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Thursday, June 13, 2013

Lyle Lindman and his Mythology Class


By Grease Coakes

Lyle Lindman a long time avatar of Second Life every Mondays and Tuesdays at 4pm SLT tells stories from Greek mythology. It’s neat to hear stories told in voice chat in Second life or also in real life. Sometimes you can hear a storytelling in real life, but here in second life it’s as close as your computer.

I asked Lyle why he tells stories in Second Life? He answered that he enjoys reading the stories as they connect to issues in real life as well as language and words we use today. With his German accent he tells the story in voice chat.

The day I wrote the article he spoke stories about Apollo and Oracles. The main theme was about kings and others who asked to have their fortunes told. For example the king of Persia asked an oracle will he destroy an empire in his exposition. The answer he got back was when he crossed a river he will destroy an empire. When he crossed a river, he ended up destroying his own empire.

A story he told about Apollo who is the god of the sun was his son Eros AKA cupid got upset and shot Apollo in the heart. There was a mortal woman named Daphne who enjoyed hunting and praising the gods and goddesses especially Gaea (which translates into Mother Earth). Apollo when he was shot by Eros fell in love with the mortal woman Daphne. Apollo pursued the woman, but she had no interest in men so she ran from Apollo. Eventfully Apollo did catch up with her and caught her in a loving embrace. Daphne resisted Apollo and prayed to Gaea, and to save Daphne Gaea changed her into a tree. Apollo was angry and snapped off a branch from the tree. And from then on, the laurel branch was sacred as Apollo is always seen with a laurel branch in his golden hair.

Another story about Apollo told of a satyr, a half man half goat creature, of the woods. His name was Marsyas and he boasted no one could beat him in his skill as a double flute player. Apollo was angry about this and challenged him to a musical duel. Whoever won may inflict any bodily harm on the loser. Apollo and Marsyas were equally skilled musically, but Apollo defeated him by playing his lyre upside down. Marsyas could not play his double flute upside down and thereby lost the challenge. Apollo flayed Marsyas alive and took his skin and nailed it to a pine tree. The tears of the woodland creatures crying in sorrow filled the river Marsyas. This story teaches not to be prideful or else your own pride will destroy you.


In addition to the storytelling at his amphitheater there’s also a pond area for meditation and relaxation close by. I sat on one of the rocks relaxed as I wrote this article.

I commented that Lyle seemed to know a lot about Greek myths. He responded modestly and said,  "Wow, I am not really an expert. (smile)." I told him he seemed to know more than most people. He took credit by saying this, "Most of it can be found in a book by EM Berens, it is called myths and legends. I chose some parts I thought to be interesting and read stories from other books. (smile)"

Greek stories like any other set of stories from any culture are written for entertainment as well to teach life lessons. Lyle said he wanted to contribute to SL among the many other things you can find in Second Life. When I heard him in voice chat he did a great job telling the story in voice and leading a discussion afterwards. If you’re not in the mood for club hopping and instead want to relax and hear a tale stop by Lyle’s amphitheater and stay for a spell.

Lyle’s amphitheater is at http://maps.secondlife.com/secondlife/Laurier/223/77/200.

Grease Coakes

Wednesday, June 12, 2013

Interview with Netera Landar



By Grease Coakes

I heard about another book author in Second Life called Netera Landar. She was nice enough to interview me at her home in SL which was a beautiful sim. Her newest book Deadly Reservations is the third book she has written which involves angels. She also has been working for a newspaper in real life near Chicago, IL as a lifestyle editor. Right now she’s working on a fourth book a sequel to "Deadly Reservations." In real life her name is Denise Fleischer. She started with poetry in high school and moved on with bigger fish to fry in her adult life. In Second Life she also works for the Metaverse Tribune, a newspaper here.

Her wild imagination helped her cook up first book called the guardian. A crusader from the American Revolution is drawn into an intergalactic battle for the fate of Earth. Lea Netera the main character is drawn to a captain who needs her help to fight the Dark Lord of Intarius. Lea is drawn into a battle with the Holians with a talking dragon and more in Netera’s first book. You can take a look here at http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias=stripbooks&fieldkeywords=Deadly+Reservations.

The second book that Netera/Denise wrote is a sequel to the guardian where Lea wants to escape back to her original time period. The odds are against her as she travels back to the Olympia’s past and must fight the army of Intarius to save billions of lives.

The third book she has written is a whole new series with Zoe as the daughter of the archangel Michael is born as a human to investigate the demon Mathias who as a mayor in small towns uses American greed and money to get his way. Only Zoe and David an agent for the FBI know Mathias’s secret that he really is a fallen angel. Zoe has heavenly powers at her disposal including creating a cube which is a holy jail cell for any fallen angels or demons. She also has an AI on her wrist named Charles. Mathias uses deadly assassins to kill anyone who tries to stop him. The sequel is "The Sharp Edge of Truth" that Netera is working on now.

I asked Netera about her hobbies and she happened to like movies pets, reading, and jewelry. She said she really enjoyed the new star trek movie. In fact she mentioned she met actors form the TV series and movies. She met the actor who played Chekov and the actress who played Ohura. She also met John De Lanice who played Q and Brent Spiner who played data the android wanting to become human. She also reviews books on wordpress.com

I asked Netera does she have any advice for any hopeful writers? She said to simply keep writing and you can’t force it. That’s certainly good advice as I kept pushing and writing to publish my children’s book.

Later on in the interview she brought out a robot named uncle Irvin. It showed questions in green text and it gave you back scripted responses. The robot was created by Grey Kurka.

Grease Coakes: "Hi Irvin."

Uncle Irvin: "Hi there. Have you ever been to Europe?"

Netera Landar: "Have you?"

Grease Coakes: "No I haven't."

Uncle Irvin: "No I don't think I have. Would you like to go sometime? Do you think you will?"

Grease Coakes: "Maybe later who knows?"

Uncle Irvin: "Perhaps. Only the Shadow knows."

I had to laugh out loud at the last line.

Netera also created and published a magazine called Unforgettable magazine. She gave me the copies that I simply wore and it showed up on my SL screen like a HUD.

Netera seemed like a very busy woman writing her butt off for her own magazine a newspaper in real life, a Second Life publication like I do, and her own stories being published into real life books. Her books certainly seemed original as she encouraged me to stay original and not copy off others.  Well of course no one wants to read something that’s rehashed. If you’re looking for something new check our one of her books at Amazon.  And remember to watch out for angels, one may cube you if you have been misbehaving like Mathias the fallen angel from her book.

Grease Coakes

Monday, June 10, 2013

Interview With Pooky Amsterdam Part Two


By Bixyl Shuftan

For Part One of the interview, Click Here

When I interviewed Second Life media personality Pooky Amsterdam last month, she had quite a bit to say about her experiences. We soon ran out of time, and agreed to meet up the next day. The following evening, she invited me over to the set of "The 1st Question" in the Sci-Lands.


Arriving at the place, it was of course empty except for the two of us, Quite different from when it was bustling with avatars during shows. She invited me to sit at her desk, at the co-host's chair.

Pooky Amsterdam: "I know there's enough room for your tail, Hydra sits there. … That was one thing I had asked for when the set was redesigned - Please leave room for Hydra's tail."

Bixyl Shuftan: "Yeah, distracting as heck if it's cramped (grin)."

Pooky Amsterdam: "Heh (grin), gotta know that. … What are you doing at RFL this year?"

Bixyl Shuftan: "Covering events here and there mostly."

Pooky Amsterdam: "Woohoo! Well, that makes sense. … Great, and it is all for a great cause. The help, and the personalized help this Relay gives is something pretty amazing. The way people who have cancer can find help, I mean that too. Fay Foley said to me that there was a woman who was afraid of needles. She couldn't burden her family with her fear of pain as it were. And well, her doctor didn't understand, but it made her very reluctant to seek treatment. And by talking to people here by being able to open up and come out on that to express it freely with those who understand - well it helped her beat that and she got the treatment and help she needed."

Bixyl Shuftan: "Let's see, … the Time Travelers show … "

Pooky Amsterdam: "It's like a traveling band of troubadors who create modern music in the past dimensions. Okay, not true. It's a different story, the troubadours."

Bixyl Shuftan: "You once had a different idea for the machinma?"

Pooky Amsterdam: "More than once. I have new ideas all the time."

Bixyl Shuftan: "How did the idea for the machinima arise?"

Pooky Amsterdam: "It came from discussions I was having with Dr James canton of the Institute for Global Futures. We had been talking about how great it would be to use SL for a studio set and to do a series. He was doing some work with the SLFC & iHelp student Loan. The idea of three teens who travel to the future and meet their older selves and a battle for the Good Singularity came out of these talks. They came out of discussions … about the importance of college education and what what kind of skills kids will need in the future what kind of jobs and enterprise there will be and how they need to equip themselves. We both have daughters in their early 20's too. And of course the futuristic builds and the natural sci-fiction feeling that you are in another world here, well these things contributed too."

Bixyl Shuftan: " … you had a daughter?"

Pooky Amsterdam: "Yes she is 20. I am truly grateful to have this amazing young woman in my life. The greatest joy is being her mom."

Bixyl Shuftan: "What does she think of Second Life and what you do here?"

Pooky Amsterdam: "She has come into SL but didn't have the desire at that moment to plunge on in. She is in college so that does take a lot of focus and time. She thinks it's kind of cool and she also has done the voice of Mariah in the Time Travelers too."

Bixyl Shuftan: "Oh, she has?"

Pooky Amsterdam: "She is more interested in the other side of the screen though, I think right now. Yes she has. I play the older Mariah, and she the younger."

Bixyl Shuftan: "Oh yes, I thought I recognized the voice. (grin)"

Pooky Amsterdam: "(I'm) not always easy to hide (grin)."

Bixyl Shuftan: "Time Travelers is still a series in progress. About how long will it take to finish?"

Pooky Amsterdam: "Well, we are on episode 6 now. It's a very long episode about 12 minutes. This might take us about 4 months or so. The entire series, I am not sure. We might extend it to some things about futurism and the Singularity onto the web and through social media."

Bixyl Shuftan: "You've done a few other videos, including a parody of "Date Your Avatar." (Link)

Pooky Amsterdam: "Yes we have done a bunch of films indeed. I saw Date Your Avatar when it was at 398 hits."

Bixyl Shuftan: "I don't recall another video of yours based on another. What inspired this?"

Pooky Amsterdam: "Well, I'm seeing the film and I had two very distinct thoughts. One, they had missed an opportunity to not use actual avatars. And two, 'Date your avatar?' Hahhahahah! I'm too busy to date your avatar."

Bixyl Shuftan chuckles

Pooky Amsterdam: "So then I saw myself at this desk actually, and I'm getting business deals and have to do things professionally for the show, and then I have a date and 'oh gee I just cant make it tonight' with the opener. The concept kind of was there. It was Draxtor Despres whose genius in film making and ability to embrace all kinds of elements, well it was a great collaboration, including a musician he knows called Samuels Dream."

"It was something that we worked on, and really captured something great, the loneliness and alienation of fame, the pressure as well, the need for love the plaintive cry, and the tines. Some of the things would evolve as we shot them, which isn't our usual style really, things are pretty well laid down in pre-production and the filming takes the shortest amount of time so this was something that did have a life of its own."

Bixyl Shuftan: "Yes, it did get attention among the residents."

Pooky Amsterdam: "Yes. and became a meme in a way too. …That was the first film I collaborated with Drax on where he was director. I had met him in NYC during the last state of play and knew the minute he said hello, he had to be the voice for Dr Occam. We were just casting 'Shrink Wrapped' then."

Bixyl Shuftan: "Oh really?"

Pooky Amsterdam: "(I)love working with him, and we have gone on to other films.  He shot the 'Troubleshooter 2' for Sclera Designs. and of course we worked on the 'Flufee on a Meshion' series." (link)

Bixyl Shuftan: "Oh yes, that proved to be a hit."

Pooky Amsterdam: "Loads of fun."

Bixyl Shuftan: "Did you expect to do so many videos of Flufee?"

Pooky Amsterdam: "Well, I knew there would be (more) Flufee Episodes. I don't have to have scope on something like that. It was great to do. I guess I didn't, but was pleased the reaction was so positive. And that of course makes you want to do more. We were invited to show 'Monster Mesh' at the New Media Film festival. so it will be there actually this summer."

Bixyl Shuftan: " 'Doing the Monster Mesh' (grins)"

Pooky Amsterdam: "Heh, that film I actually do look at a lot. It makes me laugh."

Bixyl Shuftan: "Heh heh, I imagine loads of residents were."

Pooky Amsterdam: "That is a film that I also think has a very good crossover feel.  You don't have to know what Second Life is, or game engines, or machinima. It's an entertaining film. And in the end that is the goal, to make something that stands on its own."

Bixyl Shuftan: "With the possibilities of Second Life mentioned so much, I imagine you've thought of the SL10B coming up, the tenth anniversary, not to mention it's theme, 'Looking Back, Looking Forward.' "

Pooky Amsterdam: "Yes I have. I'm hoping we can do a '1st Question 'edition for it or a special like a 'Yay Me or Nay Me' the SL way, and have some things on Second Life as the content for the questions. It's going to be pretty interesting. If the residents and people who know and love the grid had been supportive of Linden Lab and Second Life over the years in a kind of joyous unison, I think that would have reflected well on the grid. The folks who are in here are the ones who know more and more firsthand what being a resident means, although not perfect. I have tried to portray SL to others in the light I find it, incredibly creative and compelling a true learning experience."

"I hope that people will reflect in the greater press on what the positives are. I think in the end it will draw more people and opportunity than the dishing and negatives one can find. But of course, its a free press and should be. In no way would I say not speak of what is important, but … I wish that people would have that broader thinking cap on of how is this really going to appear to those who aren't my next sim neighbor. Just my reflection on it, but I love Second Life and I do think that machinima is a great ambassador."

"I don't need people to love SL, or come here or accept me for wanting to live a virtual life. I just must have the films look great.  I do think of Second Life as my nation though, and will defend it. It's funny, but we all learn so much about ourselves in here, and also what we are capable of in terms of work, in terms of the work we do for love, and it has been inspiring to the greatest degree to meet the people I have here, including people who are definitely my lifelong friends, and of course the people I work with too."

Bixyl Shuftan: "Besides finishing up 'Time Travellers,' what other plans did you have in the future?"

Pooky Amsterdam: "My past future plans? My present future plans? or my future future plans? 'The future is happening baby.' "

Bixyl Shuftan: "Well, all of them if you like."

Pooky Amsterdam: "In the past, like if there was no SL in my life, I really have no clue. Funny isn't it? I try to think what would I have been doing? I don't know. Maybe (I) would have started back doing some stand-up comedy. I had been a regular at the 'Comic Strip' In New York City. Would definitely have been writing no matter what."

"My present future plans are of course to produce more films and keep working in the professional way we do. We might be doing some videos for a new app actually. The principals have seen our work and we are working on some new material for this project. I feel honored to be working with these people. I can't really say more - it's hush-hush. The opportunity to have the work be called so original, and to have a company like this want to use us is great though. So I see real growth here."

"We have also another 'Vector Control' film out in the fall. It's finished, but the district asked us not to make the film public until they launch their educational program around it. So, well thats exciting!"

"I am working on a book on Virtual World Television with Carrielynn Reinhard. That is going to be pretty incredible too. We interviewed over 3 producers. It is about TV production in Second Life for a number of reasons too. The IP rights, the free tools of creation here, the talented residents, and the inworld networks. No other place has a comprehensive environment as this. We are going to be also talking about the very early days of Virtual tv with something the BBC had going in the late 90's called 'Inhabited TV' where the audience, those watching, could also participate in the program. It is about how TV has been co-opted within the virtual world universe."

"It will be fascinating I think, and with all the second screen discussions now. Well Bix, you know I think the future is 'What are you doing on TV tonight Honey?' Not who are you texting during it, or are you watching on Hulu, or Netflix. It's profound, the kind of work that so many producers have done in SL. I think what we are doing is the Grail for the (mainstream media) in many ways."

Bixyl Shuftan: "Interesting thought."

"Might the 1st Question reappear soon in regular episodes?"

Pooky Amsterdam: "I have had to scale the show back recently this year, as we have gotten so busy. And the book has been also consuming time. The show takes about 20 hours a week to produce, write and book. So right this moment, I cant say when. But I do want to continue it. I also want to put out the 'PookyPedia,' the lexicon of words."

"The show is constructed very tightly and the script for it has to be written, well you know that. Hee hee."

Bixyl Shuftan: "Heh (grins).  Well, it's getting late. Was there anything else you wanted to add?"

Pooky Amsterdam: "How grateful I am to be working with some of the greatest folks ever, people who bring humor and hard work ethic to everything, that know the human effort this all takes and how great they are. I would thank them all, Robwag Soothsayer, Russell Boyd, Petlove Petshop, Emo Wei, RIchard G Roberto, Draxtor Despres, Claus Gahrn, Rysan Fall, Lapiscean LIberty too and the great folks who do the voiceover work. RIcky Grove of course not only for his star turn in Zanzibar, but for being also a great inspiration and friend.  I would also thank him for asking me to be Programming Chair for the Machinima-Expo last November."

Pooky Amsterdam: "You know Bixyl, it takes people who know you and are motivated and want to make something greater than ourselves happen. We are able to do this also because, make no mistake, we find each other. And we learn and we grow and we achieve together. It's been the best place on Earth for me many a night and day. And in fact in some of the darkest nights, as well as brightest dawns. … It's like I have found my tribe here! Here are folks who see what the possibilities are, and want to make something really wondrous."

"And the shopping isn't too bad either. Woahahhahahahahhaah!"

Bixyl Shuftan chuckles, "Yeah, no other shopping experience *quite* like in Second Life."

Pooky Amsterdam: "Totally, and that expanding closet known as inventory, well
[01:33]  Pooky Amsterdam: it really works. Though one of my favorite words in PookyPedia comes from Harper Beresford: 'Inventoil.' "

Bixyl Shuftan: "Heh, I have a guess that that means."

Pooky Amsterdam: "Which is, of course trimming your inventory in one of those not too busy moments of Second Life which never really lasts long."

 Bixyl Shuftan: "That pretty much covers all the questions I had, Pooky, thank you.  I'll have the Interview up soon."

Pooky Amsterdam: "… I hope its interesting for people to read. … We all do our things, 'dance like no one is watching.' (grin)"

"Bixyl thank you, and please let me know when it's on the webwave!"

Pooky Amsterdam's personal blog is at http://www.pookyamsterdam.com/ . Her company, PookyMedia, has it's website at http://www.pookymedia.com/ . She is also on Twitter and Facebook. And of course she can be seen at events at Second Life, giving an occasional discussion about social media, future technology, and other subjects. Expect her at the SL10B event.

Bixyl Shuftan

Wednesday, June 5, 2013

SL10B Interview: Marianne McCann


By DrFran Babcock

Second Life’s Tenth Birthday is on June 23, 2013, and the celebration is going to be the biggest birthday bash this virtual world has ever seen. There is a lot of buzz about Marianne McCann’s full-sim build, some of which was covered in prims, and the rest of which had signs asking folks not to take pictures. Top secret builds are always a fascinating draw for the public, so I decided to see if Mari would grant me an interview prior to the opening of her history-themed sim.

I was surprised and pleased that she was willing to speak with me. We met on the SL10B build on Beguile, but you won’t see any photos of the build until press daynot really that much of a loss, because Marianne is a delight to speak with. I have always found her to be someone who both takes Second Life™ seriously as well as playfully. That’s a sophisticated feat to pull off. Here’s what she had to say:

SL Newser: Mari, you were not in Second Life™ from the beginning--you came in during the rush of 2006, as did I. However, you possess an enormous love for the history and anthropology of this virtual world.

Marianne McCann: At heart, I’ve always been an explorer, no matter the world -- and part of that means understanding the history, the background. You know, getting a sense of what a place or thing is all about, and here, it became understanding the stuff that predates me, looking at how the world had evolved before I made an account in 2006.

I found it fascinating to watch the evolution, and read the history of things that sound like almost mythical things. The tax revolt, the Jessie War... all these things that made the fabric of Second Life™.


SL Newser: This is one of the first major builds I have seen you construct that does not focus on the Child Play community. Many people who do not know you here may come to know you as someone who is a genius of history, not a pioneer in the freedom to be whatever one wants to be here. What are your feelings about this?


Marianne McCann: I’m actually okay with that, really. It’s a funny story, in a way, and one that typifies my Second Life™ I guess.

I came to Second Life after hearing about it from friends, and felt it might be a good respite from actually doing a lot of community activism in my first life. Then, quite unexpectedly, found myself doing much the same here! “No matter where you go, there you are” became a very true thing.

On the plus side, we've all come a long way since then. A lot of those battles have been won or lost.
And really, it has allowed me to show off more facets of me. Like the interest in history, or some of the builds I've done in and for Bay City. That doesn't stop me from still keeping a foot in kid stuff, and staying watchful, but it gives me a more varied palate.

SL Newser: Can you explain the process you went through in coming up with the design of the build? I really want a glimpse into your inspiration...and your perspiration. What was it like to conceive of a build this large ?


Marianne McCann: Well, I have a bad habit when doing builds at the SL Birthdays. My first stop is to look at the World’s Fairs in the US in the mid-century. See, there’s that history interest, and in this case, I knew I wanted to showcase everything year by year, and give people a place to walk around and reflect.

This build was inspired a bit by the Avenue of Flags at the 1933 Century of Progress Exhibition in Chicago, Illinois. The upright flagpoles come directly from it, I'll admit, but I opted to make it a plaza, with the pools and fountains to give it a more “park like” feel. The large arches in the back, feature the Second Life™ sun image from the old viewer as a fresco, to emphasize the passage of time. And of course the big box prims up there, a play on the old slogan: “It all started with a cube.” But ya, it winds though, with a sign or two for year to year, giving the highlights and some pictures, as well as the various items. Most everything is from its actual years, with items dating back to early 2002 and textures back to December 2001!

The first item on the walk is the remains of a slideshow that Linden Lab gave in 2001, at the Demonstration conference, talking about their upcoming Linden World project.
It's fascinating to read through and get a sense of what Philip & Co. envisioned early on, and muse about how close it may have gotten.


SL Newser: How have you been able to amass so many artifacts of the history of Second Life™ Who are your mentors, idols, etc?


Marianne McCann: Well, in some ways, it just sort of happened. An inventory in the 95k range and all...but back in 2007, I believe, I was writing for the Metaverse Messenger, an in world newspaper, doing a kids page. I started to watch for interesting happening on the grid then. I spotted a big gambling protest in Pooley, and photographed it. Also, I got a couple of their protest signs,  some of which I could not display on a General rated region! This led to me starting to collect items here and there relating to this history: protest signs, stuff from the tax revolt, then old maps, other items of note here and there, Eventually, well, you can see it all here,  I suspect.


SL Newser: Oh, and bears ? I guess the bears are too primmy?


Marianne McCann: I actually donated a few to another build here: Bear Island. I would need a full sim just for that collection; I have over 400 Linden Bears, and some of them are, um, not exactly prim savers. It was  my first collection, I suppose. I remember trawling through Ambelside hunting up bears.


And mentors:  I think that the SL History wiki, and all the work Oz Spade and Eggy Lippman put in on our history also helped fuel me, and Salazar Jack, too, and of course, Lalo Telling, who did some amazing history work. This build is actually dedicated in the memory of Lalo, who passed recently.
A number of times while doing this build, I’d come across something and think: “Lalo would love this!” or “Oh, Lalo would know this.” For example, finding evidence about what may have been the first Second Life2 road network in Tehama via old pictures of Natoma, that sort of thing. Oh yes, Daniel Voyager. He puts so much heart into everything he does.

SL Newser: What would you like folks to know about Second Life™?


Marianne McCann: I want people to think of Second Life as a place, a tangible space we can all share and can all do great things within. In my neck of the SL grid, Bay City, we’ve got this great community of people, all tending to work together and make our community great. I love that. So ya. I guess that. It’s this incredible place where we can all share, and learn, and grow. I also love to see people come together and make something greater. Being good neighbors and helping each other. I’m a hippie kid at heart
.

SL Newser: You have been quite open on your blog and elsewhere about your reasons for playing a child in Second Life™. What have been the positive and negative outcomes of this?


Marianne McCann: Well, the positives are that, first off, folks know where I and other kids come from. It’s a “light a candle versus cursing the darkness” thing. It’s made things better for kid avatars, I think. Its helped people see what it is, what we’re doing, not thinking we're all here for some deviant purpose or whatever. Otherwise, what would they learn? Not from the stuff on Report Mainz or Sky News? That’s not the kids I know.


The negative: Well, most of the negatives came out of ignorance of why I was a kid here, though I think that it has caused me to be a bit pigeonholed. People just think of me with kid stuff, or they think I’m going to be more radical, or...I dunno. I'm good with that!

I've taken some pains to try to make this build as open as I can. I mean, so it's not just “my” history. I mean, hard for it to not be through my own lens, but I have tried to be objective A lot of the photos I’ve used here are ones I’ve shot, so it is through my eyes. However, it’s not “scenes of my family life,” or what have you.


SL Newser: Pie or Cheese? (Note: This “joke” question was a standard in the old Metaverse Messenger.)

Marianne McCann: And there can be only one answer: Apple pie. With a slice of cheese.


SL Newser: Is there anything you want to say about how you came into SL, why it clicked for you, and why you love it so?


Marianne McCann: I had actually heard of SL way back. I had a first life boss who ended up being one of Linen Lab's first marketing guys. At that time there was no Mac client, and I saw no obvious value in buying into a service I could not even use, so I “filed it,” as it were. But come late 2005, early 2006 I had a couple friends who were here regularly, and raving about it all. I decided to come here for a week or two and see what the hubbub was all about. I wasn’t initially impressed. My computer was a bit slow for SL, even in those days, so the user experience was low. I could not even properly finish the tutorial on Orientation Island! The Ahern Welcome Area was a madhouse, and I quickly moved my home to the Sami Infohub.

Then I met up with the folks I knew who were here. This is the funny bit. I had three friends: One was a young mouse in a family of furs, one was a kid out on her own, and one was a kid in a family.
I thought was a bid odd but after I explored a bit what they were doing, seeing what they were up to, it seemed like quite a bit of fun. I ended up stretching those two weeks... a bit. We both grinned a lot at that statement.

SL Newser: One last question: What do you forsee in the future for Second Life™?

Marianne McCann: I’m going to tie that a bit to this display, in a way. When I started to write out all of the different things that happened in Second Life™, year by year: Gaming Open Market (GOM), Windlight, the Banking Ban, Ansche Chung, Flexiprims, etc., etc.

I realized that every innovation, every highlight, every controversy, every policy change could be written with a sentence that ended: “This was widely criticized as a bad idea, and it was said this would be the end of Second Life.” Every year, Second Life™ has been ending. Free accounts would be the end of it, or whatever, and yet, here we are, ten years on.

We have had our dark times. When the Lab laid off so many of its staff right at the end of the M Linden era; then I did worry, but we persisted, even past that. There’s some amazing stuff right now. I am a sucker for mesh stuff, and the materials stuff is amazing too.

I don’t think we’ll ever see Second Life™ like it was at the end of 2006 into 2007, the wunderkind, with all the corporations flicking about, but we’ll survive, and grow.


SL Newser: Thanks so much Marianne. What a thought-provoking interview. I can’t wait until the world can see your build.

SL10B opens June 15th, 2013. More information can be found here: http://slcommunitycelebration.com

DrFran Babcock

Credit for the Liquid Prim: RRaskolnikov Roffo of the Lollygaggers (one of my favorite objects in my inventory)

Monday, June 3, 2013

Interview With Pooky Amsterdam: Part One


By Bixyl Shuftan

Pooky Amsterdam is a leading figure in Second Life media. She's known for her machinimas and shows on Second Life television, notably the game show "The 1st Question. She also gives talks on occasion about digital media and it's future. Recently I had a chance to meet up with her for an interview.


Our meeting place was the set of a future video of hers, a space station. There were a few alien critters around, although Pooky stated they were for energy, "Nothing says futuristic like (an) electric jellyfish inspired power source. I think these will look uber-cool on film. … I love this environment so much." She showed me around a little, "it also conveys so much … I love being able to combine elements for the real punch of the fantasy/sci-fi element. … It is amazing to me that we take for granted, really, all this rich visual creativity and the desire to understand the next tech as well."

Pooky Amsterdam: "I find that (the) people of Second Life have a different viewpoint of what is possible, and I think it's because we literally do and see the impossible all the time. Sometimes I am reminded of that great line from Auntie Mame, 'Life is a banquet and most poor bastards are starving to death.' We are not starving, not for visuals and creative expression. It really makes and keeps us vital. Think of how your life has been enriched by this life. I know I would not have been the 'same person' in many senses if I hadn't come here."

Bixyl Shuftan: "Oh really?"

 Pooky Amsterdam: "Although I always had an interest in sci-fi and the future, being part of this really pushed me, pushed me to become confident and more capable with of course new tools (and) new tech. I went to the talk on Oculus Rift and zSpace technology at Avaya today."

Bixyl Shuftan: "How did it go?"

Pooky Amsterdam: "There we are about 30 folks and all of us from everywhere in the world can see something that is like just released to developers. That's insane! It was amazing! There will be ways to truly interact with something that is in 2D on the tablet and pick it up with like electronic chopsticks and it becomes 3D so you can turn it all around. That something like this is possible for us to see so ahead of the pack and the curve. Tech which will take a while to become part of the mainstream. It's a thrill. And with the future, thinking folks we have met. I respect very much the fact that we are in a special place and time here."

"Anyway you know me - I'll talk, but If you like I can answer questions too (smile)."

Bixyl Shuftan: "Well, to begin with, how did you find out about Second Life?"

Pooky Amsterdam: "Well It was at the 2003 State of Play conference in New York City. It was a pretty seminal conference actually. I met Phillip Rosedale and Robin and Cory. Philip was presenting actually, and I was there the day he announced IP rights. I was given a CD rom of Second Life. It wasn't downloadable just yet then. Having experience in virtual worlds, I was able to handle the demo part there. But not having a PC (I had only amac in those days) I couldn't run the program."

"A  few years later when I was trying to get a virtual world going for people above 30 with an emphasis on doing programs, TV shows, game shows, book clubs, debate, etc, I came back to SL to  be able to understand what would be "the compeition" for the site I wanted to build. I didn't last long, only one day in 2006. But then I returned for good in March of 2008 when a variety of things made me stay here and set up more or less permanent stakes. So I knew of SL for awhile really, but only became a member of the daily grid in March 2008."

Bixyl Shuftan: "And what happened then?"

Pooky Amsterdam: "I had been studying virtual worlds and a lot of research into them. I followed Temis and got into the IGDA reports on gaming and knew there was a great potential for branded experience in virtual worlds. Plus I had had 5 years of producing shows  on another virtual platform. I produced hundreds of shows, including a talk show."

"I came here for a marketing conference and met people who would become part of my future.  Bevan Whitfeield was my mentor. She was very helpful and really made this possible for learning how to navigate and look as I wished.  Lee Ponzu was a great friend. He gave me a safari hat,and indeed I used that years later in 'A Year In The LIfe.'  Of course Paradox Olbers would be one of the greatest influences and inspirations. We met on Arthur C Clarke's death day, and he invited me to spindoem and Cypress was playing. (His) brother had a stuffed toy named Pooky that the loved, so I was immedately feeling all in the family here."

"Paradox said 'I wish that more people could come here,' and I said 'Well I could put on a show.' And he said 'What do you need?' And I said 'This place, same time every week a few hours,' and he said okay. I learned from him about how the Sci-lands were formed, and I was so impressed with him he became in a way my guru. I also met Robwag Soothsayer, who I have spoken to everyday of my Second Life. Without Rob, none of this would have been possible. He really showed me so much and is so talented. So I am grateful for the people I met at that juncture."

"Rob thought I only wanted to put on one show; hahahhahha!"

Bixyl Shuftan: (chuckles)

Pooky Amsterdam: "Anyway, he is a great builder, and so savvy. I had the show going within six weeks. And then RacerX said to Wiz Nordberg 'You have to see this show.' And they did come and well , offered me a place at treat."

Bixyl Shuftan: "So what show was this?"

Pooky Amsterdam: " 'The 2nd Question' it was called then. Over the next year or so I think we would be asked to eliminate the SL or 'second' reference form all the shows, asked by Linden Lab (due to) trademark. For me, it was easy. From the second to the first is a step in the right direction. For the hockey association it might not have been as organic. And the network had to change from Second Life Cable Network to treet.tv."

"I really saw how different and powerful having an audience-involved show was. I was able to produce a science and tech show on a weekly basis. It is a powerful tool of creation on all levels, and Hydra Shaftoe I was very very lucky to find. i also met Hydra that first fateful week."

Bixyl Shuftan: "How did you meet him?"

Pooky Amsterdam: "Oh through Bevan. It was his rezday or a party for him. She invited me, and he was so charismatic. Something about him made me think, 'this guy has the right stuff to co-host a show.' He said to me, 'You could be a model.' Woahahhahahahhah! And I said, 'I ace a better idea I think.' He really is brilliant and funny, and just the chemistry was so good."

"Kat2 Kit was also a very early friend and he agreed to open the show."

Bixyl Shuftan: "Yes, I remember him. A performer and artist."

Pooky Amsterdam: "Yxes Delacroix was incredible with sound. She worked with us for a long time. And then Petlove joined the production team. Emmo was also of course becoming more and more of a part of the show, and he eventually took over the tiny wrangling, which I was really happy to see as the show opener. Alexa Stuart and Drusilla Poliatevska  joined that."

Bixyl Shuftan: "So Emmo came up with the idea of the Tiny show opener?"

Pooky Amsterdam: "He choreographed them over time, yes. We had had Kat open the show before alone, sometimes driving a flaming helicopter through a hula hoop, or his pogo stick through a flaming hoop, or the battle with Mr Potato Head on a trampoline."

Bixyl Shuftan: "Heh, a flaming helicopter?"

Pooky Amsterdam: "Things got crazy at times, yes. Woahahhaha!"

Bixyl Shuftan: "Heh heh."

Pooky Amsterdam: "We had Edsel Heinkel for a while, opened with music too. He wrote our theme song. He was  an engineer at Bell Labs, and then also a guitar player and song writer, and bam! We gots a theme song. I mean, it was great. The ineraction though, it's about what you are doing on tv or in a tv-like environment. And I came to see that this is the future, the real future of entertainment, authoring it ourselves. Being on the edge of our seats and tips of our fingers."

Bixyl Shuftan: "Yes, it certainly seemed a lot like a real-life tv show, including the live broadcasting."

Pooky Amsterdam: "Yep. And you cant kibbitz with the show host on Lettermen or Fallon you know. It is a different and dynamic thing to be part of a live show."

Bixyl Shuftan: "What were some of your favorite moments of the 1st Question?"

Pooky Amsterdam: "Anything to do with bacon. (grins) Loved the moments the two minutes before we went live - the excitement, the calm before the show. (Be)cause when you are live, you are driving a train at full out speed. (I) loved  peoples' reactions to the 'Yay Me or Nay Me's, how crazy funny that was at times. Loved the words that people made up too. When Hydra said Bubbaliscious for the first time, that was incredible. Having Curious George on the show, that was amazing, a man of his knowledge. Troy Mcluhan anytime he was on the show."

Bixyl Shuftan: "Where did the idea for that come from, the made up words?"

Pooky Amsterdam: "Hmmm, well I wrote the show you know, and came up with all the segments. The Word - Up, well I love making up words and I had an idea that we have our own *lingua franca*, our own language of the grid. And it was something we tried. I wanted people also to be able to vote in real time.  figured everyone has a made up word in them. And yes I will get the PookyPedia out! I swear!"

Bixyl Shuftan: "ha ha! (grin)"

Pooky Amsterdam: "(laughter) So that segment served two purposes: real time voting and made-up words. When the show went from an hour to 30 minutes, I asked a lot of folks what segments we should keep, and Word-Up was always a favorite."

Bixyl Shuftan: "Did people ask for a shorter show?"

Pooky Amsterdam: "No, it wasn't from the audience. It was from a watching point of view, not for the real time audience. They weren't happy, they liked an hour to be honest. No game show is an hour though, not in real life. Not outside of immersion."

Bixyl Shuftan: "Whom were the most interesting guests?"

Pooky Amsterdam: "That is a hard one. There have been almost 400 people who were on the shows over the years. Gina Schreck was great; damn woman was hilarious! Crap Mariner was great. Lauren Weyland too."

"Will Wright was just an amazing person to have on. There I felt we were in a future completely. You know, this man had created the Sims, and was (then) playing as an avatar in SL in realtime, etc. It was pretty hot that. I really enjoyed having Patio Plasma on. Patio is an incredible person. Pathfinder Linden. Cybergirl Oh Irealy enjoyed on the show too. Draxtor Despres, of course! Sol Bartz who is in real life Phil Rice, he got the most points ever I think."

"I mean, we are a pretty amazing population, folks all the time pushing the possible. We are linked with one another as avatars, and I do feel we are brothers and sisters under our skins in very profound ways. I really would be hard pressed to say favorite guests. Everyone was incredibly special. This isn't an easy question by any means."

"Solidspace Merlin deserves a mention, though he was never on the show. But he was someone I could ask 30 minutes before air time when the person who is supposed to be in seat number 2 goes missing. I would IM him on occasion and he would say 'you know, let me ask so and so.' I mean someone like that is a life saver. We did always, usually, mostly, often, have an emergency person to slot in but … "

Pooky Amsterdam: "I went to a meting recently for a film project we might do, and one of the principals saw 'The 1st Question,' and was really impressed. He used the word 'it's smart but ironic.' "

Bixyl Shuftan: "Ironic?"

Pooky Amsterdam: "Well, the show had irony, yes. I loved the irony in the show, and was really so pleased this man, a complete stranger to SL would pick up on that. The conundrums of modern life and human version 1.0."

Bixyl Shuftan: "What were some of your favorite bloopers on the show?"

Pooky Amsterdam: "Oh gosh! In a live show, the bloopers are great. That feeling of the live element. Sometimes the wrong person would be given points and I'd get an IM saying, 'He doesn't deserve that point, that was my point!.' And I loved how people were so involved in that. Right? Like it really mattered. It was so engrossing that it was and had to be, a fair show, an honest show. Truthful in all aspects, that meant a lot to me. Once a quote was disputed, did May Lou Angelou say that or Coach Ditko? And I thought 'this is hilarious, two people couldn't be more different.' Woahahahahahha! And with fierceness - hey that isn't right its her! No its him! Okokok I said, they had a separated at birth moment. And you know it is funny, but we are very universal a species."

"The worst blooper though was the what I call the tiny show. Raglan Shire came to the show."

Bixyl Shuftan: "What happened?"

Pooky Amsterdam: "Teal Freenote was on. And there was no way that every tiny there we had, about 50, weren't voting for her. And well, she won Word-Up of course, but lost the overall show due to a technicaliy. I think the lag caused the buzzers to glitch. And well, she didn't win. And the next thing I know, Karma is on the desk threatening my life. It was pretty insane. They went nuts. And I had to publically apologize and also change the voting boxes to Teal in her forever memory."

Bixyl Shuftan: "Oops."

Pooky Amsterdam: "We had a great ongoing party in there, space tag after the show. There were some really fun parties. We auctioned off f the Hydra seat once and that made a buttload of Lindens. But the show was about providing great content for people, value, connection you know. And actually through it I came to also know Carriel Lynn."

"When I spoke on the topic of virtual tv at SLCC I began researching and found this great writer who had covered Metanomics. And I quoted them more than once. I found out they had an avatar and invited her on the show. She is an assistant prof of new media studies, and we began talking off course and well, we are currently working on a book project: VWTV - Virtual World TV. The experience I had with the 1st Question and the Dating Casino got me here. And also there are so many talented producers of shows. There are 56 shows that we have covered and over 30 show producers from Second Life over the three networks. Dr Richard Bartle will write the forward too."

"I really do not know what I would have been doing without Second Life. My ability to be part not only of the present but now of the future through this book, as well as the electronic legacy I'll leave behind has only occurred because of this place. I mean who knows, 'what if' or 'what if not.' but I do know that I am very lucky and so very grateful for the people I have met here. And I also think we all embody that notion of paying it forward. And I'm going to keep doing that too."

Bixyl Shuftan: "Yes, you have done quite a bit besides the 1st Question: the Dating Game, a number of video shorts, and the Time Travelers."

Pooky Amsterdam: "Yes! And the Public Service Announcements too."

Bixyl Shuftan: "The mosquitos?"

Pooky Amsterdam: "I'm thrilled to be able to show people  this great environment, but even more to help them eradicate pestilence! It is so much. It's the dream from the first film we did Beer Break to having a meeting in real life with someone who wants to launch a product and has seen our work and says that is incredible stuff. It's unnerving, and cool, and amazing looking, and we want it for our video marketing. We will working on something  new soon too."

It was at this point Pooky had to go. So we went our separate ways for the time being. We would meet the following night for Part Two of the interview: Click Here.

Bixyl Shuftan


Friday, May 31, 2013

Ask DrFran: Is Second Life™ Addictive?


By DrFran Babcock


This week’s column is a little bit different in that it was inspired by an IM I got from a friend asking me to help a friend. While I write this column; I prefer not to “help” people in world, because there are too many possibilities for problems to arise. It’s just ethical to avoid this. However, my friend’s request got me thinking.

This friend wanted to know if there was a possibility that someone could spend too much time in Second Life. She told me a story about a friend whose First Life family were becoming upset because she was spending long hours in world, and was not interacting with anyone at home. This question allows me to address two things that are very important to me as beliefs in humanity, and beliefs about addiction.

You Can’t Help Anyone

I know, I know. You are saying to yourself: You are wrong DrFran, there’s always a chance that someone can be helped. Actually, I don’t agree with that. People do not get better until they themselves want to get better. One of the most common phone calls or emails that I get at work goes something like this: My daughter has a terrible eating disorder. I am afraid that she is going to starve to death. No matter what I do she refuses to eat, and this has turned into huge power struggles and fights to get her to eat even the smallest morsel of food. I want her to come into the hospital and get some help. She really needs it.

What I respond to this mother will probably anger you, but it’s really all that can be done. I say: I am really sorry for the problem you are having. I would be more than happy to talk with your daughter if she will just call me. Otherwise there is nothing I can do. I know how badly you want to help her, but you really can’t want this more than she does. I would advise you to call 911 (USA emergency ambulance) if she falls ill, but that’s really all you can do.

Horrors, you say? Well, no…just think about it for a minute. Have you ever wanted someone to love you with all of your heart and soul? Wishing doesn’t make things so, and wanting things for other people is a waste of energy. I have never made a single change in my life because others wanted it for me, but only when I finally wanted it for myself. I really hope this young girl calls me, because I do have tools to help individuals who might be anorexic find a way out of the need to starve.

DrFran’s Take on Addiction

Again, you may disagree with me, but I have a very functional definition of addiction. I spend a ton of hours in Second Life. I love it dearly. However, I work a full time administrative job, teach a graduate school level university class once a year, pay all my bills on time, and manage to stay in good health. I have a small group of male and female friends with whom I go out to eat, the movies, and into New York to see museums and shows. All in all, a pretty well balanced life for someone who does not have familial obligations. Thus, I can spend long periods of time in Second Life™ without it compromising the parts of my life that make me a functioning adult.

If you are someone who misses days from work, has no money to pay bills because of your tier, avoids family and friends to remain in world, or does things that have a negative effect on your day-to-day life, then in my definition you may be an addict. To me, an addict is someone who screws up their life, knows they might be doing that, but they are not able to stop. The horror of addiction is this: One day the addict generally reaches a point where the substance, thing, act, behavior to which they are addicted is no longer able to give them the pleasure it once did. In spite of this the though of stopping is terrifying. Once someone is so habitual in their use of, for example Second Life™, that they don’t know what to do without it, but can’t stand being involved in it either, they are caught in a tragic trap. Stopping or not stopping will not help the problem. Of course, stopping is really what’s needed in this case, but until the person realizes it, nothing and nobody can make that happen.

So, when I say that it’s up to each individual to decide for themselves if they are an addict, I really mean what I say. I might believe you have a problem, but only you can fix it.

Wishing I had happier news to share…much love,

DrFran

Obligatory disclaimer: The column Ask DrFran is the work of DrFran Babcock, and may not reflect the views of SL Newser as a whole. Please direct any correspondence to DrFran Babcock. I look forward to hearing from you.

Wednesday, May 22, 2013

Interview With Aurora Avila


by Grease Coakes

Aurora Avila has a small following for her unique DJ play list. She DJ/s 6-9 SL time Tuesday, Thursday and Saturday. Saturdays are special as her naked penguin Saturdays. Her song selection consists of remixes of music from various video games and Asian music. It’s an understatement to say she’s unique in SL for her music playlist.

I went to her Thursday set and thought what the heck why not interview her again? After all her and DJ sets was the first article I wrote for the SL Newser. Aurora said her first year in SL was very productive as she learned how to build with help from her friends. I asked her how long she has been djing and she answered, "Well, was around the middle of '08 that I started, so right around five years."

Five years? That’s a really long time. She’s not a one trick penguin either as Aurora is also an expert builder with the help of her friends. Like me she was a nooblet

Aurora Avila: "Well, I had people helping me out.  Not that I wasn't a flailing nooblet, but still. You don't build with SL's build menu so much as build in spite of it, finding new and exciting ways to sneak around its limitations.  Which sounds terrible, but it's actually pretty rewarding!"

Aurora creates stuff at random as she said she was working on building a spaceship. Knowing how she likes Samus Aran I asked is it a starship from Metroid? She answered bigger so I went to the extreme and asked, "Wow something like the starship Enterprise?"

Aurora Avila: "Not quite THAT big!  Something big enough to need a crew though."


Aurora also made a bald eagle avatar that was a challenge for America’s birthday the Fourth of July, "A bit!  It was mostly in the concept, though.  Once I got the parts to put together to make the avatar, the actual modifying wasn't all that bad."

Aurora does make really good things in Second Life as she’s old school when mesh is becoming the new school. I myself wear mesh sometimes, but it’s a pain when you can’t wear regular clothes.

Sylys Weezles who is a fan of DJ Aurora’s DJ sets had this to say, "She was co-creator of a club that was the second club on a single sim. They shared the sim and co-promoted each other.  So, now we have furry clubs lasting for years instead of months.  She and Ty had their own club Ari Sen, and they shared a sim with Saros and Ezrin."

I agreed with Sylys that her DJ sets are a good way to relax and blow off steam.

Aurora is a big fan of video games so I asked what video game character would you be or what video game universe would you want to be in?

Aurora Avila: "Not entirely sure...  Might have to get back to you on that.  Maybe Xenosaga..."

There are lots of bad things to worry about in real life and the daily grind. Aurora’s music DJ sets according to Sylys, "For me, her shows have helped me maintain a positive attitude during some bad times."

Aurora has been djing for 5 years and as Sylys pointed out she almost never misses a DJ set. Her DJ set has always been a positive experience here in second life. I also give Aurora credit as I add some of her songs that you can download and hear from OCremixed. Don’t get me wrong I find other songs to play from OCremixed plus other house and trance songs I find too plus my CD collection so I don’t mimic DJ Aurora. However over the years she has been a musical influence.

I’d say her music and the community spirit of her DJ sets is certainly a magic potion to restore your hit points and restore your spirits when the real world can be a scary place. DJ Aurora keep playing your tunes! Oh yeah and she does something unique when anyone tips her so watch out when you tip her!

http://maps.secondlife.com/secondlife/Elliquiy/57/144/1066

Grease Coakes

Monday, May 13, 2013

Dunk the Emperor


By DrFran Babcock

On Saturday from 10 to noon Second Life™ time, the "Relay Wizards for Spunky" held an American Cancer Society event called: "Dunk The Emperor." The event raised a stunning 33,500 Lindens, because Tiny Empires is still a popular pastime in world.

 Even if you never played it, if you hate it, or if you met and fell in love because of it, you know Tiny Empires, the HUD game that swept the grid a few years ago, and continues to be played by hundreds, nay thousands, of residents.

Many of the friends I have today are friends I either made during Tiny Empires beginnings or became friendly with recently when I revealed I had a HUD with many idle acres. The HUD often speaks of the Emperor, but I really didn’t think he was an actual person until the event. Ultralite Soliel is the man behind the creation of the wildly popular game, and it turns out a wickedly funny guy, who donated his body to the cause.

Ultralite stationed himself in a seat above a dunk tub that had a target attached to it. Folks could buy three balls to try to unseat him from a Relay vendor. A huge crowd of people gathered, both to watch the Emperor take his falls, and to cheer on the people attempting to soak him. While they waited and watched, they danced, chatted, and talked in type and voice, all while T1 Radio played. T1 is the official radio station of the Second Life Relay for Life.

As the event progressed, Ultralite’s emperor robes were becoming heavy with water, so, with urging from the crowd, he stripped down to his bright yellow scuba suit. Many hoots and hollers ensued, because he had bought a new skin for the event and looked hot!

The whole event was planned by Relay Wizards for Spunky Captain Shawna Montgomery, who was the first Queen in Tiny Empires. She was assisted by Co-Captains HALEY Salomon and Anhayla Lycia, and other members of the team.

The Relay Wizards for Spunky celebrate their seventh year in Relay this year. Their undying commitment to the Relay for Life is a role model for consistency and superb leadership. The group is named for survivor SpUnKy u Young, also a Co-Captain.

If you are looking for some meaning in Second Life™ join a Relay group and see what you can do. I promise you a richer Second Life™.

Editor's note: Ranchan Weidman, stated in a group chat that Ultra had set a goal of 8,000 raised by Noon, and if it was met he'd arrange for bonus events in the Tiny Empire games. The goal was reached.

Image credit: Shawna Montgomery

DrFran Babcock

Friday, May 10, 2013

Rita Mariner, Head of the Sunweavers


By Grease Coakes

I heard about the fledging Relay for Life group the Sunbeamers and that Rita Mariner has never been interviewed (gasp)! I figured I’d be the first furry to interview her as furries and humans have been dying to know all about Rita. One afternoon I saw Rita online and asked could I interview her. She said sure.

Rita Mariner, the head bunny of the furry group of the Sunweavers, took on the role of heading a new RFL team to combat cancer. She named her team the "Sunbeamers" and so far has five members. Rita worked hard for Sabine’s team the "Passionate Redheads" and was hurt when the team disbanded.


Rita is frustrated that her head builder Shockwave Yareach is busy with other things. But she seemed happy that in two events she raised $L50, 000. With a team of only 5 members? That’s really good, considering how 50K Linden equals $200 in the US dollar. That averages out to 10,000L per member. Imagine if Rita had 20 members she could get 200k Linden easily. Rita hopes to get more people to join her team the Sunbeamers over time. She said in the near future that the Sunbeamers might hold an event at the New Bastogne Sim. She wasn’t sure of the date and I didn’t want to type something that wasn’t concrete.

Rita Mariner, "Bixyl Shuftan, Gil Otaared, Jenni Greenfield, Acis Tigerpaw, Cynthia Farshore, Shockwave Yarearch, are the main members. I added a few of my Sawyers to flesh it out."

Rita describes her alt account Sawyer bunnies as pretty faces to promote her Sunbeamers like arm candy. I joked I wouldn’t mind a Sawyer bunny and Rita answered some aren’t bunnies though. One is a mouse the other is a chinchilla.

Rita Mariner, "You are getting to be as bad as Gil and Brandi. They have already stolen two of my
Sawyers." *laughs*

I told Rita her Ritaness is rubbing off on me.

Rita spends a small fortune on her Sawyers which number over 60. She buys her Sawyers nice
clothes a nice AO along with nifty HUD/s.

Rita also plays "Dungeons and Dragons," the popular role playing game with her buddies with Skype and maptool. I told her I also roleplay with the MLP/Fallout crossover in SL.

Rita Mariner, "Ranchan, Kaarla, me and Windy. Shocky is on hiatus, at the moment." Rita plays bi-weekly as the ranger, which is the only ranged attacker. Rita says the game has been pretty rough as she added this, "I was expecting to die for the 3rd time, last game, but somehow I survived." Later on while DJing, I played "Staying Alive" the disco song for Rita at a Club Cutlass event in her honor.

I asked Rita what her fave hangouts were. She said Club Zero Gravity, the Bubblegum Factory, as well the Lighthouse. Rita said Club Zero Gravity was from one of her older sims called Pockwock.

I noticed that Rita’s Sawyer bunnies were holding the MLP dolls.  Rita told me that you can try once per day at 3 different vendors on a MLP sim. Rita said that Applejack is her fave pony having the most common sense of all the ponies on the MLP show. She also shared this video with me which is really funny.

Rita Mariner seems like a confident leader to inspire her new RFL team and an interesting bunny to hang out with who likes roleplaying and the MLP fad. She changes avatars on occasion, but is almost always a bunny and likes to hang out with her fellow Sunweavers. I’d say the Sunweavers group is lucky to have a great bunny as Rita to be their head bunny.

Grease Coakes

Wednesday, May 8, 2013

Yoga Teacher Pramiil Magne Leaves Second Life


By Grease Coakes

He’s been my Guru for almost two years and due to his real life and request of his wife Kira, Pramiil Magne has left his Brahma Yoga class here in Second Life. Speaking for myself it’s going to be hard for me as I enjoyed coming to his meditation classes. His meditation technique and how far I have advanced in his class has made a large impact in my self-esteem and I’m less angry. Guru is a Sanskrit term for "teacher" or "master", especially in Indian religions.


You might remember that I wrote an article about him last year about what his class is all about. Lots of people, and me included, were sad to see him go. My friends in the BY class said various things about him leaving Second Life."

Aldaida, "Just would be nice if he could both stay and be happy, but we can't have everything we want."

Linux, who goes by his spiritual name, Divyamurti which means "The expression of the divine,” had this to say: “I like his information.”

StJohn Noyes over the phone had this to say about Pramiil our guru.

“That he was very committed to building and he was kind and was happy to give us love and attention in leading us in meditation. In addition to that he built spiritual connections between himself and hi students. He was educated and always knew the answer to spiritual questions. Pramiil has been a Guru for the past 30 years or so he had lots of knowledge to share.”

St John’s girlfriend Eyll Tripsa had this to say about Pramiil who has been a long time student of his teachings.

Eyll Tripsa, "For me Guruji was like a father figure. He guided me in Spiritualty. He has changed my view on life. And that helped me enormously in daily life."

My Guru has been helpful with helping with anger issues with myself and also Time of Sand who had this to say as a newcomer to the class.

TimeofSand, "He will be missed a lot."

Tiggy Scholessinger a furry who I invited to BY class who came to his class once had this to say about Pramiil, “It was a pleasure meeting him and it was a nice experience to meditate with him. I felt relaxed and really good about myself.”


When I got the quote from Eyll, she was telling me that she and her boyfriend StJohn were planning classes. She told me that Baba asked Eyll and St John to continue to organize times for everyone to meditate together. Baba Anandamurti a Guru that is no longer on earth, but he is a Guru that is very connected to Brahma asked Eyll and StJohn to start organizing classes right away.

People are welcome to meditate with me and my friends. Sadly due to real life, Pramiil can no longer be in Second Life to guide us spiritually. However with his teachings, I still have a strong connection to Brahma. And Pramiil did say ...

Pramiil Magne, "You are great Grease you have come such a long way (smile)."

Grease Coakes, "Thanks Guruji, but I’m sure I still have a while to go yet."

Pramiil Magne, "(smile) Yes, but you will get there very soon just keeping moving forward spiritually."

I’m not exactly sure what he meant by my next level of spiritualty is, but I’m sure it can only improve my soul and my real life person. Pramiil is still alive in real life and he said he will come watch over us when we meditate. He had this to say

Grease Coakes, "Namaste Guruji were you in my meditation before?"

Pramiil Magne, "Yes I was just there (smile)."

His avatar left us in Second Life, but he’s still thinking about our pixel avatars and the people behind them. That’s a lot of devotion and I’m happy that Pramiil Magne was and still is my Guru.

http://maps.secondlife.com/secondlife/Airtol%20Hill/166/82/58

Grease Coakes

Monday, May 6, 2013

Desi Heet by Jackson Arthur


By Grease Coakes

Jackson Arthur from Book Island published his story "Desi Heet" on Amazon. Reading through the book it was an interesting read as I sat down with Jackson and talked with him in voice chat. Both Jackson and I thought the closest genre would be paranormal as Desi Heet doesn’t really fit into any particular genre.


For first time readers, Jackson Arthur’s Desi Heet is about a woman who was born a demon with dragon wings. She works for a Christian charity that is helping out the poor on a shoestring budget. Someone offers her something she can’t refuse and does she accept? Read to find out, but Jackson Arthur had a lot to say.


Jackson was asking the general but tough question “What would you do in tough circumstances?”

Desi Heet may be nice to others, but others aren’t nice to her as everyone sees her as a demon. It asks the question can you still be the same person in different circumstances. Both Jackson and I agreed it had to do with opposites. Later in the book Desi sees herself as the extreme opposite of her nice and caring demon self. She gets thrown into a world where her character known as Annie is seen as a mean woman who is selfish and into earthly pleasures and is a popular pretty girl, where Desi the demon is appalling to look at but her character is deeply religious and caring.

I guess one of the main themes of the book is "what if?" I said in voice chat that you would think if she was treated poorly growing up she could have chosen a life of crime and violence. Instead Jackson says Desi holds on to her beliefs in God and stays to helping the church. I personally couldn’t be as strong as Desi.

It made me think of Superman, the comic book hero. He has all that power and only kryptonite can kill him. If he had a different upbringing in a poor household and was treated differently would he still be the same Superman to fight for justice? Or would he take over the world if he was taught hate instead of love growing up.

Jackson’s writing style is also descriptive with detailed scenery and characters you can identify with. Another example that Jackson asked would be what if Albert Einstien grew up in Africa in the savannah, instead of industrialized society. He would still be a brilliant thinker, but would lack the tools and education to create the tools to create the theories he created. Another thing that came to mind is people asking for help, and when you say yes as a knee jerk reaction for say someone asking for a dollar. People may see you hand out that dollar and then you may have five more people ask for you a dollar now that they saw you say yes. Desi or any other generous soul could be taken advantage in a world like today when showing kindness.

I haven’t finished the book yet, so more surprises probably lie in wait for me of what happens to Desi and her evil side Annie. When I purchased Desi Heet it happened to be free for a few days, but as of right now it’s at a low price. If you’re looking for something enticing to read I recommend Jackson Arthur’s Desi Heet. In fact Jackson was saying a sequel will be in the works so watch for that.

http://www.amazon.com/Desi-Heet-ebook/dp/B00AGCVSNK/

http://jacksonarthurportals.com/

http://www.amazon.com/Jackson-Arthur/e/B009WHGZ0G/ref=ntt_athr_dp_pel_1

Grease Coakes

Friday, May 3, 2013

Ask DrFran: The Green-Eyed Monster

By DrFran Babcock

Dear DrFran:

I never thought that I would be someone who would write to you. I mean, I have never really had much in the way of problems in my life, and haven’t really had the need to ask for help. I seem to have become another person lately.

It’s funny, in a way, because many people believe that Second Life™ is the place to become someone other than the human you are—to try on a new persona.  The new “me” should have been someone with better values and qualities to admire. Yet, I have become someone I would look upon with scorn.

I was not looking for romance in Second Life™. I was at a concert of a performer whom I like a lot, when I received an IM from someone I didn’t know. They asked me about something I had in my profile that had to do with an interest in railroads in Second Life™. Instead of jumping to the conclusion that it was a pick up line, I responded, and we chatted happily while listening to the music. It turned out that Carl liked this singer as much as I did, and that we had a few other interests in common. He was involved in the mainland railroads, and we shared about sims we had visited with active trains. He mentioned a few other places to which I had never been that had great train sets on them. I didn’t think anything of it, and logged when the concert was over.

The following day, Carl IMed me, sent me a friend request, and asked me if I wanted to see some of the beautiful train sims we had chatted about. I agreed, and we spent a very pleasurable few hours visiting the NY Healthscape sims, which have a long train ride on them, and a group of Japanese sims that had a monorail.

Fast forward to three months later, and Carl and I are spending most of our time in Second Life together. I never realized how close you can become to someone when you only have  voice or typing for commnication.

Slowly, I found myself becoming very dependent upon Carl for passing the hours in world. It was such a gradual transition, that it took me by surprise when he didn’t log in one day, and I found myself in a sad and angry state. This was so not me. I am not someone who moons over guys, and Carl wasn’t even a flesh and blood presence in my life. What the heck was going on?

I couldn’t believe that I had been moved to such an extreme of emotion, so I was not prepared for what followed. Carl was not about much any more. I remembered that he had told me the name of an alt he used, he said, when he was working on the mainland train and trolley lines. I searched for the name of the alt, and was surprised to find that the alt was online.

What I did next was shameful. Even now, as I think of it, I redden and dislike myself. I logged in an alt, and IMed Carl’s alt. I made up a silly excuse about a trolley on the mainland line malfunctioning and his name was on the vehicle. He asked for a TP, and we spent a few minutes chatting.  I scrutinized his profile and saw a pick for his home location.  I went on the Marketplace and spent a lot of Lindens on a spy HUD.

In the following days I hung out near Carl’s alt’s home sim, and waited with the spy HUD. It only took two days before I found him several thousand meters away on his sim. There was another green dot on the map with him. Knowing that he might not even remember my alt, I TPed over to his location, and spied behind the walls to find him in an embrace with another female avatar.

I teleported away, but frankly, I don’t kno whether to be more upset about his infidelity, or the way I behaved. This jealous, stalking behavior—where did it come from? In truth, I haven’t stopped. I keep stalking both avatars whenever I can. I have map rights on Carl, and check out where he is whenever I can. It takes all my willpower not to teleport right up to him and confront him. I have been so ashamed that I have stopped speaking with him, and log on at times when I know he cannot be in world.

Help me to make sense of this, DrFran. 

Sign me: Jealous Fool


Dear Jealous:

I can see how Carl’s behavior was hurtful, and could have brought about the response that you describe. I don’t really have a lot of information about Carl from your letter, and will have to speak in generalities. I congratulate you on the bravery it must have taken to write to me about this.

Human nature is odd, and we can never know when something will happen that will trigger a response in us that seems out of character. A good example of this is when people behave in extraordinarily brave ways when a crisis occurs.  Conversly, the worst in us can come out in certain situations. We all have a dark side; all of us. It is impossible to be human without it. Most of the time this side of us doesn’t surface. The response to Carl pulling away from you must have reminded you of some long ago loss of a person’s attention.

Psych 101 quickie class: Whenever I have a strong reaction to a seemingly neutral or upsetting situation, there is information I can learn. For example: I grew up in a home where mistakes and failures were just not permitted. If I came home with a 99% on a test, I was asked why I hadn’t gotten a 100% on the test. Of course, as an adult, I have come to understand that a 99% is a damned good grade. However, any time I feel that I am being criticized, or told that my work is not up to par, I really start to freak out. I am able to say to myself: “That was then, and this is now,” and I avoid a melt down. When I was younger, it was not so easy.

What I think you need to think about, Jealous is if you can make a connection with Carl’s infidelity. As I said, I don’t have enough information to even make a guess as to what it might be. However, I do think that someone in your early years did something that you may have interpreted as a betrayal.

Stalkers often behave as they do because they feel a loss of control, when someone pulls away from them. The more the person detaches from them; the stronger the urge to cling, and to demand information. This only pushes the person further away. Therefore, the only suggestion I have beyond looking into your past, is to stop the behavior immediately. If you can resist checking up on Carl, you will find over time, that the impulse to know what he’s up to will fade. I know it doesn’t feel that way just at this moment, but it’s so. Please don’t confront him. This will never turn out well.

Please let me know how you make out, if you uncover any past betrayals, or if you have an update on your relationship with Carl.

Fondly, DrFran

Obligatory disclaimer: The column Ask DrFran is the work of DrFran Babcock, and may not reflect the views of SL Newser as a whole. Please direct any correspondence to DrFran Babcock. I look forward to hearing from you.