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Friday, February 28, 2014

The Oldbie Project: Caliandris Pendragon


By DrFran Babcock
For months I have been sending out notecards to individuals on various lists of Beta and early users, without any responses. This scattershot technique has not resulted in a single hit. Luckily, I happen to be in Second Life™ enough for serendipity to take effect. I was dancing at the Second Life Universe 10th anniversary party, when I started looking at profiles, and following the chat. I asked innocently (hehe) who the oldest person was at the party, and Caliandris Pendragon said she was one of the oldest, so I passed her my notecard with the oldbie questions on it. I was staggered when I received back her answers while I was still at the party. Cali is no stranger to the press, and just recently figured in a story about Second Life™ that was on The Verge (http://www.theverge.com/2013/9/24/4698382/second-lifes-strange-second-life ), detailing the persistence of the SL community, despite the belief that it had disappeared. In this article I learned that Caliandris had been Misty Mole! In addition, what really comes across is her undying love for and admiration of this virtual world.
Caliandris has a blog (http://caliinsecondlife.blogspot.com), and I loved what she said on one of her earliest posts: "In the end, you have to tell the truth, I think, for people to respect your integrity and to take notice of what you say. So that's what I plan to do." Lovely. I won’t spend any time writing about Cali’s First Life, because you can read the article in The Verge. The purpose of The Oldbie Project is to share the lived experience of being an avatar in a new world. So, here are Caliandris Pendragon’s answers to the usual questions:

SL Newser: How did you find out about Second Life™?
Caliandris Pendragon: I’d been in the closed Beta and then the open Beta for Uru (an MMO).  When it closed one of my friends told me about There and SL..

SL Newser:   What are your earliest memories of Second Life™?
Caliandris Pendragon: I remember being confused by the leader boards, and they fooled me into thinking this was a game— having been used to challenges and games in Uru, I took the suggestion that I find Ben's Auto as an instruction.  I spent my lindens on a motorbike I didn't want because I wanted to win.
I found it necessary to explore from the hub in Ahern and easily got disorientated.  I worried about being lost and unable to find my way.  People hanging out in Ahern in those days were more benign and helpful.
There were only about 100 sims when I joined, and about 1,000 accounts, although I kept bumping into the same group of 20 or 30 people over and over at events.  The Lindens announced all events just before they happened when I first arrived, then at the top of the hour and gradually they abandoned that.
I saw quite a lot of the Lindens.  Partly that was because I was making an entry for the game development contest, but also because they used to run training and mentor events.  I became a mentor fairly early in my SL career and feeling that I was helping people kept me coming.

SL Newser:  What kept you logging back in during the early days?
Caliandris Pendragon: Initially I had been seeking to replicate the community I found in Uru Live, and even for a way to remake the places I had known there.  I quickly recognized how much more was possible in SL, and I wanted to make my own stuff and build. I could see the enormous potential for creation and it absorbed me with the limitless opportunities to make things.

SL Newser: What are your fondest memories of the early days?
Caliandris Pendragon: I entered the Game Development contest within a week of joining SL, and won a place in the contest, having first checked I could use as many helpers as I could find.  The team that developed on that project was much more than the sum of its parts and they achieved amazing things.

SL Newser: What are your funniest memories of the early days?
Caliandris Pendragon:  Oh, really hard to choose!  I bought myself a vagina and then found that the box was stuck tight to my head when I'd TPd to the most interesting party (and most of my friends hadn't got into the sim).  I made the box transparent as I couldn't take it off, but I spent the party sure that the Lindens at the party were seeing what the box on my head was!
Some friends and I made a party for Ratt Foo, the scripter who did most of the work on our game.  I made a giant rat, and then my friend put remote control scripts into them.  He spent ages making numbered tabards for everyone and writing out instructions and made a race track with a bridge for the players to stand on. He tried REALLY HARD to get everyone to get set up, but we weren't very adept at the remote control thing—rats went shooting off everywhere.  Then one of them realised you could sit on the rat and not lose it that way, and it was chaos... rats with people going in all directions. 
I tried really hard to do what we were supposed to, but in getting on to the bridge I knocked a group of people off again.  I’ve never laughed so much in my life—it hurt!

SL Newser: Did you fall in love in Second Life™?
Caliandris Pendragon: Yes.  We are still together and have spent a lot of time in real life too.

SL Newser: Who was your favorite Linden?
Caliandris Pendragon: Ekim. (ED NOTE: Ekim was one of the managers of the Moles and the Department of Public Works, thus Cali’s boss when she was a mole from 2008-2013.)

SL Newser: What were your favorite activities?
Caliandris Pendragon: Building.  Building games. 

Caliandris Pendragon: Do you still log in? If not, why not? If yes, what keeps you coming?
Caliandris Pendragon: Yes, to meet friends, to build.

SL Newser: What would you like the world to know about Second Life™?
Caliandris Pendragon: It has the amazing ability to make you feel you are in the same space at the same time with people who are in very different places in Real Life.

Nautilis, some Linden Homes, Pyrii Peaks, Cape Ekim, parts of Linden Realms, The Sea of Fables, and those fabulous SL10B fireworks I have—all are the work of Cali as Misty Mole. Sometimes she did the builds, sometimes the music, but always a valuable contribution to the feel of Second Life™. If you have not seen or visited these builds, please make an effort to do so. While you are looking, try to imagine what SL was like before flexis, sculpts, and mesh. That was the original world of Caliandris Pendragon, and she has grown with it.
 Image Credit: last two pictures by Marianne McCann
DrFran Babcock

Monday, February 24, 2014

A Special SL Kid: Marianne Mccann's Rezzday





By Gemma Cleanslate
 Saturday February 22 was a special day in Second Life because it was the rezz day of a special person: Marianne Mccann who was "born" in 2006. Here is a SL kid who has accomplished a lot in Second Life during her life. She has always been true to her SL inner child, but has been involved in so many things.  Marianne first entered Second Life as an adult, but became a three year old child soon after, Now she is an 8 year old, but is resting at that age. 
I went over to "The Pen" in Bay City, where she has properties, for her birthday party. Lots of kids and grown up friends were present for the festivities. Marianne herself did the DJing for the dances. People dropped by to congratulate her. I have known Mari since 2009. I believe I met here at my first visit to SLB at the kids build. Later I asked her to write an article for the SL Newser as part of a whole group of SL kids articles. You can read about Mari here  http://slnewserpeople.blogspot.com/2010/08/so-why-am-i-kid-avatar.html . I think she was SL kids age 3 then. 
I have been at many events where Mari was involved in one way or another.  One of the most exquisite things I think she ever did was the history build for the SL10B . It was a complete look at the past years in a wonderful setting. I kept going back to it over and over so I did not miss anything. It should be preserved somewhere in Second Life for posterity.  Right now Mari is getting ready for the first Second Life Winter Games which will be held at Chamonix City in mid-March. I have always admired Mari and wish her so many more years of achievement in SL. 
Drfran Babcock did an interview with her after the SL10B .
http://slnewserpeople.blogspot.com/2013/06/sl10b-interview-marianne-mccann.html
Gemma Cleanslate

Friday, January 31, 2014

Interview with Greenlantern Excelsior (Hal Jordan)


There's no shortage of occasions on Second Life when someone could use a helping hand. Newcomers at beginning areas often need advice on where to go and what they can do. And of course there's the ever-present problem of griefers. And ignoring them hoping they'll go away doesn't always work. One group with the goal of helping out with both, and more, is the Green Lanterns, led by Greenlantern Excelsior (Hal Jordan).

I recently contacted Greenlantern, and he agreed to an interview. We met at the Green Lantern Headquarters in the Unknown Country sim. He explained, "In the comics, the home of the Green Lantern Corps was the planet Oa. That is already the name of a sim operated by another Green Lantern group, so we wanted to choose a different name."

"So how did you find out about Second Life?" I asked him. "I don't remember where I first heard about Second Life," Greenlantern answered, "But as with everything on the Internet, I asked Mr. Google about it and he showed me a link." When asked how his first days went, he answered, "I wandered aimlessly along a large road and looked at the buildings and signs along the way. There was not a Welcome Area that I remember, and no Mentors to provide help. Finally I found an object called, something like, 'The Big Damn Book of Second Life' that provided some information. I always remember how I felt back then, and that's why I love to go to the Welcome Areas and help new residents." I chuckled a bit at the name.

I then asked, "Where did the idea for the Lanterns come from?" Greenlantern answered, "I joined a Green Lantern group when I first arrived in Second Life in 2006. By 2009 it had changed so that its focus was mostly on fund raising and charity. Many of us who wanted to continue helping people in Second Life were ready to leave. A compassionate friend saw what was happening and created a group called The Green Lanterns in November, 2009, so that those of us who loved the character could continue doing public service in a Green Lantern group. About mid-2010, the founder and its senior leaders had moved on, so the group ownership was given to me."

So what was the purpose of the Green Lanterns in Second Life in a nutshell? Greenlantern answered, "The Green Lanterns can be described in basic terms as a Neighborhood Watch in Second Life. We dress as members of the Green Lantern Corps from the comics, and patrol the grid looking for those in need of help. We assist new residents in making the transition from Real Life into Second Life. We submit Abuse Reports to Linden Lab when griefers attack. We educate landowners about security arrangements. We provide security patrols for Second Life events. We adhere to several standard ethical principles which are described on our blog at http://thegreenlanterns.wordpress.com/about/. We only have three standard rules: 1) No Drama, 2) Have Fun, and 3) Don't be Evil. The group has 105 members, and we are actively recruiting new members who enjoy helping others and removing griefers from the grid through the use of timely and accurate Abuse Reports."

"Recently we have become very active in helping club owners with security," Greenlantern stated. "I think we got started helping club owners early in 2013. The more people I talked to, the more concerned I was about griefers attacking multiple clubs. And I heard rumors that some clubs hired griefers to attack rival clubs, so that was concerning. So I talked to one club owner and offered to help as an officer in their land group, and she added me right away. Now I'm in seven different groups as an officer, and members of The Green Lanterns are being added also." I brought up the "Junkyard Blues" incident last year, and asked him if this and similar attacks were another reason. "Absolutely," Greenlantern answered, "that horrified me, and I was determined that some way we should be able to help in situations like that. The Lab may not have been of help then, but I understand their efforts are ramping up and they have been seen more frequently in the field these days. We are still searching for a way to help multiple clubs and venues without having to join multiple groups, since the LL group limit is still set at 42."

"Was the lab cutting back on security then?" I asked Greenlantern. "I can't speak for Linden Lab and I don't like to bad-mouth them because I don't know what's going on behind the scenes there," he answered, "It did seem that fewer resources were being devoted to Governance than in the past, though. And now it seems that more resources are being added.." "So more recently they're increasing their efforts again?" I asked.  "I believe so," he answered, "We first noticed this back in early November, when it was reported to us that griefers had been attacking people in the Barbarossa sim for several months. We went in and looked at the situation and several of us were griefed as well. So we brought in a large number of peackeepers and wrote Abuse Reports, and about an hour later, Governance7 Linden arrived and the griefers disappeared. Soon afterward, those griefer names could no longer be found in search, and the griefing stopped. After that, we have seen the Governance# Linden (2 through 8) in the sandboxes taking care of griefer objects. The Barbarossa incident is documented in our blog."

"Just why do griefers grief?" I asked him. Greenlantern's answer was, "I wrote about that in the very first post on our blog, and I have come into contact with most of these different griefer types. Here's a canned answer to that: The Exploration of Griefer Play document lists several categories of 'griefer motivations' that may explain many of the reasons that griefers engage in griefing."

Category – Game influenced
Motivations – Anonymity, Boredom, Greed, Protest, Testing, Game premise

Category – Player influenced
Motivations – Spite, Victim vulnerability, Revenge

Category – Griefer influenced
Motivations – Ritualization and group identity, Reputation

Category – Self
Motivations – Bad mood, Wanting to feel powerful, Attention, Enjoyment, Role-playing

" 'Greed' is a new one," Greenlantern added, "some griefers apparently make money by griefing for hire. That is disgusting. It's obscene that someone would get paid to conduct what is essentially a denial of service attack. These venue owners are losing money as a result. It should be referred to law enforcement, in my opinion." Were these incidents on the rise? "I don't have a good feel for whether incidents are going up or down," he answered, "They don't seem to be newsworthy items, so we don't hear a lot about them, or at least I don't."

I then asked a question which I myself had to deal with, "There has been some debate as how griefing incidents should be covered. Some feel they should often be documented to show others, notably the Lab, what's going on. Others feel people should keep quiet about them, as not to give them an audience and too many stories might give Second Life a bad name. Did you have an opinion on this matter?" Greenlantern paused for a moment, then answered, "My opinion has changed on this subject. I used to write numerous blog articles showing how bad and how frequent the griefer attacks were. My thought was that maybe someone whose last name was Linden would see the articles and realize that something needed to be done. But now I think not that the attacks should be hidden, but that they should be discussed in an intelligent way so people can come to reasonable conclusions about what should be done. I even made a couple of videos of griefer attacks, but I think now that there isn't much point to showing a sandbox full of cubes."

Greenlantern added, "If residents can think and talk about how we can all come together and make it harder for griefers to affect people, then that's a positive outcome. And I have some ideas about how that can be done, but they are not yet ready for prime time, so to speak."

Is there such a thing as a reformed griefer? Greenlantern's answer was, "Yes! I know a few of those. They have stopped griefing for several different reasons, including fear of legal action, and gaining enough maturity to leave childhood pursuits behind." *smile*

So besides dealing with griefers, what has the group been doing? Greenlantern answered, "We have been spreading out across the grid. Some of the venue owners we helped have graciously provided space for us to build an outpost on their parcel or sim. It is just another example of how people can exhibit a stunning amount of kindness and generosity to anyone who wants to help them. We are considering rebuilding our parcel too. ... Reduce prim count and increase the number of cool looking gadgets! Actually we have been thinking about it for some time, but today a couple of newer members started talking about it seriously, so I will send out a Notice and we will see what happens."

Have the Lanterns ever had to disclipine a member? Greenlantern's answer was "I can't think of a single occasion when I have had to do that, and no one has ever been ejected from the group. We did have one member who was reported to be griefing in a sandbox. When I talked to him about it and asked him if itwere true, he confirmed it and then resigned. Another member had a sudden change of personality and became very angry with everyone. She went into the same sandbox and attacked a resident using griefer tools. When I talked to her about it, she resigned too. Our rules and code of conduct is very clear about the consequences if anyone is caught griefing, and everyone knows it."

So whom among the Lanterns had distinguished themselves? Greenlantern answered, "There are so many members of this group who have stepped up and done amazing things that I wouldn't want to give a list of names because I might forget someone. A shorter list would be the inactive members. Of the other Lantern groups, the one that stands out in my mind is The Blue Lantern Corps. Several years ago it was led by an amazing guy named Nomad Parx. He energized the group and it was growing and patrolling and creating some impressive equipment. When he left, the group withered away."

"What are the Blue, Red, and other Lantern groups?" I asked Greenlantern. His answer was, "Green Lantern is a comic book character. Members of the Corps wear a power ring that can create anything the wearer can imagine, and the ringbearers can overcome great fear. So the rings are said to draw upon willpower to operate. DC Comics created a story arc called 'The War of Light,' where other Lantern groups were discovered whose rings operated on a different part of the 'emotional spectrum.' The Red Lanterns run on rage, Orange Lanterns run on avarice, Sinestro Corps or Yellow Lanterns run on fear, and the Black Lantern Corps is sustained by death since all of their members are dead. On the good side, the Blue Lanterns run on hope, the Indigo Tribe uses compassion, the Star Sapphires use the violet light of love, and the White Lantern corps uses the power of life itself." Were these groups just about roleplaying I asked him. He answered, "The Blue Lanterns, back in the Nomad Parx era, did the same things we do - they patrolled the grid looking for griefers to report so LL could take care of them. I don't know of any Lantern groups devoted to roleplaying, but I'm not a roleplayer so I could be wrong about that. We haven't done any roleplaying in this group, although if the members want to do that, they can have at it."

Greenlantern described a recent incident, "Last week we got a frantic call from a lady working at the Ocean Casino Hotel. She was being attacked by griefers and her parcel powers weren't working. So several Lanterns responded and we used our parcel powers to eject and ban the griefers. They stayed out on the sidewalk which was the public part of the sim, and we stayed in the parcel and faced them down. It reminded me of a scene from The Magnificent Seven." He handed me a picture of the incident.

It was about then the two of us parted ways. For those interested, one can head to the Green Lantern Headquarters at The Unknown Country (159/147/2023), where one can get information about the Green Lanterns, and an application to join up.

Bixyl Shuftan

Monday, January 20, 2014

The Oldbie Project – Stroker Serpentine


By DrFran Babcock

I know what you’re thinking, but you are wrong. This is The Oldbie Project, and not an exposé tabloid article.

If you remember, the purpose of the Oldbie Project is to explore the lived experience of being a newbie in Second Life™, and Stroker’s rez day is November 8th, 2003. I would have never asked for an interview, except that my few encounters with “the man who brought sex to Second Life™” were always pleasant.

On July 27th of this year I came upon an interesting stream in the Second Life Universe forums. (http://www.sluniverse.com/php/vb/general-sl-discussion/85577-will-real-slim-shady.html ) Poster eku Zhong tantalized the forum regulars by asking: Guess who’s back? The answer, of course, was Stroker Serpentine. If you are unaware of the history of all that preceded this return, you can read the links at the end of this interview, but I will not go into those now, as they do not pertain to The Oldbie Project. 

What was striking, was that Stroker was back, and he had gotten four sims to create his Strokerz Toyz.  The sims opened with a rez day party I attended, during which Stroker was afk when I visited. Following that, there was a hunt and opening on the sims. Regardless of your feelings about sex in Second Life™ a visit to Strokerz Toyz is a must, if only to see the fascinating build that Stroker has created. Stroker was always a believer in the creative force of Second Life™, and the power we all have to make the world we want. Therefore, the sims are a joy to behold, and it is evident that a lot of work and planning went into their construction.

Enough procrastination, here are Stroker’s very short responses to my questions. You do not have to be a rocket scientist to see that he was being reticent, but there is still value in his answers, and they repeat themes that have been stated previously in this series:

SL Newser:  How did you find out about Second Life™?

Stroker:  All my friends in an adult 2-D world called "Seducity" were migrating one by one. The thought of creating my own content intrigued me.

SL Newser:  What are your earliest memories of Second Life™?

Stroker:  Naked people arbitrarily falling from their sky platforms.

SL Newser:  What kept you logging back in during the early days?

Stroker:  Naked people arbitrarily falling from their sky platforms!

SL Newser:  What are your fondest memories of the early days?

SL Newser:  Naked people arbitrarily falling from their sky platforms!

SL Newser:  What are your funniest memories of the early days?

Stroker:  How embarrassed the people were that fell from their sky platforms...naked.
SL Newser:  Did you fall in love in Second Life™?

Stroker:  I fell in love with the people of Second Life. Their diversity, nationalities and creativity.

Stroker:  Who was your favorite Linden?

Stroker:  Bub Linden. He was a riot!

SL Newser:  What were your favorite activities?

Stroker:  Creating and selling content and using the proceeds to buy sex slaves! Muahaha!

SL Newser:  Do you still log in? If not, why not? If yes, what keeps you coming?

Stroker:  I log on most everyday. My partner SensualMami is the sun on my face. She is my muse. 

SL Newser:  What would you like the world to know about Second Life™?

Stroker:  It’s not *all* about sex. There's also art, games, clubs and amazing residents from all corners of the world.

The take-away from all this is that Stroker is back, and we can all wait and watch and see what unfolds.

Links:


New World Notes – legal stuff

Second Life Wikia:

DrFran Babcock

Thursday, January 16, 2014

The Wearers



By Gemma Cleanslate



Two of my oldest friends in Second Life are Kikas Barbenco  and Marmaduke Arado, partners not only in SL but also real life. They are performers of wearable art at many events  and regions around the Second Life grid. They also live in my home sim, Thorstar, where they have a home that I can only describe as a reminder of a visit I made to a  Mardi Gras float factory in New Orleans , LA, USA. There are items of interest that can be used to create their scenery for their plays waiting to be used. They have all the possible items you can find all around the sims mostly great freebies. Kikas wardrobe is the envy of everyone who watches the shows . Marmaduke has wonderful tuxedos and great bathing suits ... and physique. 

Wednesday I was able to attend a performance in LEA2. KG Shine,  titled, "Me Kikas, You Marma: The Extraordinary Adventures of Kikas and Marmaduke." All their art is put on behind a red curtain. When the curtain rises Kikas is usually in some difficulty from which Marmaduke must save her ... however Kikas is sometimes (mostly) the heroine of the story. Some scenes are frightening, some humorous, some that seem to be private and the audience becomes an intruder.  Their misadventures are often unimaginable except in the mind of the creators, but such fun. Peeking behind the curtain is frowned upon but is enlightening. 

The first few times I went to see their shows years ago they were so simple and cute with a few wearable art pieces and short in duration. They have progressed so far in their scenery and story lines it is amazing. I love to see their shows, always something new. Many artists attend to see the performances. The audience enters into the spirit of the show and expresses its thoughts openly which adds to the performance.Kikas and Duke enter into the fun with their responses. If you are interested in seeing their performances you may join their group for notices: The Wearers.

Gemma Cleanslate

Monday, January 13, 2014

Ask DrFran: Dancing Queens Drama


By DrFran Babcock

Dear DrFran:

I don’t think you can help with this, but I am giving it a shot anyway. I have a friend—no, not me—and I am just about to give up on her. Before I do that, I wanted to ask you about the situation.

My girlfriends and I are a close-knit group. We do a lot of the things most girls do in Second Life™: shop, dance, go to parties, and talk, talk, talk in voice. We do have a few guy friends who come along with us, but mostly we are together having laughs. It’s really nice, or at least it was really nice until recently.

We are always ready to incorporate new ladies into our group, and Brittany seemed a perfect addition, with her quick wit and Australian accent. She quickly caught on to our ways, and became an important member of our shopping expeditions. She changed clothes even more than all of us, and her taste, while different, was very interesting. Things could not have been better, and we all enjoyed having Brittany with us on our jaunts.

Every crowd of girls has a ringleader, who is the person who generally sets the agenda for the get-togethers, and decides what is to be done. Rowena is our mistress of ceremonies, and most of us are more than happy to do whatever she suggests for our romps through the virtual world.

Our new friend Brittany seemed very taken with Rowena, and spent more and more time with us, seeming to court favor with our leader. There didn’t seem to be anything unusual about this initially, but that all changed one day when Rowena didn’t respond in a timely way to an IM that Brittany sent her.

Brittany started to IM all of the other girls to ask why Rowena was ignoring her. We all know that sometimes Rowena gets involved in things and doesn’t pay attention to her IMs, and none of us was particularly bothered by this. We knew that sooner or later Rowena would look up and see her IMs. However, Brittany was not able to just accept the situation. She kept IMing us and her questions evolved from asking why Rowena wasn’t responding to her IMs, to why was she always left out of everything, and she wasn’t going to take it anymore, and she needed real friends, not untrustworthy people like Rowena. We were all pretty shaken by what developed, but Rowena patched it up with Brittany and the group partied on.

Sadly, this scenario of Brittany melting down whenever she perceived that she did not get enough attention from Rowena continued and got stronger and stronger. She un-friended and re-friended her several times. She attempted to enlist us in taking sides, and helping to negotiate discussions about her lack of attention. She said: “I can’t take this anymore!” so many times that we stopped listening.

All of us really had enough, and were ready to say good-bye to our newest member, but a few of us had the good sense to realize that people who behave this way are usually dealing with some sort of trauma from the past, and have little skill in dealing with it. That was when I thought of asking you what to do.

Is there anything we can do to help Brittany be one of us? Thanks, 

One of the Crowd

Dear One of:

Thanks for your letter, and for your concern. I think it’s admirable that you have such compassion for this person. Most people in SL would have dumped Brittany the moment that she started to cause disruptions in the group.

You are probably correct in your assessment of the situation. Brittany most likely is responding to her present time as if it was the past. We all do this. The relics of our childhood remain with us; usually throughout our lives.  A child who grew up being severely criticized will almost always be sensitive to criticism. Since all of us—this writer included—don’t really think about the connection with the past, we are doomed to repeat old patterns and habits. Whatever Brittany is going through is not really what is going on in the group of girls in Second Life™, but something that is a reenactment of something from her childhood. If, for example, Brittany was the child who was left out of things by her mother, she may be responding to Rowena as if she was the mother who left her out. Of course, I am merely speculating about the exact circumstances, but the intensity of Brittany’s responses makes it clear that the past is calling her.

Your question asked about what to do about this. Unfortunately, my response is neither a quick fix, nor a fix at all. It is Brittany’s job to find out how to get past this problem. The only thing you and your girlfriends can do is find some way to stick with her, despite her maddening behavior. Brittany lacks the ability to trust others, and feel at ease with them. You ladies can help her by being constant no matter how angry she becomes. If you keep letting her back in she may start to feel more comfortable in the group and lose the need to be constantly validated by Rowena.

I wish you luck and stamina, as that is what will be required to break through this roadblock in your group’s progress. Let me know how you make out. 

Affectionately, 

DrFran

Obligatory disclaimer: The column Ask DrFran is the work of DrFran Babcock, and may not reflect the views of SL Newser as a whole. Please direct any correspondence to DrFran Babcock. I look forward to hearing from you. 

Wednesday, January 8, 2014

Interview With Frolic Mills


Frolic Mills is a name which has been known in Second Life media for most of it's history. Known as Juan Delgado in real-life, for several years he was the owner of  the "Best of Second Life" magazine, a publication with an emphasis on Fashion and culture. In December 2013, he suddenly announced while addressing the audience at the Miss Virtual World Pageant that he would soon be transferring control of the magazine and retiring. Recently, Frolic agreed to talk to me about his time at the magazine. We met up at his lodge at Bonaire Country Club Boulevard.

"Welcome Bixyl," Frolic greeted me with a smile, "Please take a seat as soon as you rezz." I thanked him for the invitation, and complemented his place before starting the interview.

"To begin with," I asked Frolic, "how did you find out about Second Life?"

"I saw an advertisement on TV," Frolic answered,  "and I was already playing in other virtual environments, so it was an easy jump for me."

"How did your first days go?" I then asked.

"Just like yours," Frolic mused, "lost as lost can be! But I communicate well, so I was a question maker machine! Anyone I saw, I would jump on. They were the good old newbie days and I do treasure them."

"Did anything stand out as particularly memorable?"

Frolic's answer was a surprise, "I was raped by green monster on my first day. About a week later, a friend of mine opened the 'PENIS FOR FROLIC FOUNDATION.' And believe it or not, in just a few hours people at some disco got together and donated enough money for my first private member! I knew I was gonna stay in Second Life forever!"

My response was to raise an eyebrow, then chuckle, "Well, you certainly found a way to turn around something that would scare the begeesus out of many." After a pause, "How did you get the idea for doing a magazine in Second Life?"

"At the beginning of 2007, when I rezzed, it was very hard to get much info on anything," Frolic reflected, "There were only two magazines inworld. One was about women's fashion, and the other was PORN! (very lovely by the way. So when I started discovering all the great things Second Life had to offer and the work of many artists, I decided I needed to share the information." Frolic smiled, "That's how the Best of Second Life came about."

"Heh, did it start out as a fashion magazine?"

Frolic shook his head, "No it was never a fashion only magazine. We covered the best of Second Life in all areas: from architecture to furniture to sims to fashion - we did it all!"

"How did it go in it's first days."

Frolic handed me a notecard from a recent magazine article, reminiscing about Best of Second Life's first days. He had written about his first cover photoshoot with Raven Pennyfeather. The Grand Opening event thrown for his publication, he had written as dozens of Second Life's top content creators arrived, he felt like, "Everyone we considered fabulous was there and I was nothing but a newb with a very ugly magazine."

"Heh, it does read like the opening went a bit hectic," I told Frolic, "but as the past seven years have demonstrated, it obviously went well."

"Yes," Frolic reflected, "seven magical years!"

"What was your favorite subject to cover?"

"The whole point of BOSL and my biggest joy was to discover new talents on the grid," Frolic answered, "But it also turned into a fantastic platform to help out models and charity events. I really enjoyed it all."

"Sounds good. Besides your first week, which topics you've covered have been the most memorable?"

"I got to interview Mr. Philip Linden! That was probably my most memorable," Frolic thought for a moment, "but we also did a story on DURAN DURAN which became our most read magazine ever!" he smiled, "that was very exciting."

"I'm sure that was an interesting place to cover," I told him, "I don't suppose anyone connected with the band ever came on while you were there?"

Frolic looked back at the coverage with pride, "Oh yes! Nick (Rhodes) did a concert live once (from there)."

"That must have been something," I commented, "there have been a number of tribute bands, but the singer himself behind the avatar ..."

"It was a huge story," he told, "even Linden labs placed the cover of my mag on their Facebook page that month.This was no tribute band, it was themselves." He reminded me that the article was from August 2011.

"Sounds like you've had quite a busy seven years." I told him.

Frolic smiled, "Busy and fun."

"I imagine," I then changed subjects, "I recall it was at the Miss Virtual World pageant in which you announced you had made the decision for someone else to run the magazine."

"Yes,correct," Frolic kept his smile.

"I imagine that was a tough decision."

"Well, yes and no," he answered, "I think it's important to know when to retire." He paused momentarily, "I have so many new games I want to play. I played editor, and I believe I won for seven years!" He smiled, "maybe it's time for me to start playing something else."

"So time to write about something else," I asked, "and leave Second Life to someone with a fresh perspective?"

Frolic smiled again, "Exactly."

Bringing up the publication's new owner, "I imagine you had a number of people interested in filling your shoes."

"Well," Frolic thought for a moment, "the first advise I gave to the new owner was to not try and be me. Many tried and all failed. I told her to do things her way and under her own vision. I hope she really does that."

"I'm sure she will," I assured, "What was the second?"

"Oh, I don't remember the second one." Frolic then laughed, "Who remembers the second anything?"

I chuckled with him, "Heh, ... About the new owner, Reign Congrejo, what has her experience in Second Life media been, for those who don't know yet?"

"She and I met during the 2011 Miss Virtual World Competition," he told me, "And she then opened her own Color Of Couture pageant, so she knows what it is all about. She also worked for another magazine many years."

"So now that you're officially retired from the magazine," I asked, "what do you plan to do in Second Life and elsewhere once you've had a while to rest?"

 "No idea just yet," Frolic smiled, "but I will tell you my mind is spinning rather fast! When I get there, you will know."

"Care to tell us what games you're goofing off in at the moment?" I asked with a chuckle.

"Well, I took some time to decorate this place," Frolic answered, then smiled, "I love my retirement lodge. It's filled with elements from the past that are very special to me."

I complemented him, "can you tell about a momento or two?"

Frolic pointed to the table in front of him, "The ballerina in front of me is my favorite sculpture of all time! I got her in 2008."

I looked at the statuette, made by Unreal McCoy, "Nice."

"The poinsettias were custom made for me last year, and they became a best seller for the creator." He again smiled, and looked towards the door, where a number of photos were on the wall, "the pictures behind me tell quite a story. In one of them I am with my Second Life son. Anyways, a very special place for me."

Frolic handed me another notecard, one of his last editorial of his magazine.

I've been thinking for some time now what I can possibly say to all of you about my reasons for making this decision. None are easy, none came without deep thought and much responsibility. You see, for nearly 7 years now BOSL & CO has been my dearest friend, companion and by far my biggest joy in Second Life. So why sell it? I can honestly only answer with the truth: With everything that is going on in Venezuela, I need to focus on my real life work and my health, but also there is one confession I need to make. I have given BOSL every little bit I had and have fulfilled every dream I ever envisioned in publishing and as an advisor to some designers, builders and models in Second Life. After all these years, I have seen everything I ever dreamed of, and perhaps it is the right time to bring new energy to BOSL.

I had two choices: One, to completely delegate BOSL and hope for the best, or two, turn it over to a new person who has the willingness, the enthusiasm and the fresh ideas to carry BOSL & CO forward.

When a dear friend expressed her interest in purchasing BOSL I knew my answer had been found. A great RL executive indeed, a person who has proven herself beyond any reasonable doubt inside Second Life, but most importantly someone who has been close to my organization for many years, and was even a participant in MISS VIRTUAL WORLD. She understands the purpose of BOSL and I truly believe she will continue to deliver a fantastic body of work under her new vision.
I looked at the card, " 'With everything that is going on in Venezuela, I need to focus on my real life work and health.' Did you want to add anything to that?"

Frolic shook his head, "It's just what it is."

"I'm sorry," I answered.

"BOSL took way too much time, and I am done with it." he added.

It was about this time that the interview was coming to a close, "Did you wish to add anything, Frolic?" I asked.

"I am all good," he smiled.

We both thanked each other for our time, and I tipped my hat and went on my way.

I will be busier in Real Life, but I will continue to log in to SL as much as I can and knowing me, I will probably find a third life. Where might this new life lead me?, I don't know, but you are all welcome to play with me when I get there.

This marks the end of an era for me, this will be the last time I produce MISS VIRTUAL WORLD, THE BEST OF SL January issue will be my last magazine. But I wanted to tell all of you what this world has meant for me. Never in my entire life have I been happier to come to work day after day after day for nearly seven years now. While most people drag themselves to work, I actually had to drag myself away from BOSL. I suppose I've had my share of fame and awards and recognitions, but for me what has been the most important treasure are my friends and my beautiful staff who remained with me through thick and thin. I have friends and staff members who are still with me since 2007! Along the way I also picked up many others that have enriched my life in every possible way. You all know who you are.

Through it all, your words of love, support and encouragement have been my pillar of support not just this year but for all the year's past. I thank you all from the bottom of my heart for giving me this inexplicable wonderful and beautiful life.   


Bixyl Shuftan

Friday, December 20, 2013

Reader Submitted: My First Five Years


By Nydia Tungsten

By the time you read this my Rez day will have come and gone. December 12 2008 is when I was “Born” to this virtual world.

Five years .... wow that’s a LONG time.


Five years in anything is a long time I guess. But in a virtual world, like real life, you grow, in attitude as well as skills.

I did a lot of growing up, with such wonderful guides as Treninari, Ranchan, Alleara, and my SL Mother who took me under her wing and started me down the path of clubs and land management for that I say thank you Mother (Skylark). And one of my FIRST best friends Jian, she kept me grounded and tried to keep me out of trouble....didn’t always work, but she did try.

There are just too many to name that have entered my life and helped me grow, some no longer speak to me because each side has changed as we grew, just like real-life friendships change sometimes for the better sometimes for the worse, even those no longer in my life that have touched my heart, I will ALWAYS care about.

In my five years here I have seen people come and go. But unlike real life here we can start over if we make mistakes, as in alts. I know of plenty of alts in use by others, and as long as they are not used for griefing I see no harm in them and will NEVER reveal ANYONES alt. I have even lost a mate over that.

But where ever there are MMO’s there WILL be alts. Best way to deal with them is to take each one for who they are. THAT is one of my biggest lessons learned in five years.

I have had people try and teach me to build ..... (I can now make a decent doughnut) and tried to teach scripting (I can change the name in floating text), neither of which can I say I am accomplished. I run clubs, not to make money for those days are over. They are money pits now. I run them because I enjoy doing it. Same with my DJ’ing. I admin 10 sims and I own 3 of those, both in Second Life and in Inworldz, not getting rich, but I do get to meet some interesting people, I have friends from every continent on the globe.

When I expanded to InWorldz I was asked by many why I was leaving Second Life. My answer I was not. Not only do I have too much invested here in sims and such, but I have a family, many that care about each other. And I have my Angels, those on my friends list that I love and trust most of all. You see in real life it is hard to make anything of yourself without someone there with you to help you. any success I may be credited for, I have to credit them, I love each and every one of them.

My appearance over the years has changed as well. I have a few forms I use: Skunk, Bunny, and a few others. But I will ALWAYS be the little white vixen that enjoys helping out. I was made an official Kitsune by Alleara a while back and given a second tail for all my work in helping others (for those who don't know, they grow more tails as they grow in experience). It took me a while to get used to seeing a second tail on me. But now, if I don’t have it .... I feel as if I am missing something.

As for relationships, I have had a few, I have had my heart broken, as well as broke a couple of hearts. But none of them on either side was intentional, and I try very hard to remain on good terms with them and wish for them everything they wish for themselves. As for right now, I am in a very HAPPY relationship with my wife Brandi. She is the “Mouse that caught the Fox,” and we have been hopelessly in love ever since we slow danced (Thank you my heart : MMWHAA!).

I treat my virtual life as I would my real life one, trying to be the best person I can be. Am I an Angel? NO WAY! Heh, I screw up on a daily basis, but like real life I try and learn from my mistakes, make them right, and move on. Am I paranoid? I have been asked that by a few people. Hell, I have even asked myself that very same question. The answer would have to be yes, to a certain extent. Again, Second Life mirrors real life. There ARE people that are here that will lie, cheat, and steal because it’s easier that real work. So you HAVE to be a bit paranoid to make it anywhere.

So if you are new to Second Life or any other virtual world my advice is this: Remember there is more than sex here. Yes we ALL go through that “phase.” Don’t come looking for your perfect match thinking they will whisk you away to happiness. That road leads to a lot of pain. Instead, find friends have a good time explore everything there is to offer. And IF you find someone you might be interested in, become friends first, remain friends awhile, THEN... who knows they just MIGHT be the one. But if you go out looking for love and a mate because you NEED one right NOW, you are just going to scare them away.

Learn a skill that you like to do, then do it. Whatever it is as long as you like it, have fun with it.

BUT THE MOST IMPORTANT THING!!!!

Be who you are, this is Second Life. You can be whoever or whatever you want, either it is a dino serving time on a space ship, a demon loving in hell, or even a little white vixen running businesses across the grid, find your nitch and have fun with it whatever it is. That has got to be the most important thing I have learned in five years, be who and what you feel you are in your heart and I promise, you will be happy with yourself.

Nydia Tungsten

Thursday, December 19, 2013

Interview With Talia Sunsong, Author of "Twilight of the Star Vampires"


A friend in Second Life media recently told me about Talia Sunsong (taliasunsong), whom had written a science-fiction parody: "Twilight of the Star Vampires." She had been at book readings, and giving out links to where one could get the stories.

Today is the last day for free for book 1, then book 2 will be free for 5 days. It's a trilogy. I'm giving a book reading today at 2pm at Open Books at Four Bridges. You don't need a kindle to read it, as Amazon gives free kindle software.

I met up with Talia, Paula Sunsong in real life, at Open Books between readings. She was in a happy mood, as friends of hers had "really whipped up some magic. My book is #1 in my category, parody."

"So how long have you been writing?" I asked her. Talia answered, "I started writing at the age of 10, hoping to become a novelist. I wrote a roleplaying game published by Hero Games. It was a science fiction game ... 'Star Hero.' ... I also founded a free newspaper called 'The Rallyer.' "

I asked her how the paper went. Talia answered, "As a journalist for 'The Rallyer' newspaper, I covered an event where the police started clubbing people. I myself was hit with a metal baton. I had no major injuries, fortunately. Later the police even shot into the crowd with rubber bullets and I was in that crowd." I winced, "Ouch, how many were hit, and how close did those get to you?" "There were within six to eight feet of me. I did not hear of any injuries. The scary part was, I just saw the police shoot. I did not know whether it was rubber or real bullets." "How did the protest get violent?" I asked. She answered, "The police were actually more violent than the protestors. In fact the police beat uptwo2 police review commissioners who were in the crowd observing. The police did not know they were police review commissioners for the city." She paused, "I guess writing satire is a lighthearted contrast to my journalism career."

"Star Vampires is my first satirical work," Talia told me, "I like poking fun at overbearing corporate marketing and governments. It has several love stories intertwined with action. It opens with the Vullcan Spocko being turned into a vampire. He asks 'Is logic all that there is?' Later, he turns Edward Cullet into a vampire by force, and kidnaps Edward for the Vulcanturi Empire. Edward has two children with Queen Paddymay: Luck and Lela." She grinned, "You might recognized the similarity to Luke and Leia Skywalker of 'Star Wars,' Spock of 'Star Trek,' and Edward of 'Twilight.'Spocko meets Lela, Edward's daughter, when she is trapped on the Dearth Star. Both Being telepathic, they feel as if they are 'soulmates' but Lela is wary of the Vulcanturi Spocko for kidnapping her father."

I chuckled a bit, "sounds like a number of people and things from those three stories get parodied." "Yes it was fun to joke about well known images," Talia told me, "On one planet they meet a 'Keepler elf of Nabiscko' who makes magic cookies in a tree. The Queen threatens to cut off the supply of Mint Milano cookies if the Senate does not help her. If only that threat worked in the real world to keep politicians in order. (laughter) Another love story is Obegone, the Jetti knight, who falls for Brun Solow (Hans Solo's replacement). Obegone also dated "Jabya the Hot" (Jabba the Hut's replacement in the story)."

"Guess 'Pizza the Hutt' was already taken," I mused. Talia chuckled,  "Mel Brooks scooped me on Pizza the Hut (giggle)." She continued, "Obegone met her at "Singles Roulette" where the men sit on a large spinning floor that spins, placing each man in front of a woman as a date. Jabya does not like being dumped by Obegone, but she gets revenge, having Brun Solow frozen in carbonite."

"Was the Star Wars parody 'Spaceballs' any influence?" I asked. Talia answered that it was, "I enjoyed 'Spaceballs' and 'Galaxy Quest' as inspiration. The playfulness of those movies frees my mind to write. Humor is freeing of creativity" "Were there any other influences?" I asked. She told me there were, "I think roleplaying games gave me the opportunity to play different characters, act out plots and joke with friends. That fueled me for writing. Roleplaying in Second Life can mean a lot of things from medieval fantasy to sexual fantasy." She then winked and giggled.

After a chuckle, I asked, "Did any of these games have an especially memorable plotline and scenes?" Talia's answer was, "In person, I started with Dungeon and Dragons, I liked Champions (the superhero game), Star Hero (the science fiction game I wrote) and private eye/spy games. Later I actually became a private eye in real life. Psychologists used roleplaying as therapy decades before roleplaying games were sold. I think roleplaying gives you a new perspective."

Talia being a detective caught my attention, "How did it go?" She answered, "I was a San Francisco private investigator for 3 years, like Sam Spade (smile). I had one case where I was following a man suspected of injury fraud. An ambassador's car with national flags got in between us. I was afraid I'd be arrested for tailing an ambassador (laughter). After a mile or two, the ambassador's car turned off and I was hot on the trail of the suspect again. One man I videod playing baseball when he claimed to be too injured to work. He flipped off the camera. My boss thought it was hilarious, and played it in slow motion to our whole office." She chuckled, "So you could say roleplaying and the silliness of life inspires my humor."

I asked Talia what were people saying about "Star Vampires?" She answered "I got a great five star review" on the book's page on Amazon, "People have said it is entertaining and yet has meaning in poking fun at mass marketing. Caglevision gave it a 5 star review. He is an author himself. ... My 'Twilight of the Star Vampires' is a trilogy and each book will be free for 5 days. The last one will by close the Xmas, like a gift."

"So what are your plans after 'Star Vampires?'," I asked Talia. "I have a fantasy short story about a witch with faulty powers," she told me, "I'm planning on putting it on Amazon. I also have been writing a book on how I put my diabetes into remission with diet and exercise." Of the witch, her spells don't quite work, "Her spells go haywire. Anything could happen with a spell misfire." She chuckled, leaving it to my imagination as to what could happen with such misfires.

"Any advice for those trying to write satire and parody?" I requested. Talia's answer was, "I like to say "Everyone is born with their own unique genius. Everyone  has a story to tell. I'd like to hear your story and to share mine. Today we have the tools to reach billions of people and 'sing our song.' "

It was about this time the interview ended. We chatted a little longer, then we soon went about our separate ways.

"Don't go to your grave with your song unsung."

Bixyl Shuftan

Wednesday, December 11, 2013

Roma's New Senator


The Roma area in Second Life is an interesting place. The sims are well done, with buildings giving the feel you're in a Roman city. But it's not just buildings. The place is home to a community of roleplayers. There are at least a couple activities a week, including a public dance, and most likely a number of unofficial roleplays. About the time of Thanksgiving, they held a big party followed by a four ship Roman Era sea battle. More recently, the roleplay community made an event out of the promotion of one member to the status of Senator.


Today, the Emperor will induct a new brother to the Senate at 12:00 pm in the throne room. After this induction, we will make our way to the Curia for our assembly.


As Noon SL time approached, people gathered at the palace. Most were in local dress, though there were a few that weren't. But all were greeted in a friendly manner, "Salve (name)." Among the roleplayers, the majority were in togas, but there were also soldiers with armor, sword, and spear. Julian Augustus, the Emperor of Roma, had his own special armor, plus a cape.

When it was time to start, Julian addressed the crowd, "Friends.... The august body of the Senate originated in the very founding of the city of Rome. As the great historian Livy wrote, 'Having now adequate numbers, Romulus turned his attention to social organization.' He brought together the leading citizens of his settlement and encouraged their powers of deliberation, fellowship, and debate. He called them Senators, from 'Senex' the Latin word for 'Elderly,' since in the harsh eighth century BCE those who were able to survive to old age presumably possessed more wisdom and knowledge than everyone else.

"We have followed this path in the social organization of ROMA. And it is now time to induct a new member. Gaius Tiberius Curio please step forward and stand." Gaius (guillaume.mistwalker), whom stood out from the crowd with a hooded toga, stepped forward. The Emperor continued, "As Senator of ROMA you will be looked upon by the other Citizens as the foremost example of a ROMA Patrician, and your behavior will be scrutinized by friend and foe alike. Today you embark upon a position of ethical responsibility and sibling-hood. Do you pledge to uphold the constitution of the Senate and all of its codes, and conduct yourselves with honor so long as you wear the mantle of a Senator? ... "

"Iuro!" Gaius answered, the Roman phrase meaning "I swear."

"The Princeps will give you items now. May that ring and those robes be a reminder of your position and the oath you take today. May your meetings be lively and your discussions fruitful. And may you enjoy your tenure as a Senator of ROMA!"

The new Senator bowed in respect.

Julian smiled, "Congratulations!" The audience then erupted in applause, and welcomed the new senator, "Welcome to Senate, Gaius." "Congratulations Gaius Tiberius."Congrats!" Gaius smiled, "Ave Caesar! Ave ROMA!"

The Emperor then adjourned the ceremony, "You may now all follow the consuls to the Curia for the Curiate meeting. Go in peace, brothers and sisters!" And so the people began walking from the palace to the public assembly building. The guards had no problems with visitors entering the building, though one asked another about a "metal golem," possibly meaning the Viewer2 starter robot avatar that briefly appeared. Both the senators and the public, residents and visitors sat in the seats. Looking over them was a horse in senatorial robes, presumably a reference to an equine appointed by a less than stable emperor to show his contempt.

"Let's begin!" Senator Maali Beck announced, "Welcome to this auspicious occasion as we welcome our newest Senator Gaius. Welcome also to our honoured returning senators, our group offices and our wonderful citizens of ROMA. We can all feel safely protected by our brave Praetorian guards," there were several people applauding at the words, then Maali gestured towards the horse, "and our four-legged honoured guest."

The senators then discussed community business. There was a problem with the Subura, due to a number of unrented plots. The good news was a few residents dug into their pockets to get one more apiece. One resident built a replica of a Roman station near his home, with plans to build a similar structure soon. It was also announced Melanippe of Themiscyra (melanippe.karas), "has stepped forward to do honor to the goddess Diana and take over curatorship of her grove and temple in the Subura, and will be updating and improving that parcel so Diana will stay in the Subura."

There was also a weather report, "a snowstorm is forecasted to roll through ROMA tonight. So Suburans should be advised to pull their snow shovels out of storage." This got a mixed reaction, some looking sour, "urgh," others smiling, "Snowmen!" "... I can start Saturnalia builds!"

Other news included the library in the forum being updated, "Many thanks to Peter and Nina. ... We have big plans for the improved space." The Theatrum Romanum group met and built a new theater at the edge of the Suburba, "And the Theatrum will be having regular meetings. So if you are interested in roleplay, and also if you are interested in joining one of the roleplay families in ROMA, watch out for those meetings and join the Theatrum." It was announced the Roma newsletter would be publishing sometime that day, "It will go out to the Citizens group, but can also be found in the kiosks around the estate." Last week was the fourth anniversary of the Ludus group, "who organizes our chariot races and gladiator fights here in ROMA! It was a fantastic celebration on Friday and we look forward to many more anniversaries (and races and ludi!)" One lady grinned, "especially liked the sweaty gladiators." The day before was also the seventh anniversary of the founding of the Thirteenth Legion. There would be a lecture on Roman Medicine the following Wednesday (today) at 1PM SL time. There was also a proposal for a new statue in the Julian Plaza, which would be donated by one resident. It was approved unanimously.

Then they got to discussing the upcoming holidays, "The collegia will tell us shortly about the Saturnalia events. And this New Years we will again ring in the new year in our ROMA Basilica with fireworks, one time zone at a time." Their Saturnalia events were scheduled for Dec 28 and 29. The events on the 28th included a Ritual & Tavern Celebration at 10AM, Skating & Snowball Fights at Noon, and Sleigh Races at 1PM. On the 29th would be the Ornament Building Contest, the Grand Feast at Noon, and the Snowball Harpastum at 1PM. The festivities were on these particular dates as to allow people to celebrate Christmas at home and for those overseas Boxing Day at the stores.

The Senate concluded the meeting, save for one activity, "Senators, join us outside, please." There had been a few red pyramids set up on the street. The senators were instructed to get on them, then they all began bobbing up and down, doing what looked like the "Badger Dance" from several years ago. The senators, soldiers, and others all chuckled, "We should make this a myth." "No, it's a fact!" "er... I mean.... Apollo himself decreed it thus!" One lady giggled, "Hey, if we can't be fools for ROMA, what *is* worth being a fool for?"

And thus concluded the new Roma Senator's introduction to his new job. By the looks of things, it will be an interestingly pleasant one.

Bixyl Shuftan

Thursday, December 5, 2013

Commentary: Gender in Second Life - Take Two


By Bixyl Shuftan

Written in response to "Gender in SL."

Besides Second Life, I also play World of Warcraft. There, I came up with a number of characters. The majority are male, but there are a couple female characters. For the recent "Mists of Pandaria" expansion, I came up with a female monk "Weynli" (Wen-Li). I kept playing the character, and still spent quite a bit of time on the pudgy but still cute fem fighter.

While a character's gender is fixed in WoW (unless you pay a fee to change it), in Second Life one's appearance is quite maleable. One can go into "Appearance" mode at any time and alter it. And not only are there no shortage of female skins and avatars to purchase, some come in both male and female.

So how often does yours truly take advantage of this ability to swap genders? Very seldom. It's not that I never change appearances. I do so quite a bit, on occasion taking on the appearance of a dragon, griffin, black human, an anthro skunk, squirrel, rabbit, and recently for much of the Halloween season a six-foot vampire bat. But while having no problems changing species or color, it's rare that I take on a female appearance.

On occasion I'll see a girl thinking about getting a female version of an avatar I have that comes in both female and male, and if no one else is around I'll switch for a minute. And there has been a time or two I switched over for a moment as part of a joke on a close friend in private. But just up and doing a gender-bender in broad daylight out in public? That's something I've never done.

So why the difference? Well, World of Warcraft is much more of a "game" then Second Life is. If a guy does a female character, or a girl a guy, I don't usually hear many jokes about it. In some ways, I see it as much like an interactive story, with the player taking on the role of the heroine.

Second Life, well, it isn't exactly a "game," although we call it one sometimes for the sake of simplicity. It's a lot more freeform with many more options for what one can do, including building, selling, and even dating and intimacy. And it's been my observation doing a gender-bender isn't always seen so lightly. Sometimes it usually is. If a comedian has on the appearance of a cute blonde in a dress, yet makes wisecracks on stage in an obvious male voice, people laugh and see it as part of the "joke." But if someone known to be male in real life takes the same kind of avatar and poledances on stage, reactions can differ. While some see it as the equivalent of a guy sharing girlie pics, others will take it as strange, even perverse.

Looking at old time cartoons and movies, one sometimes sees things that one doesn't see in those of today, at least not in G-rated fare. There were times a character would disguise himself as a girl, a wig and dress and sometimes make-up, as part as some ruse. While such chuckles were routine for Bugs Bunny fifty years ago, how often to they appear in today's cartoons, or family-friendly TV programs and movies? Not often.

What happened? My guess is fifty years ago, people weren't quite as mindful of jokes and scenes being taken the wrong way, that it was fine for a subtle joke in a cartoon that would go over the heads of kids and get chuckles from the grown-ups. These days, you have talk shows discussing a gay group's claims that a cartoon character is "in the closet" because of a cross-dressing joke in old cartoons. Not exactly publicity an animation company wants.

Since the 60s, people have been a bit more aware of the naughty side of human nature, as well as aware not everyone's idea of intimate companionship involves the opposite sex. If a guy tries cross-dressing as part of a Halloween costume, unless he's a football player or someone else with an ironclad image of masculinity, the result is getting joked and kidded about being gay and weak. And the consequences can be more than just jokes. Some onetime friends will become more distant, and imagine applying for a job and the prospective employer sees such pictures on "Facebook." And if the guy ends up in divorce court, imagine the judge's reaction to pictures of cross dressing, or kissing a guy after having one too many at the bar?

Some people in Second Life don't particularly care what people think or say about them, that the virtual world allows them to be free, and they can look like whatever they want, or do what they want, short of outright hostile action to others. Others don't feel quite as free. Perhaps they make no secret to real life friends and coworkers about being in Second Life, and worry certain things might somehow get found out. Maybe they have problems getting a date for whatever reason, "Gee, you're a nice guy, but ...", and are especially mindful of behavior that could be seen as deviant and ending any chance of a real life date, even in Second Life under a virtual identity.

On the other hand, many here are avid roleplayers. No one has a problem with a guy writing a story about a girl as the hero, or rather heroine as it's spelled. Video games are full of heroines either using their wits, their guns, or both, to take care of situations. And when Massive Multiplayer Online Games came on the scene, they allowed players the option to play either male or female characters.

My real-life roleplaying group, there were a few cases of a guy playing a female character. One guy pulled it off flawlessly. Another however did a scantily-clad "chick" that just didn't work. However the first had a reputation as a "munchkin" whom would take on any advantage he could, while the second was a bit of an awkward player.

I imagine some guys also see a female appearance as a kind of roleplaying, that they are "writing" the story of their heroine. While they may join a roleplaying group and sim and change over to the fem look only there, they don't always. They see the appearance as a character living her life, doing things and interacting with friends.

On the other hand, there are a few whom just "like the view from behind." Even if it's not so much, they turn people's expectations of men being naughty-minded and successfully use it as an excuse, saying, "Hey, if I'm going to be staring at a butt for the next three hours, it might as well be a nice one."

In any event, while I may take on all kinds of looks in the virtual world, I'll be sticking with being a male for all of them.

And here, my backside is covered by a tail.

Middle image from Geo Meek.

Bixyll Shuftan