Matt Carlton is a DJ who I was lucky to meet up with for an interview. Shi is six years and 11 months old in Second Life. I asked hir how long have she been Djing. "Okay," shi said. "I have been Djing for at least six years. I started on one of my alts, Vulpine Vepper as a classic rock DJ at the Blood Pit and Temple of Chaos, so maybe more like ten years plus ago. Time flies."
Matt added that shi had also DJed for YIFF, F.A.P. (Furries at Play) and a handful of other clubs before switching to primarily country.
I was wondering what inspired hir to be a DJ. Matt replied, "Well, I always loved music and used to love singing in choirs as a kid, but was always scared of the crowd. I once even went on Nashville Star, but dropped out during callbacks due to fear. I used to hang out with Trevalyn and Kytec a lot at Rainbow Tiger and various places, on my oldest account from 2005, Kavori. They started to peak my interest in Djing and helped me to learn to use SAM. Though I didn't start DJing til much later as Vulpine."
I asked Matt if shi continues to plan continuing her account as a DJ because in my opinion, shi is an awesome DJ. "I do," said Matt, "As venues change or come and go, and friends come and go I may take breaks, or move around as needed, but I still plan to DJ as long as I am able. Right now I'm putting my time and focus on Djing for RFL events as it's something I have been a part of since I could first walk in real life, with my grandmother. And right now it's one of the few ways I can help."
I was curious about if Matt is planning on Djing at a Relay For Life event. "I did, DJ once for the Home and Garden Expo," replied Matt, "That was a lot of fun. Since then Olde has been asking me to take at least one slot for the Fantasy Fair. I might do so, as it sounds fun a well. I am also competing in the 2020 Celebrate - Remember - Fight Back Top DJ Fundraising Competition. My first round is on April 1 at 7 pm in Arinutltra Bay at the Pond Stage. I was also asked by Jeremy from the SOS group to do a late night set for his team, Relay for Christ, one night in April. I agreed to do so."
I told Matt that I was wonder that beside being a DJ, some people would consider hir to be a mentor or 'true friend' meaning someone who would support them even in difficult times with hir thoughtful words, what is hir feelings about this. At first, Matt was confused until I explained to her that there is more to being a DJ than one might know. "Well," Matt responded, "for a mentor, I would be a bit surprised because I know I may not be the best person to open up to at times due to my mental issues. But I try my best to listen, even if I may be terrible with advice and often seek it myself. As for a 'rue friend,' that makes me happy, as I think that's rare thing these days. In these tough times, we need good and true friends more now than ever."
I was also wondering about Matt being an inspiration, like helping out in Relay For Life, and what her opinion is. "Inspiration, eh?" replied Matt,"I'm honestly at a loss for words to that, as I never have seen myself as interesting let alone inspiring. Different maybe, odd yes. (laughter) But, if people are inspired by me, that's great, I just hope I inspire them in a good way."
I was very curious to what her favorite coffee is and she said, "Well that comes down to a drink from a local shop called Mudhouse. I love their Mudpupple frappe, as well as their Frozen Unicorn drinks."
I asked for hir permission to mention that Matt is my Second Life sister and she granted it. Thanks, Matt!
This had been an amazing interview. I can honestly say that Matt is one of the awesome DJ. As the interview ended and we continued talking, I just know that not only is Matt an interesting person, shi is also a caring person especially when it comes to helping fight cancer with the Relay For Life.
Penny
Editor's note: As mentioned in the interview, Matt is part of Penny's SL family. The interview was done in late March, before Matt took part in the DJ competition on April 1.
In college, I took a whole course on business contingency. Contingency is “a future event or circumstance which is possible but cannot be predicted with certainty.” Everything is contingent. Whether you go in to work tomorrow depends on if work is still there. Whether you go home at the end of the day is contingent on if home is still there. For many in my real life community, both are not still there. Not only has COVID-19 shut many businesses in my area down, an EF3 tornado dropped down a few blocks behind where I live on Saturday afternoon, and tore through the business district, grew into a massive wedge, and leveled homes. There were no casualties thanks to advanced warning and many being home because of COVID-19, but many people no longer have jobs or houses to go back to. The local mall and a handful of businesses are practically destroyed. If the tornado had dropped down sooner, I wouldn’t be writing this.
Here’s the important part: Second Life should be the furthest from your mind in life threatening and/or natural disaster circumstances, but wouldn’t it be nice if you didn’t have to worry about it at all? Why wait until it’s not possible to do anything about your rent meter running out? Who will inform your Second Life friends of your whereabouts if you’re not able to get online? There have been a few instances when this publication has had to send out a call for help to discover the whereabouts of a missing Second Life resident.
In my business contingency courses, we learned to write up a contingency plan for when the unexpected should occur. For instance, who would be in charge of things if the manager is out? A Second Life contingency plan doesn’t have to be as elaborate and drawn out as a business contingency plan, but think of who you would trust to help you pay your rent meter or tell your friends of your whereabouts if something should occur. Be sure that you can contact them offline or at least let them know that if you disappear one day to please help you with contacting friends or paying rent for a certain amount of time until you get back. I always keep at least two weeks on all my meters in case something happens like a week long power outage. Do you run a blog or website based around Second Life or do you run a sim or a club? Who do you trust to run those while you’re gone? Think of any possible thing that you can see not being taken care of if you vanished for a month and write it down and think of who can back you up in a time of need.
In these times of uncertainty, it’s good to have a plan in real life as well as Second Life for when things go horribly wrong. COVID-19 has had me thinking about this, and the tornado this weekend finally inspired this article. Don’t wait until it’s too late.
Bellisseria fairground was the site of a really fun event last Saturday, March 7. Sponsored by the new team for the Relay for Life , Bellis Blues and DJs, and Bellisseria for RFL citizens gathered to watch and giggle at The Other Dating Game. Money was raised during the shows, of which there were two.
DJ FAR Dharma (fwdfwd Farslider) was the charming host of the show with assistance from the lovely fairgrounds host, Iseult NĂ Urquhart (PrudenceAnton Resident) . The stage was set with a chair for the bachelor of the game and three stools for the lovely contestants vyeing to be his date. Of course he could not see them,
This is not the first time the show was on and it was such a success a repeat was requested. I was not able to make the first one, nor the first part of this two hour show but finally got to see the whole show at the second part.
What a riot. Zildjian Clifton took his place on the red sofa and three lovelies arrived to sit on their stools and wait for the questions that would determine his choice. The audience had to get involved by providing their answers too as it progressed. Some of the comments were so distracting and funny it is a wonder Zildjian could keep his mind on what he was doing and the poor contestants could survive with their own responses.
A sample of a question and answer.
“Zildjian Clifton: No. 2: If lindens were no object, what would you buy for yourself?”
Meli (MelisseLharithlyn Resident): A year's worth of a full sim”
The show people tried hard to keep it more or less serious . I am sorry I did not think to collect some of the comments from the audience but it was probably better that I didn’t.
The other contestants , Annie Panties (JadeEast Resident) and Gem Parker (Gem Oxygen)
waited patiently to face their questions and interference from the watchers.
At the end Zildjian chose contestant number three, Gem Parker as his date. All those attending sent waves of applause to each of the show’s participants . I don’t know where or when the date will take place but will find out . I hope the show will be on again it was amusing and raised some good funds for the Relay. North Crannock reported,
“after todays fantastic donations to RFL our current Bellisseria joint donations are
B - Bellis Blues and Djs L$: 50,520 USD: $202.08
Bellisseria for RFL L$: 230,853 USD: $923.41
Total L$: 281,373 USD: 1,125.49“
Recently I interviewed a musician whom recently returned to Second Life, Jon Bazar. He plays music in both real life and Second Life. We met at Club Cutlass, and sat down down for an interview.
To begin with Jon has been playing music most of his life, "I taught myself the guitar at age 9, (and) was in a band at age 15. ... ha ha ha ... the others were in their 20's. We played local bars and clubs." The band would last for a few years before breaking up, "Then I have always been in a playing band ever since, even today. When asked how he found out about Second Life, Jon answered, "A friend mentioned it as a place where you can play live music to the world." As for how his first days went, "Well, not being a gamer, it was really different. But I took to it well. I loved listening to the live music and chatting people from all around the world."
Other musicians were very helpful in helping me get set up to play myself." One musician in particular was helpful, "Avvy Barzane, a young musician from England. He has recently come back to SL also. A lot helped. But he really stuck with me until I got it, and hooked me up with my first SL shows." It was about six months until he got his first gig, "And it took a bit. But I got bigger and better shows."
When asked what music he usually played, Jon explained, "Mostly older classic rock, on an acoustic guitar. But a little bit of everything." I then asked Jon if any particular performance of his stood out. He thought for a moment, "There was a place called Guthries back in the day. Those were some pretty good shows. And I used to *dual* stream with Fireheart Braver, back in the early days of dual streaming. That was a *lot* of fun. Us being 1500 miles apart and making music was cool beans."
Of Jon's avatar, long gray hair with a beard, it's based on his real-life appearance. "That was the idea," he told me, then smiled, "I had help with that too."
Jon would play music in Second Life for about five years, then events in real life forced him to halt his performances, "was away for about five years, and now back." Of his current band, "The band I am with now, we have been together for 18 years.So we are like family." I asked if they knew about Second Life and what he does here. Jon answered, "A bit. I tried to explain it. But I know they don't 'get it'." He smiled, "I explain that people in Germany listened to me play last night. They just kinda look. I explain. And they loose interest. Ha ha ha ha."
And what were Jon's long term plans now that he's back in Second Life? He answered he didn't really have any, "Nah. Just day to day. Kinda like real life," he smiled, "Enjoying the time I guess."
On a final note, it was the Sunweaver's community leader Rita Mariner whom suggested interview, the musician commenting, "Rita is one of my oldest SL friends. Well, I don't mean she is old. I mean I have known her a long time in Second Life, hee hee."
"Take care for now. And *enjoy life* (smiles) Peace."
For most clubs in Second Life, it's
not a big deal what you look like as long as you can fit through the
door and behave yourself, especially if you tip. Being the lone furry or
tiny at a mostly human club, or the sole human in a venue of furries
might get you a few odd glances, but it's my experience seldom is anyone
rude about it. If there's a contest that night, you might actually get a
few extra votes and win as you're instantly recognized.
But
as most people in Second Life know, eventually you're going to run into
someone who has a problem with your looks. This was the case of one
furry friend of mine whom was invited to a venue by it's hostess, and
got booted because the rules of the place stated only human avatars were
permitted, "I was sent an invite, to a club, only to get told I have to
leave for being ME!" His name was an obvious clue to his avatar, "She
KNOWS I'm furry. What the frack would someone knowing I'm no human
invite me for?" He was furious, "I want to go back and torch that
f**king club." But once he had a moment to calm down, suggested I try to
get the point of view of the hostess, if she was willing, if I was
going to write about the event. He did admit that the word "human" was
in the invitation he'd gotten, but didn't realize it until after he came
back from being away from keyboard pressed the "accept" button to the
teleport request, so the part about it being a human event had faded
away after several seconds before his return.
Contacting
the woman in question, once she heard her name wouldn't be mentioned in
anything written she only asked that the article be objective, "This is
an important subject, I think." She was tired though, and trying to set
up a time eventually we settled for answering questions by notecard.
She had first met the fur in question through friends and had a positive
first impression. Where she was hosting that night was in a formal
ballroom, "In the ballroom it is clear that it is humans only. On the
rest of the sim, everyone is welcome as long as they are covered. Not
only is it clear in all the literature, the TP I sent that ******* took
was very clear. To wit: '? I'm hosting at romantic *** **** ****** 2-4
PM w/ DJ _________, International Romantic Music. Join us? FORMAL,
HUMAN?'"
She described the situation after the fur in
question showed up, "I knew as soon as he landed as a furry that he was
in violation of the venue's policy but there was no pressure. As host, I
was in charge of dress code violations (DCV). One of the owners was
there, as was the manager. They were very relaxed, both welcomed him in
local chat, as did I, calling him my friend." She told me she decided to
do nothing as long as no one complained, "****** was there for over an
hour before anything was said about him violating dress code. ... The
owner responded that Raccoon was my friend and that I would take care of
it. ... When the guest complained, I reiterated that he was my friend
and posted some comments I always make in support of furries when I see
exclusion. One is, 'Did you know RL furries donated 12 Million to
charitable causes last year?' ... I had to apologize to him on IM and
remind him it was a human only ballroom. I have many furrie friends and
always feel badly when they are excluded though I know from speaking
with them that they are used to it. I also respect that each venue has a
right to design and run things as they choose. My responsibility is to
abide by the rules and in some instances, enforce them."
She
would go on to say that avatar discrimination happened in other places
in Second Life, "There are many exclusions in SL. Children are not
allowed some places, non-human AVs, pregnant AVs, collared AVs, or
particle emitters, for instance. As a woman, I am excluded some places.
Sometimes it for dress, like 'must be nude.' I've been ejected from
venues for non-compliance with that rule."
The way she
saw it, the fur had fair warning, "He had notice before coming that it
was human only so he chose to come as a furrie. He and I chatted, we all
enjoyed the event, no one said anything until one of the guests
complained." She did acknowledge that he was booted by the owner instead
of being allowed to walk out on his own accord, "He said he would leave
rather than create drama. Then he posted other's text in local chat,
creating drama, disrupting the event, and violating TOS."
That
last detail was the one big difference between how the two persons
described the event. Talking to the fur later, he told me he never
posted any IM conversation out in the open, "I have transcripts of
everything." He also stated he was there for less than a minute before
being asked to change. As mentioned earlier, he did admit to accepting
the teleport request before noticing the word "human" in the invitation,
but he had been away from computer, and the notice about it being a
human event had already faded.
The hostess did have
some final words, "We have the perfect opportunity to make something
positive of this unfortunate incident. My personal philosophies and
practices are to celebrate diversity and promote inclusion. When we were
planning the .... Clinic, some administrators wanted furries excluded
but acceded to my argument on why they and everyone should be welcome.
The salient points here are that being an activist can be noble,
valuable, and serve the greater good. There are ways to be an effective
advocate and ways to hurt your cause. ******'s behavior in this instance
gave all those there valid reasons to exclude furries, setting back
rather than helping. If you feel furries (or any group) is excluded,
make a valid and rational case for why this should be reconsidered. I
have shared a few of the points I use. Respect the venues. They have no
obligation to follow any course other than their mission or business
plan. If the venue is considerate enough to state an exclusion policy so
there is no surprise, be grateful. Speak privately to the owners if you
would like them to reconsider their policy. If you wanted to be
respected and treated well, act that way toward others."
The
idea of being grateful and respectful in the face of being given the
boot is likely to be too much for many of my fellow furs in Second Life
to ask for. They are very proud of their looks, and will see exclusion
as an insult to who and what they are. A historic RP area such as 1920s
Berlin they can usually let slide as the idea is to make it as close to
the history books as it was. But a venue that's purely for entertainment
such as the infamous "Frank's Place" that sees a furry avatar as the
equivalent to ragged jeans and a t-shirt at a high-class establishment,
that viewpoint is seen as a pile of waste matter.
Looking
at the hostess' comment about "exclusions" one way, it could be seen as
saying discrimination is a part of Second Life, and there's nothing
that can be done about it. But looking at it another, it could be seen
as saying not allowing someone into a club just because they're furry
(or because they're not) is as justifiable as saying women are only
allowed in if they're naked without anything covering their private
parts.
While the Newser has written about this kind of situation in the past on occasion, fortunately, this kind of incident is rare. The
amount of time I've been asked to leave a place because of my having a
furry avatar can be counted on one hand after over thirteen years here.
I've been to high class places with first rate musicians that while
asking me to be neatly dressed didn't have a problem with my avatar. One
investigation of a place in which someone was thrown out for having a
nonhuman avatar revealed that there was a nonhuman on the staff and the
incident was likely the result of a hostess' inexperience. Of those who
prefer human avatars, most would rather be in places where they can
invite their friends. One SL church operated for months with a number of
furs in it's flock before getting a new pastor whom then insisted on
"keeping it real" and telling the parish human avatars only. The
majority of people, humans and furs alike, left.
So
while this sort of thing does happen once in a while, it shouldn't
define our Second Lives. It's best to take ourselves, and our tip money,
to places that appreciate our company.
Addition: It turned out that the hostess had no problem with her name being given.
It all began an few years ago when I was in Second Life looking for an job and stumbled upon DJ Uncle Pedro and the club he was DJing in. Since it was an while back, I don't remember much about how I found it. But I do remember the things we did.
I had fun in hosting and made an good income (tips only), traveled club to club with Pedro and sent loads of VIP notices and cheerfully met a lot of people. I even remember Pedro loved me so much, he asked a band to make me a song. I listened to it it, and it was so beutiful and kind. He really was a gentleman and an amazing Blues DJ. It only ended when I left Second Life for another grid called OSGrid.
After two years, I returned to Second Life. I tried making Lindens through scripting, but my scripts wouldn't sell. So I was searching for a new job. I went and searched for job groups, found one and then joined Friendlys. I chatted an bit with one of the staff and filled my application, which got accepted. I will have my first shift this Friday. I talked to an few people like Debbie, Tabs, and some others. It was amazing and I hope to have fun and can't wait to hype up people, make friends, party, chill, and hope to earn some lindens with tips.
What do hosts do?
A club host's job is to send notices, entertain the users, have fun, advertise the club, send notifications, and thank people for tips and such in group chat. It's an amazing way to meet people and earn some hard cash if they like you and the club is full enough.
So I wanna become an host, how does one become an host?
If you go to clubs, ask them for the application format and if your lucky, you get accepted. Be sure to ask them if they train hosts.
Bixyl Shuftan had been a reporter covering Second Life for 12 years now. He worked with the SL Newspaper from November 2007 until June 2010, which then closed because at that time the owner, JamesTJuno, was leaving Second Life. The editor, Dana Vanmoer, didn't feel she had the authority to just up and grab ownership without his permission. Dana gave the news to the crew in April 2010. After their initial shock, Bixyl started talking to the others on what they should do. Gemma Cleanslate, Shelie Sands and Grey Lupindo agreed to form a new paper. "Since I was the 'office manager' of Second Life Newspaper, taking care of it when Dana couldn't," they felt Bixyl should be the editor of it.
Because Dana didn't want Second Life Newspaper to end with just a simple and sad goodbye article, instead she wanted to have a party as a tribute to their time and work together. SL Newser was officially announced at the closing party of the old one, on June 5, 2010. In SL Newspaper's final article, Dana credited Bixyl in keeping the old paper regularly updated. "The paper's front page was 'closed' with a link to the Newser at the bottom," said Bixyl.
Bixyl helps out with the Relay For Life, both as a news reporter and a volunteer. He gets the news about Relay For Life out through the Newser by Press Releases and news stories of events. But he's also a member of the Sunbeamer team. According to Bixyl, the Relay for Life is the largest fundraiser for the American Cancer Society. "There are chapters all over the United States, and presumably in Canada and elsewhere." replied Bixyl. "The Second Life chapter, last I heard, we were the 17th largest." Bixyl believe that the Relay has been going on in Second Life in some form since 2006. Bixyl covered some of their events for the Second Life Newsppaer, and under the Second Life Newser, it remained a priority.
The Sunbeamers are the team of the community of where Bixyl make his home in Second Life, the Sunweaver/Angels. Covering their events gives Bix a chance to both highlight the good Second Life does, and putting his community in the spotlight. Rita Mariner is the team captain. Every year, they have gotten an award for fundraising. The first year, it was silver. Last year, it was Jade. "A couple times we've gotten one for the campsite, which Cynthia Farshore and Shockwave Yareach deserve the bulk of the credit." said Bixyl.
He writes on more than just news stories. At the moment, Bixyl is working on a novel. "The working title for it is 'The Corsean Encounter,'" he explained, "While science-fiction, it's not your standard space opera with spaceships shooting lasers at one another. In a sense, it turns the scenario of the evil alien invader upside down with the invaders being human. The hero of the story, a human who came to the world to help out, has to help his new friends deal with them."
I asked him about who his inspiration is, and he said, "I guess you can say the rest of the Newser crew is one inspiration." Bixyl also liked to read and have kept up with the news in real life. "I guess it's fitting. Here in Second Life, I help keep residents posted about it." When we talked about a single high point when it comes to the Newser, he said that it was interesting coming face to face with Ebbe Linden.
"Covering the Relay and Second Life Birthday has always been nice, even if it does make me busy." Bixyl went on to say that he often calls May and June his "busy time," between the SL Birthday and Relay Weekend. Though that could also apply to October and December, with Halloween and Christmas. "I've written about many people, places, and events over the years. "I guess it can be a challenge keeping it up." replied Bixyl. "But the compliments and people saying 'thank you' have been another inspiration. I asked Bixyl what he thinks when someone like me says that he is an inspiration. "I feel happy, proud," said Bix with a smile. Bixyl added that he has very intention of continuing the Newser to its' tenth anniversary, and beyond. "Probably until that one day Linden Lab makes the decision to close this world, whenever that is. Probably not for several years though," commented Bix.
On the same night I was working on the article, Bixyl got a "thank you" from the Veterans Tribute team. Keep up the good work, Bixyl.
Fearless Nation is a group and sim in Second Life with the purpose of helping people with Post-Tramautic Stress Disorder, or PTSD. Their description is, "Fearless Nation PTSD Support is an RL 501c3 Nonprofit Organization for people with PTSD, their families, partners, children and communities: We provide education, support and advocacy. Since 2009 we've had a virtual, online community that spans distance, with a small carbon footprint bringing people together in a common goal: Trauma Recovery."
I recently had a talk with Anya Ibor the director of the group, at the main building at the sim. "This is Main Library," she told me, "where there is lots of education/info about PTSD and an art gallery upstairs." After I asked how the group got started, she told me, "We started in 2009, on parcels I pulled together. There are many misconceptions, and lots of stigma about PTSD. We had a Library there, a small house, and meetings. I started to play around with virtual environments for people with PTSD, like a couple of nice meeting places, a Remembrance Place for loss and grieving, companion animals, Yoga Nidra (a mind/sleeping yoga), information on nutrition and bodycare for PTSD, creative arts and art therapy. The idea is: Engage with your avatar, and then take it to RL for PTSD symptoms."
I asked about the misconceptions. Anya answered, "Misconceptions about PTSD include: Thinking that we are 'ticking time bombs,' that we pose a threat to others, that we are weak and unreliable, that we are psychotic. Not true, unless there is a co-morbid psycholigical condition that includes psychosis or voilence. That is rare. Also, veterans and military make up only a minority of PTSD sufferers, most of use are victims of crime, and all abuse (psychological, physical, sexual). Our group includes military in real life, but mostly police personnel, trauma therapists, EMTs, survivors of abuse--and we have people engaged here who are trauma therapists and friends and family who have what is known as 'secondary' or vicarious PTSD."
And when did Anya think the public was starting to take PTSD seriously? "In the late 70s/early 80s," she told me, "through the work of Dr. Bessel van der Kolk and Judith Herman, working with Viet Nam vets and crime victims -- I can send you more detailed information about the pioneers of PTSD. Now it is more widely accepted however, there is still a great deal of misinformation out there. After 9/11 and all the wars of the last 20 years PTSD has gained much more ground in research and simply 'being believed.' The psychiatric/psychological community has made great strides in PTSD understanding. For example, the DSM-5 (2013) separated PTSD from anxiety disorders and put it in its own trauma-centered category. Because there are different types of PTSD, C-PTSD, Combat PTSD, etc. and PTSD is the only condition caused by external forces. For example, some ppl with PTSD have a 'before trauma' and after trauma" view, and some never knew anything but trauma from childhood. But the symptoms remain the same across the spectrum of PTSD.
"So far we have gotten strongly positive feedback. So because I have been getting my Ph.D. in psychology, I focused in doing my Dissertation research on the lived experiences of ppl with PTSD who engae in SL (virtual worlds). The formal name of the study, conducted under Walden University's Institutional Review Board is named: 'The Experiences of PTSD Sufferers Who Participate in Internet-Based Virtual World Activities in Desktop Virtual Reality Environments (DVREs).' ”
I brought up the study, mentioning she was looking for volunteers. Anya answered, "Yes. I need 5 more people with PTSD who are active in SL/virtual worlds to answer a ten item questionnaire about how their lived experiences in SL might affect, or not, ther PTSD. The study is completely confidential and private per APA Ethics Code and Walden University standards. All identifying information will be coded and hidden. So no one has to worry that their real-life identification will be revealed."
And where did the idea for the study come from? The idea came from, well, me," she answered, "I have PTSD and back in 2009 when through work for IEEE Standards Association in RL I was introduced to SL/Virtual Worlds. I started noticing all the potential to work out PTSD issues in-world, and take that knowledge and lived experience into RL. Then I met other residents who were doing the same thing with their trauma, and we just banded together and, well, started growing.
"I have 15 responses now. I need at least 20 participants. Sounds small, but this is Qualitative (QUAL) research project, where the participants provide rich, robust information about their experience inworld in light of their PTSD. I will collect all the Questionnaire answers - which are meant to be easy, engaging, creative, fun - and 'code' the responses to detect patterns of meaning.
"The responses HAVE been rich and robust as well! There have been responses that have surprised me, but they will be included certainly as areas for further future research. For example, sometimes in-world, personal relationships can be as heartbreaking or upsetting as any real-life relationship. That begs a question as to whether SL might be a triggering or exacerbating influence on a person's PTSD."
When I asked how many were in the group, Anya answered, "There are currently about 275 members across two groups (because in the beginning, 2009, I didn't know what I was doing, ha-ha). We have had some terrific events, from 2009-2013 we would have 24-hour events with music (live performers and DJs), lots of art installations, and of course, information. Let me get the YouTube channel link because we had these events filmed in-world. Great videos.
"We've had outstanding support from the music and arts community in SL. Really amazing support. And Linden Labs has been understanding and supportive too, of course. (laughter) Not as financial as I'd like, but understanding and tolerance of us doing something different with the technology in here."
I asked about how much can art heal someone. She answered, "As for the power of art to heal: It can help immensely! Using creativity to express the confusion and anguish of trauma (survivor guilt, anxiety, etc) can sooth the wounded soul. In fact when trauma occurs, memories become divided into verbal and _non-verbal_ memories because the brain hunkers down into 'fight or flight' mode. Using art in-world, such as building, making art, muisc - even how one designs their avatar - are ways to express trauma, verbal and nonverbal. It helps one process the traumatic event, and work on living easy with the trauma memories."
"I am hoping that this research study might show that the engaging and creative activities in-world may prove a legitimate approach to easing PTSD symptoms. But we will wait and see what the data tells us. It is very interesting and exciting to be able to conduct this study. On these sims, I have used research in environmental design, color theory, art to create moods, curiosity,etc. Even the windlight settings are to calm and encourage relaxation and calm. This approach to the sims design has been a work in progress for over 10 years now.
"Unlike other VR sites that use VR for 'exposure therapy' we absolutely do not re-create war zones or trauma events. Exposure therapy was developed for phobias--PTSD is not a phobia. Far from it."
And what were Anya's future plans? "Well, I would love to work for Linden Labs or another VR company," she answered, "and I want to continue to explore the use of VR for trauma reconciliation. I will certainly continue working to help all people with PTSD learn to live in peace with their trauma. ... for anyone who would like to participate, or simply view the questions for the study and think it over, contact me via my Walden University email: colleen.crary@waldenu.edu.
Good and evil do exist everywhere including Second Life, there are good avatars and evil ones. Dorie Bernstein is one of the many good-hearted avatars I know in Second Life. She manages Dreams sims along with several of her teams to present a safe and comfortable sim for the visitors in community and practice building in Second Life.
“Golda Stein is the rat behind the scenes," Dorie explained, "making sure the finances are in order as well as being the head boss for everything. Kely is a co-manager and ably manages the weekly Texture Contest and Speed Build, as well as many other duties behind the scenes. We have many who contribute time, support and L$ to keep our group thriving. Everyone makes this happen.
Dorie went on, “We have support groups that meet regularly for ShockProof, Brigadoon Explorers, and ADHD. ShockProof is the group for stroke and TBI survivors and their loved ones. Those meetings happen once or twice a month. Brigadoon Explorers is our group for those on the autism spectrum as well as their loved ones. They meet once a week. The ADHD group meets once a week as well.
"Building and texturing contests happen on a weekly, monthly and semi-weekly basis. Speed Build and Texturing Contests happen once a week on the same days and times used since the beginning. A monthly contest for building centers around a theme, often tied to the time of year. Until fairly recently, that contest was a pure building contest. Now, the rules allow for folks to create their vision using objects made by anyone at any time. This change was necessary to maintain engagement in events as mesh hit the grid and changed the relationship between builders and content creation. A semi-weekly building challenge (WBC) maintains a pure build focus, for those who want the challenge of creating something entirely new to meet the theme and particular challenge. Each week, we have our own version of 'Primtionary' for those liking to do quick-draw builds for others to guess the given word.
"Art has always been celebrated at Dreams, with various events through the years focused on different forms of artwork possible in Second Life. Huntress Catteneo rents our third sim, and has created a haven for artists of all sorts. She runs an art festival each year to raise money for charities. One of our members, FionaFei, created a marvelous art installation and gallery 2,000 meters high in Dreams. It has become the site of Friday night concerts with live music each week.
"The Dream Creations store offers a spot for group members to sell their creations. It also is where we have a yard sale and gacha resale area to help bring funds into the sims for paying the tier.”
Dreams are made to help people with disability to explore Second Life. But Dreams also is a safe place for normal people. Have you ever had a problem when protecting the interests of people with disability when they are in the midst of normal people in Second Life?
“While we do have a focus on helping those with disabilities find a safe place to be in Second Life, we don't make that the most visible part of our programming," Dorie answered, "We never require folks to identify if they have any particular disability, or what it is if they have one. Our rules and culture is designed to create the safe place and allow people to choose whether to share what they're dealing with behind the keyboard. Sometimes it helps to let that all go and have a sense of escaping the normal realities. We do expect all of our visitors and members to behave in a respectful and kind manner, regardless of what disability they may or may not have. The health of the whole group is important, and won't be sacrificed to 'save' someone who is causing massive disruptions. When handling difficult situations, I do try to be aware of where someone is coming from in order to figure out the best path forward. I'm only human, of course, and will fall down on that from time to time.”
You have maintain the Dreams tradition and programs for many years, this is not easy. Do you have tips to stay consistent with these programs?
Dorie answered, “The main thing is to know just what is important about the traditions and programming. Find the essence, and work to maintain that. Embrace the changes that come to the grid and see how they can be worked into the old. I know that our group's founder would have embraced the new and found ways to use it. Trying to stop time doesn't honor the past. We do have nods to tradition sprinkled around the sims. A set of 'drama frogs' made by the founder sit by a pond. A stray micro prim from jewelry a past member is enshrined in the wall of the store. There is always a wall of some sort in the sandbox, as a reminder of our early wall-sitting sessions. We'd gather in the sandbox to chat, play with prims, work on projects, and bond over crazy fun.”
I had two questions about Dorie as a person:
With your very limited time in Second Life and real-life, how can you manage Dreams?
“We have a good team at Dreams," Dorie explained, "Each member runs their part, and that makes life so much easier for all of us. On my own side of it, I am learning how to use the word 'no' better. I do try to determine where I can save time without sacrificing quality. Engagement and participation are more valued in our events than attempting to maintain traditions simply for the sake of tradition.”
You have a unique way of thinking, including when building with basic prims. And I admire your ability to arrange SL's basic prims into new, very symmetrical shapes. What is the basis of your creative thinking?
“I like to challenge myself and see if I can do something different with prims," spoke Dorie, "I've played with them enough to know that there are a lot of shapes hiding with sufficient prim torture. With the new mesh Land Impact accounting system that can be applied to the 'traditional' prims, I'm having fun adding in the details that once were just cost-prohibitive in terms of prim counts. Some builds, I am trying to mimic something from real life. Other times, I am looking for ways to add an off-beat touch to things. This is Second Life, after all. Why stick to 'normal' all the time?”
1. What were you doing before time with Linden Lab?
I worked on social games, heading up the community and support teams for a popular Facebook game - but creator communities were always something I wanted to have the chance to get to be a part of as my job. Second Life was a perfect fit.
2. How did you first find out about Second Life?
I had a friend from Live Journal who introduced me to Second Life, and I was so intrigued. I loved hanging out with these people I'd met online in Live Journal, MySpace, and other text-based social platforms. Suddenly we could run around in cool avatars, dance together, explore together, talk and have fun. We'd all chatted via Yahoo! Messenger, but suddenly it was just a more authentic and 'real' experience. More immersive, before immersive was cool kind of thing.
3. How was your time here as a resident?
As a Resident, it has been amazing. I talk a lot about wanting to find a sense of tribe. Second Life was that for me. As someone who struggles with anxiety and depression, Second Life was an opportunity for me to socialize more comfortably then I could do in the atomic world, at the time. The chance to build friendships that have lasted 13-plus years, with people who would let me crash at their place anytime, even though we might not have ever been in the same town, country, physical space - that's something you can not get in a lot of places. I will be very honest - the world can be a very scary place sometimes. It's also beautiful, but to be able to construct a world to my liking within Second Life is a way for me to imagine doing the same in the physical world. Moving through the chaos and focusing on something so specific as putting together 'a look' or taking a picture, or texturing and building or making something, or flying around visiting and exploring so many exciting and unknown places - that is therapeutic and magical. I look forward to continuing to enjoy all the things that Second Life has come to mean to me, even though I will not be doing so as a Linden. For me, that part -just being a Resident and loving what that is like - that has never changed. And it won't.
4. How did you end up joining Linden Lab?
After my friend had introduced me to Second Life, I was obsessed - so, I started watching the career page. It took about 5 years for the perfect job to come up. I applied and joined the Lab in November of 2011. I will never forget - when I came to interview, I'd been told by the recruiter that the office was a short walk from the train station. It's not. While it's just under a mile, I thought it was more like a few blocks - so I was actually five minutes late! I thought, for sure, that would cost me the job. Luckily it didn't!
5. What has been your biggest surprise working at Linden Lab?
I like to crack jokes that after working on Second Life, that my surprise/shock radar is broken. But really, it's that something that has over 16 years of history is still so magical. The community is unparalleled. I understand why it means so much to so many people; that part isn't surprising at all. But that it exists in the first place, how much hard work has gone into it and continues to go into it both from the product side and from the community, that is surprising in the best possible way.
6. What do you have to say to those who think the Lab cares nothing about the residents, aside from how to get their money?
I've always tried to find the middle ground in situations. Even before I worked at the Lab, I was always playing the part of the mediator, bringing people to common ground, searching for the compromise. I have this overwhelming desire for everyone to get along and for everyone to be taken care of. Customers, or in our case Residents, may not have access to the conversations and planning sessions, and development process that take place internally. Let's be honest, companies have to make a profit to continue to develop their product. No one is bathing in champagne or buying new cars every month (maybe inworld!) What they are doing is working very hard to make a product that is profitable and that continues to be profitable for a long time to come. They can not always get into the specifics about why many of the decisions are made (which I find frustrating too, but understand), but it really is about continuing to provide this incredible platform to people for as long as possible.
One thing I have come to learn (and not just in this community but others) is that when people feel so connected to something, even the smallest changes can seem impossibly major. I, on a personal level, am a creature of habit, and it is tough for me to adjust to changes sometimes. I think this community has such a strong connection to Second Life, that it can make smaller changes seem and feel much more drastic than they are. Conversely, I think there is always room to grow internally, to not just get better at communicating these changes, or admitting when a change needs to be revisited and fixed, but to also be more cautious about how those changes might emotionally impact the community. My personal philosophy has always been that I am here for you, not that you are here for me. The Linden 'SLebrity' thing has always been strange to me. What is special about Second Life and should be celebrated is the community. I've spent some of my time here trying to continue that message, and I hope that idea remains. I hope, in return, that the community might better understand that changes come from a desire to keep Second Life vibrant and vivacious for a long time to come. Keeping it that way is good for all of us!
Additionally, I think it is unfair to say the Lab does not care about Residents. It's simply not true. Caring for someone or something does not mean that you can always give them everything they want, or keep them happy 100% of the time. That's not caring, that isn't love. Caring is providing. It also does not always feel like it - I can think of all the times I told my parents that they didn't care about me when I was growing up. I was wrong, but at the time it felt like the case. I hope that anyone who feels that they are not cared for comes to understand the incredible amount of care that goes into developing this platform. Does it mean that mistakes aren't made? Absolutely not - but there is so much care and love that goes into this platform. That's part of how it continues to be amazing after 16.5 years.
7. What would you say your biggest accomplishment in Second Life has been?
Coming into the Lab, at the time that I did, there was a lot of conflict because, frankly, the Lab had stopped communicating. It had moved from one extreme to another. I spent a good part of my early days trying to change that, to find a good middle ground. I made a lot of progress, but there was still some resistance. Fortunately, when Ebbe came to join, he really helped unblock some of the legacy ideas about being able to interact with our Residents more. It is an ongoing process. Like any relationship, it takes work to continue to move forward. I hope that I've contributed to this strive towards ongoing engagement with the community. To be told your first week on the job that you can't log in to talk to the community - when you're the community manager? I wasn't going to be having any of that.
Also, I am really proud of some of the events I've brought into the mix. And I hope they continue. Music Fest, the Shop and Hops, Lab Gab, Creepy Crawl. I hope to see those continue after I depart.
8. Can you say why you're leaving Linden Lab?
As I mentioned on Lab Gab, this has been my dream job. Because I am a creature of habit, it is very easy for me to settle into something familiar and I'd honestly have stayed here forever if I could. But, I needed a chance to grow and challenge myself in new ways. As I said, I needed to dream a new dream. It has been one of the hardest decisions I've ever made. I want the community to know that I spent sleepless nights thinking about this. I am very protective of you (the community). You were the one part of this decision that made it the most difficult to make. You are the reason that I still stay up and wonder if I've made the right decision. I need to explore what's next for me in my career path. I will still be working with a creative community, and I will still be able to enjoy the Second Life community from a Residents perspective. Believe me, though, I will still have a lot of thoughts to share with my friends on the inside of the Lab.
9. What do you think you'll be doing as a resident, or is it too soon to say?
Nothing about that will change. As a Resident, I will continue to do what I've been doing all along on my non-Linden account. Maybe even more of it too since I will not be having it as both my job and my hobby. One thing my alt and Xiola share is a love of shopping. So of course, I'll be doing that. Hanging out, making stuff. I'd still love to learn how to mesh. I made one mesh thing with a TON of help from a friend and never made anything again after that. It is so hard! I have so much respect for those who not only take the time to learn it, but continue to better their skills and put out such great stuff. I would love to be able to visualize a look that I wanted in SL, and then have the skills to make it a reality. So maybe I will have time to try again at that. But really, just returning to enjoying SL as a Resident full time, all of the time - that is the part of this that makes my decision to move on a little less painful. Everything I love about Second Life is still there and I will still be able to enjoy all of it.
I didn’t start regularly using Second Life until 2012, but I’ve spent the majority of the decade being a part of the furry community in Second Life. I actually first logged in to Second Life a year or two before but I couldn’t quite grasp how it worked at the time and ended up forgetting my username and password so I had to start over with a new account and this has been the account that I stuck with. I mainly was pulled back in to Second Life at the time by one of my exes. I spent most of my time with him on his little parcel at first, but I started meeting other people and I eventually met someone that introduced me to Fox Haven after my relationship went south.
I started out there renting a little house and hanging out with my new friends. It wasn’t like before I felt like I belonged there, which is honestly something that I had never felt before. I had always felt out of place anywhere I was and this got me hooked to the platform. I began to believe in the potential of the platform to do the same thing for others and I wanted to help anywhere I could. I began by volunteering my time as a “sim checker.” Since the sim was also rented out by others, many residents would lose their objects around the sim and it was my job to find them and return them. Many objects would get captured by the bottom corner of the sim, and I always thought that this was a weird bug.
I slowly became friends with the sim owner and took on more roles to help the sim grow. I learned how to DJ from real life DJs at the time. I managed the club, did security, and eventually became a sim co-owner. I went to the main sim-owner’s house in real life a few times to hang out. I was there when he purchased a new sim and I got to learn how that works and what the initial processes are.
Unfortunately, Fox Haven closed, and I had to find a new community. I ended up applying at Furry Fashion as a DJ and got the job. I met new friends there as well as my current boyfriend. However, I originally got to know the sim owner first and we ended up clicking and dating for over a year. In that time I was given opportunities to manage their club and sim and I helped turn some things around for them even while the sim owner was away on medical leave. I felt really accomplished in regards to this. But unfortunately my relationship with the sim owner started becoming less and less healthy for me. And after we broke up I started to be treated differently and by that point my mental health had deteriorated to the point where I realized that I needed to make an exit because I could not effectively make improvements that I thought were needed. We’re all human and stuff happens. I wish things would have turned out differently, but there’s nothing I can do to go back.
For the past year I’ve mainly used Second Life to be with my boyfriend on our parcels, which is oddly how I started out. I have not found another community that I’ve really meshed with and aside from maintaining my store, for the most part I don’t really pay attention to it and just have the browser open in the background most of the time. I reverted back to real life hobbies to fill my spare time, and since writing was one of those hobbies I started writing for the Second Life Newser. If there’s one thing that I’ve learned from Second Life it’s that it’s not real life. I spent so much wasted time in Second Life worrying about it like a career and dealing with trolls and politics when in retrospect the only thing that’s real on the platform are the relationships you foster with others. The only thing that separates a sim owner from anyone else is that they’re willing to pay Linden Labs a stack of money. The only thing that ever separated me from anyone else was that I was on friendly terms with the sim owners. It doesn’t work that way in real life. Second Life is not worth losing sight of what’s really important because in the end it doesn’t last and your real life will still be there.
What’s next for me on the platform? I don’t know. If an opportunity came to maybe help out another sim I don’t know if I would take it. I might if the situation was right. I’m focusing more on my real life. I’ve racked up plenty of experience to manage a whole sim and create something fun for others if I had the money but I don’t. At this point, I’m assuming that once my long distance relationship is no longer long distance, I may end up abandoning Second Life as there would be no reason for me to be there. That might sound like I’m being negative and dramatic, but it just means that it’s possibly run its course in my life and real life will go on when my Second Life ends. I really don't know where to go from here, it's been a year since I've been involved in the Second Life community beyond writing articles.
Nydia Tungsten has been around in Second Life for over 10 years. In fact, her 11th rez day is coming up, so I thought that this would be a perfect opportunity to meet up with her and ask her 11 questions regarding her time in Second Life as well as her other projects.
Cyfir: How did you get started in Second Life?
Nydia: Someone I met randomly gave me the downloader. I forgot I even had it for over a year. Then I found it, BARELY remembered that it was supposedly a game, and tried it.
Cyfir: What initially drew you in to Second Life and why did you stay?
Nydia: I can't say anything drew me here but luck. I almost deleted the installer. What made me stay is I had found furry art on the internet, as well as furry comics such as "Sabrina Online." That kind of drew me to the furry fandom and I didn't even know it. Hell, I didn't even know there was a fandom until I came here and I met some many wonderful furs. THEY are why I stay.
Cyfir: What were your first few years on the platform like?
Nydia: I was shy, unsure of what to do, where to go. But that was only a few days. My first friends in Second Life were Skylark, Treminari, Limly, Rita, Lomgren, just to name a few. They took me under their wings and helped me to grow here. They taught me about land, clubs, and tried to teach me building and scripting but, I don't have the mind for it. But they helped to mold me and helped me to grow here and to be honest I have grown a lot.
Cyfir : I understand that you are a sim owner. As I am a previous sim owner, I understand that there are many challenges involved. Can you give any aspiring sim owners any pointers for running a sim?
Nydia : Friends! Hee-hee. They are always a good thing, and are your best renters. I have known a few of my renters since they started Second Life and a few others since 'they have started SL. And don't be greedy. Be fair to everyone. Sometimes that’s difficult because it might be a dispute between your friends, but you HAVE to remain neutral or it could ruin everything. And each time has a good reason, and have people you trust completely as admins. Another trick is to create "Bank" accounts. That way if anything DOES happen to the AVI that owns the sim, you still have the money to take care of business, and have a "Sim owner" account as well. Again, to save your main account from Linden Lab.
Cyfir: What do you feel is most rewarding about being a sim owner?
Nydia: Helping people. Making sure they have a SAFE home, not just a parcel but a HOME they can enjoy and feel safe.
Cyfir: What have been your favorite memories thus far in Second Life?
Nydia: There are so many… Mostly, having fun with my friends. Sometimes making a fool of myself, *laughs* and yeah, I have done that a LOT. Oh, I have some doosies. *laughs* Like... I logged into a convo in the Hidden Vally chat, which is one of the groups I am in "Tiny Empires" and someone asked about watersports, and I piped up with “I LOVE water sports!" and the chat DIED and someone asked "YOU like water sports?" and I told them hell yeah! I LOVE swimming and fishing and the chat exploded in laughter. I had no idea why until someone explained what type of "Water sports" they meant. ... There have been others, but lets just say I was very, naive. And when people talk about "Scat" here, it is NOT the music genre.
Cyfir: How long do you think that Second Life will continue to stick around?
Nydia: I think it has a long life ahead of it. I know they were trying to get people to the other world they made. I went ONCE and I was shocked at how primitive it was. You could not interact with 99% of the stuff there. You had no volume control, no way of controlling where you could go reliably. It was just a new form of IMVU I think it is? So nothing new was done. They tried to reinvent the wheel and failed. So Second Life is going to be here for a good long while.
Cyfir: If Second Life shut down, where do you think that you would go?
Nydia: I am not sure, to be honest. I have plenty of ways to keep in touch with a lot of my friends here in Second Life, mostly my Angels.
Cyfir: You mention in your about section that you run a radio station in Second Life. Can you tell our readers about that?
Nydia: KVXN Internet Radio. It started as a kind of joke. I DJ'd for almost twelve hours just on a whim, and Rita said I should start a station in Second Life. So I did. *laughs* We are now a licensed Internet radio station.
Cyfir: You previously did Second Life music videos on YouTube. Do you plan to make any more in the future?
Cyfir: I understand that you’re also a novelist. Can you tell us about your previous novels and where to find them and are there any future novels on the way?
Nydia: Yes. I am waiting on my daughter to finish a family chart. Then I will be releasing the second book. Book two, "Switched Destinies: Kevin's Return," continues with Kevin's adventures in his new world. (The synopsis of the story is) "Two souls, viewed by many of their kinds’ as eccentric lunatics, suddenly find themselves switched within their parallel universes. Now in strange new lands, each is having to learn about the other side of the mirror. In the all new Switched Destiny's.”
You can visit Nydia’s radio station “KVXN” here, and you can check out her latest novel “Switched Destinies” here.
Among the people whom make the sim and community of Montecito Bay run, Emorald Resident is one of them. Often mentioned in the same sentence as her partner Lem Aiko (LemonPledge) as "Lem and Em," she has been around since the start of the place. Recently, we met up at the sim's Magnum Opus and I had a few questions for her.
When we found a place to sit down, we attracted some attention from a few others nearby, including Emorald. When he was told what was going on, he chuckled a little, "It's kinda funny. Ya get an interview with one of us, and you get all of us at the same time. But we all family here." He smiled and let
When asked to describe what her role was here, Emorald answered, "Well, I am the head of Parks and Recreation (smile). Pretty much, I do the hiring of DJs and hosts." When asked how she found out about Second Life, she responded, "I had heard about it a few times. Never though much on it till .... oh .... I would say 2015. Then decided 'What the heck, might as well check it out.' And well, been on here ever since.
"It's a rather nice way to stretch my creative side," Emorald went on, "I was never a good painter or anything like that. But many people told me I have a decent eye for photography. So I have been using Second Life to take pics of the avatars I fix up." It didn't come about right away, "I had taken pictures in SL (early on) a few times and thought nothing of it. But I had shown some people what I took and some liked it. So as time went on, I began trying to get better at it. I do use photoshop to make them look a bit better (smile)."
Emorald does get other ways to stretch her creativity, "Little bits of role playing when I get a chance, but mostly in photography. Getting my AV pose just right, getting the perfect lighting, It's always fun (smile). I do a little building from time to timem but, nothing really amazing."
I went and asked Emorald just how early on did she hear about the planning of Montecito Bay. She answered, "I want to say I had heard Moff talking about doing it after he left Furry Fashion. He had always wanted to make something really nice. So Monticeto Bay came about. It's been through a few changes, and next year there is gonna be another change (smile)." I of course asked what the change was, but she just giggled, "Hehehe.... That my friend is kept under lock and key (smile). But I can say it should prove to be pretty awesome. Hopefully the upcoming change will bring about more and more people."
So what did she think was Montecito Bay's most noteworthy event? Emorald told me, "Oh man, the Alien Invasion was pretty crazy, and a lot of fun (smile). The NuYu that is coming up in December should prove to be a lot of fun as well. ... This entire month this sim has been busy setting up for (it). ... I really enjoy this place."
Emorald besides being in charge of hiring DJs does some DJing herself, "I do a bit of everything, to be honest. If I can find it, I will usually play it. I never try and stick to just one type of music. I enjoy pretty much everything. Today i did a Disco set (smile)." I asked which of Montecito Bay's several venues did she like the most. "Always did like Studio 86 and Envy Nightlife," she answered, "two of my faves, guess 'cause of the neon and such." She thought for a moment, "Really though Bix, I love ALL the clubs we have here a MB. I know this place here is Moff's baby (smiles)."
I went back to her earlier saying she liked taking pictures of avatars, and asked Emorald what inspired her particular avatar and outfit? She giggled, "Heheh, that is a story in itself. When i started Second Life, my first av was a dragon. I think I still have it set up, I forget. But as time went on, I just got more and more avatars 'till I ran across this otter av.
"This is technically one of Brae's old avs. But the more I worked with it, the more it spoke to me. It's been through a few changes. But this latest version has a bento head (smile). It used to have the old PAWS otter head, which *is* a nice head. But, I don't think it has the, expression, this head seems to have. With this head she looks more sophisticated, and, just as cute and sexy (smile). The head I have now is the Happy Paws Lionet head. I paid Brae to fix up the otter head texture to it, and I played around with the sliders 'till it looked right. The tattoos, I fixed them up to be on the skin and not just a layer on the Maitreya body."
So what are her future plans besides the NuYu and next year's "surprise?" Emorald answered, "To be honest I dunno yet. I just live life one day at a time. I do play on continuing to take pics in Second Life. Hopefully I can get more stuff to help me get better and better at it." The last thing she mentioned was the NuYu, "I hope to see a lot of people (there) ... gonna be several shows, plenty of vendors selling things, should be an awesome time (smile)."
It was about then we parted and went our seperate ways. For those looking for Emorald, she can usually be found at one of Montecito Bay's events, often with her partner Lem.
A few days ago, the Confederation of Democratic Simulators had it's biannual election. There was only one candidate for the office of Chancellor: Emilia Dagostino (Emilia Avindar). I recently met with her at her art-filled building at the community, the Bauhaus. She called it, "a labor of love that I haven't changed much since a year ago." It was a rebuild of a building of the same name in Germany, "Bauhaus was a revolution in life style and aesthetics, which found itself marching to a different drum. It was truly a portable lifestyle; an array of objects and styles that were portable to other places and other schools of art. Still a basis for contemporary art, a sense of freedom of style but strengthened by utility. Art is so much a part of our CDS sims. I hope to update a gallery listing soon; as you can see, even my next door neighbor here is an artist. (smile)"
When asked how she first found out about Second Life, Emilia answered, "Honestly, I found it mentioned in a tech article back in the founding period, and I signed up. But I must not have been successful because I hesitated to use a credit card to pay the ten doller fee, but I had never put a credit card online back in those dark ages, hahahah. So I must not have made an account. I never found where I had later to try to reclaim it.
"So, in 2009, I wanted to find something fun and went back. Still could not get in, but tried a third time a few months later, and landed in Helfel and flew with elephants and butterflies and became hooked that day, never looking back. (smile) I even remember the first people i met, to this day. I soon searched for Al Andalus, because of a personal interest at the time, and that led me to CDS."
And how were her first few days at the CDS? Emilia told me, "Hmm, tentative. I was shy, and avoided people ... mistake! Everyone was friendly, of course. Pip had poetry readings, which I discovered, and I loved those, and other small social get togethers, which were a great way to actually meet people. We still do these things, but we need more poets and lonely hearts to attend. ..nice place to live and coexist here. (smile) When the lake freezes, we'll ice skate and drink hot cocoa.
Horseback riding, snowmobiles, snowy owls.... all sorts of amusements, thanks to our very own citizens."
When asked how long she had the Bauhaus, Emilia answered, "About a year actually, almost exactly. I was about to give it up last summer, and Kyoko said she'd included it in an arts announcement so I quickly reclaimed it and had to rebuild it in a few days, (laughter). The windows have the feeling of the early Bauhaus school, and I even have the radiator in the hallway, just as Gropius did."
Emilia has been involved in other places in Second Life, ".... SL Birthdays, since my first one in 2007, Burning Man (Burn2) and (New Bastogne) WW2 roleplay, where I was Captain Avindar eventually, but not forever, (smile). I battled there and walked the lonely streets, buying fashions from a seamstress, Sunshine Juneberry, yes. (smile). We flew combat in real skirmishes then."
Things are a bit different in the CDS, "Here we wrangle with self governance and land management, enjoy casual and formal events, but no role play. When I returned, I became interested in the elections that were underway at the time. I became the PIO for Kyoko, who was elected Chancellor, and got to know the group at a much deeper level of detail. I bought a little fachwerk house and got to know all of these CDS sims, each with its own natural flavor, Bavaria, Alpine, Tuscan, Roman, Greek fishing village. So much has been added in only the past year."
When I asked Emilia about what gave her the idea of running for Chancellor, she answered, "Friends persuaded me." She smiled, "Thankful to have good support and people are willing to help and mentor. This group is amazing in being so good at this for 15 years. We have a Constitution, a Code of Law, Land & Covenant, a regulatory body, The Representative Assembly, the Judicial body, 'Scientific Council' and the Executive body, in the Chair of the Chancellor, but also in the Estate Management."
I brought up the election, which seemed pretty quiet. Emilia told me, "I was unopposed, and we had six stand for five seats on the Representative Assembly, and they posted signs which gave Notecards, and there were some spontaneous questions sessions and group chat. I look forward to making some appointments that will reward folks for their daily efforts. Living here is its own reward, but friendships continue to grow, and thus the history of the group will continue to flourish, hopefully, for many more years." Of her plans as Chancellor, "To be available for anyone, and to not hurt any feelings."
Emilia had to go and take her real life daughter to a movie. She reminded that anyone could look up information about the CDS at https://cdsdemocracy.org .