while
Pushing through the darkness still another mile
I believe in angels
Something good in everything I see
I believe in angels
When I know the time is right for me
I'll cross the stream, I have a dream
I'll cross the stream, I have a dream

I have a dream, a song to sing
To help me cope with anything
If you see the wonder of a fairy tale
You can take the future even if you fail
I believe in angels
Something good in everything I see
I believe in angels
When I know the time is right for me
I'll cross the stream, I have a dream
I'll cross the stream, I have a dream

Ivy Lane also had this to say, "I had a bad relationship, who hasn't had one of those in SL? Haley listened to me cry, never once did she criticise me but constantly she told me that I was not happy , that life should not be this way that I could find happiness if I learn to seek out things that made me smile and laugh, becuase of her consistant sweet gentle support I left that man, and met the love of my life and every day I laugh and smile at least one time or more and Phil and I share the friendship of Haley. ... Brick and Blue: Family may not like each other. But, they teach us how to love deeply. Haley knew how to teach people to love. She was loved by many, many people - even the ones that did not necessarily like her, they loved her nonetheless."

After this, people began leaving, "Time to crash a Relay event." "Good night everyone - thank you for a beautiful memorial." "Good night everyone. It is wonderful to know that HALEY touched so many lives all over SL." "She touched all of us and more, many are gone and not even in world anymore we contacted some people from the early days that we know in FL." "I have been blessed to meet so many great people from here in FL, I went to the SLCC a few times, I drove to Missouri to meet Bob, I met Phil and Sallyanned in Cali, would have met Haley....... but she said no (sad)." Some asked how to get to her land, then were told her castle would be up a little longer.

And so, the friends of one departed resident had given their goodbyes.

Special thanks to DrFran Babcock

Bixyl Shuftan

Friday, July 3, 2015

SL12B Inteview: Danger and Troy Linden with Saffia and Draxtor


By DrFran Babcock

Full Disclosure – I Wasn’t There

I watched a video of this interview, because I was working in First Life when it took place in the Dreamitarium auditorium. The auditorium, one of my favorite builds at the birthday, was built by ADudeNamed Anthony. A tip of the hat to this Bay City regular on a creation that is form and function excellence. The quiet colors of the interior stage provide the perfect backdrop for the interviews being conducted.

Whom is Being Interviewed; Whom is Interviewing?

This interview was part of the Meet the Lindens series for SL12B. Saffia Widdershins was to be conducting these talks, but if you watch this video, or were there, and didn’t know this, you would most likely not identify her as the lead in the event.

The video I watched showed many technical difficulties, that the team there, headed by Uccie Poultry worked diligently to correct, but to this day it is difficult to amass large numbers of residents.

The oversized Draxtor Depres was on the stage from the start, and I was surprised to see him. I adore Drax, subscribe to his podcast, and watch all of his videos. However, that didn’t stop me from being unhappy with his performance here. If he was supposed to be there, then I am sorry, but I was not sure, and it was never stated during the video I watched. Is he a Linden now, but I don’t know it?

On to the Main Event

Danger Linden is the Senior Director of Product – Virtual Worlds and Troy Linden is a Senior Producer. Both worked many years in the game and tech industries, and they began working at Linden Lab within a few months of each other in 2007. Both have prior experience with EA and the Sims.

At present, neither of them are working on Project Sansar, but Danger was part of the original team.

Draxtor tended to ask very important questions, but instead of asking them directly he would give a long treatise on his own opinions and end with his question. He asked Danger and Troy how they juggled work on SL2.0 and SL. He asked it after he spoke for a while about how he manages this task, and went on and on.
I am not sure why his behavior irritated me so much, but I am sure it had something to do with the fact that it was Saffia’s interview, and I know her to be too much of a lady to get into a sparring match with Draxtor.

Danger was a reasoned responder who was able to speak from his experience and avoided speaking for others. He explained that he could manage many tasks because he is now solely working on SL. He gave kudos to Oz, who has put together a dedicated and experienced team to focus on SL.

Draxtor then asked about the onboarding process for new LL employees, and found that there was a Boot Camp. This is a specific program run by Char Linden. Danger stated that LL’s onboarding is the best he has seen in a new corporation.

There were many questions from the audience: “How many women work in SL?” Danger handled it deftly: “We have more than two genders here; it’s San Francisco, after all.” Draxtor added that the staff at LL seemed the most diverse he had ever encountered.

Finally, Saffia got a question in, and asked Troy about the experience tools in SL. Troy then lost his voice, and we waited for him to come back while Saffia listened to him in Skype. While waiting for Troy Saffia still spoke with Troy, but we could only hear her assenting with him, and nothing he said. The experience tools are still in beta, but users can try them out. Individuals like Loki Elliot, and groups such as MadPea have been using them to their advantage. Draxtor asked if it was OK to make them so difficult, and Danger gave the correct answer, which is that not everyone in a world wants to use these tools, the experience is different for everyone, and not everyone wants to create and build.

When asked about what were the most enjoyable projects Danger spoke about how he loves the breaking down of silos so that SL is one place from the Welcome to the different sims. He looks at it as a system rather than disparate parts.

Troy mentioned the SL share project, and efforts to incorporate social media into SL. These are the tools that allow users to share from SL on FaceBook and Twitter and Flickr right from in world.

Of course this brought on a discussion about how much first life do people want in their second life, and how Facebook makes that difficult. Identity is a big topic in SL, and Saffia shared how she has solved this problem by creating a Saffia page in Facebook. This is not always possible.

There was an audience question about My.Second.Life, and Danger revealed that it was not going to be developed further.

Another question was about Oculus and Sansar. Danger said SL can barely support
It, because it is twelve year old legacy code, but Sansar is being built with the new tools in mind.

Sansar

This is what everyone wants to hear about, and I think that some of what was revealed on other blogs has been inaccurate.

Danger and Drax spoke about the burgeoning virtual reality awareness, and that it is a hot space right now. Danger wants to do it right. Here are some of the things that were said:

Terrain will be Voxel-based. There will be a system to allow non-registered guests to create without paying, lowering the entry bar. Many people (not the Lindens) talked about Cloud Party and how you could get land once you demonstrated that you could build). I did not really hear a Linden say there would be free land, but that has been touted about the grid since this interview.

Danger did state that SL will still be viable in five years, and will not die when Sansar opens its doors. He added that a long life is ahead for SL, and many will use both.

Saffia asked audience questions.  How will animations work in Sansar? The animation system in Sansar will be a full professional system with avatars and objects, Havok plus.

Will people be able to own land? Yes. You will be able to own lands and rent land.

The first invitees will be Maya users, although all tools will eventually work in Sansar. It will be invitation-only.

Draxtor: To what extent will it be possible to build in world? 
Danger: that is the goal, to build collaboratively and in world.
Saffia joked about everyone getting two acres and a cow, and Marianne McCann quipped: “1024 and a hippo. “

A member of the audience asked if hypergridding is being considered, and Danger said not at this time.
Saffia and others wanted to know if there will be last names?  Danger said he couldn’t answer now. The main login will be your email, but you will be able to have many accounts under that address, and you should be able to share inventories amongst the accounts. There will be text and voice chat, but probably not a build for Linux.

Will Sansar be anonymous? The current vision for this is to have a hierarchy of permissions in Sansar, that relate to how much information you share with Linden Lab. The more they know you as a person, the more abilities you will have. Danger said this is to combat griefing. Trust will build user rights.

To close Danger revealed that the first invitees were being spoken to at this time. I guess all will be answered once Project Sansar opens its doors to alpha.

So, thanks to the Lindens for this improved transparency under Ebbe’s leadership, and thanks to Saffia for remaining level-headed, and thanks even to Draxtor Depres, who asked the right questions, but should have done it on his show.



DrFran Babcock

Wednesday, July 1, 2015

SL12B : Marianne McCann, Revisited




By DrFran Babcock



 Tricked!



I received an offline message from the famous Doc Gascoigne telling me that Marianne McCann wanted me to interview her. This didn’t seem too unusual, because my last Second Life Birthday interview with her was my favorite interview since I had started work at SL Newser (http://slnewserpeople.blogspot.com/2013/06/sl10b-interview-marianne-mccann.html),. I put it all together: Doc, Mari, SL12B all the components seemed to be in place, so I thought all was in place. I contacted Marianne, and she informed me that Doc had told her I wanted to interview her! Well, you have to love Mr. Gascoigne for his cleverness. Marianne and I laughed about this prank, and agreed to talk about SL12B.



Unfortunately for us, we were both so busy with (me) Relay for Life, High Fidelity, and First Life; and Marianne with The Arcade, SL12B, and the beginning of summer camp. As she said: “Yikes!”



The Interview



However, thanks to the wonder of notecards and Instant Messages, we present here an interview with the beloved Marianne McCann, wise beyond her young years:



SL Newser:  In my opinion, this year is a tipping point for Second Life™. Work has begun on SL2.0 (Sansar) and Philip Rosedale is in alpha with High Fidelity. Where do you see yourself positioned as things begin to shift?



Marianne: Personally, I don't see that. I do think there's a LOT of interesting things going on in Virtual Worlds, even beyond High Fidelity and Project Sansar, but I don't see that as the death knell of Second Life.



On a personal level, I have almost no interest in High Fidelity. I do have an account, but I've yet to find anything I feel enticed by there. As to Sansar, well, I need to see something before I even consider any involvement there.



So, so far, I'm still riding this wave. If something compels me, I'll go over there -- but thus far, I'm not compelled.





 SL Newser: SL12B What Dreams May Come…what does this title mean to you?



Marianne: Well, it's a little known fact that I came up with this year's theme.



Initially, I was playing off this notion that when we create in Second Life, what we create comes from our own dreams. We create this world purely from our own imaginations. At the Second Life birthday, we bring those dreams out and share them with each other. It's why I've tended to call each SL12B presentation a "dream," rather than just a "display."



There is a deeper level to it, however, and it's slightly coded into the choice of quote I used for the theme. "What Dreams May Come" is from Hamlet's "To be or not to be" soliloquy, and is very much about death, and what dreams may come in dying. The Richard Matheson book that also uses the line is similarly about death. It may seem odd for a birthday.



Yet, let's go back to your earlier question: so many want to think of Second Life has having this uncertain future in the wake of Project Sansar and other things. Heck, we have a long and storied history of declaring the death of Second Life.



So, in this time, when we seem so enamored with the death of Second Life, let us instead see what dreams may indeed come. Let's really give people a taste of what makes Second Life still the best virtual experience out there, twelve years down the line.



SL Newser: Tell me a little (lot) about your build.

        a.    How did you get the idea?

        b.    What were the special challenges in putting it together?

        c.    What is your favorite part of the build?

        d.    What thoughts/feelings you like people to take away from the exhibit?



Marianne: My main build this year is the pavilion for Bay City, titled "The Bay City Dream." I wanted to share a slice of what those of us who live there see and experience.



I've always been fond of building my displays at the birthday event in line with vintage World's Fair structures, and this year is no exception. The design itself is a scaled down version of the Ford Magic Skyway, designed by WED Enterprises for the 1964-65 New York World's Fair (ED Note: That’s exactly what I thought of when I saw it). It does deviate a lot from it, but anyone familiar with the original will see some very obvious nods.



It is also a classic "Dark Ride," which is what the original was as well. You'll board a car, built by my collaborator, ADudeNamed Anthony (ED Note: who came in third in my RFL team’s build contest) and see three vistas of the city, while a narrator - we've called him "Narrator Mole" tells you about the Bay City Dream.



It was a bit of a challenge to put together. How do you portray the whole flavor of Bay City within a limited space? I had to use a lot of visual tricks to pull it off. In the end, the vistas inside are probably my favorite element of the show.



In the end, though, I hope folks who visit it get a sense of what the Bay City mainland community is, and what makes us a special place. I also hope it entertains folks, and they enjoy the whimsy of it all.





SL Newser:  What else would you like people to know about you, about SL, about the future of virtual worlds? In other words…what dreams may come??



Marianne: In the end, I'm a dreamer. I always will be. I think there's yet a bright future in Virtual Worlds, and we've only yet scratched the surface here. There's still times to be had here, and rather than hanging funerary flowers, let's celebrate what we have here, and what will be.



Once again, Marianne has shown herself to be a literate and sane resident in a world filled with every form of humanity—just like First Life.



Notecards make it easy to conduct an interview, but I will have to track down this busy girl and do some follow up.



Meanwhile, come to SL12B and take a ride into the history of Bay City:


DrFran Babcock

Tuesday, March 10, 2015

Commentary: Suicide and Second Life


By DrFran Babcock


There has been a lot of discussion, anger and passion over the Commentary posted by Nydia Tungsten and Brandi Streusel Tungsten on March 2nd, 2015 in this esteemed publication  (http://slnewserpeople.blogspot.com/2015/03/commentary-suicide.html). When I got to the monthly Newser staff meeting last Saturday, I was alarmed to find that Nydia was not there. According to editor Bixyl, she was taking a break from Second Life™ because of her upset over the event which had prompted her commentary.
 
I had wanted to tell her how much I agreed with what she said. However, I didn’t get that chance, and then the Plurk-driven underbelly of Second Life™ cranked into action, resulting in this SL Secret submission last Sunday. (see number 9 http://slsecrets.com/slsecrets/slsecret-week-341/ ).

I suppose you are wondering why I am inserting myself into this controversy. I have worked in behavioral health for almost all of my life, the last 30 years full-time in a psychiatric hospital. I work in a huge health system, and I am one of seven people who comprise the Suicide Task Force for the health system. I am not bragging; I am attempting to establish the fact that I have been very close to the subject for many years. 

Suicide is always a mess. It means that someone is in enough pain to override the human instinct to stay alive. It means that the people left behind will suffer, and spend their lives wondering what they could have done to prevent it. Most of all, it means that something that was essentially preventable took place.

The fact that someone threatens suicide because they want us to know they are in pain, or because they have learned that these gestures bring attention and love does not mean that they will not eventually complete a suicide — either on purpose or by accident. However, if you tell me you are going to end your life in a venue or situation in which I have no actual access to you—there is nothing I can do.

Nydia and Brandi are angry because they were put in a hostage situation. There is no denying that the person who sent the photos of himself with the gun was in pain, but he put his friends in a horrid no-win situation. 

In virtual worlds, where we don’t always know how to contact the person behind the avatar, it is easy to create a drama. While I don’t know the details of the relationship this person had with Nydia and Brandi, they scrambled to help the man in whatever manner they had at their disposal.
Perhaps this incident can serve to raise awareness of suicide. Suicide is always preventable, provided the person who is suicidal seeks help. The sad reality is that the disease of depression, the single largest stimulus for suicide, can also cause a person to remain isolated and secretive about their feelings. It is never OK to threaten and tease people with suicide, but the suicidal person’s judgment is often impaired.

I applaud the Tungsten’s for venting their feelings about this event. It is time for mental illness and suicide to come out of the darkness. The discussion has to get going. We have to be able to talk about these things so that people understand that suicidal people are in pain, and not bad. What this guy did was an act of anger and need, and I hope he gets help. I hope if there is a next time he feels this way that instead of emotional hostage-taking, he picks up a phone and asks for help.
Many years ago an ex-patient of mine contacted me (my number is unlisted, so I have no idea how she did it), and started to threaten suicide. I got her number from the hospital and called it, but the number had been disconnected. I made some other attempts to contact her which turned out to be all dead ends. I let it go, because I had done all I could do. 

Am I responsible for helping someone who doesn’t allow me to really help them? I think not. I am responsible for making the effort to do so. That is what Nydia did. I hope she can come back to Second Life™. Until then, I will miss her fine writing in the SL Newser. 
This editorial reflects my beliefs, and my experience. I welcome a dialogue, because that’s how things emerge from the shadows. Suicide needs to emerge from the shadows, so we can help.

DrFran Babcock

Monday, July 21, 2014

The Oldbie Project – Kim Anubis "Making Lemonade Out of Lemons" Part One


By DrFran Babcock

I can’t even remember how I ended up interviewing Kim Anubis, but without a doubt she was amongst the few oldbies I interviewed who are not only still in Second Life, but are still just as enthusiastic about it. As you will see, I didn’t have to work very hard at this interview. Thanks, Kim!

Interview Preparation

I am usually quite well prepared for my interviews with the oldbies. If I know I am going to meet with someone, I do my homework, and find out all I can about them. I had planned to do the same thing before interviewing Kim, but I had entered the meeting into my calendar using my time zone instead of that of Second Life, and ended up losing three hours of preparation. Although I would never do this again in an intentional way, I ended up learning about the remarkable Kim Anubis spontaneously.

Kim teleported me into the snow lands, where she has lived for most of her ten years. We spent time in front of a simple shack she had built, close to a road, and across the creek from more of the land. This land had remained pretty mountainous and rugged until Michael Linden and the moles came and placed a few bridges on it, thereby improving the accessibility.

The Questions

I like to ask all of the oldbies the same few questions, and then go on from there. Kim said so many interesting things, I kept having follow up questions:

SL Newser: How did you find out about Second Life™?

Kim Anubis:I did a Google search for online communities that might be hiring.  I was especially interested in Virtual Worlds. Search turned up There and SL. There was hiring, so I went and worked in house there for a while.  I came back to SL the next year.

SL Newser: What even made you think to look for that?

Kim Anubis: I had worked in online community management for a long time—I moderated big special events for a partner of AOL, that sort of thing.

Sl Newser: What are your earliest memories of Second Life™?

Kim Anubis: I logged in the first time and arrived at an island where there were tutorials and an actual live Linden, who was handing out useful notecards and offering assistance.  The customer service was stellar.

SL Newser: You come from a social or community network background, what were your thoughts on the SL experience.

Kim Anubis: I actually also worked on educational software back in the day, which added to my perspective, I think.Back then, Linden attention to customers and community was absolutely remarkable.  They used to collaborate with Residents like mad. I recall, before I joined, writing in to make a suggestion about the last names on offer—back when we had last names. I said that I didn't really like the names available, but my friends and I were interested in joining if we weren't going to be stuck with names we didn't like.  I made suggestions, including something Egyptian. As you can see (Anubis being the name of an Egyptian god), they jumped right on the suggestion.  They added three Egyptian-inspired last names right away. That was how it was back in 2004—very eager to work with anyone interested in SL.

Last names were really important back in the day. It was a great conversational icebreaker. Occasionally, someone would throw a party for everyone with their shared last name.

SL Newser: What kept you logging back in during the early days?

Kim Anubis: Bill Mysterio. I met him when we were both “power loitering” at the Sage market.  Back then,  there were these big open air flea markets for shopping, very different from the malls and boutiques that came later. Power loitering was a term I made up that day, I guess, when Bill first walked up and asked what I was doing.

Sage market, the big Show and Tell competitions, and the White Star Casino were the hot spots at the time -- most grouped dots on the map, at least at my usual time of day. At the top of the hour a Linden would announce events in a blue popup, and Show and Tell was one that happened every day. I won a prize at one of those my first week. With my thrilling three-prim build. It was my first build. Everyone was very kind to newbies back then. Bill had shown me how to stick a couple of prims together. He taught me a bit about scripts, and how all the parts of a build go together. He built many fine temples to Bill Mysterio. Pretty soon, he introduced me to Mae Best (Ed note: The avatar upon whose land RacerX first ran his snail races). Maesie dressed me up in some decent clothes; gave me sooo many pairs of shoes. She ran a trivia event at Montmartre just about every day.  That was fun, fun, fun.

Somewhere along the line, I ran into Racer. I think we met at a build contest. That was my first big SL romance. I even have pics of him as a human; I mean his AVATAR as a human. He was SO sweet. We would both spend all day off getting new clothes—shopping, building. Then he would pick me up for our date. He built a flying carriage pulled by a giant snail for dates. We would go to a wedding or a dance club, all dressed up in our fancy duds, making an entrance in the carriage, etc. Then we would sneak-build during the event. Like, w’d be dancing away, but you would notice a line of particles to the nearest parcel where we could rez. So, you know, we'd be knocking together a new chair or whatever during a wedding. We could not stop building. 

SL Newser: Are you still building?

Kim Anubis: Yep, I went on to start a company called The Magicians ( http://themagicians.us/ ), which serves educators, nonprofits, government agencies, and enterprises. I also wrote two "official guides,” how-to books about SL. http://www.amazon.com/Second-Life-Grid-Communication-Collaboration/dp/0470412917/ref=sr_1_2?ie=UTF8&qid=1405362063&sr=8-2&keywords=Kimberly+Rufer-Bach and http://www.amazon.com/Creating-Your-World-Official-Advanced/dp/0470171146/ref=sr_1_1?ie=UTF8&qid=1405362106&sr=8-1&keywords=Kimberly+Rufer-Bach

It all goes back to Bill showing me how to modify a freebie Linden slot machine, and RacerX showing me how to add animations to an object, etc.

I did take a building class for a while, too, in world. I came here, I came from another Virtual World: There. Some of my friends in There came from Habbo UK, and some of us went to Habbo from Sissyfight.com. We migrated from world to world. When I first came to SL, I brought a bunch of friends, and we bought land together It’s part of the Forest of Kahruvel now.
We had a village in There, and we recreated our old village banner in SL—it’s hanging in front of my old cabin across the river here.

SL Newser: What are your funniest memories of the early days?

Kim Anubis: When Lordfly (Digeridoo) released the scripted “zombies” on the grid and my friends and I got dressed in our most badass outfits and armed ourselves heavily and coded up a Zombie Finder, and then we went hunting.

Oh, one time a real-life friend of mine came in to try SL and we went to one of the many Snow Crash themed clubs. He picked up a free object called Snow Crash, and it was a scroll attached to his hand.  He couldn't take it off.  He panicked, was logging in and out, we contacted Linden.  It was a couple weeks before it was removed.  For a while there, he thought he had been infected by Snow Crash, that it was part of the SL “game.”

I came to SL from There, where we had branded content, like Levi’s jeans and Nike shoes. There had a licensing deal of some sort; wasn't my area. I was in community management, moderating the forums etc. Anyway, I figured if SL was really the metaverse, and they wanted everyone using it, that would include corporations and universities, etc. I asked about it at a Town Hall once, when there was discussion of changing the permissions system; asked about something like how the corporations would take it if they had branded content in world, etc. I don’t recall anyone ever asking a question like that about SL before then, but I always assumed it.

Of course, a few months later, I was hired to build a bunch of objects for UC Davis Medical Center. That was my first client that paid US dollars for a build.  Before that, it was mostly stuff like custom waterfalls.  I built a lot of big waterfalls.

My first custom build, I stayed up all night to make a waterfall for a friend, who paid me a couple hundred Linden dollars, because I really, really wanted a pair of boots with—oh, the innovation—prim heels!

The Next Question

I have found that when I ask the following question, most of the time I get a short “yes” or “no” answer, but not much elaboration. I have come to accept that. However, Kim is not just like any other resident.

SL Newser: Did you fall in love in Second Life™?

Kim Anubis: Yes! A few times. I moved most of the way across the US once, to be with a man I met in world. It was so romantic.

SL Newser:  Who was your favorite Linden?

Kim Anubis: My favorite Linden was Glenn Linden! Yay Glenn! Glenn was in charge of the Solution Provider Program, and the Gold Solution Provider Program, and he was an editor of my second SL book. He was a good guy, hardworking guy, and funny.

SL Newser: What is the Solution Provider Program?

Kim Anubis: The Solution Provider program is something that no longer exists. Back when I and a few others were first working with Real Life organizations on projects in world, Linden Lab hired Glenn. Previously, he had worked at Apple as part of their developer program. The Lab wanted to offer official channels of communication and resources for people and companies doing projects for real-world organizations. The needs of a huge, complicated project are not quite the same as those of someone making consumer goods for sale in world. It was connected to the programs they had for educators, and fine Lindens like Pathfinder and Claudia who worked with them.

SL Newser: Why do you think the Lindens pulled their support away from education?

Kim Anubis: I have to tread really carefully when we talk about things in this area, because of nondisclosure agreements with the Lab. However, around the time they cut the programs, and cut the Lindens who ran them, they cut a lot of other things: shut down offices, let go a lot of staff. I think it was part of that. I think they were trying to tighten things up in a lot of ways.

SL Newser: What keeps you coming back to SL?

Kim Anubis: Well, business, of course, however. For example, the other day when I popped in and replied to your note, I was in world because my Real Life mom's avatar needed me to send a couple of copies of items. You know, a new Tiny hot tub, some more flappy wings.

My mom has been in SL since around…heck, 2005, I think. Both of my parents have accounts, and so do my brother and his wife.  In fact, my mom and sister in law are both, you will see, on the Magicians (Kim’s company) roster. My sister in law is a programmer.  My mom does events, Human Resources, and software testing.

When I started out in SL, I was living in a spare room at my brother and his wife's house. I was really, really ill at the time, and There had a massive layoff, me included. I would sit around online every waking hour. I couldn’t do much else.

SL Newser: Did you get teased by your family because of SL?

Kim Anubis: It was “that game” to my brother and his wife for a while, until I won a contest, a garden contest. Racer and I put together an entry. Anyway, they came up to my room and looked at the build, and then a day or two later came home with presents: Photoshop and. Poser. No more teasing after that. Well, you know, most of my family is pretty tired of hearing about SL.

My mom and I are the regular users, and well, there we are, talking about places and people that the rest of the family doesn't know. My Mom is not just a Tiny.  She is the Queen of Second Life Warthogs. She keeps me busy building her new toys and outfits. I mean, like, scuba gear and a mummy costume.  You can’t just buy those on Marketplace or anything, so Mom gets all her stuff custom.

Tinies ... I remember when Wynx (Whiplash) first came out with those. I was a bunny, and still am, sometimes. I would be working away on my UC Davis project—my first one—and I would have to turn back into a human to check scale on things.That was when I made my Tiny sneakers, and other Tiny clothes, furniture, flying teacup, etc. Which led to meeting Wynx!nWynx and I have worked together a lot since then.  She is so fun!

The Teen Grid

I asked Kim about Open Sim, and that triggered a memory:

Kim Anubis: It sort of reminds me of when my company was doing projects in the now departed SL Teen Grid. It was sort of like being stranded on a desert island with your few friends and whatever you packed in your inventory before you got stranded. You couldn't just transfer an animation or whatever when your work avatar needed it, and the region would usually be closed to the public while we were working. So there we would be, just us and occasionally the client would stop by with prims and prims and prims to use up, and whole regions to build on and it had to be entirely from scratch. You couldn't buy stuff in a shop, you know? I mean, as an adult avatar, cleared to work in TSL, I could not exchange inventory with normal teen grid avatars. So, everything from scratch, which was good preparation for working in a client’s closed OpenSim grid. We did needed special clearance to work in Teen SL. There was a formal background check by an outside company. There were a lot of rules and restrictions, made it quite a challenge.  But the Lab was very helpful. They went above and beyond to make sure things worked. Blue Linden saved our butts a few times.

SL Newser: Do you know any teens who made a successful transfer to the regular grid?

Kim Anubis: Daniel Voyager. There are others, too, but he’s most prominent, I think.


SL Newser: This is the last of the standard questions: What would you like the world to know about Second Life™?
Kim Anubis: It's still here. The media buzz died down, but things are still chugging along in SL.

SL2.0

Now there is another question that I have added to the questions I ask the oldbies, because of events that have taken place since SL11B.

SL Newser: What are your thoughts on SL 2.0?

Kim Anubis: They haven't told us much about it so far, so it’s really hard to predict what will happen. I mean, “…just like SL, but better,” okay? Is that going to come with LSL?  Probably not?  What language, then?  If they tell me, I can go learn it, or hire someone who does. I do suspect that SL2 might be stuffed full of HiFi DNA. Like, I could see Philip working away there as a Lab again, and then licensing the tech to LL…a tech company instead of a Virtual World company, for a while.

Well, when they announced the last big TOS change, I thought it meant they felt they needed the ability to take our stuff somewhere new, and I thought: HiFi—way too early. Maybe some of our stuff will be importable. They said they are not making all of our stuff backwards compatible. However, I think some things will still probably work; or could. I mean, probably no reason they couldn’t bring snapshots and textures over, for example. Anyway, at this point, there is so little information out of the Lab about what they are up to that it's difficult to speculate.

It does mean SL’s days are probably numbered. If a company introduces a new product that directly competes with their existing product, and even plans a nice easy migration path where you can bring your name and your friends list it’s pretty clear what will happen.

If SL 2.0 doesn't turn out to be vaporware (not likely, but not unheard of in tech, right?), and if it takes off they will offer incentives to get everyone to go.  Oh yah, I believe they plan to move L$ over, too? Anyway, eventually, if the new world takes off, I imagine reduced support for SL, until the new world eats up the people. Of course, there could be a curve thrown in, another world from somewhere else, etc.

Since the Oculus started getting buzz, VR is ‘sexy” again. It has been fun to watch everyone and their cat jumping on the bandwagon there, using it as an excuse to send out a press release.
“My number two pencil will eventually support Oculus!  Give me some press!”

I laughed, and thanked Kim for sharing so much of her time with me. I knew I would have to save all of the post-interview tour for the next article.

A remarkable person, who seems to roll with things, anticipate things, and make the very best out of whatever life hands her. I am glad she found Second Life™ during her explorations.

Kim Anubis’ Links:


DrFran Babcock