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Wednesday, February 22, 2012

Pinewood Derby at Camp Kawabata

What great fun! Christian Welles, sent me a notice that there would be a Pinewood Derby at Camp Kawabata, the Scout Camp. It was held in what looked like an old warehouse near the camp grounds on Saturday the 18th of February. The scouts each built their own cars before the race began, choosing their shapes and paint. The sound of hammering was evident as they all worked.


Then the first round: the girl scouts’ cars raced down the ramp. Little Angala resident was the 1st winner, with a time of 16.70. Then the boys went down the ramps, and the first winner there was Ragged Resident and his time was 17.70. The races went on for several rounds with the winners changing places more than once as they did the rounds.

For those who do not know the Pinewood Derby has a long time place in scouting in real-life. Cub master Don Murphy created it in 1953 as a tool for bonding between dads and sons to build a miniature racing car together and is an official function of the Boy Scouts of America. It has been adopted by other scouting groups and so into Second Life. To read more about the history visit http://www.pinewoodpro.com/pinewood-derby-history.htm.

Christian Welles, Webelos Den Leader, and Billybob Farshore, Patrol Leader, both oversaw the event in Second Life. At the end Angala resident was the top winner with her 16.70 time and received a trophy along with Clymene ( 17.50) and Hunter -Lynn (17.90) who took second and third place respectively. It was fun to watch and listen to. This was the first time the event was held, but not the last I am sure. There should be another one perhaps in the spring.

Gemma Cleanslate

Monday, February 13, 2012

Return to Bronytown

So a while back I reported on Bronyville falling apart as breaking news. Twinkie got banned as a "ban evasion alt", although with the fact that it is -waaaaaaaaaay- too easy to just make another alt and come back on. I wouldn't be surprised if he came back and was around but kept his former life completely secret. I did a little bit of searching and found that not only was Bronyville back (as BronyTown), but that it is THRIVING, with about six sims. I do not know if the sims are all owned by the same person, but the fact that the place is about three times larger than it was as Bronyville shows how interested people are in the fandom of My Little Pony.

There's an underground cave with a bunch of small shops, several areas where one can go and watch the episodes, a sandbox for building, and many many freebie pony-related things, such as cutie marks and basic avatars. The two avatars most often used seem to be a freebie (which is well done) and one you pay for (about 450 $L, which is slightly smaller but more fluid moving than the freebie one).

I saw that there was a small little roleplaying area, decked out as Ponyville. Complete with places like Rarity's Boutique and Sugarcube Corner, it was enough to get me to set up a separate alt ("harmonylongbow resident", AKA Ampersand the Pony) and I took part in one or two RPs myself for a couple of days. After having a bit of fun as Ampersand, I decided it would be nice to track down some of the "official Mane 6" roleplayers for a bit of an interview for the Newser. I tracked down Annabelle Baar (AKA Rarity) and Okami Brokken (Applejack) in Rarity's Boutique.



Ampersand: Ok, let's start with the basics... the first question on my list is how long have you been RPing in Bronytown? What made you decide to take on the role of Rarity and Applejack?

Rarity: Hmm. Perhaps a month in BronyTown and a month as Rarity. I didn't really start RPing here until I had Rarity.

Applejack: Well I've been roleplaying MLP in SL for about 9 months now. The original roleplay started in Bronyville and was organized by myself. I was drawn towards Applejack, because I was born and raised in the country and could just relate to the character closely. She has a lot of wisdom to her that I don't think alot of people give her credit for and its very appealing to me.

Rarity: Rarity is my favorite of the Mane Six, I started looking on the sims to specifically play her. When I saw the canon list here and Rarity was the only Mane not taken, it seemed perfect.

Ampersand: Bah! Derpy and Applejack are best ponies. (chuckle) What do you think is the toughest thing for RPs these days? Have you run into a lot of "god moders" or other "difficulties"?

Rarity: The toughest thing is probably people who don't speak English very well. And I don't run into godmodders as much as I run into people who use one liners when posting. The problem with that is it doesn't give the other RPers much to go off of, and makes the whole session lacking.

Applejack: Well thats a difficult question to answer. Honestly recently it has been about getting people involved. Often times people come to the sim for roleplay, but want to be dragged into a RP in progress by standing in the background and hoping someone takes notice of them even if they say nothing in IC and the characters involved are heavily distracted by events taking place. We have run into our fair share of god modders and difficulties. We are often considered uptight for an RP group because we have a set of rules that tries to keep characters and events feasible in the Equestrian universe.

We want players to have the ability to create their own unique character, but not everyone can be an Alicorn. We have turned a lot of applications down due to character wanting to play crossover characters that don't mesh well with the Equestrian universe in our opinion ( Green lantern, Dragon ball Z, Sonic, Animes, ect. ) but also because everyone wishes to be special but goes about it in unusual, canon breaking ways. Such as many many alicorns, Celestia's personal assassin, etc. Things we can't rule as being -impossible- in a canon sense, but it just makes things difficult from an RP standpoint.

Ampersand: That's what we get for having such a famous fandom, as it were, but it could be worse, everyone could be Pinkie Pie. Are there mini-RPs if not enough people show up to a featured "event," or does the group have backup players of the Mane 6 if say, you can't make it?

Rarity: There are mini RPs all the time! If there are ponies on, there are RPs happening. The events are just RPs that incorperate everyone on, and sometimes use NPC ponies, like Princess Luna in the latest event.

Applejack: Well, we encourage more player created interaction then anything else. We do host the events in an effort to provide RP to those who are timid or would just like to RP larger scale things. Though due to our resources those large events can only happen maybe 2 times a week, so we really depend on players to make their own story. That is what role-playing is all about after all. We do have alternates of our main cast, but have almost never needed to use them. Our mane 6 is carefully selected on their RP ability, avatar appearance, and attendance. Many players come just wanting to interact with the canon characters, so it is very important to us to maintain these players be available AND accurate to the role.

Ampersand: Have the storylines gone in totally weird directions that no one was expecting (both event and regular RP)?

Rarity: Yes! The great thing about the event is that only certain points are planned, and the ponies participating will determine how it ends. There were five possible endings for the last event.

Applejack: Of course storylines have taken weird turns! Completely scripting events can be dramatic, but often is a less fun experience for everyone but the scripter. We prefer that the characters direct the roleplays based on what their character; and their own imaginations can come up with.We have a staff of coordinators to referee a lot of RPs so that god modding and completely RP breaking events do not take place.

Ampersand: Do you know if anyone is planning on Discord making an appearance?

Rarity: I do not know. As far as I know there is no new story planned right now. Though I'm technically not a Mod, despite me being a Mane character, so they don't need to tell me. Haha.

Applejack: Well I can't rule it out, but we did have a Discord RP back when the second season started. All of our mane 6 recolored their avies to be corrupted and everything. We may bring Discord back to Ponyville one day, but for now we our creating our own villains so that the players can write a whole new chapter to the MLP storyline here in SL.

Ampersand: If someone's got an idea for a storyline, who do they contact?

Rarity: Nessia Fizzle or Niles Cournoyer.

Ampersand: And finally, what do you expect for Bronytown's RP in the future? Besides hopefully more ponies :)

Rarity: More ponies would be wonderful. I'd also like to see ponies participating in the events, they're there so ponies can have fun! It's also a great way to meet the Mane cast, and spark future RPs with them that aren't events.

Applejack: Well we would like to expand the parcel to include at least an entire sim containing all of the shows key areas. The real benefit of role playing in SL over a forum or through standard text is the eye candy. Whole RP is based almost entirely off of a players imagination it is nice to be able to see the town of Ponyville and its surrounding areas AND being able to interact with them. Honestly I feel the actual RP here is pretty firm. We get a good amount of casual character interaction as well as the more intense and emotional events. Both allow characters to grow. Getting new ponies interested and keeping them here is the our primary goal right now.

Ampersand: The more the merrier. As long as they're not Pinkie Pie clones. One of her is *enough.* (grin)

Rarity: Agreed.


Xymbers Slade

Friday, February 10, 2012

Depression Support Group in Second Life

Every Sunday at Noon SL time, a depression support group meets inworld to help visitors with any problems. Titled “Survivors of Suicide,” the group in fact takes care of a variety of mental health issues depending on the needs of those at the group.

Dropping over one Sunday, the group's building had a few games around, in addition to a campire area where all were gathered. Fidelius "Fid" Dollinger was the group member leading the chat that day. There were a few others there, at least one other whom had also just found the group. Fidelius had this to say about the meeting, "a short explain of this group here, we are here for talking out what bothers us or also to share nice moments. All what you want to talk (about), you may. You aren´t forced to say something. The important (thing) is that nobody needs to have the feeling ' I am alone.' That is why we are here."

Of the subject of depression, "We are a handful of staff here, and we try always our best to help. And we, the staff, know also very well what is going on by depressive moods, because we are dealing with it too, or have dealt with it a long time." Fidelius admitted that he had a history of depression since he was a teenager, "but I have started a journey for myself and it still continues, and I work all out my feelings and fears … since then I feel much better."

Others there had comments and questions, "What happens when you aren't strong enough? When you are sick of fighting every day?" "This is why there are places like this, so you can meet people that can help you along." "I have to fight evey day in real life, a fight where I never will win. BUT, shall I let this stop me from letting me feel good? No." "Some days you just want to curl up in a little ball and never wake up. Somedays you say 'why am I even here,' yet somehow I still am here, but I grow weary of the fight ..."

People discussed how to best deal with problems, "Very important to let the past in the past …" "That's easy to say, but not so easy to do." "Well, SL can be helpful to find a way out of the blues." "Learn lessons and try not to repeat the same mistakes." "I'm sick of people telling me to simply forgive and let go when you don't know what's in my head …" "I know to find the right moment … isn't often. … you have to catch the right time." "I'm guessing when people say 'just get over it,' it makes you feel as if there almost dismissing how you feel?"

Fidelius offered suggestions time to time, including a reference to a kids' cartoon from years ago, "Do you know of 'Puff the Magic Dragon?' He is my absolute favorite, and I think we all have a 'Puff' inside us. … He is a dragon, a cation from I think the '70s. He was shown a small boy, Jacky Paper, who hadn't a self-assurance, that he was thinking he too hadn't self-assurance deep inside him. … He showed the boy that he had a self-assurance deep inside."

Later I met Krissy Sinclair, the founder of the group. She called Fidelius, "my angle for running the support groups." She was happy to see me, "I get so excited when new people find us." Besides the support meetings, "We also post daily healthy living articles to the group, and host a candlelight memorial in a skybox above us."

Krissy explained in real life, she has a Masters Degree in social work, "that is what made me start this project in Second Life. … Three years ago, we have been around a long time by SL terms." I asked her if there was a particular event that sparked its founding. She answered, "I am an artist in real life, and I brought my art into SL. Then I sis an exhibit called 'Life/Death.' I found people were drawn to the Life portion of the exhibit and they liked to hang out there. People told me their story and many had depression. I also used to run a depression support group in real life. So those combined made me think of doing it here."

"At first, my friends said 'don't do it.' I did it anyway, and we are now almost 300 members strong. … I was thinking if I got 25 members, that would be good (laughter). … It is very rewarding, and the grow helps me as much as I help them. The group members all learn to help each other. We use the chat feature as 24/7 support as well."

"We do not charge any fees. We also don't do counseling as I feel that needs to be done in real life. We offer support. … I often get thank you notes from people who say this group has helped them."

The group is more than happy to accept help. Recently, Nydia Tungsten offered the SoS group a backup meeting place on her land. The group's regular meeting location is at the San Jose East sim at (98, 140, 23)

Before parting ways, I took a look at Fidelius' profile. Among the information were a few words of wisdom.

"Learn from the past, live in the present, and have trust in the future."

Bixyl Shuftan

*note* the red areas in the pictures are from my viewer, which was getting buggy at the time.

Wednesday, February 8, 2012

Herman Bergson : Artist

Most of you know of Herman Bergson as the philosophy professor about whom I have written many times. He has taught a weekly two-session class in Second Life at his classroom in Wainscot for over four years. Philosophy is his first love and and life long hobby.

In real life, Herman was a graphics arts teacher for years, and has taken that art to new realms in SL. If you read the article about Mistyowl’s Petit Galerie and went there, you saw some of his art. After the love of Philosophy, Herman’s love is for the Women of Second Life, especially the beautiful ones. There is proof of this at his own museum in Nederlands.

Of his art he says, “Somewhere in this sim I ran into a sign with a question, the Thotica Question it said: What is it we can do or know with SL that we can not do or know without it? My pictures may be a way to show an answer to that question. They are the visualizations of the tension I feel between Real Life and Second Life. You will see me often in a doorway or window or just watching from a distance. This 'Me' is the representative of Real Life. The remainder of the picture tells the Second Life story.”

You will find a notecard that will tell you more about his work. In both museums you can experience how he has incorporated his thoughts and yearnings into each photograph that he has taken. You can study his thoughts and try to interpret what is going on in his mind as he incorporates himself into the story of the view. Sometimes he is watching himself watching, and sometimes he is perhaps dreaming of the past, present, or future of the story depicted. It is hard to tell but fun to contemplate. He has met and known many SL women, as you will see.

When you visit the Nederlands Museum, and after you have perused the many photographs, be sure to take a walk over to his build that is an exquisite replica of a real-life church. Spend sometime inside looking at the hundreds of textures which are all pictures that he took himself and then placed carefully into his build. This church is part of an extensive group of buildings that used to stand in SL. He is multi talented as you can see as a creative master builder and photographer and knows how to use his photography to create art that all can enjoy.

Don’t miss it. http://slurl.com/secondlife/Nederland/5/249/22

Gemma Cleanslate

Monday, January 30, 2012

Sabine McGettigan and her Passionate Redheads

I have been in Second life a long time, over four and half years, and every day I learn or see something new within the digital universe that we all inhabit.

A few days ago I spoke with Sabine McGettigan and her SL Partner Daaneth. They told me why they have red hair and what they are passionate about. Sabine herself has had breast cancer from 14 years ago, and Daaneth lost his sister to pancreatic cancer years ago. I shared with them both that I myself lost my mother to ovarian cancer many years ago. So this is certainly something I can get passionate about as well.

I had commented that cancer is never fair as it threatens your life or someone that you care about. With that in mind Sabine and Daaneth aren’t super heroes like you about in comics, but heroes who dedicate themselves to doing all they can to fight cancer.

Sabine and Daaneth head the Passionate Redheads, a Relay for Life group existing within the SL universe. Just like the real life version, the Relay for Life sponsors runners or walkers to raise funds for the American cancer society (Or ACS). Just like in real life the walkers have to walk a great distance, as they said 34 sims long. Daaneth admitted to staying up for 30 hours during the SL version Relay for Life and crashing afterwards. Volunteers like Shockwave and Lomgren built the Relay camp for the Passionate Redheads. The whole Relay is 24 hours, but the walkers take turns so not everyone walks the whole 24 hours.

Sabine and Daaneth told me they have to prepare six months ahead of time starting around St. Patrick’s Day. Right now that’s not very far away. The whole event stops in the middle of July. All their extra effort pays off though. Altogether the lindens that the Passionate Redheads have raised in the last 5 years equals $30,800 in US dollars. Divide that by 5 and that’s $6,160 per year. On top of that Sabine and her team have won various awards for their hard work and passion. Sabine and her Passionate Redheads won Spirit of Relay Award and Golden Team Award two years in a row.

Sabine’s Passionate Redheads may only equal 100 people or so compared to other teams (yes the Passionate Redheads is not the only team in SL), however ...

Sabine McGettigan: “We're always in the top ten."

One of the unique ways where the Passionate Redheads raised funds that two people who are furry like me changed to human avatars. As a furry I can say that is a huge sacrifice as I feel awkward if I’m not a fox or griffin. Rita herself raised 80,000 Linden in the "Bid me Human" event from the bunny avatar she has. Bixyl himself was a cowboy human to also raise Linden for their cause.

Sabine McGettigan: Daaneth had a stroke 3 weeks into the Relay Season.
Sabine McGettigan: He came back and could not type, so he used voice to help lead the team.

I myself remember hearing Daaneth over voice chat at a Sunweavers event encouraging people to raise money for the ACS. His real life voice did sound broken, but still vigorous as he wanted his team to continue fighting. The Sunweavers is a furry group which holds various events on Rita’s sim. Many of the Sunweavers have joined up with the Passionate Redheads. For Daaneth’s amazing attitude and refusal to give up after his stroke he was given an award.

Sabine McGettigan: Then last year Daaneth won the most special of all: The Spirit of Relay Individual Award.

Cancer is something that devastates or has devastated people in their life and their families and friends. For myself I lost my mother and Sabine it threatened her life. For Daaneth it took his sister’s life.

It’s not the kind of monster you can just swing an axe at or shoot at like in a video game. It’s something that the Passionate Redheads want to slay with passion and refusing to give up. If you happen to see a passionate redhead or any other Relay team help them out. It doesn’t matter which team you support it’s all for the same cause:

To cure cancer.

Grease Coakes

Tuesday, January 24, 2012

Interview with DJ Aurora Avila

Anyone who has been in Second Life a while knows that most music clubs are filled with DJs playing house, trance or drum and bass or rock genres ranging from the 80’s to current music trends. In genres of dance music everyone can see a DJ that stands out that puts in the extra effort or extra vibe to push into the music files that these performers blend into when they mesh songs together moving into the next song.

Then there’s DJ Aurora. She doesn’t play 80’s music, she doesn’t play trance on Saturdays, she doesn’t wear pants.

This is my first article for SL Newser, so I picked DJ Aurora Aliva who I’m been shaking my tail to for a while now. You won’t see her in a human club because she doesn’t DJ at one. Aurora plays video games remixes straight from Mega-Man Metroid and Final Fantasy games. You have to travel to the distant furry club of AX, aka AnthroXtacy, as she plays there. I asked her a few questions and here’s what she told me.

Grease Coakes: I wrote up some questions for that interview whenever you're ready. (smile)

Aurora Avila: Cool.

Grease Coakes: What made you want to be a DJ in SL and play the music that you play at your sets?

Aurora Avila: Well, I first started DJ'ing at a club I already frequented. It just seemed like a fun way to be a little more active in the get-togethers! As for the specific music I play... That actually started out of necessity, and just became my gimmick. Video game remixes all around! Because that's just what I had ready.

Grease Coakes: oh? So you had plenty of game music already? And you liked DJing to hangout more with your ax friends?

Aurora Avila: Well, back then, I hadn't even heard of AX. There was a place called Ari-Sen that I was attached to.

Grease Coakes: Ari-sen, is that a 1/2 human 1/2 furry club? That sounds familiar.

Aurora Avila: It was phoenix-themed. And in a gigantic tree, which was kind of cool.

Grease Coakes: Oh wow, that sounds fun! The big tree sounds cool, like something out of a fantasy book or video game.

Grease Coakes: So you started at Ari-sen not AX?

Aurora Avila: Yep! First DJ job was out there. It's funny how it started because one of the owners was all 'We're looking for DJ's...' I joked that I would try, but my selection sucks, and he said that there are specialty DJ's all over the place, so... I figured why not?

Grease Coakes: Yeah, you are a specialty DJ if you walk into any human clubs, and most furry DJs play dance music.

Grease Coakes: So I would say and most other people who come to your set your music is very special and outside the norm.

Grease Coakes: DJ Qwark and Healer for example play psytrance, and Amariel plays 80's music, so your genre fits in its own box.

Aurora Avila: I'll be honest; I get intimidated by human-majority clubs. I'm aware of my demographics’ reputation, and it's hard not to feel self-conscious sometimes... But as for the music, I'm just glad so many people like it! I'll admit I mostly just rip OCR right the heck off, though, so it's not like the listeners can't legally grab the majority of my playlist for themselves if they like it.

Aurora Avila: Which, I guess, is a pro AND a con!

Grease Coakes: OCR I guess that's where you get your video game music what does OCR stand for?

Grease Coakes: Just curious why do human clubs freak you out?

Aurora Avila: Well, OCR's a great resource if you like video game remixes. Gigantic site with categorized music. Overclocked Remix (www.ocremix.org). Totally free for download, even! And, well, human clubs sort of freak me out because I tend to really stand out. Most humans, by necessity, are not penguins!

Grease Coakes: Oh I see, so you just download your music from that website? Cool. And you're right, not many humans see penguins or foxes.

Grease Coakes: If someone was curious about your DJ set what times would they stop to see you play?

Aurora Avila: Not all of my music is OCR! I've got a lot of remix albums from Japan, and a few independent albums as well. But I won't lie, OCR's kind of a huge chunk. Anyway, at AX, I go for morning slots. 6:00 - 9:00 AM, SL time, on Tuesday, Thursday, and Saturday. I also do two-hour sets from noon to two (SL time again) on Monday and Wednesday. It's all the same kind of music, though. I'm kind of a one-trick pony. Or, uh... penguin.

Aurora Avila: The latter mention is at Blue Bear, which... sort of fits me a little more, thematically, being all icy and such.

Grease Coakes: That's not exactly a bad thing. DJs in the club scene just mix on genres of music, say for example Charles Feelgood. All he plays is house music but he DJs around the world. Or Akira, she plays club music too and does a great job.

Grease Coakes: Yeah I’ve been to the blue bear too it's a cool place to be.

Grease Coakes: Because your music is based on mostly video games along with the Japanese music what are your fave games?

Aurora Avila: Oh, Lord. I actually tend to look at the ambience of games a lot. I'm all about Mega Man, Metroid, and games like Star Ocean and Xenosaga because I'm kind of a massive sci-fi nerd and I really like the worlds those different series depict. If I had to pick a genre, though, it'd be somewhere between platformers and RPG's.

Grease Coakes: So sci-fi is something that interests you? I guess a mega man or Metroid RPG would be heaven to you.

Grease Coakes: Just one last question, as a furry what are your fave furry avatars?

Aurora Avila: They actually made a Mega Man X RPG. Not bad, but not really game-of-the-year quality, either. And, honestly, I think of myself as Trans-humanistic, but anthropomorphic animals are just too cute not to have predominance! But I like birds. Always have! If I had to have a favorite, I'd have to say it's my AX penguin. It just represents me the best, I guess.

Grease Coakes: Oh cool. So birds in general are your fave furry avatar, including the penguin. I have a 1/2 bird avatar as a griffin so I guess that makes me 1/2 bird like Aurora? Haha.

Aurora Avila giggles.

Grease Coakes: I grew up playing those same games as kid, Mega-Man, Metroid, etc. Maybe that's why your music sets are popular because everyone has played or at least seen video games it's a part of popular culture.

Grease Coakes: Thanks aurora for your time. I'll work this into an article and talk to Bixyl or Gemma about it.

Aurora Avila: Well, in that case, it'd be good to know I'm not a COMPLETE pop-culture Martian! I never watched cartoons or movies as a kid.

Aurora Avila: And cool. Thanks for the interview!


Just a FYI to the reader AX is an adult club/sim. Aurora does have her own fan group “Aurora’s squeebity army.” You can catch her djing at club ax at Tuesdays/Thursdays and Saturday at 6-9am SL time at AX. Saturday is also naked penguin Saturday. She also plays at another furry club called the blue bear Mondays and Wedsdays 12noon to 2pm also SL time.

Grease Coakes

Monday, January 16, 2012

An Interview with Owly Indigo of Indigo Aviary

Recently I found an unexpected treat--Indigo Aviary. Located at Ctrl Shift H (213, 97, 22), Indigo Aviary is a lovely park owned by resident Owly Indigo. A wide variety of SL birds can be seen here, from hooting owls and strutting peacocks to the authentically reproduced Yellowhammer and Indigo Bunting. A few, like the huge Turmit, a Gorean fantasy bird, are only found in Second Life.

At the landing point you walk through a blue rose arch, created by Uni Ninetails, to go into the Aviary. Visitors are greeted by hoots, chirps, and squawks. Note cards are available at the sign, and anyone who wants to help support Owly’s pixel birds will find a donation box nearby.

A few days ago Owly Indigo and I talked about her fascination with birds. In real-life she is a serious, amateur birder. She keeps binoculars and a bird ID card in her car, and instead of a gingerbread house, she and her family made a birdseed house for the holidays .

Grey Lupindo: Thanks for meeting with me. This is a lovely park.

Owly Indigo: Thank you! (smile) It was fun to put together.

Grey Lupindo: What gave you the idea to focus on birds?

Owly Indigo: Well ... I used to have a blog that focused on birds in SL. Kind of like a birder's journal ... “I spotted this bird here, and that bird there.” I wrote about birds like the ones here, bird avatars, bird costumes, bird jewelry, furniture ... pretty much anything with a bird. That blog was active for 3 years. I haven't done anything with it in a few months ... but in the meantime, I was collecting all these pixel birds!

Grey Lupindo: Your note card says you have over 100. Is that a current number?

Owly Indigo: I would have to count again ... but yes, more than 100 here on this side of the hill, and a few more on the other side where my house is.

Grey Lupindo: Can you tell me about your first SL bird?

Owly Indigo: Oh, yes. It's in here. This Great Horned Owl from Animania.

Grey Lupindo: He's beautiful.

Owly Indigo: I had named myself Owly because I love owls ... and when I first got some land in SL, I wanted two things: an owl and an olive tree. And here he is. (grin) It exploded from there.

Grey Lupindo: He looks very realistic.

Owly Indigo: Most of the birds here are realistic, but I enjoy the cartoon ones too.

Grey Lupindo: Is he your favorite here in SL?

Owly Indigo: Oh dear ... hard to have a favorite. (Owly Indigo looks around.) Can I say all of them?

Owly was quick to tell me that she has not created any of the SL birds found at Indigo Aviary. The same disclaimer is written on the notecard that is provided to visitors. Owly’s honesty is refreshing since content creators often have to worry about others claiming credit for their work. I asked Owly if she had a favorite creator.

Owly Indigo: Several-- Animania, Sculpty Creations, SHD (Spiky Haired Dragon), 2Xtreme. They really are the best ... there is a reason you see their birds all the time!

Grey Lupindo: What do you look for in a SL bird?

Owly Indigo: I want it to look pretty close to real ... natural. It's great if it has different animation features - like flying or perching or what have you. And if it has sound, that is another bonus. There is a dark-eyed junco here. I asked Mosley Sperber to make one, and he DID ask for suggestions. It took him a while because he was trying to find the right sound file!

Grey Lupindo: He's great, isn't he?

Owly Indigo: Oh my God, I am his creepy fangirl - but he doesn't know it.

Grey Lupindo: He might if he reads SL Newser.

Owly Indigo: I was so impressed that he took the time to find the right sound for the bird, you know? He didn't do it halfway.

Grey Lupindo: Yes, I know what you mean.

Owly Indigo: Something I've learned in SL is that the goreans LOVE their birds. There are gor-specific birds like tarns and vulos and turmits, but they also have chickens and geese and gulls.

Grey Lupindo: Looks like you have swimmers, fliers, a little of everything.

Owly Indigo: That's what I've tried for ... a smattering of things. And I have more in inventory ... just not the prims to set them all out.

Grey Lupindo: How long have you been at this location?

Owly Indigo: More than a year, but I didn't really consider the aviary "finished" until August 2011. The aviary was in the destination guide Sept 2011. I did a small version of the aviary for SL7B, and I had it in a different form when I lived on another sim.

Grey Lupindo: Do you have any expansion plans?

Owly Indigo: My dream is to have a homestead sim all to myself so I can REZ ALL THE BIRDSSSSSSSSS! But no immediate plans to do that. (laughter) Actually, I'm planning to downsize my house to make room for birds that have yet to be made .

Grey Lupindo: You are dedicated.

Owly Indigo: I love having them all out.

Grey Lupindo: Do you have an idea of how much you have invested in them? Or would you rather that I not ask that for publication?

Owly Indigo: I don't mind that you asked ... but I actually don't know ... and I think I would probably be horrified if I did know the actual number!

Owly said she has met a lot of great people in SL, including Cicadetta Stillwater, who resides in Italy in real life and researches birds. Others are amateur birders or bird-owners. Anyastasia Szaberwick, who has a pet cockatiel in real-life, gave Owly a gift of a cockatiel because there wasn’t one at Indigo Aviary and Szaberwick loves them.

While we chatted Owly rummaged through her inventory and found two bird avs, a Magpie and her namesake, an owl. She changed into them and danced around, looking adorable. Though not a content creator, Owly has created a place that brings her real-life passion into Second Life, and she generously shares this special place with the rest of us.


Grey Lupindo

Thursday, December 29, 2011

Steelhead Community: Mindy and the Sasquatch

As a “Gaslamp Fantasy” and Steampunk-themed area, Steelhead has it’s share of odd characters. The area with everything from residential living to roleplays to shopping or just intellectual discussions bills itself as “in addition to cowboys, is home to Moon Elves, a woman who's half cat, mad scientists and crazed inventors, a werewolf sheriff....and that's just the city council members."

There are other characters at Steelhead. Baron Klaus Wulfenbach, made famous in the online comic “Girl Genius,” is often to be seen there (though who knows how he gets to and back from Europe so fast). Not all are so easily seen though, some being a little shy. Among them, Steelhead’s resident Bigfoot, or Sasquatch as they call him.

I had heard about him before, mentioned at dances and city council meetings. But at the “Hot Cocoa” party, one of Steelhead City’s children, Mindy, offered to introduce me to “Mr. Sasquatch” at the suggestion of Sheriff “Fuzzball” Ortega. “Mr. Squash is my friend.“ she explained, “He helps me with tall things. And I give him fresh hay for sleeping. ... He helped me put the wreaths on my house and he handed me boards for what I built on the roof, and he catched me once when I falled off the roof.” She told me I could talk to the Sasquatch about any questions, “He says my name and other words, and he can even say Pawpaw! He calls my Pawpaw that, too, acuz I do.”

Later on, a few days before Christmas, I headed to Mindy’s house on the outskirts of Steelhead City when I knew she’d be around. What I first noticed was what the little girl had been talking about when she mentioned building: a makeshift landing strip on the house with “SANTA LAND HERE” painted on the roof. Mindy was at the stables near the house, and just as I greeted her, over came a large, hairy figure: the Sasquatch. He greeted me, “ello, Foxy.” Mindy herself was wearing an angel costume, possibly from a school play, and apparently the Sasquatch had just seen it, "Mindeeee birdie now?" Mindy just giggled, “I'm an angel. And my shoes jingle!” “Squatch no jingle. Squatch fall off mountain, go boom. Hiney hurt.”

I took a couple pictures of the Sasquatch, though with a camera resembling what the locals use to avoid too many questions. While it worked, the flash did cause him to rub his eyes a bit. Mindy continued, “It's so good to see you, Mr. Squash. I missed you. I put a Christmas tree in your cave and I wroted to Santa for you to ask him to bring you a present, too.” The Sasquatch scratched his head, “Santa...... ?” “Santa Claus! I heared about him. He brings presents to people on the Nice list. So, I fixed my house alll up to meet him. He flies a sleigh that's pulled by flying reindeer and they land on the roof.... so I put a landing strip up there!” Apparently, she had been trying to explain Christmas to him.

We were joined by a tourist to Steelhead, Rua Whitepaw, as well as Sheriff Fuzzball Ortega. “My Marshal! It is our town hero!” Mindy exclaimed. The sheriff greeted all of us, “Hello, everyone.” He glanced up at the roof, “You weren't kidding about the landing area, Mindy.” Mindy beamed, “Look! I am an angel for the Christmas reading.” Then her attention went to what the sheriff noticed, “I don't want Santa to miss me on his first visit. I would be sad. ... I gots a beacon 64 meters tall! I think he will find me. I hope.” Fuzzball looked at it again, “I think folks on the other side of Caledon'll be able to find you.” Mindy giggled.

When I asked Mindy how did she and the Sasquatch meet, she answered, “He walked into the town meeting and I went to say hullo!” Asking how he learned English, “I dunno. We just talked, didn't we, Mr. Squash?” “Yah. Talk talk talk talk talk. Learn talk good.” “I did lots of talking and he did lots of listening.” Rua suggested a dictionary might help Sasquatch, if he could read. He just answered, “Mindy reads. Squatch lissen.” Mindy told that Sasquatch had been walking over to the town school. Apparently it was okay with the teacher as he just quietly listened with the pupils.

Rua then suggested he in turn might have a few things to teach about living in the forest. Mindy gave one example, “I wanted to pick mushrooms once and Mr. Squash said No!” Sasquatch made a face, “Bleh.” “They were not good, so I didn’t pick them.” Her face then brightened, “But we picked blackberries! And blueberries!” Sasquatch smiled, “Yummy.” I asked Sasquatch what he thought the most interesting thing about how humans lived was. He answered, “Bathrooms funny,” then pointed to some trees, “Sasquatch bathroom.” For his bath, he pointed to the water.”

Mindy then offered to show where the Sasquatch lived. The sheriff didn’t have a problem, but wanted to keep an eye out. The rest of us traveled to a spot in the woods near Steelhead where there was a small cave. In the back of the cave was some hay, Mindy saying, “I makes sure the hay is fresh just like I do for the stable. And I even sleeps here sometimes in the summer when Mr. Squash is gone” Near the cave’s entrance was a small, simple, Christmas tree. Mindy told, “I made sure there was once here for Santa to leave a present.” “Yah, christmas tree. Not bathroom tree. Over there bathroom tree. You use. It good.” “That's right. If you have a pretty tree with decorations, then it is not a bathroom tree.” I asked Sasquatch what he thought of human beds. He answered, “Is good. Sasquatch leave hair all over bed. Missus Riven say ‘Get out hairball.’ " Mindy told she usually slept on the rug at her house with her pet Meeroos.

The sheriff then came back to the cave at this point, saying he was looking to make sure no one was spying on us, “There may be some who are interested in the Sasquatch. So far, he's the only one around.” Mindy snapped, “If they are, I will bite their kneecaps! I don't want anybody to hurt Mr. Squash.” I mentioned that earlier, it seemed that he more or less got along with everyone in town. Sheriff Fuzzball answered there were no problems from the people living here, “not from anyone in Steelhead.” Mindy told, “He lives here - he’s a citizen!” The sheriff nodded, and the Sasquatch added, “See? Live here.”

Mindy reminded of the first encounter, “he came down from the mountains and went to the town meeting. He's always been in the area, so he's a citizen.” Sheriff Fuzzball added, “And, according to one of our resident Time Lor- er ... I mean, one of our experts in history, this was once the home to the Sasquatch race thousands of years ago.” Mindy commented, “That's why we need to find him a Mrs. Squash.” Fuzzball rolled his eyes, “Mindy, quit your matchmaking schemes.” Sasquatch didn’t seem to understand, or was cracking a joke, “Make match, make fire.” I asked Sasquatch what happened to the others like him. He shrugged, “Mountain close. Path gone.” Fuzzball answered, “We're still not sure about that. Path leading to a secret hidden valley. Portal to another place. No idea.”

Mindy was soon getting hungry, and it was time for the interview to come to a close. I asked Sasquatch if there was anything else he wanted to say. “Ummmmm...... no. Steelhead home, nice.”

After a few more words, we parted ways, and the Sasquatch went about his business of the simple life in the woods, the rest of us our busy lives in our respective communities.

Bixyl Shuftan

Friday, December 23, 2011

A Science Experiment in Second Life

Some time back, I joined the Science Center group to better be able to pick up on any science-related events I could write on. It was a few weeks ago that I witnessed a Dhann2 Resident, making group announcements, asking for volunteers to take part in an experiment, “Hi! I'm running an experiment in SL in a moment. Interested to join? Please IM me or check out Linden Research Group.” At times, I heard it called a “resource gathering experiment when people asked for details, and Dhann informed volunteers would be compensated for our time.

I was initially skeptical about this. But one night I had a few words with Pooky Amsterdamn who encouraged me to give it a try, calling it fun. So when Dhann2 asked for a fourth needed volunteer at a time convenient to me, I IMed him saying I was interested and he sent me a teleport to his location at the Limestone Quarry sim.

Looking around, the place had something of a half-finished look. Overhead was a platform. Nearby was a brick structure with a transparent corner and a red trident symbol on the side. On the corner of the checkerboard pink and white board I stood on was a sign with the symbol and the words “Indiana University Cognitive Science.” I was quickly able to see Dhann2, looking like a basic newcomer avatar dressed in black. As the others teleported in, I noticed a nearby sign: “Harvesting L$ Experiment - In this experiment, the task is to harvest L$ by stepping on blue squares appearing on the floor in our experiment game room. Each blue square is worth 1 L$. Type ‘give instructions’ in the chat to begin.”

After all four volunteers were present, Dhann gave all of us a participant ID number, “This lets us keep track of your data without using your actual names or identity in our research (e.g., in survey questions). In our research, we will only report aggregate data. We will not keep or report your names or your identity.” This was followed by him handing us an informed consent form, which was basically straightforward. There was no problem with discussing the experiment afterwards, though Dhann did ask us not to say anything to each other during the event, as well as gestures or anything else “out loud.” Attached HUDs or AOs were not considered a problem.

Once we all told him we read the form, Dhann told us we could expect to spend about 45 minutes here, “It’s very important that everyone complete the entire session.” He then reminded us we would be getting a payment of Lindens, “based on your earnings, which depend on your decisions and those of others in this study. The typical minimum average earnings for each person are around 100 Linden Dollars, but you could earn more or less depending on your decisions and those of the other participants.” A notecard I picked up later stated one could expect to make from 75 to 175 Lindens.

Following that, he asked us to type a code word near the “Harvesting L$” sign. When we did that, we were in the experiment room. The floor of the room was made up of green tiles, which looked like wires and circuits were set in them. Signs on the wall explained what kind of “resource gathering” would be going on. The “resources” would be squares lit up as blue. Sometimes, a green square would turn blue, depending on how many blues were around it. If there was just one, there was a small chance. Two or more, a proportionally larger chance. Dhann reminded us of that, plus that we would move faster if our “Always Run” option was set. There would be six rounds of tile gathering, each lasting three minutes. For every three tiles collected, we would be paid a Linden.

For the first three rounds, we gathered up tiles without instructions or any verbal communication, chat or IMs. After the third round, Dhann send us a notecard with four strategies on how we would gather the tiles, and asked to vote on it. Following the announcement of the results of the voting, we were also given a link to a survey on the Internet to fill out before the experiment resumed for another three rounds.

Following the experiment, I had a few words with Dhann, “ I met some researchers who were already using SL for this purpose, and I suggested some research ideas to them. Then I joined their research team. (smile)” Asked how the research was going, “It has been a learning experience! Recruitment is very difficult and time-consuming. This is only the second research project our group has run in SL, so I have been troubleshooting a lot of problems. But it is interesting and exciting to try. (smile)”

Dhann wasn’t sure exactly when the University of Indiana got started in Second Life, “I joined the research team at Indiana at least a year or two after they started.” There are plans for additional kinds of experiments, “Previously, they ran a series of experiments similar to the one you did today. And we have different versions of this planned for the future. ... We are planning visual perception experiments for SL, should be ready pretty soon. They will take on the form of a museum display. I think participants will be asked to navigate a museum ... Then look at certain objects and answer a few questions about them. That project is currently under construction by a graduate student in the time, and I am not sure exactly what the details are.” Dhann explained details about these future experiments would be announced in the Linden Research group.

The experiments are still going on, so if you want to take part, join the Linden Research group to hear of any announcements. For related information, there was a link to the “Percepts and Concepts Lab” at http://cognitrn.psych.indiana.edu .

Bixyl Shuftan

Wednesday, December 14, 2011

Crossroads

Midnight veils the small town cemetery in the free-form dark role play community of Crossroads. It is the year 1871. Within the gated Gothic cemetery stands an angel upon the platform of a cross, she is a bright illumination in a city haunted by a curse. She is known as Ravenal Ashby.

A traveler regarded as an outsider, I tread cautiously on the snow-covered grounds, surrounded by Princess Guiniverre Despres and numerous Crossroads residents. The Princess is dressed in a winter gown as black as night. Her ebony hair lies freely upon her shoulders. She is nothing less than beautiful, but there is a protective nature about her that suggests, rather than implies, that she is to be feared. She stands in front of me blocking my path, but it is not a confrontation she seeks. Openly she speaks to me about the town.

"The town was founded years ago by my grandfather, a baron, who brought in others to build it," explains Guiniverre. "A shipping business began, then wineries were added and the people appeared and it became a busy little town.” We stand alone, but we do trade with others."

She stated that there is both a countryside and mountainous terrain and that the town was founded some forty years ago (four years in SL).

"I think we have an equal mix of businessmen to artist. A mixed bag of personalities for sure, but everyone seems to add a flavor to the town. All together we are one delicious drink, so to speak,” she voiced with a grin.

Asked if everyone contributes equally, Guiniverre replied, that they don't. There are the overachievers. However, she felt that the town bum is just as important as he or she adds her personality to the mix. No one wants everyone to be the same.

"Our personalities should be as unique as our fingerprints," she tells me. "God knows if there was another me. The town can barely stand the one," she jokes, adding that her family adores her as well as the angel beside her.

It is ironic, yet natural here, that an angel is devoted to this town, but it is for a reason.

"We protect the town laws, Miss. That is our job here," Ravenal informs me. "Our mission is to bring light in a town cast in darkness.

Though I am told the darkness is because of the towering mountains that surround the town, Ravenal suggests otherwise.

"Or perhaps it is the curse put on the town because of your grandfather," Ravenal claims. "There is a curse on the town. Demons were involved, which is the reason I am here."

They then choose to speak out of character. Ravenal owns Crossroads, but her sister, Guiniverre co-owns a number of other sims with her. Guiniverre built Crossroads so they are pretty much in a partnership. She does 95% of the sim building.

"We offer the world of darkness role play. We offer VTM role play, Vampires of the Masquerade," Ravenal explains. "We also offer various races of role play such as demons, angels, vampires, fae, steampunk, neko and even a few draconic types."

On the character roster are 40-50 role players on the sim any given evening. They allow those who abide by the rules, have a concept and a desire to role play with them. There is a justice system in play that works often, but fights do occasionally break out from time to time. What's interesting is that they have a role play university for those just learning how it's done. They use the CCS hud, which is based on time spent in character. There is soul hunting with the demons.

"The CCS hud allows for an actual bite, but our VTM vampires do more role play biting then CCS biting," said Ravenal. "We have a very strict no “Out of Character” policy while in the IC zone. And, yes, you can live where you play!"

Be aware that this is a dark role play community, which means you can be killed. It might take awhile to be resurrected, but you do rez back to life. You are given the opportunity to tell them the degree of dark participation that you can handle comfortably. Also, VTM means that the characters do not openly state they are vampires and other paranormal beings. They take on normal lives which veil their true form. That's the premise of their existence.

If you feel like experimenting, give it a try. For more information, log on to http://www.crossroadsroleplay.com/.

Wednesday, December 7, 2011

Camp Kawabata - Cub Scouts in Second Life

Do you remember being a scout when you were a kid, Boy Scout or Girl Scout, Cub, Explorer?? Many of us do, as there are scouting groups in many countries. Well, there is a Scout group in SL. I was surprised to learn and there are about 230 scouts of all levels here.

Christian Welles, one of the 6 dedicated leaders, told me, “The groups were founded by Geoff Gavaskar back in 2006. Our sim is owned by Ninja Kawabata and Sola Phobos was the camp builder. I'm one of the estate managers and run most of the merit badges as well. We have about 6 dedicated leaders. Kyal and I run the Cub Scouts with our assistant Ardy and Jeremiah runs the scouts with his assistant Billybob. We also have a few members who are real life Eagle Scouts and Queen Scouts who serve on an advisory role.”

They have a wonderful camp and many activities going on weekly. I spent a Sunday going to a meeting to learn about them. I expected a sit down meeting, but was pleasantly surprised to find that the meeting was actually a field trip to work on two badges. The leader for the day was BillyBob Portal. He passed out the requisites for two badges they were working on that day. The first badge was video gaming and off we all went to a Super Mario game at Electrobit City. There, with the help of a “personal guide” bot of the sim each scout proceeded through a list of activities to complete. It was great fun to observe, and I had many chuckles at the patter among the group and the hard work of completing some of the tasks. It was like being at regular meeting of children trying to do a task and either winning or failing but trying again. I am sorry that I could not stay for the whole meeting since it was such an enjoyable trip.

The Scouts have a structure based on real-life scouting principles, although they are not related in any way to real-life organizations. They are expected to attend at least 2 meetings a month to be considered active. All ages and genders are invited to join in one capacity or another. There are no dues but they may purchase uniforms with colors based on their age group and wear them to the meetings. Adults may join as volunteers as den mothers, park rangers if they are accepted by the administration. I am sure they are well vetted. Parents are allowed to visit the Camp at any time and visitors are invited to join in the field trips as well.

I asked Christian what he liked about the idea of scouting in Second Life and what the scouts get out of it. He answered, “I love the diversity of people and things we do. Our membership base brings together people from different communities, countries, and social groups. We do a wide range of activities for badges from aviation to zombie defense, along with role playing and socializing. A lot of people join scouts to relive their time as scouts in real life or because they didn't get to join as a kid. At our meetings, scouts can earn 29 (and growing) merit badges and learn about how to do things in Second Life like flying, sailing, building, and a whole range or topics that are also applicable in real life.”

I went to see another field trip to a zoo and asked some of the kids what do you like about scouting.They told me how much fun getting badges was and all loved the field trips and learning. Niki Frak said, ”Welp, I'ma forest kid myself. So I love livin' at the scout camp. All the badgees n' stuff give me lots of fun things to do, n' places to visit. It's great havin' the older scouts lookin' after us lil cubs, cause we learn stuff from 'em.”

You can find out more about the scouting in Second Life by visiting their web page http://scoutcamp.secondlifekid.com/ and you can take a tour of their camp by visiting the camp and if you are interested in joining you can contact anyone of the leaders. http://slurl.com/secondlife/Camp%20Kawabata/140/100/24

Gemma Cleanslate

Thursday, December 1, 2011

Interview with Chantal Harvey

Probably no name on the Grid has become as linked to machinima as Chantal Harvey. Involved in noted film events such as the 48 Hour Film Project and the Month of Machinima, she has become well known in Second Life and elsewhere. Recently, I had a chance to interview her at one of her machinima sets.

Bixyl Shuftan: Pleased to meet you again, Chantal ... a utility belt?

Chantal Harvey: I wish I had it in real-life. It has everything a girl needs. Hee-hee. So, what are your questions?

Bixyl Shuftan: Well, how did you first find out about Second Life?

Chantal Harvey: Oh, there was a Dutch man on tv, a writer, who wrote a book about his experience as a woman, in Second Life. It made me curious. I was head of a TV station back then, and pretty stressy. I found SL relaxed me a lot. I started dancing and socializing, and loved it. I became a host for the famous TJ Ice club, entertaining people, silly and fun.

Chantal Harvey: Yes! That club, is (now) no dance island. We got a message that the TJ Ice club would suddenly close at midnight, and I wanted to preserve it, film it, to have a memory of it. Second Life still had a inside the viewer camera, back then. That was my first machinima. And I never stopped.

Bixyl Shuftan: What did you work on after the first?

Chantal Harvey: Hmmm. The SL Love Parade. The inworld camera was disabled by that time, so i filmed that with 3 real-life camera's, pointed at my computer screen. (laughter) I have a photo of that, that my husband took . By that time he thought I’d gone mad.

Bixyl Shuftan: Sounds like he was, less than enthusiastic, about your moviemaking activities

Chantal Harvey: No, he knows me, hee-hee. I was doing a lot of real-life TV work, and he loved it that I found something that made me relax. And then i started filming. I guess it is in my blood. He is very proud of what i do, and comes with me to conferences and festivals.

Bixyl Shuftan: Has he ever appeared in your SL machinimas. We went to Paris last week, the Atopic Machinima festival invited me.

Bixyl Shuftan: That's very interesting. What happened there, if you don't mind sharing?

Chantal Harvey: in Paris, we had a great time. Mathilde Mallen had invited me. Atopic festival is looking for collaboration, with my MMIF festival. Ii have to say, the festival was well visited, many people, and a top location. It was great to be amongst so many machinimatographers. Pity I don't speak a lot of French

Bixyl Shuftan: Sounds like machinima is a healthy business

Chantal Harvey: Yes for sure. MMIF is doing well too.

Bixyl Shuftan: What is "MMIF" short for?

Chantal Harvey: my machinima festival, MaMachinima International Festival, in Amsterdam, real-life.

Bixyl Shuftan: How many machinimas were at the festivals

Chantal Harvey: Paris had a jury selection of 26 films, 2 of them were mine. MMIF had 74 films. It ran for 2 nights, this year.

Bixyl Shuftan: 74? That's a lot, how many people were involved?

Chantal Harvey: Well, 74 filmers, as they all could submit only one film. Then six presenters from different communities. And the tech people, and LEA theater was used for it, which is on 4 sims. And my friend, Ze Moo. He runs the real life festival. He did a grand job.

Bixyl Shuftan: What were some of the most noted machinimas at both festivals?

Chantal Harvey: At MMIF, “Dear Fairy” by Tom Jantol, and “Little Red Riding Hood” by Toxic Menges. Ar Atopic, I really liked the one that became second, Yann Weissgerber 's film, I loved it best. Zardoz was the winning film, by KingRabbit. My MMIF is not about winners, all are equal. That is why is is such a celebration. People show the film they are most proud of and all are welcome.

Bixyl Shuftan: Of the machinimas that you've done, which is your favorite?

Chantal Harvey: Hmmm. My last one, a thirty second advertisement for the Superbowl. It has a dragon starring. And I love the Two AM one still, a lot.

I started a new adventure, in June 2011

Bixyl Shuftan: A new adventure?

Chantal Harvey: yes! I met Mr. Tony Dyson, in Second Life

Bixyl Shuftan: Oh yes, the man who developed R2D2

Chantal Harvey: Yes, that’s him. I asked him to be head of jury for the 48 hour film project machinima, which i produce, the real-life contest that involves machinima. We started working together, and formed Scissores, a film production company http://scissores.com . We make real time animation, and childrens e-books, working on one right now.

An old dream of mine was to enter a Second Life machinima into the Superbowl contest. And, we did it: http://www.crashthesuperbowl.com/#/gallery?video=14213

Bixyl Shuftan: It's going to be in the Superbowl?

Chantal Harvey: well 1500 films were entered. There will be five finalist, in January. Then, voting. But you never know, the filk is pretty good! It depends on the jury.

Working with Tony is all i dreamt of. I worked so hard for four years. It all comes together now. To think that a Hollywood man wants to work with me - woo!

Bixyl Shuftan: Sounds like everything's going perfectly.

Chantal Harvey: It’s still fun, and that’s important.

Bixyl Shuftan: Can you tell me what your and his plans are for Scissors ?

Chantal Harvey: Yes, we are doing projects, using real time animation. And we’re preparing our first ebook, using machinima!

Chantal Harvey: We have a few things we work on that are very high profile, rea-lifel projects.

Bixyl Shuftan: Oh? What can you say about them?

Chantal Harvey: Hee-hee, nothing yet.

Bixyl Shuftan: Do you have any advice for those wanting to get into machinima?

Chantal Harvey: Yes, come to Machinima Mondays! We meet weekly. Join the group, and we are a freindly helping group. We have a Facebook page too. We come and discuss machinima, and all are friendly. It’s important to have a helping hand, when you start, and I advise people to have fun, and experiment.

It was at this point the interview came to a close. But unlike most interviews, we didn’t go our seperate ways just yet. Chantal had gotten a TP to an art event and invited me to go with her, and event I’ll be writing about soon.

Chantal has a number of websites. These include MaMachinima at http://mamachinima.eu/, MMIF at http://mmif.wordpress.com/ , and Scissores at http://scissores.com/ .

Bixyl Shuftan

Monday, November 14, 2011

A Marine's Story

At the Second Life Veteran’s Tribute, the most prominent feature that appeared again from last year, and before, was the Memorial Wall. SLVT Volunteer Wildroses Pevensey informed me, “We have some new blocks that are in the newer section of the wall this year, a drummer boy from the Union Army. He lied about his age and enlisted when he was 14.” Volunteer Wellhung would later tell me he was a family relation to one of the Flying Tigers group.

Wildroses went on, “We also have a block of veterans, submitted by one of their brothers. He comes every year to honor them. There are ten of them. His name is Laken Titanium. Never have I been brought to tears, every year I see him, I cry.” She sniffled a little, “His devotion is amazing, very very amazing young man. ... He will talk about it to honor them, I am sure. ... He does roll call every year.”

As as fate would have it, Wildroses spotted Laken online. She told me where he was, and I began walking in that direction. As it turned out, Laken was wearing a costume, “Sorry ... Last thing I was wearing when I was last on.” Noticing my title, he asked a little about the paper. We talked a bit, joined by a HarleyQuinn Paulse, Sumaryo Asamoah of the JG 52 group, and then Wildroses. “Hello Wild,” he greeted her, “been too long.” HarleyQuinn mentioned, “Last year I remember, Laken and a few other veterans doing a salute to his fallen brothers. It was pretty moving. Another friend of mine had to walk away, couldn’t take the memories ya know.”

Laken then offered to show me the stones of his fallen comrades, “All of them were with the unit I was with during my time in the Marine Corps. Would you care to meet them? I am sure they would love a visitor to tell their story.” We then walked over, and saw the names, each similar in appearance, notably that they all fell in Iraq not long apart.

“Pfc. Christian D. Gurtner, 19, was killed April 2nd by a non-combat weapons discharge in Southern Iraq.”

“Pfc. James R. Dillon Jr., 19, died of a self inflicted gunshot wound in Kuwait.”

“LCPL Reppuhn died as a result of enemy action in Al Anbar Province, Iraq, took a bullet through the neck.” Laken hesitated, “watched him bleed out in front of us. He was 20 and just married before deployment.”

“Sgt Davis was a fine Marine. He instilled in all of us, but me especially, honor courage and commitment. (He) just had his 2nd son, killed Jan. 6 by enemy action in Anbar province, Iraq.”

“PFC Hanson, Sgt Williams, LCPL Butterfield, CPLP Baucus: all died the same day, a day I won’t forget. All four were in a building that collapsed from a nearby explosion. Baucus ran back into the building to get other personnel out after firing the initial rounds that stopped the VBIED - a truck with explosives. It detonated causing lots of damage to surrounding buildings and wounding several people, trying to evacuate the building with my other Marines. He lost his life trying to preserve that of others.”

“HN Kenyon's vehicle was hit by a roadside IED. He was our Corpsman who take care of us. Yet nothing we could do for him when his vehicle was destroyed, no way to fix a mangled corpse.”

“The next day, LCPL Newman and Cpl Galvez, both killed by sniper rounds from a mosque that we were not able to engage because of civilians. That happened a month before we were due to come home, and a day after losing Doc Kenyon.”

“LCPL Harris, he was killed in a house doing his job. A grenade exploded at the top of a staircase, in which I wasn't able to pull him back in time. He was 23 and just had a child 3 weeks prior.”

“LCPL Weaver was another example of a fine Marine, one of the finest I served with in my time in my squad. He passed away four days after being shot by a RPG, blew up behind him setting him on fire.”

Laken paused before speaking again, “Sadly, many just see names on a wall. I cannot. These were my brothers, my friends, my family, who came to do a job most wouldn’t, or couldn’t, do. I miss them every day. On many occasions, I wonder, why them and not me. I will never know that answer. ... maybe to tell their story so others may not forget, because I know I never will.”

“People say I am a hero for serving. No, not at all. These are the real heroes. They are my heroes.”

“So please, tell this story, their story.”

“ I appreciate it as I am sure these fine Marines appreciate it as well. Because coming back to this, I remember them as they were. And they will be here every year, somewhere, always, on Veterans Day. Even with tears welling up, I know they didn’t do it for nothing.”

“Everyone in Second Life knows somene on this well, if their name is up here or not. We all know someone doing the unimaginable somewhere, protecting our rights of living and breathing as a human race. Beyond religion, politics, race, or creed, someone somewhere has died for a belief we have, be it Democracy, Socialism, Marxism, or Capitalism.”

“I have seen many names from others, here from other countries, serving for what they believed right. Even if I don’t have the same belief, they deserve to be remembered. Because with this job, this duty to one’s self and country, takes such dedication, it may cost you up to and including your life. And life being as precious as most vets see it, its what we sign up for. This is something we can’t forget. It’s something we won’t forget.”

“That is my story, but mostly, this is the story of everyone on this wall, a place to be remembered. This is why I came here every year to reflect on these great men and women who paid the ultimate price to protect what they believe. I forget who first said this quote, but it holds true in this instance, ‘ I would rather live and die on my feet, then live and die on my knees.’ ”

Bixyl Shuftan