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Wednesday, July 25, 2012

Medora Chevalier and Trill Zapatero's Dance Queens Festival

 Late last week I caught up with a few dancers from the Dance Queens dance festival, currently underway here in SL. There are several acts over two weekends, showcasing various acts and dances, that (while not my thing in particular) should be quite the spectacle to visit, given the sheer amount of effort put into putting on such a thing. I caught up with Medora Chevalier and Trill Zapatero, and sat down for a little interview when they had some free time in their schedules.


Medora Chevalier: "Hi Xymbers"
Xymbers Slade waits for things to rez in...
Medora Chevalier: "This is the staging made by Trill Zapatero, based on her split screen and SL9B build - the Apocalypse will not be televised."
Xymbers Slade: "Not bad (smile)."
Medora Chevalier: "It's beautiful (smile)."
Xymbers Slade: "So this is where the dancing's going to be then? (smile)"
Medora Chevalier: "Call this a staging! No - it is over on the sim for the Dance Queens Festival... different acts are at different places over this weekend and next."
Xymbers Slade: "Well, that answers my next question then, I was going to ask when it was being held. Is it all interpretative dance, or just a simple social gathering?"
Medora Chevalier: https://docs.google.com/spreadsheet/ccc?key=0AohZI4XRY-bwdDRldi1sMkhTVl9wOTJfQlQ3NEZIdHc&pli=1#gid=0 , "Interpretive."
Xymbers Slade leafs through the schedule ... "Neat stuff, for sure. How long have you been doing this sort of thing?"
Medora Chevalier: "Well as dancers this is sheer luxury working with an artist of Trill's stature, and the wonderful collaborative music of Jana Kyomoon & Junivers Stockholm. I've been doing dance choreography for shows since the Rings with Carp in 2008."
Trill Zapatero: "And the WALL, and Alien Bolero 2 years ago, that was a major big time extravanganza!" ( blushes) , "we've been friends since forever!"
Medora Chevalier: "Trill is a huge inspiration!"
Trill Zapatero: "Medora is a huge inspiration!"
Xymbers Slade: "Dance was always lost on me, I'll admit, I take it Trill's far more well known then, or is a big name in this? Color me ignorant."
Trill Zapatero: "I brag about her to everyone."
Medora Chevalier: "Well, Trill has been a well known artist for ever in SL."
Trill Zapatero: "Trill spends too much time online."
Xymbers Slade: "I think we all spend too much time online. (grin)"
Medora Chevalier: "Well I didn't really choreograph it, but I did perform... and Follow the Light - big live music and particle show with dancing with Junivers again."
Trill Zapatero: "That was probably one of the most amazing happenings ever in SL."
Medora Chevalier: "We like extravaganzas (smile)."
Trill Zapatero: "Yesss, with all kinds of spectacle and particles."
Xymbers Slade: "How much work goes in to putting on one of these productions?"
Medora Chevalier: "Well, Trill has been building for a long time for split screen - how long did it take you Trill?"
Trill Zapatero: "This is a modified part of that build, that took me about 2 months and some."
Medora Chevalier: "Jana and Juni have been building up their collection of collaborative music over the last year."
Trill Zapatero: "But modifying this didn't take that long."
Medora Chevalier: "And I choreographed over about 3 weeks."
Xymbers Slade nods, "Always nice to 'build on the shoulders of giants'... or at least stuff already established... (smile)."
Medora Chevalier: "But Bolero - Ravel arranged Stockholm - that took me about 3 weeks to choreograph originally."
Trill Zapatero: "Well the theme really fit what Medora had in mind."
Xymbers Slade: "So what are you currently up to? I did hear something about this Dance Queens thing. And what's next after this? Do you have something in mind?"
Medora Chevalier: "Well it's a dance festival."
Medora Chevalier: "But all of us like work that has a message."
Xymbers Slade: "Aha, so something with morals then? (smile)"
Medora Chevalier: "And the message for this is, that when civilization collapses under the weight of the banking and ecological and injustice crises, there will still be beauty, humanity and love."
Xymbers Slade: "There's an 'Occupy' joke in there somewhere but I'm not going to be the one to make it."
Medora Chevalier: "The important things are not those we buy but those we give."
Trill Zapatero: "And make!"
Medora Chevalier: "It goes beyond any single campaign and to the heart of what it is to be human."
Xymbers Slade: "Are you expecting large turnout for this?"
Medora Chevalier: "Well I guess we would like to have a full audience."
Trill Zapatero: "A show for friends."
Medora Chevalier: "Though the time is quite early for our usual fans."
Trill Zapatero: "40 is our capacity."
Xymbers Slade nods...
Medora Chevalier: "They know that we always dance and create for change. The show is called Dance for Change. We believe that the connections between people of different nations, ages, races, languages in this space is how we build positive connections... a web of light."
Xymbers Slade: "What's the toughest part of doing it all? The one necessary part that needs to be done but makes you go 'we could do without this if we cut corners' ?" ... Although I get the sense you don't cut corners at all, with the amount of work I'm seeing here in the background."
Medora Chevalier: "Well - I guess getting everything blended together in harmony."
Trill Zapatero: "Are we any where near 'minimalists' ?"
Medora Chevalier: Choosing the dances well - there are over 100 for 45 minutes... and making sure the dancers place themselves where they complement the build."
Trill Zapatero: "Minimalism is so last week."
Xymbers Slade: "Do you program your own dances in or do you hire other help to work with that?"
Xymbers Slade: Xymbers Slade doesn't know the first thing about dances/animations.
Medora Chevalier: "We use dances from the mocap studios in SL, but I choreograph them all and I always include some sky dancing and particles... part of the magic of special SL art - not just a copy of real life."
Xymbers Slade nods
Medora Chevalier: "Of course there's always some fingers crossed that the tech gremlins leave us in peace!"
Xymbers Slade: "Are you planning on doing anything bigger, like going more than one sim and broadcasting from sim to sim? Maybe for the future?"
Medora Chevalier: "Well yes I'd like to..."
Trill Zapatero: "How many sims did you guys use for the WALL?"
Medora Chevalier: "In the past for the Wall and the Rings we were loaned 4 sims as the audience was big enough. But that was when the education institutes had more in-world sims. 40 is small."
Xymbers Slade: "Oh wow, that was what, 2008, 2009?"
Medora Chevalier: "Yes, 2008, but then it was revived and we have a new rock opera that will launch in September, so this is like a nice refresher before that."
Xymbers Slade: "A rock opera? Can't say I've heard of a blending of rock and opera as a genre. Maybe I'll slip by and take a look, then."
Medora Chevalier: "Well like Tommy, it tells a story using songs as a narrative."
Xymbers Slade: "Ok, last question on my little list, what do you hope people bring home from all these dances? (smile)"
Medora Chevalier: "Hope. Hope that even in the depths of the worst crisis our planet and people have ever faced we can use our creativity and our love across the world to pull through and live a better life in harmony."
Xymbers Slade: "In these times, hope is something in short supply, I've noticed. Given the time and amount of energy expended into building this, I bet you'll be more than successful (smile)."
Medora Chevalier: "We hope so - Trill, Jana, Juni - and all the dancers, We all believe in that and we represent an internationalism: Trill from Canada, Szavanna from South Africa, Sofia from Portugal, me in the UK, Dove and Angelique in the USA, Juni in Sweden. But all in all its our gift to those who come along, given with love and hope. So many countries, and we have to plan around time zones, languages, chat lag and typos, etc."
Xymbers Slade: "Rare that I see that kind of co-op anymore, in SL or real life, honestly. It's a nice little 'global effort' you have here (smile)."

The schedule can be found at https://docs.google.com/spreadsheet/ccc?key=0AohZI4XRY-bwdDRldi1sMkhTVl9wOTJfQlQ3NEZIdHc&pli=1#gid=0. If you wish to see what kind of dances and things are being put on. Go show them your support and tell 'em I sent you (smile). Dancing isn't my thing personally, so I'm not going to give it a dragon hoard rating, it'd just go right over my head.

Xymbers Slade

Monday, July 16, 2012

Dusk Griswold and Her Puppet Fun


It’s doubtful that anyone who has a TV has not seen Sesame Street. I as a child remember seeing Big Bird and the other various puppets. It was magical. As a kid, they seemed real. As a kid, we had no idea these were puppets and not real beings or people. Later on growing up we figured it out.

I recently talked to Dusk Griswold, another Sunweaver (the last article I wrote was about Nydia Tungsen) about her and her puppetry. According to Dusk, she says it’s a dying art. I’m not so sure. Puppets are still used today in shows for children. The movie “Team America World Police” came to mind too, but I can talk about that later. Also recently there was the real life movie “The Muppets” that came out last year.

Growing up, Dusk watched Sesame Street and The Muppet Show, and was always fascinated by the puppets, and knew one day she wanted to perform them. More recently, she discovered a show from Canada Ccalled The Longhouse Tales. While she said the writing was not that great, the puppets were nicely done, and the look of one inspired the design of her puppet, Vixie.  

Dusk seems very lucky too. She has admitted in real life to meeting one of the puppeteers named Terry Angus. As a puppeteer, he worked on various muppet projects. One thing Terry did work on in particular was the show "Fraggle Rock." I remember that show with Muppets living in a cave. Dusk says he is a talented puppeteer and craftsman. In fact, her puppet named Vixie was created by the same guy: Terry Angus. When Dusk showed me pictures of Vixie the puppet, I said it’s a huge puppet and very well detailed. Dusk Griswold answered, "Should be they were built by a former Muppet performer."

Amazingly Dusk also met a Pixar employee and has a very good drawing of Vixie by him when Dusk was describing Vixie, "One drawing was done by a Pixar artist." Pixar is the same company who made the "Toy Story" movies and other animated moives. In fact I remember seeing the first Toy Story in a movie theatre as a teen.

Dusk showed me a video of Vixie performing live. Well Dusk was puppeteering, and Vixie seemed alive above the table. Vixie looked almost alive by Dusk’s deft hand motions at a furry convention. It was a funny show with humor that you might see from a Muppet show. Dusk wanted Vixie the mad scientist to create a nuclear power coffee maker, commenting, "More like a nuclear powered coffeemaker." I chuckled, "That's one way to get hot coffee."

Dusk has also met other people from the Muppets in real life, "I have met Karen Prell, Mike Quinn, David Barclay, and Terry Angus." Sounds like the real life Dusk has gotten around meeting lots of neat people. She has met some interesting people. I commented the only famous person I met was Charles Feelgood, a real life house DJ from my area.

Ironically I mentioned the R-rated movie “Team America World Police” which features puppets which are designed to look like real people. The same people who created "South Park" made this movie poking fun at adventure/action movies with their twisted sense of humor. Dusk said she hasn’t seen it. I recommend it to anyone who likes South Park, or anything to do with puppets.

Dusk thinks Muppets/puppets are a dying art. Maybe it’s not amazingly popular like video games or the Second Life we all inhabit, but it still has some life to it in the real world.

Dusk has a Flickr account, where one can see pictures of Vixie the puppet's construction. 

Pictures from 2012 RFL Walk.

Grease Coakes

Friday, July 13, 2012

Heartspeaker and the Vison Quest

I reported earlier on the storytelling of “Heartspeaker” on the Native American sim “Spirit Nations.” When I wrote the article promoting Heart’s storytelling every Thursday at 1pm SL time, I earned his trust as he said “There is thunder with your words.”  Also that more people came to his storytelling session when they read about it from this very paper.

Heartspeaker recently invited me to a special occasion: a vision quest.  What’s a vision quest? It is an initiation for a young man or woman in Native American cultures to give the young person spiritual guidance. It involves 3 days of fasting and no water. At the end of the vision quest the young person sees his or her animal totem and then is now welcomed into the tribe as an adult.

For the vision quest here in SL I didn’t have to fast for 3 days to participate, but it was for the benefit of a man named Traverse Slade.  He spoke of how he had dreams of his totem animal as a crow. Meeting with Heartspeaker and Traverse wasn’t exactly a vision quest, but more like Heartspeaker shared his life experiences with Traverse and I. I shared along with Traverse, talking about how my totem animal fox helps me sometimes in various ways. For example I said that fox helps me hear danger like a car coming.

Heartspeaker told Traverse and I about his life experience when his own tribe sent him on a vision quest. As a 17 year old Heartspeaker spent his 3 day vision quest in a small hole in real life. The elders and one of his mentors Charlie Ironshield gave him beef jerky and water to tempt him. Heart spoke of how “Coyote” the trickster tempted him during his vision quest. Coyote is used in Native American stories as a trickster and a goofy personality who teaches folly and what not to do through his antics. Coyote was telling Heartspeaker “Go ahead! Eat and drink something the elders will not know.” Heartspeaker gained willpower to sustain fasting by singing his power song. He mentally fought coyote using his power song. Over time the lack of water made his voice weaker, but heart kept singing anyway. Eventfully Heartspeaker began to focus on his environment in the small hole he was in.

He said there was something he could not share with Traverse and I, and it was something his could only tell his spirit quest teacher Charlie Ironshield. He could tell us his animals spirit were both owl and Otter. Owl teaches wisdom and helps him see better in the dark. Otter may not sound like an impressive animal like owl or wolf, however otter teaches how to share and joy. An important part of any tribe.

Another lesson Heartspeaker said learned from his childhood was when in a Native American summer camp he was told to go around and keep in mind what he saw and perceived in nature. As a young man Heartspeaker blew it off, thinking he would rather play. Later in the evening with his talking stick he felt embarrassed when he had nothing to share. The next day he made sure to look around in nature and see what was all around him and he was excited.  That evening Heartspeaker didn’t eat out of excitement wanting to share what he saw that day. When it was his turn the elders skipped over him. Later Heartspeaker asked why he was skipped. Charlie Ironshiled said “When there is an opportunity don’t waste it” the lesson hit Heartspeaker hard as he learned the hard way.

At one of Heartspeaker’s storytellings, I brought that up. Especially when I found my computer mike. Instead of blowing an opportunity for me to tell a story I took advantage and told a classic coyote story in voice chat about how coyote thought he would be first in line to get the most powerful spirit medicine when the Great Spirit was giving out powers to the animal people. Coyote’s antics screwed him up instead of helping him. he was last to get his powers as the Great Spirit gave him powers of folly and wisdom to teach people what not to do.

Another thing that Heartspeaker brought up was asking people where the most comfortable place to sit in a forest was. Most people don’t pick up on the simple truth that there’s no wrong answer. It’s wherever each person feels most comfortable when he or she sits. As everyone is a different person there is always a different answer. He spoke about seeing a fox a few months ago I said I’ve seen a deer a few times. He suggested talking to an animal with my mind I had never thought about that before so I said I’ll give that a shot.

Heartspeaker said today that he never stops learning as he learns something new every day. A vision quest just seems like a part of life as part of a journey. Maybe it’s not a quest or journey to gain a magic sword like in a fantasy moive, but maybe a quest for yourself to never stop learning and live life.

Home of Many Nations, Spirit Nations (99, 172, 21)

Grease Coakes

Wednesday, July 11, 2012

Breezes Thoughts: Bixyl and Jasmine

It has been a long  time since I have taken this moment to describe to you the wonderful union of our Bixyl and Jasmine.  The sim was filled with as many friends as could witness the beautiful occasion.

Sitting there and gazing around, gives a solitude of the heart laughter, watching the crowds and comments gave us a moment to realize their finding of each other and the guests were waiting in anticipation the momentous event about to take place.


As the bridemaid  so lovely walked to the the place of honour,  you can feel  a static in the air.  Here comes the proud groom, walking to the future. And the bride that soon followed was so very lovely.


Nydia Tungsten said it all, "a unique world created these two together." And when the vows were read, many tears of happiness were with the guests hearts.  


I believe their vows were the best vows I have ever heard. 
 


So long live their lives of happiness together,

Breezes Babii


Picture from Lomgren Smalls 

For more pictures of the wedding, check out Bixyl's Flickr.

Thursday, July 5, 2012

Relay for Life: Woodstock, The Critter Races, and the Jeffry Pastorelli Tribute


The Weekend of June 30th and July 1st saw a number of Relay for Life events. Some were big, and some were small. One of the bigger ones on Saturday was the "Woodstock: Summer of Love." It was in Nantucket Channel, held by Sail4Life, and went from 9AM  to 9PM SL time (Noon to Midnight EST).


Time to go back to the "Summer of Love"!    Nantucket Yacht Club in support of the Sail4Life Team is recreating Woodstock with 12 hours of Peace and Music running until 9pm tonight.  Come and enjoy the music, take a dip in the pond or play in the mud.  Bring your friends,  Drop in and Drop out.  Drop some Lindens in the RFL Kiosks



Hopping by the place at the time DJ Benny (aka "Benny the Boozehound") was playing, it certainly looked like Woodstock. The area was mainly grassy field, with a stage at one end, which held the performers and where most of the people partied. With the theme, the majority were either dressed like hippies or were nearly naked.

The event area was large on it's own, but surrounded by scenery paneling to make it look more like the countryside. There were a few campers and campsites. At the stage, there was about one new performer every hour for the 12 hour event. Besides the dancing, one could mess around in the mud hole, or one could skinny-dip in the pond. Besides collecting money in the RFL kiosk, the Woodstock event had another way that fit with the theme. People could buy a flower for the event by donating fifty Lindens, and dedicating it to a friend.

As time went on, went the inevitable jokes about stoned hippies and while having cleaned up their act years later still looked back at their wild youth with fond memories. DJ Benny shouted at one point, "Now you can tell everyone you WERE at Woodstock!" Someone else joked in response, "If you can remember being at Woodstock, you weren't there."

*  *  *  *  *  *  *  *  *  *  *  *  *  *  * 

Sunday at the Steelhead Estates was one of their last big events for the Relay season, the "Steelhead Critter Races."


A Benefit Event for Relay For Life in Secondlife, sponsored by Team Steelhead Salmons & the Steelhead Public Library. If you have a critter and it can be raced, this event is made for you! Bring your horses, tigers, ostriches, banthas and other ridable critters! You are critterless? Ostrich is lame? Bantha has mange? Then drive one of our free Roman Chariots!

The race was held on a track high above Steelhead Port Harbor, with Sheriff Fuzball Ortega in charge of the event. The race attracted a number of contestants and onlookers, some of the latter whom also brought their own mounts. Besides the horses were a number of exotic mounts, including a "Star Wars" Bantha, a "Cyantian Chronicles" Shiave, and a "Guineapigasaurus." The latter was a horse-sized ridable guinea pig brought in by Mindy, one of Steelhead's kids whom amused/annoyed the others around with it's squeaks, "breeep, breeeep, breeeep!"

There were four races in the event. Although there was a race for any kind of rideable ground mount, no flying mounts were allowed. Also, players could not be the mounts either. There was some debate as to why the second rule, either because of possible jokes about a girl being "mounted" by her boyfriend, or that Fuzzball's fiance Eugene Burton might take advantage by riding him around in his wolf form more often, riding crop in hand. Before the official races, there was a practice lap taken. After that, there was an entry fee of 500L per race, or a one time payment of 1500L for all of them. They were entered by both those from Steelhead, such as Baron Klaus Wuffenbach, and from outside such as Liska Fuchs.

The first race was "Reasonably Sized Critters," any mount that could fit in the starting gates, whether horse or exotic mount. The second race was "Unreasonably Sized Critters." The riders had to go into the starting gate without their mounts, run to the cycle in front of them when it started, rezz their mount, then start running. The third was a normal horse race, although the horses themselves were a variety of kinds from breedables to statics. Baron Wulfenbach loaned his huge horse to one contestant. The first and third race were won by the same rider, whom had an experienced breedable horse. As it turned out, the horse might have given him a small edge as this particular breakable can be trained to run faster.

The fourth race required no fee, or mount of one's own: the steel chariot race with piston-powered mechanical horses provided for free. Trouble was, the chariots were so fast, they proved difficult to steer around the track, getting caught on the walls, tipping over, or getting caught at the starting gate after a lap.

Following the races was a party held by DJ Thadicus Caligari, in which the former competitors and onlookers joined each other for music and dance.


*  *  *  *  *  *  *  *  *  *  *  *  *  *  * 

Following the Steelhead races was a memorial event to Jeffry Pastorelli. Jeffery had been a team captain for the Team Relay for Hope whom passed away in 2010 (Prim Perfect article). The event was held at one of Second Life's more solemn areas, the Remembering Our Friends Memorial


Hello everyone, I just wanted to send a reminder that there will be a memorial for Jeffry Pastorelli TONIGHT, Sunday July 1st.  This is being held by Mike Burleigh at 7 PM SLT at Remembering Our Friends, landmark attached.  Please be there if you can, as this means a lot to us all.




The event had a moderate attendance, with among those attending Trader1 Whiplash and Lomgren Smalls. Mike Burleigh was in charge of the music, but much to his irritation, he had some problems getting his stream online, and the problems persisted throughout the event. Lomgren Smalls, whom helped get people to the event,  rezzed a kiosk for his team, the Passionate Redheads, and the money began to pour in. While this year's Redhead events often brought in just several thousand Lindens each, this one was bringing in tens of thousands, bolstered by some promising to match the donations of others. That the money was coming in despite the stream being down led to some jokes, "Can this mean that the music in SL is so bad that people will pay NOT to hear it?"

People talked about Jeffry during the event, "I know he made a huge impression on me. And still does to this day." "I miss him, even if he was a pain in the a** most days" "You know, we wouldn't have loved him as much if he wasn't a pain in the a**." "I can still hear him cussing in the living room when things pissed him off too. He was passionate." "Yes he was. And that passion rubbed off onto so many of us Relayers."

During this time, someone tried to display a copy of the Relay Weekend sims map. But as the area didn't allow for rezzing on the ground, he tried to wear it. But as his avatar moved around, so did the map. Trying to get more than a glance at it was a big challenge.

By the end of the event, 35,000 Lindens had been raised for the Redheads, the team that had struggled this season, bringing it's season total to 245,000L and was a much needed morale boost. The following day, the total would pass 250,000 Lindens, and get the Redheads the Gold standard.

More on Jeffey Patrelli can be heard at a special episode of Designing Worlds, taped at the Remembering Our Friends Memorial (Click Here).

It was quite a weekend with many events, most of which we don't have the time to mention. And as the Relay moves on into July, the Relay Weekend approaches, with nine days left as the prining of this article, the weekend of July 14 and 15, with the Relayers anxiously anticipating the climax to the season.

Bixyl Shuftan

Monday, June 25, 2012

The SL Ninety-Nines


    While exploring SL9B recently, I found the SL Ninety-nines exhibit, located at  Hoedown (217, 230, 21).   The exhibit featured photographs of Amelia Earhart and a couple of awesome planes.    No pilots were there at the time, but I pocketed a LM to their site, New Amelia’s Airfield, located at Allalinhorn (42, 71, 50).  Later I took a trip to their airfield, got an intro flight with Fortnight Baxton, and ended up joining the group.    
 
      As many of you know, the real-life 99’s is an organization that was founded by Amelia Earhart in the early days of aviation.  Its goal is to support and promote flying for women pilots.  The SL 99’s was founded by Judy Dressler, a SL woman pilot and the creative owner of Clear Skies Aviation.   In the photo she is standing beside her CSA Dolphin II, the  trainer gear version.    The group is non-profit, with the goal of recreating the early years of women in aviation as well as advancing SL aviation.  There is also a blog for the group at http://sl-ninetynines.net.

     When I first arrived at New Amelia’s Airfield, SL 99’s pilot Fortnight Baxton was getting ready to fly her seaplane. Fortnight flies regularly and also builds planes.  She offered me a ride in her SL99 Tereschkova Seaplane, and I quickly accepted.  One of the perks of membership, she told me, is a gift of a couple of planes to help new members start flying right away.

     We taxied to the lift elevator that connects to the runway located at the New Horizons Airport.   Along the way, Fortnight gave me a Mark 1 Arline Inflatable Personal Flotation Device to wear.  Since we were going to be flying in a seaplane, we needed to be prepared for any emergency. 

       After a quick run-up to check the engines, we were cleared for take-off.   Fortnight flew us to a marina owned by one of her friends and fellow 99er.   There, she expertly landed the plane in the marina and water-taxied us to the dock.   After a few minutes we took off again, flying over palm trees and picturesque islands.    

      We flew to the airport at Honah Lee Surf, located at Honah Lee Surf (185, 86, 23).  I took a few pictures along the way, and was greatly enjoying the tour when suddenly flames shot out of her Number 3 Engine!    I snapped quick pix of it while Fortnight took immediate action.  Luckily I didn’t have to use the PFD she had given me, and we landed safely.

      The airport at Honah Lee Surf was active with both military and civilian planes.   Fortnight, who specializes in seaplanes, also flies an F-22.   She brings that one out she said “when I'm feeling the urge to go fast”. 

     After the flight, I teleported back to New Amelia’s Airfield to get a better look at the planes and the facilities.   The hangars are spacious and decorated with photographs of RL women pilots.  Most of the photos are of Amelia Earhart, but Bessie Coleman, Harriet Quimby, and others are also honored. 

     I later talked with Judy Dressler, whose nickname is Purple.  She incorporates a bit of history will all of her planes.  “It all began with me making the Harriet plane”, Dressler said, which she named in honor of Harriet Quimby,   “Not many know she was the model for Amelia when she was a child,” she said.    She also includes non-U.S. aviatrix.  She named the Nancy Bird biplane after a famous Australian woman pilot, Nancy Bird Walton.

      Upstairs they have a club built by 99s Events Manager, Brandi Whittenton.  I had a drink at the bar while enjoying the aviation photos that lined the walls.    In addition to socializing, the group flies powerpuff races and supports RFL.   They try to fly as a group at least once a week.   Scheduling and time zones are a challenge as the group is comprised of international members. 

     Membership is open to all SL women who support the aviation goals of the 99s.  There is a one-time fee of $200L that helps support New Amelia’s Airfield.   Sales from Clear Skies Aviation, Dressler’s company, helps fund the SL 99s, too.  CSA is located near the hangar, with both planes and flying clothes for sale.  Demos of planes can be rezzed above the shop, too, on a carrier runway. 

     After I joined, I met up with instructor Emillie “Emily” Placebo.   She went over a lot of the basics of SL flying and gave me a lot of helpful tips and aids.   Afterward I went off to practice.   Emily and Fortnight Baxton both made flying looks so easy.   I have a lot of practicing to do, but I’m looking forward to it.  

Grey Lupindo

Friday, June 22, 2012

Nydia Tungsten and Her Impact on Second Life


             I reported on Nydia Tungsten before as the owner of  the cool Club Castaway with its pirate theme. But there more to the white vixen then just being a club owner. In fact she also owns the Club Zero Gravity and the Happy Vixen. in addition, she runs Angels Beach Land Rentals. The most she has run at one time was 11 clubs. She does a good managing those clubs at the real-life price tag of under $500 for renting the land every month. However she did say, "I am almost to the point of making real-life money."

Thanks to her Second Life mother Skylark Lefavre, Nydia is an expert of running her own clubs, "She is my SL Mother…. I met her my second day here, and she has been a guiding force in my life here.

Lucky Nydia. I’ve been in Second Life for 5 years and I don’t anything about running a club. I didn’t even know where to look for furry clubs when I was a newb.

Nydia is a successful club owner as she always listens to what everyone wants to see at her venues. I used the example of what the original owner of the real-life fast food chain McDonalds Roy Croc said, “Take care of the customer and the business will take of itself.” Luckily Nydia’s clubs are healthier than fast food, but Nydia’s clubs are very successful nonetheless.

Also she’s a counselor to her friends. She helped out Dusk, one of the Sunweavers who was dealing with the real-life death of one of her friends due to cancer: Artistic Fimicoloud, who was deeply loved by all the Sunweavers and her freinds. Dusk is one of the Sunweavers in the Second Life group of the same name. The Sunweavers is a furry group headed by Rita Mariner.

Dusk is also one of the leaders in the Relay for Life fundraising team "Passionate Redheads,” which I reported on in one of my earlier articles with Sabine. Nydia Tungsten told me, "She is one of the most loved Sunweavers and one of the new leaders of the RFL team 'The Passionate Redheads.' I recommend that team to anyone wanting to join a team, by the way."

She also talked about a friend whom said she has a year left to live, "She made a comment I have heard so many times before....when she told people about it they go quiet. If someone tells you something like that ... yes it is from left field and a shock. But you need to talk to them, let them talk about it, because they are more in shock than you and need to talk, so let them." I commented a few times that listening is also a good part of being a telemarketer to make sales. Seems like it’s a great way of being a friend too.

To top it all off, Nydia is also a DJ for her clubs. "The music I like to play," she explained, "(is) well... up beat, the type that makes you want to get up and move. And I also like to play the stuff that makes you laugh." One of her heroes in Second Life is Shockwave, who Nydia just told me is a great songwriter. For a Sunweavers party, she told me about a song parody that he wrote of "Grandma Got Run Over by a Reindeer," an Xmas song that was very funny. She also said he is an excellent builder for RFL (Relay for Life) events

Next time you come to Second Life, stop by one of Nydia’s clubs. You may catch her djing. Or if you have something that’s bothering you she’ll be glad to lend an ear. Or if you just need a laugh, ask her about the reindeer song Shockwave wrote.

Castaway Cove - Kalmeere Paradise (18, 184, 21)
Club Zero Gravity - Purrfection Estates (229, 11, 3365)
The Happy Vixen - Purrfection Estates (249, 61, 22)
Angels Beach Land Rentals - Kalmeere Paradise (159, 98, 21)

 Grease Coakes

Wednesday, June 13, 2012

"Operation Bronze," and Other Relay for Life Events

A few days ago, the Relay for Life in Second Life hit a milestone. The total amount collected since it's beginnings in 2004 had reached the one and a half million dollar amount, "At the end of April 2011, we celebrated hitting $1milion," stated Bain Finch in a post, "and in just over 400 days since that amazing feat, you went and raised that bar to $1.5m."


The weekend of June 8-10 saw a number of Relay events. Among them was the RFL Street Fair held at Lollygagger Lane at Menophara on June 9 from 9AM to 7PM. Conducted by the Lollygagger and Hobo groups, the event promised an art gallery, bus tours, a mud wrestling ring, tarot card readings, a kissing booth, and of course the live music events, such as Frets Nirvana. And there was "more free stuff than you can shake your rat-on-a-stick at." The area had a general run-down look with automobile shells and other debris alongside shacks. There were a number of goods set up to sell to raise money.

Dropping by in the middle of the event, there were a number from Europe still up, Firery Broome asking, "I can not believe that you EU peoples are still awake." "Hehehe!" "Just getting started Fire." "We Germans still party."

For those who don't know, "lollygagger" was what one Linden was quoted as calling those residents whom were always complaining about the Lab, and the name was soon adopted by some with rebellious streaks.

The big event that weekend was "Operation Bronze" on Saturday June 9. For twelve hours from Noon to Midnight SL time, Relayers would party at ACS Island. The purpose of the event was to boost the totals of active but underperforming teams to 10,000 Lindens, which ranks as Bronze status in the Relay. The idea had started at the "Halfway There Fair" earlier this season.

For this Bronzing event, 25 smaller teams had their totals raised to Bronze rank. From Zelda Generations to WrongSide Relay, to Asylum, these obscure teams had their moment in the sun, and a new status while DJs like Fuzzball Ortega and Trader1 Whiplash did the music for the dancing Relayers. All teams that had raised at least one Linden were elgible. And by the events end, the last elgible team was at  10,000 total, "2890 now! … 1890 to go! … 790 to go!" "Yes! We did it!" "Last team bronzed." "Oh my God! What an achievement!" "SL Relayers are Amazing!" "You guys rock!"

The event was marked by wisecracks and joking around. One guy spent his time in a feral deer avatar, leading to some jokes about being a hatrack. But there was also more sentimental statements, "I was part of something great, and found I have a family here who I can reply on and will help if I can."

As Bain Finch put it, "It really was beautiful to witness the birth of Bronzing.

To see the team totals, Click Here.

Sunday was another event by Team Harmony of Hope, "Racing Tiny Cars for a Cure" at the Yes sim. The event took place on a track under a roller coaster. The little cars were cute, getting in them showing an animation of the character squeezing in, and then the rear license place showing the driver's first name. "I still have no clue how i got into the thing!" Trader1 Whiplash Exclaimed. People were asked to donate at least 50 Lindens.

Unfortunately, the cars could be difficult to drive, instead of bouncing around obstacles mine would launch in the air and come back down. Eventually, mine was knocked off course and into the lake. Still, everyone had fun.

There were of course other events that weekend. Among them was a race by the Strigoi Motorcycle Club. They found themselves without a sim and appealed for help. Ghostriders World MC heard about their problem, and offered their own sim for the event.

It was a good weekend for the Relay for Life

Bixyl Shuftan

Thursday, June 7, 2012

Star Journey: A Journey of the Self

Within the vast realm of Second Life, I found something neat as I always do. Something called a star journey. Something created by the author of “Star Journey - A Cosmology of Self" by Richard H Geer. His SL self Starman Heron holds a guided tour and shows you what it is all about.

For starters his tour on Monday at 7pm SL is great if you have never been to his sim before. When you warp to his Star Journey sim, you’re surrounded by stars and space. You see arrows on the floor directing you where to go. Starman using voice greets everyone in a friendly manner. Before he starts, he gives everyone a notecard explaining the 96 symbols in his star journey.

I asked him what inspired to create star journey. He answered, “I wanted to teach in a new way and he wanted to build a set of tools for what wasn’t there before.” The star journey may sound new age, but actually it’s not. It’s actually a practical way to answer your own questions and life concerns. Starman also mentioned that real life counselors and mentors and coaches use it on a professional level to help their students.

Like a tour in real life, Starman/Richard shows everyone around towards his star journey group and a HUD you can play with. Then he directs everyone towards a deck of cards on the star floor. He asks a person to volunteer to ask a topic he or she may be thinking over one night. I volunteered and from the deck of cards I picked the leaf out of 96 symbols. Whatever symbol is drawn he asks what you think about that symbol and also what other people in the tour may think. Class participation is encouraged as the picked symbol is discussed about what it could mean. In the notecard he hands out to you is a list of all the symbols. When that card is picked out you teleport to that location.

Below the starting star environment of the tour he shows you a picture of, down below is a whole another sim with the 96 symbols each in the same position of the star map. You and the class teleport to that same symbol and look around and discuss the symbol further so it clicks on how it applies to your question.

 Next on the wall he shows a star map on the wall with the 96 symbols in certain places. He points out that leaf is no. 30, which is fresh young and represents new growth. Amazingly that’s pretty accurate when I asked about my children’s story. Another night that I came to the tour a woman drew the field card no. 82, asking about her career. When I thought field it made me think this woman has the world in her hands like in a vast open field. She described she had a lot of freedom in her job.

Pure luck? Maybe not. In a more advanced class on Saturday, three symbols are picked at once and talked about three symbols randomly picked. Picking water, rope, and the serpent, me and the class visualized those three things together and how it connected to my book. One woman saw me riding the serpent in the water and using the rope as a lasso to grab a publisher. Haha!

Starman’s set of tools the Star Journey deck of cards is addicting and exciting to play with. You don’t even need the tour to poke at the deck with Starman around.

Next time you want to check out something new and you have a burning question check out the Star Journey tour with Starman.

Class times are: 7pm SL time on Monday & Wednesday, and 2 PM SL time on Saturday.

Star Journey , Star Journey (125, 123, 439)

Grease Coakes

Monday, June 4, 2012

Virtual Railway Consortium Secretary Stryker Jenkins Steps Down

June 1 was the date that Stryker Jenkins took the chore of being Secretary for the Virtual Railway Consortium 2 years ago. He has done a magnificent job of keeping the group informed of all the activities for the SLRR. True to his word, June 1 was his last day as secretary. Many thanks to Stryker for all his efforts and I really don’t think he will be far away from the Consortium. Here is his final Statement. 
*  *  *  *  *  *  *  *  *  *  *  *  *  *  * 

Goodbye Railroaders,
As you may have heard I am resigning as Secretary for the VRC as of today, after 2 years at the self elected post...
I am still a builder / engineer for the VRC and I will volunteer where I can... I am just not in the decision making leadership group of the VRC anymore.
No dramas, no fuzz! I just felt it was time to make space for someone new to help run the VRC.

So, if you have any further questions or remarks, and want to talk to someone about that try Qie or Moundsa.
"But Stryker... Who will be replacing you?". That is up to Qie and Moundsa as well. As the dust settles, and things fall back into place, and I find my new role within the group doing what I love to do, build, I guess the group will have to talk about that one. Until then it's 'Business as Usual'!
"I hope it wasn't a bad departure." No, although there was a reason for it of course. It just felt like I was pulling the wagon in 1 direction and the conductors were actually wanting to go in the same general direction, but via a different route. "Time to give myself and the VRC leadership some space..." I thought, rather than getting in the way and making thing worse over time. As I said before, I am and will remain part of the VRC volunteer group. Because we do have a great organization here that helps new and exciting users enjoy the freedom on the tracks in SL.
"What will the future bring for you?". Well I am going to continue to do what I love to do. Organize some Rail Community meetings, Build, Create, Meet people, Ride the tracks and Make SLRR maps. And volunteer some of my time to the VRC group.
And I hope that many of you will volunteer your help and services to the VRC as well! We are a Rail Community... and are here to keep the Free railway travel in Second Life TM going.
As of today, Friday, 1st. of June 2012... anything I say and do is no longer "VRC policy", they are my own opinions and thoughts based on the beliefs of the VRC group.
So...
Hello Railroaders,
The future is looking bright, the trains are polished and ready to go. Let's make the journey a nice one and...
SEE YOU OUT THERE!
Stryker Jenkins.   

*  *  *  *  *  *  *  *  *  *  *  *  *  *  * 

 For more on the Virtual Railway Consortium, check out it's website: http://www.virtualrailwayconsortium.org/ .

 
Gemma Cleanslate

Monday, May 21, 2012

Kev Sweetwater's Burn2 Memorial Service


Last week, the man behind the avatar Kev Sweetwater was found to have passed away in real life. Kev was best known for his role in Burn2, the team sent out a notice announcing his passing, and that they would be planning a memorial service on Saturday May 19th at 6PM. The event would be held at Deep Hole, and pictures of Kev were requested.

Arriving a little after 6PM on Saturday, the sim was full of people. At times there were more than fifty present. Most were of the Burn2 Community, but there were others. Kev was also a role-player at the Tombstone Wild-West RP, so many others from there were also present and paying their respects. Among those present was Dusty Udal, the former Dusty Linden. There was also Wizard Gynoid, artist Claudia222 Jewell, Dudarling Supermarine, Fearchar "Buck" Enoch, M2Danger Ranger, DollEyes Barbosa, Rails Bailey, whom I was told was one of the first Burners, and of course Gemma Cleanslate. Also there was Charlotte Martinsyde, whom had only recently partnered with Kev.

A tent had been set up for the occasion. With it's colorful top, it certainly didn't look like it was for a funeral. But underneath were various pictures of Kev Sweetwater, including a few of his real life self.

For almost two hours, people shared various stories about Dev. Je was described as having once made it to the Burning Man festival, which Burn2 is based on, which someone responded, "Another good lesson. Don't put off your bucket list more than necessary." Dusty Udal commented, "Well, I for one will never be able to make fresh eggnog without thinking of Kev. … We had an eggnog appreciation club going." They also joked about antics in Second Life involving using burn animations on oneself, and Kev using a fire extinguisher on them. One commented of a pinkish vehicle that looked vaguely like an open mouth, "Of all the things Kev built, the Clam Licker car is still my favorite." "I remember when he was building that thing, kept trying to run me over with it. Nothing quite like turning your camera and seeing that coming for you."

"(laughter) I was Away From Keyboard one night we were trying to set roads, and when I came back Kev had lowered the sim underwater, and left." "He asked me to have his babies, as a joke …" "I blasted him clear across the sim with a kamehameha." One cammed over to the memorial gallery, "I'm looking at this one pic and it's tearing me up, with the t-shirt saying 'NO MOAR PRIMZ 4YU!' " "I made that shirt for him, the front read 'Prim Dictator.' " "My first burn that I got to be a builder, Kev came over and was trying to join my parcel to an empty one. He was so tired, I think it took 3 cups of coffee before he got it." "The first time I met Kev, we talked for almost 6 hours. He could hold a conversation about anything, and always make it seem interesting."

"I won't ever forget the day he showed up in my box, telling me how much Charlotte meant to him, gushing, pouring out his soul." "That sounds like Kev." "I was captivated on how one man could express his being about Charlotte. That's when I knew he had found his love."

Emcee Widget, "So this guy walks into the DMV, and Gypsy and I are talking to everyone. We don't know anybody yet. We are talking about how DMV works and how we work together. And this guys like, 'Well this is pretty cool. I am an Okay builder, but I love to help people. I love Burning Man' he says. And I tell him, 'Find a team to work with.' And this guy starts working with everyone. This is how I met Kev."

Iskye Silverweb, "I knew Kev before BURN - at VWBPE, the first speaker at the conference needed to be introduced. And Phelan Corrimal was supposed to do the intro but wasn't there. I was that speaker's coach/helper/mentor, and so Gentle Heron said, if you do the intro, I'll voice (I'm deaf, so I only do text). And I was standing on the bridge kind of scared. And Kev in his little TV body stood on the other end of that bridge and IM'd to me, 'you can do it, go.' Gentle prompted and I thankfully finished the intro and got back off and Kev's 'good girl!' kind of surprised me but it was nice encouragement."

Katelin Rexen, "Even though he was a busy guy, he still was able to stop and talk say hello. And when I was sick and down in the dumps, when my physical pain was at it's worst, he would always try to cheer me up or ask how I was feeling. That was kind of guy he was, cared for his friends. … Kev, you will never be forgotten as so many here tonight remember the wonderful and caring man you truely were."
"This was nice. Thank you all for letting me stay a while … It's a very touching gathering. I never got to meet Kev, but I know he is well loved and missed …"

After the talk of Kev and some bacon jokes, someone got some virtual glasses of brandy, and passed them around, "… raising our glasses to Kev, cheers." "Cheers!" "He certainly gave of himself for all of us." "Yes, wherever you are now Kev, this is for you."

As 7:30 PM approached, people began taking places near the temple, which had been reconstructed for this special occasion, "I need to be up and close to toss Kev's Ranger hat in." "I never got this close to the other burns, and well, this one is special. So bolt me to the ground, please." "Please remove unnecessary HUDS and attachments." For a while, only the torchlike censers inside burned. Then white smoke was seen coming from the bottom, then the temple became ablaze. "It's beautiful, especially against the night sky." "I don't think I've seen a temple burn so beautiful and bright before now."


People were invited to leave messages in the temple, and many did, some including, "We will never forget you. You will always be part of our souls, part of our lives." "I'm sorry I took you for granted. I'm sorry I didn't thank you for all the work you do. I'm sorry I didn't tell you how special you are." "Kev I will miss seeing you in Amiville and at the SL Birthdays. Godspeed!" "Gone but not forgotten. You will always be part of us." "My darling husband, I love you, forever and always … Charlotte." As the the temple burned, the messages were released in poetic form.

Other messages were spoken by those attending as the flames lit up the memorial grounds, "Celebration of a life lived well in Second Life, and real life." "This is for you KEV!" "Yeah, burn for Kev!" "God bless you, Brother." "You will always be my Brother, Kev!" "May the road rise up to meet you. May the wind always be at your back. May the sun shine warm upon your face, and rains fall soft upon your fields. And until we meet again, may God hold you in the palm of His hand.""Rest in peace my friend, 'til we meet again!" "Go in peace and love, little brother. And save me a seat!" "God speed, you wacky son of a bitch." "Hope someone calls me that when I go." "Love you always, my darling."

Eventually, the fire began to burn itself out. And finally the flames were gone. There was only a few blackened timbers standing up, and burnt debris and ashes on the ground. "The best I've seen in Second Life." "Just Awesome." "This is a celebration of life! We can applaud this awesomeness!" "This is the latest I have been in Second Life in about four years." "Thank you so much whoever did this." "It was a wonderful tribute." "Awesome burn, go with the flames." "Good bye Kev, safe journey." "Thank you everyone for being here and making this happen. Don't take anyone for granted. If someone is special to you, tell them." "I'm sure Kev's in 3rd Life looking down on us and smiling."

Over time people gradually got up and left the sim, the number remaining becoming fewer and fewer, until all were gone. But the memories of what took place remained.

Anyone wishing to leave a message on Kev's account feed here: https://my.secondlife.com/kev.sweetwater . He also had a Flickr account: http://www.flickr.com/photos/59196052@N05/

"Nobody dies as long as they are remembered."

Bixyl Shuftan

Friday, May 18, 2012

Some Examples of Linden Labs' Ill Treatment to Those Who Do Second Life Good

It's no big secret most longtime users of Second Life have mixed feelings at best when it comes to Linden Lab. As a corporation, they can be downright cold and ham-handed at times when it comes to the treatment of their customers. Case in point was a few years ago in late October/November 2008 when the Lab pulled what many saw as a bait-and-switch with their raising Openspace tiers by 66 percent. The result was protests by residents big and small, among them Sarah Nerd, a businesswoman on the Grid as well as a blogger and one of Second Life's stronger supporters.

During the protests, Sarah got caught up in the moment and let a profanity slip into her words. The result was that she found herself suspended from logging into Second Life. That her estate business was about to take a major hit, or that Sarah was a model citizen who continually promoted Second Life mattered nothing.

"I was ashamed of myself. Not because I said f***, but because it was the realization that the game I love, had no love for me." Sarah Nerd would go out of business later that year.

About a year later, one of my friends, Foxyfurman Kumani,  had his own problems. When the community he lived in beforehand, Woodlin, began going downhill, he formed his own estate, Foxworth, and invited his neighbors over. Some months later, the Lindens targeted Foxworth, banning some customers and a real-life friend he invited to Second Life, accusing him of rigging traffic numbers, "why the hell attack me?" The accounts were never restored. The sim would continue to have some trouble with the Lab. Finally changes with the policy on Zyngo games, coming at the same time a major renter decided to move on, caused Foxworth to close down.

And recently there was trouble for a genius builder and scripter, as well as a good friend of mine: Alleara Snoodle.

Alleara Snoodle has been mentioned a few times from her work at the Chilbo area. But preferring to work behind the scenes, her work often goes understated or unrecognized. She has made a little money through building, but has worked for free on projects for friends, as well as the Relay for Life.

Usually very friendly, Alleara is more skeptical when is comes to Linden Lab. She once expressed a few opinions that sounded like she thought they could be lazy at times when it comes to problems on the Grid. But I never expected they would actually have a problem with her, considering all that she's done. That is, until a mutual friend told me she'd be off the Grid for a few days. She explained Linden Lab had suspended her account.

Alleara later got in touch with me through other means, "I got kicked out (logged out by Admin) and got an email that I cannot log in until Monday." She told me she was helping a friend making science-fiction shuttlecraft. But when they tried to put them up on Marketplace, bugs in the system kept that from happening, "We sent a lot of JIRA, but nothing happened."

Her persistence eventually got the attention of one of the Lindens, but not the way she hoped, "I was making him act, and he was not happy." The exchange got personal, and she ended up booted off Second Life, "I thought … he would at least react normally, but what can I say, his backyard. Every Linden can speak out a three day suspension at will with no paperwork."

Alleara told me in the past, there was someone in Linden Lab who helped her out, but that was no longer the case, "I have lost my supporter in the Lab, so this may happen from now on." Second Life Newser sent a notecard message to the Linden Alleara named as the one who suspended her. There was no answer.

After a few days, Alleara was back online, and busy with some project. Unlike Sara Nerd a few years ago, she had already learned not to be shocked at Linden Lab's ill will toward those who support Second Life.

Bixyl Shuftan

Friday, May 11, 2012

"Windows" by the Ballet Pixelle

I received a notice that the Ballet Pixelle was doing a performance of their original, ”Windows.” Since I had not been in a while I decided to go over to see it. The greeter met me and checked to see that I had received a playbill as I sat. The background of the stage was a city in the distance. The MC advised us that the performance was a three act play and the music should be set at the beginning of each act. The theme of this  ballet is stated as “Windows are openings that allow us to see a glimpse of a person's life; to be a bit of a voyeur for a moment in time.” 

As the first act opened we were looking through a window at a solo dancer who had just arrived home. Another window appeared with another dancer behind and then a third. Each dancer swayed and danced with passion as we watched and we wondered what each was thinking. Their moves are graceful as they twirl and pirouette, each in their own way. Act 2 took place in a diner as two teens seek to impress a handsome young man. Who won? I was not quite sure. Act 3 takes place in a lovely flower filled field with a young man and woman dancing their happiness in each other, as above an older couple watch and eventually become the dancers. 

The ballet is always enjoyable to watch. There is so much work put into their effort creating the moves and executing them. The stages are very well designed and pleasant to the eye. After the bows by all the performers they come and mingle with the audience offering autographed cards if you would like one. If you have not had the pleasure of seeing a ballet, try it. I admire all the work that goes into each ballet I have seen and look forward to the next one that I can get to see. 

To find out more about the ballet and the company, visit the website : http://www.balletpixelle.org/ .

Gemma Cleanslate

Monday, May 7, 2012

Interview with Michi Lumin

The Luskwood community is a unique one in Second Life, both as the most well known "furry" place on the Grid, and probably the oldest one furry or otherwise with it's ninth anniversary coming later this year. Among the four residents whom started the place, or founders, the most known is Michi Lumin. Recently I met up with Michi, and we agreed to meet for an interview. So a couple days later she sent me a teleport to her home far over Luskwood, and we got to business.

Bixyl Shuftan, "So how did you find out about Second Life?"

Michi Lumin, "Well, Eltee actually told me about it. I was on FurryMuck at the time, and I remember Eltee kind of talking about this 'Second Life' thing in casual conversation... and showing me a picture of her, just kind of wearing 'fox ears' at the times, standing in front of this LindenWorld build, an amusement park."

"I remember thinking 'what is this, some kind of virtual dating service?' She told me I should try it, and I logged on mostly as an 'Ok ok Eltee whatever you say' sort of thing, humoring her, fully intending to log off and never go back again after I 'gave it a shot' for Eltee's sake, heh."

Bixyl Shuftan, "Sounds like it was much better than you were expecting."

Michi Lumin, "Well, yeah, I mean it was different than I was expecting. When I got in, after doing some customization of my avatar (human one at that point of course), I guess the first thing I realized was the difference as far as customizability goes and I was really building my own image from the second I started. Later that day, I went to a little gathering put on by Candie Apple (I believe that was her name) who Eltee knew, and it was sort of a quick building tutorial. So a few hours in, first thing I made in SL was a hat, a fedora with a purple band."

Bixyl Shuftan, "So building from Day One?"

Michi Lumin, "Yeah, Building from hour one, really. It was different then, though. Everyone on the entire grid knew each other. I think that's something that folks don't understand as possible these days. Concurrency was maybe 100 people at most. Ahern was a 'nice place to be' and Lindens hung around all day long, interacting with residents. So as soon as you logged on you were pretty much welcomed in; there weren't griefers then, and nobody was figuring that anyone was going to log into SL for any reason but to be part of the community."

Bixyl Shuftan, "Sounds quite different from today, or even a few years ago."

Michi Lumin, "Well, yeah. I've told folks the stories but I might as well put it down on paper now as history really -does- seem to get rewritten or at the very least, lost: The biggest worries back then were 'taxes', Linden Lab would charge you 'height taxes' and 'light taxes'; every prim would cost L$10 to rez but you'd get that L$10 back for derezzing it, or finding prims on public land (which there was lots of) and returning them."

"You could walk around the world (the mainland, since there were no private estates or sims, just the mainland) and with 'Show Owners' on, instead of seeing: group land (blue), your land (green) other people's land (red) or land for sale (yellow), you'd see something you NEVER see anymore: WHITE patches of land with 'show owners' that were just patches that were L$1/m2."

"They'd lay there, waiting for someone to buy them. I remember when we were first building out Luskwood, we spent a few days thinking on buying 'that L$1/m2 patch of land across the sim', we could really spend a few days considering it as there were no land bots or land barons."

Bixyl Shuftan, "Sounds like more service fees than the bank .... pretty different with the land too. How did the idea for Luskwood begin?"


Michi Lumin, "We had our little group, Liam, Arito, Eltee and I, and we'd sit around in 'eltee's treehouse' (image left), which was just really a treehouse in Lusk that she was building. Liam, Eltee and I had all come from the text MUCK/MUSH background and had a furry background, and then there was 'this guy Arito' who had been toying with ideas of sticking prims on the human avatar to make them look like furry costumes."

"The four of us would hang out at Eltee' treehouse and talk about the world, build things while we were talking, sort of the social dynamic that still happens in today's Luskwood, just a much smaller group." (image just below)

"So, we were all there tinkering and we were buying up this land and expanding around the treehouse, and Liam made this, wooden owl. Kind of the thing that your grandfather would have, and we joked about it. We could open up a little 'general store', and sell country-bumpkin sort of trinkets; wooden owl lamps, there was a disco ball, I made a lava lamp, Eltee made a 'wooden indian'- and built this little round hut to put our projects in and Liam called it jokingly the "Luskwood General Store."

"The General Store sat right next to Eltee's treehouse, and they were of comparable size at the time. Some nights we'd make weird stuff (Eltee made some wooden art-deco and glass looking 'quiz machine'), and other times we'd work on our avatars. Having a furry background and with Arito toying with this 'prim-on-your-head' method of building out a human avatar to furry, we'd all work on our appearance, some days, too. Every few days there would be a "show and tell" in Ahern, and, naturally, when we had our stuff ready, kind of one by one. Arito made his dragon, at the time; he made Eltee's fox. Liam made his own weird lizard creature and Arito started on my dragon -which I also was at the time- and I kind of went with it and added to it and finished it. We'd go to these Show and Tell sessions and show them off."

"Now keep in mind, back then Lindens announced EVERY single event to the ENTIRE grid. So if Show and Tell was going on in Ahern, everyone (which wasn't -that- many people) knew about it."

"So, here we were customizing our appearances in ways that nobody had really done before, and naturally we got a lot of 'Hey can you guys make one of those for me?' Arito started building them out; and Liam jumped into doing it too, to cover the demand. Pretty much all we did at the start were customs, and we charged something ridiculously low, like L$1000-1500 for a full custom avatar. Sure, they were simpler then and didnt take as much time, but L$ had a different meaning then, too."

"Everyone relied on stipend since there wasn't really a LindeX or anything, and the most your stipend would cap out at was 'whatever took you to L$3500', based on ratings: what other people thought of you, displayed on your profile, your rank on the 'leaderboard' (yeah, people got 'points' back then and L$ for them) and stuff like that. So, L$1500 was a pretty significant amount then."

"Most of the first furry avatars in Second Life can still be seen, well, images of them at least, in the bottom of our tree. Those were all the customs we did when Luskwood was starting out."

"After a period of time, though, demand got too high. There's some historical notes here: Arito set out to make something called the "Luskwood Creature Creator," where potentially you could choose your ear styles, head type, muzzle type, color, eye type, hands, body type, texture, color, etc etc. It looked like a little kiosk and had an 'old time steam engine' behind it. This, while ambitious, proved to be too much of an 'n*x^y' problem; especially with LSL's limitations back then. Essentially, making a 'build-a-bear' type machine was just too complex."

"So, what we did was we made a bunch of pre-made versions of the avatars, in a number of different colors; starting with cats, bats, foxes. and just let people pick between those baselines and made them copy-OK and mod-OK, since we definitely wanted people to customize them."

"We got rid of the 'steam machine' behind the kiosk and replaced the 'parts' buttons with pattern buttons which would show the 'base' avatar you were picking. We priced that at L$900, because back then every signup got L$1500 on their first week. We figured, in their very first week, from the get-go, they could log in and buy a furry av for L$900, and have enough left over for clothing, and 'prims' to customize themselves."

"So there are a few historical things there. People wonder why our vendors still say something like "LCC Wolf Black", when our name is Luskwood, or Luskwood Creatures, not "LCC" anything. That's an old holdover from "Luskwood Creature Creator" (LCC) which was what the 'machine' which is now the vendors, became. And, because of that 'L$900' decision, most furry avs to this day are still around L$800-L$1000 in price point."

"Also, this kind of started the trend of furry avatars being 'no transfer but, copy-OK and mod-OK,' we wanted to set things up as a customizable 'tweak your own' market. Other markets went in different directions. For example, you'd see a lot of 'no copy' clothing, since they wanted you to buy another of the same shirt for every 'outfit' you made. (This was recently made obsolete with SL 2.x's 'outfits'). But this was the first instance of 'avatar vending,' and the whole concept of this kiosk you could walk up to, pick a few options, and it'd send you a furry avatar to put on as a starting point."

"And that, also, I want to underline this:  we did this to take care of demand. We had a lot of people coming to us, 'I want to be a fox,' 'I want to be a cat' and they'd ask for the same ... basic thing. So we ended up doing the same thing over and over again. We never thought that things would expand or that even furry avs would be big in SL. The (used to be) famous line was, from Arito, 'If we sell 100 of these, I will eat a prim, in real-life.' Meaning he would eat an actual block of wood I guess. He actually said that and I think we were all kind of jokingly on board with it. We figured this would kind of cut down on the customs demand for a bit so we could concentrate on the more unique species and stuff, instead of building 20 foxes in a row. We absolutely never meant for it to, or thought it would, go anywhere beyond that."

Bixyl Shuftan chuckles, "So did anyone ask him 'You want salt with that?'"

Michi Lumin, "Well, heh, I remember when we went to SLCC 2006, Linden Lab gave out these LED flashing cubes. They said something on them like 'It all starts with a cube,' meaning that's how all builds started back then -- no sculpts, no mesh. And we joked, 'You know Ari you could eat that and make good on it.' (grin)"

Bixyl Shuftan chuckles

Michi Lumin, "I don't want to give exact numbers but, even with the change in SL demographics and trends, we passed 50,000 avatars out there quite a while ago."

Bixyl Shuftan, "Sounds pretty great."

Michi Lumin, "It's very odd to think, that it was almost a decade ago. When we were starting, things like YouTube and Facebook weren't even thought up yet."

Bixyl Shuftan, "When people started out in Second Life around 2006, 2007, one of the starter avatars was a Luskwood. How did this come about?"

Michi Lumin, "Well, Linden Lab was looking for starter content for new folks. They let everyone know that, you could contribute something and perhaps get it put in this new 'library' folder, where some starter content was. Back then, already, in the signup screen, they had a picture of one of our avatars - the fox, and I remember it was actually a picture of a really shy dude, who never talked much. How he got his picture, in our av, as signup picture, I don't know. But, the furry crowd was growing at that point and I know a lot of them were pinging LL for a bit of 'representation.' "

"A lot of people joke about it or even deride it now, 'What have furries ever done for SL.' But truth be told we were a very large part of the formative population from the beginnings of Second Life. So Linden Lab basically told us if we made something, they'd put it in the library. By then there were some other av makers coming up, I forget the names of all of them but I know Lost Furest was one."

"So, Liam and Eltee got together in Perry, in our Perry build box - which is actually still there, we just don't use it anymore. And, there was a bit of liquor involved, and with Arito doing the prims and Liam doing the textures, they just did this whirlwind building session and came up with something called 'Library Wild Dogs' or something. They got carried away, and, added these stripes, tribal markings, dreamcatcher-like earrings and stuff, basically going at it because they hit their stride that night, and ended up with this 'tribal dog' that was all sort of decorated."

"We stepped back and looked at that and (really, heh) thought: 'If we put this in the library, some of the upcoming smaller av vendors are going to be totally decimated by this being a freebie.' Because, at the time, for the time, it was pretty dang good."

"So, we put those away, and figured, well, Arito had this ringtail he made a while back and, we could 'redo it,' clean it up, make it a bit less rough around the edges and put THAT in the library instead. It was a specific av, and didn't have this weird broad "dog and cat at the same time" appeal like the 'tribal dogs' did."

"The ringtail was also really simple, and could get someone started on a furry, and even modification. Remember though, Second Life itself was really limited then, too. I think people don't remember that when they see our old stuff. But it was enough to get their feet wet, and a lot of people DID modify that ringtail into something else."

"As for the 'wild dogs', those went on to become Jogauni.The Jogauni, which, at least over the history of things, honestly were probably one of our most successful avatars. Which we actually don't intend to give up on, updates to something with that kind of 'canon' have to be done carefully. They were made on a whim and almost by mistake."

Bixyl Shuftan, "Sounds quite interesting."

Michi Lumin, "Well, yeah, back then stuff was, often, a lot more carefree and less political, heh. We spent the majority of our time just doing what we wanted to do, versus what we had to do (grin)."

Bixyl Shuftan, "What have been some of the challenges over time?"

Michi Lumin, "Well, the market shifts for one. It's hard to quite elucidate in the proper nuanced manner but: the Second Life furry population does demand a certain look right now, which really was never quite our style. We are working on merging our techniques into it. But, we don't want to in any way just become another follower. So, people who are new out there, may see our stuff and say 'Hey, how come your avs dont look like x?' -- And it's hard to answer to someone who doesn't know the history and roots by saying, 'Well, we're not X, we're Luskwood, and we're going to make stuff the way we believe in.' There's really absolutely no point in just cloning everyone else. Sure, it may confuse a few people into some new sales, but the moment you start chasing other people's visions, you lose track of your own."

"There will, I believe, always be people who see our stuff and like it on its own merits, versus what everyone else is wearing. I continue to see that. We still, absolutely, sell lots of avatars, and we still, absolutely, have a lot of designs in process. Most recently, the cat updates, which are still on their way; really seeing Cat 1.0, 2.0 and 3.0 shows just this amazing evolution while retaining the basics of our look and personality."

"Real life has gotten in the way of that release a touch, but the delays have not been for design reasons at all. Me, I've got my own real-life things I'm dealing with. And Liam, well, Pre-Med isn't exactly a cakewalk. But the fact that we can still do this in spite of everything else we have going on I think speaks positively, not negatively."

"Our Crow Gryph was one of the first, if not the first, production furry av to use mesh. I think it looks pretty awesome by today's standards, and that one took Liam 10 days from back-of-napkin idea to release."

Bixyl Shuftan, "10 days? That's fast."

Michi Lumin, "It was. When it's based on pure creativity and unencumbered by real-life, it goes fast. It was similar to the 'jogauni session' in spirit. We're going to be releasing a more complete line of the gryphons, that was sort of a 'taste', and we released it as a Halloween av because of that. We didn't even consider it final, but for something that wasn't even final I think it's pretty complete."

"Other difficulties are griefers and politics, but, I'm not so sure there's a whole lot of interesting 'there' there. I think we all know how that stuff goes. It's just a noise floor. A louder one than it was back in the day, but still just noise."

Bixyl Shuftan, "Yes, in your opinion, why does Luskwood seem to attract griefers? Especially given it's squeaky-clean image."

Michi Lumin, "Well, I think that's a huge part of it actually. Causing trouble in a G-rated sim is a whole lot more satisfying to them, I think, than causing trouble at some weird, off-the-wall, raunchy A-rated sim where their daily lives are more 'shocking' than anything a griefer could pull out. Obscene particles in a G sim have a bit more impact than obscene particles at a strip joint."

"Of course there's also the fact that we're out in the open, and, while furries themselves in Second Life know of all of these other venues, we were the first to really make headway as far as recognition goes for the non-furry population. A lot of non-furries still think 'Luskwood' when they hear 'furry and SL'. Plus we're there on the mainland and easy to get to."

"We're right next to Ahern, after all, and Ahern is a hive of scum and villainy. (grins)That was a joke. Not an entirely inaccurate one, but, still a joke.

Bixyl Shuftan chuckles, "What about Ahern?"

Michi Lumin, "I think there's this idea that some other furry sims go and hide themselves away and 'mind their own business' while we're seen as trying to put ourselves out there 'on the mainland for everybody to see.' It's like folks who say they're 'okay with gay people as long as they don't thrust it in MY face' etc. It means they're really NOT ok with it, and they seem to think we're somehow 'continuing to exist on the mainland' as a big middle finger to 'the normals.' It really isn't that. It's that this is where we started, and people don't realize that private islands didn't exist and the mainland was tiny. And, in my opinion, we *are* normals. I have to make it clear that you do not have to be furry to come to Luskwood any more than you have to be Chinese to go to a Chinese restaurant. It's just silly to think otherwise, but a lot of people with a chip on their shoulder will come by, act up, and claim we're booting them because of their avatar. Personally I don't even notice their avatar since my head is too buried in the text going by."

"Ahern? Well, Ahern used to be a really kinda nice chummy place where folks would hang out with Lindens. Now, it seems to be the de-facto gathering spot and, not even being a full sim away, it's also another world away. Ahern appears to have its own power structures these days, and its own norms, and its a bit chaotic. So while Ahern regulars aren't bad people, a lot of times, some questonable folks will go there to show off, since they know they have an audience."

"And, of course, once they're 'done there,' they'll say 'Hey let's go to this furry place with the big tree that has the word wood in the name, you know,' 'Huhuhuh, you said wood! Huhuhuh.' "

Bixyl Shuftan, "Heh, sounds like some rather sophmoric characters."

Michi Lumin, "And I think us being G-rated, (General, note: not MPAA-G, we aren't a movie) is just icing on the cake to them because griefing in Luskwood is a whole lot more like farting in church than belching at a biker rally."

"Sophomoric? Yeah, there's a sort of troll ecosystem. Old trolls grow up and get bored, and then new ones come in and do the exact same thing their forefathers did, and seem to think it's the most clever thing since plastic testicles on diesel trucks. For us mostly its just ' here we go again,' and it's more sort of a boring rote annoyance. I'm sure they feel it's outright shocking, but really for us it's just another eye-roller."

Bixyl Shuftan, "One question someone asked me was how come Luskwood places a time limit on it's bans, four hours I believe it is, even for the most obvious griefers."

Michi Lumin, "Ok, that's not entirely true at all. We do use a graduated system, but people see the 'initial ban'. For 'normal' offenders, we will do a 2 hour, then a 4 hour, then a 6 day, then permanent. However, generally there's a 4-hour ban which is just to 'get them off of the parcel' and if it was especially egregious they'll be entered into the system and banned again upon return, if its a 'permanent ban.' The land ban list maxes out at a certain number, and to avoid us ever hitting that number, we use the land-ban list as nothing but a 'cache'."

"So, if the bans only reside 'on land' for 4 hours, you'll never fill that up, and you're not using up ban slots on people who aren't even online at the time. Our actual sequence is: warning, eject, 2 or 4 hours, depending on seriousness, then 6 days, then permanent. But for sure, people who we know right out are never gonna be anything but a negative, we do 'opt out' of their shennanigans, and that ends up being a permanent ban."

"It seems to me that Second Life is changing in that respect, too. Many new SLers seem to feel that any ban, for any reason, whatsoever, is unjustified. Kind of like, 'Sure, they crashed the sim 3 times but man, you didn't have to *ban* them, that's just rude!'  So the social sphere is changing again, and we're getting some static for not getting with the program. We have our own program, and a lot of people like it. There are folks who would rather be in a friendly neighborhood pub than in the audience for an ultimate fighting cage match. I'd rather we be more like 'Cheers' (this dates me, I know) than, say, some underground hardcore club."

"As much as people will say, 'Well, I ran a sim and…' or 'I went to this club and…' and tries to compare it to us -- again we are not trying to be like them. We've been doing this for near 10 years, and I think if we were 'getting it completely wrong', we would have shut down a long time ago. There are still new faces, at least a dozen I can think of in the last few weeks, in Luskwood, and there will continue to be. I think it's cool now that we have some human av semi-regulars who come by just to discuss stuff. That'd be unlikely to happen in a lot of other places."

Bixyl Shuftan, "Yes, Luskwood is one place in which you can always count on a group being around, even at odd hours. I've also seen some people from places such as Russia."

Michi Lumin, "We can't be everything to everyone. But we can be the sort of place that has the social climate that we and our folks really believe in. And if you've never been to Luskwood and come in during a more active time, without preconcieved notions, you may be surprised. (smile)"

"Oh, we have staff members and regulars from Russia, the UK, Australia, Germany, Spain, Japan, Canada, Sweden, even the Isle of Man. I could go on, there. We're trying to get more regular events going, stuff that isn't mind-shatteringly spectacular, but stuff that folks can look forward to."

Bixyl Shuftan, "I recall a few events over time, such as the spontaneous stack of avatars."

Michi Lumin, "Yup. That was before the current physics system. Folks would get an idea to just stack themselves as high as they could go. Now, I think that doesn't work, but I don't recall how high they got, 30 or so, maybe more. This New Year's is actually going to be our 10th New Year's party, as we began a bit before the end of the year. And it'll be our 9th anniversary in September or so."

Bixyl Shuftan, "What are your plans for those? And does Luskwood plan an SL9B event, on it's own or with anyone else?"

Michi Lumin, "Well, we didn't exactly set fire to the city with LW8B or our 9th New Year's. But '10' is more of a landmark so I think this New Years we'll try to make it pretty significant (smile). LW10B next year is going to be, well, presuming everything goes as planned, it should be huge. If Second Life makes it that far, right? But that's always been a question (grin) I never thought we'd make it to 5 years."

Bixyl Shuftan, "You're afraid SL might come to an end soon? I recall people expressed worry that Congress might pass something that would potentially cripple online places such as Second Life, as well as Facebook and Youtube."

Michi Lumin, "Oh… That? Well, eh, okay, the legislations, yeah, I see the concerns but, I don't think that'll actually happen that way. Potential to, but, kind of like the Australian net filter that never quite happened; people won't let that happen. There's a lot of hysteria about it, but I've been online since the early 80s. I just don't think people are going to take that sitting down. So that's not my worry."

"I'm more worried about Linden Lab selling Second Life off, or changing its focus completely. Linden Lab as a company is a huge, huge mystery. So I don't have any reason to think they're about to drop Second Life, but, in a vacuum (which we all are in, as residents) you tend to fill in a lot of 'what ifs'."

"Linden Lab says that Second Life is profitable for them. And they are, for sure, working on newer projects. But, since LL has this policy of 'Residents? What residents?' - they're a very closed society (they used to not be), and they don't really engage SL's population at all. So, they could be making decisions at this very moment that absolutely do not have Second Life's resident population in mind whatsoever, and we wouldn't even know about it until it was rolled out."

"I wish that would change, because there was a time when Linden Lab was more transparent and open, more engaging and interested, and resdients were really able to participate in more than token manners. But that time has long since passed and I think the corporate culture over there has been cemented in a few times now, and is unlikely to change. There are still some REALLY GOOD Linden Lab employees, and I'm not saying Linden Lab is cackling behind steepled fingers. We just don't know. As residents, we just aren't looped in about these things."

Bixyl Shuftan, "So despite that things have gone more or less smoothy, despite what some consider questionable changes (which are noted in the Newser), you feel they might pull something that would end up crippling the Grid?"

Michi Lumin, "Not crippling so much as changing it. Obsoleting these old forgotten models. I've been here longer than a good portion of Linden Lab employees have, and I've had a lot of LL employees come to me saying 'why are you doing it this way?' and I answer, 'well, because that's the way we've always done it'. And they don't get that, they don't know Second Life's history, they aren't engaged in its social spheres, and can't fathom why anyone would be. Linden Lab, I think, sees old cultures here and old residents here as a bit of an annoyance that keeps them from doing new things. I'd differ on that, I think we just feel that we have some stake in this world and want a say in the process. Not that we don't want them to do anything new. Just that we want to be formative like we have been in the past."

"I don't think Linden Lab necessarily understands that we do have vested interest in this world. Well, some Lindens do. But I don't think that as a corporate policy they really take current users into account all that much. It's always this idea of 'why coddle the users you have, when around the corner, if we appeal to this group that isn't even here yet, we could have ten times as many.' -- That, it seems, really hasn't worked all that well for them so far and I'm not sure why they insist on that line of thought. Second Life used to grow due to word of mouth, and maybe the current board doesn't think that's powerful or rapid enough. But I think it'd be a lot more powerful and a lot more rapid than what's going on now. Second Life still could be seen as a really cool thing out there. 'Social' is a buzzword now but people keep trying to get there by throwing tech at it, by throwing widgets at it."

"Social isn't about widgets. Social is about society, and Social is about community. I'm surprised that Linden Lab hasn't sunk their project direction into encouraging community and helping them operate. Community is what converts and retains people, not a UI. If the people and the place are compelling enough, the UI falls into the background and becomes nothing but a detail. But for some reason LL seems to think there's an interface design they could change, or some features they could simplify, or an operational/mechanical trend they could follow and suddenly they'd be the apple of the Internet's eye."

"Facebook, for example, isn't popular because they've got walls, or they've got likes, or they've got a timeline layout. They're popular because that's where all of your friends are. If Second Life really nurtured communities more, and yeah some of that may be walking a bit away from the 'wild west', completely hands-off attitude, I really believe more people would come. And more folks would bring more folks, and we'd see some real growth again and some opinion changes out there.

"There's a whole lot of 'broken windows theory' going on in Second Life right now. A new person logs on, folks are rude to them, or they grief them, and the company who owns the grid seems non-present and non-engaging, and they walk into this sprawling no-man's-land and have to fend for themselves from day one. Instead of finding one of many vibrant communities that are using the SL system to their vision. I have so many people come to me and say, 'Michi, this is my second time 'round at Second Life. If I had found Luskwood 2 or 3 years ago I would have stayed.' "

"But we don't get to concentrate enough on stuff like that. On building community and stuff. Because on one hand we'll be dealing with external issues, such as grievers. Which, by the way, really we have seen a drop in, in the last two years or so. But I don't think this is due to Linden Lab's intervention. I think it's due to griefers not being really interested in SL anymore."

"And on the other hand we'll be having to cope with some new change or defect or shift in way of doing things that Linden Lab just deposited on our doorstep. I think it was Blue Linden, before he left Linden Lab, who said to us once, 'Wow, Michi, we really don't make it easy as we could, for you guys to exist on here, do we.' - and no, really, LL doesn't. We've gotten pretty good at knowing the ins and outs of the system where we can though, to keep flying."

Bixyl Shuftan, "Oh yes, I remember Blue. He would go to events and interact with residents."

Michi Lumin, "Yep. And that, I feel, is one of the reasons he was one of the first folks out the door when the revolution came. There's some view, somewhere in Linden Lab culture, that takes a very negative view of residents. And that isn't official policy, in fact I think one of the main tenets of LL corporate mantra is 'How will this affect our residents?' But, I think the unofficial tagline is: 'Residents. They just get in the way. They're just a bother.' Maybe that's a bit harsh and believe me, I have to underline twice: there are LL employees who do NOT feel that way (and I'm sure you know who you are). But at the same time, Linden Lab *as a company* does NOT see Residents as their customers or clients. And that's one of the main problems, along with Lindens not 'living' in SL, or 'understanding life in Second Life' because they aren't generally 'on the ground' with us residents."

"Linden Lab, in my opinion, and it is just my opinion, sees themselves, or their board of directors, as SL's 'clients' or 'customers.' It's really mind-blowing. I don't know of any other place, any other company or service, where you can pay upwards of $295 a month, and not have any sort of SLA, or any sort of real customer service. If I had a T1 from the phone company, I'd have better service, -as a customer-, than I do with Linden Lab. I suppose they figure there aren't any viable alternatives. And, with us, I suppose they figure we've got our legacy here, and we do, but there are some other projects I've been involved in besides Luskwood, which really could have gotten off the ground. But, sims didn't work, stuff crashed, regions were unavailable for extended periods of time, etc."

"And you call Linden Lab, or use Live Chat, and they pretty much seem to just exist to 'say no' much of the time. Again I'd say in the past 6 months maybe that's changing a little. But if I'm having a problem with a region's stability, that we're paying $295 a month for, historically, they won't really do much for you. One of the projects I'm involved in, one of our sims was down for a full day late last year. Calling Concierge and Support pretty much lead to us getting told that 'there are rolling restarts, please wait.' "

"The problem wasn't rolling restarts. (grin) After a day, we finally got someone who gave a damn, and said 'Huh, if this was a rolling restart it should have been down for an hour, not 26.' -- and it was just the toughest thing to even get someone at Linden Lab to take us seriously, as 'real' customers who may even know what they're talking about, having done this thing for quite a while. It's a bit disparaging to get told to hit F1 for help when you were part of creating a good portion of what 's in the knowledge base to begin with."

"We generally don't go to Linden Lab support unless we know it's a real problem that we absolutely can't affect. For one, it's not a pleasant experience. And I don't think they want it to be -- I think they want to dissuade folks from it. And second, we don't want to cry wolf. We still want to be good customers, even if we're not really seen as customers."

"I would -love- to see an engaging, 'meet-you-half-way' change in Linden Lab, and one that does see community as important, residents as essential, and their users as actual clients and customers. I still have hope that it can happen. Meanwhile, we're going to try to maintain being this little spot of 'SL as we see it' in spite of all of the paradigm shifts that happen. We still do good things. We still have great people. We still have a good time and we still believe in what we're doing."

"Long road, yeah, and we've always been hoping to hit smoother pavement as time went on, but I know full well that was never guaranteed to us. I wish I could name some of the good people that are still in Second Life,  Linden, av maker, resident -- that really still do contribute to the common good here. I want to make it clear that I feel that there are still plenty of those. I just think SL could be a lot better than it is these days, and I hope that potential isn't squandered."

Bixyl Shuftan, "Besides the anniversary events, and the avatar updates you mentioned, what do you think the future holds for Luskwood? Someone once told me even if Second Life vanished overnight, you'd pop up somewhere else."

Michi Lumin, "Well, we absolutely plan to have contingency plans. So yes, if Second Life went away, I'd tell people to watch the Luskwood site for what's happening next. As far as SL goes, we're talking about renovation plans and some kind of interesting expansions into other arenas that I can't fully talk about right now, but they're pretty cool."

"One thing we don't do, is give up easy. Luskwood may have been born on SL, but I really doubt it will die on it. The fact that 9 years in, we're still getting motivated folks who really want to be part of a forward direction, be it in av making, the community and events, the design of the sims, and even branched-out offshoot projects with Luskwood as their root, shows that on an evolutionary scale, this phase may just be seen as the beginning. I never thought I'd be here in 2012, so I've learned to not predict where we will, or won't be, down the line. But the tree still has a lot of life left in it."

Bixyl Shuftan, "Anything else you'd like to mention, like that top hat and goggles? Where did that come from?"

Michi Lumin, "Heh it's funny, it's such a part of my image now. People ask where to get them. These were a gift from Arito, who, well, while frenetic (and, he is still around! I talked to him, today, he's just very busy with personal real-life projects), he asked me once,'What kind of hat do you like?' And I described this, and he made it in, 20 minutes?"

Bixyl Shuftan, "Nice."

Michi Lumin, "A lot of what I wear has personal significance. The hat is from Arito. And, I like to say that it's what weights down my personality, and I hope to not get 'too big for my hat' (grin). I'm not a big deal, I just have a big hat. (smile) The knife on my arm, that was made by Tengu, and he's been here since the early days, helping us and defending us, as the years rolled by. And that signifies I think that I'm willing to put up a fight. And I am, most people know that. (smile) The bat necklace came from Anne, from AnneDroid Lily, and i've worn that on every avatar I have, since the early days. She gave that to me as a gift too. So, I carry a lot of people around with me, through Second Life."

Bixyl Shuftan, "That was nice of them."

Michi Lumin, "It's kind of like why Eltee wears her old fox av. Sure it's not the most modern thing, but it was given to her by a friend, by Arito as well, for her birthday. And really I think that means a whole lot more than looking like the slickest thing in the sim. Fans come and go, (and more often go) Friends stay even when times get rough. And we've had our share of rough times (smile).  I'd rather have 12 friends than 120 fans. I'd rather have 2 friends than 1200 fans. (smile)."

Bixyl Shuftan, "Well, thank you for your time. By the way, one of my friends bought up a bunch of Lusk Fox avatars. I recall one friend asking about the Husky avatars."

Michi Lumin, "Oh? Soon, we're going to be hitting the updates for those. I don't want to say when because whenever we say when, life rears its head and things get changed. But watch for new stuff on those down the line here. We get a lot of questions about which avs will be updated next (smile). We cant do them all at once of course and it always seems like 'your' av, is the one that isn't getting updated (grin). But, we will do it, and we are working on new ones too."

It was about this time the interview ended, and we went our separate ways.

Michi is most often found at the Big Tree platform in Luskwood, or at nearby places in Lusk during events such as the theater or the Primatory stage. But she, and other founders, have been seen elsewhere, such as Bay City a few sims away to the west.





Luskwood's website is located at http://luskwood.org/. Michi Lumin also has an entry in Wikifur (image credit).


Bixyl Shuftan