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Showing posts with label volunteer. Show all posts
Showing posts with label volunteer. Show all posts

Wednesday, December 28, 2016

Interview With Marianne McCann


By Deaflegacy

Marianne McCann would say that Bay City is a themed Mainland city, created by Linden Lab back in 2008. Since then, it's Residents, with some help from the Lab and their moles, have helped see the city grow into a virtual community.  That was exactly what Marianne said about Bay City.

"Oh yes," Marianne told me, "Well, the way Bay City was described by Linden Lab before it opened was 'the American urban experience, between 1940 and 1965, perhaps best typified by Chicago circa 1950 and marked by a distinct deco influence."'

There is more city feel to Bay City, from skyscrapers to other city environments. Bay City consists of 24 Residential regions, with an additional 24+ owned by Linden Lab. Each of the Residential regions has a bit more than half the land owned by Linden Lab as well, which allows for the residential parcels to have a double prim allowance.

When asked if Bay City has a council, Marianne said, "Informally. There is a community group, called the Bay City Alliance, that meets every Tuesday. I run the meetings, but everyone who attends has a voice."

Marianne joined Second Life back in early 2006 after a couple of her friends recommended it.  For Bay City, back in 2008, Linden Lab was promoting it on their official blog.  She was already interested in "city land" and had been eyeing parcels in the Nova Albion city area, but the mid-century theme of Bay City was right up Marianne's alley.   She was one one of the early land owners in the city, winning her first Bay City parcel in the initial land auction.

I also asked her about what inspired her in her choice of avatar. Marianne said, "I started to play a kid avatar about a month after joining, in part inspired by other friends who were kid avatars. It's a way to let my more childlike self - what one might call their "inner child" or what not - out to play and have fun and be silly."

I asked her about a controversy that happened several years ago involving child avatars.  Marianne said, "Well, that's a complex question. I'd say there were a couple times child avatars have been viewed as a controversy. The biggest of these was back in 2007 after Report Mainz, in Germany, did a piece on the trading of real life child pornography on Second Life's servers, as well as simulated child abuse between an adult and a child avatar. This was, essentially, resolved by Linden Lab putting restrictions on the type of content that child avatars can use, and the actions they can do."

I also asked her about her involvement in Burn2 and Second Life birthday.  Marianne said that she has a "bad habit" of volunteerism.  With Burn2, she ran Inner Child Camp, which led to further involvement with the event.  Nowadays Marianne and her inworld brother have been called on three times to build and script "The Man" and the "Man Burn."  As for the SL birthday, she first displayed back at the 3rd birthday event, and have been a part of many years.  "Back around SL9B, when the Lab had pulled their direct involvement with the event, I and a coalition of other residents worked to put on our own birthday event. We have since kept at it to this day." said Marianne.

When Marianne was asked about Bay City's position, Marianne said, "Well, I think everyone wants the best and the most for their hometown, regardless, and I know I've very proud of Bay City and want to see it continue to flourish. I think we have gotten a fair amount of attention over time, but I'm always willing to see it get more!"

I asked her as well about Luskwood and Bay City, the two communities being a few sims apart.  She said that she think that Luskwood and Bay City get along pretty well.  Some of the folks from Luskwood have came over to Bay City for some of the big events, like the anniversary event.  Bay City is pretty easy going. 

Finally, I asked Marianne about her plans for the future. She answered, "As far as Bay City goes, we're in the midst of finishing up a project we've been working on for a long time, which is Enter Bay City, our Community Gateway for new SL users. Beyond that, I hope to see all of us, including myself, continue to flourish and grow."

After that, I told Marianne goodbye and wished her well. As one of Bay City's most visible residents, Marianne sets a fine example.

Deaflegacy

Monday, February 15, 2016

Interview with Ladyslipper Constantine


By Bixyl Shuftan

Ladyslipper Constantine is a resident who's been involved in a number of activities in Second Life. She was at the recent "One Billion Rising" demonstration in Second Life for women's rights worldwide. But she's best known for her work with Burn2 as a member of DRUM, as well as one of the rangers, and has also been involved with the Second Life Birthday, and Virtual Ability. Recently I had a chance to chat with her, and we met at a skybox.

Bixyl Shuftan: "So how did you find out about Second Life?"

Ladyslipper Constantine: "A real-life friend of mine told me about it, I joined, got totally lost so (I) quit. Same friend talked me into coming back about six months later, but I couldn't remember the first avi's password (grin). The second time the friend was around to help."

Bixyl Shuftan: "So the Second time went better?"

Ladyslipper Constantine: "Much better!  There was actually an orientation area that explained a few things."

Bixyl Shuftan: "Sounds good. How long did your beginning period in Second Life last?"

Ladyslipper Constantine: "With the first avi?  About three days (laughter).  I could not figure out what I was doing, and I didn't know anyone and no one talked to me.  It was just these tall buildings, some men standing around and I just had no idea what I was supposed to be doing. So I emailed my friend and said 'forget it' (laughter)."

Bixyl Shuftan: "Heh, and your beginning period the second time around?"

Ladyslipper Constantine: "I'm still her (smile). My friend took me under her wing, showed me where to get things to look better, showed me where she lived and allowed me to set a home base there until I could explore SL more. And best of all she introduced me to others who were inworld more than she was able to be."

Bixyl Shuftan: "Sounds like things went very well."

Ladyslipper Constantine: "Yes, they have. And  my experience as a noob, is why I became a mentor."

Bixyl Shuftan: "When did that begin?"

Ladyslipper Constantine: "After I had been in SL for about six months to a year I think. I can't remember for sure."

Bixyl Shuftan: "When did you first hear about Burning Life/Burn2?"

Ladyslipper Constantine: "I heard about Burning Life via some friends, and to be honest, my first visit there was terrible. I didn't have a good computer and the lag was so bad I couldn't move. But the next year was better and then I decided to volunteer as a Ranger. I've been one every since and am also an Estate Manager for the sim."

Bixyl Shuftan: "How long have you had that post?"

Ladyslipper Constantine: "I've been a Ranger ever since that first year and I guess it was when they made me a ranger ops lead that I became a Estate Manager.  I think my 2nd yr as a Ranger. I'm not a Ranger Ops lead any more tho, just a Ranger, but still an EM."

Bixyl Shuftan: "I take it that can be a busy job at times"

Ladyslipper Constantine: "Yes, during the October big burn, less so during the smaller events."

Bixyl Shuftan: "How did you join up with the Drum group?"

Ladyslipper Constantine: "I met one of the drummers and he invited me to try out as they were looking for more.  All the drummers in that first group except one, are no longer with DRUM. Brigitte Kungler who is actually the founder, is still with us, and she's also our director as well as she made most of the sounds for our drums. And BTW, DRUM stands for 'Divine Rhythms of Universal Music.' "

Bixyl Shuftan: "Where did that name come from?"

Ladyslipper Constantine: "It's universal because our sets are from various cultures around the world, as well as some that are just us (smile), like the Rusty Barrels set. To quote what we give out in info cards: 'We have a variety of different sets we play live, including Taiko, Native American, African, Latin, East Indian, Mallet, Wall set, Steel Pan, African Ghost, Rack, Rusty barrels, and our newest set, Brazillian.' And we can usually do 5 of those sets in an hour performance."

Bixyl Shuftan: "Sounds good. Have any of your performances over the years stood out?"

Ladyslipper Constantine: "I guess the ones at the Second Life Birthdays do, but we've enjoyed doing  them all over (smile). The largest crowd we had was at the end of a Virtual Ability event, 62 avatars were there."

Bixyl Shuftan: "That's quite a crowd."

Ladyslipper Constantine: "Yes! We play for a lot of non profits, and our next one is this Sat (Feb 13) at Noon if you've never seen us play. It's at Creations (for Parkinson's) sim."

At a few points I had snapped some pictures, and it was about then I had taken one of some objects to the side. She asked, "Did you just take a picture of me?" I responded, "Oh, I took one of you earlier, but the last one was of the items over there," and pointed them out. She responded, "Ahh, our subscribo." Of the directional letters around the skybox, "And those letters are because I'm directionally challenged, and so when I go to the location to see which direction we'll be facing, I come back here to rez the drums properly. That way they are usually good when I rez them at the venue.  although I have been known to mess up at times. (grin)"

Bixyl Shuftan: "What kind of messes? (grin)"

Ladyslipper Constantine: "Like not have the set facing the way it should face when first rezzed, and then forgetting to link it all to rotate it. But it's rare that happens now, thank goodness (laughter)."

Bixyl Shuftan chuckles a bit: "With that in mind, were there ever any bloopers that were especially memorable?"

Ladyslipper Constantine: "Yes, main one for me was not linking the six little tin cans on our wall set, and then not just linking those 6 together to take, but doing it one by one, and then I had to come here to rezz the whole thing and hope I had them all back in the right place. Those cans are what the drummers click on to get in position and have that drum's animation inside."

"I need to add this too about DRUM. All the sets, the sounds and the animations  were all made by either past or present members of DRUM."

Bixyl Shuftan: "Does DRUM appear at every single Burn2 event?"

Ladyslipper Constantine: "No, not every single Burn2 event. Just usually the (main) October one, although we have played at a couple others."

Bixyl Shuftan: "I imagine you're seen many changes in Burning Life/Burn2 over time."

Ladyslipper Constantine: "Oh yes. Burning Life was huge because Linden Lab supported it. Burn2 arose when LL quit supporting it as we couldn't use the name Burning Life (any more). Now it we have to rely on donations to get the sims. That and the money folks spend to get a plot to build on at the Oct. event."

Bixyl Shuftan: "Of the exhibits you've seen over time, do any stick out in memory?:

Ladyslipper Constantine: "That's asking a lot of me to just pick one or two as there have been so many outstanding ones. I really can't just pick a few. Some of the temple builds have been totally awesome. Dama ( I can't remember his full SL name) built some very good ones."

Bixyl Shuftan: "So was there anything you can tell us about this year's Burn2, or the spinoff events such as the Burnal Equinox?"

Ladyslipper Constantine: "Burnal Equinox will take place, give me a sec to find the date again ... will take place April 2 and 3, 2016 and the theme is 'Picnic on the Playa.' Fairly soon on the burn2.org website, information about getting a free plot should be available. After Burnal Equinox, we ususally have another small event before the big week long October event. That event is called Conception and is usually longer than just two days. There are volunteer opportunities as well, and those are listed on the website  www.burn2.org. Not for Rangers though as the training for Rangers doesn't take place until about the month before the October event."

Bixyl Shuftan: "What can you tell the readers about that?"

Ladyslipper Constantine: "You mean about being a Ranger, or about any volunteer opportunity? For (volunteering), we can always use stage hosts and greeters, greeters not for the stage, but for the landing area. Stage hosts would greet at the stage, but they also usually have to know how to set a stream for the performer."

"A Ranger helps check builds for compliance before the event, and during the event we moderate disputes so everyone is happy.   We also walk the playa checking things out and making sure all is well.  We definitely aren't cops. (grin) We can eject from a sim, but most Rangers don't have the ability to ban. Only an Estate Manager can ban and that's done only if the person causing a problem refuses to stop."

"It is fun to be a Ranger, and takes patience at times. You get to meet a lot of nice folks rangering. We do not order folks around or come across as bossy just because we wear the Ranger hat. So anyone who thinks it's like that, would not be a good candidate for a Ranger."

"And that's about it that I can think of for volunteering at Burn2. Ohhh, I did forget one thing.  there are classes being offered now for building art cars and also basic scripting."

Bixyl Shuftan: "The mutant vehicles?"

Ladyslipper Constantine: "Mutant or art (smile). I think the guys prefer to call them art cars now. They provide the scripts for the cars as well as the basic build, but then the student does what they want to that build and some turn out some amazing vehicles. Many of them are put into a vendor for folks to ride around in during an event there."

Bixyl Shuftan: "What in your opinion have been some of the more outlandish designs?"

Ladyslipper Constantine: "Hmm, another tricky question.  Funny ones were like the toilet, huge ones were like the one where everyone on it was dancing. And then there are the cute ones, like I bet you will see at Burnal Equinox, because of the theme, picnic food cars maybe."

Bixyl Shuftan: "Heh, so a case of 'eating on the run?'"

Ladyslipper Constantine: "(laughter) Maybe.  DMom built a cute one yrs ago, that had you drumming while you rode. ... People come up with the most creative ideas. That is what I enjoy so much about Second Life, the creativeness. Oh and one more thing about the upcoming Burnal Equinox event, something will be burned, but I'm not going to tell what that will be. (grin) It won't be the Man as we can only burn him during the October event."

Bixyl Shuftan: "So something will be burned, just not 'The Man".' 

Ladyslipper Constantine: "Right!  Like at one event earlier, we burned a Phoenix. At Santalarity we burned a tiny village. (smile)"

Bixyl Shuftan: "(grins) I take it no Tinies were harmed in the event?"

Ladyslipper Constantine: "Nope, and I'm proof as I was a tiny during that one. Hee-hee."

Bixyl Shuftan: "Heh. ... Well, it's been a while since we started. Did you have anything else to add?

Ladyslipper Constantine: "I can't think of anything. ... Thank you Bixyl."

We would chat for a few more minutes before it was time for us to go our separate ways. I would later see Ladyslipper again at "One Billion Rising." No doubt she'll continue to be active in Second Life for some time.

Bixyl Shuftan

Friday, January 31, 2014

Interview with Greenlantern Excelsior (Hal Jordan)


There's no shortage of occasions on Second Life when someone could use a helping hand. Newcomers at beginning areas often need advice on where to go and what they can do. And of course there's the ever-present problem of griefers. And ignoring them hoping they'll go away doesn't always work. One group with the goal of helping out with both, and more, is the Green Lanterns, led by Greenlantern Excelsior (Hal Jordan).

I recently contacted Greenlantern, and he agreed to an interview. We met at the Green Lantern Headquarters in the Unknown Country sim. He explained, "In the comics, the home of the Green Lantern Corps was the planet Oa. That is already the name of a sim operated by another Green Lantern group, so we wanted to choose a different name."

"So how did you find out about Second Life?" I asked him. "I don't remember where I first heard about Second Life," Greenlantern answered, "But as with everything on the Internet, I asked Mr. Google about it and he showed me a link." When asked how his first days went, he answered, "I wandered aimlessly along a large road and looked at the buildings and signs along the way. There was not a Welcome Area that I remember, and no Mentors to provide help. Finally I found an object called, something like, 'The Big Damn Book of Second Life' that provided some information. I always remember how I felt back then, and that's why I love to go to the Welcome Areas and help new residents." I chuckled a bit at the name.

I then asked, "Where did the idea for the Lanterns come from?" Greenlantern answered, "I joined a Green Lantern group when I first arrived in Second Life in 2006. By 2009 it had changed so that its focus was mostly on fund raising and charity. Many of us who wanted to continue helping people in Second Life were ready to leave. A compassionate friend saw what was happening and created a group called The Green Lanterns in November, 2009, so that those of us who loved the character could continue doing public service in a Green Lantern group. About mid-2010, the founder and its senior leaders had moved on, so the group ownership was given to me."

So what was the purpose of the Green Lanterns in Second Life in a nutshell? Greenlantern answered, "The Green Lanterns can be described in basic terms as a Neighborhood Watch in Second Life. We dress as members of the Green Lantern Corps from the comics, and patrol the grid looking for those in need of help. We assist new residents in making the transition from Real Life into Second Life. We submit Abuse Reports to Linden Lab when griefers attack. We educate landowners about security arrangements. We provide security patrols for Second Life events. We adhere to several standard ethical principles which are described on our blog at http://thegreenlanterns.wordpress.com/about/. We only have three standard rules: 1) No Drama, 2) Have Fun, and 3) Don't be Evil. The group has 105 members, and we are actively recruiting new members who enjoy helping others and removing griefers from the grid through the use of timely and accurate Abuse Reports."

"Recently we have become very active in helping club owners with security," Greenlantern stated. "I think we got started helping club owners early in 2013. The more people I talked to, the more concerned I was about griefers attacking multiple clubs. And I heard rumors that some clubs hired griefers to attack rival clubs, so that was concerning. So I talked to one club owner and offered to help as an officer in their land group, and she added me right away. Now I'm in seven different groups as an officer, and members of The Green Lanterns are being added also." I brought up the "Junkyard Blues" incident last year, and asked him if this and similar attacks were another reason. "Absolutely," Greenlantern answered, "that horrified me, and I was determined that some way we should be able to help in situations like that. The Lab may not have been of help then, but I understand their efforts are ramping up and they have been seen more frequently in the field these days. We are still searching for a way to help multiple clubs and venues without having to join multiple groups, since the LL group limit is still set at 42."

"Was the lab cutting back on security then?" I asked Greenlantern. "I can't speak for Linden Lab and I don't like to bad-mouth them because I don't know what's going on behind the scenes there," he answered, "It did seem that fewer resources were being devoted to Governance than in the past, though. And now it seems that more resources are being added.." "So more recently they're increasing their efforts again?" I asked.  "I believe so," he answered, "We first noticed this back in early November, when it was reported to us that griefers had been attacking people in the Barbarossa sim for several months. We went in and looked at the situation and several of us were griefed as well. So we brought in a large number of peackeepers and wrote Abuse Reports, and about an hour later, Governance7 Linden arrived and the griefers disappeared. Soon afterward, those griefer names could no longer be found in search, and the griefing stopped. After that, we have seen the Governance# Linden (2 through 8) in the sandboxes taking care of griefer objects. The Barbarossa incident is documented in our blog."

"Just why do griefers grief?" I asked him. Greenlantern's answer was, "I wrote about that in the very first post on our blog, and I have come into contact with most of these different griefer types. Here's a canned answer to that: The Exploration of Griefer Play document lists several categories of 'griefer motivations' that may explain many of the reasons that griefers engage in griefing."

Category – Game influenced
Motivations – Anonymity, Boredom, Greed, Protest, Testing, Game premise

Category – Player influenced
Motivations – Spite, Victim vulnerability, Revenge

Category – Griefer influenced
Motivations – Ritualization and group identity, Reputation

Category – Self
Motivations – Bad mood, Wanting to feel powerful, Attention, Enjoyment, Role-playing

" 'Greed' is a new one," Greenlantern added, "some griefers apparently make money by griefing for hire. That is disgusting. It's obscene that someone would get paid to conduct what is essentially a denial of service attack. These venue owners are losing money as a result. It should be referred to law enforcement, in my opinion." Were these incidents on the rise? "I don't have a good feel for whether incidents are going up or down," he answered, "They don't seem to be newsworthy items, so we don't hear a lot about them, or at least I don't."

I then asked a question which I myself had to deal with, "There has been some debate as how griefing incidents should be covered. Some feel they should often be documented to show others, notably the Lab, what's going on. Others feel people should keep quiet about them, as not to give them an audience and too many stories might give Second Life a bad name. Did you have an opinion on this matter?" Greenlantern paused for a moment, then answered, "My opinion has changed on this subject. I used to write numerous blog articles showing how bad and how frequent the griefer attacks were. My thought was that maybe someone whose last name was Linden would see the articles and realize that something needed to be done. But now I think not that the attacks should be hidden, but that they should be discussed in an intelligent way so people can come to reasonable conclusions about what should be done. I even made a couple of videos of griefer attacks, but I think now that there isn't much point to showing a sandbox full of cubes."

Greenlantern added, "If residents can think and talk about how we can all come together and make it harder for griefers to affect people, then that's a positive outcome. And I have some ideas about how that can be done, but they are not yet ready for prime time, so to speak."

Is there such a thing as a reformed griefer? Greenlantern's answer was, "Yes! I know a few of those. They have stopped griefing for several different reasons, including fear of legal action, and gaining enough maturity to leave childhood pursuits behind." *smile*

So besides dealing with griefers, what has the group been doing? Greenlantern answered, "We have been spreading out across the grid. Some of the venue owners we helped have graciously provided space for us to build an outpost on their parcel or sim. It is just another example of how people can exhibit a stunning amount of kindness and generosity to anyone who wants to help them. We are considering rebuilding our parcel too. ... Reduce prim count and increase the number of cool looking gadgets! Actually we have been thinking about it for some time, but today a couple of newer members started talking about it seriously, so I will send out a Notice and we will see what happens."

Have the Lanterns ever had to disclipine a member? Greenlantern's answer was "I can't think of a single occasion when I have had to do that, and no one has ever been ejected from the group. We did have one member who was reported to be griefing in a sandbox. When I talked to him about it and asked him if itwere true, he confirmed it and then resigned. Another member had a sudden change of personality and became very angry with everyone. She went into the same sandbox and attacked a resident using griefer tools. When I talked to her about it, she resigned too. Our rules and code of conduct is very clear about the consequences if anyone is caught griefing, and everyone knows it."

So whom among the Lanterns had distinguished themselves? Greenlantern answered, "There are so many members of this group who have stepped up and done amazing things that I wouldn't want to give a list of names because I might forget someone. A shorter list would be the inactive members. Of the other Lantern groups, the one that stands out in my mind is The Blue Lantern Corps. Several years ago it was led by an amazing guy named Nomad Parx. He energized the group and it was growing and patrolling and creating some impressive equipment. When he left, the group withered away."

"What are the Blue, Red, and other Lantern groups?" I asked Greenlantern. His answer was, "Green Lantern is a comic book character. Members of the Corps wear a power ring that can create anything the wearer can imagine, and the ringbearers can overcome great fear. So the rings are said to draw upon willpower to operate. DC Comics created a story arc called 'The War of Light,' where other Lantern groups were discovered whose rings operated on a different part of the 'emotional spectrum.' The Red Lanterns run on rage, Orange Lanterns run on avarice, Sinestro Corps or Yellow Lanterns run on fear, and the Black Lantern Corps is sustained by death since all of their members are dead. On the good side, the Blue Lanterns run on hope, the Indigo Tribe uses compassion, the Star Sapphires use the violet light of love, and the White Lantern corps uses the power of life itself." Were these groups just about roleplaying I asked him. He answered, "The Blue Lanterns, back in the Nomad Parx era, did the same things we do - they patrolled the grid looking for griefers to report so LL could take care of them. I don't know of any Lantern groups devoted to roleplaying, but I'm not a roleplayer so I could be wrong about that. We haven't done any roleplaying in this group, although if the members want to do that, they can have at it."

Greenlantern described a recent incident, "Last week we got a frantic call from a lady working at the Ocean Casino Hotel. She was being attacked by griefers and her parcel powers weren't working. So several Lanterns responded and we used our parcel powers to eject and ban the griefers. They stayed out on the sidewalk which was the public part of the sim, and we stayed in the parcel and faced them down. It reminded me of a scene from The Magnificent Seven." He handed me a picture of the incident.

It was about then the two of us parted ways. For those interested, one can head to the Green Lantern Headquarters at The Unknown Country (159/147/2023), where one can get information about the Green Lanterns, and an application to join up.

Bixyl Shuftan

Wednesday, November 13, 2013

Interview With a Burn 2 Ranger – Ronon Carver


By DrFran Babcock

Ronon Carver is a Burning Man/Burn 2 Ranger. She loves Burning Man, Burn, and Second Life™. All of this becomes apparent as you listen to her answer these questions about her time in SL.

This interview is so late because Ronon was on the playa in First Life, and returned to take up her duties as an SL Ranger seriously. Once you read this interview, you will understand, as I did, what’s behind the woman behind the dust mask:

SL Newser:  One if the first rangers in Burning Man, after placing a stick on the ground, is reported to have said: “On the other side of this line, there exists a world where everything is different.” After all these years in both First Life Burning Man, and Second Life™ Burning Life and BURN2 in what ways has this been realized for you?

Ronon: That Ranger was actually the FIRST Black Rock Ranger, Danger Ranger, the Rangers' founder, in 1992. His statement was realized for me with my first Burning Life in 2008, where I was introduced to the Ten Principles (http://www.burningman.com/whatisburningman/about_burningman/principles.html#.Unh8cJSbjYt), and then even more so at my first Burning Man in 2009. It was completely unlike anything I'd ever experienced and very different from my world which (at that time) was driven by the Protestant Work Ethic. I've never experienced volunteering, especially on that scale, and especially where people volunteered for the betterment of the community, rather than for self promotion or advancement. I was inspired by all these people working together to pull off this fantastic event, and by artists and builders who made things simply for others' enjoyment. 

The community created by all these people offers an alternative to our consumer-driven, socially stratified culture. Instead of the brutal, dog-eat-dog, what’s-in-it-for-me world where people struggle to climb the socioeconomic ladder, you find one of compassion, cooperation, and collaboration; where giving and self-sacrifice are the norm and people are valued for who they are, rather than for what they are and what they have. It levels the playing field where we're all equal, and having expensive toys doesn't make you better or more important than anybody else. You never know who that guy standing next to you is. He could be an unemployed bus driver or the CEO of a Fortune 500 company. But, it doesn't matter, because we all have equal value as human beings. This is extremely empowering

How this has affected me in the default world is I've challenged myself to include the Ten Principles in my daily life. I try to be more accepting of other people, especially of those whose belief systems are very different from my own, and I have become active in my community through volunteer work and social activism. I regularly donate to several causes, work to lower my carbon footprint and reduce my consumption, try to be more self-reliant, and so forth.

SL Newser: Why did you become a ranger in First and Second life ?

Ronon: I became interested in crisis intervention as part of my grieving process after I lost my son. There was no help available in my local community, so I turned to online resources. I read a lot, talked to a lot of people, learned a lot, and became interested in helping others. I started listening to people more, paying attention to life more, and working less. I took foster parent training, crisis intervention training, peer support training, and help line training. I now provide peer support counseling with crisis support lines and groups, both in SL and in the default world, volunteer with the American Red Cross’ Disaster Action Team, work with domestic violence and other crime victims, and participate in grief support groups. Becoming a Ranger was a natural progression of what I was already doing.

SL Newser: What are the joys of the work you have done?

Ronon: Seeing the relief on people’s faces. It's incredibly empowering and validating to people when they realize someone is hearing them without judgment and doesn't think they're crazy or unimportant.

SL Newser: What are the difficulties/challenges in the work you have done?

Ronon: Dealing with emotionally distressed people can always be difficult, and the environments in which we work create a lot of challenges, whether it’s the hot, dusty, arid desert, or the cold, sterile, digital world. In Second Life™, text-based communication creates its own special challenges because it’s so easy for communication to be misinterpreted, especially since to a large degree, it is the reader who sets the tone, rather than the writer. A huge part of human communication is expressed through facial expressions, posture, tone, and vocal inflections. Without these cues, the reader has to use his or her own perceptions and assumptions to interpret the message. Even a positive message can be interpreted as an extremely negative, hurtful, snarky remark, depending on how the reader chooses to interpret the text-based words. (Think of how many ways you can say “Have a nice day!”) In BURN2 Ranger training, we stress approaching every situation with the assumption that everyone has good reasons for what they’re doing and that they’re doing their best. This sets the tone for a positive interaction.

SL Newser: I would be in gross denial if I didn’t acknowledge the tons of drama surrounding Burning Life and BURN2. What has been your experience with the politics of Burn, and in what ways have you managed it?
                                                                                                           
Ronon: I think any time you’re dealing with a group of people working on a project, you’re going to have drama. I haven’t found the drama in Second Life™ to be much different from the drama found in many first life groups. “Drama” is a product of people not having all the facts. They’re being “dramatic” because they have only one side of the story; some information, rather than all of it, and they react on it. People are afraid of the unknown.  This is a common and normal human reaction; it's not one that's confined to Second Life™, or to BURN2.

One way that we have managed this is to be as open as possible. Previously, planning meetings were closed and anything said was held confidential, which helped create an atmosphere of distrust. Now, meetings are open to everyone, and no part of the planning aspect is held confidential. Want to find out how and why? Come attend a meeting. Everyone is welcome. You can just sit and “lurk” if you want, but be prepared! We might just ask you to do something.

We’ve also changed the way the organization is structured. We no longer use hierarchical departments, so there are no territorial disputes. Anybody can volunteer to help with anything, which allows people to focus their volunteer efforts where they're most interested. It also creates opportunities for people to branch out, learn new skills, and take on greater responsibilities. And, it also means we’re no longer needing to rely on a few key people for critical functions, which creates a less stressful environment.

SL Newser: What is your vision for Burning Man 2013 and BURN2 2013?

Ronon: My vision for Burning Man 2013 was to work fewer shifts and spend more time in camp with friends, but I ended up spending more time on shift meeting new friends. I love being part of the Ranger team and interacting with Rangers and other participants.

For BURN2, my goal is to be more of a mentor and advisor. I’ve been volunteering here for six years now, and it’s time for me to step back and make room for people with fresh ideas and different ways of thinking and doing things. Ladyslipper Constantine did a great job of almost single-handedly training all the Rangers this year, as well as running the day-to-day on-playa operations. Other Rangers pitched in, as well, helping out in various leadership capacities.

SL Newser: What would you like folks out there to know about Second Life™?

Ronon: Second Life™ is a wonderful, creative place full of amazing opportunities. Like Burning Man, it is a place where people can be the individuals they wish to be.

SL Newser: Anything else you want to share?

Ronon: Anyone who wishes to learn more about Burning Man should check out the website at http://www.burningman.com/ or BURN2 at http://www.burn2.org/. Both sites also have have applications for those who wish to participate as volunteers, as well as information about other ways in which people can participate.

DrFran Babcock