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Friday, March 24, 2017

The New Steelhead's First Town Meeting


By Bixyl Shuftan

Since November 2015, The Steelhead steampunk-themed community has been without a home after it's sims closed down. For most communities, this would have been the end. But most never left the group. Even though they found homes in other places, they never did forget the fun times they had back home. "Caledon is nice," Fuzzball Ortega, the community's sheriff and head DJ would say, "but it was not quite home." There would be some reminders. Club Gearz, the main club of the community, would reopen in Caledon. The location would also hold a community reunion.

Finally in early March, Fuzzball stated he was now able to purchase, and hold onto, a sim that would be the new home for the community. He soon annouced the sim was online, Steelhead Bay. But as it had just "literally rose from the depths," it was a blank slate with much to do.

But over the following days, Fuzzball made gradual progress in planning and setting up things. He was planning in advance which places would be for homes, and which would be for other locations. The first was a small lighthouse, "If nothing else, a good temporary build. Light is set to Auto, so when sun goes down, it comes on and rotates. ... Not as awesome as the Steelhead lighthouses in the past, but it'll do for now."

But the lighthouse was just the first step. There would be many more buildings to come, the most important being the town hall. Fuzzball would state, "Finding the lighthouse was easy. Searching for an idea on the look for Town Hall ... not so much. My original idea (for) the ground floor was to have the sheriff's office and the meeting room. Second floor would have a few offices, and a classroom (although I have the 512 parcel next to the lot, just in case I go with a different idea). Also, haven't parceled it off yet, but I have a 1536m template laid out for a ballroom. A suggestion was made to have the ballroom be pat of town hall (hence the 512 parcel nest to the town hall lot for possible school house)."

"Also, at one time we were using the Oregon state motto 'Alis Volat Propriis' (She Flies With Her Own Wings). I think it's fitting to use it again."

But eventually, the town hall would be up, the parcels would be laid out, and Fuzzball decided it was time to open the place up to the community, starting with it's first town meeting since the estate's closing, "Spread the word. Tuesday evening. Opening Steelhead Bay for those in Steelhead groups, only. Town meeting, and potential renters can pick their lots. If I don't have the whole sim parceled out by then, let me know what you need, and I'll parcel it out for you. Please remember, this is my first time being a sim owner. Opening the sim up at 6PM."

I had to be elsewhere, so I sent my alt Rezzdammit, whom was in the Steelhead group, over. There were a number of others there, such as Willow Leafstorm, Jimmy Branagh, Baron Klaus Wulfenbach, (Baronin) Zantabraxus, Softpaw Sommer, Captain Veles Jägermonster, and a number of others. Fuzzball gave a few minutes for people to stumble over from the lighthouse, where the landmark given out led to. Then at 6:13PM, "Okay, Ladies and Gentlemen, I hereby call this first Steelhead town meeting in a very long time to order. Hoo if you got'em, and let the Floppy Dong count begin." And the air was quickly filled with cries of, "HOOOOOOOOO!!" Veles had to be reminded how the gesture worked, to which he replied, "Tenk hyu, Herr Scherriff. Vould nut be der zame mitout my hoo." Another Jagermonster, Dimo Beornssen, mused, "Iz amazing how qvick it all comes back, eh Veles?" He himself had a case of watery eyes, but insisted it was allergies and not crying.

Fuzzball went on, "Okay, so, Steelhead Bay......I tried very hard to continue by living in Caledon, and hanging out in other places. But, it just wasn't the same. So, after working out some of my finances, I purchased this sim.  I missed my Steelhead family, and it was time you guys came home." Softpaw commented, "I think we all feel the same." Dimo added, "Be it ever zo madcap, dere's no place like home."

Fuzzball stated he wasn't alone in setting up the place, "I have had some help, and still getting help with setting it all up. Thad and Lumi came in world to assist. OldeSoul and Cassie Eldemar have been helping. Tensai and Lunar's typist have been extremely supportive. That being said, Tensai will be around, as will Lunar's typist in one form or another. But both requested not be doing any management duties. So, building and rp'ing, and having fun. That's their duties." Several people nodded and gave expression of support.

Fuzzball continued, "To assist me in sim management, Thad and Lumi are listed as Estate Managers, but only on a very limited basis, mostly to help me. Purdie Uggla is listed, just in case I accidentally lock myself out of the sim.......I heard some estate owners have done that from time to time." Miss Kate (katelynn.inglewood) mused, "I have banned myself from a parcel in Steelhead. Lunar had to come help me (giggle)." Another whom would be assisting Fussball, "Helping me for the most part, will be Jimmy." Jimmy waved, then turned around and grinned, "Stay out of trouble."

Fuzzball went on, "We still have work to do on the sim. Parcels needing to be set, street needs to be laid, docks need to be built. Some of my terraforming needs to be corrected.  But, it was time to give you guys access, and together, build Steelhead Bay. I also have plans on creating a radio play for Krypton Radio, called Steelhead. Think Gunsmoke with Gears." Jimmy hammed it up, pretending to limp a short distance to the podium, "Mr. Marshal!  Mr. Marshal!" Of Lunar's status, Fuzzball stated, "And since I want to tie it all together. For roleplaying/storytelling purposes, TotalLunar Eclipse, although the avatar is no longer in SL, is the mayor of Steelhead ((No coming up to me and saying that Mayor Eclipse said you can do this and that, though)). His alt, by the way, built this building.

Continuing, Fuzzball stated of the town hall, "Marshal's office will be on the second floor, with the jail cells.....so no criminals can tunnel their way out." Miss Kate asked about the school. Fuzzball answered, "Third floor is a loft, but there's the parcel next to this one that we can put in a school house." Jimmy commented, "Right next to the jail.  How apropos." Baron Wulfenbach retorted, "For you, perhaps." Dimo mused, "Vun's de school, de odder's de school of hard knocks, ja?"

Of other places, Fuzzball informed, "Club Gearz will also be moved to Steelhead. ... The big parcel template west of here, I'm thinking of rebuilding our original outdoor event area, the Kokopelli. And there's the large water area for underwater events. The lighthouse is pretty cool, by the way. it's set to estate time, so as the sun starts to set, the lighthouse will start to come on." Softpaw felt they "will need a good spot for the tea garden."

Going on, Fuzzball stated, "Still setting parcels down, but I do have several 512 lots already set. If by chance you need a bigger parcel, I can combine them, or set you up in a place that hasn't been parceled yet. (I) haven't set up the payment methods yet, but give me a few days. I am reserving the lots for those interested." Softpaw grinned, "Yeah I'm gonna need bigger then a 512." Veles asked, "Vot about der hotel?  Hyu gun haff vun uff doze, pliz?"

Fuzzball continued, "As for Steelhead's setting. Still in the Pacific Northwest. Matter of fact, Lighthouse Island is to the west, this time. Before it was East. Haven't written the convenant yet, but you know, keep the builds in theme, no walking around with your Floppy Dong out, be nice or Tensai will blow you up. Same old same old." Miss Kate asked, "What about breedables?" Fuzzball answered, "Those are fine. Also, if you haven't checked the map. We're north of Ravenwood Forest. Sticking close to all family members."

Fuzzball then got to a particularly important topic, "So, let's move on to Friday's event. What say I get Gearz plopped down and we have a dance here in Steelhead Bay?" There were cries of "YES!! and "HOOOOOOOOO!!" from the audience. Fuzzball then asked, "Okay, then. Anyone have a particular theme in mind? Other than Steelhead's Back B*tches?" They soon agreed to "New Beginnings." Fuzzball confirmed, "Okay, then. Friday, at Gearz, which will be put here in Steelhead, New Beginnings. And.....yes, I'll be playing 'This Is Home,' again." Softpaw added, "and all our other steelhead songs..I miss those."

Fuzzball brought up Willow, "Tuesdays, now, in addition to town meeting. Willow Leafstorm has her show on Krypton Radio, Strange Transmissions. It's her comedy music show. You guys should be listening to it as we speak. Wednesdays, she has Swingtastic, featuring music from the Dieselpunk era, Electoswing and jazz. This is held at the Green Fairy Cabaret in Ravenwood Forest. If you have the time, do drop by and join her. Saturdays, she has The Steam Powered Cabaret, which is her steampunk themed show, also at the Green Fairy Cabaret. And Sundays, it's Planet Tokyo, which features the best in Anime and J-Pop music. All shows are at 7:00 PM SLT and on Krypton Radio. May start doing my Monday night show in world if anyone is interested. That's at 7 and on Krypton Radio." Willow stated, "I will be making spring come soon in Ravenwood."

Fuzzball went on to their Relay team, "Okay, now Relay For Life of Second Life.  I've been busy with the sim, and we've only had one event so far. Thank you to Willow for the use of the Green FAiry for the event. We can go ahead and start planning more events. We also have our campsite builders. And this year's theme is Passport To Hope. Our total so far is L$48280. Lots of Relayers are happy to see Steelhead back in the game. Nita10 is a member of the Salmons. She's from outside the Steamlands but wanted to join our team. She is a survivor, although lost her voice to cancer." Someone asked about the New Babbage team, Fuzzball answered, "New Babbage doesn't have a team. Nor does Caledon. They all joined the Aether Chrononauts." Softpaw spoke, "Chronaughts was very welcoming and it was great to be there..but it just wasn't the salmons ..I felt lost on Relay day with out my fishes." Fuzzball concluded the Relay issue, "If there are any questions in regards to RFL, send me a notecard if I'm not online. I got a feeling my IM's are gonna start to cap. You can also email me, RFL or Steelhead business, at sheriff.ortega@gmail.com."

Fuzzball then began the conclusion, "And for this week, that's all that I've got. I just wanted to open the sim up. Missed seeing everyone. Glad we got the Jaegers back. By the way, Genie is doing fine. She's dealing with RL. So, may not be in world a whole lot. Does anyone have anything that they wish to add or announce?" Softpaw stated, "The tea garden will be back but I am looking into a new build for it." Kara Kent assed, "I have acquired a new microphone, and the Virtual DJ, and am learning how to DJ."

Fuzzball then concluded, "Put your pimping hats back on. Let's get the word out that Steelhead Bay is renting. Spread the word to the rest of the Steelheaders. Tell'em to come home. And if you have a spot already picked out, let me know so I can reserve it for you. ... Herr Baron if the consulate is interested in an embassy here, let me know what you need."

"And this first meeting, is adjourned. Love you guys." There were more cheers and ""Hoooooo!"s, "Thank you for all this work you have done for us!" Some residents went ahead and left. A few stuck around for a while, chatting and happy to be in their new home.

Softpaw Sommer would later post about the event in blog here.

And so, the Steelhead community has a new beginning. What was once thought to be the end turned out to be a long night of which dawn is finally breaking.

Bixyl Shuftan

Wednesday, March 22, 2017

Interview With Dusk Griswold


By Bixyl Shuftan

Those whom have been with the Sunweaver/Angel community for a while know about Dusk Griswold. Newcomers might not notice much out of the ordinary about her at first aside from her "full-figured" appearance amongst thinner avatars as she often describes herself as "boring." Actually, she has quite a bit of history behind her, including outside of Second Life where the person behind the avatar was involved in the early days of some Furry conventions.

To begin with, Dusk was one of the founding members of the Sunweavers, or a "charter member" as she describes herself, "I introduced Rita to SL." But a number of Second Life's Furry residents know her better for her time in conventions of the genre in the years before Second Life, "I have a long history in furry." Her story there began in 1992, "Got my first computer and joined AOL, and discovered furry art on there." She didn't join any groups at first, "but by posting to forums, got to meet some people and learn more."

Dusk's first convention, "was in 1994. It was actually a sci-fi con called Duckon, near Chicago. MFF branched of from it several years later, Midwest Furfest."The con had a furry track, but it was floundering. I answered an ad about it, and showed the track lead my puppets. By adding the puppets and helping jump start the idea of a furry variety show, we started to get notice." Dusk had only been involved in puppetry for a couple years, "The puppet shows I did at MFF in 1994 were the first ones ever done at any furry con or furrytrack. I went to Confurence in 1995, which spread the puppetry to a larger audience. After a few years of mainly solo work, other people caught the puppetry bug, and it spread to other cons." She was becoming more successful as a puppeteer, but did other things as well, "Like directing variety shows, doing various staff jobs at cons, teaching puppetry in con panels, helped start MFF."

Of the star characters among Dusk's puppets, "Early on, I had an otter named Odie, a squirrel named Gracie, and a fox named Scarlett. I think it was Vixie that brought me to the next level." Vixie had come about, "By accident, actually. Back in 2000, I was in California at a con, and spent a few days at a friend's house. This friend had a stage set up to record puppet videos, and we recorded several of them that week. One puppet he had was a little fox named Vixlet. I started playing around with it, and soon this personality emerged that the others helping with the videos seemed to enjoy. It was funny because it was a bit obnoxious, a little fox who thought the universe revolved around her. She had a little bit of an ego. The puppet itself was a stuffed animal my friend turned into a puppet, one he found at a thrift store. I had so much fun with it, I started looking on eBay for one. Took about six months to find one. But when I did, I sent it off to my friend who turned it into a puppet." So why spent months looking for a specific kind of plush fox? "I had no choice," Dusk explained, "Not all plush can be made into puppets."

"Vixie was a lot of fun, and she became pretty popular," Dusk went on, "No one big thing, just a lot of appearances at cons, I wrote skits for her, and she also acted as host for the puppet shows. It helped develop her character. Like a lot of characters, she is best when she has someone to bounce off of." Dusk described her as something of a mad scientist. So what were her most memorable scenes? "Hard to say, but she has been blown up, shrunk in size from a juicing machine, and electrocuted, to name a few things.  I see her as a bit of a mix of Miss Piggy, Wile E Coyote, and Dr Bunsen Honeydew from the Muppets. She even has her own company, Vixie Labs."

And like a number of mad scientists, "things always backfire on her. Her main nemesis are the ferrets, the Folkmanis ferret puppets. She experiments on them, but they always turn the tables. They got their ultimate revenge in 2008. I needed an excuse to introduce the new Vixie." Dusk had created a much more detailed Vixie puppet, "Vixie invented a ferret washing machine that used gamma radiation. The tables were turned, and Vixie ended up in it, transforming her completely. Actually, in the end, was a good thing. Vixie ended up loving her new look. I had to find a way to explain the big chage in Vixie's look."

Dusk stated that Vixie "was getting popular, but the one problem I had was, being as she was a converted stuffed animal, the design was not mine. I felt it was better to own her fully, character and design." What influences were there in the newer Vixie's design? "A main was was a little know Canadian show that had really nicely made puppets in it. It was called The Longhouse Tales. Except for the nicely made puppets, pretty forgettable. But I borrowed a bit from the fox in it for Vixie." Dusk went on to say. "The ... puppet was built by a former Muppet performer. ... Cost a lot ... over $2,000." She admited the price was hefty, "can get a fursuit made for that," but feels the price was well worth it.



(Click here if the video fails to play)

I noticed that Dusk's Flickr page had the name "Rose Raccoon." "An old name from the past," she told me, "little used one from my pre-SL days." There was no puppet named "Dusk." The name came from an online comic called Faux Pas (http://www.ozfoxes.com/fauxpas.htm), pronounced 'fox paws.' She is actually kind of a nasty fox in the strip. Very pretty fox, but not very nice. I like her, so thought the name would be fun, although I am not her at all." So how would she describe Dusk as a character to those outside Second Life? "Actually, just a decent person. Tries to be nice and friendly, and a bit independent as well."

One thing that sets Dusk apart from some Second Life residents is she doesn't really have a set species, appearing as a bunny, gazelle, fennec (which she did for the interview, and others, "probably a rabbit more that anything, but enjoys sometimes switching species. ... it's more just what I feel like on any given day, no real meaning to it. I like a lot of species, so hard to always be just one."

Dusk first came to Second Life in August 9, 2006, "I learned about it from friends of mine, and I was a bit clueless at first. I talked Rita and Jenni into joining a few months later." Dusk isn't quite sure how long it took to more or less get the hang of things in Second Life, "Been too long." Much of the Sunweavers' early days have already been described by Rita in an interview in 2014. Besides being a charter renter here, she was one of the first DJs at their first club, Club Cutlass, "I just know a lot about music, but no real DJ experience. I like older music, so mainly 60s and 70s music. I try to fit the theme if I can."

Dusk would bring Vixie into Second Life as an alt, Vixie Valiant. "That was part of having her remade into my own character," she described, "I wanted to see if a fully anthro Vixie would work. So SL became a testing ground. Yes, what I leanred was her personality was more important than her looks. But having her custom made was a big investment, and I wanted to make sure." Dusk almost always has Vixie act in character, "Vixie I play more like how the puppet is. If you read her profile, it is explained there. I try to keep her more in character all the time."

Dusk found out about the Relay for Life in Second Life in 2008. Her early days there were "hard, as I got involved when Fimi (Artistic Fimicloud) was going downhill." Her passing was hard for Dusk and everyone else who knew her. But Dusk went on with the Relay, "I did DJ at several events, and (the song) 'Calypso' became a favorite on our team." She wasn't sure why it was popular, though it was a favorite of Fimi's, "just something about it people liked."

In 2012, the leaders of the Passionate Redheads stepped down for personal reasons, and Dusk became co-captain of the team along with Longrem Smalls, at least until a permanent leader could be found. But after the season was done, the decision was made to retire the Redheads and start a new team, "It was a sad chapter, but I think we have moved on." Of the team that replaced it, the Sunbeamers, Dusk feels they have done, "very well, actually."

Of Dusk's plans for the Relay this year, "I am on a different team this year, and hope my experience can help them. They are called Mel's Maniacs." The Sunbeamers have held joint events with the Maniacs last year, "and the plan is to continue that this year. ... Their team is small, but has a lot of similarities to ours. I felt that I could help them. And since the Sunbeamers are doing so well, felt they could spare me." Of the Maniac's plans, Dusk is, "Honestly, not real sure. All I do know is they have started building their campsite. They have the space to make a floating platform to build on. They do start early."

Of her puppetering in real lire, Dusk says she hasn't been doing much of anything recently, "It's actually been a very slow period, not many gigs in reall ife, and no more furry cons." She is taking a break from conventions that she feels is, "likely a permanent one. ... cons have changed, the demographics. The bulk of people who attend are younger, and their interests have shifted." From Dusk's observation, the new generation of furry convention goers shows little interest in puppetry, "or much performance related. Fursuits and fursuit dance competitions are big now. The younger crowd just doesn't seem to care about skits and such." While this may change, Dusk feels, "by then, will likely be too late for me. I mean, I will be too old." Dusk did say that, "someone is writing a book on the history of furry cons, and I will be in it. It will mention my role in the founding of MFF."

It was about this time the interview wound down, and we went our separate ways. Dusk Griswold can be reached by instant-messaging her. She also drops in on events at Club Cutlass, though may leave early if she has plans early the next morning.

Bixyl Shuftan

Editor's Note: Dusk had been earlier interviewed by Grease Coakes in 2012

Friday, March 10, 2017

Fran Seranade of Creations for Parkinsons


By Deaflegacy

"Parkinson's is a progressive neurological disease." said Barbie Alchemi. "My Father died with it and my Mother has it now. But I have learned that although my Mom has  Parkinson's, it does not have her!"  Her mom would be Fran Seranade.  They have a Second Life Parkinson's Support Group that has been meeting for six years.  The members have all learned that they are still themselves, their own personalities, and can express their creativity and emotions the same as always.

"Yes my Mom just turned 90 'Years Young' as she likes to say (laughter)," spoke Barbie when she was asked about Fran's recent birthday party.  "She thinks of Second Life as the 'Fountain of Youth'.  Inside she feels very young, yet her physical body is getting old.  The wonderful thing about Second Life is that here she can feel and experience life as young as she looks."

Barbie went on to say that Fran had two birthday parties.  The first party was seven hours of live music at their CP Swing 40's Era Dance Ballroom.  Over 200 people dropped by to share their love with Fran. They have raised 180,000 Lindens for the Michael J. Fox Foundation for Parkinson's Research that day.  "That is $700 US Dollars!" said Barbie.  Barbie also added that Fran loves to dance at their new CP Swing Ballroom because they play the music of her teen years, which brings back fond memories for her.

"She was quite the dancer in her day. She and her partner could clear the floor." said Barbie.  "The second Birthday Party was even more amazing in some ways."

Barbie explained that six core members of their SL Parkinson's Support Group have become so close after meeting together every week for six years that they all decided to fly from all over the country to be together with Fran on her real-life birthday.

"It was the most wonderful experience," said Barbie, "We have all grown to love each other so dearly, and when we all met in person, it was as if we had known each other forever.  Second Life has brought a depth and meaning to our lives that we all treasure."

They have 30 members in the Parkinson's Support Group, but not everyone comes all the time.  They usually have around eight members who are there every single week, unless something in real-life prevents them from coming. It is at a perfect size so everyone gets a chance to share as well.

"Mom started the support group in Second Life, and asked Tredi (Dr Donna Davis) to facilitate each week. She presents a meaningful topic that we discuss." said Barbie.

According to Barbie, they have raised almost $10 million Lindens since they started, and that is $40,0000 US Dollars for Parkinson's Research. She also shared some information about the Parkinson's Support Group.

The information is below:

THE STORY OF CREATIONS PARK ~ Grown with Love
Our RL Dad died with Parkinson's and our mother, Fran Seranade, has it now. To quote her "I may have Parkinson's, but it does not have me." At 90 "years young", she is active in Second Life and is thrilled to see herself running and dancing again. We have built everything on Creations Park with LOVE. We hope you can feel that love while you are enjoying yourself here.

OUR MISSION
It is our Creations Team Mission to use our love and talents to make a difference in both the RL and SL worlds. We create experiences to stimulate Hearts, Minds, Bodies and Souls. It is our goal to help find a cure for Parkinson's which will then lead to a cure for all neurological diseases. Come share your love with us and help us find the cure!

***VIDEO***
PLEASE be sure to watch our award winning video about the benefits of SL for our RL Mom who is 90 "years young" and has Parkinson's. Ebbe Linden (CEO of Linden Labs) has called this one of the most important video ever made
[13:41] Barbie Alchemi:  about Second Life! This will inspire and touch your heart!
The Drax File: World Makers- Episode 13
 http://www.youtube.com/watch?v=nyiiWxNguGo&feature=youtu.be

DONATIONS
100% of all donations go to Team Fox for The Michael J Fox Foundation for Parkinson's Research. We believe it is important for you to know how your donations are being spent. Our family covers all tier and expenses. All Donations are directly wired from Linden Labs to the Foundation. The MJFF has the top rating from Charity Navagators and has the lowest overhead of any major charity, giving 89% directly to the most promising research!

"It is not our challenges that define us, our actions do." - Michael J Fox

"If someone would like to join our Parkinson's Support Group, then need to contact me for an invitation to the group," Barbie told me.

Barbie was invited to NYC to meet Michael J. Fox in person as a result of the important work they do on Second Life to help find a cure for Parkinson's.

The SLurl for the main landing spot is: Creations Park (90,164,36)

Deaflegacy

Wednesday, February 22, 2017

Ranchan Weidman and the Robotech Roleplay


By Bixyl Shuftan

High above the HV Community sim is a space carrier which Ranchan Weidman made her home in Second Life, and the hangout of many of her friends. The carrier, and a few other places high above the sim, are the settings for a Robotech Roleplay. The roleplay is not a new one, but has been going on for close to a decade, since 2008. The game has players from both the early days, and some more recent ones. It is not a "combat rolepay" like New Bastogne, but instead the various settings help put the players in the mood, as well as the uniforms the players often wear. The game is played out much like a real life roleplaying game, with Ranchan acting as the gamemaster and the players various characters helping to defend Earth, Ranchan occasionally calling on the players to make dice rolls when making an action or responding to one.

"For the last nine years, players have participated in my blended version of Robotech / Albedo," Ranchan told me, "It's a Sci-fi space drama which incorporates a large part of the history of the original Robotech Universe mixed with The Albedo Universe. The players have enjoyed a mix of settings within the theme of Science Fiction /Fantasy from being in space, to the cold of Alaska and down in the nice islands of Hawaii."

Although the game is often called "Robotech" out of convenience, the title Ranchan gave it is "Robotech: The Albedo Alliance." For those who don't know, "Robotech" is the American version of Japanese anime TV shows and movies in which human pilots fly space fighters that can fold into robots in combat against giant aliens called Zentraedi, whom are a warrior culture that finds a number of aspects of human society, such as music and love, hard to understand and sometimes frightening. "Albedo" is a less well-known science fiction tale, Ranchan stating, "Albedo is the shortened version of Albedo : Anthropomorphics. Artist Steven A Gallacci Art Featured here http://www.furaffinity.net/user/stevegallacci , and here http://www.stevegallacci.com , in where he created a universe of anthropomorphic animals in a slightly futuristic setting but dealing with an in depth look of political , social and military values ideals and repercussions. I would highly recommend reading the story. It's well written and thought through."

The plot of the roleplay's story universe diverged from that of cannon Robotech from the very start, "There are lots of things I remember, and I fondly remember how things got started for this roleplay. One of the things I stress to any new player, and as of late, older ones, I will not be following the cannon story line of Robotech. The story itself opened up with a bit of background history for the universe I was going to create, and the players were going to live in and help shape. ... Robotech fans ... would recall the day the SDF 1 crashed onto Earth. And that's about as much original cannon material I relied on to start with. Everything after that point is unique to the universe. When the SDF-1 crashed, it opened a tear in the space - time continuum . This space - time tear, pulled a cruise ship from the Albedo Universe, over, thus forever introducing anthropomorphics to humans

"From there, after 10 years of strife and working together. we introduce the players characters to the world. This being abbreviated from what the players actually read in the note card. But when it first started, our players were just arriving at boot camp, at an island nearby Macross Island. The SDF was three months out of being completed, when our first set of players started their training. The first set of trainees were, Miya Cross, Nydia Tungsten, L'sai Aeon, Icebolt Aeon, Umbra Gardenvale, Tanya Ayoob, Kit Repine, and Squick. "

Besides the plotlines of the roleplay, what's been going on with the place it's been held is a story in itself, Ranchan explaining, "Things were slow at first for the roleplay as I was still holding my own, running Club Afterburner, putting together the military training base the trainees were studying at and building a 100 m diameter labyrinth under the RDF CVN Aegwei I for a treasure hunt. It was only after Linden Lab changed the rules on void sims, changing them to Homesteads, and bumping up the cost that we had to abandon Pacific Waters and took up residence on Sunweaver Air, which later became HV Community sim, and not having the duties of the club things started to pace faster for the role play. The void sim offered the size of a full sim but a quarter of the prims , script allowance and avatars that could be on it. After moving over from there. we were squished into roughly less than a quarter size sim. I had to trim down further when my real life situation drastically changed and I couldn't support the parcels I had. so we became pretty small in size. It was around that time that we moved from the northeast corner of HV community to where we are now, about center east to just off center of the sim that I dedicated some of the land to a worthwhile cause.

"I've built at least 20 versions of the ARMD platform to fit each parcel. We're currently on a decent sized parcel, about 108m by 64. maybe 80 meters. ... My builders that have helped me with some of the zones. really deserve a good portion of the credit too. A special thanks to them 'cause my landscaping skills suck compared to building things .Kinya Resident and Matoazma 'Mato Foxy.' "

I asked about the ship's many different versions over time. Ranchan answered, "Four of the versions were for prim (and) land size. Everything else was overhaul. Like spring cleaning, only more frequent."

I asked about how often does the roleplay have sessions, asking if it had one a week. Ranchan answered, "We've started to do two. One of our long time members schedule at work changed and the goal was to include her more so a second day had been brought in. Been running a second day for over eight months now. The eventual goal is to have something going each day, with some parts being live interactions, as if you and I were walking through the hallways, and stopped to have a chat, then moved past that, one heads to a different location, while say I headed to the bridge of the ship etc. But that's going to require a bit more game assistants staff, and a lot more players."

I asked about the various plots over time. Ranchan answered, "Every player has a sub plot that they are involved with some how. Sometimes the sub plots become larger side plots and main plots as because of not strictly following the main story, but the players following an untold story of the combined universe has allowed for a lot of flexibility. A lot of 'who cares what Rick Hunter did, or Toki did, but what Nydia Tungsten did, or Miya Cross has done. Mato's achievements, and what our new players Christine ( played by Skylark 'Snowy' ) and Puella ( played by Kiwi ) are doing.' Unfortunately, with time and how it is (with) Second Life, for some players real life has stolen their time, not letting them come on and participate. Tanya Ayoob, our ship 'Gunbunny' Special Forces specialist hasn't been on in at least a few years."

"For me, I dwell in an abyss of plots and sub plots. I love to end sessions at times, with cliffhangers. A sample set of plots that I believe the players have enjoyed are as follows. One adventure led the players to take part in a ball at a ski lodge in Alaska. They had to detour an assassin plot against one of the delegates which were attending a meeting being held there. That one turned into a ski chase down hill. Another one took place at a roller rink. the players were going in to rescue the squadron commander, Shelly 'Kit' Sintol. She had been abducted while on vacation by a former friend of Umbra Gardenvale, who was leading an anti military group. One of the first plots during the training phase was surviving the wilderness after being shot down on a routine helo repelling lesson."

Asking more about the ski chase, Ranchan described, "After the team uncovered who the assassins were, some of the group that were involved attempted to get away from the players. One of them had managed to get onto a pair of skis and were rushing away down a non trail path. But they were captured still in the end. After the three sessions of the players arriving at the base in Alaska, they headed to a hotel, individually, although there were some that arrived in pairs. got dressed up for the night at the lodge, and eventually made it to attendance of the party they were able to uncover the who and neutralize the threats fairly swiftly. Although the one that got away on skis did make it down hill to a set of private cabins which was where he was taken down as well. that part only took one session to wrap up. I had built a small small not to scale model of the lodge up in the mountain, and a few of the cabins down below. After that, is when Mato started to take part as well."

The current plot  involves the team having been assigned their own ship, of which Matoazma captains, but Ranchan couldn't go too much in detail of the subplots, "Those are still in the progress of rolling out."

Of the roleplay's future, Ranchan told me, "Well, I would love to add more players, and bump some current players to staff that still play so that eventually this can be a more interactive roleplay with bells and whistles and running 24/7, and I hope that I can continue providing material for the players so they don't get bored."

"I would love to thank all of my players, past, present, and hopefully future for taking part in helping to shape the history of the universe that I started. Every one's contribution with their character into the story lines means a great deal to me. I enjoy watching players relax, characters develop and mature and hope that they have enjoyed it as much as I have, and continue to do."

The Newser may do articles in the future about the roleplay, such as in depth articles about the players and their characters.

Bixyl Shuftan

Tuesday, February 14, 2017

The Valentine Interview - Part 2


By Mylie Foxclaw

This is the second part of the Valentine’s interview.  The basics are simple.  I have asked 6 women the same questions that I asked the men in part one.  If you wish to read the first part, you will find it here (link).

The first question was about the type of person that would be ideal.  One common quality was intelligence and a good sense of humour but each woman was highly descriptive about her ideal person.  A.A (Lady 1) wants someone confident that can convey intense and realistic emotions and who has a good sense of humour.  C.R (Lady 2) feels that someone trustworthy would be great.  She also adds that she dislike possessive and jealous persons.  J.B (Lady 3), like A.A, wants someone intelligent and funny.  An opinion also shared by R.M (Lady 4) who adds that the ideal person should also show how much he enjoys being with her and he must be a true romantic.  F.R (Lady 5) mentions that a good sense of humour is an important quality and specifies “not someone who just laughs pointlessly at everything.”  T.K (lady 6) believes that a good person is one important quality and adds that “Someone who's also a vulpine or near canine would be perfect.”

Next, I asked each lady about their ideal place for a SL romantic date.  A.A feels that a restaurant or piano bar would be nice.  C.R likes forests, beaches or coffee shops.  J.B talks about a dance at an exclusive club where she is a member and has many friends.  R.M enjoys ballroom spots like Phat Cat’s or Bogarts.  F.R says that she would not like generic places but rather opt for something that has meaning for both herself and her ideal sl valentine.  T.K specifies that she loves cozy cuddle places which are calm, secluded and close to nature.

The third question was about their ideal gift.  A.A immediately responded “his heart”.  C.R specifies that a teddybear and a kiss would be nice but if the person could spend time with her and snuggle, it would be perfect.  J.B would like a volcano tub.  R.M mentions jewellery, perfume or lingerie before adding that going to a romantic sport together to spend some quality time would be a nice gift. 

When asked if they thought that red was a must for Valentine’s day, A.A says no before adding that “I don´t think it is about the color, it is a feeling deep inside; and i truly believe that valentine is only special with somebody who means something to you ... a flirt is not enough.”  C.R points out that red is generic, something that F.R seems to agree on.  R.M thinks that it is not a must.  To her, Red is“anytime   you’re feeling   a bit passionate and fiery.”  T.K comments that one should wear what they want before adding that red is classic and she finds that red and blue work great together.  As for J.B, she thinks that Red is a must and that any shade or red is pretty.

The next question was about what they would wear for Valentine’s day.  J.B has immediately described the outfit she has bought this Valentine’s day.  She is extremely eager and excited to wear it.  It’s a color combination of red and black.  A.A thinks that the outfit would depend on where her date would be taking her, an opinion shared by F.R.  C.R simply said that her outfit would depend on her mood.  R.M mentioned lingerie and anything red.    T.K believes that the outfit also depends on where the relationship stands and specifies that “If we're just getting to know each other, it might be something sexy ment to impress.  If we've been dating for a while, perhaps something more comfortable.  As for colors, black and red look good with blue fur.”

Finally, I asked them if they had anything to say about Valentine’s day.  A.A thinks that “for somebody who is in love - any day is valentine’s day ....”  C.R says that “Well it’s Valentine’s day.  It’s great to enjoy it with someone special.  But it’s a nightmare for single people I think!  J.B talks about her current relationship, “well this  will be my first one with my living in boyfriend so I’m very much looking forward to it and we’ve been together for 6 weeks aprox.”  R.M sends her wishes to everyone, “Happy VDay to all  the lovers a  lovers  to be!”  F.R mentions that “my original rez day was just a couple days before it?”  T.K also wised everyone and had a smart piece of advice, “I wish you all friendship and love.  Remember that love comes and goes, but if you're best friends with your mate, then it'll last.  That's the secret!”

This sums up the Valentine’s interview.  I hope you found some interesting SL facts and more through this.

Mylie Foxclaw

Monday, February 13, 2017

The Valentine Interview - Part 1


By Mylie Foxclaw

As Valentine’s Day is approaching, I thought of interviewing a few persons to learn more about how they felt about Valentine’s Day and romance in Second Life.  If this first part, I interviewed 6 male residents at random and asked them 5 questions.  Responses were interesting and amusing in some instances.  Let’s see what these SL residents had to say.  I’m using only their initials when I will refer to their personal opinions.

First, I asked each guy to tell me about the type of person who would be an ideal date.  Overall, they all believe that a good-natured person would be perfect.  Someone smart and good-natured.  Of course, each guy also has his own qualities as well.  A.L (Guy 1) believes that that person should not be jealous.  He also adds that he likes women who are open-minded and do not limit themselves to one guy.  R.C (guy 2) thinks that someone who is naughty and argumentative would be perfect.  G.H (guy 3) also likes those who are open-minded.  S.B (guy 4) wants someone who has common interests.  J.L (guy 5) and S.R (guy 6) told me that they like those who can carry a good conversation.

Next, I asked each guy about their ideal place to go if they have a date.  A.L and J.L both opt for romantic outdoor themed places (forests, beaches,etc).  S.R and G.H think that ballrooms would be perfect.  S.B told me that he’s like a colourful sim with low lag and R.C told me that his ideal place would be a creepy themed sim like Netherwood. 

Concerning the ideal gift, responses were interesting.  A.L told me that the perfect gift would be for his woman to share him with another woman.  R.C said that for him, “something either black, rusty metal, bloody, creepy, or any combination of the 4” would be great.  G.H thinks that a new outfit would be cool.  J.L does not want any special gifts but a greeting card for valentine’s day would be nice.  S.B wants to hear a joke that would make him laugh for hours.  S.R did not have any ideal gift. 

When I asked each guy if Red was a must for Valentine’s day, most of them said no.  R.C added that red is boring to him for Valentine’s day.  S.R feels that it is a tradition to wear red but it’s not compulsory.    However, G.H thinks it’s a must. 

When I asked them about what they would wear for Valentine’s day, S.R told me that he would opt for a Tuxedo. G.H would also wear a Tuxedo specially for a ballroom date and opt for a red tie. S.B also mentioned a red tie before jokingly adding that he would dress like Tarzan.  I suppose a Tarzan outfit and a red tie would be an interesting combination.  R.C stated that a black dress shirt or a black tuxedo would be his choice of outfit.  As for A.L he says his birthday suit is perfect… J.L does not have any special outfit preference for Valentine’s day.  He would just be himself. 

Finally I asked them if they had anything to add.  J.L says that “one should take time to acknowledge the day and show some kind of gesture.”  S.R thinks that “its a special day just to show someone you care.”  G.H mentioned that he loved someone a lot.  R.C humorously stated that “Hmmm. That we also need an M Day, that is just about giving muffins.” And I definitely agree with him!  As for S.B,  he simply said, “Make love not war ...”  And, A.L had a lot to say, “really though, surveys consistently show that Valentine's day is more stressful to men, more dreaded than a dentist visit because there's a lot of pressure.  what do I get her? where do I take her? what do I say?  we just want it to be over.”

So, I believe we learned a few interesting things from these guys.  See you next time to find out how girls think Valentine’s day.  

Mylie Foxclaw

Friday, February 10, 2017

Rana Dexler of Survivors of Suicide


By Deaflegacy

I recently sat down with Rana Dexler (random.demina) to talk about Survivors of Suicide and what the group is all about.  Rana explained that the group is about offering support to people who suffer from depression and other mental illnesses, including bipolar and borderline.  Krissy Sinclair founded the group, and is still an active member.

"Group chat is open 24/7 for peer support, and I have a support group meeting at SOS on Wednesdays at 3:30." said Rana.  SOS stands for Survivors of Suicide.  The support group meeting is at S.O.S.  Survivors of Suicide Group, Schoomere (162, 45, 22). If anyone wants to join the group, it's free to join with an open enrollment.  "There are no criteria for becoming a member." said Rana.

When Rana was asked if she would recommend this group to anyone who have mental illness, she said, "I would. I suffer from mental illness myself, and the group has been a great help to me." Rana joined SOS a very long time ago when she was in bad shape, both emotionally and mentally.  "Well, I joined SOS a very long time ago, (again, cant tell you how long for sure) and I was in really bad shape emotionally, and mentally." said Rana. "SOS gave me people to talk to, which helped a lot, in combination with rl medication and rl therapy.  Now, my illness is manageable and I feel my time with SOS has left me better able to cope."

Rana is a mentor, which makes Rana one of the chatroom moderators.  Rana is available for chat whenever Rana is online.  Rana is also the facilitator for the Wednesday support group.

Rana did say something important.  "I'd like to add that depression is the most common mental illness, but also the most treatable. If you suffer from depression, please seek treatment. most cities have free mental health services that can help." said Rana.

However, the whole point of the SOS is to be there for people with mental illnesses. Rana's plan for the future would be to carry on with Rana's support group, and encourage the other mentors to do the same.

Survivors of Suicide is a support group that has been going on for almost 10 years, if not longer.  It is for people with mental illnesses.  The group continues to grow.

Schoomere (162, 45, 22)

Deaflegacy

Monday, January 30, 2017

Stepinwolf Darkstone, Virtual Ability's Apartment Manager


By Deaflegacy

Stepinwolf Darkstone, or Stepin as he is often called, and I met at his place on Cape Heron.  He is the apartment manager on Cape Heron.  He started being an apartment manager about three months after his first day in Second Life.  It would have been about nine years ago. "As far as the apartments go, that is my major responsibility." said Stepin.

Of working on the apartments, he described what it's like building them, "The first step was to work up a layout that would allow the apartments and the rental parcels to fit along with the open areas and tavern.  I did that on a spreadsheet." said Stepin. I told him that he does a good job.  He went on to say that Eme Capalini did the open spaces and the courtyards.  Stepin used entries in the apartment design contest as a basis for the apartment designs they have today.

I asked him what his favorite part of being an apartment manager. "Actually, it is talking to the tenants and other residents on Cape Heron." said Stepin.  He went on to say that dancing in the Heron's Nest Tavern is fun too because he gets to dance and chat.

Stepin has an assistant, whom is also his alt, VAI Spot. "Yes, VAI Spot is the official owner of most everything here apartment related." said Stepin.  "It is a VAI alt, so if someone needs to take over, it can be done.  And the ownership of the apartments isn't disturbed." I asked Stepin if we would get to see VAI Spot as often as we get to see Stepin.  He said that he usually only bring Spot in when he needs to change something that requires ownership of the object. Stepin told me that there are 44 apartments on Cape Heron.

Stepin then showed me the slide show that's about the history of the apartments beginning in Wolpertinger.  It was amazing and showed many different pictures, especially of the contest for the apartment designs. "When they did away with Second Life for teens, we made a teen friendly place for them to come to." said Stepin.  "You can see that Bels design was the winner of that first contest."

I asked Stepin about rentals. "Apartments in Cape Heron are available to Virtual Ability members with no other home." said Stepin. The apartments would be for the active members of Virtual Ability.

I asked Stepin if the rent for the apartments is one Linden a week. "That is correct.  It is mostly used to let us know if the apartment is being used." said Stepin. The maximum time of the rent would be six weeks, and the prim limit on an apartment is 150 prims.

Stepin did mention something about the new rental system. "Well, actually with the new rental system, we can't stop them from renting, but if we don't let them join the Cape Heron Land Group, they can't rez anything.  And I boot them out if they aren't members." said Stepin.

I asked Stepin if the rent is subsidized.  He said that the Virtual Ability Inc pays for the sim.  The rent on the apartments does not cover the cost of sim in any significant way. "So they are nearly free to Virtual Ability members who need them." said Stepin.

Stepin explained that Roxie Marten, iSkye Silverweb, and their respective ALTs Cape Heron Management as well as VAICapeHeron help him out a lot.

I asked Stepin if a member has to be a member of Virtual Ability and a member of Cape Heron Community before that person can rent an apartment. "Yes, you need to be a member of the Cape Heron Land Group with the role of Tenant to rez objects." said Stepin. "Only members of Virtual Ability qualify for membership in the Cape Heron Land Group and only after they have read the lease agreement and returned a copy with their name and date on it. Then one of the managers here will invite them into the group."

I asked Stepin if he is going to be an apartment manager for a very long time.  He said that he really enjoys working with the apartments and tenants so yes, he plans to stay.

My last question would be how long had Cape Heron been around.  He said that the covenant is dated June 30, 2015 although the sim was here before the place was done.

Stepin does have a goal and that would be to minimize the prims used by the apartments and maximize what was available to the tenant to make their apartment a home.

Stepin is really a good apartment manager.  I hope to see him again soon as time goes by.  I do plan on coming back to Cape Heron because it is really a beautiful place to be at.


Deaflegacy

Friday, January 27, 2017

Interview with Tindallia Soothsayer


By Deaflegacy

The interview happened at Tindallia Soothsayer's place.  Her residence is gorgeous and well-designed. I gave Tindallia a compliment about her building skill. "Thank you, did my best with limited prims," she answered.

We started talking about Tindallia's legend as a racer. As it turned out, in her first days there she was just going to the races as an observer because she enjoyed watching. "One day when there was no race, I tried to run the track, did pretty well." said Tindallia.  "So decided to actually enter a race."

Tindallia said that just by watching, she did learn how to race. "Well, more observant I'd say, just paid attention to what the other racers did and tried to do that myself," said Tindallia.  She had been racing since November 2009.  Tindallia had just announced her semi-retirement in January 2017.

Tindallia had been dominating the races in the first place for years, during the seasons and in the championship.  She had done things no other racer has done, such as getting a perfect score for the year.  Tindallia had been getting 1st in every season, not only once but twice.  Tindallia does a lot more than just race.  She comes up with the theme for every week.  Tindallia also tear down the previous week's theme and decorate the track for the current theme.  She build a themed snail for the race as well.  Tindallia also co-host the show.  She made awards, such as racing cup and the blue ribbons for the best in show.

"Of course, just because I'm not racing doesn't mean I'm giving up the rest." said Tindallia. "I 'retired' because as I said, I've dominated the races for years. I felt it was time someone else had a chance at the 1st place position.  Well, I've proven I can race, that's for sure. In my time racing I've gotten 673 trophies, blue ribbons and awards, I don't really need more." 

After 8 years, Tindallia still enjoy doing it. "It is the longest running event in SL. RacerX started doing races in 2004," said Tindallia.



Tindallia announced her retirement just after 2:16 in this recording of the January 7 race. 

Deaflegacy

Wednesday, January 25, 2017

Why Do Some People Just Disappear From Second Life?


By Mylie Foxclaw

I have often seen people panicking when their partner has suddenly stopped logging in.  I have reacted the same during my first years on Second Life too.  We imagine the worst, a real-life problem, a death… but in many cases, that person is fine, so why do they just disappear?

Sometimes people fear to hurt the other or expect a bad reaction.  You can’t say you won’t react badly if your partner suddenly tells you that he wants to part ways.  You will be hurt, you will probably vent out your anger without realising it.  The next best option is simply to just leave without a word; without drama.  
 
People know when you start distancing yourself.  They can sense it even if they may not admit it.  Sometimes they are just waiting for you to confront them and tell them the truth.  And you will be surprised.  I see some people who remained friends even after breaking up or who are on good speaking terms.  Some argued and distance themselves but later, they patch up and stay good friends. 

Second Life relationships are not always easy.  A good friend of mine once told me that certain people just ran off because they told a tiny lie at the beginning but now that the relationship grew and they formed a bond, they felt that they would hurt their partner but felt like this lie became a big issue.  So they preferred to disappear suddenly, without a word.  What could the lies be?  Claiming to be single when they are married, being of the opposite gender from what they play in Second Life, faking their age.  If you put yourself in the shoes of someone who lied and imagine what they go through as they realise that their lie is becoming an issue, you may probably react the same way and leave too. 

When you find that your partner has suddenly left, you may want to consider these reasons as well.  Give it some days or weeks, then try leaving a message or an e-mail or something to see if they respond.  Keep it simple and civilised.  Remember, you can’t force someone to be with you if they don’t wish to be.  If they want to leave, let them go.  Give yourself time to digest the fact.  Take some time off Second Life or explore new facets of the virtual world to distract yourself. 

Announcing bad news and knowing you are going to hurt someone is not easy.  But when you leave like that, you’re not making things easy either.  Your partner has no idea and will worry.  He/she will wait for a while, months maybe, especially if the feelings on his/her side are deep enough.  Later they may move on, or not.  Spare them the worries and the waiting.  Break it to them, let them get mad.  If it gets so bad, restart afresh but at least you know you done your part.  No regrets, no guilty conscience. 

Whether your partner have left or you wish to leave, put yourself in the shoes of the other party and imagine what you would go through.  Don’t leave someone hanging and don’t make them feel guilty.  When it’s over, we eventually have to move on.  No need to drag it on.  You will only hurt yourself.  Isn't it better to end things in a civilised manner and remain friends?

Mylie Foxclaw

Wednesday, January 18, 2017

Commentary: Judging on Apperances


By Bixyl Shuftan

In real-life, Monday was Martin Luther King Jr. Day, a US holiday named after the noted civil-rights activist famous for his "I have a dream" speech in which he hoped for a day in which all people could ban together regardless of the color of their skin. This is also the week Barack Husein Obama, America's first President from a racial minority, leaves the White House. When he was elected a little over eight years ago, it was seen by many that the United States was entering a "Post-Racial Age." Unfortunately, the highly partisan atmosphere of the country led many to wonder if his most vocal opponents, or supporters, were motivated mainly by ethnic bias, if not outright racism. Ironically, the final days of the United States first black President, some feel black-white relations are at the lowest since the Civil Rights reforms of the 60s, if not even lower.

In Second Life, as it's residents can take on any appearance they want, one would think what they look like wouldn't matter wherever they went. That's not exactly the case. Various historical and sci-fi/Fantasy roleplay areas, such as "The Berlin 1920s Project," have stated unless you look like what someone in the time and place did/does, you can expect to be thrown out (after being given a warning). While this often means nonhuman avatars, human avatars wearing the wrong clothes will get thrown out as well. So the complaints about the RP sims have been minimal.

But what really irritates residents who prefer nonhuman avatars are the stories, if not personal experiences, about the handful of clubs and residential areas, meant not for roleplay but to just relax in, that have policies requiring visitors to be of human appearance only. Anyone who isn't gets thrown out. Grease Coakes would write about his experience with it at a club. I myself would write about the issue as well in 2009 and 2014. In my ten years I've only been asked to leave a place three times because of my appearance and two of them were probably the same location, the second time after someone invited me over to a venue suggesting it might be a great place to do a club review and afterwards never went there again. There were a few times someone handed me a notecard of the sim's dress code and once when a bot whispered to me that nonhuman avatars weren't welcome, but no further action was taken.

I've heard fans of furred avatars use the term "racism" to describe these experiences. I'm not so sure about that as we're not talking about human avatars of a different race, but a kind of appearance that in real life can only be compared to a circus "werewolf man," or the most extreme forms of body modification. Despite that such incidents seem to be rare, the result has been some residents being reluctant to go out into the wider grid, tending to stick around in places where there are other avatars like them, sometimes venturing out only after invited to by friends or if the location advertises itself as "furry friendly" or a similar term. On the other hand, there's no shortage of furs who don't particularly care if a few people have a problem with their appearance, and freely go about on the Grid. So you can pretty much find anthro avatars all over Second Life.

By all means the problem isn't just one way. I've heard of a few instances of furred avatars harassing human ones because of their appearance. The one of which I heard the most details was of a human DJ at a furry club getting insulted by one of the vulpines, calling her a "hairless ape." But the furred staff would have none of it. The offender was thrown out and banned for several weeks. Aside from a few nude beaches and a couple RP areas several years ago, humans are not going to have a problem going about sims that cater to furs. And as many furs prize individuality, I've seen contests at furry clubs in which the winner is the lone human who entered. Plus I've seen mixed couples on the dance floor, as well as an occasional mixed partnership between a human and fur (for some reason though, I've seldom seen human males in these pairings).

As for the issue of avatars and race, it was touched upon early in Second Life's history by Hamet Au when he was in the employ of Linden Lab, him describing an experiment by one normally blonde and fair-skinned lady when she went about in a black skin. The result was a few instances of racial slurs, and a few friends not contacting her for a while. So a few years ago, I decided to do an experiment of my own as part of a Relay for Life avatar challenge by going about as a black human for a while. The results were quite different from described by the girl in Hamlet's article. Only two people made an issue about it, and one was a real life coworker who follows the newsletter. In fact, there were a few people (all human) who asked me if I was going to keep it as my main appearance.

Over time, these articles have gotten a number of responses, some describing their own or a friend's ill treatment. One remarked it was his experience any avatar that stuck out from the rest of those in a sim, whether it was human, furry, or otherwise, was sooner or later going to run into trouble, often because of the fear of griefers.

It's been a while since I've heard details about someone getting thrown out of a place because of his or her avatar's appearance. Though as the retirement of America's first black President in real life has brought up questions about how widespread ethnic bias is, among both his opponents and supporters, it did make me think about the issue in Second Life again. How widespread the problem is, in both real life and Second Life, it seems to be a matter of opinion.

Bixyl Shuftan

Friday, January 13, 2017

Lauren Weyland. Second Life's Comedian/Comedienne, is Retiring


By Deaflegacy

Lauren Weyland and I met at her club.  Before the interview began, I asked if we could do the interview in text because of my hearing disability.  Lauren said yes, and it was when the interview began.

Lauren's last day is on Tuesday, January 17.  After that, she will be retiring.  She had been working as a comedian for 10 years.  Lauren told me she had done comedy shows that are of First Life and Second Life. Curious, I asked what "First Life" is.  It turns out that "First Life" is another word for "Real Life" among some residents.

"What's your best memories, Lauren?" I asked.

"One of my best memories was actually at a real-life Second Life event nearly 8 years ago in San Francisco.  THE Second Life convention." said Lauren.  "When a woman came up to me and hugged me so tight. She is blind in first life...and she said I made her laugh so much she found so much happiness."

I smiled, knowing that comedy could go a long way.

Lauren said that after doing ten years of comedy, it's time to move on.  She will miss doing the show, which is the longest running show on Second Life.  She told me she missed only twenty shows in the whole time. At one show a week at fifty-two weeks a year, that's five hundred shows she's been in.

One of the things that comes with being a comedian is many great memories. 

Lauren gave me her old biography, which I will share in this article. 

I did learn from her old biography that Lauren was born on October 1, 2006, into a relatively modest family.  Lauren was unable to learn the craft of building or scripting.  Instead, she made watercress sandwiches for people who could build and entertained them with her jokes.  Since then, Lauren moved on and performed at dozens of clubs, corporate events, and numerable benefits.  She had also written and performed in Theater Plays as well as to maintain a regular show night at her club, "Lauren's Place" on Cookie Island.

Lauren has one child, Lula, and is living in the sim Old Wives although she had never been married.  When she is not working on comedy, she can be found landscaping at her home, making a gourmet meal, or just kicking back on her dock, reading a good novel. Lauren is also writing an autobiography, "Beneath The Skin: Second Life Exposed" and "Laughter - The orgasm you don't have to worry about if your partner is finished."

After reading Lauren's old biography and having an interview with her, I'd say that Lauren had accomplished so much in her 10 years of doing comedy.  I wish her all the best in her retirement.

Deaflegacy

Editor's note: The Newser also interviewed Lauren Weyland in 2011

Wednesday, January 11, 2017

Phoenix Squadron


By Bixyl Shuftan

Last month, I was told about a group of pilots performing for a charity event in Second Life, the KT Festival raising funds for Worldwish.org. This was the Phoenix Squadron. Unfortunetly, I couldn't make the event. But I did meet up with one of the fliers shortly afterward, May Silvercloud. Meeting up at the museum area at Baitoushan International Airport (164, 180, 3001), she showed me three planes of theirs, a WW2 torpedo bomber, a 1940s "Shooting Star" jet, and a Vietnam War-era fighter-bomber, all painted crimson red, "This is our display. We are the group of the month for December."

I asked about the name, and May answered, "Well, some of the team were members of another, called the Moths. And when that team disbanded, we rose like a Phoenix, and formed Team Phoenix." She stated the team has three Americans, two Britishers, and one Brazilian for the pilots, as well as a DJ and announcer, "We train twice a week when we don't have a show, and the week of a show we will train everyday beforehand." There was no association with the Firestorm Development Team, which used to be called the Phoenix Development Team in it's earlier days, though there was a Phoenix airport that they later based at.

Besides the KT Festival, they had taken part in other events. Probably the most memorable, "would have to be one we did for Willow Spring Horse Auction place.They were having an event for Relay for Life. The sim was packed and the lag was really bad. But we stuck to our plan, and it turned out great." But as they had taken part in larger air shows and times with other teams, others might have a different idea. Of Second Life's flight squadron's she called Phoenix, "one of the most varied of all the teams ...  the variety of maneuvers we fly (and) we fly very close, and also keep formation. Other teams spread themselves more, which (in our opinion) distracts the viewer from the team, focuses on individuals rather than the team. And Phoenix is all about the team."

She told me the team would be meeting up on Sunday, and some days later I dropped by where they were at the SecondLife International Airport at the Antilaghi (244/189/24). The four others besides May were Mr. Pilot Sinn (Aviator747), whom was the only male in the group, Destiny Bellarose (Destiny0000), Diana266, and Mila Kowalski. They were seated at the moment, and invited me to sit with them. May described her introduction to Second Life aircraft , "I was introduced to it by a friend, and then trained by Diana and Pilot in a group called NAS (Naval Air Squadron)." Pilot stated, "I am a real-life pilot, so I enjoy anything to do with aviation." Destiny told, "I stumbled upon it all by accident and trained myself by trial and error until joining an aerobatic team about 3 years ago, and then really learning how to fly. My husband is an air show pilot in real life." Diana commented, "Dest is an airshow groupie." Destiny giggled, "Yes, I've been to them all over North America." Mila informed, "I am part from that group called NAS that May talked before." May mentioned the pilot who was absent, "We do have another pilot called Melody. She is away in real life for a while."

Destiny went on, "I have partied with and flown next to the real-life Blue Angels. ... love flying in both worlds. I think it took me about a year of flying everyday to learn how to land and airplane on a runway. It is harder than it looks." Mila added, "Same here Des." May stated of the group's purpose, "We do this to promote flying in Second Life, and because we love doing it. As Pilot says, it's amazing how many people don't know you can fly in Second Life. And when they see it, they are amazed." My response was, "That seems a bit odd to me, considering one of the first things one learns around here is pressing the 'fly' button." May answered me, "Yes, but not in planes. Most people never get to experience it as they are in clubs or on sims without flying." Pilot added, "I have talked to some people in sl that have been here a long time,and they had no idea you could fly a plane in Second Life."

Eventually May suggested, "Ok, shall we take Bix for a flight?" The group went to five jets parked just outside the hangar. May invited me to get into the back seat of her jet, and they started the engines, "hold on to your hat." The planes then went down the runway, picking up speed, then taking off, raising the landing gear. To see around, I had to expand my draw distance, but lower the quality of what could be seen. We were out over ocean, so that helped things rezz faster. Among the things I saw in the water was Ahab's Haunt, an island with a huge creature's skeleton that Gemma Cleanslate had written about years ago. I also saw that we weren't along in the air. Someone else was flying around these skies at the moment. The squadron flew about, doing manuvers and going about in formation. They would loopin formation, fly stright up and seperate and reform, and other manuveres. It was quite a ride.

Eventually, it was time to head back. So the squadron made a return course to the airport, made their approach to the runway, and touched down. Despite all of those sim crosings, no one had crashed. Thr group did feel one thing gave them some trouble, May saying, "That boat caused me a lot of problems with lag spikes." Diana explained, "Many of the older boats have lots of scripts and are high prims." Destiny felt the problem was something else, "I had too much eggnog last night. I thought my left hand was my right hand." I asked about boats and buildings in combat areas that are scripted to fall apart when having taken enough damage. May told me, "They can be bad if they fall apart when we are near them. But not so bad normally."

Commenting about the variety of planes around, I asked if they had any favorite planes in aviation history. May answered, "Mine is definitely the Spitfire." Pilot added, "Mine is the P-51."Destiny spoke, " My favorite is the Spitfire as well. Love their manuverability and the sound of that engine as the plane roars by you." Mila commented, "Mine is (the) Hell Diver I think." Of the planes' mechanics, Destiny commented, "We have a great fly script thanks to our plane's builder, Shana." Mila added, "Yes Shana is the best!" "She builds a great product for what we do."

I asked about occasions in which things went hilariously wrong. May answered, "Well, we did a display, or tried to. But when we entered the sim, all but I crashed." Destiny chuckled, "Sometimes we get crazy and crash into each other and giggle to death. I had to edit out of a creek (on) the day May speaks of......I was soooooooooo embarrassed. The lag was insane that day." May stated, "Although we are serious fliers, we don't take ourselves seriously." Destiny added, "We are here to have fun, but, we have that professional side that requires commitment."

May commented, "There would be a lot more shows if there wasn't so much rivalry amongst creators. ... Certain designers won't go to the same sim as others. A friend of ours tried to organize a huge show, and it got canceled because of (rivalry)." Destiny spoke, "I think that rivalries and egos are everywhere." May went on, "If designers would just accept that customers don't all want the same thing. It would be much easier. Some want realistic flight capabilities, and some don't." "Diversity is so necessary," Destiny commented. The talk returned to Shana again, May saying, "We publicly support her, and she has helped us as a group enormously." Destiny added, "Yes....and she tries to come to our shows and various events."

It was about this time Pilot had to leave, before I had another question to ask, "With him being the only guy, I take it there's been some minor ribbing on occasion?" "No, not minor," May answered, "major." Destiny giggled, "He puts up with lots of girlie talk." May added, "but gives as good as he gets." I asked, "Any stories, or are the readers just asked to use their imaginations?" May stated, "I take the fifth on that." Destiny joked, "Well .... as an example, as we were taxing out today, he made some sound in his mic. And I simply asked him, 'Hey, Pi, get a hair caught in your zipper?' " The group chuckled. Destiny continued, "I harrass him like that all the time. He takes it all in fun." May stated, "We have all been friends for about two years now. So we know each other inside and out." 'We don't take ourselves too seriously," Destiny added, "and, we can be brutily honest when called upon." I did half-seriously ask if with the red coats of paint on the planes, were there any jokes about diving with the sun behind them. That led to a conversation about combat sims, and they reminding of their start in the NAS.

It was about this time we went our seperate ways. May reminded, "We are here to entertain and hopefully raise money for the various charities." Destiny offered to answer any questions readers of the article might have.

So if you're interested in Second Life aviation, this is one group of people who know plenty about it. And if you want an air group to perform at a charity event, they'll be more than happy to help.


http://maps.secondlife.com/secondlife/Antilaghi/244/189/24

Bixyl Shuftan.