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Showing posts with label ranger. Show all posts
Showing posts with label ranger. Show all posts

Wednesday, November 13, 2013

Interview With a Burn 2 Ranger – Ronon Carver


By DrFran Babcock

Ronon Carver is a Burning Man/Burn 2 Ranger. She loves Burning Man, Burn, and Second Life™. All of this becomes apparent as you listen to her answer these questions about her time in SL.

This interview is so late because Ronon was on the playa in First Life, and returned to take up her duties as an SL Ranger seriously. Once you read this interview, you will understand, as I did, what’s behind the woman behind the dust mask:

SL Newser:  One if the first rangers in Burning Man, after placing a stick on the ground, is reported to have said: “On the other side of this line, there exists a world where everything is different.” After all these years in both First Life Burning Man, and Second Life™ Burning Life and BURN2 in what ways has this been realized for you?

Ronon: That Ranger was actually the FIRST Black Rock Ranger, Danger Ranger, the Rangers' founder, in 1992. His statement was realized for me with my first Burning Life in 2008, where I was introduced to the Ten Principles (http://www.burningman.com/whatisburningman/about_burningman/principles.html#.Unh8cJSbjYt), and then even more so at my first Burning Man in 2009. It was completely unlike anything I'd ever experienced and very different from my world which (at that time) was driven by the Protestant Work Ethic. I've never experienced volunteering, especially on that scale, and especially where people volunteered for the betterment of the community, rather than for self promotion or advancement. I was inspired by all these people working together to pull off this fantastic event, and by artists and builders who made things simply for others' enjoyment. 

The community created by all these people offers an alternative to our consumer-driven, socially stratified culture. Instead of the brutal, dog-eat-dog, what’s-in-it-for-me world where people struggle to climb the socioeconomic ladder, you find one of compassion, cooperation, and collaboration; where giving and self-sacrifice are the norm and people are valued for who they are, rather than for what they are and what they have. It levels the playing field where we're all equal, and having expensive toys doesn't make you better or more important than anybody else. You never know who that guy standing next to you is. He could be an unemployed bus driver or the CEO of a Fortune 500 company. But, it doesn't matter, because we all have equal value as human beings. This is extremely empowering

How this has affected me in the default world is I've challenged myself to include the Ten Principles in my daily life. I try to be more accepting of other people, especially of those whose belief systems are very different from my own, and I have become active in my community through volunteer work and social activism. I regularly donate to several causes, work to lower my carbon footprint and reduce my consumption, try to be more self-reliant, and so forth.

SL Newser: Why did you become a ranger in First and Second life ?

Ronon: I became interested in crisis intervention as part of my grieving process after I lost my son. There was no help available in my local community, so I turned to online resources. I read a lot, talked to a lot of people, learned a lot, and became interested in helping others. I started listening to people more, paying attention to life more, and working less. I took foster parent training, crisis intervention training, peer support training, and help line training. I now provide peer support counseling with crisis support lines and groups, both in SL and in the default world, volunteer with the American Red Cross’ Disaster Action Team, work with domestic violence and other crime victims, and participate in grief support groups. Becoming a Ranger was a natural progression of what I was already doing.

SL Newser: What are the joys of the work you have done?

Ronon: Seeing the relief on people’s faces. It's incredibly empowering and validating to people when they realize someone is hearing them without judgment and doesn't think they're crazy or unimportant.

SL Newser: What are the difficulties/challenges in the work you have done?

Ronon: Dealing with emotionally distressed people can always be difficult, and the environments in which we work create a lot of challenges, whether it’s the hot, dusty, arid desert, or the cold, sterile, digital world. In Second Life™, text-based communication creates its own special challenges because it’s so easy for communication to be misinterpreted, especially since to a large degree, it is the reader who sets the tone, rather than the writer. A huge part of human communication is expressed through facial expressions, posture, tone, and vocal inflections. Without these cues, the reader has to use his or her own perceptions and assumptions to interpret the message. Even a positive message can be interpreted as an extremely negative, hurtful, snarky remark, depending on how the reader chooses to interpret the text-based words. (Think of how many ways you can say “Have a nice day!”) In BURN2 Ranger training, we stress approaching every situation with the assumption that everyone has good reasons for what they’re doing and that they’re doing their best. This sets the tone for a positive interaction.

SL Newser: I would be in gross denial if I didn’t acknowledge the tons of drama surrounding Burning Life and BURN2. What has been your experience with the politics of Burn, and in what ways have you managed it?
                                                                                                           
Ronon: I think any time you’re dealing with a group of people working on a project, you’re going to have drama. I haven’t found the drama in Second Life™ to be much different from the drama found in many first life groups. “Drama” is a product of people not having all the facts. They’re being “dramatic” because they have only one side of the story; some information, rather than all of it, and they react on it. People are afraid of the unknown.  This is a common and normal human reaction; it's not one that's confined to Second Life™, or to BURN2.

One way that we have managed this is to be as open as possible. Previously, planning meetings were closed and anything said was held confidential, which helped create an atmosphere of distrust. Now, meetings are open to everyone, and no part of the planning aspect is held confidential. Want to find out how and why? Come attend a meeting. Everyone is welcome. You can just sit and “lurk” if you want, but be prepared! We might just ask you to do something.

We’ve also changed the way the organization is structured. We no longer use hierarchical departments, so there are no territorial disputes. Anybody can volunteer to help with anything, which allows people to focus their volunteer efforts where they're most interested. It also creates opportunities for people to branch out, learn new skills, and take on greater responsibilities. And, it also means we’re no longer needing to rely on a few key people for critical functions, which creates a less stressful environment.

SL Newser: What is your vision for Burning Man 2013 and BURN2 2013?

Ronon: My vision for Burning Man 2013 was to work fewer shifts and spend more time in camp with friends, but I ended up spending more time on shift meeting new friends. I love being part of the Ranger team and interacting with Rangers and other participants.

For BURN2, my goal is to be more of a mentor and advisor. I’ve been volunteering here for six years now, and it’s time for me to step back and make room for people with fresh ideas and different ways of thinking and doing things. Ladyslipper Constantine did a great job of almost single-handedly training all the Rangers this year, as well as running the day-to-day on-playa operations. Other Rangers pitched in, as well, helping out in various leadership capacities.

SL Newser: What would you like folks out there to know about Second Life™?

Ronon: Second Life™ is a wonderful, creative place full of amazing opportunities. Like Burning Man, it is a place where people can be the individuals they wish to be.

SL Newser: Anything else you want to share?

Ronon: Anyone who wishes to learn more about Burning Man should check out the website at http://www.burningman.com/ or BURN2 at http://www.burn2.org/. Both sites also have have applications for those who wish to participate as volunteers, as well as information about other ways in which people can participate.

DrFran Babcock

Monday, January 7, 2013

Adventures in Cadair

By Grease Coakes
 
A friend of mine Inhandra Birdsong told me that when she wasn’t in Second Life for a while that she was on under a different name in a roleplaying sim. I actually found this out when Aurora Avila asked where she was. When I IMed Inhandra and told her that, she told me about Cadair, the roleplaying sim she role-plays at.
 
What’s Cadair? It’s a medieval roleplaying sim that takes lots of patience, but the patience can be rewarding as you role-play a character in a medieval magical environment. I put together an old B@R clothes set and some bow and arrow props to make myself look like a ranger type of character which would mesh well with my green Tokushi griffin avatar.
 
New to roleplaying? Not to worry the players there will assist you to craft your roleplaying into a richer part of everyone’s addition to the roleplay experience. Furries and humans are both welcome as I ran into both human characters and furries. The first character I ran into was a mute woman named Birala when I role-played that I was new to Cadair as a ranger searching for a “Bow of Destiny.” Even if with her name above her head I pretended I didn’t know her name. She invited me to her house using hand motions. Each motion of explaining what your character is doing is about a paragraph or two so there’s lots of typing involved. Later she told me her name through a scroll she handed to me from her belt.
 
She was helpful to me reminding me to use quotation marks when I spoke to make it clear what I was saying and doing were kept separate. Very quickly I improved as my adventure began in Cadair. I role-played along helping her prepare fish and eel that she brought home with her. She got upset with me, gesturing when I chopped up too many vegetables for her stew. I stopped helping her and went to the table instead. She told me of demons to the west to be careful of. I asked her about the "Bow of Destiny" I was hunting for as part of my character story. She had no idea shaking her head no.
The Bow of Destiny as I explained in RP “Would let the clumsiest farmer or the most skilled archer hit any target without fail.” Birala ventured away to Real Life having to leave the sim so I wandered around some more running into merlin and some child characters. Then a minotaur walked over asking me to accompany her to the infirmary. She asked for my allegiance to the land of Cadair. Playing along I said sure that I may find the Bow of Destiny helping the land.
 
Walking along with Vilge the Minotaur I walked into some more people talking about demons and other things. Vilge who crashed requested that I tag along to help her something. Learning the hard way I found out this was a bad idea. Read along and find out why.
 
Following Vilge for a short walk she led me to an underground cave which happened to be the warded moonpool of werewolves! Wait werewolves? In my character’s words “If there was a mad cow disease its name would be Vilge for leading me here. “
 
I roleplay myself jumping on to a ledge and shooting the alpha werewolf in his shoulder, but instead his mate Violet takes the arrow instead. Next the child named Saliu next to me morphs into a werewolf (WAIT she was a werewolf? I didn’t know that she was) and she pins me to the ground.  Luckily for me her clan mates bite her ear to get her off of me. All I had was an arm bruise wound.
 
To make this interesting, the minotaur character was called away for business and the same for the alpha werewolf character named Maral. I roleplayed action with the remaining characters, however Vilge comes back and asks technical questions. Luckily my actions were valid and Vilge did nothing so my actions were not voided. A RP overseer, like a dungeon master, came by and ruled in my favor.
 
When Maral came back as well, we continued the roleplay to me being led to a firepit. Saliu seeing me was enraged again as I shot one of her parents. Once again her clan mates intervened as I flew away, stating out of character, then I flew far enough to escape their clutches. A lot of the characters said I did a great job of paragraph roleplay for my first day in Cadair. I was also told that having a RP overseer intervene is a rare occurrence. So it was neat to see a RP issue handled first hand.
 
Looking for something new and exciting within Second Life? Check out the Medieval roleplay sim Cadair. Just be patient with others and if real life gets in the way there’s not much you can do about that. 
 
Whatever you do DON’T FOLLOW THE MINOTAUR!
 
Grease Coakes