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Showing posts with label commentary. Show all posts
Showing posts with label commentary. Show all posts

Monday, August 21, 2023

Commentary: Is Furry Discrimination Widespread? Probably Not

 
 By Bixyl Shuftan

You're enjoying a place in Second Life. Maybe it's a club you heard about. Maybe you're exploring around, and going through someone's land. You're minding your own business and behaving yourself when you're stopped by someone in charge and told you have to change your avatar or leave, the one that you see as the real you in Second Life and into one that you see as unlike at all what you consider yourself to be here. Naturally, you don't like the idea, and you either ignore the person, or tell him or her that you don't understand what the fuss is all about. The next thing you know, there's a flash, and then you realize you've been booted from the place. Or maybe the person was a lot nastier, calling your appearance sick and perverted, and demanding you either change to what they consider acceptable or else, or just simply kick you out.

Naturally, you'd be a little resentful, especially if it was the later. And if you hear about this happening to friends a lot, it may make you a little more cautious about going around new places inworld.

Unfortunately, this is how some furry residents feel about Second Life. I've heard of tales of this kind of harassment from some, and some even if they haven't gone through it themselves, the stories about it happening to others make them hesitant about visiting unfamiliar places inworld. The problem was recently brought to light in an article written by Samuel Roberts for the SL Enquirer.

As a Second Life fur, I'm happy to hear those in human avatars are addressing that the problem exists. But just how bad is it really?

I first wrote about the issue in March 2009 following an incident some furry friends were barred from a beach. After more than two years in Second Life, I'd only personally been asked to leave just because of the furry avatar once, and a week later had bee invited to a fancy event that only asked that I wear a suit. The article drew a number of responses, most siding those who wanted freedom from harassment. After that, I'd only been clearly told twice to leave because of having a furry avatar, and one of them was likely the place in the first article. There was one place in which a bot whispered to me that nonhuman avatars weren't welcome, but no further action was taken. There was one political place who threw out an alt of mine for being furry, but not me when I showed up later, or the one other furry that was there. One place I was invited to a few years ago, I tipped the DJ and hostess after some good music was played out of courtesy. The hostess messaged me that they usually didn't allow furry avatars, but they couldn't in good conscious boot someone who tipped the staff. Also a few years ago, JB Raccoon would ask me to write about one incident in which he was booted from a club after being there for an hour.

Grease Coakes would also write about two incidents he was involved in, here and here, which happened a few years apart. His earlier article got a few noteworthy comments. One commentator remarked he found it hard to sympathize as the club in his real-life town wouldn't allow you in unless your shoes looked expensive. Another commented that while she'd been harrased, the hostess seemed to be reacting less out of furry hate but instead thinking all furry avs were script-heavy. Someone else brought up another issue: feral avatars. One commentator had visited a club in a feral horse avatar that claimed to welcome everyone, but were booted, the person saying they kept bumping into people and the commentator was saying she'd been trying to avoid that.

And it's not all humans against furs, but occasionally the other way around. In my early days in Second Life, one friend in a human avatar once came to me in tears, saying she'd been thrown out of a furry area because of her avatar "I had no idea furries could be so cruel!" She would never visit a furry area again. And then there was an incident I personally witnessed about a decade ago. At one furry club, a human DJing was performing and the party went smoothly with people having fun until all of the sudden one of the foxes went ballistic, ranting and raving and calling the DJ a "hairless ape." The vixen owner, who had personally hired the DJ, saw this, and in a fit of rage booted out the offender, then offered the DJ her apologies. But the damage was done, her leaving soon after and saying she'd never play at another furry club. And discrimination can backfire in unexpected ways. I heard about one SL church in which furries were welcomed with open arms for some years, then when it's first pastor retired the new one insisted parishioners "keep it real" and told the furries if they wanted to keep coming, they had to change to human avatars. Well, as a result, not only did the furs leave, but so did many of the humans who didn't like their furry friends given the cold shoulder. The church folded soon after. The club that JB had gotten the boot from would also fold soon after.

There were two other details that come to mind. One was luck. Some people just seem to avoid trouble while others seem to run into problem after problem. So sadly with the law of averages, some furries would see more problems than others. And then there's that bad situations weigh more heavily on most peoples' minds than good ones. In grade school, I read a poem by a black man who had gone to an amusement park as a child, which had plenty of roller coasters, food stands, and games. But years later, his only vivid memory of the event was being called the N-word.

It should be noted most of the incidents I've heard of happened years ago. But how are things today? Talking to one furry neighbor, it was her opinion while the problem still existed, it wasn't as bad as it used to be. Much of the reason she felt was that attitudes among many of those who prefer human avatars were changing, such as being willing to go furry on occasion themselves. She'd seen a number of furs in recent years of who if you looked at their profile had a human picture.

Just after I started writing this, someone messaged me and complained about a supposed incident, not human against furry, but furry against furry. She claimed because she was a tiny mouse avatar, at a small furry club she was pressured to engage in strange roleplay, and thrown out when she refused (in a included notecard with a conversation with one of the staff, the person denied any wrongdoing).

So in conclusion, yes, discrimination against furries is a problem. But it most likely isn't as bad as some make it out to be, and probably isn't as bad as it was in the past. And it isn't just furs getting the boot, but humans and others can and do experience it as well. But it is appreciated that people like Samuel are trying to do something about it.

In the meantime, most places don't care what you look like as long as you behave. And in the case of music venues, just about all appreciate someone who tips. So don't let the stories about a few clowns ruin your plans to explore all of what Second Life has to offer.

Bixyl Shuftan
 

Monday, November 29, 2021

Commentary: Fourteen Years of Writing About Second Life

 
By Bixyl Shuftan

In real life, I take pride in a number of things. One is keeping up with current events. I recall as a child, hearing a foreign country had up and stormed our embassy, taking our people there hostage. So I kept up with the story by watching the news. Eventually, the hostage crisis was resolved, but I continued watching, learning about daily events in the wilder world around me beyond that of school and the video arcade. Another thing was writing, a lifelong hobby of mine. I enjoyed writing stories in school, and would sometimes write for fun, occasionally sharing them with friends. This included a few that were background stories for roleplaying game characters. While my studies in community college were for a degree in natural sciences, there were a couple creative writing classes. When I finally got access to the World Wide Web, eventually I would start my own website, one with some science-fiction stories of mine (and updated most every weekday with a new joke).

While I first came to Second Life in December 2006, shortly after I got high speed Internet, it wouldn't be for a number of months that my story here truly began when I started logging on here on a regular basis. By this time, the FTP for my website updating had broken, and I decided to take a short break from writing. Instead, I went about exploring Second Life, and coming across some fascinating places and things, as well as events. Wanting to learn more, I started looking up blogs to read about the virtual world, and came across magazines and newsletters too. One such newsletter was the Second Life Newspaper, founded by JamesT Juno, and managed by Dana Vanmoer. It would have stories about the people, places, and events around Second Life, and regularly checked up on it.

One day, I noticed a request for reader submissions, either articles or pictures. So I sent in a story of a couple personal accounts and a few pictures. It seems I did something right, because I was invited to the office to talk to the editor and owner about a job. The meeting was in voice, but fairly short. I was given an office, and was now a reporter. And after turning in my next story, I used the payment to get a fedora and overcoat, which along with the fox avatar became my trademark look.

It did take me a little while to get the hang of things. But before too long, I was coming out with stories of all kinds. I would write about various people, places, events and things across the grid. Sometimes these were big events like the Second Life Birthday and Relay for Life and better know sims. Other times these were smaller events and out of the way places. Two of my high points were the second anniversary party, which was also the high point of the newspaper. The second was when I was made the office manager, which was updating the paper when Dana couldn't. But not all of the stories were happy ones. Sadly some were reports of the troubles and closings of hangouts and communities I was a part of.

In 2010, my time as a journalist here would change. Due to events in real life, James and Dana made the decision to close down the Second Life Newspaper and leave Second Life. So I, Gemma Cleanslate, Shellie Sands, and Grey Lupindo would form a new paper with me as the editor: the Second Life Newser. We hit the ground running as our first big story was a week after our start, Linden Lab laying off a third of it's staff. I was still reporting about the people, places, and events across Second Life. But it would be as the leader of a team.

Fourteen years later, I've written plenty about what I've come across and seen. Some of it is about the community I've become a part of, the Sunweavers. There's also yearly events such as Burn 2 and the Relay that provide plenty of story material. But I still come across new people, places, and events that are noteworthy. The Newser continues to be in solid shape, with sponsors providing ad revenue. .

Second Life itself has seen many changes. I came on during it's Golden Age when it seemed to some this was the future of the Internet and some big companies such as Circuit City and IBM were putting big money here. But many were confused by the lack of clear goals, "how do you win?", dissappointed by the quirks, crashes, and the ever-present lag, had bad first impressions such as running into griefers. So it stopped growing, and the Lab was trying to figure out how to continue the growth, then trying to figure out how to stay profitable. The Lab has gone through a few CEOs over time, and being acquired by an investment team. There have also been efforts to technically improve it from Mesh to moving the data to cloud servers. A number of Lindens have also left, including some popular ones such as Torley, Xiola, and April.

While some of my competition in the past liked to focus on drama, such as the Herald, for the most part I've avoided that. It's better to focus on what and who makes Second Life a fun place. And then there is showing the good this virtual world can do good. The Relay for Life is one prime example, raising thousands every year for the American Cancer Society. Then there are the veterans benefits. There are the science and health discussions. There's the mental health group therapy. There are the writers' groups for aspiring writers.

Sometimes real life gets reflected onto Second Life. In 2007 and 2008, one could keep a political discussion civil between opposing sides and there were a number of groups around the US Presidential Election. But things would soon sour, and became full of drama. More recently, the Coronavirus Panemic has had an impact on Second Life through increasing it's numbers, at least temporarily, as more were looking for things to do online.

Sadly, with change comes loss. I've had to write about the closing of some good places. And unfortunately about the deaths of some people, including a few friends. While sometimes what they made could be continued to be enjoyed, there would be nothing new. While I consider it an honor to help make a record of them, obituary articles are sad ones to write.

So what does the future hold? There's been no shortage of "the end is near" proclamations for Second Life since I was new. And while the new owners of the Lab haven't been perfect, it would appear they would prefer to keep the virtual world running and make money over the long term. So it's a safe bet that there's at least a few more years of Second Life news for me to write about.

But that isn't all that I've been writing about. I have a blog "Food on the Table," in which I write about something other than Second Life every few months or so. There's the occasional short story. And I've been writing a science-fiction novel on the side: "The Corsean Encounter." This tale is about First Contact between a couple humans in the 1920s who come across a portal and find a planet of beings Medieval to Colonial Age in technology. In order to get a chance at returning home, they'll need the help of friends and allies, as well as having to deal with those who see them as monsters to keep in a cage, or worse. It ultimately will be a series of novels as the first is finished and I've been going between editing the first (someone I was going to ask has been busy lately) and writing on the second. Hopefully I'll soon be done with the editing.

That's all for now. See you in the virtual world.

Bixyl Shuftan
 

Friday, April 3, 2020

News and Commentary: Have a Second Life Contingency Plan


By Cyfir (Cyfiremmerich)

In college, I took a whole course on business contingency. Contingency is “a future event or circumstance which is possible but cannot be predicted with certainty.” Everything is contingent. Whether you go in to work tomorrow depends on if work is still there. Whether you go home at the end of the day is contingent on if  home is still there. For many in my real life community, both are not still there. Not only has COVID-19 shut many businesses in my area down, an EF3 tornado dropped down a few blocks behind where I live on Saturday afternoon, and tore through the business district, grew into a massive wedge, and leveled homes. There were no casualties thanks to advanced warning and many being home because of COVID-19, but many people no longer have jobs or houses to go back to. The local mall and a handful of businesses are practically destroyed. If the tornado had dropped down sooner, I wouldn’t be writing this.

Here’s the important part: Second Life should be the furthest from your mind in life threatening and/or natural disaster circumstances, but wouldn’t it be nice if you didn’t have to worry about it at all? Why wait until it’s not possible to do anything about your rent meter running out? Who will inform your Second Life friends of your whereabouts if you’re not able to get online? There have been a few instances when this publication has had to send out a call for help to discover the whereabouts of a missing Second Life resident.  

In my business contingency courses, we learned to write up a contingency plan for when the unexpected should occur. For instance, who would be in charge of things if the manager is out? A Second Life contingency plan doesn’t have to be as elaborate and drawn out as a business contingency plan, but think of who you would trust to help you pay your rent meter or tell your friends of your whereabouts if something should occur. Be sure that you can contact them offline or at least let them know that if you disappear one day to please help you with contacting friends or paying rent for a certain amount of time until you get back. I always keep at least two weeks on all my meters in case something happens like a week long power outage. Do you run a blog or website based around Second Life or do you run a sim or a club? Who do you trust to run those while you’re gone? Think of any possible thing that you can see not being taken care of if you vanished for a month and write it down and think of who can back you up in a time of need.

In these times of uncertainty, it’s good to have a plan in real life as well as Second Life for when things go horribly wrong. COVID-19 has had me thinking about this, and the tornado this weekend finally inspired this article. Don’t wait until it’s too late.


Cyfir

Monday, January 21, 2019

How Second Life Makes Life Better For A Disabled Person


By Deaflegacy

Hello, everyone!  My name is DeafLegacy.  As per my name, I am deaf.  I have been deaf since birth.  I have managed to do just fine when my Mom learned sign language.  I was a lucky woman to have my Mom, who knew sign language.  Unfortunately, I lost her in 2013.  I miss her very much.

I came to Second Life three years and five months ago.  Someone mentioned Second Life, and that caught my attention.  At first, I was a shy person, using a female human avatar.  I wasn't sure how to get more Lindens.  As days went by, I started to know more about this virtual world.  For one, I know now how to get more Linden dollars, from winning contests, to Second Life jobs, or buying them with real money.  I do that once a month to make sure that my lots are paid for.

I find this amazing that when I first started using Second Life, I moved into an apartment on Cape Heron.  I have had two apartments but not at the same time.  I would remember my old living spaces with fondness.  When I was living in an apartment, I would be looking at houses on the parcels, and wanted to live on a parcel.  One day, I got parcels.  I can't say how many parcels I got because for some reasons, it's not right.  So I would just say that one day, I got some parcels, and ever since then, I have been making sure that I pay the rent.

Why am I telling you this?  Well, I can give you a few reasons.  I can tell you that I was lucky in finding Virtual Ability, which is a group for people with disabilities.  They have been there for me ever since I have been a member.  I can also tell you about writing for the SL Newser.  I was so happy when Bixyl Shuftan hired me.  I can definitely tell you that my desire to write never stops growing, even though I have a disability. I mean, when it comes to writing, who cares about the writer's disabilities?  We care about what the writer is writing about.

Second Life had helped me out a great deal since the day I signed up.  I have no regret in joining Second Life, and I hope to continue on as a member of Second Life.  In a way, thanks to Second Life, I'm now a writer, and I got lucky to have a partner, Six String (roleplayismylife).  I love Six String very much.

Thank you, Second Life, in giving me many chances.  I will never forget that.

Deaflegacy

Wednesday, November 15, 2017

Commentary: So, You Want To Be A Club Owner


By Bixyl Shuftan

There's no shortage of clubs around Second Life. Someone once told me, probably more than one person, that residents in Second Life either had their own club, or dreamed about having one. This is obviously an exaggeration, but perhaps not a very great one as clubs and hangouts are always springing up. And over time, yours truly has seen his share, and friends sighed about a favorite hangout going under. Some last for years. Some just for weeks.

Yours truly has never owned a club, though I've helped with a number. So I know a few things about what goes into a club, and what can help make it last.

The Purpose

Do you want to run a club to be somebody, or do something. I've seen people whom seemed to be dreaming of having a popular club dozens people will flock to. They want to be the next big thing, a big flashy place with lots of lights that will attract so many, they'll have to fight through the lag. Others are less ambitious, perceiving a need among their friends and/or virtual neighbors for a certain type of club. Perhaps the club they've been going is too big, or perhaps they want something a little more laid back and less flashy, or perhaps something different. Those among the latter are usually more realistic than the former as they're not generally out to create an overnight success.

The Time

Do you want a big flashy club with lots of events and people? If so, be prepared to invest a lot of time in your venue to the point it feels like a second job. A tiny beach hangout that has only a few events per week, not so much. But you'll be surprised how much time event a little club can take, especially if you're doing things alone.

The Expense

Very seldom do clubs in Second Life make money. It's very possible none of them do any more. Unless you're a builder, you'll have to buy the building and furnishings or pay someone to make them. More importantly, there's the land which needs to be paid for every month. The radio stream costs more money too. And unless you know how to DJ and have the software, which costs money, you'll need to find someone who can, and probably one ore more hosts/hostesses. While most are willing to work for tips alone, be prepared to take care of that yourself on days when the crowd is reluctant to part with their Lindens. If you want a live musician, prepare to spend even more. And with club after club offering contests, most likely you'll need to offer those too if you want more than a small crowd. More money there.

Getting By With A Little Help From Your Friends

Only the smallest clubs can be operated okay by one person. More commonly, the owner will have someone manage things on an everyday basis. Bigger and more active clubs often have one or more acting as assistant managers. Then there are the hosts and hostesses, who make announcements and greet people as they come in, and occasionally answer questions. Some clubs will also have security to keep out the griefers. While such people can be hired, the best people will be those you already know, possibly people whom have been coming by the club for a while and would like to help out.

One issue is if you hire your friends, it becomes less of a boss and worker relationship and more of a team effort in which those you know will expect to have a say in how things are run. So this kind of arrangement isn't for everyone.


The Drama

Sadly where there are people, there is the potential for Drama. The contests alone can be a source of it as people can be surprisingly possessive when even a tiny amount of Lindens are on the line, and complaining of "cheating" when they don't get it. And when one or more persons seem to win a lot, people will complain about the contest being rigged or by alts stacking the vote. And then there's "(S)he shouldn't have won, I fit the theme much better than (s)he did."

Politics (I haven't noticed religion be an issue, but it can happen) can also be a problem as some people can be upset by something in the news. Many clubs have rules discouraging political talk, especially when the crowd is more than a tiny few. There's a reason for this: many people come to Second Life to escape the pressures of reality, and political talk can result in several people TPing out of the place.

Then there are people who seem to always find something to complain about. Sometimes they're under pressure from their real life jobs, or friends and family. But other times, the reasons are clear only to them. And then there are the horndogs who will pester women for sex, the bullies who seem to like pushing people around, the griefers whom love disrupting club events for the joy of making others miserable.

Being a "people person" is a must for a club manager. If a club owner has problems relating to people or with his or her temper, a manager with people skills will be a must for keeping the club healthy.

I have seen a few people lose heart with their clubs after a heated drama incident, wanting to shut down the place or leave the staff if they're a part of the team, feeling the "taint" has permanently crippled the club's ability to attract people. But it's my impression most visitors, while not wanting to deal with the hassle of drama, aren't especially phobic. If they don't see a problem there and then, most will show up as usual, and those that are wary will come again after an event or two when it's obvious the problem is gone.

Another problem I've noticed are people who make trouble, then use having Aspergers or some other mental condition as an excuse, saying they don't mean to cause it. But many of my friends don't believe this, one saying, "I know a number of people who have Aspergers, and they do not act like that." One club owner stated in his rules, "If we have to tell you how to act, don't bother coming here."

The Griefers

Most Second Life residents are familiar with those whose sole purpose of their virtual lives is to make others miserable.  We're all familiar with the "grief and run," someone rezzing a particle emitter nearby that floods the place with dozens of images of Mario or some other image. Or they may just be trying to create drama, by insulting the DJ, or talking about how great or how bad a certain political faction is. Often, they're brand new avatars with little attention paid to detail, or seem to be deliberately deformed a bit. Because of the stereotype, many clubs will throw out such avatars on the spot, or simply automatically not allow any avatar under 30 days.

As true as this stereotype often is, it's not always the case. There are some people who are simply bad at designing themselves (http://slnewserpeople.blogspot.com/2017/10/slime-and-times-banned-for-looking-odd.html) and continue to have this attempt at an appearance long into their virtual life. And club after club with a "not welcome" sign for newcomers isn't exactly encouraging to keep new people interested in the Grid. And of course some griefers are properly dressed. Or perhaps they have a way of knowing the "fine line" before the club owners give them the boot. These people are truly aggravating for patrons and club owners alike, especially for those who feel without procedure, people will be reluctant to come out of fear for being banned for no reason.

Some years into Second Life history, a new kind of griefing came into play: extortion. Instead of just trying to annoy, these people would employ things like "sim crashers" repeatedly at a club and then demand money in order for it to stop. Otherwise they would keep it up until they either got their money or the club closed. There has been at least one case in which the Lab wasn't much help, and the club and it's community had to hunker down for a while until they felt the coast was clear (http://slnewserextra.blogspot.com/2013/01/news-and-commentary-graphics-card.html), a nightmare scenario for a club owner.

May The Best Man Win, Or Maybe Not

Going back to those who gripe about losing a contest to someone not dressed as good, while more often than not it's someone venting after not winning, on occasion things do look like they have a case. One complaint I've heard is that of people TPing friends or alts in at the last minute to vote for them. It's my experience this doesn't happen often, but it does on occasion. And a club owner being paranoid of alts for voting can easily end up throwing out people who were simply curious newcomers who happened to hear about the club.

But vote-stacking isn't the only issue. One person I know who works meticulously on her outfits complained about being "jellydolled," saying people who couldn't be bothered to adjust their settings in order to see her avatar and therefore didn't vote for her. Some people may also be using old viewers that show some avatars as scrambled or otherwise deformed. So a more detailed outfit could end up costing someone votes.

And then there's the human factor, someone not voting for someone because they feel they've already won a lot, of voting for a newcomer to the club to make them feel more welcome, not voting for someone because they didn't like they way the person was acting earlier, etc.Talking to one club owner, the person felt while they can always discipline someone for cheating, in the end things come down to the voters and they have a right to chose a simple outfit over a detailed one if that's their wish.

Other Clubs

With so many clubs out there, you'll often find people going to more than one. Sometimes clubs with much the same crowd will cooperate, especially if they're in the same community. One example is the relationship between Club Cutlass and the Happy Vixen, the events of the two clubs never overlapping and have usually been on different days.

But often, there are rivalries. One example was that of two disco clubs which were similar in structure as they were built by the same builder, and one invited it's patrons to make out in the open while the other told visitors that anything more than a kiss was "get a room." Then one day, someone with the latter found the online forum of the former, and invited people if they were uneasy with a sexual environment, they could check out their club. The owner of the first club reacted badly, saying only his club had the right to the design and kept demanding that the other shut down. The rivalry got to the point when one of the second club's workers was threatened, saying if the venue was sued anyone affiliated would be among those targeted.

While one club can hire DJs and/or hosts from another, there are a few dos and don'ts. Club owners can be angered if they feel someone is trying to "poach" their DJs. So it's best to meet up with the DJs between events and don't try to take them away from the club they're already at.

The Unexpected

Sometimes those who are prepared to handle a busy club when they start out end up having to face unexpected surprises down the road. Your landlord may go out of business and you'll have to relocate, and the new place may charge a lot more than where you were. Your star DJ may end up not being able to play any more due to real life. And your own real-life situation may change, such as your Internet connection becoming bad, marriage and children, financial hardship, a death in the family, and others. It's possible you may need to step back from running your club for a few weeks or months. Could your managers and staff handle things without your direction, possibly your money, for a while?

And there's always the possibility you may need to depart Second Life indefinitely. When the owner has to leave the Grid, it usually means the end of the club. But a few have survived their founder. In these cases, the original owner made plans with certain people he or she could trust to keep the place going.

In Conclusion

Running a club is almost always a lot more complicated than one expects it to. The expenses can be high, the hassles many, and the rewards often far less than anticipated. But it's not mission impossible for an amateur. You could have a club that will last for many years. But it takes thought, planning, help, a lot of patience, and more than a little luck won't hurt.

If you're not sure you can run a club after reading this, maybe you're better off keeping one going. There are hundreds in Second Life, and many will be glad to have more help. If you decide to build a club and this article has helped you prepare for the road ahead, then happy to have helped and I hope your venue continues to entertain people for many years to come.

Bixyl Shuftan

Friday, September 22, 2017

Perri Prinz Talks About Her Livejournal Troubles, Facebook Suspension


By Bixyl Shuftan

Besides being the part owner of Club Xanadu in the Sunweaver community, as well as an occasional classic rock DJ, Perri Prinz is known as a writer. For years, she has worked on her serial online sci-fi novel "Spectral Shadows." But she had put that on hold a few months ago and began trying her hand at nonfictional opinion pieces about the furry community and society in general. But that came to a halt when Facebook suspended her account. Recently I went to her to give her a chance to explain what happened.

"What happened with Spectral Shadows?" I asked Perri. She answered, "What happened was that Live Journal and photobucket weren't broke.  So they fixed them.  And now they can't be used unless I'm willing to pay insane amounts of money.  So my site was destroyed." There had been no notice, and they demanded the cash right out of the blue, "and they put ads all over my pages where the background and pictures used to be." So on the front page of her story site, she posted that she was putting her writing on hold. This isn't the end of Spectral Shadows, though, Perri saying, "Niko is trying to build me a new site on Blogspot, but it's becoming doubtful I'll continue it. My heart isn't in it at the moment, and with the way the world is now, I don't see there being much positive interest in what I do."

I then asked about her writing commentaries following her decision to put her fiction writing on hold. She told me, "I've spent most of this year neck deep in the controversy that has pretty much destroyed The Furry Community." And why did  she think it was destroyed with so many fans of this genre of written and visual fiction and art, as well as the many users of furry avatars on Second Life. She answered, "To enjoy being a fan of anthropomorphic you have to leave the community. In the community is nothing but identity politics, hatred, and threats." Hadn't the community faced challenges before and more or less recovered from them? She told me there was one that it hadn't, "The only challenge that approached this magnitude was the Burned Fur War.  And the community never recovered from it.  We've lived in its shadow ever since, and it has a lot to do with why there are bad people in positions of power all over the community who look on this new attack on the community as a chance to finally have their way with Furry Fandom. ... The damage is permanent and will only get worse. You can look at Marvel Comics and any other company, fandom or web site that has been invaded by these same people. Their objective is to destroy, and they will continue to hammer away at the fandom until nothing remains but ruins."

As Perri continued her commentaries, they were less about the community of anthro fans and more about analyzing political trends. She told me, "What's happening to Furry Fandom isn't an isolated incident. It's part of a massive political movement that is causing irreparable social destruction all over the world. It would make no sense to try to address what we face in the Furry Community without dealing with the worldwide disaster that is currently unfolding. ... Much of Europe is already devastated beyond repair, but the same tactics that are being used against The Furry Community, most other fandoms, YouTube, Twitter and Facebook."

Perri told me the response she got was mainly positive, "I was mainly preaching to the choir. Those being attacked in the fandom looked to me as one of the few concerned who could write well and get their message out that they are not what they're being accused of. But those attacking them just call anyone who doesn't agree with them a Nazi, say Nazis don't get a right to speak, and they use every underhanded trick they can come up with to silence their opposition, as well as to close the ears of everyone else with treats of blacklisting, doxxing and real life character assassination. And every day another major Furry site falls under their agenda, Fur Affinity being the latest to implement their kind of censorship. Though we lost Flayrah and Dogpatch Press as far back as last year. So there is no longer any freedom of speech in The Furry Community, and everyone is under threat."

But why resort to calling someone you don't like a Nazi, considering the unofficial rule in internet discussion that once someone invokes the name of Hitler, the discussion is for all practical purposes over on the grounds there can be no further rational argument. Perri commented, "True, but there is someone worse than Nazis.  Someone who could be considered the parent group of Nazis.  The people accusing everyone who doesn't agree with them of being Nazis are Communists.  They march through the streets of America and Europe bearing the flags of Communism, while burning American flags, and turning our streets into riot zones. That is typical Social Justice Warrior behavior.  That's how they took down 2 The Ranting Gryphon, by accusing him of encouraging suicide with his free speech."

Perri believes what happened was that one or more of the people she was criticizing complained to Facebook, which responded by shutting down her account. She had gotten no warning about changing future or present content, "It just went poof." She felt there was no point in contacting them about restoring her account, "They won't talk to me unless I have some kind of official document with the name on the account on it to prove Perri Prinz is a real person. They don't have to show mercy to Second Life characters. I've been in violation of the TOS from day one. And I'm not going to be bullied into opening an account with my real name. It's not worth fighting. This is one of the things that makes Furries vulnerable to Social Justice Warriors.  All it takes is one well placed phone call and there's nothing we can do to defend our sites."

So as a writer, was what happened with Livejournal and Facebook hard on Perri? Not necessarily. She told me, "Actually, it was being involved in this situation that was hard on me. It's not easy trying to write things that will get through to people who openly reject common sense. I'm enjoying being out of the spotlight for a while." So she was taking a break from writing, "I think I've done enough preaching to the choir. It's going to take someone bigger than me to tackle this business."

So what were her plans now, in and out of Second Life? Perri answered, " I plan to be in Second Life as much as possible, with REC (Recoyote Mindes) being in such bad shape, and Erik seems to need me here as well to give him a sense of security. I may tinker around with Spectral Shadows over the next few months and come back next year on the new site Niko is building. That would be my plan. But The Furry Raiders are still after me to keep being their voice. I expect I'll be asked to write some stuff for their site. I'll do my best on that."

At one point, Perri slipped on a varriant of the "Furry Raiders" armband, one that was pink and blue, "Back in the 70's and 80's we used to wear these.  They were for holding cigarettes and other small items."

Perri and I talked a little longer. At one point, she expressed concern that Second Life's furry communities were not necessarily free of the threat of the radicals she had been criticizing. She felt they could easily come here, infiltrate, and try to cause division and discord. Part of their strategy of divide and conquer.

Spectral Shadows picture by Tigers Kitten

Bixyl Shuftan

Wednesday, January 18, 2017

Commentary: Judging on Apperances


By Bixyl Shuftan

In real-life, Monday was Martin Luther King Jr. Day, a US holiday named after the noted civil-rights activist famous for his "I have a dream" speech in which he hoped for a day in which all people could ban together regardless of the color of their skin. This is also the week Barack Husein Obama, America's first President from a racial minority, leaves the White House. When he was elected a little over eight years ago, it was seen by many that the United States was entering a "Post-Racial Age." Unfortunately, the highly partisan atmosphere of the country led many to wonder if his most vocal opponents, or supporters, were motivated mainly by ethnic bias, if not outright racism. Ironically, the final days of the United States first black President, some feel black-white relations are at the lowest since the Civil Rights reforms of the 60s, if not even lower.

In Second Life, as it's residents can take on any appearance they want, one would think what they look like wouldn't matter wherever they went. That's not exactly the case. Various historical and sci-fi/Fantasy roleplay areas, such as "The Berlin 1920s Project," have stated unless you look like what someone in the time and place did/does, you can expect to be thrown out (after being given a warning). While this often means nonhuman avatars, human avatars wearing the wrong clothes will get thrown out as well. So the complaints about the RP sims have been minimal.

But what really irritates residents who prefer nonhuman avatars are the stories, if not personal experiences, about the handful of clubs and residential areas, meant not for roleplay but to just relax in, that have policies requiring visitors to be of human appearance only. Anyone who isn't gets thrown out. Grease Coakes would write about his experience with it at a club. I myself would write about the issue as well in 2009 and 2014. In my ten years I've only been asked to leave a place three times because of my appearance and two of them were probably the same location, the second time after someone invited me over to a venue suggesting it might be a great place to do a club review and afterwards never went there again. There were a few times someone handed me a notecard of the sim's dress code and once when a bot whispered to me that nonhuman avatars weren't welcome, but no further action was taken.

I've heard fans of furred avatars use the term "racism" to describe these experiences. I'm not so sure about that as we're not talking about human avatars of a different race, but a kind of appearance that in real life can only be compared to a circus "werewolf man," or the most extreme forms of body modification. Despite that such incidents seem to be rare, the result has been some residents being reluctant to go out into the wider grid, tending to stick around in places where there are other avatars like them, sometimes venturing out only after invited to by friends or if the location advertises itself as "furry friendly" or a similar term. On the other hand, there's no shortage of furs who don't particularly care if a few people have a problem with their appearance, and freely go about on the Grid. So you can pretty much find anthro avatars all over Second Life.

By all means the problem isn't just one way. I've heard of a few instances of furred avatars harassing human ones because of their appearance. The one of which I heard the most details was of a human DJ at a furry club getting insulted by one of the vulpines, calling her a "hairless ape." But the furred staff would have none of it. The offender was thrown out and banned for several weeks. Aside from a few nude beaches and a couple RP areas several years ago, humans are not going to have a problem going about sims that cater to furs. And as many furs prize individuality, I've seen contests at furry clubs in which the winner is the lone human who entered. Plus I've seen mixed couples on the dance floor, as well as an occasional mixed partnership between a human and fur (for some reason though, I've seldom seen human males in these pairings).

As for the issue of avatars and race, it was touched upon early in Second Life's history by Hamet Au when he was in the employ of Linden Lab, him describing an experiment by one normally blonde and fair-skinned lady when she went about in a black skin. The result was a few instances of racial slurs, and a few friends not contacting her for a while. So a few years ago, I decided to do an experiment of my own as part of a Relay for Life avatar challenge by going about as a black human for a while. The results were quite different from described by the girl in Hamlet's article. Only two people made an issue about it, and one was a real life coworker who follows the newsletter. In fact, there were a few people (all human) who asked me if I was going to keep it as my main appearance.

Over time, these articles have gotten a number of responses, some describing their own or a friend's ill treatment. One remarked it was his experience any avatar that stuck out from the rest of those in a sim, whether it was human, furry, or otherwise, was sooner or later going to run into trouble, often because of the fear of griefers.

It's been a while since I've heard details about someone getting thrown out of a place because of his or her avatar's appearance. Though as the retirement of America's first black President in real life has brought up questions about how widespread ethnic bias is, among both his opponents and supporters, it did make me think about the issue in Second Life again. How widespread the problem is, in both real life and Second Life, it seems to be a matter of opinion.

Bixyl Shuftan

Monday, November 14, 2016

Commentary: The Pygmalion In Us


By Mylie Foxclaw

I have been reading about the Greek myth of Pygmalion and Galatea recently and I found myself thinking that we all tend to be just like Pygmalion.  For those who are not familiar with this legend, here’s a quick note about it.

Pygmalion was a sculptor who lost interest in women as he started to notice all their various flaws.  He started to fashion a sculpture of the perfect woman which he made out of ivory.  He worked on the sculpture for a long time, polishing every single detail to create a woman devoid of flaws.  Pygmalion fell in love with the statue and started to make offerings at Aphrodite’s temple (Aphrodite is the goddess of love in Greek Mythology).  When he returned home, he realised that Aphrodite had given life to the statue whose name was Galatea.  Pygmalion wed Galatea and they had a son… the typical happy ending.

I feel that we tend to be like Pygmalion in Second Life.  For instance, take a look at our avatars; they are a reflection of what we want to be.  Whether we opt to look like humans, furries, tinies or any other kind of avatar, the idea is to reproduce that perfect version we have in our mind already and try to reproduce it until we become satisfied.  Just like Pygmalion, we will improve the details and make modifications to our avatars to our taste until we reach the ideal avatar.  Hence, while some people look like dark creatures, others go for glamourous looking avatars and others can opt for legendary characters.  That also means, getting the right shape, skin, clothes, hair and accessories. Each person has his own vision of the perfect avatar he wants to be.

Other residents can also suggest ways to improve someone’s avatar and hint out that they need a makeover to look better.  A person can be satisfied with his own avatar’s appearance even though people around him don’t like certain aspects of his avatar.  That’s again because we each have our own idea of the ideal character and it’s the Pygmalion within us that wants to emerge and change that avatar to our own liking.  Let’s take a common example, you meet a newcomer inworld and you notice the default avatar.  You decide that you want to help him improve his looks, get a better shape or skin, buy him a new mesh body or take him to your favourite freebie spots that has the nicest clothes, etc.  Usually this new resident is just going along with your instructions as he’s trying to understand what he is doing.  That’s the Pygmalion within you creating your version of a nice looking avatar.  Your new friend may love it or he may tell you that he preferred his default avatar to this new updated look.  You may feel a little annoyed at that reaction or completely offended and wondering if you just wasted all your time on an ungrateful person.  Well, that’s not the case.  This person may not feel comfortable in this new look because it does not represent him or what he wants to be. 

Sometimes, we agree to look as others deem ideal such as when looking for a job inworld.  In certain jobs, having an updated look is a must.  In the second life modelling industry, generally you need to be very updated on your overall look in order to get selected for a job.  The same goes for other sectors.  For instance, if you want to work in an adult club, you need to look the part as well.  At some clubs or other businesses, you must abide to a specific type of avatar. The boss or the industry becomes your Pygmalion as you adapt yourself to the criteria demanded to work there.  In any case, if you want to work somewhere where looks do matter, you should expect to be told to make certain changes to your avatar when you go to work.

There’s nothing wrong with being a Pygmalion.  We each have our own idea of the ideal avatar and our views will definitely differ from each other.  Thus, we all have a Pygmalion within us, even in this virtual world.   

Image Credit: Razor Cure

Mylie Foxclaw

Wednesday, July 6, 2016

Spontaneous Gatherings


By Becky "Sha" Shamen

The topic of this report is one that this writer has observed, participated in and encouraged, many times during our years of adventures in Second Life. To the uninitiated and the newbie, SL may seem like  an alternative life, an escape from the real world, just another form of addiction, an interactive boob-tube. As we mature, with age, our attention evolves from self interest to finding useful ways to be of service to all. To be of service to others, we need a connection with groups of others. This "urge to merge" could be called the Gathering Principle and can be seen at all levels of nature, from sub-atomic particles to whole galaxies. After being on SL a number of years, your reasons for staying evolved from "what fun is in it for me" to "How can I make this fun for everybody". What started as an addiction evolved into devotion to an altruistic ideal. Creating gatherings in SL is a means of computer modeling different formulas, used to gather, to find that which best complies with the universal laws of nature,a.k.a., divine will.


Second Life answers nature's call to gather with countless venues for gathering. Most are based on real life examples, like arenas, Dance Clubs and recreational areas. Second Life also seems to be big on little gathering locations and furniture, such as gazebos, campfires and our favorite, cuddle baskets. The larger gatherings require advanced preparations and notices sent out, to get large crowds at their events. The clubs enjoy large groups, because it raises their position in search engines of best places to visit in SL. Gatherings, like all things in the worlds of form, contain a mix of yin/yang (male/female) energies. Because larger gatherings contain elements of pre-planning and competition (best in theme, best avatar mods, best jokes and puns, etc.), the energy leans toward the male, electric, radiant energies, like those of the central sun in a solar system. On the other hand, small gatherings lean more to the female, magnetic, absorbent energies and are like the planets in a solar system. Competition is replaced by a cooperative spirit. Instead of trying to be the best individual of the group, those in small, spontaneous gatherings tend to assist the others to become more group oriented, more skilled at modding and more light-hearted and joyful, all of which makes them better, more useful members of the whole, larger community.

Our interest in small, spontaneous gatherings is not new. We have been planning to write about them for years, in the hope that understanding and using them  would benefit residents in both SL and real life. The impetus to sit down and begin writing about them was sparked by a spontaneous gathering, that took place about a week ago.

Before describing the unplanned gathering, let's rewind a bit and examine the thinking that led up to it. To do this, we will need to break with convention and introduce Sha's real life player, a Moonchild called Rick. As a design engineer, creating 3D parts for machines that test circuit boards, the Moonchild's dream was to develop the ability to use 3D animations that would enlighten the minds of viewers. Sha broke from her usual routine, for 55 days, to create a 35 minute HD video about her favorite community. Pretty awesome build, for a first timer. The Moonchild had dreamed of this for decades.

Getting back to our gathering story, it seemed that the finished video got no views or comments. We begin to feel like a sun with no planets, a lonely falling star. It was hard to begin writing again, not knowing if we had an audience. At this point, Sha logs in, late night, with little question marks buzzing around her head. Who am I, why are we here and should I pay my rent now? Some house cleaning finished, we seek a little company and notice some friends are at Cutlass. Flying up, we talk with Rita about the local "cum see cum saws" [Fr. this and that], and mention some space junk, floating above the castle, that needs removal. Rita and Sha fly up and clear the junk, then hover and continue chatting. We were soon joined by Felina and, around these parts, "three's a party". The party moved to Felina's new back yard deck, with fire pit and surround seating. Within minutes, others arrived, one by one and joined us around the fire, until there were ten gathered, including Bixyl. Because this gathering was late night and on a private sim, there is a feeling of inner circle sanctity. Everybody enjoyed the topics of conversation and Elders Rita and Sha each gave short lectures on handy ways of storing mods and outfits in inventory. The spontaneous gathering lasted to the wee hours of the morning. We left with feelings of being uplifted and connected to a community of caring individuals. For us, it cured our writer's block. We've got a big box of words here. Stay tuned to see which ones we pull out after our next gathering adventure.

"Sha"

Wednesday, November 4, 2015

Commentary: Griefers and Their Damage


By Bixyl Shuftan

It was last week when the community I made my home in Second Life had to deal with a griefer. This wasn't the run of the mill "rezz annoying particles and run" griefer who've I used to see hit sandboxes and social spots. Apparently in the past he stalked one of my neighbors until he was finally banned and laid low for a time. Then through a female alt, he contacted me about a club "she" was part of the staff of that might deserve a write-up. Then  some days later through another alt asked about possibly DJing at a club I help manage for a friend, saying "she" could help the club have events on two more days during European hours. We accepted. She also talked to the two people who ran the community's largest club, saying she could do Sundays. She was also accepted.

I'd been talking to this person over Second Life, Skype, and Steam for a few weeks. Then things unravled in a matter of hours. Apparently he spooked the one he'd been originally stalking. He then complained about her and a friend of hers breaking the rules to get at her, and told me not to interfere. As this involved the club, I was obligated to at least tell the owner. The person then told me I was being reported to Linden Lab, "Enjoy being banned from Second Life." Having been around a while, I had a good idea what the Lab could potentially ban someone for, and what people were free to do completely. My response to him, "You know, that was almost amusing. Almost." That didn't make him too happy.

He continued to make trouble, cursing and insulting anyone in the community's groups who inquired what was going on. In the end, he was banned from every sim and group. As word spread, this particular account was banned in at least two other communities as well. One possible account over his Skype contacted me later, claiming he'd been hacked. And another account in Second Life IMed me the next day asking to be on each other's lists in Steam, though the name the person gave was suspiciously like the griefer's. Nothing the next day finally.

While many griefers grow out of their path of misdeeds, this one refuses to change his ways. This person has caused enough trouble for others to write pages on the web just for him, including one that hinted he was evidence that science-fiction/fantasy fans are sexually depraved freaks. I won't honor this chronic troublemaker by mentioning his name, though many reading this will figure out who he is.

So what could we have done to avoid all this? In retrospect, if we wanted to remain a friendly and open community, not much. Yes, groups and their sims can put up walls, not allowing anyone they don't know in. But that's a good way to ensure that a place eventually fades away as real life causes people to eventually drop out of Second Life, and eventually there are too few people to sustain the land. Fortunetly, most communities are open. Most people want to be friendly. Most want to give others, including the newbies, a chance. But unfortunetly that means the occasional jerk will see this openess as an invitation to stir up trouble.

There's no doubt the people who created Second Life were brilliant at what they knew. And what they knew was how to create a virtual world. But when it comes to predicting human behavior, they seem to be again and again taken by surprise. The early Linden Lab predicted Second Life would become a land of adult learning, filled with places like the Sci-Lands and language institutes. That people would come in to use virtual reality to indulge in baser desires such as gambling and sexual fantasies took them completely by surprise. While they did include on the terms of service no harassment of others, it seems they didn't quite prepare for things like particle attacks. One live broadcast from Second Life was interrupted when one griefer caused a bunch of flying male organs to fly across the screen.

The infamous "flying penises" interview hurt Second Life as this bad publicity stained it's image to those outside. It's also part of the reason the twitch streaming service doesn't allow users to broadcast from Second Life. But that's just part of the damage griefers can do, especially when unchecked. While many are content to merely harass, there has been at least one occasion in which griefers launched a continuing barage of attacks on a club as part of an extortion scheme. Linden Lab was no help, even allowing the sale of the "sim crashers" on Marketplace. The only thing the club could do was "hunker down" and limit traffic to those not in their group to a tiny area on their land, handing out invitations once people wanting in were cleared. This would go on for weeks until the extortionists finally gave up and moved on, but not without much revenue being lost by the shops on the land due to disrupted traffic.

More commonly, griefers can disrupt the Second Life experience of people by causing people to be on the watch for them. Some sensitive friends of mine have become afraid of being harassed and stalked, and are reluctant to venture outside a few familiar areas they feel safe in. With griefers making use of newcomer alts most of the time, the response has been suspicion by some of anyone new. I've heard of places that won't allow anyone with an account under thirty days in at all. With all the talk about how to attract people to Second Life, it isn't hard to imagine a newcomer getting frustrated from being eyed with suspicion, "The heck with this, I'll just head on to World of Warcraft!"

Linden Lab could make it a requirement for one to provide real-life information when making an account. But with hackers in the news time to time, such as when some published a list of those using a website for affairs, if you're someone worried about an identity thief cleaning out your account or a woman scarred to death about the thought of a stalker, this option is not one that lets you rest well at night.

A few days before the griefer was thrown out, someone new to Second Life dropped in our community. After the mess, At least one wondered if this was a coincidence. But I had talked for some time with the newcomer, and didn't get the "feel" I had with the troublemaker. So she was left alone, and as time went on, there was no trouble from her. If she was suddenly blocked, that would have meant the loss of a new friend.

Sadly it seems, just like jerks are a part of real life, griefers are a lasting part of Second Life. The best thing one can do is not panic, keep a clear head, and keep from one's heart from being hardened. The infamous zFire Xue of Redzone turned out to have a history of misdeeds in real life as well as Second Life, and ended up paying the price in real life as well. Hopefully this character, and other incurable griefers, will end up sharing his fate.

Bixyl Shuftan

Friday, May 8, 2015

Commentary: The Interstellar Alliance Roleplay


By Foxythejamie

A group with simple beginnings, as the Interstellar Alliance (ISA), the fleet has a lot to live up to. However in most categories, it fell short of that goal, quite a bit. From bad administrators, to not so good role plays, among others.

The story starts quite a bit ago, with the ISA 1.0. In ISA 1.0, if you could fit a back story to your character, it was approved. The group was small, but amazing. The sim design was something to stare in awe at as well. However things started going south after a bit of trouble.

After a few griefer attacks which left the sim completely empty, and void of items, the group's owner decided to move sims. However, little did everyone know, his plan was to also move away from ISA 1.0. He turned it into a Star Trek roleplay, with 3 ships. Thus, the ISA 2.0 was born.

That is where most of the problems had started. To start off, the group owner removed his second in command, and replaced her with someone else, who proved to be a bad choice of an administrator. He then started liquidating whole groups within his now growing group, which pretty much ended up with quite a few people leaving the role plays. After a few more weeks the groups were made entirely up of people who had never even heard of the ISA 1.0.

Well then after he and his XO (Executive Officer, or second in command) scrapped that roleplay as well. They started a new roleplay, named The 12th Expeditionary Fleet. The name might suggest that everyone on the ship will be exploring far off places, and getting into loads of trouble. Well the second of that is true. There is loads of trouble. However the trouble doesn't lie within the storyline. The trouble lies within the roleplay itself.

Let's start with my first roleplay on the sim. It started out less than well. With me being a marine, trying to keep the culture of ISA 1.0 alive, there was no seat for me. So I had asked the Captain where he wanted me to be, and he responded by simply saying "I do not care." Well that got me a bit perturbed, however I stayed for the roleplay. I am now wishing I hadn't. For in the time of 1 hr and 30 minutes, we endured a Captain who thought meta gaming, god modding, and power playing were a great way to run a story line.

For non role players, meta gaming means you use things you found out, out of character, in an in character story line. For example, if someone IMs you information, and you use that information in a roleplay. Power playing means you are not letting anyone else respond to what you are doing. This means if you just walk over to someone, punch them, and walk away. God modding is the worst one yet. This one means you are role playing with someone else's character using an rp tool.

Well the meta gaming we had to endure through that first roleplay was the Captain seeming to know exactly where the asteroids were, even when they were not on screen. He seemed to know that a ship, which had not been heard from in over 50 years, was floating in the middle of space, as well as knowing exactly where the ship was. Also seeming to know exactly which way a planet, which was over 200 Light years away, was from the abandoned ship.

The power playing we endured was the captain getting mad at a lot of characters and biting their tails, or slapping them. Then he would simply return to his seat without even waiting for a response. Of course that could have been easily overlooked.

However the worst thing being done by the captain, was an rp tool being used by him, to roleplay as other characters. He role played as my character as well as a few other, prompting some to leave mid rp.

The second roleplay I was in, was with a different Captain, this one being the owner of the group, but had pretty much the same outcome. This captain was also role playing as if he had never even seen a full episode of the great series. During the roleplay we encountered a ship with a weapon that was apparently powerful enough to pierce the shields, and then burn a hole straight through our saucer section. Yet somehow, this extremely powerful ship took one hit from a Quantum Torpedo, and was not only destroyed, it was vaporized. I am no expert in the show, but for one, I know for a fact that if something were to pierce the shields, then we'd have no shields left. Also, if something really was that powerful, it would be able to withstand an entire barrage of torpedoes. In Star Trek, ships with powerful guns are themselves powerful, and able to withstand a multitude of attacks.

All in all, I was pretty disappointed with this roleplay. In my mind they took a great theme and just soiled it.

Jamie

Monday, May 4, 2015

Commentary: Military Combat News Feed


By FoxytheJamie

At this point in time, there are 13 SLMC groups. Of those 13, there are three that remain inactive unless provoked really badly. There is also one combat group, T'Koi, that fluctuates between inactive and active. Of the nine remaining, there has been a decree.

One military group Corpus Private Contractors, or CPC as it is commonly known, has demanded a blockade of one of the major groups, named Coercion. The reason for this blockade is because Coercion's leader (who will remain anonymous) has banned a CPC member, from Coercion's sim, for aiding a copybotter who stole Coercion's armor.

CPC has already employed the help of its former enemy, Kkamagwi Paramilitary Corporation, known as KPC, and another military, known as 2142. However, many militaries are standing against the triad, as a blockade is the last thing the community needs now. Groups like Ordo Malleus who could have cared less, are actually taking a stand and demanding that this childish behavior be stopped.

In other news, T'Koi is slowly dying. It is highly evident as even a member of high ranking has left the group, to seek more opportunities. However, after said member left, T'Koi's commander was less than thrilled to know that the member joined Coercion, and has issued a threat to Coercion. T'Koi's commander has threatened to shut down Coercion's server, which will most likely result in that player's arrest, and incarceration in real life.

Still more news to report as well. Other members from other groups have also started to leave their groups, for other reasons. From incompetent leaders, to an escalation of cheap tactics. The reasons may be different, but the outcome is the same, they want out.

And still more news. KPC has issued a decree that they are shutting down. However, as they decreed that, many of their members rose up and took control of the group. Meaning KPC's leadership simply changed hands. Is the group on their last leg? Or will they grow larger? Only time will tell. That is the news of the SLMC as it stands right now.

Jamie

Tuesday, March 10, 2015

Commentary: Suicide and Second Life


By DrFran Babcock


There has been a lot of discussion, anger and passion over the Commentary posted by Nydia Tungsten and Brandi Streusel Tungsten on March 2nd, 2015 in this esteemed publication  (http://slnewserpeople.blogspot.com/2015/03/commentary-suicide.html). When I got to the monthly Newser staff meeting last Saturday, I was alarmed to find that Nydia was not there. According to editor Bixyl, she was taking a break from Second Life™ because of her upset over the event which had prompted her commentary.
 
I had wanted to tell her how much I agreed with what she said. However, I didn’t get that chance, and then the Plurk-driven underbelly of Second Life™ cranked into action, resulting in this SL Secret submission last Sunday. (see number 9 http://slsecrets.com/slsecrets/slsecret-week-341/ ).

I suppose you are wondering why I am inserting myself into this controversy. I have worked in behavioral health for almost all of my life, the last 30 years full-time in a psychiatric hospital. I work in a huge health system, and I am one of seven people who comprise the Suicide Task Force for the health system. I am not bragging; I am attempting to establish the fact that I have been very close to the subject for many years. 

Suicide is always a mess. It means that someone is in enough pain to override the human instinct to stay alive. It means that the people left behind will suffer, and spend their lives wondering what they could have done to prevent it. Most of all, it means that something that was essentially preventable took place.

The fact that someone threatens suicide because they want us to know they are in pain, or because they have learned that these gestures bring attention and love does not mean that they will not eventually complete a suicide — either on purpose or by accident. However, if you tell me you are going to end your life in a venue or situation in which I have no actual access to you—there is nothing I can do.

Nydia and Brandi are angry because they were put in a hostage situation. There is no denying that the person who sent the photos of himself with the gun was in pain, but he put his friends in a horrid no-win situation. 

In virtual worlds, where we don’t always know how to contact the person behind the avatar, it is easy to create a drama. While I don’t know the details of the relationship this person had with Nydia and Brandi, they scrambled to help the man in whatever manner they had at their disposal.
Perhaps this incident can serve to raise awareness of suicide. Suicide is always preventable, provided the person who is suicidal seeks help. The sad reality is that the disease of depression, the single largest stimulus for suicide, can also cause a person to remain isolated and secretive about their feelings. It is never OK to threaten and tease people with suicide, but the suicidal person’s judgment is often impaired.

I applaud the Tungsten’s for venting their feelings about this event. It is time for mental illness and suicide to come out of the darkness. The discussion has to get going. We have to be able to talk about these things so that people understand that suicidal people are in pain, and not bad. What this guy did was an act of anger and need, and I hope he gets help. I hope if there is a next time he feels this way that instead of emotional hostage-taking, he picks up a phone and asks for help.
Many years ago an ex-patient of mine contacted me (my number is unlisted, so I have no idea how she did it), and started to threaten suicide. I got her number from the hospital and called it, but the number had been disconnected. I made some other attempts to contact her which turned out to be all dead ends. I let it go, because I had done all I could do. 

Am I responsible for helping someone who doesn’t allow me to really help them? I think not. I am responsible for making the effort to do so. That is what Nydia did. I hope she can come back to Second Life™. Until then, I will miss her fine writing in the SL Newser. 
This editorial reflects my beliefs, and my experience. I welcome a dialogue, because that’s how things emerge from the shadows. Suicide needs to emerge from the shadows, so we can help.

DrFran Babcock

Monday, March 2, 2015

Commentary: Suicide


By Nydia Tungsten and Brandi Streusel Tungsten


Last night, I had a friend send pictures with a shotgun barrel in their mouth to a few of us. To say it upset me is a severe understatement. They were saying this was how they were feeling, then stopped talking after a while. We all feared the worst had happened. I was in tears most of the night.

I am STILL a wreck this morning as I write this with shaky hands. I have lost two very dear and close friends to suicide, over what they thought they could not endure anymore. I still love them both and remember them, but I do it with mixed feelings.

Their acts of cowardice destroyed lives not of their own, and I am talking about the family members that found them and their friends that have to deal with the sudden loss. Imagine a sister that finds her brother a week after he hung himself, a full week! Imagine what that did to her. Imagine a mother who goes into to talk to her daughter in the morning only to find her dead soiled body on the bed next to an empty pill bottle.

Suicide doesn't just affect the ones that do it, but those that are left behind, and to me, they are the biggest, most selfish cowards in the world. People will say I just don't understand. Maybe they are right, but I will bet you dollars to doughnuts more people believe the way I do.

Celebrities that kill themselves are “Celebrated for their lives and the works they have done” when in fact, they need to be forgotten and the media needs to stop being glamorizing their deaths to the public and making it look like it was honorable. IT'S NOT! They died like they lived: attention whores! That is the message I get from ever celebrity site that has front page news about the latest suicide, and yes it has made me a bit bitter.

And for those of you that feel you need to send pictures to your friends with guns in your mouth, you are the worst.

I am not saying not to reach out, I encourage that. YES, talk to someone. But stuff like
that is WAY over the line and you come across as a theatrical attention whore once the dust settles.

Because of that picture, my nerves are shot, I've gotten very little sleep. I am an emotional wreck as it at LEAST three other people I know of this morning. We were finally able to figure out where they lived and get the police out to them, where they quickly tried to play it off and telling the police to forget about it instead of getting help they desperately need.

If you feel like you want to take your life, PLEASE call someone, ANYONE and talk to them. Tell them how you are feeling, it could be a medical problem that can be fixed!

But if you think you absolutely must take the selfish cowardly way out, find a cannon ball, tie it to your ankles and jump in the ocean so no one will find you. After a while, you will just be forgotten, which is all you deserve.

So it comes down to this. If you want to end it all, please seek help. And if you don't really want to seek help, then SCREW YOU AND DO IT ALONE!!

Nydia Tungsten